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Characters of Everhood


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Main Characters

    Red 
The protagonist of Everhood. A doll who has their arm stolen and goes on a journey to get it back.
  • Addressing the Player: In the room of the Mirror of Truth, when the mirror is examined enough times a cutscene will trigger where Red gives the player a The Reason You Suck speech about how they resent the player for controlling them and how they’ll be left to deal with the mess the player creates when they leave. If the player continues to examine the mirror and has not retrieved Red’s arm yet, Red will talk to them again, this time asking if they’re trying to help or not. If the player says yes, Red will confess how helpless they feel to change anything about the situation everyone is in, and if the player says no, Red will rant about what a terrible person the player is.
  • Ambiguous Situation: There are several moments that suggest Red has a mind of their own and a past history in Everhood.
    • Red directly speaks to the player through their reflection in the Mirror of Truth, berating the player for controlling them.
    • Green Mage refers to Red as being “the enemy”, and Professor Orange refers to Red as “Red Mage”.
    • After escaping Professor Orange’s lab, Red will suddenly go still and the scene will shift to Gold Pig and Purple Mage discussing how many door pieces Red has currently retrieved, which ends when Gold Pig realizes that Red is remotely viewing the conversation and magically forces them away. When the scene returns to Red, Blue commends on how unusually still Red went.
    • After the Medallion campaign ends, Rasta Beast will comment that Red played Medallion as if it wasn’t their first time. This gains new significance when you find out that Rasta Beast is aware Pink is posessing Red and that they and Pink were close friends.
    • While the normal ending makes it clear that Pink was controlling Red the entire time, and everything, even the mirror conversations, were really between Pink and you, there's still some ambiguity about Red lingering. Namely, whether there was anything "to" Red outside of Pink. Red appearing in the final boss fight alongside the rest of the characters killed in the game complicates matters. Given the game's nondualist Buddhist themes, it might not even be a fruitful question to ask.
  • An Arm and a Leg: Losing their arm is what starts the game.
  • Catch and Return: When they finally get their arm back, they gain the ability to catch two similarly-coloured attacks and throw them back at their opponent.
  • Decoy Protagonist: You are not actually playing as Red, but rather as Pink, who controls Red's body.
  • Dead All Along: It turns out that Red’s body actually was destroyed in the incinerator. The body you control for the majority of the game is actually Pink, having taken on Red’s form.
  • Did You Just Punch Out Cthulhu?: Among the things they can defeat are the selection cursor, multiple gods, the sun itself and even the developers.
  • Expy: Of Geno, with Geno’s blue swapped for red. Like Geno, Red is also the shell for a higher being puppeting them.
  • Eye Scream: Is missing their eyes when they appear in the Abyss after the Postmortem fight.
  • Primary-Color Champion: They're The Hero of the story and they wear red attire.
  • Red Is Violent: If the player decides to take the genocide path and kill everyone in Everhood to free them of their immortality.
  • Restraining Bolt: They exist to contain Pink — or rather, to restrain Pink's power to kill. They can’t use that power unless their body is whole, which is the real reason one of their arms was stolen.
  • Shout-Out: After killing the selection cursor, most of narration is done by them in red text, not unlike The Fallen Human.
  • The Speechless: Is noted as being mute. Dialogue from Blue Thief during the second Mirror of Truth cutscene reveals that Red never spoke out loud when talking to the player though the mirror.
  • Stock Costume Traits: Changes into a tennis outfit for the Super Racket minigame and into a suit of armor during the Medallion campaign.
  • Villain Protagonist: Debatably so, given how many residents of Everhood aren't eager to face death. Rasta Beast also mentions that Red had gone on mass murder sprees in the past when they had both of their arms.
  • Walking Spoiler: A rare playable example. It's quite difficult to describe Red beyond appearance without talking about what they do once they have their arm back, or who’s actually controlling them.

    Blue Thief 
A dwarflike thief dressed in blue. Initially steals Red's arm for Gold Pig, then teams up with Red after Gold Pig abandons them.
  • An Arm and a Leg: Loses their legs after Gold Pig was done with them. They were detachable in the first place, though.
  • Because You Were Nice to Me: If you let them speak before killing them, they'll tell you the kindness you've shown them and the others you've met during the first half of the game is why they trust you're doing the right thing by killing everyone. Luckily, they're right.
  • Book Ends: You kill them in the same spot the game began, where they stole Red's arm.
  • Breaking the Fourth Wall: Done in a minor way for laughs during the Medallion campaign. After Blue Thief complains that the campaign is holding up the quest to get your limbs back, Green Mage asks why Red should listen to someone whose name is Blue Thief, and as Blue Thief tries to change the subject their text box temporarily drops the "Thief" from their name.
  • But Thou Must!: While you can refuse to pick them up and take them with you, it's necessary to do so to leave the V.I.P. room.
  • Dying as Yourself: When you find them after retrieving Red's arm they've managed to remember the journey you had together enough to know how much they don't want to forget everything again, and before killing Blue they'll say they're glad they still remember you.
  • Exposition Fairy: Serves as this for the first half of the game, giving you advice on where to go.
  • Face Death with Dignity: If you choose to kill Blue they'll ask if you will listen to their final words before you do, and whether or not you do they're perfectly fine with it afterwards.
  • The Fog of Ages: Their memory is extremely poor, perhaps as a side effect to their immortality, and as the game progresses they forget why they're traveling with Red in the first place.
  • Forgot About His Powers: Implied. When using the Magic 8-ball to identify characters who have not been killed yet, Blue is referred to as "Blue Mage".
  • Height Angst: In the second half of the game they confess that they stole Red's arm because Gold Pig promised to make them taller in exchange for bringing it to them.
  • Sore Loser: Gets annoyed if you try to talk to them in the Cart Carnival after winning the first place trophy, saying they don't need to see your trophy again.

    The Player 
You, the player, sometimes referred to as the Human, serve as the guiding force behind Red.
  • Ambiguous Situation: Unlike other games that explore Player and Protagonist Integration, such as Undertale, the player's role is much more vague and nebulous than is typical. Only a few specific characters address the player, with most addressing Pink instead, as they were also once a human. Only Pink, Purple Mage, the Sage and the Cat God directly address the player. Pink in particular seems to view Red and the Human as interchangeable, wanting mostly to blame them for killing people rather than to take responsibility for it themself.
  • Thanking the Viewer: The Sage does this at the end of the Normal ending, offering the events of Everhood up to the player as an experience they hope the player enjoyed and might take something from. Pink does this as well, thanking the player for helping them in their quest in freeing everyone.

    Pink (UNMARKED SPOILERS) 
The true protagonist of the game. They are a humanoid being possessing Red who has been tasked with freeing everyone from their immortality.
  • Addressing the Player: One of the few characters to recognize the influence of the player, and is seemingly relieved in the Normal ending to blame their choices on the player instead of taking responsibility for them themself.
  • Anti Anti Christ: They seem to be the only being in the Everhood capable of killing its inhabitants, up to and including the Everhood itself, but really doesn't want to. Unfortunately for poor Pink, this is actually a deconstruction: the Everhood is a world full of immortals who have gone insane from boredom, and Pink's job is to give them a Mercy Kill when everyone's ready to die. Pink's reluctance to end their world is in fact prolonging their suffering along with everyone else, and they keep pinning people's deaths on Red and the Player because they can't handle the guilt.
  • Cruel and Unusual Death: Definitely gets the most painful and traumatizing death of all the other characters, being forced to drown themselves and describing in detail how cold and alone they feel all the while.
  • Defector from Decadence: Seems to have once been a Mage, and is recognized by the other Mages, but left and secluded themself in an obscure corner of the Everhood for unknown reasons.
  • Did You Just Punch Out Cthulhu?: In the Normal ending they manage to kill the Cube, which may be the representation of Everhood itself.
  • Easily Forgiven: At the end of the game, everyone Pink meets in the Waiting Room forgives them for their genocide. Given that, after their deaths, they understand that death is not the end, they come to better understand why Pink did what they did.
  • Gollum Made Me Do It: Seems to invoke Red and the Human's influence as the reason they’re killing everyone, but other characters accuse them of using Red as an excuse, when they’re really acting on their own impulses. Notably, Pink refuses to acknowledge this, and continues to invoke Red and the Player in order to do things they’re unable to do.
  • The Grim Reaper: As the only force capable of releasing the souls of Everhood's inhabitants, Pink is frequently stated to be this, with Frog even calling them "death incarnate".
  • Mind Screw: Pink is a very confusing character, being the animating force puppeting Red, a conduit for the player's influence on Everhood, and an independent character who others accuse of being in denial about how much control they actually have. All of this leaves a lot of vagueness about just who exactly they are and what they actually want.
  • Otherworldly and Sexually Ambiguous: Is a spirit being who appears naked but has no visible genitalia or nipples. DOES have a visibly defined butt, however, which is something impossible to miss when Pink's back is turned towards you, ESPECIALLY when controlling them during combat.
  • Plausible Deniability: Pink claims to have no memory of what happens when they are possessing Red, but whether it's the truth is another matter entirely.
  • Player and Protagonist Integration: A big and unclear part of their character is their connection to the player, as they’re both an analogue for the player and an independent character.
    • For most of the game they are animating Red and going along with the player's commands, but they directly speak to the player through Red when in front of the Mirror of Truth and appear during the Gold Pig fights, begging either the player or Gold Pig to stop.
    • Part of their insistence that Red was the one making them murder seems to be a reference to how the player might use that as an excuse for killing people, which other characters counter, saying they have the ability to stop the player from killing people, which is backed up in the Yellow Doll and Alone endings where they totally reject the player's control.
    • After being confronted about their role in the killings in the Normal ending while the player has no control over them, they beg Red and the Human to help them again, as they're convinced they're unable to go on alone, and is greatly relieved when the player regains control of them.
  • Symbolic Serene Submersion: Subverted then played straight. The player forces them to submit to a dark body of water in order to die and join the others, but Pink initially fights them off and jumps back out of the water. Frog has to give them a pep talk before they’ll agree to submit, and goes down talking about how much it hurts.
  • Walking Spoiler: Explaining their existence at all spoils most of the end game.

Mages and Minions

    General 
The beings who rule over Everhood and the antagonists of the game. They are led by Gold Pig.

    Gold Pig 
You will only be an annoyance if I keep you around. It's better to get rid of you.

The greedy leader of the Mages and the antagonist of the game. They are a giant, purple pig humanoid who rules over Everhood with their magic. They stole Red's arm and Blue Thief's legs.


  • Big Bad: Stole Red's arm and Blue Thief's legs, and is stated to be directly responsible for Everhood being a Crapsaccharine World. Later, they order the other Mages to seal the doors and stop Red from Mercy Killing the populace to free them from their immortality... not out of compassion, just for Gold Pig to keep their power over them.
  • Bling of War: Gold Pig is decked out in gold jewelry and has several magic gems on their necklace. Yes, they fight you wearing all of that.
  • Cyclops: Has a single reddish-orange eye located in the center of their forehead.
  • Disc-One Final Boss: They are the final enemy standing between Red and their arm, but afterwards it turns out the game is only half over. You are then given a new task- Mercy Kill everyone in Everhood to free them from their immortality. While they are still the Big Bad as the one responsible for everyone suffering, they are one of the easier souls to dispatch and the actual Final Boss is the Cube.
  • Evil Is Petty: They stole Blue Thief's legs, as it turns out, to use them as toothpicks. Green and Purple Mage are both disappointed in them for this.
  • Evil Sorcerer: As the leader of the mages, they use their powers to oppress the populace and hoard treasures.
  • Expy:
    • As a powerful pig wizard Big Bad who is indicated to have once been human, they're likely a reference to Ganon.
    • Their purple skin and usage of powerful colored gems embedded in golden equipment also makes them one to Thanos.
  • Fat Bastard: They're clearly quite tubby, and are the villain who oppresses their people to satisfy their greed. In addition, it's all but stated that they have killed quite a few immortals prior to the events of the game.
  • Full-Boar Action: A big pig with a surly attitude, who doesn't hesitate to attempt to stomp Red into the ground.
  • Hate Sink: Gold Pig is a brutish, greedy dick who is directly stated to be heavily responsible for the craptacular state of the Everhood, and compared to the other denizens of the world, has almost no redeeming qualities whatsoever. Uniquely for this trope, they grow out of it. When you converse with them again after death, they've seemingly grown to realize that their greed was just making them miserable, making peace with themself and thanking Pink alongside everyone else for freeing them.
  • Painting the Medium: Gold Pig's speech is always rendered in purple and shaking text, likely resembling a raspy type voice.
  • Pig Man: As an expy of Ganon, Gold Pig is naturally a big, fat, monstrous pig humanoid.
  • Secondary Color Nemesis: Despite being named Gold Pig, their primary color motif is purple, and they're the Big Bad.
  • Villain Forgot to Level Grind: Once you get your arm back, a good majority of their patterns can be deflected right back at them, usually allowing you to finish them off before reaching the halfway point.
  • Why Won't You Die?: They shout this at Red during their battle just as they're about to be killed.

    Purple Mage 
The dead may not be able to stop you. The living seem unable to as well. ... But I will not let you continue. I will end your journey.

The second-in-command of the mages. They directly serve under Gold Pig.


  • The Dragon: They are the main advisor of Gold Pig and the one seen reporting directly to them.
  • Fourth-Wall Observer: When Red returns to kill them, they tell the player to stop playing and refund the game if they can.
  • Life Drain: They regain some health if they hit Red in the second encounter.
  • My God, What Have I Done?: Optional dialogue in the Abyss has them talk about how they used to be weak and miserable for a very long time, until Gold Pig offered them power in exchange for becoming their servant. They loved being powerful, but also feel guilt about the horrible things they did in Gold Pig's name, such as enslaving Rob and Zob.
  • Necromancer: They can bring back the dead, like Zob and Rob.
  • Purple Is Powerful: They're all dressed in purple and have some powerful magical capabilities such as necromancy and time-rewinding.
  • Time Master: If they manage to hit Red, the battle theme and attack pattern rewinds to the previous section, pushing back your progress.

    Green Mage 
Have fun in the Mushroom Forest! I have endured enough here without going INSANE!!!

One of the mages working under Gold Pig. They are rather eccentric and more interested in entertaining themselves.


  • Ambiguous Situation: The game leaves several clues that Green Mage is much more than they seem, but never draws attention to these hints:
    • Green Mage has a strong connection to the Cat God, having their image embroidered on their carpet and replicating the Cat God's glowing eye effect for some of their own attacks. The actual meaning of any of this is unknown, especially since the Cat God itself is weaved in mystery.
    • While they obviously know that Pink is piloting Red, as do the other Mages, what's unique about Green Mage is that they seem to be helping Pink go through with the genocide, by willingly giving up a door piece to Gold Pig's lair after playing a simple tabletop session, then nudging Gold into giving up Red's arm.
      • Adding onto the above points, the fight against the Evil Wizard has a few details: they call themselves "THE ONE WHO HEARS GOD!" and the only colors of the notes in that fight are pink and red.
    • The boss fight against them also features a strange detail that isn't called attention to - Green Mage is the only boss in the game capable of attacking with something other than the standard musical notes, casting lightning at the player at one point.
  • Cyclops: They only have a single eye, which they show when casting some of their strongest spells.
  • Fun Personified: They're all about having fun, being much more interested in having a fun time rather than trying to stop Red. When they're confronted with impending death later on, they decide to put up a real fight because it would be more fitting and fun for an epic battle of life and death.
  • Game Master: They play the part of one during the Medallion campaign.
  • I Am Not Left-Handed: When it's time to kill them, their normal battle plays... until they take enough damage. Realizing that you're serious about this, they decide to cut the fight and battle you in a more epic fashion between a true clash of life and death, now with a much more intense theme and battle.
  • Large Ham: They're easily the game's most eccentric and bombastic character, to the point where their character portrait changes with every line of dialogue to show how excitable and goofy they are. Fittingly, they also act as a melodramatic Game Master for the Medallion campaign, and when the time finally comes to kill them, they immediately stop the fight so that they can make things more "epic".
  • Minion with an F in Evil: They are one of Gold Pig's minions, but their encounters with Red player are on very friendly terms and they even state they don't actually care about stopping Red because they'd rather have a good time. They even make a great Game Master for a tabletop game campaign that Red plays through.
  • The Rival: Green adores the chance to fight Red in any capacity. They even make a point of holding back until Red has their arm back and is going in for the kill in order to make it fair.
  • Room Full of Crazy: When you're finally able to enter their basement then go right, you'll find out that it's a long, long hallway covered in tally marks. And then Green Mage tells you each of them is another year passing, and that they had to stretch the hallway into seeming infinity just to keep track of them all...
  • Secondary Color Nemesis: Green's cloak combined with their purple hands leans into this. The fact that green is red's complementary color may hint that they're actually more interested in Red's goal than their employer's however.
  • Shock and Awe: In the proper final battle against them, they uses a unique lightning attack that immediately hits an entire column in an instant and can't be jumped, although it's preceded by a warning.
  • Stepford Smiler: Lack of an actual smile aside, their wacky, fun-loving personality hides them taking the passage of the years especially hard. Green's the one keeping track of every year that passes, and the one most active (almost desperate) in finding new entertainments, to the point of admitting a true battle to the death is the point they've felt the most alive in eons. And in one of the afterlife meetings, they admit to throwing their own eye away, thus getting stranded in a forest completely blind for what could have been literal ages; when trying to explain, all they can resort to in the midst of an apparent manic episode is to confess they were just that nightmarishly bored.

    Professor Orange 
One of the mages working under Gold Pig. They are more scientifically inclined than the others.
  • Brains and Brawn: The Brains to their assistant Grundall's Brawn.
  • Didn't See That Coming: Professor Orange expects the Masterpiece to have a limited lifespan thanks to its unstable power. They did not expect it to last for a quarter of a minute.
  • Expy: Of not only Eggman, given their orange mustache, eye-obscuring goggles, and Mad Scientist nature, but also a more antagonistic take on Papyrus, given their obsession with traps and suspiciously similar laugh.
  • Kick the Dog: Their treatment of Grundall is bad enough but the implications that Haley is used as an unwilling test subject are even more heinous, given that they not only seem to have pushed Haley past a mental breaking point with their experiments but also at the end of the game Haley states that Professor Orange kept them drugged to keep them from escaping.
  • Mad Scientist: Of a catch-all variety, not only creating dangerous machines but also being implied to experiment with magic. Their interest in building Pink new bodies despite the risk this poses for everyone only adds to this.
  • Mean Boss: Constantly berates Grundall for their slow-witted responses to orders. In the Afterlife Antichamber, Grundall states "PROFESSOR ORANGE NOT SO NICE TO ME".
  • Not-So-Harmless Villain: With how badly their attempt to defeat Red with their Masterpiece went, you'd assume Orange's next attempt would be just as ineffectual. Instead, their "Quantum Battle" forces the player into a fight in the overworld instead of in an actual battle, meaning the player is unable to dodge or jump to avoid attacks. This is especially notable in that it is one of only three fights in the game that take place in the overworld, the others being the nigh-impossible incinerator encounter at the beginning of the game and the ''completely'' impossible second incinerator encounter in New Game Plus. And then Orange hits you in the overworld again once you've retrieved your arm, with a long set of traps that one-shot you on the path to their hiding spot.
  • Token Human: Orange is one of the few characters who resemble a human.
  • Zero-Effort Boss: When they're confronted after Grundall is killed, they see no point in resisting their death and go down without a fight.

    Grundall/Gundrall 
A grotesque troll-like humanoid who serves as Professor Orange's henchman.
  • Brains and Brawn: The Brawn to Prof. Orange's Brains, being the Dumb Muscle capable of direct combat.
  • But Thou Must!: It's impossible to spare Grundall and kill Orange at the same time, as the latter will just send the former into a fight with Red again.
  • Dumb Muscle: They're big, strong and capable of combat, but is rather dimwitted and slow to react.
  • Frankenstein's Monster: Heavily implied to have traits of this, as they will electrocute themself during their fight to perform a more intense attack.
  • Shockwave Stomp: Most of their combat maneuvers has them stomp the floor to create the projectiles.
  • Spell My Name With An S: Their name is spelt inconsistently, often changing between Gundrall and Grundall.
  • Terse Talker: Whenever they actually do speak, they do it in very short sentences.

    The Masterpiece 
Professor Orange's artificial recreation of a godlike being.
  • Animalistic Abomination: A cat-like entity made of jagged lines and has a very intense attack pattern.
  • Cats Are Mean: It appears to be a cat-like entity that is hostile towards Red. Considering that it's an artificial recreation of the Cat God, it bears some resemblance to the original.
  • Fake Special Attack: Throughout its fight, it appears to be building up energy for a horrifyingly powerful attack, with the music and attack pattern getting more and more intense as it starts flashing rainbow colours... and then it abruptly dies before it can execute the attack.
  • Final Boss Preview: The "boss is forced to leave after a short while" variant. In this case, it's more of an Optional Boss Preview for the Cat God, who has the exact same theme as well as a similar opening attack pattern, but a much longer and full-fledged fight.
  • Long Song, Short Scene: Its theme plays for around 15 seconds or so before the creature abruptly dies.
  • Paper Tiger: The Masterpiece uses a genuinely intense attack pattern that requires a good bit of dodging... for 15 seconds, before the creature abruptly dies.
  • Your Days Are Numbered: Professor Orange outright states that its power is so great that it can only exist for a limited time. He just didn't expect its lifespan to be a measly 15 seconds.

    Brown Mage 
I won't step outside of my keep. Terrible things outside, things that want to kill you...

One of the mages, who has become a recluse and refuses to leave their home. They are the author of the majority of the notes that provide Exposition on the history of Everhood.


  • Big Eater: A letter from Green Mage can be found in Brown Mage's keep, accusing them of doing nothing but eating all day. Given that Brown Mage is too scared to leave their home, this may be a case of stress eating.
  • Dramatic Irony: Despite their fear of the outside world, you can gain their trust by doing their Fetch Quest, being invited into their keep to be given a reward for your efforts. Unfortunately for Brown Mage, you are the exact kind of thing they were trying to hide from.
  • Hypocrite: While they lament in their notes about how the power structure of Everhood benefits mages above all other residents, they seem to have done nothing with their own privileges as a mage to try to change this, instead preferring to remain in the comfort of their keep... thereby exploiting their social status with no repercussions.
  • Magic Eye: Their soulbonded gemstone replaces their right eye.
  • Minor Major Character: Despite being a mage and the author of the majority of the notes that fill in Everhood's backstory, they have very little relevance to the plot.
  • Oh, Crap!: If you are invited in after finishing their Fetch Quest and choose to kill them, they have this reaction as they finally recognize Red and realize they invited their killer into their home.
  • Potty Emergency: They are first introduced calling for someone outside their keep to bring them toilet paper, saying it's an emergency. This ends up being a Bait-and-Switch joke, as when you bring them toilet paper they reveal they needed it to wipe off their table.
  • Scary Teeth: Has a wide mouth full of yellowed teeth that seem to twist their face into a constant grimace.
  • The Shut-In: Of the agoraphobia type, insisting that the world outside their keep is too dangerous for them to leave. They're not wrong.
  • The Unfought: They are the only mage to die without putting up a fight. This is subverted when they appear during the Lost Spirit's Revenge fight in the Normal ending path and ask if Red thought they'd really go down without a fight... and then double subverted when the fight gets cut short before they can join in.
  • What the Hell, Hero?: While they come across as a friendly and caring person in conversation and in their notes, the fact they keep a paralyzed crocodile in their home who desperately wants to die and complains Brown Mage won't let them do so is pretty unsettling.

    Knight Lost-A-Lot 
A shirtless knight who serves Gold Pig and is hired to fight Red, though they do not feel like it.
  • Bait-and-Switch Boss: They appear twice to try and fight you...only to then give up before the battle even begins. Subverted once you get your arm back, where they finally fight you properly.
  • Confusion Fu: When they finally do fight, they're still fairly weak, but their battle theme has an irregular tempo coupled with regular feints and fakeouts to catch you off-guard.
  • Expy: To naked Arthur from Ghosts 'n Goblins, being a knight wearing nothing but boxers from below the head.
  • Punch-Clock Villain: Works for Gold Pig, but doesn't like their job and it's implied they're trapped in some kind of debt to their boss. The end result is that they don't care enough to actually fight you, asking you to pretend that they put up a fierce battle if Gold Pig asks.

    Maze Monster 
A giant spider-like monster haunting the maze in the Cursed Castle.
  • Animalistic Abomination: Appears to be a spider with way too many eyes and a huge fanged maw.
  • Extra Eyes: A spider-like beast with way too many eyes, even more than a spider.
  • It Can Think: Though it might seem like an animalistic predator, killing it has it apologize to Gold Pig for failing.
  • Run or Die: When it's first encountered, the only way to end the fight is to step on the spring as it cannot be waited out.
  • Villain Forgot to Level Grind: On your first go, the Maze Monster has some of the most aggressive note patterns in the game, necessitating escape. When the time comes to kill it, it turns out that a lot of these notes are the same color, so catching and throwing them back makes defeating it shockingly quick and easy.

    Zob and Rob 
A zombie and a skeleton summoned by Purple Mage.
  • Beware the Silly Ones: Rob is the far sillier of the two, but they're still capable of putting up a fight like Zob. The majority of their attacks are skulls, which deal double damage.
  • Dem Bones: Rob was resurrected as a skeleton.
  • Dual Boss: They attack you at once later on. It starts with Zob's pattern, dealing damage hurts Zob and switches it over to Rob, and vice versa. Interestingly, Rob only has around half the health of Zob, and is defeated first, leaving it to Zob for the rest of the fight.
  • Dynamic Entry: Rob makes their appearance by knocking Purple Mage out of the way mid-conversation.
  • Glass Cannon: Rob has one of the shortest music tracks meaning that their battle is quick, and during the team battle against the two they only has half the health of Zob and goes down first. However, Rob uses lots of skull projectiles which deal double damage if they hit.
  • Gleeful and Grumpy Pairing: Rob is the chatty, wisecracking goofball compared to the serious and grumpy Zob.
  • Magically-Binding Contract: They're put under one by Purple Mage, who traps them in undeath until they defeat Red. It's implied it's not the first time Purple Mage has done this to them, either. The two clearly don't like it, and are actually quite happy when Red finds a loophole in their contract by killing them.
  • Motor Mouth: Rob is especially chatty, even talking a lot in the middle of his fight. They even has their own sound effect whenever they talk.
  • No Indoor Voice: Rob doesn't just talk in all caps, their Voice Grunting is also Cazok yelling.
  • Our Zombies Are Different: Zob was resurrected as a zombie.
  • Tag Team: In the Dual Boss against them, Zob starts with their theme and attack pattern. Dealing damage hurts them and causes the theme and pattern to switch to Rob's. The same applies vice-versa, until Rob goes down thanks to his far lower HP.
  • Use Your Head: Rob attacks this way, dribbling their skull into the ground like a basketball to create attacks.

Recurring Residents

    Frog 
A banjo-playing frog who helps out Red during their quest.
  • Beware the Nice Ones: They're one of the friendlier and more helpful characters, teaching Red the basics and more advanced combat. However, if Red decides to abandon their duty of liberating Everhood's residents, they take it on personally to make their life hell until they start killing again, becoming one of the toughest bosses in the game.
  • Book Ends: They're the first and easiest opponent that the player will face, teaching them the basics of combat. If you decide to do a pacifist run, they will also be your very last opponent and one of the toughest.
  • Dead All Along: Heavily implied to be one of the lost spirits, as they briefly shift into this form after you defeat them in the pacifist ending. It would explain why they don't appear in the Soul Counter.
  • Didn't See That Coming: If the player chooses to kill them on the route to the normal ending (just as they instructed them to do with everyone in Everhood), they'll admit that they did not expect this.
  • Expy: Takes the place of Undertale's Sans, as the brutally difficult Route Boss for a bad ending path. Unlike Sans, Frog fights only if one chooses the path of pacifism instead of genocide.
  • I Am Not Left-Handed: In both of your mandatory battles against them, they play a one-stringed banjo to throw notes your way, and they're easy enough. Piss them off and they use seven electric guitars and one keytar, which are infinitely more dangerous than their banjo.
  • The Mentor: They're the one who teaches Red how to battle opponents and later on, deflect attacks to kill their enemies. Likewise, it's also Frog who takes matters into their own hands if they see that their student has decided to abandon their duty.
  • Route Boss: They only fight you if you adamantly refuse to kill.
  • Shout-Out: Their musical inclinations and affable personality make them one to Kermit The Frog, particularly from the opening of The Muppet Movie.

    Rasta Beast 
A kind, humanoid beast with white fur.
  • Badass in Distress: Is captured by the Evil Wizard at the end of the Medallion campaign. If you don’t defeat the Evil Wizard before the end of the song, Rasta Beast will break free and deliver the final blow themself.
  • Beware the Nice Ones: Rasta Beast is one of the friendliest and most helpful denizens of Everhood despite their tough looks. Their sparring session is rather easy, but when they decide that they have to stop Red's latest killing spree, they puts up a brutal fight.
  • Dreadlock Rasta: Like their name suggests, their hair is tied up in Rastafarian dreadlocks.
  • Face of a Thug: Rasta Beast looks stern and threatening, but they are one of the most friendly and benevolent denizens of Everhood.
  • Heroes Fight Barehanded: Fights with their fists during the Medallion campaign and when you face them in the second half of the game.
  • Horrible Judge of Character: Insists after Zigg forces you into a dance battle that they’re sure Zigg will apologize to you later. Can also apply to how they refused to believe Pink could be responsible for Red's actions.
  • My Greatest Failure:
    • Confesses while in the Abyss how much it pained them that there was nothing they could do to help Pink escape immortality or help them be absolved of guilt for Red’s murders.
    • If on a genocide route, they also confess their deep regrets over not stopping Red's previous killing sprees, hoping to make up for it by stopping them now.
  • Nice Guy: They're among one of the most helpful and benevolent residents of Everhood.
  • Playing with Fire: Doesn't come up often, but Rasta Beast has a notable association with fire. They wield it more aggressively during their real battles.
  • The Only One Allowed to Defeat You: During the Reconciliation, Rasta Beast shoves all of the other mages out of the way to take on Red by themself, claiming that Red is theirs alone to destroy.
  • Undying Loyalty: Is revealed to have been close friends with Pink, to the point they would not let themself believe Pink could be responsible for the murders Red committed.
  • Unicorn: Has a single large horn on their forehead similar to a unicorn, although it's unclear as to what kind of beast they are.
  • We Used to Be Friends: Sternly tells you that you are not their friend when they try to stop your killing spree. Takes on new meaning when you discover that they and Pink were friends in the past, and that they had been in denial that Pink could be the one responsible for Red's actions.
  • You Monster!: Responds this way if you fought and spared them after getting your arm back and had not killed anyone, but then killed anyone before talking to them again.

    Zigg 
A bad-tempered patron at the Dance Club who attacks you when you accidentally break their glass.
  • Asshole Victim: Given their behavior, it's hard to feel bad for them when Flan decides it's easier to play as a Team Killer and makes Zigg their first target during the Medallion campaign.
  • Combat Pragmatist: In the racing minigame, Zigg is not above throwing bottles at you to temporarily obscure your vision. Rasta Beast even warns you that Zigg plays dirty.
  • Conspicuous Consumption: After you accidentally knock their drink out of their hand they yell that it cost them a whopping two million schmuckles.
  • Dance-Off: Their fight is explicitly framed as a dance battle.
  • Eye Beams: Once their shades come off in their battle, they start firing eye lasers as continuous attacks. These initially start small and take up only one lane, but they soon switch to a larger variant that takes up two lanes in one go.
  • Fashionable Asymmetry: Sports a gold hoop earring in their left ear.
  • Genre Savvy: When Green Mage reveals that the next area of the Medallion campaign is a swamp, Zigg complains that it's a cliche choice and mockingly asks if the area after that is going to be a sewer level.
  • Jerkass: They're easily one of the most abrasive characters in Everhood. Not only do they immediately force you into a fight to punish you for accidentally ruining their drink, they also spend the Medallion campaign constantly complaining about various minor details, from the name of the legendary weapon to the predictability of the next area to the quality of the graphics. Even in the farewell sequence at the end of the game, where everyone else praises your/Pink's efforts, they only thing they have to say is that they always found you sort of annoying.
  • Lean and Mean: One of the thinnest residents of Everhood, and also one of the meanest.
  • Marathon Boss: As a non-Sequential Boss, Zigg's Tinnitus Dance is one of the longest tracks in the game at 4 minutes and 39 seconds, despite only being the second boss after the tutorial. The player is even given a halfway checkpoint to hammer this home.
  • Power-Strain Blackout: Their fight ends with them collapsing on the floor unless you kill them before the song ends.
  • Shout-Out: Their last words when they're killed are "I-I don't feel so good".
  • Signature Move: Their "famous Marathon Red Death Technique", which they boast that nobody has ever survived. It consists of sweeping the area with powerful Eye Beams for an extended period of time.
  • Triangle Shades: Sports a pair. After accidentally smashing their glasses during their fight, they pull out an identical pair to replace them.
  • Wake-Up Call Boss: They're the third fight in the entire game after Frog and the Automated Terror Machine, and they're a step up in difficulty. They're the first opponent with projectiles that can't be jumped, they sweep large areas of the field with their Eye Beams, and their fight is much longer than most opponents, to the point of giving the player a checkpoint at its midpoint.

    Slime Brothers (Flan and Muck) 
A pair of slime creatures who sometimes show up in the journey.
  • Beware the Silly Ones: Flan and Muck are very lighthearted, goofy characters, battling the player initially to see if they're worthy of a diploma in plank handling. Flan also brings a mech suit from a sci-fi tabletop game into Green Mage's Medallion campaign. Despite their humor, killing Muck makes Flan go into a rage, turning into a giant slime monster with an intense attack pattern.
  • Blob Monster: Both Flan and Muck are slime monsters.
  • Dual Boss: Subverted. Despite both of them attacking together in their fights, it turns out that depleting the health bar will kill Muck, and that will make Flan very angry.
  • The Loonie: Flan brings in a sci-fi mecha suit when the group is playing a fantasy tabletop game, claiming that a fantasy game is way easier with a mech. They also realize that attacking other players also gives more loot, attacking Red's character over this reason and because Red plays a Good-aligned character.
  • One-Winged Angel: Flan can turn into a much bigger and more amorphous blob when sufficiently pissed off, which you witness when you take Muck out.
  • Roaring Rampage of Revenge: When they're fought with lethal intent, depleting their initial HP bar will kill Muck. After a short Thousand-Yard Stare, Flan goes absolutely berserk and turns into a giant slime with an intense attack pattern.

    Noseferatchu 
A vampire with a bad sneezing problem.
  • Looks Like Orlok: Unlike the Vampire, they have a look that's more similar to Count Orlok himself.
  • Punny Name: A Count Orlok-looking vampire with a permanent headcold.
  • The Unfought: They're one of the few recurring characters who doesn't try and fight you when you choose to kill them, although they can be "fought" in the SMEGA tennis game.
  • Verbal Tic: Ends all of their dialogues by sneezing and apologizing.

    Vampire 
A cheerful name-changing vampire.
  • Beware the Silly Ones: When their life is threatened, they becomes one of the residents capable of fighting the player.
  • Catchphrase: "Hi! Ho!"
  • Cute Little Fangs: Sports a pair of these.
  • Friendly Neighborhood Vampire: While they cheerfully talk about how much they love drinking blood when you first meet them, they're otherwise quite friendly.
  • I Have Many Names: A Running Gag with the Vampire is that they constantly change their name, giving themself a different one every time you run into them. They even change their name one final time when you talk to them in The Waiting Room.
  • Self-Duplication: spawns clones of themself during their fight, although given the way combat works, it doesn't offer them any actual advantage.

    Stoneguards 
Three different stone humanoids who guard entryways throughout Everhood.
  • Bouncer: The Pink Stoneguard acts as one to the Dance Club, requiring Shmuckles to let you pass. The Blue Stoneguard only lets you into the V.I.P lounge if you have a V.I.P Ticket, but as the Royal Stoneguard, they will let you pass freely into the room of the Mirror of Truth. The Red Stoneguard also requires the V.I.P ticket for you to enter the Cart Carnival movie theater, but you receive it much earlier in the game so it never poses an issue there.
  • Extreme Omnivore: The Pink Stoneguard takes your Schmuckle Ticket by eating it. The Blue Stoneguard also eats your V.I.P ticket, but will spit it back out and say it tastes bad before letting you pass. The Red Stoneguard in the Cart Carnival merely looks at the V.I.P ticket before letting you into the movie theater, stating they "know the taste".
  • The Guards Must Be Crazy: Zig-zagged. While they do a good job at keeping you out of areas until you get the appropriate access, once you decide to off them or anyone else in the areas they're in, they do nothing to defend themselves or anyone else.
    • If you attempt to enter the room of the Mirror of Truth after retrieving Red's arm and you have not previously killed anyone, the Blue Stoneguard will say they're not supposed to let you in, as you're considered a threat, but will do so anyway because you "seem nice".
  • Paper Tiger: Despite their size and intimidation, none of them even try to put up a fight when you come to kill them.
  • The Unfought: Despite looking like huge, burly guards, none of them initiate combat when you decide to kill them.
  • Terse Talker: All of them speak in this manner.

Peaceful Forest, Dance Club, and Cart Carnival

    Automated Terror Machine 
A machine standing outside the Dance Club who will withdraw Schmucks… in exchange for your soul.
  • Broken Record: "DO NOT DAMAGE EVIL PROPERTY."
  • Everything Trying to Kill You: An evil ATM acts as your second opponent after Frog.
  • Expy: Displays some of Flowey's face expressions on its screen.
  • Optional Boss: Once Red gets their arm back, the ATM is not required to be fought to finish the game in the second act.
  • Punny Name: Instead of an Automated Teller Machine, it's an Automated Terror Machine, because it's evil.
  • Warm-Up Boss: Its attacks are rather sparse or easy to evade, fitting for your first real battle after the tutorial.

    Reese 
A humanoid who works at the Dance Club.
  • Married to the Job: Their work life at the bar has definitely taken its toll on their mental state, causing them to see every day as a boring grind.
  • Token Human: They're one of the very few characters in Everhood that looks like a normal human.
  • The Unfought: They're one of the few people who don't fight back after Red gets their arm back.
  • Workaholic: Lives for the paycheck, to the point where they feel that their life is a grind.

    Barbot/Racebot 
A robot who tends the Dance Club bar and Cart Carnival race track.
  • The Bartender: This is their job at the bar. Unfortunately they never have any drinks to serve, despite offering one every time.
  • Combat Commentator: They do the commentating during the racing minigame.
  • Do Androids Dream?: They wonder this when Red kills them.

Mushroom Forest

    Forest Spirit 
Have you come for my guidance or for my soul?

The guardian plant of the Mushroom Forest.


  • Death Seeker: They outright mention that "life is suffering" and want Red to kill them and end it. During the fight against them, they actively encourage Red to hurt and kill them.
  • Who Wants to Live Forever?: Views their eternal life in Everhood to be absolute suffering, calling it torture for the soul and a cruel joke due to having nothing to do with all that time, eventually turning docile and mute over so many eons.

    Brown Slim Mushroom 
It's time to get weird.

The wise elder of the mushrooms living in the Mushroom Forest.


    Other Mushrooms 
We mushroom people usually play in the woods. You should come visit someday.

A group of eight mushrooms who inhabit the mushroom forest, though some of them like to visit other areas.


  • Authority in Name Only: While the Mages are important figures of authority in Everhood, Teal Wizard Mushroom does not seem to hold any authority or have any notable magic abilities, instead having that name because their cap is shaped like a wizard hat.
  • Collection Sidequest: Finding all of them in the mushroom forest is an optional sidequest, and unlocks the path to visit Brown Slim Mushroom as a reward.
  • Dancing Is Serious Business: None of the mushrooms stop dancing when you kill other mushrooms or the Forest Spirit.
  • Dance Party Ending: Each mushroom heads to the Forest Spirit's clearing to dance after being found, making the end of their sidequest this.
  • Exactly What It Says on the Tin: Their names are Red Dead Mushroom, Brown Slow Mushroom, Big Hat Mushroom, Smelly Gas Mushroom, Teal Wizard Mushroom, Beige Dancing Mushroom, Blue Curly Mushroom and White Rock Mushroom.
  • Mushroom Man: All of them are oversized mushrooms with faces and legs, with Red Dead Mushroom and White Rock Mushroom also having arms.
  • Nightmare Fuel Station Attendant: Red Dead Mushroom. They not only tell you that you can't kill them in a way that matters if you choose to kill them, but will also speak directly to the player in the Waiting Room to reassure them that while they won't be joining the Everhood characters in moving on to what comes after death, their time will come someday!
  • Source Music: Beige Dancing Mushroom is the source of the music that plays in the Forest Spirit's clearing, as it is not present until they're found in hide-and-seek. There's also a Sudden Soundtrack Stop that happens when you kill them.
  • You Can't Kill What's Already Dead: While you CAN kill them it's entirely optional, because as the Mushroom Forest door points out, as mushrooms they were never truly alive to begin with.

    Harrowed Haley 
Make it stop, make it stop, make it stop, make it stop...

A mysterious person found rambling to themself in a chamber in Professor Orange's Laboratory.


Midnight Town

    Shopkeeper 
The person in charge of the flower shop.
  • Boss Vulnerability: They're notable for having rather sparse amounts of deflectable projectiles at the start, and two long segments where they fire no deflectable projectiles. The tail end of the fight and the "acid sequences" are the only times when they spawn ample amounts of of deflectable projectiles.
  • Crouching Moron, Hidden Badass: Seems like just another one of the oddballs in Midnight Town, but not only does Brown Mage trust them to hold onto a chest that contains a powerful Superboss, but when Red comes to kill them, they end up being one of the most difficult bosses in the game.
  • Fisher King: Small-scale variant — upon their death, the flowers in their shop all fade away.
  • Green Thumb: They're capable of causing flowers and vines to grow during their fight, and presumably using them to induce a Mushroom Samba in Red.
  • Interface Screw: Their boss fight is one of the most complex visually, and the most out of any entity not tied to the Gnomes before the end of the game.
  • Shoplift and Die: Well, it's more "attack the shopkeeper and die" in this case, as they're capable of putting up a brutal fight when their life is threatened.

    Light Being 
A mysterious being sitting within a chest in the flower shop.
  • Energy Being: Highly likely to be one, given their blinding white appearance and constantly shifting overworld sprite.
  • Giant Space Flea from Nowhere: There is hardly any indication they are in the chest, and other than appearing in the Waiting Room if fought, they are never seen or mentioned again post-fight.
  • Optional Boss: One of three optional bosses needed to obtain the Maker ending.
  • Painting the Medium: Their speech text has very irregular capitalization scattered around each word. Whatever they sound like must be unnatural.
  • Sealed Evil in a Can: Found inside a locked chest in the Flower Shopkeeper's shop, and immediately fights Red upon being released.
  • Time-Limit Boss: You have 2 minutes and 39 seconds kill this thing - failing to do so before the song finishes ends the fight, and you won't get the Emerald needed to get one of the endings. The only way to fight them again is to go to the movie theater in the Cart Carnival.
  • Walking Spoiler: Given their status as a secret boss, discussion of them without spoiling their role is difficult.
  • Worthy Opponent: Congratulates Red on their victory after being bested.

    Stone Guardian 
I REALLY LIKE EAT.
A large stone face looking for something to eat. Is part of the trading quest.
  • Extreme Omnivore: Eagerly devours the plastic cake you give them, although afterwards they will say "THIS WAS BAD CAKE".
  • Non Sequitur: Rockets off into the sky after you feed them.
  • Terse Talker: Speaks in this manner.
  • Sarcastic Well Wishing: Says "THANKS FOR NOTHING" after telling you the cake was bad.
  • What Happened to the Mouse?: Completely disappears after their role in the trading quest is fulfilled. They can also be killed if you regain Red's arm before giving it the cake, but whether or not you do, they will not show up in the Waiting Room.

    Trash Can 
A being that lives inside a trash can. Is part of the trading quest and will trade toilet paper in exchange for a roof.
  • The Faceless: The only part of their body that you see during their fight is their green-skinned hands.
  • The Power of Rock: Plays a Spanish guitar and a maracca during their fight, as well as clapping their hands.
  • Toilet Humor: Offers to trade some half-used toilet paper for a roof for their home, but upon being given a trash can lid says they won't honor the deal because they need the toilet paper for their own use.

    Goldfish 
A giant goldfish who lives in a bowl.


Dark Forest

    Tunnel Demon 
Who says that a vapor entity can't haunt a cave it found by itself?

A vapor entity that haunts the railway line to the Cursed Castle.


Higher Powers

Unmarked spoilers in this section!

    Gnomes 
Diminutive creatures with bizarre powers and ties to the Higher Beings that exist within Everhood.
  • Great Gazoo: They're mysterious and mischevous creatures whose introductory fight is a Disney Acid Sequence complete with Interface Screws and can be seen hanging out with not only Everhood's god-beings but also the physical manifestation of Everhood itself. They also like to play jumprope!
  • Losing Your Head: At one point during the You Want Gnomes encounter, two headless Gnomes play tennis using another Gnome's head as a ball. The projectiles you need to dodge briefly turn into gnome heads after this.
  • Shadowed Face, Glowing Eyes: All of them share this trait.
  • Psychopomp: Implied to be some form of this, as you first meet them after "dying" in the incinerator, one of the Lost Spirits will talk about being greeted by them after they used the incinerator to take their own life, and the Gnomes will be present to greet Pink when they regain consciousness in the Waiting Room.

    Lost Spirits 
Several mysterious white-masked beings who claim to be guiding you on your journey.

  • Dark Is Not Evil: while their unsettling appearances and dubious intentions make them very eerie, ultimately they just want everyone to be set free from immortality.
  • Expy: Of No-Face and Uboa.
  • Glory Days: Subverted. One of the lost spirits will recount how in life they were an important and powerful person... but also how the emptiness they felt from living so long led to them throwing themself in the incinerator, and how much happier they were after their body was destroyed and they were reunited with the other lost spirits who had been their friends.
  • Invisible to Normals: Several of the lost spirits can be found lamenting the fact that no one can hear or see them, and when first entering the Court of the Lost Spirits from the Cosmic Hub, Blue Thief will comment on how creepy the room feels despite no one being there while the Lost Spirits you've previously talked to are visibly present in the room.
  • Malevolent Masked Men: Directly invoked during the Lost Spirit's Revenge fight, when the lost spirits representing the people you just murdered get the chance to exact revenge for their deaths.
  • Our Ghosts Are Different: Are what remains of the residents of Everhood whose bodies were destroyed, whose souls are unable to move on until Everhood itself ends.

    Dev Gnomes (Chris and Jordi) 
Two Gnomes based of the makers of the Everhood game.
  • Author Avatar: While the Gnomes represent the creators, the makers are literally Chris Nordgren and Jordi Roca, and their boss fight is a very direct representation of making Everhood.
  • Floating Limbs: They're only heads, White Gloves, and shoes.
  • Scary Shiny Glasses: Chris's defining feature, alongside a Slasher Smile.
  • Shock and Awe: They use lightning during their boss fight to unleash fast patterns for Red to dodge.
  • Superboss: The Final Boss of the Meet Your Makers ending, done by collecting the three gems from the three bonus bosses and inserting them into the Cat God statue.

    Higher Beings 
Five Neon beings that are encountered in a surprise boss fight in the second half of the game.

  • All-Powerful Bystander: Implied. They seem to have set the events of Everhood in motion and it is implied they have some sort of connection to both Frog and Pink, but they otherwise do not directly interfere with Red outside of a few encounters.
  • All There in the Manual: They are never referred to by name in-game, but their names were given on the game's steam badges and are present in the game files.
  • Giant Space Flea from Nowhere: They show up for a surprise boss fight in the game's second half and then vanish just as quickly. No explanation is given for what they are or what role they play in the plot.
  • Greek Chorus: When encountering them in the Peaceful Forest in the game's second half, they will talk in dialogue coded with a caeser cypher about their thoughts on the player. If you have not killed anyone after regaining Red's arm and enter the green door to the Cursed Castle from the Cosmic Hub, you will overhear dialogue from them about how disappointed they are that you have not done as asked.
  • Harbinger of Impending Doom: If you survive for long enough during the Incinerator II Special Encounter, Pleasure appears just before the undodgable second pattern that destroys Red.
  • Meaningful Name: Their names are God of Pleasure, God of Creation, True Center, Mushroom, and Dragon.

    The Sage 
The voice guiding the heroes, eventually revealed to be a figure resembling a Buddhist monk.
  • Big Good: Ultimately the one behind Frog, and through them, the player and Pink.
  • I Have Many Names: Unusually for this trope, this is pulled off without a single word being spoken - if the player observes the sage for long enough, he will momentarily take a form resembling another messianic figure: Jesus Christ. In between, he will take the form of the asterisk that represented the sun in the game, representing ancient and prehistoric sun worship.
  • Post-Final Boss: The very end of the Normal ending has them and the other characters "fight" Pink in a farewell battle. Unlike most battles it's impossible to die here, and instead of depleting a health bar you make a progress bar increase to end the game.
  • Rainbow Motif: Speaks to the player several times through a kaleidoscopic rainbow effect.
  • Rule of Symbolism: The sage's appearance to a bodhisattva hints at the existence of a Buddhist afterlife/reincarnation cycle that death is an essential part of, and hence the need to break the residents of Everhood out of their immortality, which has halted the cycle.
  • Shown Their Work: Appears to be based on a bodhisattva, working to save the lost souls of the Everhood from their torment.
    • The game originally shown them as a Budai instead of Buddha. However, an update changes their design to be more accurate to the former.

    The Cube 
The embodiment of Everhood itself, and the final boss of the game.
  • Ambiguous Situation: Just what exactly the Cube is, the game never really explains. Is it the Everhood itself? Pink fighting to accept their own death? A metaphorical representation of achieving enlightenment? Whatever it is raises a lot of questions that aren't easily answered. The achievement for a no-hit run calls it "The Universe".
  • Boss Vulnerability: It's immune to damage until the end sequence where it calls for one last battle, which is when you can attack it properly.
  • Damage Sponge: Compared to other bosses which only have maybe a few hundred HP at most, The Cube has over a hundred thousand HP. Subverted in that whenever Pink attacks, they deal 88888 damage to the Cube instead of the usual 10 damage which Red causes when attacking.
  • Death Seeker: During the battle with it, they mention how they will "finally cease to exist" after calling Pink out for one last battle.
  • Final Boss: The default one, as it is the last enemy you fight in the Normal Route besides the Post-Final Boss Battle.
  • Genius Loci: Judging by its title, it's the Everhood universe itself.
  • Interface Screw: The music and screen start skipping and glitching out the more damage Pink inflicts on it.
  • Victory Fakeout: An interesting Inversion in that the first phase of their battle has Pink having to dodge attacks until the song seemingly ends. And then, after a Beat, the music resumes for a short while with them remarking that "it can't end this way" - and after a second Beat, the second phase begins as it calls for "One last battle!"

    Cat God 
A deity taking the form of a giant cat head. The deity guards a treasure and will fight Red if they try to come near it.
  • Acid-Trip Dimension: Averted, unlike the other optional bosses in the game. Cat God doesn't have any psychedelic visuals accompanying its battle.
  • Bait-and-Switch: After beating it the first time, it seems to transform for a second fight, only for it to be a joke.
  • Foreshadowing:
    • Cat God can be seen on the title screen if you wait a little bit.
    • At the very start of the game, Frog tells you to "stay away from cats, they are all trouble". This one is no exception.
    • Professor Orange boasts that his Masterpiece is an artificial recreation of a godlike being, and said Masterpiece appears vaguely cat-like.
  • Leitmotif: "Souvenir de La Boum Avec Sophie Marceau", which is heard much earlier in the game against the Masterpiece. Considering that the Masterpiece is an artificial recreation of the Cat God, it's hardly surprising that they share the same theme.
  • Superboss: Can only be fought in a New Game Plus, and is a very difficult fight.
  • Third Eye: Which doesn't blink, unlike its other two.

Others

Unmarked spoilers in this section!

    Hand Cursor 
The white hand cursor who is used to select options on the menus and dialogue options. Turns out it is sentient, and it will fight you in the Cursed Castle.
  • Death Seeker: If you say you want to stop killing, it will fight you to the death with the specific intention of having you kill it and become stronger.
  • Everything Trying to Kill You: Even your hand cursor is one of the multiple things trying to kill you in this game.
  • Hero Antagonist: It fights you either to stop your killing or to test your strength, depending on what answer you give to its question about if you want to keep killing.

    White Rabbit 

The Sun

A mysterious white rabbit that occasionally shows up during Red’s journey. It is actually the sun of Everhood.


  • Chekhov's Gunman: Initially shows up before Red is captured by Dr. Orange, and appears to have just been bait, but starts showing up again throughout the second half of the game, culminating in The Reveal that it's actually the Everhood's Sun.
  • Greater-Scope Villain: To the extent that it could be called a villain. It is the being keeping everyone trapped in Everhood and must be destroyed before everyone can be free, but it only appears sparingly and does not directly antagonize Red, with Gold Pig taking on the role of the antagonist.
  • White Bunny: One that turns out to be the Sun.

    Sam 
A humanoid cat and treasure hunter who appears in New Game+ to ask Red to help find a secret treasure. Based upon Chris Nordgren's real-life cat of the same name.
  • Cats Have Nine Lives: You can kill them before the Cat God fight, but they'll have spontaneously respawned after the battle, presumably because of this.
  • Funny Animal: They're a humanoid cat.
  • Screw This, I'm Outta Here: After unlocking the second Incinerator and taking a peek inside it, they remark that they "don't want anything to do with this" before quickly running away.
  • Stealth Pun: They're a literal Cat Burglar.

Custom Battle Editor Example

    Everhood-chan 
An idol singer created to demonstrate the Custom Battle Editor. Does not actually appear in the story.

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