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Characters / Dissidia Final Fantasy NT – Champions from XI-XV

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A character sheet for the characters that appear in Dissidia Final Fantasy (2015). Be aware that there may be unmarked spoilers from each character's respective games.

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From Final Fantasy XI

    Shantotto 

Voiced by: Megumi Hayashibara (Japanese), Candi Milo (English)

"I will dispense with the greetings since your lives will be fleeting."

https://static.tvtropes.org/pmwiki/pub/images/shantotto_01.png

A popular NPC from Final Fantasy XI. A veteran from the Crystal War, retired Minister of Windurst, and a Black Mage without equal, Shantotto spent her days in retirement researching magic and tasking adventurers to aid her in her studies in exchange for training in magic and staff-fighting... when she wasn't cursing them for petty slights.

Shantotto is a Marksman-type fighter that bombards enemies with slow but high powered spells from a distance. Her unique gimmick is that when her HP is reduced to a certain threshold, she goes into Enraged mode which allows her to fire much faster and more plentiful, but weaker, spells. Her EX Skill, Colossal Shantotto, is a high-powered homing ranged attack used for nuking a large portion of the opponents' Bravery; it also makes her invincible to both HP and bravery attacks while in use.
  • Action Politician: Shantotto's alternate outfit has her in the coat she must have worn during her tenure as a minister of Windurst.
  • Actually a Doombot: If she loses a fight she will disappear, revealing herself as one of Shantotto's enchanted dolls rather than the true Shantotto.
  • Anti-Hero: Despite fighting on Materia's side, Shantotto has quite a large ego and a violent streak to boot.
  • Attack of the 50-Foot Whatever: Her EX Skill is the aptly named Colossal Shantotto, where she becomes gigantic and attacks with a very powerful dark flame; likely a reference to her cameo in Final Fantasy XIV, where she summoned a giant copy of herself as a FATE boss.
  • The Battle Didn't Count: Every time a player loses with her, her losing scene reveals that "Shantotto" was actually a magically animated doll instead, as the real Shantotto could not be bothered to fight personally.
  • Black Mage: Shantotto thinks White Mages are pansies and Red Mages are barbarians.
  • Black Magician Girl: An older version of what this trope normally entails, but Shantotto, a Black Mage, has the haughty, brash, and loudmouthed personality down pat.
  • Characterization Marches On: In the original Dissidia she represented XI as a whole, with her various outfits being famous armor pieces from that game and her attacks being the standard Black Mage spells. In NT, she's more based on her own role from the A Shantotto Ascension expansion, with her attacks and outfits being based on herself and those of her counterparts in that game.
  • Discard and Draw: When she enters her Enraged form, she becomes much more mobile with faster movement speed and the ability to glide while attacking, her spells go from a single powerful hit to multiple hits with a smaller area of effect, lower damage priority, and faster projectile speed. This means she becomes more effective against single opponents than groups but can combo with allies easier.
  • Elemental Powers: Shantotto's main attacking spells cover XI's main six elements with Fire, Water, Lightning, Earth, Wind and Ice, and she rounds out the arsenal with Dark and Holy HP attacks as well.
  • Evil Counterpart: Referenced with her alternate outfits as she dresses as Domina Shantotto and Belle Shantotto, her doppelgangers from the A Shantotto Ascension expansion for XI.
  • Fairy Tale Wedding Dress: Shantotto once again gets the Final Fantasy XI in-game wedding dress as an alternate costume to lampshade her single status.
  • Fireballs: Flare and Fire are both fireball attacks, Flare being one large one while Fire is several small ones.
  • Fragile Speedster: When in her Enraged Mode, Shantotto's spells are faster, more plentiful, and she can glide while casting them. Her movement speed also increases by a whopping 7.5%, putting her on par with the speed of Assassins (the fastest playable characters in the game); this makes her quite diffcult to keep up with. As her health must be lowered to enter this state, she is naturally easier to kill with her lowered HP.
  • Girlish Pigtails: Despite being middle-aged, Shantotto sports a juvenile pair of pigtails. As a Tarutaru, she will retain a young and munchkin-like appearance until death.
  • Holy Hand Grenade: She has Belle Shantotto's signature attack, Divine Malison - a downpour of holy Energy Balls falling on the enemy.
  • Killer Rabbit: Shantotto is a tiny, adorable, munchkin-like magician that is far more powerful then she appears. Firion and Tidus treat her with caution and are easily cowed by her threats.
  • Lady of Black Magic: Shorter and more brash than most, she compensates with powerful elemental spells, ladylike manner, and a prideful, haughty demeanor. She even does an aristocratic Noble Womans Laugh.
  • Long-Range Fighter: Aside from Tornado, Shantotto lacks any sort of keep away moves.
  • Magic Staff: True to Final Fantasy XI, Shantotto's staff will remain firmly on her back when casting her bravery attacks which are spells but will see actual action when using HP Attacks which are Weapon Skills.
  • Mighty Glacier: She is a magical version of this in her Normal Mode, having slower, wider, and more powerful one hit spells along with the inability to move while casting.
  • Mythology Gag:
    • When defeated, she turns into a doll. This is a reference to a special boss battle against Shantotto in FFXI, where Shantotto has the player fight against a puppet she brought to life.
    • Her starting HP Attack is Retribution. In XI this was Shantotto's Signature Move and the way a player could learn it was by doing a quest for her.
  • Noble Womans Laugh: Shantotto still does this at regular intervals, even as a selectable pre-battle chat option.
  • Older Than They Look: She's a middle-aged Tarutaru, a race which maintains a child-like size and appearance their entire life. Her title of "Matron" lampshades this trope.
  • Power Floats: Shantotto will actually do the running for quick moves, but she floats when attacking and posing. One of her intros also has her floating into the battlefield ahead of her teammates.
  • Precision-Guided Boomerang: Retribution is a boomeranged staff throw which is liable to hit enemies with the Boomerang Comeback if they let their guard down from dodging the initial toss; its range increases when Shantotto is enraged.
  • Rhymes on a Dime: Shantotto tends to speak like this; a chance to rhyme she'll never miss. Nor is it restricted to Shantotto's own speech - her ranked-match trophy also rhymes, as does her character brief.
  • Sinister Scythe: She possesses Domina Shantotto's Salvation Scythe skill, which has her actually using a scythe to fire blades of darkness.
  • Smart People Wear Glasses: In her Federation Minister costume, she wears a pair of glasses. This is done presumably to look more professional in her government position as she is never seen with them in other outfits or media.
  • Snark-to-Snark Combat: Shantotto and Ultimecia's mudslinging has got to be the greatest example of this trope in Final Fantasy.
  • Sphere of Destruction: Vidohunir, her second HP Attack where the enemy gets suctioned into it.
  • Status Effects: Her HP Attacks are littered with debuffs. Vidohunir inflicts a very powerful Damage-Increasing Debuff that only works for Shantotto's own attacks; Divine Malision inflicts the enemy with a Damage Over Time, a guard duration debuff and a defense down; Salvation Scythe inflicts a Damage Over Time and reduces damage dealt. Her Bio spell also serves as a poisonous Damage Over Time as well.
  • Thinking Up Portals: During the story, her dimensional magic research comes in handy and lets her create portals to different parts of the Dissidia world that the others have to wait for to form naturally.
  • Tiny Tyrannical Girl: And how!
  • Tornado Move: Tornado predictably launches a tornado at enemies.
  • Turns Red: Her main gimmick. At the start of battle she's in Normal Mode — her spells have high priority, have large hitboxes, and deal heavy single-target damage. But when she falls below 2,500 HP, she enters Enraged Mode — her spells are low priority with smaller hitboxes, deal multiple hits, fire faster, and her movement speed increases and she can attack while moving. While her Normal Mode spells are not without their benefits (higher priority over other projectiles, large areas of effect, are good at breaking cores), in her Enraged Mode she becomes much more mobile and can combo attacks with teammates easier, making her quite more dangerous.
  • Universal Poison: Shantotto's Dash Attack is the Bio spell that gives the enemy a Damage Over Time effect.
  • Useless Useful Spell: Vidohunir. There is a reason why it is seldom picked as an HP Attack. For a Marksman, its range is awkward and in-between close and mid-range; this makes Shantotto players have to maneuver themselves into convulted positions just to pull off the move. That doesn't even account for its awkward hitbox as well. As such, players typically use any of Shantotto's other three HP Attacks over it.
  • Vocal Evolution: While her English voice actress, Candi Milo, returns from the original Dissidia, she voices Shantotto in an entirely different manner. In the original Dissidia Shantotto spoke like a haughty noblewoman with a hint of an English accent; in Dissidia NT, Shantotto has a much-higher pitched voice with a much more subtle accent. She also talks much faster, making her rhyming come across more fluidly.

    Kam'lanaut 

Voiced by: Satoshi Mikami (Japanese), Jeff Schine (English)

"I am one step closer to Paradise."

https://static.tvtropes.org/pmwiki/pub/images/kamlanautdffnt.png

A villain from Final Fantasy XI. Kam'lanaut was one of the two royal princes of the Zilart race. Long ago, he and his race experienced a vision of Paradise and dedicated themselves into opening the "Gate of the Gods" by using the five Mothercrystals, only for sabotage to cause their dangerous experiments to go awry, freezing Kam'lanaut and his brother in time. Awakening during the Crystal War because of the actions of the Shadow Lord, Kam'lanaut used his knowledge of crystal synthesis to amass power among the people and establish the Grand Duchy of Jeuno, uniting the great nations together to wipe out the Shadow Lord. Twenty years later, Kam'lanaut and his brother began their plan anew resuming their dangerous experiments to open the gateway to paradise.

Kam'lanaut is a Specialist type fighter who can wade into the front lines with punishing sword attacks. His unique Magic Sword system gives him a unique buff every time he lands a bravery attack allowing him to execute a more powerful version of that same attack by delaying the second button input. His EX skill is Esoteric Scrivening, which creates a trap sphere which will debuff enemies who blunder into them, Kam'lanaut's buffs will also last longer for each Esoteric Scrivening placed on the field with a maximum of 4.
  • Armor Is Useless: His default costume is in his battle armor from XI but his alternate costume is his Archduke robes, which he takes the same amount of damage in.
  • Barrier Warrior: His Intervene HP Attack will block enemy attacks using his shield as a medium for barrier magic before striking them.
  • Bright Is Not Good: Kam'lanaut wears a suit of armor which is dominantly white and gold in color and has light elemental attacks.
  • Cool Sword: He wields a longsword known as the Sublime Estoc in his left hand.
  • Elemental Powers: His sword is enchanted with a different element for each attack including Fire, Water, Wind, Earth, Ice,Lightning and Light.
  • Evolving Attack: Kam'lanaut's Light Blade attack gets more and more powerful the more you use it, not unlike Vaan's HP Attacks.
  • Facial Markings: He has two magenta stripes on his cheeks.
  • Flaming Sword: His aptly named Flame Blade/Ignition attack will enchant his sword this way.
  • Flying Weapon: His shield hovers next to his arm rather than being mounted on it.
  • Ground-Shattering Landing: The Savage Blade attack upends the earth on impact much like it did in XI proper.
  • High Collar of Doom: In his Archduke costume where he has tall sinister collar flaring out.
  • Immortality Begins at Twenty: He's about 53 years old not including the time he spent in stasis, but remains preserved as a beautiful young man due to being a Zilart.
  • Knightly Sword and Shield: A villainous example, the treacherous prince of the Zilart uses a sword and shield as is be fitting for a nobleman such as himself.
  • Lag Cancel: He can cancel the ending lag of his bravery attacks into his Esoteric Scrivening EX Skill.
  • Light 'em Up: His signature Light Blade attack, the only of his elemental spellblades not to be a bravery attack, Spirits Within will also cause an explosion of light at the enemies location.
  • Luckily, My Shield Will Protect Me: He wields a floating shield on his right arm. Using it with his Shield Bash dash attack and Intervene HP Attack, he can plow through enemy attacks, defending and attacking at the same time.
  • Magic Knight: One of the truest examples in Dissidia, all of Kam'lanaut's bravery attacks combine his swordplay with magic.
  • Mythology Gag:
    • The way Kam'lanaut is introduced in his debut trailer is identical to how he enters the battle with the player in Final Fantasy XI complete with the change of costume from his archduke outfit to his battle armor.
    • Savage Blade, Spirits Within, Intervene and Shield Bash are not skills Kam'lanaut uses but are instead weapon skills and SP abilities a players can learn.
  • Pimped-Out Cape: In his Archduke costume his hair is shorter but he wears a long cape tied in a similar manner to his hair.
  • Power Floats: Kam'lanaut moves entirely with levitation rather then by foot.
  • Rage Against the Heavens: A subtle version. When Onion Knight observes that he must have been summoned to World B by Spiritus, Kam'lanaut retorts that it was more like he was dragged to World B. He also shows no interest in fighting Materia's champions until it's mentioned that battle creates power in this world.
  • Shield Bash: He can clobber enemies with his shield with the aptly named Shield Bash attack.
  • A Sinister Clue: He's a very evil lefty.
  • Spell Blade: His blade is enchanted with a different element for each attack with his unique magic sword gimmick. After striking with an attack Kam'lanaut gets an enelement buff which means attacks of that same element are buffed and can do more damage by delaying the second input of that attack.
  • Status Effects: His Esoteric Scrivenings will inflict enemies that blunder into them with Silence, Attack Down and Defense Down.
  • Sword Beam: He can fire a arc water with his Water Blade/Liquefaction attack, his Thunder Blade/Electrification also launches a bolt of electricity from the tip of his sword.
  • Warrior Prince: An evil version, he was the younger prince of the Zilart race and the Archduke of Jeuno.
  • What's In It For Me?: Kam'lanaut chaffs under the thankless burden of being a God's lackey and believes that it is the duty of a ruler to compensate servants for their service. Of course as a quest giver in Final Fantasy XI we know he does put his money where his mouth is. When he mentions this to Golbez, the warlock suggests that he mention as much to Spiritus, and the cutscene description suggests that Kam'lanaut did indeed.
  • Wild Card: As a newbie to the cycles he has no real attachment to the world where the game takes place and makes his own schemes rather then acting as a proper champion.
  • Wind Is Green: His Wind Blade/Vaporization attack enchants his sword in a green aura.

From Final Fantasy XII

    Vaan 

Voiced by: Kensho Ono (Japanese), Bobby Edner (English)

"Now... how do we get their goat?"

https://static.tvtropes.org/pmwiki/pub/images/vaan_01.png

The Supporting Protagonist of Final Fantasy XII. Vaan was a Street Urchin from the imperial occupied nation of Dalmasca. After sneaking into the palace to steal treasure, Vaan's life became entangled in his nation's struggle for independence when he saved Princess Ashe and stole the Goddess Magecite, one of the Dynast King's relics from a bygone era.

Vaan is a Specialist-type fighter that focuses on whittling down an opponents HP with a plethora of HP Attacks. His unique gimmick is that he has, and can equip, more HP Attacks in exchange for having fewer Bravery attacks. The more HP Attacks Vaan lands, the more powerful they become. His EX Skill, Dreadnought, allows him to slowly increase his Bravery and then freeze it, allowing him to unleash devastating barrages of HP Attacks without needing to recover.
  • Attack Drone: His Calamitous Orb attack throws a magickal bit which fires lasers at the enemy as it travels.
  • Awesome, but Impractical: Dreadnought sounds like an amazing Game-Breaker on paper. However, due to his meager bravery attacks, he usually does not have Bravery to spare, and standing still to charge it up manually using the skill leaves him wide open. Most Breaks he inflicts are because of Luminescence or Black Hole, and immediately use the bonus Bravery up. But on the off chance Vaan does get 3500 Bravery to spare, he is liable to dish out a Total Party Kill in seconds.
  • Barrier Warrior: With his Earthen Eruption skill, Vaan creates a barrier made of stone and counters enemy attacks with an earth element sword strike.
  • Battle Aura: When Vaan's Quickening Chain is high enough to inflict Luminescence he glows with a white one and when its high enough to use Black Hole he glows with a purple one.
  • Blasting Time: As Vaan's quickening animations are inspired by baseball and softball pitches, Red Spiral, White Whorl and Pyroclasm feature Vaan winding in order to execute the magic.
  • Blithe Spirit: He is called one by Y'shtola, it shows as his casual personality is often used to contrast more serious or cautious characters.
  • Cool Sword: Vaan only wields his default weapon, one handed swords like the Mythril Sword, Demonsbane, Deathbringer and Zwill Blade rather then his vast arsenal from the last game.
  • Counter-Attack: Earthen Eruption's damage will only activate after blocking an attack.
  • Dressed to Plunder: Vaan's Sky Pirate's Attire costume has him dressed in an understated naval jacket with a leather harness and navigational instruments like a sextant and since he is a Sky Pirate an air pressure gauge.
  • Elemental Powers: Vaan wields Fire and Thunder magic, uses Ice and Earth-themed attacks, has the Fire and Wind elements for his Quickenings, and the Luminescence and Black Hole Concurrences.
  • Evolving Attack: The more HP Attack's Vaan lands the more powerful they become, when Black Hole's conditions have been met they will do a massive shot of bravery damage before dealing the HP Damage.
  • Fireballs: Both Pyroclasm and Fire are fireball throwing attacks.
  • The Gadfly: Vaan is full of glib comments and quips for his enemies.
    "Now... how do we get their goat?"
  • Goggles Do Nothing: Vaan's Sky Pirate's Attire has a pair around his neck, which would be handy for a sky pirate mid flight but they don't ever find their way on his eyes.
  • Glass Cannon: Vaan's reliance on his extremely powerful HP Attacks means he is often vulnerable to Bravery break.
  • The Heart: Because of Vaan's cheerful personality and boundless confidence, other heroes point out that others naturally rally to his side.
  • Heroic Build: Vaan is absolutely shredded, compared to the other more wiry heroes.
  • Instant Runes: The Concurrences activate through energy runes much like in their home game. Calamitous Orb also fires a rune that fires magic shots from it.
  • Irony: From a gameplay standpoint. Vaan in Dissidia 012 was a Multi-Melee Master/Multi-Ranged Master who could switch between different kinds of weapons at will to dish out a wide variety of Bravery attacks but also had one of the lowest HP attack pools in the game, having only four of them. In this game, it's reversed; he's limited to only using a sword, limiting the amount of ways he can rack up his Bravery points, but he also has the most HP attacks out of any character in the game, two of which he can use in a match whereas other characters can only use one of four.
  • Limit Break: Vaan's Quickenings from his home game are three of his six HP Attacks.
  • Magic Knight: Vaan's bravery attacks are split between magick and sword fighting but his HP Attacks are overwhelmingly magickal.
  • Mythology Gag:
    • Dervish is one of Vaan's abilities from Revenant Wings while its kicking animation is based on one of his unarmed attack animations from Final Fantasy XII proper.
    • Vaan's Summoning animation is taken directly from the one he uses when summoning espers in his home game.
  • Noble Male, Roguish Male: Vaan is used as the roguish male to contrast the three noble males Ramza, Cecil and Noctis.
  • Oddly Shaped Sword: His Demonsbane sword has a unique double helix design compared to the Zwill Blade and Platinum Sword's more standard arming sword and the Mythril Swords cutlass.
  • Pillar of Light: Red Spiral is a large beam of light descending down on the enemies.
  • Skill Gate Characters: Because Vaan can equip two HP Attacks he is very popular for beginners because his HP Attacks reward being used as Spam Attacks and since he often inflict the lions share of HP Damage he is easy to receive the top score with. He however remains a popular pick for experts for his ability to either take both a long range and close range HP move or his ability to use have a guard and counter HP Attack while still having one for offense at the same time.
  • Sky Pirate: A fledgling Sky Pirate but one with a very promising career ahead of him.
  • Spam Attack: Vaan's unique system encourages this because the more HP Attacks he lands the more powerful they become.
  • Spell Blade: His Azure Torment attack uses his sword to create an arc of ice before stabbing it causing it to shatter while Earthen Eruption strikes enemies with the flat of the blade while its coated in rock.
  • Status Effects: Azure Torment inflicts enemies with a combination of Debrave, Deshell and Heavy along with a Dash penalty.
  • Straight Man and Wise Guy: The less then serious Vaan is the wise guy to the Onion Knight's straight man.
  • Sword and Fist: When using his Dervish Dash Attack, he does a lunging stab before kicking the enemy away.
  • Theme Naming: Vaan's HP Attacks either follow a Colourful Theme Naming (Red Spiral, White Whorl, Azure Torment) or a disaster theme naming (Pyroclasm, Calamitous Orb, Earthen Eruption). Interestingly in Japanese Pyroclasm instead follows the color naming being called Melt Crimson while White Whorl follows the disaster naming being called Deep Hazard.
  • Three-Strike Combo: The aptly named Steel Trinity and Steel Triumvirate are three strike sword combos.
  • Tornado Move: White Whorl is a lightning charged cyclone that can draw enemies in and be used as a barrier to deter attackers.
  • Unexplained Recovery: Vaan was one of several fighters who were killed by the Manikins in the previous game, which have the power to permanently kill the fighters they defeat. Despite this, Vaan is somehow revived with no explanation.
  • Waistcoat of Style: Vaan's Sky Pirate's attire replaces his vest with one of these, complete with a stylish cravat.
  • Walking Shirtless Scene: Shirts are evidently not very fashionable in Rabanastre, though Vaan naturally averts this in his Conflicted Hero costume, which gives him a fancy shirt to raise his pirate cred.
  • Weapon Twirling: Vaan gets some very fancy sword twirls for his opening and victory pose.

    Vayne Carudas Solidor 

Voiced by: Nobuo Tobita (Japanese), Elijah Alexander (English)

"Today's victor shall emerge to rewrite history."

https://static.tvtropes.org/pmwiki/pub/images/vayne_01.png

The archvillain of Final Fantasy XII. He was the third son of Emperor Gramis of Archades and a ruthlessly skilled general and politician. Secretly in league with the rogue occuria Venat, he made a bid for the nethecite with the intention of stripping control of humanity away from the gods and giving mankind stewardship to its own destiny with himself at the helm as Dynast King.

Vayne is a Vanguard type fighter who uses martial arts to attack with swift and brutal blows. His unique system allows him to change the finishing blow of his neutral attack to become a strike from any angle, allowing him to position his enemy in any direction he would like. His EX Skill, Writ of Conquest, allows him to apply buffs to all the teammates in radius around him, the amount of buffs are dependent on how long Vayne charged the skill before releasing.
  • Anti-Villain: Vayne bears no ill will to the Warrior of Light, Cecil and Noctis when he encounters them and encourages them to fight for their own purpose rather then that of the Gods.
  • Badass Back: With his martial arts skills he can strike enemies with tieshankao with Dominance.
  • Barefisted Monk: Like in the initial phases of his boss fight, Vayne doesn't bother with wielding weapons and prefers to fight with martial arts. His swords, the Sephira are instead controlled independently with magick.
  • Bling of War: Vayne's highly ornamental armor is fitting for the son of an Emperor.
  • The Conqueror: Vayne is an esteemed general and conqueror of many nations in XII proper, in Dissidia this is referenced in his EX Skill Writ of Conquest.
  • Cultured Warrior: Vayne is impeccably well groomed, without a hair out of place in fancy armor and white gloves... But will still break your ribs with his bare hands.
  • Death from Above: The Tree of Sephira attack has Vayne vanish and then divebomb the enemy from above with a stab with one of his Sephira.
  • Diving Kick: Vayne's Undertow attack smashes enemies lower then he is with one of these.
  • Elemental Punch: The final blow of Vayne's Force of Will HP Attack causes a fiery explosion.
  • Field Power Effect: Vayne's EX Skill, Writ of Conquest gives status buffs to allies who are within range of him when activated.
  • Flash Step: Vayne's special system is done by flash stepping to whichever side you choose before blindsiding the enemy.
  • Flying Weapon: His weapons are the Sephira, magickal swords that are summoned to attack his enemies while Vayne uses his bare hands.
  • High-Class Gloves: His pristine white gloves help his high ranked military motif and contrast nicely with his monk-fighting style
  • Hulking Out: Vayne's alternate costume is his Vayne Novus form, which he took after the first battle in his Sequential Boss fight. In this form he has become Hades Shaded and grotesquely over-muscled.
  • Jack of All Stats: His power is lower for a Vanguard type, but his ability to maneuver in the air and his attack speed is higher.
  • Ki Manipulation: His Mach Wave ability throws a wave of ki through the earth.
  • Kung-Fu Wizard: He primarily fights with martial arts, but he also has an arsenal of magickal swords for impaling enemies upon.
  • Launcher Move: Vayne's Concealed Dragon finisher will knock enemies into the air for him to follow up.
  • Magic Missile Storm: Vayne's Inviolable Will attack rains a bunch of lasers down on him from a magic circle.
  • Magic Pants: Vayne Novus's codpiece and trousers remain mercifully intact despite the massive increase of muscle mass.
  • Mechanically Unusual Fighter: With the exception of characters whose EX Skill changes their movesets like Cecil, Vayne is unique in that he can input different combos in his melee attacks instead of doing the same attack every time like the rest of the cast. This makes him similar to how Jecht played back in the original Dissidia game, meaning Vayne can trick his enemy easily and take advantage of the terrain to knock them around where they were not expecting.
  • Meteor Move: Vayne's Descending Phoenix finisher will knock enemies down into the ground with a diving stomp.
  • Milking the Giant Cow: His summoning animation has him making grandiose gestures while speaking, taken directly from his speech in Rabanastre in Final Fantasy XII proper.
  • Mythology Gag: Most of his attack animations are taken directly from his bossfights from Final Fantasy XII such as his Kick ability and basic attack from Earthrive and Skyshear, Battering Ram is his Lunge ability, Eminence is basic attack as Vayne Novus and his summoning animations are both taken from cutscenes in XII.
  • Punched Across the Room: His primary gimmick with his neutral combo (ground or midair) third input finisher, where any direction inputted will result in a wall-rushing knockback in several varying directions, even upward on ground or downward in the air.
  • The Queen's Latin: He retains the Received Pronunciation accent that Archadian citizens used in Final Fantasy XII.
  • Reverse Armfold: Vayne will do this in a very militaristic manner when he uses his Inviolable Will HP Attack.
  • Roundhouse Kick: The initial strike of his Skyshear is one, based on his aptly named Kick attack from Final Fantasy XII proper.
  • Shoryuken: Vayne's Eminence ability is a rising uppercut which knocks enemies higher or strikes enemies above him
  • Slide Attack: His Battering Ram attack is based on his Lunge ability from Final Fantasy XII which is a sliding shoulder tackle.
  • Status Buff: Vayne's EX Skill Writ of Conquest will apply buffs to his entire team, the longer you charge the skill the more buffs it will apply.
  • Speed Echoes: When attacking an enemy from a different angle, Vayne Flash Steps to the proper position leaving behind these as he does so.
  • Storm of Blades: All of the final blows of his bravery attacks are punctuated by his Sephira swords striking with his fists. He can also use his HP Attack Contempt or his Steel Fusillade bravery attack to launch them at enemies.
  • Sword and Fist: Fights chiefly with martial arts, but also magically manipulates swords in many of his attacks.
  • Sword Plant: Vayne descends on his enemy sword first with his Tree of Sephira HP Attack, the only attack where he will actually physically wield his swords rather then launching them at enemies like projectiles.
  • Three-Strike Combo: Earthrive and Skyshear are both three strike combos starting with a kick then a punch then a variable final strike.
  • Vocal Dissonance: In his Novus appearance, at least; hearing Vayne's Archadian gentleness coming out of an overmuscled grotesque is a bit unnerving at first.
    Gabranth 

Voiced by: Akio Ōtsuka (Japanese), Keith Ferguson (English)

"Judgement waits for no man."

https://static.tvtropes.org/pmwiki/pub/images/gabranthfornt_5.png

An important antagonist from Final Fantasy XII. Gabranth was a Judge Magister, one of the elite generals and keepers of the law of the Archadian Empire. He aided Vayne in the annexation of Dalmasca by assassinating King Raminas in the guise of his trusted captain and used Vaan's brother Reks as a witness to his treachery. But under his judicer's plate, Gabranth is a bitter and broken man who struggles to reconcile his despicable actions with his personal honor and nurses a festering hatred for both the empire he serves and the brother who abandoned him.

Gabranth is a Specialist-type fighter, that attacks with rapid, distance closing attacks. He has two variable sets of three EX Skills that can be switched by pressing and L3. His first set includes Prison of Vengeance, which reduces enemy defense and speed in an area, Blades of Reprisal which raises Gabranth's strength but lowers his defense and Demonic Vendetta which powers up his HP Attacks. His second set has Shield Oath which will buff the defense and speed of allies, Devotion which will lower Gabranth's strength but allow him to drain HP from enemies, and Inspire which will giver Gabranth's allies 350 bravery.
  • Animal Motifs: Several of his in-game quotes refer to his stray dog motif.
  • Badass Cape: As part of his ensemble as a Judge Magister, these capes are decorated with the emblem of the Archadian Empire to boot symbolizing their ultimate authority over both law and military.
  • Battle Aura: Demonic Vendetta will cause him to glow read with a cloudy aura matching those of the nethecite corrupted in XII.
  • Bifurcated Weapon: All of Gabranth's weapons can join at the pommels to become a double weapon and separated again to be dual wielded.
  • Blade Spam: Gabranth's Enrage HP Attack will do a long combo of eight slashes of Gabranth's swords, in his home game, Enrage was a Status Buff that greatly enhanced Gabranth's ability to chain longer combos.
  • Bling-Bling-BANG!: The Daybreak and Twilight blades originally used by Judge Ghis are a posh gold colour.
  • Blow You Away: Gabranth can summon a Tornado Move with Judge Wind to strike enemies as a long ranged attack.
  • Broken Faceplate: Battle damage done to Gabranth in his default costume can result in part of Gabranth's helm being shattered like in the climax of Final Fantasy XII.
  • Carry a Big Stick: One of Gabranth's weapon pairs is the Mace of Themis and Redemption, a pair of maces used by Judge Drace.
  • Combat Hand Fan: Twilight, the offhand blade of Judge Ghis that Gabranth can wield is bladed fan.
  • Combos: Spinning Slash can link into any of Gabranth's other midair attacks making it a fairly good setup move.
  • Cool Helmet: His iconic, face covering horned helmet, which can be broken or outright knocked off midbattle to show off Gabranth's face. As a extra touch, Gabranth's voice will sound either muffled (in a helmet) or not depending on whether he's still wearing it by battle's end.
  • Double Weapon: For certain attacks, Gabranth uses his twin swords joined together at the pommels.
  • Dual Wielding: About half the time, Gabranth will wield his double-sword separated.
  • Force Field: The Circle of Judgement attack will have Gabranth conjure one by spinning to deflect stuff that lets him guard incoming attacks as well.
  • Having a Blast: Gabranth's Guilt HP Attack will conjure a point blank explosion on an enemy.
  • Hypocritical Humor: Gabranth, known for clinging incessantly to the hatred he feels for those he feels have wronged him, has the nerve to ask Shinryu why he's so obsessed.
  • Last-Name Basis: He is never referred to by his given name, only ever using his Nom de Mom Gabranth.
  • Life Drain: Sacrificial Knowledge allows Gabranth to steal HP from enemies by attacking them.
  • Mythology Gag:
    • Gabranth's trailer has him initially fighting Vaan, but later assisting him in fighting Vayne. The penultimate bossfight with Vayne had Gabranth join the party a Guest-Star Party Member.
    • His alternate weapons are the weapons of his fellow Judge Magisters rather then original designs.
    • Once again, he's voiced by his brother's voice actor.
  • Power at a Price: Casual Blade will increase Gabranth's attack but reduce his defense in equal amounts.
  • Power Floats: The upgraded version of Hatred and Innocence let Gabranth move while casting the attacks.
  • The Power of Hate: The aptly named Hatred HP Attack.
  • Reverse Grip: Gabranth's left hand sword, the Highway Star is wielded this way.
  • Serrated Blade of Pain: The Triumph and Imperial Ensign swords used by Judge Bergan are more like a collection of jagged spikes then an actual blade.
  • Sphere of Destruction: The HP Attack, Hatred has Gabranth conjure one around himself that will get bigger the longer it is charged.
  • Sword Beam: Gaia Breach will launch a wave of energy ripping through the earth while Innocence launches Razor Wind at enemies.
  • Tin Tyrant: Another antagonist covered head to toe in plate armor, his alternate costume dresses him in a far lighter suit of armor used by Dalmascan Captains.
  • Three-Strike Combo: Gabranth's Sentence ability ability is a three hit combo in midair.
  • Throwing Your Sword Always Works: Gabranth can hurl his joined swords at enemies with his Spinning Slash attack and drag them closer to him with a boomeranging effect.
  • Twin Switch: Referenced in Gabranth's alternate costume the False Captain, which dresses him in the armor of his brother Basch that he used to frame him for the murder of King Raminas.

From Final Fantasy XIII

    Lightning 

Voiced by: Maaya Sakamoto (Japanese), Ali Hillis (English)

"You're flying awfully close to the sun."

https://static.tvtropes.org/pmwiki/pub/images/lightning_01.png

The hero of Final Fantasy XIII. Lightning was a soldier serving in the floating world of Cocoon's military when her sister was branded as a servant of the fal'Cie from the surface world below. En route to save her, Lightning and her companions were also branded and began a revolution against Cocoon's own godlike keepers.

Lightning is an Assassin-type fighter that can attack either from close range with her sword or long range with magic by using her Paradigm Shift ability to switch between Commando or Ravager. Her EX Skill, Army of One, is a close-range bravery attack that saps an opponent's bravery as well as restore Lightning's health by the damage given.
  • The Ageless: Lightning's age is given as 21 but the game points out this is only the age she stopped aging at; her time in Valhalla stopped her from aging until Etro's death did the same to the rest of the world.
  • Armor Is Useless: Lightning's Knight of Etro and Equilibrium outfits are much more armored then her Guardian Corps uniform, but offer no extra protection.
  • Badass Cape: A half cape, signature to Lightning's custom variant of the Guardian Corps uniform. Her Equilibrium costume also has a white split cape.
  • Battle Aura: Lightning has one matching the color of whatever paradigm she is in at the time.
  • BFS: Odin's Gagnrad serves for her HP attacks; each blade is almost as tall as Lightning is.
  • Blade Spam: Lightning's Army Of One attack is a long barrage of sword strikes.
  • Chainmail Bikini: Lightning's Knight of Etro armor looks surprisingly practical... until you notice she's only wearing a leotard under the armor.
  • Cool Sword: She has her gunblades the Blazefire Saber, Omega Weapon and Overture, as well as her single-edged Crimson Blitz longsword and the Femme Fatale rapier. Her HP attacks use Gagnrad, the massive dual bladed sword of Odin, which can divide into two for Dual Wielding.
  • Custom Uniform: Her default Guardian Corps outfit is "considered acceptable wear during times of peace". The third palette shows the more-or-less standard uniform, although it lacks the hat it had in 012.
  • Elemental Powers: She has a primary focus on lightning and wind, but she can also use Blizzara, Fire and Watera.
  • Fireballs: Lightning's Fire spell is several slow moving fireballs.
  • Flower Motif: Lightning has a distinct rose motif borrowed from XIII's Odin, which is mainly shown by scattering rose petals whenever she summons or dismisses Gagnrad during an HP Attack.
  • Fluffy Fashion Feathers: She has a whole sash made from them in her Knight of Etro outfit.
  • Jack of All Stats: Lightning is good but not great at both close and long range.
  • Kicking Ass in All Her Finery: The Midnight Mauve costume is an elaborate ballgown, one that Lightning wore in a play starring As Herself.
  • Lady of War: She fights using graceful acrobatics and quick sword slashes. Using an HP attack even leaves rose petals, adding to her grace in battle.
  • Leotard of Power: Both her Knight of the Goddess and Equilibrium costume are armored variants of this.
  • Life Drain: Lightning's Army Of One restores her HP with every successful blow, much like it does in Lightning Returns.
  • Lightning Bruiser: Puns aside, her Commando attacks come out fast and rack up damage very quickly, and Lightning Strike's initial hit comes out blindingly fast.
  • Limit Break: Her signature Army of One is her EX Skill, while her HP Attacks are made up of her Gestalt Mode attacks.
  • Luckily, My Shield Will Protect Me: In addition to armor, the Knight of Etro costume also gives her a shield known as the "Goddess's Grace". In the intro cutscene, she is also using the "Night Lotus" shield from Lightning Returns but in the game proper her Equilibrium costume doesn't have it.
  • Magic Knight: Uses physical attacks and magic in equal measures with her two Paradigm roles.
  • Meaningful Name: Lightning's name is quite meaningful given her magic specialty.
  • Minidress of Power: A military issue minidress in her Guardian Corps uniform. Lightning is sensible enough to wear Modesty Shorts or pantyhose depending on the skin.
  • Mythology Gag:
    • Her first alt outfit recolors her uniform primarily black and red with a white cape, the color scheme of her Equilibrium garb in Lightning Returns. Later she gets the garb itself as an alternate costume.
    • Due to having Crimson Blitz and Femme Fatale as weapon options, she no longer has any gun-mode attacks, and the holster on her Guardian Corps uniform goes unused. Her gunblades and holster had the same behaviour in Lightning Returns.
  • Oddly Shaped Sword: Lightning's Omega Weapon has a strangely shaped blade resembling a gnarled tree branch. The Femme Fatale rapier also looks more like a large needle rather then a standard rapier.
  • One-Handed Zweihänder:
    • The Crimson Blitz is narrow enough to keep it out of BFS territory, but it's still long enough to qualify for this trope. It looks smaller in gameplay in order to sub for her gunblades, but the FMV fight scene renders it in all its glory, and it doesn't look outmatched when she keeps crossing it against Sephiroth's Masamune.
    • Excalibur, Lightning's second DLC weapon is even larger then Crimson Blitz and has more heft to it to boot.
  • O.O.C. Is Serious Business: When she and Squall arrive in Eden, Leonhart immediately realizes something is wrong when Lightning reacts to Snow's presence.
  • Petal Power: Lightning's HP Attacks all generate a flurry of rose petals after attacking.
  • Rage Against the Heavens: Has shades of this when she finds out that Materia summoned the heroes, against their will, to fight amongst themselves just to fuel the continued existence of the realm. Understandable, as she's dealt with this kind of behavior from the fal'Cie and Bhunivelze before.
    Lightning: Leave it to a god to just do as they please.
  • Razor Wind: The aptly named Razor Gale HP attack sends a slicing, yet slow-moving, blast of wind at opponents.
  • Slice-and-Dice Swordsmanship: Lightning's attacks are primarily done by slashing. Her gunblades and Crimson Blitz are primarily built with slashing blades, but the trope takes effect with her Femme Fatale alternate weapon, which is a rapier.
  • Spell Blade: Lightning Strike generates a cluster of lightning bolts by slashing Gagnrad.
  • Spin Attack: Blitz like in Final Fantasy XIII is a wide area spin attack.
  • Stance System: Lightning's main gimmick is to switch between her sword wielding Commando stance and her magic using Ravager stance.
  • Sticks to the Back: In one cutscene, she carries Crimson Blitz this way.
  • Unexplained Recovery: Lightning was one of several fighters who were killed by the Manikins in the previous game, which have the power to permanently kill the fighters they defeat. Despite this, Lightning is somehow revived with no explanation.

    Snow Villiers 

Voiced by: Daisuke Ono (Japanese), Troy Baker (English)

"May the best brawlers win!"

https://static.tvtropes.org/pmwiki/pub/images/snowvilliersdissidia.png

The male lead of Final Fantasy XIII. In the original game, he was the fiancé of Lightning's sister, Serah; when she was branded by the fal'cie of the surface world of Pulse, he led his gang, NORA, in a rebellion with the intent of saving her from Sanctum's PSICOM anti-Pulse military. In Lightning Returns, Snow became ruler of Yusnaan as its Patron and protector, distracting his subjects from the encroaching chaos that signaled the end of days with lavish feasts and parties. He did this while his brand advanced to its final stages and the despair over his lost love threatened to turn him Cie'th.

Snow is a Vanguard fighter who focuses on aggressive attack maneuvers. Snow's unique mechanic will increase his power the lower his HP becomes, increasing his damage at 2500 HP and below and then changing his attack strength and speed at 1500 HP and below. His EX Skill, Chaos Geyser, is a chargeable wave attack where the damage and properties change depending on how low Snow's HP is as well as how long it is charged. At base, it will silence generic EX Skills on hit; at Cie'th stage 1, it will become Sanctify increasing in damage and also silence exclusive EX Skills on hit; at Cie'th stage 2, it becomes Damnation and deals even more damage and has a slow effect; finally, a fully charged Chaos Geyser at Cie'th stage 3 becomes Annihilation adding on HP damage and force enemies struck to lock on Snow.
  • Animal Motifs: His Wild Bear costume will dress him with his original outfit from XIII, complete with his default weapon the Wild Bear emblem, fitting for a gentle yet protective giant such as himself.
  • Anti-Villain: Or rather not even a real villain. Snow opposed Lightning simply because he believed she was the only one left able to take him down and protect his people from himself when he became a Cie'th. He's part of Spiritus's crew and gets a black background to his game's logo like the other villains, but his only actual act of antagonism in Dissidia is to summon Odin so Lightning and Squall can defeat him and obtain his power.
  • Badasses Wear Bandanas: Snow's alternate costume has him wearing his signature black do-rag.
  • Badass Longcoat: His alternate costume has him wear his longcoat, enhanced with advanced technology to grant him greater strength.
  • Badass in a Nice Suit: In his default costume he's in a very handsome double-breasted suit, cut low enough to show off his bare chest.
  • Bare-Fisted Monk: He is a bruiser who relies primarily on brute strength rather then any martial arts skill.
  • Blade Below the Shoulder: Snow's Cie'th arm has a large spike on it that he can use for gouging enemies with Impact Driver.
  • Body Horror: He is in the process of becoming Cie'th, which means his body is mutating into a shambling crystalline monstrosity.
  • Casting a Shadow: Chaos Geyser, Brutal Bash, and Fist of Destruction all assault the enemy with chaos energy, a shadowy force of entropy from the XIII games.
  • Death Seeker: His status as such in Lightning Returns is referenced in his defeat quote, where he expresses relief that "it's all over now". Also, the title obtained for getting Snow to Lv. 10 is "Finding a Final Resting Place".
  • Draw Aggro: Annihilation will force enemies that survive the attack to lock onto Snow.
  • Elemental Punch: He has a few with the ice and chaos enchanted punches in his arsenal.
  • Enhanced Punch: He has his signature Sovereign Fist as an HP Attack.
  • Fan Disservice: Shirtless Snow? Mr. Fanservice. Shirtless Snow as a late-stage Cie'th? Not so much.
  • Flash Step: For his Fist of Destruction HP Attack, he warps forward before striking enemies with a chaos enhanced punch.
  • Glass Cannon: To be in his strongest state, Snow must reach low HP first. He maintains the strength boost even if he heals afterwards, but with the limited HP healing methods available, this trope is usually the result.
  • Good Old Fisticuffs: Snow fights like a bruiser rather then a monk proper.
  • Ground Punch: He has several downward pounds, generating chaos with Chaos Geyser, ice with Earthward Blow, or just a shock-wave with Sovereign Fist.
  • Hunk: Snow's beefcake physique is on full display when he's powered up.
  • An Ice Person: Frigid Strike, Icy Uppercut, Earthward Blow and Blizzaga all conjure ice magic
  • Kung-Fu Wizard: For a certain value of kung fu, but Snow's fighting style is inclined to ice magic as well as brawling.
  • Luckily, My Shield Will Protect Me: Snow's arms are called "Guards" and are shield-like in structure. His guard animation has him hold it in front of him like a shield and the final blow of Frost Strike is a Shield Bash.
  • Mark of the Beast: Snow's l'Cie brand glows through his Cie'th arm, and is also shining in Story Mode when Lightning and Squall find him.
  • Meaningful Name: A man named Snow that favors ice elemental magic.
  • Meteor Move: Malefic Flow uppercuts enemies into the air then throws them back down into the ground.
  • Mythology Gag:
    • The last effect of Snow's EX move hearkens back to his default role of FFXIII; the sentinel; which provoked the nearby enemies and forced them to attack him.
    • Snow's Ghastly Guard and Sacrificial Guard weapons use design motifs of the Pulse Cie'th Ghast and the Sanctum Cie'th Sacrifice.
  • Perma-Stubble: Snow's facial hair never seems to grow beyond this stage.
  • Red Eyes, Take Warning: His normally blue eyes turn red as his Cie'th condition progresses.
  • The Right Hand of Doom: In battle, he transforms into his Cie'th form with a grotesque crystalline left arm (which counts as his weapon).
  • Roundhouse Kick: The second blow of Froststrike is one, this of course is one of Snow's combo animations in the XIII games.
  • Three-Strike Combo: Froststrike and Hollow Clash both are basic three hit combos but are some of the most powerful attacks in the game when Snow's Critical Status Buff is active.
  • Turns Red: As with his boss fight in Lightning Returns, Snow's Cie'th transformation will spread and and make him more powerful the more his HP dwindles.
  • Walking Shirtless Scene: As he powers up he loses his shirt, as his Cie'th features begin to spread.

From Final Fantasy XIV

    Y'shtola Rhul 

Voiced by: Ai Kayano (Japanese), Robyn Addison (English)

"These summons... their powers are much unlike the Primals."

https://static.tvtropes.org/pmwiki/pub/images/y_shtola_01.png

A supporting NPC for Final Fantasy XIV. A Seeker of the Sun Miqo'te conjurer from the island nation of Sharlayan, Y'shtola Rhul served as an Archon for the Scions of the Seventh Dawn representing the state of Limsa Lominsa. She aided the Warriors of Light of her world in defying the menace of the Garlean Empire, as well as the Ascians, who pulled on the strings of the beastmen and their godlike Primals.

Y'shtola is a Marksman fighter that can switch between the trap and zoning oriented Conjurer class and the more direct bombardment style of the Thaumaturge class. While Y'shtola can change between classes at will, she will suffer a penalty to her unique EX Skill when doing so. Her EX Skill in Conjurer mode is Aetherial Pulse, which rapidly heals the Bravery and HP of allies within her range as long as the button is held down; it also makes her impervious to bravery attacks. Her EX Skill while in Thaumaturge mode is Foul, which will create a powerful zone of dark magic that rapidly drains the bravery of enemies within its vicinity.
  • Badass Armfold: Rather than brandish her weapon, her intro animations (provided she's not being played) all have her confidently crossing her arms towards her opponents. She folds her arms when confronting Summons and Shinryu as well.
  • Badass Longcoat: In her Scion's Healer outfit, she exchanges her simple dalmatica for a fancy white longcoat.
  • Berserk Button: She does not take well to heartless, wanton destruction.
    Y'shtola (to Kefka): Have you no morals? To revel in the destruction of another's homeland... that shall serve as ample enough reason to strike you down.
  • Big Damn Heroes: She pulls one in the opening for Dissidia 2015, arriving with the other heroes to rescue and heal the Warrior of Light when he is staggered by the enemy he was fighting.
    • She does it again in the opening movie for Dissidia Final Fantasy NT, protecting Terra from Ultimecia and Cloud of Darkness's onslaught.
  • Black Mage: Her Thaumaturge stance, which is so named after the base job for Black Mages in her home game, uses Fire, Ice, Lightning spells to rain hell on her opponents. Unlike her Conjurer stance, her Thaumaturge stance favors a much more aggressive playstyle.
  • Blatant Lies: Her age is given as 23 years old, but in brackets it's pointed out that her younger sister is 26. Her actual age is around 31 years old.
  • Cat Girl: Just don't call her that. She is a Miqo'te, a race of feline-like people that have very few men. Specifically, she's a Seeker of the Sun Miqo'te, a diurnal sub-race with feline like slit shaped pupils and more human skin tone range.note 
  • Cutscene Power to the Max: Due to the various updates her moveset has received, she no longer has access to the Vivifying Lance HP Attack she uses in the cutscene in Rabanastre.
  • Difficult, but Awesome: Prior to her refresh, anyway. Her bravery attacks focused on slowing the enemy down with long-range magic spells that were relatively weak and mainly focused on debuffing the enemy, of which she had no really strong up-close spells. However, if mastered, she could become a freighting team-player who can enable her teammates to reek havoc on the other team. In addition, she could heal her allies when needed and her debuffs could be very debilitating.
  • Druid: The Conjurer class in Final Fantasy has very strong druidic flavor drawing its power from the land and using the life giving elements of Earth, Water and Air as opposed to its opposite, the thaumaturge, which uses the entropic Fire, Ice, Lightning. In her Conjurer stance, she only utilizes earth, water, and wind magic.
  • Elemental Powers: She wields the power of Earth, Wind, Water and Holy with her Stone, Aero, Fluid Aura, and Holy spells while also cross classing the Thaumaturge spell Blizzara for Ice and the Arcanist spells Ruin and Virus for Non-Elemental. This, of course, matches what a player-character Conjurer could do in FFXIV! (Prior to the replacement of Cross-Class skills with Role Skills in Stormblood at least). Her style was then overhauled to focus between switching between her two modes, with Conjurer focusing on Land, Sea, Sky and Thaumaturge on Fire, Ice, Lightning as they do in XIV.
  • Facial Markings: She has a pair of horizontal stripes on each of her cheeks, and various markings around her eyes, a racial trait of the Miqo'te. Worth noting that the markings are in fact natural skin patterns, not tattoos or paints (although she does have Scion tattoos on her neck, as all Scions do).
  • Fireballs: Fire II is a barrage of up to four fireball attacks that can be fired in sequence.
  • Force Field: Y'shtola's Signature Move Aetherial Pulse is in the game, although it functions as a healing field for gameplay purposes rather than a defensive barrier. She, however, uses it as a barrier like in XIV proper for the battle cinematic as well as during a skirmish with Kam'lanaut.
  • Goggles Do Nothing: It's unlikely she will be using her Aether viewing goggles in Dissidia.
  • Handicapped Badass: Her alternate and Shadowbringers costumes (the former which she wears throughout story mode) have her blinded. She's still an aetherial artillery all the same.
  • Healing Hands: Y'shtola's Vivifying Lance attack could heal allies and her Aetherial Pulse EX Skill rapidly restores Bravery and HP to team members inside its barrier. Post-rework, the same healing effect that was on Vivifying Lance is now applied to her new Pulse of Creation HP Attack instead (although not as potent as it was prior).
  • Instant Runes: Spiritual Ray conjures one when the damage portion of the spell activates.
  • Lady of Black Magic: The poised and cultured Y'shtola has the personality down, but in her White Mage costumes did not quite match the look. Her Scion's Sorceress costume lets her dress in a black witch-like garb reflective of a proper lady of black magic.
  • Limit Break: Her EX Skill is her signature Aetherial Pulse skill, which rapidly heals the bravery and health of her teammates while it is being channeled. She also has her second Limit Break in Spiritual Ray, as an actual HP attack.
  • Long-Range Fighter: Most of Y'shtola's spells are meant for attacking at a distance.
  • Magic Wand: Her base weapon is a Budding Wand, which is a branch of unworked wood complete with leaves; her alternate weapons Alkalurops, Thyrus, Truth Seeker, Night Seeker and the Shire Crook are full length Magic Staves.
  • Minidress of Power: Her white dalmatica is more like a long shirt or tunic (and she also does wear pants), but the effect is still basically the same.
  • Mystical White Hair: Y'shtola has white hair, which, while not uncommon for a Miq'ote and highly likely the color she's had her entire life, does mark her as a magic user.
  • Mythology Gag:
    • One of Y'shtola's intro quotes, as seen above, contrasts this game's summons to the her own realm's Primals. In the world of FFXIV, Primals are a darker take on Summon Magic, being godlike entities with terrifying powers that threaten to drain the land of life.
    • Y'shtola's intro quotes for summon battles makes references to the bosses' FFXIV counterparts. She quips about how Odin is easy to find (in FFXIV, Odin only ever spawns in one area), mentions the "drowned" when fighting Leviathan (in FFXIV, the "Drowned" are Leviathan's enslaved followers), remarks how Alexander bears a similar likeness to her world's version of the walking fortress, and warns Bahamut that he will not bring about a calamity.
    • Post-update, Y'shtola can switch between Conjurer and Thaumaturge stances with an ability called "Cleric Stance", so named after a Healer-class ability that, prior to Stormblood, swapped healing ability with damage outputnote . Y'shtola herself switched jobs from Conjurer to Sorceress in the Shadowbringers expansion of XIV a class able to use the elemental attacks of both Conjurer and Thaumaturge.
  • Oh, My Gods!: Regularly makes references to the Twelve (Eorzea's pantheon of Gods) in her attack calls.
  • Only One Name: Like in her home game, Y'shtola is only ever addressed with her given name. Her surname, Rhul, remains unused despite everyone else's being used.
  • Painfully Slow Projectile: Aero II fires spheres of wind that stalk enemies, these being critical to the zoning and trap oriented conjurer skills.
  • Plague Master: Y'shtola used to be able to cast Virus, much like a White Mage could who crossed classes in her home game.
  • Power Crystal: Her Spiritual Ray attack summons earth, water, and wind crystals to generate a powerful attack. Her second EX Skill, Foul, also uses a crystal as a base for the sphere of dark magic it radiates.
  • Prophet Eyes: She has them in her alternate costumes because she has since gone blind and must rely on aether to "see" things.
  • Purple Prose: Even more than Cecil, Y'shtola uses flowery language that is common in her home game.
  • The Queen's Latin: She speaks with a British accent and uses archaic word choices; this is a holdover from her home game, where all Eorzeans speak with similar accents.
  • Sphere of Destruction: Foul will conjure a crystal that radiates dark magic in a large sphere, that will rapidly drain the bravery of enemies inside it.
  • Spoiled by the Merchandise: Y'shtola's rework granting her access to Thaumaturge abilities was seen as a strange choice given that she was at the time purely a Conjurer in Final Fantasy XIV, but it proved itself to be a preview for her class change in the Shadowbringers expansion.
  • Stance System: Post update, Y'shtola's Cleric Stance will switch her between her Conjurer and Thaumaturge modes.
  • Status Effects: Y'shtola's spells used to be littered with them. Aero added a Damage Over Time, Stone reduced speed, Blizzara and Fluid Aura bound the enemy in place, Holy stunned, and Virus inflicted weakness by lowering an opponent's attack and defense.
  • Trap Master: She is not The Emperor but she can still set traps using many of her spells such as Blizzara, Aerora and Stonera as well as Holy Snare set traps to catch enemies off guard. Post-update, she now only has Stone III, Aero III, and React for traps when in Conjurer mode (compared to the larger amount from before).
  • Weak, but Skilled: Y'shtola's damage output was a bit on the meager side prior to her refresh. Her spells had low priority and she could not move while casting. To seemingly make up for this, her spells were quick to cast, inflicted ailments on enemies, and she could set traps. She also had high movement for a Marksman-type, which let her pick enemies off systematically.
  • Wind Is Green: Her Aero spells are green, much like they are in her home game.
  • White Mage: In her home game she was merely a Conjurer (the base class for White Mage), but in this game she had access to Holy, a White Mage exclusive. She seems to stick solely to the offensive options of her job for the sake of being a fighting game character. Post-update, Y'shtola is only White Mage for half the time and can instead switch to the more direct damage focused Black Mage which is something Y'shtola did for the Shadowbringers expansion.

    Zenos yae Galvus 

Voiced by: Kosuke Toriumi (Japanese), Luke Allen-Gale (English)

"Let us embrace violence together!"

https://static.tvtropes.org/pmwiki/pub/images/d2rw7lqwsaa27mo.jpg

A major villain introduced in Final Fantasy XIV: Stormblood. He is the crown prince of the Garlean Empire, the Legatus of the XIIth Imperial Legion, and the appointed Viceroy of the annexed nations of Ala Mhigo and Doma. A peerless warrior who cares little for politics, Zenos incited a reign of cruelty in order to foster warriors that could challenge his might, thus bringing him into conflict with the Warrior of Light, the only one worthy enough to test his mettle against.

Zenos is a Specialist fighter who crushes the opposition with excessive force, wielding three katanas The Storm, The Swell and Ame-no-Habakiri which change the properties of his ranged attack. Zenos's EX Skill Iaijutsu has four forms, Art of the Storm a wide lightning charged swing, Art of the Swell a forward charging wind powered slash and Art of the Sword a powerful overhead diving attack. Each EX Skill will grant Zenos Sen and will change his currently equipped sword. By accumulating all three Sen, Zenos gains a powerful Aetherial Resonance Status Buff giving him increased Super Armor and attack priority. During this time his EX Skill changes to Storm, Swell, Sword, a three hit HP Attack which will end Aetherial Resonance on use.
  • Battle Aura: Zenos glows with a crimson one when he has Aetherial Resonance activated.
  • Blood Knight: Zenos only truly feels alive in combat and reacts to most other things with dry boredom.
  • Charged Attack: Bloodletting can be charged to increase its range and damage. Concentativity and Lightless Spark can also be charged for boosted range.
  • Coat Cape: In his alternate costume, Zenos wears a military jacket over his shoulders in this style. This same jacket was worn by Elidibus after he had taken Zenos's body.
  • Cooldown Manipulation: His melee combos reset his EX Skill if it strikes an enemy in full.
  • Cool Helmet: His skull like, horned helmet is an extra costume free to download as a promotion with the release of the Shadowbringers expansion of Final Fantasy XIV.
  • Defeat Means Respect: In defeat pose Zenos grins with menace, happy to have found a Worthy Opponent.
  • Difficult, but Awesome: Zenos is limited to having the same attacks while on the ground and in the air (a set of slashes, a charge, and throwing out a projectile), which means he can often miss his targets because he has no way of attacking in different directions against a target. His EX skill is also tricky to land as well because of the player needing to manually choose which attack to use. If the player plans their attacks better and adjusts to this however, Zenos is an imposing fighter who can catch the enemy off guard with the buffs the different EX skills give him, along with being able to use a EX HP attack that can help him catch his target off guard as well.
  • Elemental Weapon: The Storm is enchanted with lightning and The Swell with wind.
  • Empowered Badass Normal: Garleans lack the ability to use magic of any kind, so to empower himself, he researched how to create an artificial Echo, successfully doing so by the end of the expansion. Beyond that, he is probably the most "normal" of all the antagonists, as all his feats are just raw power and skill or that of katana that are already themselves magical and magitek as a go between.
  • Evil Weapon: Ame-no-Habakiri glows with a red and black aura and is the most powerful of Zenos's three swords, its said to have received its power when the kami Susano used it to slay a powerful demon and the blade itself became cursed by its blood.
  • Guyliner: Zenos's has a distinct smokey eye style makeup.
  • Helmets Are Hardly Heroic: Or villainous in his case, Zenos does not wear his helmet much like he did for the final battle with him.
  • Hunting the Most Dangerous Game: Zenos views himself as a hunter, and powerful foes are his prey, this is referenced by his bravery attack names Easy Prey and Hunter's Waltz as well as several of his voice lines and emotes.
  • Iaijutsu Practitioner: For his EX Skill Iaijutsu, Zenos will draw one of his three swords and slash the enemy this way to use Art of the Storm, Art of the Swell or Art of the Sword.
  • Invulnerable Attack: Nothing short of death can stop Zenos from executing Storm, Swell, Sword.
  • Katanas Are Just Better: Invoked, Zenos once wielded a gunblade- the National Weapon of his people, but when he took down the Doman rebellion, he took a liking to the far eastern katana for its more artful approach to swordsmanship. On his person he carries three at a time and each is enchanted with great power. Oddly enough, shortly after Zenos was added to Dissidia, Zenos changed his weapon of choice from katanas to a scythe in his home game.
  • Lightning Bruiser: With Aetherial Resonance activated, Zenos has Vanguard level poise and Assassin level speed.
  • Long-Haired Pretty Boy: His hair is remarkably well kept for a cruel and vicious man.
  • Mighty Glacier: Zenos does powerful damage but his dash speed is quite lacking.
  • Mechanically Unusual Fighter: His EX Skill lacks a traditional cool down and will reset itself when he attacks with bravery attacks instead, with his ranged attacks only restoring a third of the cooldown and his melee strikes restoring it to full.
  • Mythology Gag:
    • In his introduction trailer, he is standing over a fallen Y'shtola. In Stormblood, Zenos critically wounded Y'shtola at the start of the expansion, removing her from the entire storyline.
    • He uses the same Iaijustsu and Sen system as player samurai, only using the theme Lightning, Wind and Spirit for his Sen instead of Snow, Moon and Flower. All three of his Sen skills are based on the mechanics of the fight against him as well, complete with the same pose and visual effects.
    • His EX skills HP Attack is based off the end mechanic of his fight where he drops his swords, charges an attack, and then attacks by dashing and swinging with each sword.
    • His Battle Theme Music "The Worm's Tail" does not come from his boss battle, but rather the final battle with Shinryu after he has possessed it.
    • Most of his bravery attacks are named after recurring katana in the series.
    • His Summoning animation is the same pose he takes before fusing with Shinryu.
    • His defeat animation is exactly the same as when defeated in Ala Mhigo.
    • His alternate weapons are player obtained Katanas, ones from trials with significance to Zenos such as Susanoo, Shinryu and Omega.
  • No Challenge Equals No Satisfaction: A Blood Knight though he may be, Zenos is also a firm believer in Victory Is Boring and finds no joy in defeating weak opponents.
  • Public Domain Artifact: His sword the Ame-no-Habakiri is the name of the sword the God of Storms, Susanoo used to slay the Orochi. In the context of XIV this sword was a Legendary Weapon that the kami Susano once used to slay a mighty demon, and the blood soaked into the blade cursed it with dark power. The sword was hoarded by Susanoo's followers and presented to him as a gift by an underling who had failed him and wanted to save her own skin.
  • Shoulders of Doom: They may not be quite as large as Golbez's but are still on the large side.
  • Spectacular Spinning: When selecting a sword for his EX Skill, the gun barrel mechanism on Zenos's sheath will spin while he selects a sword.
  • Sphere of Destruction: Concentrativity is one of his HP Attacks, generating a sphere of energy and Chunky Updraft around Zenos when he thrusts his sword downward.
  • Sword Beam:
    • He has one that the effect of is dependent on which sword he currently has drawn, The Storm has Soul of the Storm an Energy Ball made of lighting, The Swell has Soul of the Swell a Razor Wind with a powerful knockback and Ame-no-Habakiri has Soul of the Sword, a Magic Missile Storm.
    • The Earth Vein Splitter version of his Vein Splitter HP Attack has him throw a shockwave through the earth.
    • Lightless Spark is a fairly standard horizontal energy wave that can be charged to increase its range.
  • Technicolor Blade: Ame-no-Habakiri has a crimson blade, The Storm has a blue lightning charged one and The Swell is a green wind charged one.
  • Third Eye: As a Garlean, he has a third eye on his forehead which gives him heightened spatial awareness.
  • Three-Strike Combo: His Unmoving Troika HP Attack is large three hit combo with his swords, his ultimate EX Skill Storm, Swell, Sword attack will attack enemies with a three hit combo, one slice with each of his swords.
  • Tin Tyrant: Zenos is a giant of a man in an imposing suit of armor.
  • Unblockable Attack: All of Zenos's EX Skills are unblockable.
  • Unorthodox Sheathing: Zenos's swords are kept in a gigantic scabbard that resembles a cross between a gun barrel and a golf bag, which rotates to the sword of his choosing and even comes with a kickstand. This scabbard itself is an experimental piece of Magitek known as a electro-rotary scabbard.
  • Western Samurai: He is a blond-haired blue-eyed Garlean man that uses Doman style swords.

From Final Fantasy XV

    Noctis Lucis Caelum 

Voiced by: Tatsuhisa Suzuki (Japanese), Ray Chase (English)

"I don't need any royal guard!"

https://static.tvtropes.org/pmwiki/pub/images/noctis_lucis_caelum_01.png

The protagonist of Final Fantasy XV. Noctis was the crown prince of the nation of Lucis. While en route to his wedding to the Oracle, his kingdom was conquered by the Empire of Nifelheim, and the royal families' sacred crystal was stolen, forcing Noctis to face his destiny as the King of Light and save his kingdom and the entire world from being plunged into eternal darkness.

Noctis is an Assassin-style fighter who excels in high mobility through teleportation magic and using a variety of different weapons for versatile attacks, giving him the ability to attack and evade from many different angles. When his HP is 1500 or lower, his Armiger arsenal will awaken and power up his attacks. Noctis's EX Skill, Warp, allows him to throw his sword and then instantly teleport to it. This skill can be charged and aimed to change the warp trajectory, giving him versatility for both attacking and fleeing.
  • Ancestral Weapon: Noctis's Armaments V has him wielding the Royal Arms, weapons of his forebears including the sword of his Father, Regis.
  • Audience Surrogate: Being the newest character game wise to appear in Dissidia, Noctis serves as something of a viewpoint for newcomers who have never played the previous games, as his questions and confusion are meant to simulate how newcomers would feel about the story.
  • Badass Cape: Noctis's Kingly Raiment costume has him wear a Pimped-Out Cape over a suit.
  • Badass in a Nice Suit: Noctis can kick ass in the very formal Royal Raiment suit which is a DLC outfit just like it was in his home game.
  • Butt-Monkey: Noctis may be a strong warrior and a prince, but he is also a callow newbie to the cycles and the scenarios constantly poke fun at this.
  • Cooldown Manipulation: Whenever he successfully attack after utilizing Warp EX Skill, his exclusive EX Skill cooldown will decrease greatly.
  • Crystal Weapon: When his Royal Arms surround him in Armiger mode, they appear to be made of crystal.
  • Death from Above:
    • The aptly named Shooting Star HP Attack has Noctis throwing his spear into the air and teleporting to it before divebombing the enemy from above.
    • Heavy Hand likewise dives straight down on enemies with his greatsword and forces them down into the ground.
  • Enhanced Archaic Weapon: Noctis's default weapon is his signature Engine Blade. He also has the Drain Lance in his Armaments II and the Force Stealer and Plunderers in his Armaments IV, which are similarly outfitted with Lucian machinery.
  • Flying Weapon: Noctis's Armiger will activate after his HP hits a certain threshold, surrounding him with the Royal Arms which will fly out an attack enemies when he does.
  • Foil: Serves as a subtle one to Lightning.
    • Noctis is new to the cycles of war, as Lightning was implied to be in 012. However, while Lightning reacted poorly to the conflict and still has a less-than-pleased opinion of World B, Noctis is much more accepting of the necessity of battle and his consequent role as a Champion of Materia.
    • Both spent time alongside the Warrior of Light (Lightning in 012 Prologus). While Lightning accepted his assistance with Teeth-Clenched Teamwork, Noctis openly accompanies the Warrior and Cecil by choice.
    • Lightning appears in her Equilibrium garb, indicating that she is returning to the war near or after the end of her most recent journey. In contrast, Noctis appears in his Prince's Fatigues, indicating that he is arriving at the war near the beginning of his first journey.
    • In gameplay terms, although both are Assassins with the ability to keep the opponent off-guard, Lightning's Ravager role allows her to engage the enemy at range, while Noctis' warping allows him to control his position relative to his opponent.
  • Good Morning, Crono: Noctis wakes up in the opening cutscene believing he had just dozed off in his car, as he is apt to do.
  • Hyperspace Arsenal: Like in his home game, Noctis can summon his weapons from thin air when he needs them.
  • Multi-Melee Master: Noctis uses a variety of melee weapons, including his signature Engine Blade, a spear, a greatsword and a pair of daggers.
  • Mythology Gag:
    • Noctis' summoning animation gives him glowing red eyes, the same as in FFXV.
    • His use of four different weapons, but none of his game's magic, reflects the limits of his loadout in XV; both common Fire/Blizzard/Thunder magic and his exclusive Ring of the Lucii took up a slot, of which Noctis only had four.
    • During the final battle, Noctis grabs Lightning's fallen Crimson Blitz and uses it as a warping beacon. This isn't the first time he's done so with one of Light's weapons; her Blazefire Saber is DLC in XV, and was one of the few weapons that would be shown for point-warping before the 1.23 patch.
  • No-Respect Guy: Noctis' first cutscene has him getting completely lost by Lightning and the Warrior talking about the war, and when he asks what they're talking about, the Warrior insists on explaining later.
  • Oddly Shaped Sword: Most of Noctis's greatswords have square tips, but the Blade of Brennaere from his third weapon set is probably his oddest, having two blades surrounding a large spike in between.
  • Reverse Grip: Noctis wields one of his daggers in this manner for his Bird of Prey Dash Attack.
  • Slide Attack: Reckless Abandon and Noble Charge have Noctis open with a sliding lunge with his spear, allowing him to cover a fair distance for a melee attack.
  • Teleportation: He uses his ability to Warp using his weapons as a homing beacon, by doing this he can catch enemies off guard as well as move quickly around the battlefield. Bleeds into Teleport Spam in the hands of a skilled player, as his Assassin inclinations mean quick movements are key.
  • Three-Strike Combo: Both Triple Slice and Aerial Assault are three hit combos with Noctis's swords.
  • Throwing Your Sword Always Works: Noctis can throw his swords and spear as a beacon for his teleportation power as well as his knives for a dash attack.
  • Turns Red: When his HP is below a certain threshold, Noctis's Armiger will activate and all his attacks become more powerful.
  • Weaponized Teleportation: Noct's specialty. his Warp Strike, Shooting Star, Steel Pirouette and Plunge HP Attacks use his teleportation to attack and his Warp EX skill can be used to enter and escape combat.
    Ardyn Izunia 

Voiced by: Keiji Fujiwara (Japanese), Darin De Paul (English)

"I'll humor you... For now."

https://static.tvtropes.org/pmwiki/pub/images/ardyndissidiatransparent.png

The villain of Final Fantasy XV. Long ago, Ardyn traveled the land bringing succor to those plagued with the Starscourge by absorbing the affliction into himself. For his trespasses, he was betrayed and usurped by his brother and cast out of the favor of the Gods he faithfully served. Awakening in the modern era, he quickly establishes himself within the Empire of Nifelheim in order to use its resources to enact vengeance upon the descendants of his brother.

Ardyn is a Vanguard type fighter who uses tricky combos that can gather Royal Arms with certain attacks, and automatically spending them when using others. His unique system allows him to gather Spectral Charges from enemies by striking them with his Dash attacks, summoning more of his Royal Arms to increase the damage of his weapon based attacks. His EX Skill, Shadowstep, allows Ardyn to move seamlessly through enemy attacks as an invincible ghost while dashing while also doubling his Phantasm generation.
  • Anti-Air: Ardyn's Burst of Pain attack is very good at dragging enemies above him back down by throwing his sword directly upward and spiking them down with a punch.
  • Badass Longcoat: The function of Ardyn's heavy clothing is there to protect him from exposure to the sun.
  • Battle Aura: With Shadowstep active, Ardyn will be emitting an aura of Miasma around himself.
  • Beating A Dead Player: His victory animation has him kill an opponent by infecting them with the Starscourge before standing proud.
  • Casting a Shadow: His magical attacks focus in on darkness-based skills revolving around the Starscourge.
  • Demon of Human Origin: A lifetime of healing people by taking their Starscourge and absorbing it and the daemons into his own body, combined with the grief over losing his beloved and the betrayals of both his brother and the Astrals has resulted in a man who is more daemon than human.
  • Elemental Punch: His dash attacks have punches infused with dark energy, these attacks will allow Ardyn to absorb Phantasm from enemies.
  • Facepalm Of Doom: He does this for his victory pose, of course this is how he inflicted Daemonification on enemies in Episode Ardyn.
  • Fedora of Asskicking: Ardyn's signature fedora is worn in combat unless he has his Game Face. Like his heavy coat, its there to protect him from sunlight which burns him.
  • Flying Weapon: His Armiger will surround him the more Phantasm he has and will attack enemies alongside him when he uses his sword based attacks. The more weapons surrounding him the more he can use his powered up sword attacks.
  • Game Face: His horrific daemonified visage will be showing when he activates his Shadowstep EX Skill and will continue into his victory pose if the battle is won with it activated.
  • Ground Punch: He can divebomb enemies with a punch from midair with Stifling Shock.
  • Hyperspace Arsenal: He has the same ability as Noctis to summon his weapons from thin air, although unlike Noct he relies primarily on his personal sword.
  • Intangible Man: The effect of Ardyn's Shadowstep EX Skill allows him to phase through enemy attacks so long as he is dashing.
  • One-Handed Zweihänder: His sword the Rakshasa Blade is a greatsword, but Ardyn wields it effortlessly as though it was an arming sword.
  • Orbiting Particle Shield: Ardyn's Armiger will protect him in this manner when he uses his Royal Retribution HP Attack, allowing him to attack and defend at the same time.
  • Playing with Fire: One of his attack spells is the Dark Firaga spell, fire of course is the element of choice of the Astral Ifrit that Ardyn has control over and resembles Ifrit's own Firaga.
  • Shadow Walker: The Shadowstep EX Skill lets Ardyn dash as a shadowy ghost, phasing through enemy bodies and attacks alike.
  • Sinister Scythe: The Phantasmal Spirit attack has Ardyn draw a scythe from his Armiger and the powered version of his Warp Strike will have a spinning scythe attacking like a buzzsaw as part of its combo.
  • Storm of Blades: His Rising Phantom skill will summon more and more swords depending on how much Phantasm Ardyn has. However instead of raining from the heavens, they will instead rise up from beneath him.
  • Sword and Fist: Ardyn will strike enemies unarmed to absorb phantasm but will wield his sword for his other attacks.
  • Teleportation: Ardyn can warp like Noctis but only uses it in specific skills like Burst Pain and Warp Strike.
  • Tornado Move: His Dark Vortex spell summons a tornado of darkness as a ranged attack.
  • Three-Strike Combo: His neutral attacks for both ground and air are a standard three strike combo with Ardyn's favored sword.
  • Throwing Your Sword Always Works: Like Noctis he can throw his sword and use it as a teleportation beacon, but in a much more limited fashion.
  • Troll: Ardyn acts like a foppish and eccentric fool to get under the skin of ally and enemy alike.

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