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The Sprawl

    Ellie Langford 

    Hans Tiedemann 
Played by: Lester Purry

The director of Titan Station, he was the one running the project that extracted the knowledge in building Markers out of Isaac's head and is partially responsible for the new Necromorph outbreak. He spends most of the game trying to stop Isaac and Ellie from getting to the Marker.


  • Anti-Villain: A Type III with shades of Type IV. While he may be behind some very morally questionable things in his pursuit to understand the Marker, his motivations for trying to do so are very noble. Then when the dead start to rise and overwhelm the Sprawl, he defies his superiors to order the evacuation of the Public Sector and tasks his forces to get as many civilians out as possible before the infected completely overrun the area. Only then does he recall any surviving security back to the Government Sector. Even when he orders the deaths of Clarke and Stross, it’s justifiable considering the Marker needs them to complete the upcoming Convergence event.
  • Bald of Authority: He's the director of Titan Station and the man behind the Marker Project. Naturally, he's completely bald.
  • Benevolent Boss: Is just as considerate of the lives of his employees as he is of the civilians on his station. As disclosed in a log near the end of the game, when the Necromorphs finally breached the Government Sector to get to the Marker, he orders his surviving subordinates to evacuate as well when it's become clear that there's no stopping the infected.
  • Boom, Headshot!: Possibly his death. Combined with Impaled with Extreme Prejudice right before it.
  • Determinator: It doesn't matter that the station is almost destroyed, all his men are dead, monsters are everywhere and he himself has horrific injures - while he is alive, Tiedemann will not let you reach the Marker. And he's justified in trying to do it too.
  • Evil Virtues: Tiedemann is a well-versed practitioner of at least two:
    • Kindness: Despite being royally and justifiably angry at Vandal for granting the Necromorphs passage into the Public Sector, he's willing to hear her side of the story and grant her some leniency should she help in resolving the situation. There's also his orders to evacuate both the Public and Government Sectors when they're compromised, going out of his way to limit the death toll as much as he can despite such actions landing him in very hot water with his higher-ups.
    • Responsibility: When he loses control of the Marker, he evacuates the Public Sector when the undead begin assaulting the residential and medical areas to save as many people as he can from the horrors he indirectly brought to them. He would do this again when the Government Sector itself was attacked and overrun shortly afterwards, ordering the remainder of his men and research staff to flee the Station before they too were killed, while staying behind himself to try and fix his mess.
    • Valor: After the second evacuation mentioned above, he managed to fight his way to the Marker, alone and critically injured himself, to stop Clarke from completing the Convergence Event taking place.
  • Facial Horror: Towards the end of the game, he is caught in an explosion, resulting in him losing a lot of the flesh on his face, as well as his entire nose. And he's still alive.
  • For Science!: Tiedemann's excuse. Partly justified as the game suggests that all attempts to replicate the Marker (including the serious scientific ones) are in fact manifestations of the Marker's influence on the human mind.
  • Germanic Efficiency: Severely downplayed. He has a purely German name and seems to have been a highly efficient administrator for the Sprawl up until the Necromorphs sent everything to hell, but his appearance and accent-free English make it unlikely that he's actually German. Perhaps his parents were, assuming nation states even still exist in the Dead Space universe.
  • The Heavy: He acts as the persistent direct antagonist for Clarke for most of the game, trying to impede his progress.
  • I Did What I Had to Do: Whilst he does inhibit Isaac, he does occasionally show empathy for him, and even states that, under different circumstances, he'd find his persistence admirable. An audio log later in the game also reveals that, despite the demands of his superiors, Tiedemann made sure that a decent amount of people could escape, both when the Public Sector was overrun and again later when the Government Sector was too subjected to heavy assault from an undead horde.
  • Knight Templar: He is determined to find way to solve humanity's looming energy crisis. Even if this means abducting people and performing torturous experiments on them in order to decipher how to build a miraculous energy-providing statuette from their brains. Despite knowing that said "miracle engine" also causes a Zombie Apocalypse.
  • More than Mind Control: It's heavily implied that his fixation with the Marker as an infinite energy source was due to it covertly manipulating him along with everyone else involved, using its influence to subtly plant the notion that it could save humanity inside his mind while still making him think it was all his idea. The fact that he's completely disregarded the station's disused-yet-still functional solar arrays alongside the nearby star, which would have given both them and everyone else all the energy they could ever wish for both for free and with much less comparative risk, just to bank everything he has on his Marker, only lends more credence to this being the case.
  • Pet the Dog:
    • Near the end of the game, you find logs that reveal that Tiedemann's order to evacuate Titan Station, given near the start of the game, was directly against the wishes of his superiors. Evacuate everyone except the people who came in contact with the Marker, who are to be killed by Sprawl Security, that is... which, considering that the Marker's architects are required for its activation, has its justifications too.
    • In Dead Space Mobile, Tiedemann is quite reasonable towards Vandal and is rather quick to be willing to work with her after she explains she's not his enemy. This is quite a contrast to his no-compromise, kill-at-all-cost attitude towards Isaac.
  • Reasonable Authority Figure: Aside from his attitude towards Isaac, which is quite justified considering the situation, he orders the evacuation of the civilians from the Sprawl despite his superiors ordering him to leave them to the infected, even telling security to buy them time. When the Government Sector too comes under heavy assault, Tiedemann orders the surviving personnel of the Sector to evacuate as well. His interactions with Vandal also border on outright friendliness.
  • Shut Up, Hannibal!: One of the audio logs near the end of Dead Space 2 details Tiedemann telling a man loyal to the Overseer to pretty much suck an egg after they chew him out on his decision to evacuate both his civilians and subordinates from the station in the wake of the outbreak.
  • Screw the Rules, I'm Doing What's Right!: Despite the orders of the Overseer prohibiting an evacuation in the event of an outbreak, Tiedemann proceeds to follow through with ordering one anyway, giving one of his men who is against the decision a severe verbal lashing and challenging the man to settle the matter in court should both survive to see it. Judging from the amount of spacecraft that can be seen successfully escaping the station in Chapter 2 as well as Fattouh's audio log disclosing a secondary evacuation of the Government Sector's personnel, it can be safely said that his decision to go against his superior saved many lives that day.
  • Villainous Breakdown: The closer Isaac gets to the Marker in the second game, the more unhinged he becomes. Tiedemann goes from being polite and respectful to screaming lunatic. This also shows up in the ways he tries to stop Isaac's progress. At first, he removes Isaac and Ellie's security protocols so they can't access the systems. By the end, he's cut a tram's tracks in half with a solar beam, and sent two hundred armed guards to kill Isaac personally.
  • Villainous Valor: Say what you want about the man, but he's no coward. When Isaac breaches the Government Sector with an army of Necromorphs in tow and manages to kick-start a Convergence Event, he goes after Isaac personally in a last-ditch attempt to stop him from getting to the Marker, despite being on his own, grievously wounded and everyone else on the station by this point either dead, infected or having been evacuated.
  • What the Hell, Hero?: While the lengths he eventually went to in trying to impede and kill Isaac all game are understandably a bit much, Tiedemann is absolutely horrified when Isaac unleashes hundreds of thousands of Necromorphs on the Earthgov Compound just to break through their impenetrable defenses, leading to them being slaughtered down to the last man and almost triggering a Convergence event in his attempt to reach the Marker.
  • Well-Intentioned Extremist: Yes, he tries to kill you multiple times, and yes, he's the one who left you to rot in an asylum for three years, and yes, he's a dick, but it's implied he had ultimately good intentions and was following orders. Also, he refused to let the civilians of the Sprawl under his care die and issued an evacuation against direct orders of his superiors.
    • According to a voice log, he believes that researching the Markers will help end humanity's dependence on planet-cracking.
  • Worthy Opponent: Considers Isaac to be one in 2, though this begins to drop off as Tiedemann undergoes a Villainous Breakdown.

    Daina LeGuin 
Played by: Tahyna Tozzi

The first person to contact Isaac once he breaks out of the asylum. She says she knows how to make the hallucinations stop, and spends the first third of the game directing Isaac to her.


  • Asshole Victim: With The Reveal that she was only out to rescue Isaac so that she could spread Markers across the galaxy and annihilate humanity through Convergence, she elicits no sympathy whatsoever when an EarthGov gunship shreds her and her last surviving followers.
  • Awesome Aussie: Definitely Aussie, definitely NOT awesome: she's a religious nutjob who wants to assist in the extinction of humanity for religious reasons.
  • Ax-Crazy: Considering that she plans for you to build markers for them to spread "glorious Convergence" across the entire galaxy, it's safe to say that she's a loon. Although she hides her Marker-obsessed insanity enough to get Isaac to trust her.
  • Big Bad Wannabe: She wants to use Isaac to spread "Convergence" across all of the human colonies in the galaxy. But she ends up being unceremoniously killed off by EarthGov once they find her.
  • Big "NO!": Her last words before a gunship, having arrived on the scene, opens up on her and smears her over the walls.
  • Evil Costume Switch: When she's revealed as a Unitologist, she's switched from her unassuming white shirt and brown jacket to blue formal wear with a Cleavage Window.
  • Expy: To Kendra. Both were your Voice with an Internet Connection, female, and well-endowed. And they both betray you, only to be killed shortly after. Lampshaded by Isaac when they meet in person.
    • Also to Mercer: Both are religious maniacs whose delusional beliefs are being used to justify plans to commit genocide.
      Isaac: You're a Unitologist? Of course you are. Why did I trust you?!
  • False Friend: She pretends to want to help cure you. It's a damnable lie.
  • Karmic Death: Dies within seconds of revealing her insane plan to have you build markers.
  • Ludicrous Gibs: After declaring her victory and ordering her men to put Isaac in stasis, a gunship arrives on the scene and rends her to fish chum in a hail of bullets.
  • Mission Control Is Off Its Meds: A variant; she never acts insane when she's directing you through the comms, but when you meet her, she reveals how unhinged she is and always has been.
  • Mask of Sanity: She manages to keep herself together well enough to fool Isaac into thinking that she can be trusted, but when she screws him over and drops the mask to gloat, she’s completely out of her mind.
  • Omnicidal Maniac: Plans for Isaac to build Markers so that the Church can spread the necromorph infestation across the galaxy.
  • Shut Up, Hannibal!: Finds herself on the receiving end of this trope when, as she was gloating about how she fooled Isaac into trusting her and starts exposing her plans, a gunship appears and promptly tears her and her henchmen to shreds with heavy machinegun fire.
  • Smug Snake: Despite having the psychological chops to hide her marker-obsessed sociopathy from Isaac long enough to trick him, she’s ultimately outdone when a passing gunship turns her into a bloodstain after dropping her guard enough to rub Isaac’s future as a tool for their mass murdering religious campaign in his face.
  • Theme Naming: Another character named after a famous Golden Age sci-fi author: Ursula K. Le Guin.
  • Treacherous Advisor: Was actively planning on screwing Isaac over from before her agent even found him, and when he does reach her, she has her goons grab him before she even bothers to look at him.
  • Voice with an Internet Connection: During the early part of Dead Space 2, she's in constant communication with Isaac, guiding him on where to go.

    Foster Edgars 
Played by: Rick Cramer

A doctor who experimented on Isaac and Stross. When Isaac runs into him, he cuts Isaac out of his straitjacket, apologizes for what he did, and slits his own throat.


  • Asshole Victim: You don't really care about him killing himself when you realize he was one of the doctors experimenting on the unstable Isaac. Several logs you find reinforce he really, really doesn't deserve any sympathy.
  • Ax-Crazy: The Marker eventually makes him crack and kill at least several medical staff when the Sprawl Outbreak begins.
  • Dr. Jerk: Even beyond the fact he's involved in illegal experiments that border on psychological torture, he's shown to be a real asshole.
  • Driven to Suicide: In a classic case of Marker Sickness, after a brief spree of murder, he ends it by killing himself.
  • Faux Affably Evil: In Aftermath, he politely welcomes Stross to his new home, aka being trapped in a stasis pod that keeps its victim conscious and only being taken out to be cruelly experimented on. The recordings of his patient sessions show him to be merciless in his experimentation on Stross via the decoding machine, ignoring Stross' pleas not to be sent back in.
  • Fighting from the Inside: Fights off his insanity momentarily to help Isaac.
  • My God, What Have I Done?: Realizes too late that helping with the creation of the Marker was a BAD idea.
  • Must Make Amends: He helps Isaac escape from the medical facility, to make up for the years of experimentation.
  • Pet the Dog: His last words are an apology.
  • Redemption Equals Death: He manages to regain just enough of his sanity to free Isaac from his straight jacket, then give him a health pack and flashlight, before apologizing and committing suicide.
  • Sanity Slippage: While originally just an asshole of a Doctor, after the outbreak he apparently murdered several members of the medical staff. How many were killed due to the liquidation order, and how many Foster killed due to his Marker induced insanity, is unknown.
  • Slashed Throat: He commits suicide by slicing open the length of his throat with a scalpel.
  • Stab the Scorpion: It seems like he stabs Issac in the gut. However he was really just cut the strap binding his arms together in the straitjacket.

    Victor Bartlett 

Appearing only in Severed, Bartlett is Weller's superior officer. Despite the Necromorph outbreak, he directs Weller around the Sprawl and tries to help him reach Lexine until being given orders from Tiedemann.


  • Eye Scream: Gets his eyes torn out by the Oracles. Doesn't stop him from lethally wounding Gabe though.
  • I Have Your Wife: Sort of, as he contacts Weller at multiple points throughout chapter 2 to remind Weller that he's tracking Lexine down and intends on killing her.
  • Just Following Orders: Although he has no personal grudge against Weller and Lexine, his orders are to kill Lexine, and he has no intention of disobeying them. When he dies, he says these exact three words whilst doing so.
  • Sole Survivor:
  • Taking You with Me: In the climax of Severed, Bartlett blows himself up with a grenade, killing himself and mortally wounding Weller. As a result, the latter is forced to perform a Heroic Sacrifice to ensure Lexine gets away.

The Hallucination

    Nicole Hallucination 
Played by:Tanya Clarke

A hallucination Isaac experiences repeatedly during the game. In contrast to the real Nicole or even the hallucination encountered for most of the original game, this Nicole is mean-spirited and spiteful, alternating between belittling Isaac and flat out yelling at him.


  • Assimilation Plot: Her/its ultimate goal, if her/its Boss Banter is anything to go by. Confirmed by the ending of 3, which finally reveals the true nature of the Markers.
  • Ax-Crazy: She’s a babbling, sadistic lunatic that continuously hounds and tries to kill Isaac throughout the game, only letting up in an attempt to trick him into completing the Convergence event before returning to form with a vengeance as the Final Boss.
  • Big Bad: Turns out to be the true evil behind the necromorph outbreak in 2, and must be slain to stop it.
  • Blue-and-Orange Morality Only cares about pushing Isaac to complete the Convergence, whether this entails tricking him or killing him.
  • Dead Person Impersonation: The game flips between whether she is or isn't the "real" Nicole or is something else. Ultimately revealed to have, at least most of the time, been the Golden Marker trying to push Isaac to help it complete its mission to create a Brother Moon.
  • Faux Affably Evil: The apparition calms down significantly after Isaac reveals that he doesn’t want to let her go, becoming much calmer and seemingly compassionate in demeanour along with transitioning into an uninjured, lifelike, at times almost angelic form. However, after Isaac reaches the Marker and kills Tiedemann in self-defence, she quickly casts aside all pretences of benevolence and devolves into a crazed maniac single-mindedly fixated on killing and absorbing him at all costs.
  • Evil Is Hammy: During the final boss mission, she gets extremely hammy, ranting and raving incessantly.
  • Humanoid Abomination: Every time she/it appears to Isaac, it/she appears as a bloody, corpse-like version of Nicole with Glowing Eyes of Doom and a Throat Light.
  • Late-Arrival Spoiler: Its very presence reveals to players who didn't played the first game that Isaac's girlfriend is dead.
  • Psychic-Assisted Suicide: Capable of inflicting this on Isaac if he doesn't fight off her influence. Including having him cause a Neck Snap to himself.
  • Replacement Goldfish: Isaac begins treating it like the real Nicole near the end of the game, seemingly convinced that it's a benevolent force there to help him. Unfortunately, things don't work out that way.

Necromorphs

    Puker 

A Necromorph whose main attack is vomiting caustic bile at Isaac, as well as a ball of caustic material that slows Isaac down, allowing it to close the distance.


  • Absurdly Sharp Claws: in addition to their vomit attacks, they also possess a pair of razor sharp claws that are used as backup weapons.
  • Acid Attack: They attack by throwing up super-corrosive sludge on you.
  • Cast from Lifespan: These necromorphs are severely damaged by the acid they spew. Word of God says they eventually liquefy completely.
  • Exactly What It Says on the Tin: They, well, puke on you.
  • Gameplay and Story Segregation: Unalive and well in 3, despite canonically digesting themselves to death.
  • Hoist by Their Own Petard: It’s entirely possible to snatch their globs of acid out of the air and toss them back with kinesis, turning the Puker into a vomit fountain if hit dead-on.
  • Poison Is Corrosive: The Puker spits highly acidic bile at its enemies, reminiscent of The Spitter. While it's sizzling any Human player's armor, he's unable to run. In multiplayer, this can range from annoying (on the objective carrier, who can't run anyway) to lethal (human players rushing toward an escape point).
  • Vomit Indiscretion Shot: Given that they puke to attack, it goes without saying that their vomiting is shown in all its slushy, disgusting glory.
  • Zombie Puke Attack: Their basic concept is a necromorph ("space zombie") that attacks by vomiting at you. Fail the quicktime event if they grab you, and they'll tear your helmet off and vomit right down your throat, giving you a horrible way to go out.

    The Pack 

Children that have been turned into Necromorphs. Weak, but attack in swarms.


  • Boom, Headshot!: So weak that any dismemberment is fatal.
  • Enemy Chatter: One of the two subtypes that communicate with each other. It's just that the noises they make are incomprehensible.
  • Enfante Terrible: They're former children turned into claw-fingered zombies.
  • Just a Kid: Being kids, they are small, and a fairly easy kill individually... but they are fast, and always attack in groups.
  • Made of Plasticine: They are frail even by Necromorph standards, taking only one shot from any weapon to take down, without even needing to be dismembered either.
  • The Swarm: You never, ever face the Pack one on one; they always come in groups.
  • Undead Child: The result of when the body of a child is infected.
  • Wolverine Claws: The infection gives them massive, sharp claws on their hands.
  • Zerg Rush: Extremely frail, but fast and numerous, so they charge you blindly in huge groups.

    Crawler 

Tiny infant Necromorphs whose bodies are filled with a volatile, yellow fluid that explodes when Isaac is close. They are tiny, making them hard to hit, and they come in packs, but can be killed easily.


  • Action Bomb: They explode. Like the Exploders, a headshot or Force Gun blast will put them down and leave the bomb intact for you to use.
  • Enfante Terrible: It doesn't get much more terrible than a zombified baby filled fit to burst with explosive and/or corrosive slime.
  • Evil Laugh: During its Mook Debut Cutscene, when Isaac sees a mother being fooled by a Crawler, if you listen carefully, you can actually hear it laughing just before it detonates and kills her.
  • Glass Cannon: Small, weak, but deadly should it be allowed to get in range and blow up.
  • Undead Child: They're zombified babies. In 3, they're zombified alien babies.
  • Wave of Babies: How they tend to attack. However, a Downplayed Trope, in that they tend to come only two or three at a time.

    Cyst 

Stationary Necromorphs that spit out an explosive, living pod when something gets too close.


  • Explosive Stupidity: It's all too easy to fling random stuff at them to force them to eject their bombs, only to have said bombs come back down and kill them on impact. At least for the ground-based ones, the ones on walls and ceilings need to be killed in other ways.
  • Land Mine Goes "Click!": They're organic land mines, and instead of going "click," they gurgle and hiss loudly.
  • Helpful Mook: If you're quick, you can grab their pods using kinesis and toss them towards other necromorphs, or failing that, trick the Necromorph in question into blowing themselves up by luring them over it.
  • Unfriendly Fire: They go off regardless of what touches them, whether it's a living human, an inanimate object, or another Necromorph. Their own pods also kill them as well if the Cyst is too close to another surface or if they're on the ground and gravity brings the pod back down.

    Stalker 

Necromorphs that resemble Velociraptors. They attack by running at high speeds toward Isaac, ramming him, and running back. They love to attack in large rooms filled with boxes to hide behind, though you can find an odd Stalker in a random room once in a while.


  • Enemy Chatter: Their shrieks and squeals are how they talk. They're actually pretty verbose, with different noises meaning different things.
  • "Get Back Here!" Boss: They only show themselves to attack you, and you have a window of about two seconds to hit them (preferably with a Stasis blast or Javelin) before they tackle you and retreat to cover for another round.
  • Hard Head: Their skulls are heavily armored, and they like to angle their bodies so their limbs are tucked in and the head's taking point, making it difficult to stop them unless you have some other method of indirectly severing limbs.
  • It Can Think: They are the only type to actively cooperate with each other to kill prey and even take cover to avoid getting shot at.
  • Prehistoric Animal Analogue: They bear a strange resemblance to Velociraptors.
  • Raising the Steaks: Appears to be partially constructed from animals.
  • Raptor Attack: Though they're obviously not dinosaurs, they invoke the imagery of them, given their body shapes and their tactics.
  • Shout-Out: The achievement for beating your first encounter with them is called "Clever Girl."
  • Twin Telepathy: Made from twins or triplets and pieces of their pets. The bond they shared in life is apparently what makes the resultant necromorphs work so good together.
  • Use Your Head: Possess reinforced skulls with jagged edges that they can use to lethal effect in their attacks.

    Tripod 

A large, three-legged Necromorph made from several corpses fused together. Very big and strong.


  • Attack Its Weak Point: There's an obvious yellow bulb on its tongue, while the male variant also has glowing yellow patches on their arms.
  • Body of Bodies: And unlike the Brute, who is bulked up by the extra mass, the biomass is more effectively used, making this creature arguably more dangerous than a Brute.
  • Dark Action Girl: Although a One-Scene Wonder, the Tripods also have a female version that is encountered in the Church Of Unitology, which is significantly larger and more well-built than the males.
  • Elite Mook: They're not full-fledged bosses, but they're much stronger than the conventional necromorphs.
  • In a Single Bound: They can leap large distances to quickly close the gap between their targets, injuring Isaac should he be too close when they land.
  • Lightning Bruiser: These beasts move fast, hit like a truck, and can withstand a lot of punishment before dying.
  • Multi Purpose Tongue: Both variants possess a whiplike, bladed tongue that it can use to stab at and lash victims.

    Nest 

A powerful Necromorph that is very similar to a Guardian. In fact, it's strongly implied that it is the female version of a Guardian.


  • Attack Its Weak Point: While the rest of the Nest is impervious to harm, it possesses a glowing sac on the end of each of its arms. Destroying those is the only way to kill the creature.
  • Body of Bodies: Unlike the Guardian, which is created from a single human torso, Nests are made up of at least two human bodies fused back to back.
  • Distaff Counterpart: It's essentially a female version of the Guardian.
  • Foil: To the Guardian. Guardians are seemingly all male, are always found indoors, and regularly summon Pods to defend themselves, alongside unleashing a lightning fast tentacle to decapitate Isaac if he gets too close. Nests are all female, are only encountered in vacuum or low gravity environments, and just fling projectiles at Isaac with their three arms.
  • Homing Projectile: Attacks by flailing its arms, releasing swarms of smaller flying Necromorphs that home in on their targets before exploding.
  • Long-Range Fighter: Unlike the Guardian, who is not only capable of ranged attacks through releasing Pods and Swarms but also being extremely lethal in close quarters as well, the Nest’s only method of attack is to shoot its homing missiles from a safe distance, retreating into the safety of its membrane should the assailant get up close and personal.
  • Multi-Armed and Dangerous: The Nest has three large arm-like appendages used for spewing Necromorph missiles at their targets.

Boss Necromorphs

    The Tormentor 

A huge Necromorph that attacks Isaac in the Church of Unitology basement. Isaac has to shoot off one of its arms, then run as fast as he can to escape it.


  • Beast with a Human Face: As is befitting an undead, eldritch monster created from merged human corpses, the Tormentor wears the face of one as its own. It's surprisingly intact too, with all the features barring the mouth remaining almost completely untouched in contrast to the rest of its warped and twisted body.
  • Cutscene Boss: Gameplay wise, it's not so much a battle as a timed aiming minigame. Shoot the right target before it can eat you.
  • Giant Space Flea from Nowhere: After dodging the gunship, it turns out the Tormentor's lurking in the basement of the Church of Unitology for... some reason, tries to eat Isaac, and ends up being killed in a massive explosion.
  • King Mook: Its body structure resembles that of an exaggerated, stronger Brute made of extra corpses that's had more time in the proverbial oven than its smaller brethren.
  • Non-Indicative Name: With a name like "Tormentor", you'd think it would persistently chases Isaac throughout the Sprawl. Nope.
  • Top-Heavy Guy: Like the Brute, it's got humongous, well-built arms but spindly legs, albeit the latter are significantly more flexible than those found on their smaller cousins, able to grab and restrain Isaac when the beast manages to momentarily trap itself under debris trying to get at him.

    Ubermorph 

A Necromorph Isaac encounters near the end of Dead Space 2. Like the Hunter, it is impossible to kill by normal means; unlike the Hunter, its origin is unknown. It is also the only Necromorph that looks like an alien, not a mutated human.


  • Absurdly Sharp Claws: Unlike the other Regenerators seen, the Ubermorph has a set of two-fingered, clawed hands in place of bone blades that it uses to attack its targets.
  • Bishōnen Line: Unlike other Necromorphs, the Ubermorph looks like a completely natural life-form rather than a horribly mutilated and deformed human, and is one of the strongest individuals that Isaac encounters.
  • Early-Bird Cameo: It can first be spotted leading the Necromorph horde that attacked the Government Sector after Issac cuts off the power in the lobby.
  • Giant Space Flea from Nowhere: Unlike the Hunter, there is no information regarding the Ubermorph's origin; it just shows up without fare and attacks Isaac. It is possible that it is an immature Hive Mind due to its resemblance to the creature, or even an alien that was turned into a Necromorph, but there's no concrete evidence to support this.
  • Implacable Man: Like the Hunter before it, the Ubermorph cannot be killed conventionally, as it will simply regenerate and resume the chase, incentizing the player to flee from encounters. The only way to stop it outside of exploiting glitches is by locking the creature in a room just outside of the chamber holding the Marker, where it presumably stays until Isaac destroys said Marker and liquifies the beast and/or is blown to kingdom come along with the station.
  • Lord British Postulate: You're supposed to just run away from the Ubermorph and continue on to the final boss, yet players have found that it can be killed permanently by pushing it into a fan in the last room it appears in. This is probably a glitch; it isn't indicated anywhere in the game that you can kill it like this, it doesn't appear after this anyway, and it disappears instantly upon touching the fan instead of playing a death animation. It can also be killed by abusing pathfinding glitches and collision detection to crush it with an airlock door.
  • Non-Standard Character Design: This thing looks weird even by Necromorph standards, not only resembling a humanoid Hive Mind more than anything but also possessing a surprisingly clean, well-defined appearance compared to the haphazard, scarred, bleeding and rotten appearance of the average Necromorph. Its head also looks very weird, being more of a set of five eye stalks arranged in a pentagon shape.
  • Palette Swap: It is literally the Hunter with a different skin. It even shares the death animation with the Hunter.
  • Super-Persistent Predator: This thing pursues Isaac relentlessly throughout Chapter 14 and for part of 15 and appears quite frequently for that time frame.

    The Golden Marker (ENDGAME SPOILERS)  

Once the Convergence Event starts, the Golden Marker tries to get Isaac to kill himself so it can be made whole, via a Battle in the Center of the Mind. In the battle, Isaac has to fight off swarms of The Pack while shooting and dodging the Nicole hallucination.


  • A Form You Are Comfortable With: Its presence took the form of the long-dead Nicole to lure Isaac into a false sense of comfort. It still speaks to Isaac through that avatar during the final battle.
  • Artifact of Doom: Like all Markers, wherever it goes, death and destruction follow.
  • Attack Its Weak Point: After shooting Nicole enough, its weak point: a central "heart" is revealed. Attacking this is the only way to hurt the Marker.
  • Bait the Dog: Given that the Red Marker's illusion of Nicole ultimately guided Isaac to return it to its nullifying pedestal in the first game, you'd be forgiven for thinking that the Gold Marker is doing something similar. But instead, it turns out that the Gold Marker was luring Isaac to its location so it could expose him to its full power in order to kill him.
  • Battle in the Center of the Mind: The final battle takes place in a nightmarish wasteland of a thoughtscape, where Isaac must fight off its hold on his mind or be forced to kill himself.
  • Did You Just Punch Out Cthulhu?: It's on the receiving end of the proverbial fist, should Isaac win the aforementioned Battle in the Center of the Mind.
  • Hell Is That Noise: It lets out a blaring, foghorn-like roar when it starts triggering a Convergence Event.
  • Hoist by Their Own Petard: When the Golden Marker tries to pull a Psychic-Assisted Suicide on Isaac, the psychic link it creates between the two of them in the process of assaulting the latter’s psyche ends up becoming its undoing when Clarke fights back and comes out on top from their battle of wills, destroying the Marker with the resulting psychic backlash.
  • Light Is Not Good: Eerily enough, it combines this with Dark Is Evil — the main body of the Marker is dark and glossy, but it also pulses with a golden shimmer and gives off bright light when activated. As for the "not good" part, well...
  • Necromancer: In a sense. While it's more Artifact of Doom than a living being, it's still sentient enough to know what it's doing — in this case, raising the dead.
  • Wham Line: Through its avatar, up to this point:
    Nicole Hallucination: Thank you, Isaac. Now...time to die.
  • Your Heart's Desire: Much of its modus operandi, as with all Markers. It manipulates many of the people it comes across into doing what it wants by offering them whatever they wish. Unfortunately for those who bargain with it, much of its offers are falsehoods and the wishes it can grant are either granted in the most horrific manner imaginable, or come with a great many strings attached.


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