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Characters / Final Fantasy Record Keeper Spinoffs

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Playable characters in Final Fantasy Record Keeper originating from games other than the numbered main series.

See also:


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    Final Fantasy Tactics series 

Ramza Beoulve

Role: Squire

"The youngest son of House Beoulve, a distinguished military family. Ramza assisted his friend Delita in defeating the Corpse Brigade, a band of notorious rogues, but an incident led him to renounce his family name and take up arms as a sellsword."


  • Heroes Prefer Swords: As a Knight he of course uses swords.
  • Holy Hand Grenade: His main elemental field as a Knight.
  • Jack of All Stats: Ramza is just very good at a ridiculous variety of things. He has numerous Soul Breaks that give the party valuable offensive buffs, including Haste, Instantcast, increased critical hit rate and/or critical hit damage, and stat buffs; his offensive Soul Breaks let him function as a decent Holy Knight attacker; and he has a second wave Holy Chain and a Tactics Realm Chain. Further, one of his Legend Materia lets him start battle with a full ATB gauge and no casting time on his first action, so he can instantly use one of his Soul Breaks to get the party going. This means Ramza can join almost any party, especially Holy parties and Tactics parties, and function as an all-in-one offense and support character. His downside is that he's not that effective a DPS character on his own, and naturally, trying to combine his offensive and supportive Soul Breaks means he needs more gauge and more time to build it up.
  • Secret Art: His Hero Ability is ''Golden Cross', a four-hit Holy attack that gives him High Quickcast on his next turn.
  • Support Party Member: He has Support 5 and numerous party-buffing Soul Breaks.

Agrias Oaks

Role: Holy Knight

"A loyal knight of the Lionsguard, the personal guard of the royal family. Upon the king's death, Agrias is dispatched to protect Princess Ovelia from the danger that stalks her at every turn."


  • Holy Hand Grenade: She's one of the game's main Holy debuffers, with Soul Breaks and Materia that focus on lowering the enemy's Holy resistance.
  • Secret Art: Her Hero Ability is Judgement Blade, a Knight ability that deals 5 physical Holy attacks and imperils that element for 5 seconds.

Delita Heiral

Role: Squire

"Ramza's childhood friend Delita lost his parents at a young age, and, together with his younger sister Tietra, was taken in by House Beoulve. He and Ramza later had a bitter falling out."


  • Fire, Ice, Lightning: Many of Delita's Soul Breaks make use of his capabilities as a Spellblade to work damage from Fire, Ice or Lightning and give a boost to those via bonus to weakness exploits.
  • Holy Hand Grenade: One of his four elements is Holy, with Knight making good use of this.
  • Secret Art: His Hero Ability is Northwain's Strike, a 5 hit Holy/Fire/Ice/Lightning Spellblade attack.
  • Spell Blade: His main school of abilities, with Knight as a second.

Ovelia Atkascha

Role: Princess

"Half-sister to Ondoria III, Ovelia was sent to live with Duke Larg after the birth of Prince Orinus."


  • Holy Hand Grenade: Her second Ultra Holy Magick Curaja lets her act as an offensive Holy mage.
  • Royals Who Actually Do Something: A princess who can fight alongside the knight of the realm.
  • Secret Art: Her Hero ability is Princess's Prayers, a White Magic ability that heals the party and grants Stock HP 1000 to them as well.
  • White Magician Girl: One of the main healers of the realm, with Alma being the other.

Mustadio Bunansa

Role: Machinist

"A youth who works in the mines of the Clockwork City of Goug, Mustadio is the son of famed weaponsmith Besrudio. Knows how to handle a gun."


  • The Gunslinger: Typical of Machinists.
  • Out of Focus: He hasn't been given any new tools since his Ultra (which isn't very good), and the limited Relics he has don't give him much utility in the late metagame.
  • Playing with Fire: His primary element is Fire.
  • Support Party Member: His Soul Breaks focus on debuffing the enemy, while his Record Materia give his attacks chances to inflict status ailments.

Cidolfus Orlandeau

Role: Sword Saint

"The leader of the Order of the Southern Sky, who serve Duke Goltanna, the ruler of Zeltennia. Known as the Thunder God, a nigh-invincible warrior in battle, who opposes the War of the Lions knowing it will only bring suffering to the people. An old friend of Barbaneth, Ramza's father, and has known Ramza since he was young."


  • Casting a Shadow: His secondary element, having physical Darkness attacks as an ability basis.
  • Dishing Out Dirt: His tertiary element is Earth.
  • Flash Step: What his Overstrike basically is: a very fast and powerful single slash.
  • Holy Hand Grenade: His main element, attributed to Knight abilities.
  • Lightning Bruiser: His schtick is the unique status "Thunder God's Might" that cuts the execution time of all commands to 1/3rd, and his Ultra and Awakening Soul Breaks give him 100% critical hit chance. This means Cid moves fast and strikes hard.
  • Multi-Melee Master: His ability pool includes Rank 5 in Combat, Celerity, Spellblade, Knight, Samurai, and Darkness.
  • Names to Run Away from Really Fast: Every Soul Break under his name has references to his reputation, both in Ivalice, and in your hands: Sword Saint, Thunder God, and so on.
  • Purposely Overpowered: His debuting event had him join you already at Level 50 (the level cap at the time), when other characters begin at Level 1.
  • Secret Art: His Hero Ability is Sword Saint's Art, which deals five hits of Holy/Dark/Earth damage.
  • Shock and Awe: His tertiary element is Lightning, but it's been phased out of his later Relics.
  • Yin-Yang Bomb: His later Soul Breaks combine Holy and Dark and boost his aptitude with them.

Goffard Gaffgarion

Role: Fell Knight

"A mercenary hired by the Order of the Northern Sky to escort Princess Ovelia. Gaffgarion was once a general in the Order of the Eastern Sky, but he was driven from the order following the end of the Fifty Years' War. There's no work he won't take for the right price, and his steely resolve ensures he gets the job done."


  • Black Knight: He's a Fell Knight who uses Darkness abilities.
  • Casting a Shadow: His element.
  • Life Drain: Many of his tools include ways for him to heal himself when attacking.
  • Secret Art: His Hero Ability is Shadowblade, a Darkness ability that deals 5 physical Dark attacks and heals the user proportional to the damage dealt.

Rapha Galthena

Role: Skyseer

"Sister to Marach, Rapha is a Skyseer who wields the sky magic passed down through her people. Though a former member of the Khamja guild of assassins, after learning that her and her brother's protector Grand Duke Barrington was responsible for wiping out their village, she seeks refuge with Ramza's party."


  • Out of Focus: She hasn't gotten any Relics since his Ultra, and with the game having several other Lightning mages with many more tools, Rapha is rather lacklustre. She eventually got an Awakening late in the game's fourth year.
  • Shock and Awe: Her main element, expressed through Black Magic.

Marach Galthena

Role: Netherseer

"Brother to Rapha, Marach is a Netherseer who commands the nether magic passed down through his people. While he knows the truth of his village's destruction, he still feels indebted to Grand Duke Barrington, and stands against Ramza and the others."


  • Out of Focus: Just like his sister, Marach hasn't gotten any new Relics since he got his Ultra. He eventually got an Awakening late in the game's fourth year.
  • Shock and Awe: Also just like his sister.
  • Useless Useful Spell: He has Ninja 4, but nothing in that school is of particular benefit to him. The Resistance-piercing effect of Phantasm was useful for a time, but power creep has made that no longer an effective strategy.

Meliadoul Tengille

Role: Divine Knight

"A Knight Templar like her brother Isilud, who met a violent end at Riovanes Castle. Meliadoul mistakenly believes Ramza to be responsible for her brother's death, and pursues him doggedly, seeking revenge. Her faith in Ramza is restored when she learns the truth of the Lucavi, and she goes on to fight at his side."


  • Dishing Out Dirt: Her main element is Earth and she focuses on lowering the enemy's resistance to the element.
  • Holy Hand Grenade: She has Holy as a secondary element.
  • Secret Art: Her Hero Ability is Shatter Armor, a Knight ability that deals 5 Physical Earth/Holy attacks with a long cast time which gets reduced after each use, and imperils those elements for 5 seconds.

Alma Beoulve

Role: Cleric

"The youngest child of House Beoulve. Alma is the full-sister of Ramza Beoulve, and half-sister of Dycedarg and Zalbaag Beoulve. She is cheerful and energetic, and she counts Ovelia and Tietra among her close friends."


  • Secret Art: Her Hero Ability is Chant. It heals all allies and boosts Alma's healing aptitude every fourth use.
  • White Magician Girl: The other dedicated healer of the Tactics realm.

Orran Durai

Role: Astrologer

"The adopted son of Thunder God Cid, Orran went on to serve at his father's side. His life takes a dramatic turn after he meets Ramza and Delita."


  • Dispel Magic: Orran's niche is that his Soul Breaks provide various supportive effects designed to counter the tactics top-tier bosses. Many Magicite bosses can buff their DEF, RES, and MND; Orran's Glint+ debuffs those same stats to overwrite the buffs. Dreambreaker bosses hit the party with debuffs to ATK, DEF, MAG, and RES at set points; Orran's Synchro raises those same stats to overwrite the debuff. Many bosses in both Magicites and Dreambreakers can inflict an "Anti-heal" status that lowers the power of healing moves, can cast stat buffs on themselves, and/or remove stat buffs from the party; Orran's Awakening casts Dispel on the enemy, gives the party Protect, Haste, and Shell, and both its initial use and Awakening effect gives the party HP Stock, a type of healing that is unaffected by Anti-heal. His Ultra debuffs the enemy's ATK/DEF/MAG/RES and his Synchro debuffs the same stats plus MND, both combinations that several bosses utilize to buff themselves.
  • Magic Music: The Bard school is his main proficiency.
  • Secret Art: His Hero Ability is Celestial Stasis, a Bard ability that removes haste from all enemies and grants Quick Physical 2 to all allies.
  • Support Party Member: His niche is buffing allies and being a back-up healer.
  • Throw the Book at Them: His Relics are books.

Marche Raiduju

Role: Young Adventurer

"A kind boy with a strong sense of justice who moved to the town of St. Ivalice. After being drawn into the strange world of Ivalice, Marche and his clan set out on an adventure to find a way home."


  • Holy Hand Grenade: Another Holy knight.
  • My Friends... and Zoidberg: He and Montblance are from Tactics Advance, which naming aside is an entirely different universe from Tactics.
  • Support Party Member: Most notable in this for his Ultra Divine Combo, which grants him an EX Mode that, when he uses a Knight ability, makes all allies in the same row as him execute physical commands faster on their next turn. This buff is also granted to Marche himself, letting him give physical parties a continuous cycle of speedy attacks and making him ridiculously good at increasing the party's DPS, especially in Holy teams where he can pull his own weight too. He otherwise has several Soul Breaks to buff and heal the party.
  • Theme Naming: Most of his Soul Breaks are "<X> Combo", and the EX Mode he gains from his Ultra is Speed Combo.

Montblanc

Role: Moogle Mage

"An affable young moogle whose clumsiness has led him to take up the practice of magic. Montblanc invites Marche to join his clan in a bid to help him find his way home."


  • Fire, Ice, Lightning: His offensive Soul Breaks deal tri-elemental damage.
  • Secret Art: His Hero Ability is Sidekick, a Dancer ability that debuffs the enemies's Defense and Resistance by a large amount and grants Stock HP 1000 to the party.
  • Support Party Member: He specializes in buffing the party and debuffing enemies.

    Final Fantasy Type-0 

Ace

Role: Agito Cadet

"A star pupil with a cool demeanor, Ace can be reckless, and anger sometimes gets the best of him. He wields magic cards in battle, and as his name would suggest, he is one of the most capable members of Class Zero."


  • Death Dealer: His playing card weapons return as Relics and feature in many of his Soul Break animations.
  • Playing with Fire: His element is Fire.
  • Secret Art: His Hero Ability is Firaga RF, a Black Magic ability that deals 6 magic Fire attacks.
  • Spam Attack: His first Ultra Jackpot Triad has Ace follow up attacks with one, two, or thirteen extra hits, while his second Ultra Firaga BOM gives him a chase that deals two or eight hits.
  • Theme Naming: Many of his tools reference his playing card theme: Cut Cards, Wild Card, Trump Card, the Blind Stud follow-up attack, Top Card mode, etc.
  • Violation of Common Sense: Several of Ace's tools make it beneficial for him to be in the front row, when his long-ranged Relics and preference for magical combat would incline one to keep him in the back.

Deuce

Role: Agito Cadet

"A reserved young woman, Deuce is thoughtful and considerate. But that doesn't stop her from standing up for what she believes in, and her friends respect her for that."


  • Magic Music: Her Soul Breaks have this theme, her Relics are Instruments, and she has full aptitude in the Bard school.
  • Secret Art: Her Hero ability is Hymn of Healing, a Bard ability that raises the party's Attack and Magic by 10% each time it is used(up to 30%), and heals the party for around 1000 HP.
  • White Magician Girl: Type-0's dedicated healer.

Trey

Role: Agito Cadet

"A tall, dashing young man who excels with a bow. Cool, calm, and collected inside and out, Trey treats newcomers and old friends with the same respect. He's one of the undisputed brainiacs of Class Zero, and he doesn't let anyone forget it."


  • An Ice Person: One of the three elements he focuses on as a dedicated Sharpshooter user.
  • Fire/Water Juxtaposition: The other two elements he excels at.
  • Secret Art: His Hero Ability is Freezing Rain, a Sharpshooter ability that deals 5 physical ranged Fire/Ice/Water attacks with the last hit dealing additional damage under a Critical Hit.

Cater

Role: Agito Cadet

"A brave young woman who charges into battle without hesitation, never doubting that she will emerge victorious. Cater has had an affinity for magic since she was young, and she wields a powerful magicite pistol that fires enchanted shots."


  • Fire, Ice, Lightning: Her elemental focus.
  • The Gunslinger: She's a generalist Machinist; her Ultra Triple Charged Shot boosts the power of all Machinist skills by 30%, and every other attack in her three elements she follows it up with an Imperil debuff.
  • Mage Marksman: Uses her magicite pistol to shoot enemies.
  • Secret Art: Her Hero Abilities are Charged Shot and Elementillery. The first one is a Machinist ability that deals 3 physical ranged Fire/Ice/Lightning attacks and imperils those elements for 5 seconds, while the 2nd ability deals 5 Physical ranged Fire/Ice/Lightning Attacks.

Cinque

Role: Agito Cadet

"Cinque walks and talks to the beat of her own drum. She appears ostensibly oblivious at first glance, but her words can be surprisingly perceptive, and she has no qualms about hurting others in the course of a mission."


  • Cycle of Hurting: Her Legend Materia Burgeoning Strength gives her a chance to get a stack of Heavy Charge whenever using Heavy Combat skills, and her Ultra Whirling Mace gives her an extra rank of Heavy Charge whenever she gains one. With both, it's possible for Cinque to unleash a fully powered Heavy Combat skill on enemies and then get her charge right back to do it again next turn.
  • Dishing Out Dirt: Her element.
  • Glacier Waif: A young schoolgirl who wields a massive mace as her weapon.
  • This Looks Like a Job for Aquaman: Cinque's debut event added the Stone Press ability to the game, the first normal ability that could break the damage cap. It also coincided with the addition of Rank 5 Lightning Magicites — bosses who are weak to Earth and snap out of their Unstoppable Rage when hit with an attack that breaks the damage cap. Anyone fortunate enough to get Cinque's Relics on her debut banner was going to have a leg up fighting Quetzacotl.
  • Secret Art: Her Hero Ability is is Full Swing. A Heavy Physical ability that deals 6 physical Earth attacks with a long delay which reduces after each use and gives +1 Heavy Charge to her.

Sice

Role: Agito Cadet

"A warrior who wields a massive scythe that feeds on hatred. Foul-mouthed and with a dry sense of humor, Sice won't rest until the job is done. She has a rigid sense of right and wrong, and her strong will means she isn't easily swayed by others."


  • Casting a Shadow: Dark is her element.
  • Dark Is Not Evil: Foul-mouthed, wields a sycthe, and is a Dark specialist, but she's on the hero team.
  • Evolving Attack: Her Ultra Dark Nebula gives her Malice Mode, which raises her critical hit rate and attack speed with every use of Darkness abilities; at Level 3 she attacks three times as fast with a 75% critical rate.
  • Secret Art: Her Hero Ability is Dark Nebula. a Darkness ability that deaks 5 Physical Dark attacks and gives Sice Stock HP 3000.
  • Sinister Scythe: Her preferred weapon.

Seven

Role: Agito Cadet

"A quiet cadet who wields a whipblade, a versatile weapon with aspects of both its namesakes. Seven is unusually perceptive, and can quickly size up any situation or person. Though she appears cold and distant, she's actually quite nurturing, earning her the admiration of her classmates."


  • An Ice Person: Her element.
  • Secret Art: Her Hero Ability is Diving Strike. It deals one less hit than other Black Magic Hero Abilities but casts instantly.
  • Support Party Member: She's a dedicated debuffer and Ice Imperiler.
  • Whip Sword: Her signature weapons, strictly classified as Whips though.

Eight

Role: Agito Cadet

"An athletic young man with a strong sense of justice. Eight despises weapons that trivialize the lives they take, instead opting to fight with his own fists and feet. He never misses a chance to improve his physical prowess, carrying out his training with quiet determination."


  • Bare-Fisted Monk: His specializing ability school.
  • An Ice Person: Ice attacker.
  • Mechanically Unusual Fighter: His Burst abilities for his Burst Soul Break; the first grants him Blink and the other has a 100% critical hit rate if the user has Blink. Manipulation of this status is typically something that Ninja characters have. For that matter, Eight doesn't have any Ninja aptitude otherwise.
  • Secret Art: His Hero Ability is Explosive Fist, a Monk ability that deals 6 physical Ice attacks.

Nine

Role: Agito Cadet

"A young man who's always ready for a fight. Nine has a short temper, but once he makes a friend, he sticks with them through thick and thin."


  • Blow You Away: His main element.
  • In a Single Bound: Another Dragoon fighter.
  • Secret Art: His Hero ability is Whirling Lance. A Dragoon ability that deals 6 Physical Wind Jump attacks that lands instantly.
  • Support Party Member: Unlike most Dragoons who focus on being good on attacking in their own right, Nine specializes in lowering his target's Wind resistance.

Jack

Role: Agito Cadet

"A laid-back student with a glib tongue who avoids subjects of a serious nature. Jack's ever-present smile masks a more stoic side, and he has become adept at acting the clown to lighten the mood. He can wield a blade with deadly force."


  • Dangerous Forbidden Technique: He's one of the "Armiger"-type Soul Break users, with his Ultra Deliverance damaging him for 99% of his current HP, but in exchange he gets a damage barrier equal to his max HP, an ATK buff, reduced charging time for Samurai abilities, and automatic dualcasting of them.
  • Katanas Are Just Better: His Relic weapons.
  • Playing with Fire: His element.
  • Secret Art: His Hero Ability is Lightning Flash. A Samurai Ability that deals 6 physical Fire Attacks and deals more damage at 50% Critical Rate if Jack has retaliate and removes retaliate.
  • Turns Red: Has a "Trance" Legend Materia that gives him Retaliate and a 75% critical hit rate when he falls to critical health.

Queen

Role: Agito Cadet

"A gifted young woman who is both wise and level-headed. Queen's tendency to be blunt and commanding causes her peers to tease her with the nickname of "class leader," and sometimes her dedication to duty can be mistaken for callousness. In the heat of battle, she loses her usual calm when the situation grows dire."


  • Casting a Shadow: Her secondary element is Dark. However, with no Darkness or Heavy Combat aptitude, she can't make much use of it outside of Soul Breaks. This was rectified with her Hero Ability, but she still has no way to get a Dark Infusion to really work well as a Dark character.
  • Glass Cannon: Her Legend Materia Savage Heart triggers at low HP to fully heal her and reduce the charge time of her actions, but it also gives her a large ATK boost and a large RES debuff, making her very powerful but very vulnerable.
  • Secret Art: Her Hero Ability is Divine Judgment Blade, a Lightning/Dark Spellblade ability that initially deals four hits, but deals more and more as she attacks, maxing out at seven.
  • Shock and Awe: Her main element is Lightning.
  • Spell Blade: Her Ultra Divine Judgment Blade nudges her toward using them with a reduction to Spellblade casting time, but later Relics have a general Lightning theme so she can use her Celerity skillset too.

King

Role: Agito Cadet

"A young man of few words who hates wasting breath or bullets. King prefers to jump into action rather than waiting for a drawn-out exchange of ideas."


  • Foil: To Cater, as the two gun users and Machinist specialists of the Realm. King's Ultra Endless Waltz gives him automatic dualcasting for Machinist abilities, while Cater's Ultra Triple Charged Shot gives her a damage boost for Machinist abilities and lets her lower the enemy's resistance to whatever element she's using in them. Both strategies are perfectly viable for boosting DPS, but they go about it in different ways.
  • Guns Akimbo: Retains his affinity for dual pistols.
  • The Gunslinger: Machinist specialist.
  • Playing with Fire: His Burst has Fire as a secondary element.
  • Secret Art: His Hero Ability is Trigger Finger. a Machinist Ability that deals 6 Physical Ranged Lighting attacks.
  • Shock and Awe: Lightning is his main element.

Rem Tokimiya

Role: Agito Cadet

"A young woman admitted to Class Zero along with Machina. Rem is kind to everyone she meets, but she has an incurable childhood illness she hides from even her closest friends."


  • Boring Yet Practical: Her Glint Saintly Aura grants Rem a stack of Empowered Infusion for Holy, and charges her Soul Break gauge one bar. It doesn't have any of the other effects Glints usually have, like doing damage, reducing charge time of her actions, etc. However, the fact it pays for itself on use means it is basically a Glint+ that Rem can use three times, and the ability to stack Holy Infusions easily is very useful in its own right, especially against Magicite bosses.
  • Casting a Shadow: Dark is her secondary element.
  • Combat Medic: Downplayed. While all White Mages in Record Keeper can fit this trope by bringing Holy attacks into battle, Rem is specifically built as an offensive mage who just happens to have White Magic as her school of specialty. This means that instead of being a dedicated healer who can double as an attacker, Rem is a dedicated attacker who can double as a healer.
  • Devious Daggers: Her Relics are daggers. This actually makes them very valuable for general gameplay, as every character can equip Daggers and Rem's Daggers boost Mind as their main stat, so anyone who needs a high Mind stat but can't equip Staves or Rods will want to grab one of Rem's weapons.
  • Holy Hand Grenade: Her main element is Holy.
  • Playing with Fire: Her tertiary element, expressed through her Overstrike and Legend Materia follow-up attack.
  • Red Mage: She's packing Black Magic 5, White Magic 5, Summon 5, and Celerity 4.
  • Secret Art: Her Hero Ability is Siphon Sphere. A White Magic ability that deals 6 Holy hits and restores one of Rem's ability charges every other use.

Machina Kunagiri

Role: Agito Cadet

"One of the star pupils of Class Second. An earnest and energetic young man, Machina is the childhood friend of Rem, who was admitted to Class Zero along with him."


  • Casting a Shadow: His secondary element is Dark.
  • Dishing Out Dirt: His main element is Earth.
  • Mechanically Unusual Fighter: An unfortunate instance of it working against him. Machina holds an "Armiger"-type Soul Break, where it grants him a damage-absorbing barrier and he gets stat bonuses as long as it's up. However, Machina is unique among characters who have this gimmick in that he doesn't get a damage-absorbing barrier, but a shield that takes two hits for him before breaking. This means that Machina has a lot more trouble maintaining his shield than Armiger characters who use barriers, as it'll take fewer hits to wear off and can't be recharged by overwriting it with another barrier.
  • Secret Art: His Hero Ability is Cyclone Drive. It deals multiple hits of Earth/Dark damage against an enemy, starting at 4 and growing up to 7 the more attacks he does.
  • Spell Blade: His combat school of focus.
  • This Is a Drill: His rapiers retain their drill design, though they're classified as normal Swords.

    Kingdom Hearts 

All characters


  • Bragging Rights Reward: The various Keyblade weapons Sora, Riku, and Roxas wield, are exclusive to them, but are subpar weapons for actually using in battle.
  • Can't Catch Up: While the characters were powerful on their debut, there was never another Kingdom Hearts event, which means they have no higher tech than Awakenings and Glints. While their Awakenings aren't awful, they've fallen off due to Power Creep. The characters themselves never get updates either, meaning no Legend Boards or Hero Abilities, and naturally they gain little benefit from Historia Crystals
  • Exiled from Continuity: Their Relics are not in the normal item draw pools, not even the free Daily Draw, and they'll never be added to the shop either. It's also fairly certain there won't be another Kingdom Hearts event in the future, as the first two were tie-ins to milestones in that franchise. If you want a Relic of theirs and didn't get it during the two Kingdom Hearts events, you will never see it.
  • Guest Fighter: They're from an entirely different franchise, Kingdom Hearts, and cameo in a Final Fantasy title as characters.

Sora

Role: Keyblade Master

"A fourteen-year-old boy who faces ordinary teenage troubles, but always keeps a cheerful outlook on life. At times Sora can be naïve, but his underlying sense of justice serves him well."


  • Fire, Ice, Lightning: Sora specializes in tri-elemental damage. His Soul Breaks all deal damage in these elements, he has a Glint for each of them, and he uniquely has three Legend Materia at the end of his grid, each one begin battle with Haste and an Elemental Infusion for one of the three elements.
  • Improbable Weapon User: His weapons are Keyblades, of course.
  • Magic Knight: He has White Magic 4 and Black Magic 3, letting him bring support spells into battle.
  • Mechanically Unusual Fighter: Sora has three Legend Materia at the end of his Legend Spheres, not just one. Further, they're each one to grant him Haste and an Elemental Infusion for one of his three elements, unusual in that most Legend Materia that grant an Elemental Infusion are on Relics and not in Legend Spheres.
  • Moveset Clone: Downplayed but still applicable; just like Bartz Sora is a multi-elemental Spellblade specialist, and many of his Soul Breaks are similar to Bartz's. His Burst meanwhile is a copy of Squall's Steely Blade. Appropriately, between the two of them Bartz and Sora cover six of the game's nine elements, so they compliment each other well.
  • Spell Blade: Rivals Bartz as one of the best Spellbladers in the game.

Riku

Role: Chosen

"A fifteen-year-old boy mature beyond his years. Riku is cool and collected, but not afraid to speak his mind. He has an insatiable curiosity, and he feels there's much more to experience beyond the small world he knows."


  • Casting a Shadow: Of course his element is Dark.
  • Dark Is Not Evil: Riku's moveset largely consists of using dark powers to fight his enemies, but he's a heroic character and on Sora's side.
  • Lightning Bruiser: Riku has full Celerity access, and has a particularly high Speed stat, to go with his high combat power.
  • Multi-Melee Master: He's got Combat 5, Celerity 5, and Darkness 5, giving him plenty of physical options outside just Darkness.
  • Playing with Fire: Several of his attacks, either in Soul Breaks or chase attacks, are variants of Dark Firaga. As in Kingdom Hearts, however, these attacks are pure Dark element, rather than having an elemental Fire aspect.

Roxas

Role: Key of Destiny

"A young boy who lives in Twilight Town and is a skilled skateboarder. With just a few days left of summer vacation, Roxas meets Sora—someone he's supposedly never met before. For Roxas, seeing Sora and his friends on their adventure is like seeing something from a half-remembered dream."


  • Casting a Shadow: His secondary element is Dark.
  • Foil: To Cid Raines. They both specialize in dual Holy/Dark damage, but Raines is a mage who leans more to the Dark element, while Roxas is a physical fighter who leans more to Holy.
  • Holy Hand Grenade: His specialized element is Holy.
  • Magic Knight: He has Black Magic 3 and White Magic 4 along with physical movepools.
  • Moveset Clone: In a case of Gameplay and Story Integration, his ability pool is identical to Sora's, just swapping Spellblade for Knight and Darkness.
  • Yin-Yang Bomb: He has both Holy and Dark attacks and his Soul Breaks deal damage in both elements. However, he's most leaning to Holy via elemental infusions and his Awakening, which triggers for Knight commands.

Axel

Role: Flurry of Dancing Flames

"A young man with fiery red hair. Axel has a unique fighting style that employs fire and chakrams, pursuing his prey with an ever-changing variety of attacks."


  • Adaptational Badass: Inverted — while he's learned to wield a Keyblade in the Kingdom Hearts series, here in Record Keeper Axel has no ability to equip them. Justified as he's based on his Kingdom Hearts II incarnation rather than his Somebody, Lea.
  • Blow You Away: His secondary element is Wind.
  • Deadly Disc: His chakrams are his unique weapons.
  • Magic Knight: He's a hybrid fighter, with his Soul Breaks being physical or magical depending if his Attack or Magic is higher. His movepool consists of Black Magic, Ninja, Celerity, and Sharpshooter.
  • Mechanically Unusual Fighter: Not only is Axel a hybrid character, but he's a dual-elemental hybrid; most hybrid characters only focus in one element.
  • Playing with Fire: Naturally, his main element is Fire.

    "Beyond" (miscellanious spin-offs) 

Reynn

Role: Grymoire Wanderer

"Lann's twin sister, Reynn is a capable young woman with a vibrant personality. Like Lann, Reynn is able to tame Mirages using the mysterious power she possesses."


  • Black Mage: She has Black Magic 5, Summon 5, and Witch 4 to attack with.
  • An Ice Person: Her main element is Ice.
  • Shock and Awe: She has one soul break that summons Ramuh for lightning damage, though her other soul breaks focus on Ice.
  • Summon Magic: While she has other ways to attack, her Soul Breaks have a theme of her calling Summons to attack, calling to her status as a Mirage Keeper.

Lann

Role: Grymoire Wanderer

"The twin brother of Reynn, Lann is a lively youth who sets off on an adventure through the land of Grymoire in search of his lost memory."


  • Bare-Fisted Monk: His main ability school is Monk.
  • Playing with Fire: His element.
  • Useless Useful Spell: He has Summon 5, but his Magic stat is subpar so he has little reason to use it. His access to summon magic is mostly just in reference to his status as a Mirage Keeper; one of the two most powerful Summoners in Grymoire.

Tama

Role: Navigator

"Lann and Reynn's trusty Mirage navigator, who is definitely not a bunny rabbit. Tama is a trusted friend who provides all sorts of information to aid their journey."


  • Combat Medic: She's a mix of offensive and healing abilities. Her Burst Petal Pummel damages enemies and grants the party a damage-reflecting barrier, but her Burst commands are healing.

Enna Kros

Role: The Creator

"Despite her casual, even carefree, demeanor, Enna Kros is in fact the creator of Grymoire and other "Realms of Fantasy." Though she would never lie, she guards her secrets closely, and it seems she knows more about Lann and Reynn's past than she's willing to let on."


  • The Archmage: Fittingly for a God, she has Rank 5 aptitude in Black Magic, White Magic, Summon, and Witch. She's primarily an offensive mage though.
  • Dishing Out Dirt: Earth is her element.
  • Holy Hand Grenade: While her main element is Earth, her soul breaks tend to include a secondary Holy element in the damage type. This is in reference to her true identity as the strongest Alexander mirage, who merged with the human Roksanne to become Enna Kros.
  • Must Have Caffeine: Her coffee appreciation is reference with the name of her Ultra Break Time and the Sweet Coffee follow-up attack it grants her.
  • Physical God: Referenced in her profile and her Soul Breaks and Materia.
  • Secret Art: Her Hero Ability is The World's Rules. A Black Magic Ability that deals 6 physical Earth/Holy attacks.
  • Sweet Tooth: She likes her coffee with a lot of sugar. She adds several cubes to a single cup when performing her Break Time soul break.

Morrow

Role: Novice Adventurer

"A good-natured boy who lives on the island of Navos in the center of the world. He greatly admires Wrieg, a seasoned, free-spirited adventurer, and dreams of one day going on adventures of his own."


  • Master of None: He has Combat 4, Support 5, Celerity 5, and Spellblade 4 (5 through Record Spheres), but lacks the stats to be efficient at attacking. His one stand-out ability is the option to peform his Legend Dive for Haste and 3 turns of instant actions at the start of a battle, which allows him to use the support skills Wrath and Entrust to grant an ally lots of soul break meter right as a battle begins.
  • Non-Elemental: He has no specific elemental affinity.
  • Support Party Member: He's a dedicated debuffer.

Aemo

Role: Future Girl

"A girl from a future that was destroyed by a mysterious meteorite. Though she survived the impact, the meteorite still left a mark on her by robbing her of her memories, and even now she struggles to express her emotions. However, in time she forges new connections and rediscovers who she is."


Wrieg

Role: Adventurer

"A kind-hearted man who Morrow looks up to like a big brother. However, there's more to this adventurer from Westa than meets the eye."


  • Dishing Out Dirt: Earth is his element.
  • Mechanically Unusual Fighter: Much like Ward, he's an Earth-elemental Dragoon when Dragoons have no Earth abilities. He fortunately has Heavy Combat to put his Earth infusion Burst to use with, but his Super specifically benefits his Jump attacks.

Serafie

Role: Pixie Mirage

"The self-proclaimed mascot of Nine Wood Hills. Serafie is a pixie Mirage with incredible powers, but she doesn't let that get to her."


  • Black Mage: She focuses on Black Magic to attack with.
  • Blow You Away: Her element is Wind.
  • Secret Art: Her Hero Ability is Wind Rhapsody. A Black Magic ability that deals 5 magic Wind attacks and imperils that element for 5 seconds.

Rain

Role: Knight of Lapis

"A knight of the Kingdom of Grandshelt whose prodigious talents earned him command of an airship at the age of eighteen. Friendly and personable, Rain has the unwavering trust of the king and his nation's people."


  • Magma Man: His elements are Earth and Fire, with a split focus between them.
  • Secret Art: His Hero Ability is Soul Prominence. A Spellblade ability that deals 6 physical Earth/Fire attacks with a long delay that decreases after each use.
  • Spell Blade: His ability school of focus.
  • Stance System: His Synchro abilities affect this, with the Attack command giving him a stack of "Alpha" status and the Defend command granting him "Beta" status. He follows up every two Spellblade abilities with a chase attack, but its effects depend on how many stacks of Alpha and Beta he has — two or three stacks of Alpha boosts his Fire and Earth damage, two or three stacks of Alpha lowers the enemy's Fire and Earth resistance, and the same amount of Alpha and Beta results both effects with lower potency, but the attack itself deals two hits instead of one.

Fina

Role: Amnesiac Girl

"A young girl who emerged from an earth crystal with no recollection of her past save for her name. Fina has an air of childlike innocence about her."


  • Secret Art: Her Hero Ability is Blossom Heart. A Support ability that heals the party for around 1000 HP and charges Fina's Soulbreak gauge by a large amount.
  • White Mage: She's a White Magic and Support specialist.

Lasswell

Role: Knight of Lapis

"A knight of the Kingdom of Grandshelt who shares command of an airship with Rain. His skills are on par with Rain's, and his no-nonsense attitude has earned him the trust of his superiors and subordinates alike."


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