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Characters / Fire Emblem Heroes

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This is a list of main characters that appear in the mobile game Fire Emblem Heroes. Since it's filled with tons of characters, please handle this topic with care.

To learn more about the other characters present in the crossover, see here for the main Fire Emblem character index.

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The Nine Realms

    In General 

  • Badass Cape: Some of the characters original to Heroes sport some pretty impressive examples of capes.
  • Original Generation: Every character introduced in Heroes (except Anna) were created for the title and are not associated with the mainline Fire Emblem titles in any way.
  • Physical God: All of the gods in Heroes are physical humanoids in appearance, even the creators of the Nine Realms, which are known to have a dragon form.
  • Religious and Mythological Theme Naming: Most, if not all of the Original Generation locations, characters, and their weapons have their names and themes come from Norse Mythology.

Summoned Heroes

    Summoned Heroes in General 

  • An Adventurer Is You: There are four movement types in Fire Emblem Heroes, which affect how they traverse the terrain on each map:
    • Infantry: Can move 2 spaces per turn without boosts. Infantry units are able to move across a few kinds of terrain, including over Trenches, but are slowed by Forest tiles, and cannot cross over pits, or climb over mountains.
    • Armored: Similar to Infantry units, they can move across most kinds of terrain, and are not slowed by Forests, but cannot climb mountains or cross pits. Additionally, they can only move 1 space per turn without boosts.
    • Flying: Can move 2 spaces per turn without boosts. They are able to cross over almost all terrain on the map, including pits and mountains, but not walls. Flying Units also have the innate downside of being weak to Bow units.
    • Cavalry: Can move 3 spaces per turn without boosts. Cavalry units have much more mobility on larger, open maps and can move the most amount of spaces compared to the other movement types. However, they cannot enter Forest tiles at all, and are slowed down by Trenches.
  • Alternate Self: Summoned Heroes usually appear in their original incarnation, but there are versions of Heroes that are dressed different from the originals or come from an Alternate Universe or even an Alternate Timeline.
  • Defeat Means Playable: Grand Heroes are an example. Should a Grand Hero be defeated in their Grand Hero Battle, they will join the player’s Barracks as a 3 or 4-star unit.
  • The Dividual: Duo and Harmonized heroes are two hero types that fight together as a single unit. Duo Heroes are comprised of two units from the same game while Harmonized Heroes are comprised of two units from different games.
  • Doppelmerger: Summoned Heroes can be merged with another copy of the same hero to increase their stats and remove their Flaws, if they have one.
  • Evil Hero: Most of the Grand Hero units are this due to them being antagonists in their home games.
  • Fallen Hero: Fallen Heroes are a powerful group of Heroes that have succumbed to the darkness in various ways, such as falling into despair, being possessed or brainwashed, or selling their soul for power.
  • Hero of Another Story: Most Summoned Heroes, with the exception of the Original Generation heroes, are from other Fire Emblem titles.
  • Holiday Mode: The versions of heroes that dressed in seasonal attire count.
  • Magically-Binding Contract: A Summoned Hero is magically bound to a contract with their Summoner. This contract prevents Summoned Heroes from harming the Summoner or each other.
  • Mon: Just like the Emblems of Elyos, Summoned Heroes serve as this, but unlike the Emblems, they're flesh-and-blood people from various worlds that were summoned by the Summoner and Summoned Heroes from different worlds can be grouped in one team during battle. Aside from being tied to the game's lore and plot, Summoned Heroes are also a huge focus to the game’s mechanic, which involves using them in battle to increase their level and their stats can be further enhanced with Dragonflowers and merges.
  • More than Mind Control: Heroes (including villains!) you summon have a compulsion to trust you. Some voice confusion about it, but it is strong enough for them to not be bothered by it too much. Bring a character to 5-star rarity and level 40, and you earn that trust properly.
  • Mythology Gag: Each Summoned Hero will have some form of reference from their home games, whether it is part of their kit, their weapon, or even some of their dialogues.
  • Previous Player-Character Cameo: Some of the Summonable Heroes are actually the Player Characters from their games like Mark, Kris, Robin, Corrin, Byleth, Shez, and Alear.
  • Ragtag Bunch of Misfits: Even by Fire Emblem standards, the Order of Heroes is weird. It consists of, among others, an ordinary individual from an industrialized world, royalty, nobles, commoners, mercenaries, kind people, Ax-Crazy psychopaths, gods, dragons, fairies, demons (well, a demon), a spirit, an omnicidal artificial dragon, two Voodoo Zombies, a cosmic being, and a Japanese entertainment group.
  • Resurrective Immortality: Summoned Heroes have a form of this, thanks to their Magically-Binding Contract with the Summoner.
  • Resurrected for a Job: This refers to Heroes that were summoned after their canonical deaths, which is confirmed through various bits of dialogue (Castle Quotes, Forging Bonds, etc.). Some notable examples include most Genealogy Heroes like Sigurd, Lyon from Sacred Stones, Mustafa and Phila from Awakening, Lumera from Engage, and most of the previous Heroes villains.
  • Restraining Bolt: The contract made upon being summoned prevents Heroes from killing each other no matter how powerful they are or how much they want to. This sometimes leads to amusing events in paralogues and Forging Bonds where a villainous hero discovers their attacks do nothing, then spend their time being mad about it.
  • Sociopathic Hero: Due to the nature of having playable villains from other games, most villains will fall under this. While their evil deeds are taken seriously nor are they forgotten about by the heroic characters who fight alongside them (I.E. Grima and Chrom), they are still under a Magically-Binding Contract that will not allow the Heroes to fight each other.
  • Summon Magic: Summoned Heroes are brought forth using the Breidablik which uses Orbs as the cost.
  • Super-Empowering: Emblem Heroes, a Hero type introduced from Fire Emblem Engage, can grant a portion of their power to another Hero, except copies of the same Emblem Hero, granting 1 common effect and 1 unique effect on the Engaged Hero. Furthermore, an Emblem Hero and an Engaged Hero can be deployed in separate teams or even in the same team.

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