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Characters / Dissidia Final Fantasy NT – Other Characters

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A character sheet for the characters that appear in Dissidia Final Fantasy (2015). Be aware that there may be unmarked spoilers from each character's respective games.

Return to the Main Character page here.

See also:


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Summons

    Ifrit 
https://static.tvtropes.org/pmwiki/pub/images/ifrit_dissidia_arcade_2015.png
"Are ye poised to embrace in the fury of my flames?"

A large, brutish creature with unsurpassed mastery with fire magic, which he combines with his immense physical strength. An offense-oriented summon, his permanent passive ability Warcry increases damage dealt to guards, while his post-summon passive ability Meteor Strike increases damage dealt by the team by 20%. His finishing attack, Hellfire, creates a fireball around his body that incinerates his opponents.


  • Big Red Devil: At least his hair is red, he is a bit on the green side skin tone-wise.
  • Djinn: Ifrit according to mythology are a type of genie associated with fire rather than wind.
  • Elemental Punch: Ifrit executes most of his attacks like this, summoning flames through punches and tackles.
  • Ground Punch: Drop Attack has Ifrit smash into the ground to cause an explosion of fire.
  • Hellfire: Ifrit's signature technique, of course, is the Hellfire spell.
  • Horned Humanoid: A little on the Beast Man side of humanoid but it still counts.
  • Playing with Fire: Ifrit's element as usual.
  • Slide Attack: Ifrit's first attack, Rush.

    Shiva 
https://static.tvtropes.org/pmwiki/pub/images/dff2015_shiva.png
"Face me and ye shall know death's chill embrace."

A beautiful and graceful ice spirit with the power to freeze enemies in their tracks and create powerful ice constructs. A recovery-focused summon, her permanent passive ability Overflow increases the rate at which bravery resets to normal, while her post-summon passive ability Ice Flow increases the base Bravery of her team by 300. Her finishing attack, Diamond Dust, tracks opponents for several seconds before skewering them upon columns of ice.


  • Cute Monster Girl: Compared to her opposite Ifrit, she is the Beauty to his Beast.
  • Crystal Ball: Shiva wields an orb made from ice to aid her in casting her spells.
  • Dance Battler: Shiva's first attack Ice Dance has her perform a Magic Dance to summon a trail of icicles to follow behind her.
  • Glass Cannon: Her attacks can be quite nasty with her ability to freeze fighters in place leaving them open to another attack, and once she splits into two they can combo their attacks together to devastating effect. However, she has much less HP than other summons and can be killed much faster than them.
  • Literally Shattered Lives: Her Diamond Dust finisher traps enemies in a gigantic ice crystal before shattering it.
  • Me's a Crowd: Splits into two Shivas when her health gets below half.
  • An Ice Person: Shiva's main element, of course, is the traditional ice.
  • An Ice Suit: She is not quite appropriately dressed for someone who regularly operates below freezing temperatures.

    Ramuh 
https://static.tvtropes.org/pmwiki/pub/images/dff2015_ramuh.png
"Make known to me the full measure of your strength!"

A wise and ancient summon that can call down the powers of thunder and lightning using his magical staff. A support-oriented summon, his permanent passive ability High Voltage increases the duration of applied buffs by 10%, while his post-summon passive ability Energy Spark lowers the cooldown on EX Skills every four strikes. His finishing attack, Judgement Bolt, rains lighting bolts on the battlefield that converge in one spot.


  • Attack Drone: Summons crystals around the battlefield when his health gets below half, which hit the radius around themselves with lightning.
  • Magic Staff: He wields a rod to aid him in calling down lightning on enemies.
  • Shock and Awe: The lightning element summon of the game.
  • Warm-Up Boss: Although the multiple branches of story mode mean it's not guaranteed he'll be the first, Ramuh is the nearest summon to the branching point, and it shows. Stationary in the middle of the battlefield, all his Bravery attacks are plainly telegraphed, and all of his HP attacks are easy to outrun.
  • Wizard Beard: He has an impressive set of very stylized whiskers.

    Odin 
https://static.tvtropes.org/pmwiki/pub/images/dff2015_odin.png
"Your lives shall end as rust upon my steel."

A peerless warrior who rides a magical horse known as Sleipnir wielding the powerful sword and lance Zantetsuken and Gunigir. A mobility-oriented summon, his permanent passive ability Greased Lightning increases Dash gauge recovery, while his post-summon passive ability Purple Lightning Flash increases the length of the dash gauge by 25%. His finishing attack, Zantetsuken, reduces the Bravery of all opponents struck down to zero.


  • Casting a Shadow: Odin's chosen element for this game is Darkness, much like in Final Fantasy XI and XIV.
  • Cool Sword: The Zantetsuken, of course, which retains its classic appearance.
  • Cool Horse: Slepnir returns, this time with six legs.
  • Javelin Thrower: Gunigir, in which Odin throws into the air and then when it lands on enemies, there are countless spears along with it.
  • One-Hit Kill: Zantetsuken will automatically reduce enemy Bravery to 0 when it strikes them regardless of how much they have.
  • Thinking Up Portals: With his Hofud attack, Odin will charge across the battlefield striking with his sword before entering a portal and appearing again from a different angle.

    Leviathan 
https://static.tvtropes.org/pmwiki/pub/images/dff2015_leviathan.png
"There is no mercy for any who would dare bare their fangs at me."

A massive sea serpent that freely controls water. A debuff-oriented summon, his permanent passive ability Tidal Roar increases the duration of debuffs, while his post-summon passive ability Evil Disaster reduces the duration of EX Skill debuffs after every 4 strikes. His finishing attack, Tsunami, creates a watery tornado that draws in enemies before exploding.


    Alexander 
https://static.tvtropes.org/pmwiki/pub/images/dff2015_alexander.png
"Prostrate yourselves in reverence. Silence yourselves in awe."

A war machine imbued with divine power, it is equipped with powerful magical weaponry which can fire blasts of holy energy on opponents. A defense-oriented summon, his permanent passive ability Divine Providence increases the maximum HP of his team by 200, while his post-summon passive ability Divine Wall increases the parties defense by 20%. His finishing attack, Divine Judgement, places several runes on the battlefield that attack opponents with columns of heavenly light.


  • Alternate Self: In addition to the summonable version, the Final Fantasy IX version of Alexander appears in the background of the Alexandria stage.
  • Big Fancy Castle: Alexander returns as a large fortress-like mecha monster.
  • Beam Spam: All of his attacks like to rain down judgment on enemies by spamming gigantic lasers on them.
  • Holy Hand Grenade: The holy elemental summon of the game.
  • Instant Runes: Alexander's initial attack summons divine energy from under enemies with gigantic magic circles.
  • Regenerating Health: When he Turns Red, parts of him extend to the sides of the stage. One gives him an HP Regen as long as it's targetable, one gives him a Bravery Regen.

    Bahamut 
https://static.tvtropes.org/pmwiki/pub/images/dff2015_bahamut_jp_site.png
"Display the extent of your might and the depth of your courage."

The dragon king, soaring in the sky as its conqueror and raining deadly laser attacks upon its enemies. An EX Skill-oriented summon, its permanent passive ability Frenzied Bellow increases the rate at which the EX Skill gauge refills, while its post-summon passive ability Divine Bulwark increases the duration of EX Skills. Its finishing attack, Megaflare, fires powerful lasers that track opponents and set off powerful explosions.


Other characters

    Materia and Spiritus 

Materia voiced by: Erina Mano (Japanese), Madison Davenport (English)
Spiritus voiced by: Issei Takahashi (Japanese), Ben Robson (English)

https://static.tvtropes.org/pmwiki/pub/images/dissidia_gods.jpg
Left: Spiritus, Right: Materia

Two warring gods that have each laid claim to rule of the world now that Cosmos and Chaos are gone, and have summoned the warriors to fight on their behalf. Spiritus is the God of Magic and Destruction, while Materia is the Goddess of Machinery and Protection.


  • Ambiguously Evil: While Spiritus looks much more sinister than Materia, and the villain characters are allied with him and the heroes with Materia, it seems he isn't really "evil" as much as just opposed to Materia. This turns out to be a plot point, that Spiritus isn't evil.
  • Ambiguously Human: They look human, but are said to be gods and have a few oddities in their designs to tip players off they're more than they appear.
  • Benevolent Boss: A post-Final Boss cutscene with Kam'lanaut has him talking to Golbez about serving the gods. When Kam'lanaut says that servants should be rewarded for their tasks, Golbez advises him to tell Spiritus; the description for the cutscene panel afterwards indicates that the gods quickly adopted such a policy shortly thereafter.
  • BFS: Spiritus wields a large black sword as his weapon.
  • Evil Brit: Spiritus's English voice gives him this impression though the evil part is subverted.
  • Expy: Of Cosmos and Chaos, as a pair of gods at war who call on the summoned warriors to fight on their behalf. This is even a plot point, as the two seemed to have been formed from fragments of Cosmos and Chaos's power.
  • Facial Markings: Spiritus has darker patches of skin around his mouth and eyes.
  • Female Angel, Male Demon: The female Materia is bright and angelic and beautiful while the male Spiritus is dark and demonic and menacing.
  • Fire/Water Juxtaposition: Materia is associated with blue colors and water imagery, while Spiritus's domain and powers are red and fiery.
  • Friendly Enemies: Become this by the end of the story. Sure, they each still want to win the war and make the other submit to their rule, but they have reached an understanding that they both want to protect the world they live in.
  • Gold and White Are Divine: Materia has a white and blue dress with blond hair.
  • Knight Templar: Materia. Well, somewhat. She acts as the goddess of the good guys because she believes the conflict is a mirror of the one before it, when in reality the villains, both the warriors and their leader, don't want anything to do with the conflict any more than the good warriors do. Even when all is said and done, she's still very harsh and biased while her counterpart is much more calm and thoughtful. That's not to say she won't listen to reason if the situation calls for it, though.
  • Magic Staff: Materia wields a large, ornate staff with gears as her weapon.
  • Magic Versus Science: The God of Magic vs the Goddess of Machinery.
  • Mr. Fanservice: Spiritus is rather handsome for a demonic god. He's also ripped like hell.
  • Ms. Fanservice: Materia is very attractive; her outfit has a Lulu-esque neckline and a cage-like dress that shows off her legs, midriff and even her belly button.
  • Meaningful Name: Their names mean "matter" and "spirit," reflecting their associations with machines and magic.
  • Mother Nature, Father Science: Inverted. Materia is the goddess of machinery, and the design of her outfit is made of gears and cogwheels. Spiritus is the god of magic, and his clothes has elemental designs all over it.
  • Obviously Evil: Spiritus leads the villains, looks more than a little demonic, wields a black BFS, and is said to be the God of Destruction who has inherited Chaos's will. And then subverted thoroughly when it turns out he isn't evil at all.
  • Red and Black and Evil All Over: Spiritus with his dark skin, black and red outfit, and black sword.
  • Reincarnation: They are effectively the reincarnations of Cosmos and Chaos, who both died following the conclusion of the 13th cycle but whose wills persisted and eventually manifested as Materia and Spiritus.
  • Stripperiffic: Materia's outfit can best be described as a white and blue bikini top and bottoms with netting-like material covering her arms, legs, and midriff. Spiritus also seems to lack anything above the chest (or if he has it, he simply refuses to wear it).
  • Sucksessor: Some of the returning champions seem to have this attitude; the Warrior of Light is the only one who shows Materia the same respect as he did Cosmos. Shantotto, who had happily defended Order's Sanctuary before discovering the cycles, strikes off immediately to find another gate to the Rift, and Lightning goes out of her way to give Materia a piece of her mind.
  • Then Let Me Be Evil: A much more kindhearted version than is normal for this trope. Spiritus originates from the same place as Materia, Cosmos's desire to restore the world. He's actually surprisingly humble and doesn't do anything particularly villainous, finding Materia's contempt for him and treating him like a vile demon to be somewhat amusing. However, he's more than happy to play the role of the villain after the defeat of Shinryu so that the world may spin onward, fueled by the conflict.
  • Walking Shirtless Scene: Spiritus doesn't wear a shirt, meaning he either doesn't have one or he does, but simply refuses to wear it.
  • Wreathed in Flames: Magic fire swirls around Spiritus's forearms.

    Shinryu 

Shinryu

https://static.tvtropes.org/pmwiki/pub/images/shinryu.JPG
True Form 
The ancient dragon that dwells in the Dimensional Rift, and the true cause of the cycles of war. After the wars between Cosmos and Chaos ended, Shinryu departed to the rift. But now that World B has become host to a new war, it has returned, sending avatars of itself to the world to devour it and absorb the energy generated by the fighting heroes to empower Shinryu. Eventually, the two sides come together to find Shinryu and destroy it to free World B from its control.
  • All Your Powers Combined: His second form's HP attack Trinity uses Ramuh's Judgement Bolt, Shiva's Diamond Dust, and Ifrit's Hellfire in succession.
  • Ascended Extra: Originally Shinryu was just a Superboss, only in Final Fantasy XIV has he had a role in the main plot (although he was the Greater-Scope Villain in previous Dissidia games, and even played a role in the final boss fights as Chaos' summon). Here, Shinryu may be the most powerful being in existence.
  • Big Bad: The main cause of the cycles of war almost all of the other characters go through.
  • Casting a Shadow: His second form has Cimmerrian Rain, an HP attack which targets every member of your party members with streams of darkness.
  • Clipped-Wing Angel: Transforms into a second, bigger form in the final battle against him in Dissidia Final Fantasy NT. However, this form is stationary, has bravery attacks that target specific points on the battlefield, and doesn't automatically get up at half health.
  • Draconic Abomination: A horrifically powerful dragon-god that travels the multiverse and manifests its power as sketchy black blocks that devour reality. Its second form completes the look even further by switching out its wings for a set of extra tails that it uses as Combat Tentacles.
  • Final Boss: Of Dissidia Final Fantasy NT.
  • Greater-Scope Villain: The actual cause of the cycles of war, but you never even see his proper form in the previous Dissidia games until now, just a glowing aura representing him.
  • Gold and White Are Divine: Shinryu translates to "Divine Dragon", and his first form has the colour scheme to match.
  • Karma Houdini Warranty: After getting away with his schemes in the previous installments, this game puts him on the receiving end of a beat-down from the game's cast.
  • Light 'em Up: Two of his HP attacks: Fulgent Rain, which aims streams of light at each of your party members, and Levinbolt, which casts down light at your entire party at once.
  • Light Is Not Good: His golden dragon form emits golden light and has light based attacks, but that is not telling of his actual alignment.
  • Make Me Wanna Shout: His second form's "Screech of Oblivion" which will throw everyone to the far side of the map away from him.
  • Making a Splash: Shinryu's opening attack as per tradition is his Tidal Wave attack.
  • Meaningful Name: "Divine Dragon".
  • Mythology Gag:
    • His opening move in every fight against him is Tidal Wave. It's the exact same way Shinryu opened every battle in Final Fantasy V
    • When he Turns Red, he'll use Chaotic Deluge, which was his summon attack when Chaos called him in the original Dissidia. His effects are identical to his effects there, too — doubling his Bravery, freezing his Bravery, or inflicting Doom on the party.
  • Names to Run Away from Really Fast: Not necessarily Shinryu himself, but Ramuh and the other summons refer to his manifestations as planesgorgers, which are exactly what they say on the tin.
  • Omnicidal Maniac: He summons manifestations of himself that are trying to destroy all of World B.
  • Our Dragons Are Different: This one is implied to be one of the most powerful entities in the Final Fantasy multiverse.
  • Physical God: Is implied to be one of the strongest beings in the entire Final Fantasy multiverse. When one considers exactly what sort of things Final Fantasy beings have been capable of doing...
  • Red and Black and Evil All Over: When he goes One-Winged Angel, this trope ensues, giving him a much more eldritch appearance.
  • SNK Boss: The summons all qualify, but Shinryu deserves special mention.
    • He starts with 3000 Bravery (outside of story mode, HP caps at 3500) and opens up with a Tidal Wave HP attack before the "Begin Battle" text is gone, which can only be evaded by an immediate dash to the side.
    • He keeps twisters going around the battlefield for Bravery damage, which can be randomly relocated at his discretion, and fires off more Bravery attacks while they're running.
    • Once you get him down to half health, he starts using Chaotic Deluge to either double his Bravery, freeze his bravery, or inflict a thirty-second doom on your party which can only be dispelled by knocking him down.
    • He's the only boss with multiple phases, and although the second is quite a bit easier, losing to phase two makes you fight phase one again.
    • His second phase has Intimidate, which completely wipes out your dash gauge and prevents it from filling for a few seconds, leaving you unable to escape any given attacks that come at that time.
    • The second phase's Trinity HP attack uses the Fire, Ice, Lightning summons' attacks in succession, not simultaneously; if Judgement Bolt hits you, Diamond Dust takes long enough that your Mercy Invincibility will fade before Hellfire goes off.
    • Once you get his second phase down to half health, he starts using Arrant Calamity, an HP attack that targets the entire battlefield save for three steps along the opposite edge; if you're up in his face to batter him with Bravery attacks, you cannot get to safety without a full dash gauge and knowing what direction to dash in immediately.
  • You Have Outlived Your Usefulness: The reason he revived the fallen warriors in Cosmos and Chaos's war is because he absorbs their memories of the cycles to grow stronger when they die. Doesn't matter which side you fight for or how many cycles you've been around, if he decided reviving you wasn't worth it anymore, then he'd let you die. The gods and their champions all band together for a massive 'screw you and all three of your palettes' to this attitude of his.
    Sephiroth: It's now our turn to take from you.
  • You Will Not Evade Me: Intimidate depletes all party members' dash gauge. Pray he doesn't follow it up with Arrant Calamity.

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