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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Her maces from ''Type-0'' are her Relic weapons, classified as Hammers.
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Black Sheep cleanup, removing misuse and ZCE


* BlackSheep: His Darkness affinity means he doesn't synergize well with the rest of the ''Tactics'' realm, who mostly consist of Holy fighters.
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Blade On A Stick is a disambig


* BladeOnAStick: His spears and lances.
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* KnifeNut: Her Relics are daggers. This actually makes them very valuable for general gameplay, as every character can equip Daggers and Rem's Daggers boost Mind as their main stat, so anyone who needs a high Mind stat but can't equip Staves or Rods will want to grab one of Rem's weapons.

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* KnifeNut: DeviousDaggers: Her Relics are daggers. This actually makes them very valuable for general gameplay, as every character can equip Daggers and Rem's Daggers boost Mind as their main stat, so anyone who needs a high Mind stat but can't equip Staves or Rods will want to grab one of Rem's weapons.
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* CantCatchUp: While the characters were powerful on their debut, the fact that there will likely never be another ''Kingdom Hearts'' event means they have no higher tech than Awakenings and Glints, and while their Awakenings aren't ''awful'', they've fallen off due to PowerCreep.

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* CantCatchUp: While the characters were powerful on their debut, the fact that there will likely was never be another ''Kingdom Hearts'' event event, which means they have no higher tech than Awakenings and Glints, and while Glints. While their Awakenings aren't ''awful'', they've fallen off due to PowerCreep.PowerCreep. The characters themselves never get updates either, meaning no Legend Boards or Hero Abilities, and naturally they gain little benefit from Historia Crystals
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* DishingOutDirt: His Hero Ability includes Earth as a third element with Holy and Dark, but he has no specialization in it otherwise.

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* DishingOutDirt: His Hero Ability includes Earth as a third tertiary element with Holy and Dark, but he has no specialization in it otherwise.is Earth.

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-> '''Role''': Knight of Lapis

"A knight of the Kingdom of Grandshelt whose prodigious talents earned him command of an airship at the age of eighteen. Friendly and personable, Rain has the unwavering trust of the king and his nation's people.
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* SecretArt: His Hero Ability is ''Soul Prominence''. A Spellblade ability that deals 6 physical Earth/Fire attacks with a long delay that decreases after each use.



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-> '''Role''': Amnesiac Girl

"A young girl who emerged from an earth crystal with no recollection of her past save for her name. Fina has an air of childlike innocence about her.
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* SecretArt: Her Hero Ability is ''Blossom Heart''. A Support ability that heals the party for around 1000 HP and charges Fina's Soulbreak gauge by a large amount.



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-> '''Role''': Knight of Lapis

"A knight of the Kingdom of Grandshelt who shares command of an airship with Rain. His skills are on par with Rain's, and his no-nonsense attitude has earned him the trust of his superiors and subordinates alike.
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* SecretArt: His Hero Ability is ''Blade Flash - Awakened''. A Samurai ability that deals 6 Physical Ice Attacks and grants Lasswell Retaliate.

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* SecretArt: His Hero Ability is ''Firaga RF'', a Black Magic ability that deals 5 magic Fire attacks.

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* SecretArt: His Hero Ability is ''Firaga RF'', a Black Magic ability that deals 5 6 magic Fire attacks.



* SecretArt: Her Hero Ability is ''Dark Nebula''. a Darkness ability that deaks 5 Physical Dark attacks and gives Sice Stock HP 3000.




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* SecretArt: His Hero Ability is ''Explosive Fist'', a Monk ability that deals 6 physical Ice attacks.



* SecretArt: His Hero ability is ''Whirling Lance''. A Dragoon ability that deals 6 Physical Wind Jump attacks that lands instantly.



* SecretArt: His Hero Ability is ''Lightning Flash''. A Samurai Ability that deals 6 physical Fire Attacks and deals more damage at 50% Critical Rate if Jack has retaliate and removes retaliate.



* SecretArt: His Hero Ability is ''Trigger Finger''. a Machinist Ability that deals 6 Physical Ranged Lighting attacks.



* SecretArt: Her Hero Ability is ''Siphon Sphere''. It deals multiple Holy hits and restores one of Rem's ability charges every other use.

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* SecretArt: Her Hero Ability is ''Siphon Sphere''. It A White Magic ability that deals multiple 6 Holy hits and restores one of Rem's ability charges every other use.



* SecretArt: Her Hero Ability is ''The World's Rules''. A Black Magic Ability that deals 6 physical Earth/Holy attacks.




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* SecretArt: Her Hero Ability is ''Wind Rhapsody''. A Black Magic ability that deals 5 magic Wind attacks and imperils that element for 5 seconds.

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* SecretArt: Her Hero Ability is ''Judgement Blade'', a Knight ability that deals 5 physical Holy attacks and imperils that element for 5 seconds.



* SecretArt: His Hero Ability is ''Northwain's Strike'', a Holy/Fire/Ice/Lightning Spellblade attack.

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* SecretArt: His Hero Ability is ''Northwain's Strike'', a 5 hit Holy/Fire/Ice/Lightning Spellblade attack.



* SecretArt: Her Hero ability is ''Princess's Prayers'', a White Magic ability that heals the party and grants Stock HP 1000 to them as well.




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* SecretArt: His Hero Ability is Shadowblade, a Darkness ability that deals 5 physical Dark attacks and heals the user proportional to the damage dealt.



* OutOfFocus: Another ''Tactics'' character the devs forgot. She at least has a niche as a dedicated Earth debuffer if the player needs one.

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* OutOfFocus: Another ''Tactics'' character the devs forgot. She at least has SecretArt: Her Hero Ability is ''Shatter Armor'', a niche as Knight ability that deals 5 Physical Earth/Holy attacks with a dedicated Earth debuffer if the player needs one.
long cast time which gets reduced after each use, and imperils those elements for 5 seconds.



* SecretArt: His Hero Ability is ''Celestial Stasis'', a Bard ability that removes haste from all enemies and grants Quick Physical 2 to all allies.



* SecretArt: His Hero Ability is ''Sidekick'', a Dancer ability that debuffs the enemies's Defense and Resistance by a large amount and grants Stock HP 1000 to the party.



* SecretArt: His Hero Ability is ''Firaga RF''.

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* SecretArt: His Hero Ability is ''Firaga RF''.RF'', a Black Magic ability that deals 5 magic Fire attacks.



* SecretArt: Her Hero ability is ''Hymn of Healing'', a Bard ability that raises the party's Attack and Magic by 10% each time it is used(up to 30%), and heals the party for around 1000 HP.




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* SecretArt: His Hero Ability is ''Freezing Rain'', a Sharpshooter ability that deals 5 physical ranged Fire/Ice/Water attacks with the last hit dealing additional damage under a Critical Hit.




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* SecretArt: Her Hero Abilities are ''Charged Shot'' and ''Elementillery''. The first one is a Machinist ability that deals 3 physical ranged Fire/Ice/Lightning attacks and imperils those elements for 5 seconds, while the 2nd ability deals 5 Physical ranged Fire/Ice/Lightning Attacks.




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* SecretArt: Her Hero Ability is is ''Full Swing''. A Heavy Physical ability that deals 6 physical Earth attacks with a long delay which reduces after each use and gives +1 Heavy Charge to her.

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not sure about an "All Characters" section, but it's easier than putting these entries in each separate character profile


!! Sora

->'''Role''': Keyblade Master

"A fourteen-year-old boy who faces ordinary teenage troubles, but always keeps a cheerful outlook on life. At times Sora can be naïve, but his underlying sense of justice serves him well."

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!! Sora

->'''Role''': Keyblade Master

"A fourteen-year-old boy who faces ordinary teenage troubles, but always keeps a cheerful outlook on life. At times Sora can be naïve, but his underlying sense of justice serves him well."
All characters


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* BraggingRightsReward: The various Keyblade weapons Sora, Riku, and Roxas wield, are exclusive to them, but are subpar weapons for actually using in battle.
* CantCatchUp: While the characters were powerful on their debut, the fact that there will likely never be another ''Kingdom Hearts'' event means they have no higher tech than Awakenings and Glints, and while their Awakenings aren't ''awful'', they've fallen off due to PowerCreep.
* ExiledFromContinuity: Their Relics are not in the normal item draw pools, not even the free Daily Draw, and they'll never be added to the shop either. It's also fairly certain there won't be another ''Kingdom Hearts'' event in the future, as the first two were tie-ins to milestones in that franchise. If you want a Relic of theirs and didn't get it during the two ''Kingdom Hearts'' events, you will never see it.
* GuestFighter: They're from an entirely different franchise, ''Franchise/KingdomHearts'', and cameo in a ''Final Fantasy'' title as characters.

!! Sora

->'''Role''': Keyblade Master

"A fourteen-year-old boy who faces ordinary teenage troubles, but always keeps a cheerful outlook on life. At times Sora can be naïve, but his underlying sense of justice serves him well."

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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. He has numerous Soul Breaks that give the party a valuable offensive buffs, including Haste, Instantcast, increased critical hit rate and/or damage, and stat buffs; his offensive Soul Breaks let him function as a decent Holy Knight attacker; and he has a second wave Holy Chain and a ''Tactics'' Realm Chain. Further, one of his Legend Materia lets him start battle with a full ATB gauge and no casting time on his first action, so he can instantly use one of his Soul Breaks to get the party going. This means Ramza can join almost any party, especially Holy parties and ''Tactics'' parties, and function as an all-in-one offense and support character. His downside is that he's not that effective a DPS character on his own, and naturally, trying to combine his offensive and supportive Soul Breaks means he needs more gauge and more time to build it up.

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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. He has numerous Soul Breaks that give the party a valuable offensive buffs, including Haste, Instantcast, increased critical hit rate and/or critical hit damage, and stat buffs; his offensive Soul Breaks let him function as a decent Holy Knight attacker; and he has a second wave Holy Chain and a ''Tactics'' Realm Chain. Further, one of his Legend Materia lets him start battle with a full ATB gauge and no casting time on his first action, so he can instantly use one of his Soul Breaks to get the party going. This means Ramza can join almost any party, especially Holy parties and ''Tactics'' parties, and function as an all-in-one offense and support character. His downside is that he's not that effective a DPS character on his own, and naturally, trying to combine his offensive and supportive Soul Breaks means he needs more gauge and more time to build it up.
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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. His party-supporting Soul Breaks include casting Haste on everyone and boosting their ATK, giving them an ATK/DEF/MAG boost and removing the cast time from their next action, buffing their critical hit damage and granting them a damage-absorbing barrier, and he's also got a Holy Chain and a ''Tactics'' Realm Chain. For his offense, one of his Ultras gives him Quickcycle on Holy attacks and a chase attack, letting him rapidly rack up damage; his Awakening gives him the typical Awakening buffs to his Knight skills and then gives him one turn of Instant Cast and +250 Soul Break gauge after using two Knight abilities, so he can quickly launch into another Soul Break instantly; and his second command on his Synchro gives all his allies 100% critical hit rate and +50% critical hit damage as he stacks buffs with his first Synchro command. He also has a Legend Materia to start battles with a full ATB gauge and one turn of Instant Cast, so he can use one these Soul Breaks first thing in the fight, and another Legend Materia to dualcast Holy abilities. This means Ramza can join almost any party, especially Holy parties and Tactics parties, and function as an all-in-one supportive offensive and buffing character.

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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. His party-supporting He has numerous Soul Breaks include casting Haste on everyone and boosting their ATK, giving them an ATK/DEF/MAG boost and removing that give the cast time from their next action, buffing their party a valuable offensive buffs, including Haste, Instantcast, increased critical hit damage rate and/or damage, and granting them stat buffs; his offensive Soul Breaks let him function as a damage-absorbing barrier, decent Holy Knight attacker; and he's also got he has a second wave Holy Chain and a ''Tactics'' Realm Chain. For his offense, Further, one of his Ultras gives him Quickcycle on Holy attacks and a chase attack, letting him rapidly rack up damage; his Awakening gives him the typical Awakening buffs to his Knight skills and then gives him one turn of Instant Cast and +250 Soul Break gauge after using two Knight abilities, so he can quickly launch into another Soul Break instantly; and his second command on his Synchro gives all his allies 100% critical hit rate and +50% critical hit damage as he stacks buffs with his first Synchro command. He also has a Legend Materia to lets him start battles battle with a full ATB gauge and one turn of Instant Cast, no casting time on his first action, so he can instantly use one these of his Soul Breaks first thing in to get the fight, and another Legend Materia to dualcast Holy abilities. party going. This means Ramza can join almost any party, especially Holy parties and Tactics ''Tactics'' parties, and function as an all-in-one supportive offense and support character. His downside is that he's not that effective a DPS character on his own, and naturally, trying to combine his offensive and buffing character.supportive Soul Breaks means he needs more gauge and more time to build it up.

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* DispelMagic: Orran's niche is that his Soul Breaks provide various supportive effects designed to counter the tactics top-tier bosses. Many Magicite bosses can buff their DEF, RES, and MND; Orran's Glint+ debuffs those same stats to overwrite the buffs. Dreambreaker bosses hit the party with debuffs to ATK, DEF, MAG, and RES at set points; Orran's Synchro raises those same stats to overwrite the debuff. Many bosses in both Magicites and Dreambreakers can inflict an "Anti-heal" status that lowers the power of healing moves, can cast stat buffs on themselves, and/or remove stat buffs from the party; Orran's Awakening casts Dispel on the enemy, gives the party Protect, Haste, and Shell, and both its initial use and Awakening effect gives the party HP Stock, a type of healing that is unaffected by Anti-heal. His Ultra debuffs the enemy's ATK/DEF/MAG/RES and his Synchro debuffs the same stats plus MND, both combinations that several bosses utilize to buff themselves.



* MechanicallyUnusualFighter: He's one of the more unique support characters when it comes to his Soul Break effects, mostly focusing on countering various boss mechanics that lower your damage output and speeding up the party in bursts: he specializes in countering various boss buffs with rare stat combinations, all of his Soul Breaks except his default one have a way of providing the Instant Cast effect on a single or all party members, most of them debuff the enemy stats to a degree where they have a noticeable effect even in 6* Magicite and Dreambreaker fights, his extra healing from his Awakening is entirely based on HP stocks which makes them ignore any healing-reducing effects from the enemy and said Soul Break replicates the effect of 4 normal, often used spells and finally his Synchro Soul Break is currently the only source of a stronger type of Hyper Break (ie. a break effect that reduces all 5 basic stats at the same time) in the entire game, on top of countering the cripping Full Break debuff that Dreambreaker fights perioidically use on the party.
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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. His party-supporting Soul Breaks include casting Haste on everyone and boosting their ATK, giving them an ATK/DEF/MAG boost and removing the cast time from their next action, buffing their critical hit damage and granting them a damage-absorbing barrier, and he's also got a Gen 2 Holy Chain. He's also a good attacker thanks to an Ultra that grants him Quickcycle and a chase attack, an Awakening that grants him Awakened Holy and eventually charges his Soul Break gauge, and a dualcasting Materia for Holy. Ramza can join almost any party as dedicated offense, supportive offensive, or dedicated support, and pull his weight in all three categories, and he's a cornerstone for any ''Tactics'' team, as well as most Holy teams in general.

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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. His party-supporting Soul Breaks include casting Haste on everyone and boosting their ATK, giving them an ATK/DEF/MAG boost and removing the cast time from their next action, buffing their critical hit damage and granting them a damage-absorbing barrier, and he's also got a Gen 2 Holy Chain. He's also a good attacker thanks to an Ultra that grants him Quickcycle Chain and a chase attack, an Awakening that grants him Awakened Holy and eventually charges his Soul Break gauge, and a dualcasting Materia for Holy. Ramza can join almost any party as dedicated offense, supportive offensive, or dedicated support, and pull his weight in all three categories, and he's a cornerstone for any ''Tactics'' team, as well as most Realm Chain. For his offense, one of his Ultras gives him Quickcycle on Holy teams attacks and a chase attack, letting him rapidly rack up damage; his Awakening gives him the typical Awakening buffs to his Knight skills and then gives him one turn of Instant Cast and +250 Soul Break gauge after using two Knight abilities, so he can quickly launch into another Soul Break instantly; and his second command on his Synchro gives all his allies 100% critical hit rate and +50% critical hit damage as he stacks buffs with his first Synchro command. He also has a Legend Materia to start battles with a full ATB gauge and one turn of Instant Cast, so he can use one these Soul Breaks first thing in general.the fight, and another Legend Materia to dualcast Holy abilities. This means Ramza can join almost any party, especially Holy parties and Tactics parties, and function as an all-in-one supportive offensive and buffing character.

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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. His party-supporting Soul Breaks include casting Haste on everyone and boosting their ATK, giving them an ATK/DEF/MAG boost and removing the cast time from their next action, buffing their critical hit damage and granting them a damage-absorbing barrier, and he's also got a Gen 2 Holy Chain. He's also a good attacker thanks to an Ultra that grants him Quickcycle and a chase attack, an Awakening that grants him Awakened Holy, and a dualcasting materia for Holy. Ramza can join almost any party as dedicated offense, supportive offensive, or dedicated support, and pull his weight in all three categories, and he's a cornerstone for any ''Tactics'' team, as well as most Holy teams in general.

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* JackOfAllStats: Ramza is just very good at a ridiculous variety of things. His party-supporting Soul Breaks include casting Haste on everyone and boosting their ATK, giving them an ATK/DEF/MAG boost and removing the cast time from their next action, buffing their critical hit damage and granting them a damage-absorbing barrier, and he's also got a Gen 2 Holy Chain. He's also a good attacker thanks to an Ultra that grants him Quickcycle and a chase attack, an Awakening that grants him Awakened Holy, Holy and eventually charges his Soul Break gauge, and a dualcasting materia Materia for Holy. Ramza can join almost any party as dedicated offense, supportive offensive, or dedicated support, and pull his weight in all three categories, and he's a cornerstone for any ''Tactics'' team, as well as most Holy teams in general.general.
* SecretArt: His Hero Ability is ''Golden Cross', a four-hit Holy attack that gives him High Quickcast on his next turn.



* SecretArt: His Hero Ability is ''Northwain's Strike'', a Holy/Fire/Ice/Lightning Spellblade attack.



* DishingOutDirt: His Hero Ability includes Earth as a third element with Holy and Dark, but he has no specialization in it otherwise.



* ShockAndAwe: His tertiary element is Lightning, but it's been phased out of his later Relics for the next trope.

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* SecretArt: His Hero Ability is ''Sword Saint's Art'', which deals five hits of Holy/Dark/Earth damage.
* ShockAndAwe: His tertiary element is Lightning, but it's been phased out of his later Relics for the next trope.Relics.



* CastingAShadow: Her secondary element is Dark. However, with no Darkness or Heavy Combat aptitude, she can't make much use of it outside of Soul Breaks.

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* CastingAShadow: Her secondary element is Dark. However, with no Darkness or Heavy Combat aptitude, she can't make much use of it outside of Soul Breaks. This was rectified with her Hero Ability, but she still has no way to get a Dark Infusion to really work well as a Dark character.



* SecretArt: Her Hero Ability is ''Divine Judgment Blade'', a Lightning/Dark Spellblade ability that initially deals four hits, but deals more and more as she attacks, maxing out at seven.



* DishingOutDirt: His main element.

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* CastingAShadow: His secondary element is Dark.
* DishingOutDirt: His main element.element is Earth.


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* SecretArt: His Hero Ability is ''Cyclone Drive''. It deals multiple hits of Earth/Dark damage against an enemy, starting at 4 and growing up to 7 the more attacks he does.

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* BoringYetPractical: Her Glint ''Saintly Aura'' grants Rem a stack of Empowered Infusion for Holy, and charges her Soul Break gauge one bar. It doesn't have any of the other effects Glints usually have, like doing damage, reducing charge time of her actions, etc. However, the fact it pays for itself on use means it is basically a Glint+ that Rem can use three times, and the ability to stack Holy Infusions easily is very useful in its own right, especially against Magicite bosses.



* CombatMedic: Downplayed. While all White Mages in ''Record Keeper'' can fit this trope by bringing Holy attacks into battle, Rem is specifically built as an offensive mage who just happens to have White Magic as her school of specialty. This means that instead of being a dedicated healer who can double as support attacker, Rem is a dedicated attacker who can double as a support healer.

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* CombatMedic: Downplayed. While all White Mages in ''Record Keeper'' can fit this trope by bringing Holy attacks into battle, Rem is specifically built as an offensive mage who just happens to have White Magic as her school of specialty. This means that instead of being a dedicated healer who can double as support an attacker, Rem is a dedicated attacker who can double as a support healer.
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got bored and not doing the rest yet


* SecretArt: Her Hero Ability is ''Chant''. It heals all allies and boosts Alma's healing aptitude every fourth use.



* PlayingWithFire: His element.

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* PlayingWithFire: His element.element is Fire.
* SecretArt: His Hero Ability is ''Firaga RF''.



* ViolationOfCommonSense: Several of Ace's tools make it beneficial for him to be in the front row, when his long-ranged Relics and magical combat would incline one to keep him in the back.

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* ViolationOfCommonSense: Several of Ace's tools make it beneficial for him to be in the front row, when his long-ranged Relics and preference for magical combat would incline one to keep him in the back.



* SecretArt: Her Hero Ability is ''Diving Strike''. It deals one less hit than other Black Magic Hero Abilities but casts instantly.




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* SecretArt: Her Hero Ability is ''Siphon Sphere''. It deals multiple Holy hits and restores one of Rem's ability charges every other use.
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* MechanicallyUnusualFighter: He's one of the more unique support characters when it comes to his Soul Break effects, mostly focusing on countering various boss mechanics that lower your damage output and speeding up the party in bursts: he specializes in countering various boss buffs with rare stat combinations, all of his Soul Breaks except his default one have a way of providing the Instant Cast effect on a single or all party members, most of them debuff the enemy stats to a degree where they have a noticeable effect even in 6* Magicite and Dreambreaker fights, his extra healing from his Awakening is entirely based on HP stocks which makes them ignore any healing-reducing effects from the enemy and said Soul Break replicates the effect of 4 normal, often used spells and finally his Synchro Soul Break is currently the only source of a stronger type of Hyper Break (ie. a break effect that reduces all 5 basic stats at the same time) in the entire game, on top of countering the cripping Full Break debuff that Dreambreaker fights perioidically use on the party.
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!! Fasswell

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!! FasswellLasswell
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* WhiteMagicialGirl: She's a White Magic and Support specialist.

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* WhiteMagicialGirl: WhiteMage: She's a White Magic and Support specialist.

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-> '''Role''': Pixie Mirage

"The self-proclaimed mascot of Nine Wood Hills. Serafie is a pixie Mirage with incredible powers, but she doesn't let that get to her.
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!! Rain
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* MagmaMan: His elements are Earth and Fire, with a split focus between them.
* SpellBlade: His ability school of focus.
* StanceSystem: His Synchro abilities affect this, with the Attack command giving him a stack of "Alpha" status and the Defend command granting him "Beta" status. He follows up every two Spellblade abilities with a chase attack, but its effects depend on how many stacks of Alpha and Beta he has -- two or three stacks of Alpha boosts his Fire and Earth damage, two or three stacks of Alpha lowers the enemy's Fire and Earth resistance, and the same amount of Alpha and Beta results both effects with lower potency, but the attack itself deals two hits instead of one.


!! Fina
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* WhiteMagicialGirl: She's a White Magic and Support specialist.

!! Fasswell
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* AnIcePerson: His primary element is Ice.
* BlowYouAway: His secondary element is Wind.
* EverythingsBetterWithSamurai: The Samurai school his specialty.

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!! Cater

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!! Cater
Trey



"A brave young woman who charges into battle without hesitation, never doubting that she will emerge victorious. Cater has had an affinity for magic since she was young, and she wields a powerful magicite pistol that fires enchanted shots."

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"A brave tall, dashing young woman man who charges into battle without hesitation, never doubting that she will emerge victorious. Cater has had an affinity for magic since she was young, excels with a bow. Cool, calm, and she wields a powerful magicite pistol that fires enchanted shots.collected inside and out, Trey treats newcomers and old friends with the same respect. He's one of the undisputed brainiacs of Class Zero, and he doesn't let anyone forget it."


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* AnIcePerson: One of the three elements he focuses on as a dedicated Sharpshooter user.
* FireWaterJuxtaposition: The other two elements he excels at.

!! Cater

-> '''Role''': Agito Cadet

"A brave young woman who charges into battle without hesitation, never doubting that she will emerge victorious. Cater has had an affinity for magic since she was young, and she wields a powerful magicite pistol that fires enchanted shots."

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* OutOfFocus: He hasn't gotten any Relics since his Ultra, and with the game having several other Lightning mages with many more tools, Rapha is rather lacklustre. He eventually got an Awakening late in the game's fourth year.
* ShockAndAwe: His main element, expressed through Black Magic.
* UselessUsefulSpell: He has Ninja 4, but nothing in that school is of any benefit to him.

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* OutOfFocus: He She hasn't gotten any Relics since his Ultra, and with the game having several other Lightning mages with many more tools, Rapha is rather lacklustre. He She eventually got an Awakening late in the game's fourth year.
* ShockAndAwe: His Her main element, expressed through Black Magic.
* UselessUsefulSpell: He has Ninja 4, but nothing in that school is of any benefit to him.



* OutOfFocus: Just like his brother, Marach hasn't gotten any new Relics since he got his Ultra. He eventually got an Awakening late in the game's fourth year.
* ShockAndAwe: Also just like his brother.

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* OutOfFocus: Just like his brother, sister, Marach hasn't gotten any new Relics since he got his Ultra. He eventually got an Awakening late in the game's fourth year.
* ShockAndAwe: Also just like his brother.
sister.
* UselessUsefulSpell: He has Ninja 4, but nothing in that school is of particular benefit to him. The Resistance-piercing effect of Phantasm was useful for a time, but power creep has made that no longer an effective strategy.



* LightningBruiser: Riku has full Celerity access, and has a particularly high Speed stat, to go with his high combat power.



* PlayingWithFire: Several of his attacks, either in Soul Breaks or chase attacks, are variants of Dark Firaga.

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* PlayingWithFire: Several of his attacks, either in Soul Breaks or chase attacks, are variants of Dark Firaga.
Firaga. As in Kingdom Hearts, however, these attacks are pure Dark element, rather than having an elemental Fire aspect.



* SummonMagic: While she has other ways to attack, her Soul Breaks have a theme of her calling Summons to attack.

to:

* ShockAndAwe: She has one soul break that summons Ramuh for lightning damage, though her other soul breaks focus on Ice.
* SummonMagic: While she has other ways to attack, her Soul Breaks have a theme of her calling Summons to attack.
attack, calling to her status as a Mirage Keeper.



* UselessUsefulSpell: He has Summon 5, but his Magic stat is subpar so he has little reason to use it.

to:

* UselessUsefulSpell: He has Summon 5, but his Magic stat is subpar so he has little reason to use it.
it. His access to summon magic is mostly just in reference to his status as a Mirage Keeper; one of the two most powerful Summoners in Grymoire.



* HolyHandGrenade: While her main element is Earth, her soul breaks tend to include a secondary Holy element in the damage type. This is in reference to her true identity as [[spoiler:the strongest Alexander mirage, who merged with the human Roksanne to become Enna Kros]].




to:

* SweetTooth: She likes her coffee with a ''lot'' of sugar. She adds several cubes to a single cup when performing her ''Break Time'' soul break.



* MasterOfNone: He has Combat 4, Support 5, Celerity 5, and Spellblade 4 (5 through Record Spheres), but lacks the stats to be efficient at attacking.

to:

* MasterOfNone: He has Combat 4, Support 5, Celerity 5, and Spellblade 4 (5 through Record Spheres), but lacks the stats to be efficient at attacking. His one stand-out ability is the option to peform his Legend Dive for Haste and 3 turns of instant actions at the start of a battle, which allows him to use the support skills Wrath and Entrust to grant an ally lots of soul break meter right as a battle begins.
Is there an issue? Send a MessageReason:
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* SupportPartyMember: Ramza is one of the most versatile supporters in the game, with a ridiculous variety of party-buffing Soul Breaks. While he's most famous for Shout and Battle Cry to give the party Haste and an ATK boost, he can also heal them and cast Protect on them, give them a buff to critical hit damage and a damage absorbing barrier, and give them an ATK/DEF/MAG boost and remove the cast time from their next action. He also got one of the second wave Holy Chains for physical teams. For pretty much any team focused on the ''Tactics'' realm, or just Holy-elemental teams in general, odds are high Ramza will be on it.


to:

* SupportPartyMember: JackOfAllStats: Ramza is one of the most versatile supporters in the game, with just very good at a ridiculous variety of party-buffing things. His party-supporting Soul Breaks. While he's most famous for Shout and Battle Cry to give the party Breaks include casting Haste on everyone and an ATK boost, he can also heal them and cast Protect on them, give them a buff to critical hit damage and a damage absorbing barrier, and give boosting their ATK, giving them an ATK/DEF/MAG boost and remove removing the cast time from their next action. He action, buffing their critical hit damage and granting them a damage-absorbing barrier, and he's also got one of the second wave a Gen 2 Holy Chains Chain. He's also a good attacker thanks to an Ultra that grants him Quickcycle and a chase attack, an Awakening that grants him Awakened Holy, and a dualcasting materia for physical teams. For pretty much Holy. Ramza can join almost any team focused on the party as dedicated offense, supportive offensive, or dedicated support, and pull his weight in all three categories, and he's a cornerstone for any ''Tactics'' realm, or just Holy-elemental team, as well as most Holy teams in general, odds are high Ramza will be on it.

general.
* SupportPartyMember: He has Support 5 and numerous party-buffing Soul Breaks.
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* MechanicallyUnusualFighter: An unfortunate instance of it working against him. Machina holds an "Armiger"-type Soul Break, where it grants him a damage-absorbing barrier and he gets stat bonuses as long as it's up. However, Machina is unique among characters who have this gimmick in that he ''doesn't'' get a damage-absorbing barrier, but a shield that takes two hits for him before breaking. This means that Machina has a lot more trouble maintaining his shield than Armiger characters who use barriers, as it'll fall faster and can't be recharged by overwriting it with another barrier.

to:

* MechanicallyUnusualFighter: An unfortunate instance of it working against him. Machina holds an "Armiger"-type Soul Break, where it grants him a damage-absorbing barrier and he gets stat bonuses as long as it's up. However, Machina is unique among characters who have this gimmick in that he ''doesn't'' get a damage-absorbing barrier, but a shield that takes two hits for him before breaking. This means that Machina has a lot more trouble maintaining his shield than Armiger characters who use barriers, as it'll fall faster take fewer hits to wear off and can't be recharged by overwriting it with another barrier.



* ThisIsADrill: Her unique swords retain their drill theming.

to:

* ThisIsADrill: Her unique swords His rapiers retain their drill theming.
design, though they're classified as normal Swords.
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Added DiffLines:

Playable characters in ''VideoGame/FinalFantasyRecordKeeper'' originating from games other than the numbered main series.


See also:
* [[Characters/FinalFantasyRecordKeeperIToVII Realms I to VII]]
* [[Characters/FinalFantasyRecordKeeperVIIIToXV Realms VIII to XV]]

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[[foldercontrol]]

[[folder:''Final Fantasy Tactics'' series]]
!! Ramza Beoulve

-> '''Role''': Squire

"The youngest son of House Beoulve, a distinguished military family. Ramza assisted his friend Delita in defeating the Corpse Brigade, a band of notorious rogues, but an incident led him to renounce his family name and take up arms as a sellsword."

----
* HeroesPreferSwords: As a Knight he of course uses swords.
* HolyHandGrenade: His main elemental field as a Knight.
* SupportPartyMember: Ramza is one of the most versatile supporters in the game, with a ridiculous variety of party-buffing Soul Breaks. While he's most famous for Shout and Battle Cry to give the party Haste and an ATK boost, he can also heal them and cast Protect on them, give them a buff to critical hit damage and a damage absorbing barrier, and give them an ATK/DEF/MAG boost and remove the cast time from their next action. He also got one of the second wave Holy Chains for physical teams. For pretty much any team focused on the ''Tactics'' realm, or just Holy-elemental teams in general, odds are high Ramza will be on it.


!! Agrias Oaks

-> '''Role''': Holy Knight

"A loyal knight of the Lionsguard, the personal guard of the royal family. Upon the king's death, Agrias is dispatched to protect Princess Ovelia from the danger that stalks her at every turn."

----

* HolyHandGrenade: She's one of the game's main Holy debuffers, with Soul Breaks and Materia that focus on lowering the enemy's Holy resistance.

!! Delita Heiral

-> '''Role''': Squire

"Ramza's childhood friend Delita lost his parents at a young age, and, together with his younger sister Tietra, was taken in by House Beoulve. He and Ramza later had a bitter falling out."

----

* FireIceLightning: Many of Delita's Soul Breaks make use of his capabilities as a Spellblade to work damage from Fire, Ice or Lightning and give a boost to those via bonus to weakness exploits.
* HolyHandGrenade: One of his four elements is Holy, with Knight making good use of this.
* SpellBlade: His main school of abilities, with Knight as a second.

!! Ovelia Atkascha

-> '''Role''': Princess

"Half-sister to Ondoria III, Ovelia was sent to live with Duke Larg after the birth of Prince Orinus."

----

* HolyHandGrenade: Her second Ultra ''Holy Magick Curaja'' lets her act as an offensive Holy mage.
* RoyalsWhoActuallyDoSomething: A princess who can fight alongside the knight of the realm.
* WhiteMagicianGirl: One of the main healers of the realm, with Alma being the other.

!! Mustadio Bunansa

-> '''Role''': Machinist

"A youth who works in the mines of the Clockwork City of Goug, Mustadio is the son of famed weaponsmith Besrudio. Knows how to handle a gun."

----

* TheGunslinger: Typical of Machinists.
* OutOfFocus: He hasn't been given any new tools since his Ultra (which isn't very good), and the limited Relics he has don't give him much utility in the late metagame.
* PlayingWithFire: His primary element is Fire.
* SupportPartyMember: His Soul Breaks focus on debuffing the enemy, while his Record Materia give his attacks chances to inflict status ailments.

!! Cidolfus Orlandeau

-> '''Role''': Sword Saint

"The leader of the Order of the Southern Sky, who serve Duke Goltanna, the ruler of Zeltennia. Known as the Thunder God, a nigh-invincible warrior in battle, who opposes the War of the Lions knowing it will only bring suffering to the people. An old friend of Barbaneth, Ramza's father, and has known Ramza since he was young."

----

* CastingAShadow: His secondary element, having physical Darkness attacks as an ability basis.
* FlashStep: What his Overstrike basically is: a very fast and powerful single slash.
* HolyHandGrenade: His main element, attributed to Knight abilities.
* LightningBruiser: His schtick is the unique status "Thunder God's Might" that cuts the execution time of all commands to 1/3rd, and his Ultra and Awakening Soul Breaks give him 100% critical hit chance. This means Cid moves fast and strikes hard.
* MultiMeleeMaster: His ability pool includes Rank 5 in Combat, Celerity, Spellblade, Knight, Samurai, and Darkness.
* NamesToRunAwayFromReallyFast: Every Soul Break under his name has references to his reputation, both in Ivalice, and in your hands: ''Sword Saint'', ''Thunder God'', and so on.
* PurposelyOverpowered: His debuting event had him join you already at Level 50 (the level cap at the time), when other characters begin at Level 1.
* ShockAndAwe: His tertiary element is Lightning, but it's been phased out of his later Relics for the next trope.
* YinYangBomb: His later Soul Breaks combine Holy and Dark and boost his aptitude with them.

!! Goffard Gaffgarion

-> '''Role''': Fell Knight

"A mercenary hired by the Order of the Northern Sky to escort Princess Ovelia. Gaffgarion was once a general in the Order of the Eastern Sky, but he was driven from the order following the end of the Fifty Years' War. There's no work he won't take for the right price, and his steely resolve ensures he gets the job done."

----

* BlackKnight: He's a Fell Knight who uses Darkness abilities.
* BlackSheep: His Darkness affinity means he doesn't synergize well with the rest of the ''Tactics'' realm, who mostly consist of Holy fighters.
* CastingAShadow: His element.
* LifeDrain: Many of his tools include ways for him to heal himself when attacking.

!! Rapha Galthena

-> '''Role''': Skyseer

"Sister to Marach, Rapha is a Skyseer who wields the sky magic passed down through her people. Though a former member of the Khamja guild of assassins, after learning that her and her brother's protector Grand Duke Barrington was responsible for wiping out their village, she seeks refuge with Ramza's party."

----

* OutOfFocus: He hasn't gotten any Relics since his Ultra, and with the game having several other Lightning mages with many more tools, Rapha is rather lacklustre. He eventually got an Awakening late in the game's fourth year.
* ShockAndAwe: His main element, expressed through Black Magic.
* UselessUsefulSpell: He has Ninja 4, but nothing in that school is of any benefit to him.

!! Marach Galthena

-> '''Role''': Netherseer

"Brother to Rapha, Marach is a Netherseer who commands the nether magic passed down through his people. While he knows the truth of his village's destruction, he still feels indebted to Grand Duke Barrington, and stands against Ramza and the others."

----

* OutOfFocus: Just like his brother, Marach hasn't gotten any new Relics since he got his Ultra. He eventually got an Awakening late in the game's fourth year.
* ShockAndAwe: Also just like his brother.

!! Meliadoul Tengille

-> '''Role''': Divine Knight

"A Knight Templar like her brother Isilud, who met a violent end at Riovanes Castle. Meliadoul mistakenly believes Ramza to be responsible for her brother's death, and pursues him doggedly, seeking revenge. Her faith in Ramza is restored when she learns the truth of the Lucavi, and she goes on to fight at his side."

----

* DishingOutDirt: Her main element is Earth and she focuses on lowering the enemy's resistance to the element.
* HolyHandGrenade: She has Holy as a secondary element.
* OutOfFocus: Another ''Tactics'' character the devs forgot. She at least has a niche as a dedicated Earth debuffer if the player needs one.

!! Alma Beoulve

-> '''Role''': Cleric

"The youngest child of House Beoulve. Alma is the full-sister of Ramza Beoulve, and half-sister of Dycedarg and Zalbaag Beoulve. She is cheerful and energetic, and she counts Ovelia and Tietra among her close friends."

----

* WhiteMagicianGirl: The other dedicated healer of the ''Tactics'' realm.

!! Orran Durai

-> '''Role''': Astrologer

"The adopted son of Thunder God Cid, Orran went on to serve at his father's side. His life takes a dramatic turn after he meets Ramza and Delita."

----

* MagicMusic: The Bard school is his main proficiency.
* SupportPartyMember: His niche is buffing allies and being a back-up healer.
* ThrowTheBookAtThem: His Relics are books.

!! Marche Raiduju

-> '''Role''': Young Adventurer

"A kind boy with a strong sense of justice who moved to the town of St. Ivalice. After being drawn into the strange world of Ivalice, Marche and his clan set out on an adventure to find a way home."

----

* HolyHandGrenade: Another Holy knight.
* MyFriendsAndZoidberg: He and Montblance are from ''Tactics Advance'', which naming aside is an entirely different universe from ''Tactics''.
* SupportPartyMember: Most notable in this for his Ultra ''Divine Combo'', which grants him an EX Mode that, when he uses a Knight ability, makes all allies in the same row as him execute physical commands faster on their next turn. This buff is also granted to Marche himself, letting him give physical parties a continuous cycle of speedy attacks and making him ''ridiculously'' good at increasing the party's DPS, especially in Holy teams where he can pull his own weight too. He otherwise has several Soul Breaks to buff and heal the party.
* ThemeNaming: Most of his Soul Breaks are "<X> Combo", and the EX Mode he gains from his Ultra is ''Speed Combo''.

!! Montblanc

-> '''Role''': Moogle Mage

"An affable young moogle whose clumsiness has led him to take up the practice of magic. Montblanc invites Marche to join his clan in a bid to help him find his way home."

----

* FireIceLightning: His offensive Soul Breaks deal tri-elemental damage.
* SupportPartyMember: He specializes in buffing the party and debuffing enemies.

[[/folder]]

[[folder:''Final Fantasy Type-0'']]
!! Ace

-> '''Role''': Agito Cadet

"A star pupil with a cool demeanor, Ace can be reckless, and anger sometimes gets the best of him. He wields magic cards in battle, and as his name would suggest, he is one of the most capable members of Class Zero."

----

* DeathDealer: His playing card weapons return as Relics and feature in many of his Soul Break animations.
* PlayingWithFire: His element.
* SpamAttack: His first Ultra ''Jackpot Triad'' has Ace follow up attacks with one, two, or thirteen extra hits, while his second Ultra ''Firaga BOM'' gives him a chase that deals two or eight hits.
* ThemeNaming: Many of his tools reference his playing card theme: ''Cut Cards'', ''Wild Card'', ''Trump Card'', the ''Blind Stud'' follow-up attack, ''Top Card'' mode, etc.
* ViolationOfCommonSense: Several of Ace's tools make it beneficial for him to be in the front row, when his long-ranged Relics and magical combat would incline one to keep him in the back.

!! Deuce

-> '''Role''': Agito Cadet

"A reserved young woman, Deuce is thoughtful and considerate. But that doesn't stop her from standing up for what she believes in, and her friends respect her for that."

----

* MagicMusic: Her Soul Breaks have this theme, her Relics are Instruments, and she has full aptitude in the Bard school.
* WhiteMagicianGirl: ''Type-0's'' dedicated healer.

!! Cater

-> '''Role''': Agito Cadet

"A brave young woman who charges into battle without hesitation, never doubting that she will emerge victorious. Cater has had an affinity for magic since she was young, and she wields a powerful magicite pistol that fires enchanted shots."

----

* FireIceLightning: Her elemental focus.
* TheGunslinger: She's a generalist Machinist; her Ultra ''Triple Charged Shot'' boosts the power of all Machinist skills by 30%, and every other attack in her three elements she follows it up with an Imperil debuff.
* MageMarksman: Uses her magicite pistol to shoot enemies.

!! Cinque

-> '''Role''': Agito Cadet

"Cinque walks and talks to the beat of her own drum. She appears ostensibly oblivious at first glance, but her words can be surprisingly perceptive, and she has no qualms about hurting others in the course of a mission."

----

* CycleOfHurting: Her Legend Materia ''Burgeoning Strength'' gives her a chance to get a stack of Heavy Charge whenever using Heavy Combat skills, and her Ultra ''Whirling Mace'' gives her an extra rank of Heavy Charge whenever she gains one. With both, it's possible for Cinque to unleash a fully powered Heavy Combat skill on enemies and then get her charge right back to do it again next turn.
* DishingOutDirt: Her element.
* DropTheHammer: Her maces from ''Type-0'' are her Relic weapons, classified as Hammers.
* GlacierWaif: A young schoolgirl who wields a massive mace as her weapon.
* ThisLooksLikeAJobForAquaman: Cinque's debut event added the Stone Press ability to the game, the first normal ability that could break the damage cap. It also coincided with the addition of Rank 5 Lightning Magicites -- bosses who are weak to Earth and snap out of their UnstoppableRage when hit with an attack that breaks the damage cap. Anyone fortunate enough to get Cinque's Relics on her debut banner was going to have a leg up fighting Quetzacotl.

!! Sice

-> '''Role''': Agito Cadet

"A warrior who wields a massive scythe that feeds on hatred. Foul-mouthed and with a dry sense of humor, Sice won't rest until the job is done. She has a rigid sense of right and wrong, and her strong will means she isn't easily swayed by others."
----

* CastingAShadow: Dark is her element.
* DarkIsNotEvil: Foul-mouthed, wields a sycthe, and is a Dark specialist, but she's on the hero team.
* EvolvingAttack: Her Ultra ''Dark Nebula'' gives her Malice Mode, which raises her critical hit rate and attack speed with every use of Darkness abilities; at Level 3 she attacks three times as fast with a 75% critical rate.
* SinisterScythe: Her preferred weapon.

!! Seven

-> '''Role''': Agito Cadet

"A quiet cadet who wields a whipblade, a versatile weapon with aspects of both its namesakes. Seven is unusually perceptive, and can quickly size up any situation or person. Though she appears cold and distant, she's actually quite nurturing, earning her the admiration of her classmates."

----

* AnIcePerson: Her element.
* SupportPartyMember: She's a dedicated debuffer and Ice Imperiler.
* WhipSword: Her signature weapons, strictly classified as Whips though.

!! Eight

-> '''Role''': Agito Cadet

"An athletic young man with a strong sense of justice. Eight despises weapons that trivialize the lives they take, instead opting to fight with his own fists and feet. He never misses a chance to improve his physical prowess, carrying out his training with quiet determination."

----

* BareFistedMonk: His specializing ability school.
* AnIcePerson: Ice attacker.
* MechanicallyUnusualFighter: His Burst abilities for his Burst Soul Break; the first grants him Blink and the other has a 100% critical hit rate if the user has Blink. Manipulation of this status is typically something that Ninja characters have. For that matter, Eight doesn't have any Ninja aptitude otherwise.

!! Nine

-> '''Role''': Agito Cadet

"A young man who's always ready for a fight. Nine has a short temper, but once he makes a friend, he sticks with them through thick and thin."

----

* BladeOnAStick: His spears and lances.
* BlowYouAway: His main element.
* InASingleBound: Another Dragoon fighter.
* SupportPartyMember: Unlike most Dragoons who focus on being good on attacking in their own right, Nine specializes in lowering his target's Wind resistance.

!! Jack

-> '''Role''': Agito Cadet

"A laid-back student with a glib tongue who avoids subjects of a serious nature. Jack's ever-present smile masks a more stoic side, and he has become adept at acting the clown to lighten the mood. He can wield a blade with deadly force."

----

* DangerousForbiddenTechnique: He's one of the "Armiger"-type Soul Break users, with his Ultra ''Deliverance'' damaging him for 99% of his current HP, but in exchange he gets a damage barrier equal to his max HP, an ATK buff, reduced charging time for Samurai abilities, and automatic dualcasting of them.
* KatanasAreJustBetter: His Relic weapons.
* PlayingWithFire: His element.
* TurnsRed: Has a "Trance" Legend Materia that gives him Retaliate and a 75% critical hit rate when he falls to critical health.

!! Queen

-> '''Role''': Agito Cadet

"A gifted young woman who is both wise and level-headed. Queen's tendency to be blunt and commanding causes her peers to tease her with the nickname of "class leader," and sometimes her dedication to duty can be mistaken for callousness. In the heat of battle, she loses her usual calm when the situation grows dire."

----

* CastingAShadow: Her secondary element is Dark. However, with no Darkness or Heavy Combat aptitude, she can't make much use of it outside of Soul Breaks.
* GlassCannon: Her Legend Materia ''Savage Heart'' triggers at low HP to fully heal her and reduce the charge time of her actions, but it also gives her a large ATK boost and a large RES ''debuff'', making her very powerful but very vulnerable.
* ShockAndAwe: Her main element is Lightning.
* SpellBlade: Her Ultra ''Divine Judgment Blade'' nudges her toward using them with a reduction to Spellblade casting time, but later Relics have a general Lightning theme so she can use her Celerity skillset too.

!! King

-> '''Role''': Agito Cadet

"A young man of few words who hates wasting breath or bullets. King prefers to jump into action rather than waiting for a drawn-out exchange of ideas."

----

* {{Foil}}: To Cater, as the two gun users and Machinist specialists of the Realm. King's Ultra ''Endless Waltz'' gives him automatic dualcasting for Machinist abilities, while Cater's Ultra ''Triple Charged Shot'' gives her a damage boost for Machinist abilities and lets her lower the enemy's resistance to whatever element she's using in them. Both strategies are perfectly viable for boosting DPS, but they go about it in different ways.
* GunsAkimbo: Retains his affinity for dual pistols.
* TheGunslinger: Machinist specialist.
* PlayingWithFire: His Burst has Fire as a secondary element.
* ShockAndAwe: Lightning is his main element.

!! Rem Tokimiya

-> '''Role''': Agito Cadet

"A young woman admitted to Class Zero along with Machina. Rem is kind to everyone she meets, but she has an incurable childhood illness she hides from even her closest friends."

----

* CastingAShadow: Dark is her secondary element.
* CombatMedic: Downplayed. While all White Mages in ''Record Keeper'' can fit this trope by bringing Holy attacks into battle, Rem is specifically built as an offensive mage who just happens to have White Magic as her school of specialty. This means that instead of being a dedicated healer who can double as support attacker, Rem is a dedicated attacker who can double as a support healer.
* KnifeNut: Her Relics are daggers. This actually makes them very valuable for general gameplay, as every character can equip Daggers and Rem's Daggers boost Mind as their main stat, so anyone who needs a high Mind stat but can't equip Staves or Rods will want to grab one of Rem's weapons.
* HolyHandGrenade: Her main element is Holy.
* PlayingWithFire: Her tertiary element, expressed through her Overstrike and Legend Materia follow-up attack.
* RedMage: She's packing Black Magic 5, White Magic 5, Summon 5, and Celerity 4.

!! Machina Kunagiri

-> '''Role''': Agito Cadet

"One of the star pupils of Class Second. An earnest and energetic young man, Machina is the childhood friend of Rem, who was admitted to Class Zero along with him."

----

* DishingOutDirt: His main element.
* MechanicallyUnusualFighter: An unfortunate instance of it working against him. Machina holds an "Armiger"-type Soul Break, where it grants him a damage-absorbing barrier and he gets stat bonuses as long as it's up. However, Machina is unique among characters who have this gimmick in that he ''doesn't'' get a damage-absorbing barrier, but a shield that takes two hits for him before breaking. This means that Machina has a lot more trouble maintaining his shield than Armiger characters who use barriers, as it'll fall faster and can't be recharged by overwriting it with another barrier.
* SpellBlade: His combat school of focus.
* ThisIsADrill: Her unique swords retain their drill theming.

[[/folder]]

[[folder:''Kingdom Hearts'']]
!! Sora

->'''Role''': Keyblade Master

"A fourteen-year-old boy who faces ordinary teenage troubles, but always keeps a cheerful outlook on life. At times Sora can be naïve, but his underlying sense of justice serves him well."

----

* FireIceLightning: Sora specializes in tri-elemental damage. His Soul Breaks all deal damage in these elements, he has a Glint for each of them, and he uniquely has three Legend Materia at the end of his grid, each one begin battle with Haste and an Elemental Infusion for one of the three elements.
* ImprobableWeaponUser: His weapons are Keyblades, of course.
* MagicKnight: He has White Magic 4 and Black Magic 3, letting him bring support spells into battle.
* MechanicallyUnusualFighter: Sora has ''three'' Legend Materia at the end of his Legend Spheres, not just one. Further, they're each one to grant him Haste and an Elemental Infusion for one of his three elements, unusual in that most Legend Materia that grant an Elemental Infusion are on Relics and not in Legend Spheres.
* MovesetClone: Downplayed but still applicable; just like Bartz Sora is a multi-elemental Spellblade specialist, and many of his Soul Breaks are similar to Bartz's. His Burst meanwhile is a copy of Squall's ''Steely Blade''. Appropriately, between the two of them Bartz and Sora cover six of the game's nine elements, so they compliment each other well.
* SpellBlade: Rivals Bartz as one of the best Spellbladers in the game.

!! Riku

->'''Role''': Chosen

"A fifteen-year-old boy mature beyond his years. Riku is cool and collected, but not afraid to speak his mind. He has an insatiable curiosity, and he feels there's much more to experience beyond the small world he knows."

----

* CastingAShadow: Of course his element is Dark.
* DarkIsNotEvil: Riku's moveset largely consists of using dark powers to fight his enemies, but he's a heroic character and on Sora's side.
* MultiMeleeMaster: He's got Combat 5, Celerity 5, and Darkness 5, giving him plenty of physical options outside just Darkness.
* PlayingWithFire: Several of his attacks, either in Soul Breaks or chase attacks, are variants of Dark Firaga.

!! Roxas

->'''Role''': Key of Destiny

"A young boy who lives in Twilight Town and is a skilled skateboarder. With just a few days left of summer vacation, Roxas meets Sora--someone he's supposedly never met before. For Roxas, seeing Sora and his friends on their adventure is like seeing something from a half-remembered dream."

----

* CastingAShadow: His secondary element is Dark.
* {{Foil}}: To Cid Raines. They both specialize in dual Holy/Dark damage, but Raines is a mage who leans more to the Dark element, while Roxas is a physical fighter who leans more to Holy.
* HolyHandGrenade: His specialized element is Holy.
* MagicKnight: He has Black Magic 3 and White Magic 4 along with physical movepools.
* MovesetClone: In a case of GameplayAndStoryIntegration, his ability pool is identical to Sora's, just swapping Spellblade for Knight and Darkness.
* YinYangBomb: He has both Holy and Dark attacks and his Soul Breaks deal damage in both elements. However, he's most leaning to Holy via elemental infusions and his Awakening, which triggers for Knight commands.

!! Axel

->'''Role''': Flurry of Dancing Flames

"A young man with fiery red hair. Axel has a unique fighting style that employs fire and chakrams, pursuing his prey with an ever-changing variety of attacks."

----

* AdaptationalBadass: Inverted -- while he's learned to wield a Keyblade in the ''Kingdom Hearts'' series, here in ''Record Keeper'' Axel has no ability to equip them. [[JustifiedTrope Justified]] as he's based on his ''Kingdom Hearts II'' incarnation rather than his Somebody, Lea.
* BlowYouAway: His secondary element is Wind.
* DeadlyDisc: His chakrams are his unique weapons.
* MagicKnight: He's a hybrid fighter, with his Soul Breaks being physical or magical depending if his Attack or Magic is higher. His movepool consists of Black Magic, Ninja, Celerity, and Sharpshooter.
* MechanicallyUnusualFighter: Not only is Axel a hybrid character, but he's a ''dual-elemental'' hybrid; most hybrid characters only focus in one element.
* PlayingWithFire: Naturally, his main element is Fire.

[[/folder]]

[[folder:"Beyond" (miscellanious spin-offs)]]
!! Reynn

->'''Role''': Grymoire Wanderer

"Lann's twin sister, Reynn is a capable young woman with a vibrant personality. Like Lann, Reynn is able to tame Mirages using the mysterious power she possesses."

----

* BlackMage: She has Black Magic 5, Summon 5, and Witch 4 to attack with.
* AnIcePerson: Her main element is Ice.
* SummonMagic: While she has other ways to attack, her Soul Breaks have a theme of her calling Summons to attack.

!! Lann

->'''Role''': Grymoire Wanderer

"The twin brother of Reynn, Lann is a lively youth who sets off on an adventure through the land of Grymoire in search of his lost memory."

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* BareFistedMonk: His main ability school is Monk.
* PlayingWithFire: His element.
* UselessUsefulSpell: He has Summon 5, but his Magic stat is subpar so he has little reason to use it.

!! Tama

->'''Role''': Navigator

"Lann and Reynn's trusty Mirage navigator, who is definitely not a bunny rabbit. Tama is a trusted friend who provides all sorts of information to aid their journey."

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* CombatMedic: She's a mix of offensive and healing abilities. Her Burst ''Petal Pummel'' damages enemies and grants the party a damage-reflecting barrier, but her Burst commands are healing.

!! Enna Kros

->'''Role''': The Creator

"Despite her casual, even carefree, demeanor, Enna Kros is in fact the creator of Grymoire and other "Realms of Fantasy." Though she would never lie, she guards her secrets closely, and it seems she knows more about Lann and Reynn's past than she's willing to let on."

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* TheArchmage: Fittingly for a God, she has Rank 5 aptitude in Black Magic, White Magic, Summon, and Witch. She's primarily an offensive mage though.
* DishingOutDirt: Earth is her element.
* MustHaveCaffeine: Her coffee appreciation is reference with the name of her Ultra ''Break Time'' and the ''Sweet Coffee'' follow-up attack it grants her.
* PhysicalGod: Referenced in her profile and her Soul Breaks and Materia.

!! Morrow

->'''Role''': Novice Adventurer

"A good-natured boy who lives on the island of Navos in the center of the world. He greatly admires Wrieg, a seasoned, free-spirited adventurer, and dreams of one day going on adventures of his own."

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* MasterOfNone: He has Combat 4, Support 5, Celerity 5, and Spellblade 4 (5 through Record Spheres), but lacks the stats to be efficient at attacking.
* NonElemental: He has no specific elemental affinity.
* SupportPartyMember: He's a dedicated debuffer.

!! Aemo

->'''Role''': Future Girl

"A girl from a future that was destroyed by a mysterious meteorite. Though she survived the impact, the meteorite still left a mark on her by robbing her of her memories, and even now she struggles to express her emotions. However, in time she forges new connections and rediscovers who she is."

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* WhiteMagicianGirl: The "Beyond" Realm's dedicated healer.

!! Wrieg

->'''Role''': Adventurer

"A kind-hearted man who Morrow looks up to like a big brother. However, there's more to this adventurer from Westa than meets the eye."

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* DishingOutDirt: Earth is his element.
* MechanicallyUnusualFighter: Much like Ward, he's an Earth-elemental Dragoon when Dragoons have no Earth abilities. He fortunately has Heavy Combat to put his Earth infusion Burst to use with, but his Super specifically benefits his Jump attacks.

!! Serafie

%%-> '''Role''':
%%
%%" "
%%

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* BlackMage: She focuses on Black Magic to attack with.
* BlowYouAway: Her element is Wind.

[[/folder]]

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