Follow TV Tropes

Following

Characters / Darkwing Duck Allies

Go To

Main Character Index | Main Characters | Allies | Major Villains | Minor Villains | Comic-exclusive characters

    open/close all folders 

Justice Ducks

When the Fearsome Five formed to take over St. Canard, Darkwing had to put his ego aside (but not before throwing a tantrum about wanting to be the only superhero in the city and being beaten by the Fearsome Five four times) and form a Five-Man Band of unique individuals to face them. The team itself only appears in the two parter "Just Us Justice Ducks" but the members make other appearances in the show.
    Gizmoduck/Fenton Crackshell 
Voiced by: Hamilton Camp, Raúl Aldana (Latin Spanish), Pascal Renwick (French)
https://static.tvtropes.org/pmwiki/pub/images/ducktales_remastered__gizmo_duck.png

The high-tech hero of Duckburg who is Launchpad's old work friend, Fenton, an accountant for Scrooge McDuck. Darkwing, a Hero with Bad Publicity in St. Canard, is jealous of how Gizmoduck is universally accepted and trusted by the city. In turn, Gizmoduck doesn't like Darkwing's vigilantism. Despite this however, they work well together, when they put the petty stuff aside.


  • The Ace: Fenton Crackshell the person is rarely seen in the show, so all the audience sees is Gizmoduck unintentionally show Darkwing up with St. Canard's admiration of him and his skill as a hero.
  • Affectionate Parody: Of RoboCop.
  • Always Someone Better: Whenever Gizmoduck guest stars, he adds this element to the story. He is a truer, nobler, more all around impressive and famous superhero than Darkwing, apparently upstaging him without even noticing. On the first such occasion, Darkwing suffered the traditional inferiority complex that such a plot calls for, but after that episode disproved Gizmoduck's true superiority conclusively, Darkwing has since never shown any sign of Gizmoduck envy. Even so, during that first episode and every Gizmoduck episode since, Darkwing always resents him, treats him as unwelcome and unnecessary competition, even thinks of him as The Rival, despite Gizmoduck's routinely demonstrated and explicitly stated refusal to consider competitiveness as a motive fit for a true hero. This, if anything, only serves to infuriate Darkwing further, and despite Gizmoduck's repeated requests for mutually beneficial cooperation, he finds himself feuding with Darkwing again and again. It could be said that Darkwing himself is The Rival, and Gizmoduck is The Hero, despite the fact that Darkwing invariably triumphs in the end regardless of whether he agrees to team up with Gizmoduck, and in every episode where Gizmoduck is absent, Darkwing is unquestionably The Hero.
  • Break the Haughty: At least once in the show.
  • By the Power of Grayskull!: "Blathering blatherskite!"
  • The Cape: An Affectionate Parody of this, in the same way Darkwing is an Affectionate Parody of The Cowl.
    "I am here out of my sense of civic duty! I go where I am needed, no matter how big or how small the crime!"
  • Character Catchphrase: Also "Blathering blatherskite!"
  • Clothes Make the Superman: His costume basically consists of all his gadgets.
  • Do-Anything Robot: The suit is programed to do anything and use anything within it. From helicopter headgear all the way to giant sponges.
  • Headbutting Heroes: He and Darkwing don't get along at all, though this sometimes turns into Vitriolic Best Buds when Darkwing gets over his ego and Giz shows off his better nature.
  • The Lancer: Shares this role with Gosalyn when he appears. Any other time, he would be the ideal Hero, but since it's Darkwing's show...
  • Large Ham:
    "This situation calls for the unique gizmo talents of GIZMODUCK!"
  • Old Friend: During one episode, he stays at Darkwing's house briefly because Launchpad knows him from work (implicitly both of them working for Scrooge). Fenton/Gizmoduck proceeds to drive Darkwing crazy.
  • Rousing Speech: Fond of long, rambling, highly hammy and intentionally narmful inspirational speeches that almost always end with someone getting the better of him.
  • Something Person: He is a duck with a lot of gizmos.
  • Super Hero: A long-standing beloved superhero.
  • Transplant: From DuckTales.
  • Vocal Evolution: His in-character voice as Gizmo was less booming than it was back on DuckTales and sounded much closer to his natural speaking voice as Fenton.

    Morgana McCawber 
Voiced by: Kath Soucie, Danièle Hazan (French)
https://static.tvtropes.org/pmwiki/pub/images/morgana.jpg

A sorceress and former CEO of "McCawber's Mushrooms" who shared a mutual attraction with Darkwing. Initially, she was a criminal, but eventually reforms, becomes Darkwing's girlfriend and earns his trust learning his secret identity. Almost always by her side is her three familiars, the bats Eek and Squeak and her grumbling tarantula Archie.


  • Alliterative Name: Morgana McCawber
  • Aloof Dark-Haired Girl: Her appearance fits this, she is significantly taller than Darkwing (and most other characters), and more developed than any other female on the show, with white feathers and black hair. She starts out very cool, but vampy, and very elegant. As she develops she becomes less aloof, but remains considerably more mature than Darkwing.
  • Corrupt Corporate Executive: Initially, she was CEO of McCawber's Mushrooms and was a straight-up villain, but she eased into the side of good as her love for Darkwing grew.
  • Dangerous Forbidden Technique: She is forced to use one to defeat Duckthulhu, temporarily rewriting reality in a way that allows him to be beaten. The consequences of using it seem to erase her from existence.
  • Dark Is Not Evil: Though she started off evil, she remained dark when she became good.
  • Dating Catwoman: The Catwoman to Darkwing's Batman.
  • Eerie Pale-Skinned Brunette: White feathers (skin) are pretty typical in Duckburg, but Morgana completes the look with her dark, Frankenstein's Bride hair and her penchant for the macabre.
  • Expy: Her dress is similar in design to that of Morticia Addams and she is also similar to Lily Munster for having black hair with a white streak and being part of a Monster Mash family.
  • Femme Fatalons: She had a set when she was villainous and still appeared when she became good, but not as much.
  • Friendly Enemy: With Darkwing before her reformation, to the point she ends up teaming with him against the other villains in each appearance.
  • Hair-Trigger Temper: Can go from zero to furious in record time, though some of the things Darkwing says to get her riled up are pretty bad. Especially when she's stressed out, watch what you say around her if you don't want to get zapped.
  • Heel–Face Turn: In "Ghoul of My Dreams", Morgana's feelings for Darkwing and the treachery of the episode's villain, Nodof, started the turn. By the time the Justice Ducks episodes happened, she was definitely on the side of good.
  • Heroic Sacrifice: In the comics. She is brought back at the end of Dangerous Currency, which is now considered non-canon. The Joe Books omnibus, however, ends its revision of "Campaign Carnage" with her pets Eek, Squeak, and Archie happily looking at a glowing crystal ball, implying that she is still alive somewhere.
  • Hot Witch: She is a powerful sorceress and, unlike the rest of the McCawber family, she is really attractive.
  • Impossible Hourglass Figure: She has a very thin waist compared to her wide shoulders and large bottom.
  • Lady in Red: She wears red dress which ties in with her dark seductive character.
  • Lady of Black Magic: She's elegant and composed, but cross her and she'll turn you into pudding or worse.
  • Lethal Chef: An odd case. The food she cooks certainly sounds and looks disgusting, but Darkwing is the only one in-universe who even seems to notice. Everyone else loves it.
  • A Lighter Shade of Black: In her first two appearances as villain, compared to Nodoff and board of directors for McCawber's Mushrooms Unlimited.
  • Love Redeems: Again, her love of Darkwing was what converted her to a heroic character.
  • Ninja Pirate Zombie Robot: She's a half-vampire sorceress chef, despite the two seemingly have little to do with each other, plus former executive. Her episodes are as likely to revolve around food as they are the arcane: her first appearance had her - as a villain - trying to corner the pizza market, and her last had her - now a good guy - opening a themed restaurant.
  • Non-Mammal Mammaries: She is a duck, but tell that to her hourglass figure.
  • One Head Taller: A good two heads taller than her boyfriend, at least...
  • Perky Goth: After she formally becomes a good guy.
  • Punny Name: McCawber is a real name, but it's no coincidence that it sounds a lot like "macabre".
  • Single Woman Seeks Good Man: It took Darkwing's heroics to change her ways.
  • Statuesque Stunner: She's noticeably taller than Darkwing.
  • Tiny Guy, Huge Girl: Darkwing is two heads shorter than Morgana.
  • Tsundere: While she's normally quite sweet-natured, she is extremely dangerous when angered.
  • The Ugly Guy's Hot Daughter: Her father is an elderly, green-feathered, hunch-backed vampire. Morgana, as stated before, is a tall, elegant sorceress.
  • The Vamp: Only acted this way in her first appearance, afterwards, she was either a conflicted villain or a hero.

    Stegmutt 
Voiced by: Joey Camen, Jesús Barrero (Latin Spanish), Joelle Guigui (French)
https://static.tvtropes.org/pmwiki/pub/images/stegmutt.jpg

A former duck janitor transformed into a Stegosaurus by the Mad Scientist Dr. Fossil. Well meaning and friendly, Stegmutt is also powerful, destructive, gullible and pretty clumsy.


  • Accidental Hero: Stopped Quackerjack's gigantic joke teeth from terrorizing St. Canard's citizens and then smacked the villain away with his tail when he was being snarky to him. All of this was done when Stegmutt wasn't paying attention.
  • Almighty Janitor: Before his transformation he literally was a janitor. Afterwards, he works as a hot dog vendor.
  • Beware My Stinger Tail: Being a Stegosaurus. He sometimes knocks people into a wall with his tail accidentally when he gets too excited.
  • The Big Guy: Takes this role from Launchpad in the episodes when he's a hero. He's by far the strongest member of the Justice Ducks.
  • Character Catchphrase:
    "Oh Boy!"
    "Oops, sorry."
  • Cowardly Lion: He's REALLY strong physically, but despite that, he tends to scare pretty easily.
  • Destructive Savior: He can destroy things just by slightly tapping them.
  • Dumb Dinos: Stegmutt is good-hearted but, living up to the stereotype of the dinosaur he's become, not too bright.
  • Dumb Muscle: More naive than dumb, but he's still a little slow on the uptake. As a Stegosaurus, he has a lot of muscle.
  • Gentle Giant: When he's actually being careful and even then, usually around kids.
  • Giant Mook: Was one under Dr. Fossil.
  • Heel–Face Turn: Initially, fought for the wrong side, but soon learned that Dr. Fossil was crazy and his plan would ruin the world (for starters, no more chocolate-covered sandwich cookies).
  • Honor Before Reason: Darkwing, pressed for time to stop Liquadator and Bushroot, bought a hot dog from Stegmutt. He's so determined to give Darkwing his change back, he ends up endangering Darkwing and then tricked into a game of "Put out the Darkwing".
  • Ignorant Minion: Gosalyn and Honker had to tell him that Dr. Fossil was evil, even though he practically did little to hide his true nature.
  • Keet: The simplest things excite him.
  • The Klutz: Stegmutt's klutziness mixed with his childlike innocence and big heart makes him this trope.
  • A Lizard Named "Liz": A Stegosaurus named Stegmutt.
  • Metamorphosis: Stegmutt has shown no signs of changing back into a duck.
  • Minion with an F in Evil: Partially, because he wasn't evil, and until Gosalyn and Honker told him otherwise, he didn't think Dr. Fossil was either.
  • Mundane Utility: Uses his tail to open soda cans.
  • Super-Strength: One of the things that makes him both a threat and a liability.
  • Tough Armored Dinosaur: The "tough" aspect comes from being a big, strong Stegosaurus, but he's more of a Gentle Giant.

    Neptunia 
Voiced by: Susan Silo, Luq Hamet
https://static.tvtropes.org/pmwiki/pub/images/neptunia.png

Originally a regular fish who was transformed by toxic chemicals, she was angered at St. Canard for polluting the ocean. She initially sought her revenge, but came to terms with Darkwing, who is helping to keep trash out of the ocean. She controls sea creatures by playing a song through a conch shell and also wields a trident. She's often seen with her companion, a giant octopus named Hal.


S.H.U.S.H.

A peacekeeping super-secret organization headed by J. Gander Hooter, trusted with handling international affairs - usually involving their primary foe, F.O.W.L. - that the regular authorities cannot. When S.H.U.S.H. is in need of a more unorthodox solution, they bring in Darkwing Duck. The organization is so secret that not even its leader knows what "S.H.U.S.H." stands for.


    J. Gander Hooter 
Voiced by: Danny Mann, Roger Carel (French)
https://static.tvtropes.org/pmwiki/pub/images/hooter.jpg

The head of S.H.U.S.H. who brings Darkwing Duck in on several F.O.W.L. missions.


  • Benevolent Boss: Absent-minded, a bit on the eccentric side, but an effective and fair mission control to Darkwing and the agents of S.H.U.S.H., generous with praise and sternly serious about getting results on protecting the world from F.O.W.L..
  • The Commissioner Gordon: Has a similar relationship the trope namer had with Batman.
  • Mission Control: To Darkwing when he's assigned to S.H.U.S.H. assignments.
  • Only Sane Man: Probably the most rational character in the entire series.
  • Punny Name: A pun on the name of FBI director J. Edgar Hoover.
  • Reasonable Authority Figure: Aids Darkwing with whatever he needs for his missions and tries to keep him and Gryzlikoff from killing each other.

    Agent Vladimir Goodenov Gryzlikoff 
Voiced by: Ron Feinberg, Richard Darbois (French)
https://static.tvtropes.org/pmwiki/pub/images/griz2.jpg

The head agent of S.H.U.S.H. who clashes with Darkwing on how to handle F.O.W.L.. He is the antithesis to Darkwing, operating strictly and uncompromisingly by the S.H.U.S.H. handbook.


  • Badass in a Nice Suit: He always wears a suit in keeping with his role at S.H.U.S.H. When he goes out into the field, he's a very skilled fighter when the rules aren't holding him back.
  • Bothering by the Book: His obsession with doing things to code often proves more of a hinderance than a help.
  • Commander Contrarian: He often objects to J. Gander Hooter's relationship with Darkwing Duck, and the latter's involvement with S.H.U.S.H.'s cases, because Darkwing isn't an agent and doesn't follow the S.H.U.S.H. rulebook.
  • Genius Bruiser: He is both an intelligent agent and extremely strong.
  • Hero Antagonist: For a certain degree of "antagonist". While he can't stand Darkwing's reckless methods, he is as dedicated to world peace and stopping F.O.W.L. as any other agent.
  • Husky Russkie: As the name might suggest, he is Russian, and he is most definitely husky.
  • Jerkass Has a Point: He does have a valid concern about Darkwing's egotism and silliness potentially blowing their cover.
  • Jerk with a Heart of Gold: He never gets along with Darkwing Duck, but can work together with him when he needs to and does desire to do good.
  • A Lizard Named "Liz": A grizzly bear named Gryzlikoff.
  • Malaproper: He tends to confuse his words. For example, in the episode "Dirty Money", he says "obstinate course" when he means "obstacle course".
  • Number Two: He's J. Gander Hooter's right-hand bear. When Hooter is abducted by F.O.W.L., he also becomes the acting leader of S.H.U.S.H.
  • Obstructive Bureaucrat: Vladimir is very by-the-book compared to Darkwing.
  • The Rival: To Darkwing on S.H.U.S.H. matters.
  • Russian Bear: He's a grizzly bear with a stereotypically Russian name who serves as the Russian S.H.U.S.H. agent.
  • Russian Guy Suffers Most: Darkwing's antics frequently result in him being humiliated.
  • Sympathetic Inspector Antagonist: He is always attempting to prove that Darkwing Duck can't be trusted by S.H.U.S.H..
  • Teeth-Clenched Teamwork: When he and Darkwing actually manage to set aside their differences and cooperate, they're a surprisingly effective team. It doesn't change their opinions of each other, though.
  • There Is No Kill Like Overkill: When J. Gander Hooter is abducted and Gryzlikoff becomes the acting leader of S.H.U.S.H., he removes Darkwing from the case Hooter gave him until DW can get through the S.H.U.S.H. training regimen. Darkwing successfully completes most of the course, and the final test revolves around him surviving the bullets and missiles Gryzlikoff shoots at him. When Darkwing keeps No Selling increasingly powerful ordinance, Gryzlikoff gets so angry he pulls out a cruise missile to attack Darkwing.
  • That Russian Squat Dance: In "Bad Tidings", he does the dance as an attack against a F.O.W.L. agent.
  • You Are in Command Now: He becomes the acting leader of S.H.U.S.H. when J. Gander Hooter is kidnapped by F.O.W.L.

    Dr. Sarah Bellum 
Voiced by: Jodi Carlisle, Danièle Hazan (French)
https://static.tvtropes.org/pmwiki/pub/images/char_51900.jpg

A scientist and inventor who is the head of S.H.U.S.H.'s research division. Somewhat absent-minded and slightly sadistic, her ultimate goal is to win the Nobel Prize for her inventions.


    Derek Blunt 
Voiced by: Peter Renaday (in a British accent), Edgar Givry (French)
https://static.tvtropes.org/pmwiki/pub/images/char_51899.jpg

S.H.U.S.H.'s greatest secret agent, who didn't believe in using gimmicks and gadgets in the line of duty. He appears for the first and only time in the episode "In Like Blunt."


  • Berserk Button: Blunt hates the films that were loosely based off his career, considering them rubbish. It doesn't help their efforts to work together that Darkwing is a big fan of the movies and keeps mentioning them.
  • Big Ol' Eyebrows: Big, bushy, grey eyebrows.
  • Deadpan Snarker: Makes several cutting remarks about how he views Darkwing as being inept when it comes to crime-fighting.
  • Expy: To James Bond and Derek Flint.
  • Good Is Not Nice: He's one of S.H.U.S.H.'s best agents and he comes out of retirement to help retrieve a list of agents' names before any of the villains at Sharp's auction have a chance to buy it and wreak havoc with the information. He's also supercilious, endlessly critical, and a loner by choice.
  • Good Old Ways: Derek Blunt never used any fancy gadgets or technologies on his missions. After cooperating with Darkwing, he learns that some of it is quite useful when used alongside intuition and natural skill (While Darkwing, conversely, learns not to rely too heavily on gimmicks).
  • Noble Bird of Prey: He is an anthropomorphic bald eagle.

The Muddlefoots

The neighbors in Drake/Darkwing's One-Neighbor Neighborhood and Honker's family. Unlike Honker, they really aren't that bright; otherwise they would have discovered that their neighbor was Darkwing Duck a long time ago. With the exception of Honker, Drake cannot stand them, while Gosalyn and Launchpad don't seem to mind them.


    Herbert "Herb" and Binkie Muddlefoot 
https://static.tvtropes.org/pmwiki/pub/images/darkwing_duck_muddlefoots.png
Binkie on the left, Herb on the right.
Herb Voiced by: Jim Cummings (impersonating Andy Devine), Max André (French)
Binkie Voiced by: Susan Tolsky, Danièle Hazan (French)

A loving but oblivious couple who live next door to the Mallards. Herb is a Quackerware (their version of Tupperware) salesman and Binkie's a homemaker. Herb also loves to barbecue and watch his favorite show, Pelican's Island. They are very friendly, but also unintentionally intrusive, and they're unaware how much of a brat their oldest son Tank is.


  • Adults Are Useless: They do absolutely nothing to punish Tank for bullying his brother Honker. In "You Sweat Your Life", Herb even implies that Tank cut off his grandfather's leg when he was a baby, yet he relates the story as if it's completely normal for your child to dismember your father or father-in-law.
  • Always Identical Twins: "Twin Beaks" reveals that Binkie has a twin sister named Trudy who, aside from an opposite color scheme and an eye patch, is completely identical to her.
  • Berserk Button: Herb, of all characters, is shown to have one in "The Merchant of Menace" when facing off against evil salesman Weasel Loman.
    Weasel: "Quackerware's a tenth rate product! It took me to realize its true potential!"
    Herb: "You can disgrace yourself, and you can disgrace me, Weasel. But when you start messin' with Quackerware, that's it for old Herb Muddlefoot! Come on!"
  • Cloudcuckoolander: They're both pretty kooky.
  • The Ditz: Neither of them are very bright. It's amazing that their youngest son is a genius.
  • Drop-In Character: Both of them, but Herb mostly.
  • Happily Married: They're affectionate towards each other.
  • Hawaiian-Shirted Tourist: Herb always wears a Hawaiian shirt even when he's not on a holiday.
  • Housewife: Binkie spends a lot of time cleaning the house and cooking.
  • Humble Hero: In "The Merchant of Menace" it is discovered Herb has won one "Salesman of the year" and one "Salesman of the decade" and are adored by the costumers, even Darkwing and Launchpad are impressed, but Herb bashfully wave off the compliments as it is nothing as long as his costumers are satisfied.
  • Idiot Houdini: The episode "Inside Binkie's Brain" has Binkie cause trouble throughout all of St. Canard in her attempts to make the city safer and suffer no repercussions for her actions simply because she's too dumb to understand that she's done anything wrong.
  • Let's Get Dangerous!: Herb in one episode where he shows heretofore unknown sumo skills.
  • Nice Guy: They're an exceedingly friendly pair, even if they are exceedingly oblivious.
  • No Celebrities Were Harmed: They are extreme caricatures of Ward and June Cleaver.
  • Oblivious to Hatred: Drake is horrible at hiding the utter contempt he feels for the Muddlefoots, but they still treat him as though he's their best friend.
  • Parental Obliviousness: Their first kid is a brat, but they don't seem to notice.
  • Proper Lady: Binkie, who tries to get Gosalyn to act more lady-like as well.
  • Reasonable Authority Figure: In "The Merchant of Menace" Herb are willing to give Drake a chance as a saleman seeing that he really wants to try, despite the failed attempts.
  • Took a Level in Badass: Binkie Muddlefoot when she hits her head and temporarily becomes "The Canardian Guardian, Champion Of Safety." Though half the things she tried to do to make things safe ended up making things hilariously worse...
  • Ugly Guy, Hot Wife: Binkie is a slender and pretty bird woman, while Herb is a fat duck who could qualify as an avian version of Homer Simpson.
  • Wiki Walk: A lot of Herb's conversations function this way.

    Tankard H. "Tank" Muddlefoot 
Voiced by: Dana Hill, Sophie Arthuys (French), Angélica Santos (Brazilian Portuguese)
https://static.tvtropes.org/pmwiki/pub/images/tank2.jpg

A really mean little boy, which is something his parents fail to realize. Honker is his usual target, but he has also been known to make fun of Gosalyn and attack Drake.


  • Big Brother Bully: He's Honker's older brother and loves to torment him.
  • Bratty Half-Pint: Despite his size, he still qualifies for this in spades.
  • Chuck Cunningham Syndrome: He disappeared from the show after the season 1 episode "It's a Wonderful Leaf" before eventually returning in the comics.
  • Evil Redhead: Not a lethally evil, but there's little good to be found with him.
  • Fiery Redhead: He has red hair and is often quite bellicose.
  • In-Series Nickname: Everyone mostly refer to him as "Tank".
  • Jerk Jock: He is tough and mean at the same time.
  • Jerk with a Heart of Jerk: In "A Brush With Oblivion" he has a surprising Pet the Dog moment where he's the only one who sticks up for Honker when he's blamed for Splatter Phoenix's crimes, and even helps him escape from the house after their parents ground him. Then after Honker's gone he immediately proceeds to tattle on him to Herb and Benkie, showing he helped Honker out just so he could get him in further trouble.
  • Jerkass: Not a nice guy by any stretch.
  • Kids Are Cruel: Even when he isn't picking on his brother, he can be quite insensitive.
  • Laser-Guided Karma: He gets what comes to him usually.
  • Too Dumb to Live: Some of the characters he's attempted to hassle include Flarg and Bushroot. It doesn't end well for him.
  • Trash Talk: He frequently insults the people he messes with.
  • Troubling Unchildlike Behavior: His father implies in "You Sweat Your Life" that he cut off his grandfather's leg with a chainsaw when he was a baby. Granted, it was a wooden leg, but still.

Other characters

    Comet Guy 
https://static.tvtropes.org/pmwiki/pub/images/kometguy.jpg
Voiced by: William Callaway

A humanoid Superhero who lives on Mertz, a planet of superheroes with only one "ordinary guy" to save. Initially, he was a failure due to his lack of intelligence and his weakness—when hearing a bell ring, he dances uncontrollably until he hears a whistle. Darkwing trains him to turn his weaknesses into strengths and save the day.


  • Bigger on the Inside: His spaceship-helmet, which could somehow fit both him and Darkwing inside it when they traveled to his home planet.
  • Character Catchphrase: Utters a weak "woopsie" whenever he screws up.
  • Crouching Moron, Hidden Badass: He's extremely dumb, but he's a huge Super Power Lottery winner, pretty much the main thing keep him from being ridiculously overpowered is that he's so dumb.
  • Dance Battler: How he ultimately turns his weakness - dancing uncontrollably when he hears a bell ring - into a strength; specifically, he deliberately chooses to emulate MC Hammer and apply the resulting bombastic breakdance-style moves as superhumanly fast dodges and crushing blows. It's actually more precise and effective than his normal combat technique!
  • The Ditz: Not the brightest bulb in the box.
  • Does Not Know His Own Strength: His other weaksauce weakness. For him, shaking someone's hand without crushing it is an achievement, and not ripping a door off its hinges when opening it is a bona-fide miracle. Surprisingly, this flaw goes away when he finally figures out how to weaponize his dancing, and in that state he becomes perfectly capable of interacting with everyday objects without destroying them.
  • Dumb Muscle: He's dim, but he's also really really powerful.
  • Everyone Is a Super: Mertz itself.
  • Eye Beams: His comet vision can freeze stuff.
  • Flying Brick: His superpower set.
  • Human Aliens: He and all other inhabitants of Mertz look like humans, which is very odd considering that everyone else on the show is an anthropomorphic animal.
  • Involuntary Dance: Hearing a bell ringing causes him to start dancing.
  • Lantern Jaw of Justice: An exaggeration of the trope.
  • Planet of Hats: Mertz, his homeworld, is a planet of superheroes.
  • Something Person: Being a superhero, it comes with the territory.
  • Super-Strength: He is very strong, a trait shared many inhabitants of his home planet.
  • Top-Heavy Guy: A very triumphant example of this trope. With so much mass in his upper body, it's amazing he can still walk with his small legs.
  • Weaksauce Weakness: The bell thing. One "ding-a-ling!" and he starts uncontrollably strutting and/or pirouetting with no ability to fly or apply his strength. The only thing that lets him stop is hearing a whistle.

    Goose Lee 
Voiced by: Robert Ito
https://static.tvtropes.org/pmwiki/pub/images/289px_gooselee.jpg

Darkwing's master in Quack Fu, who is at first disappointed at him for not learning the "belly bounce" technique and for using gadgets and weapons to fight with. He was corrupted by money and fame and tried to use a dragon in his plans to take over Kung Pow city. Darkwing stops the dragon in the end using the "belly bounce" and earns his master's respect.


  • Acrofatic: Quite pudgy, but capable of handsprings and backflips
  • Agony of the Feet: Suffers this when an irate Gosalyn kicks him in the shin.
  • Broken Pedestal: After Darkwing realizes that Goose Lee had gone evil.
  • Didn't Think This Through: Goose Lee resurrects the Ancient Dragon of Kung Pow so he can flatten Kung Pow City and build a theme park in its place. Except the dragon turns out to be a toddler and too young to be controlled, creating an even bigger problem.
  • Fatal Flaw: Greed. Goose Lee got rich and famous from marketing Quack Fu to the world, but it corrupted him to the point where he was willing to flatten an entire city and build a theme park on it. It takes the dragon he resurrects refusing to obey him to realize how low he'd sunk.
  • Foo Fu: Quack Fu, the martial art that Goose Lee mastered and trained Darkwing in.
  • Heel–Face Revolving Door: Started as a face (when he was training Darkwing), got corrupt more recently but still prior to the episode, and turned face again during it.
  • Heel Realization: Has this when the dragon he resurrects begins destroying the city, making him realize how low he'd sunk to achieve the success he wanted.
  • Hypocrite: Has the nerve to claim Darkwing has 'abandoned the ways of Quack Fu' for using gadgets, despite having turned the martial art into a mass-marketed cash cow for himself. Darkwing neturally calls him out on this, but Lee, who has already been corrupted by money and fame, brushes him off.
  • Ice-Cream Koan: Goose Lee delivers one or two of these just to Troll Darkwing. Except for the one when he reveals that he was behind the ninja attacks all along.
  • Karma Houdini: Played with. Goose Lee never really faces any punishment for his actions and even gets to build Ninja Land after all... although not on top of Kung Pow City. Presumably, his remorse for his actions, his aid in helping the heroes defeat the Dragon of Kung Pow and finally granting Darkwing his black belt helped let him off the hook.
  • My Greatest Failure: Goose Lee considers Darkwing this for not only failing to earn his black belt, but for relying on gadgets to fight crime. He changes his tune by the end, though, after Darkwing defeats the dragon.
  • No Celebrities Were Harmed: Mainly Bruce Lee (his name) and Pat Morita (his voice, changing from traditional Asian to more American sounding).
  • Old Master: He trained Darkwing in Quack Fu, although Darkwing never earned his black belt due to failing to master the Belly Bounce.
  • Troll: Does this to Darkwing multiple times when filming for Lee's Quack Fu training videos.
  • "Well Done, Son" Guy: To Darkwing, at first. D.W. claims he only really started crimefighting in a vain attempt to win Lee's approval, and is desperate to get that respect by proving his mastery of Quack Fu. Meanwhile, Lee considers D.W. a failure who 'abanded the ways of Quack Fu' by relying on gadgets. In the end, however, seeing his student injured causes Goose Lee to call him "son", finally acknowledging D.W. as something other than a failure.

    PosiDuck 
Voiced by: Jim Cummings

When Darkwing was accidentally zapped by Megavolt's tron splitter, he was separated into purely good and purely evil halves. The good half was nice to a fault. However, after being galvanized via another zap from the tron splitter, he ends up becoming supercharged and able to save the day even with his pacifistic tendencies. Was remerged with NegaDuck I back into the regular Darkwing.


  • Actual Pacifist: Incapable of violence, even in self-defense.
  • Badass Pacifist: Despite being so nonviolent he won't even stop on a bug, he manages to simultaneously get out of a deathtrap his dark side put him in and free a trapped Launchpad and Gosalyn. He even knocked NegaDuck I out by complete accident.
  • Butt-Monkey: Due to being identical in appearance to his evil counterpart, combined with his unwillingness to fight back, he ends up taking a lot of abuse at the hands of NegaDuck I's victims.
  • Good Is Impotent: His unwillingness to resort to combat makes him completely ineffective in stopping NegaDuck's rampage at first.
  • Good Parents: He does not at all shame Gosalyn for breaking his statue of himself.
  • Literal Split Personality: Darkwing's good half.
  • Made of Good: He is the personification of all that is good within Darkwing.
  • Mistaken for Badass: Upon stepping into a Bad Guy Bar that NegaDuck I had just terrorized about a minute ago.
  • Nice Guy: He doesn't bear any hostility, not even to those who attack him when they mistake him for NegaDuck.

PosiDuck post-galvanization, in addition to most of the above:

  • An Aesop: He continuously spouts these off, even when it's falling on deaf ears.
  • Batman Gambit: He manipulates NegaDuck I's destructive habits in such a way as to completely undo all of the destruction caused by him in a single move.
  • Friend to All Living Things: Inverted Negaduck I's Walking Wasteland, he repairs everything he gets near.
  • Light Is Good: He is Darkwing's good half and now has a bright glow around his body.
  • Power Glows: A pink aura, no less.
  • Reality Warper: Seems to be capable of freely mending and restoring any sort of damage done to St. Canard.
  • Super Mode: The galvanization significantly boosted PosiDuck's abilities.
  • Took a Level in Badass: He's able to "fight" the super-charged Negaduck I to a standstill without even laying so much as a finger on him.
  • World-Healing Wave: His positive energy is able to undo all of Negaduck I's damage.

    Whiffle Boy 
https://static.tvtropes.org/pmwiki/pub/images/1716878_wiffleboy.png

Star of the fictional video game in the series. When Darkwing was once trapped inside his video game, he teamed up with Whiffle (controlled by Gosalyn in the real world) to fight his way out.


    Rubber Chicken 
Voiced by: Corey Burton
https://static.tvtropes.org/pmwiki/pub/images/rubberchickenyelling.jpg

A stretchable hero who only shows up in the episode "Mutantcy on the Bouncy". He helps Darkwing defeat Cement Head.


  • Alliterative Name: His real name is Clovis Cluckenhoff.
  • Clear My Name: He ends up at odds with Darkwing because Cement Head framed him for his crimes.
  • Momma's Boy: When Darkwing first attempts to arrest him, his first concern is what his mother will think of him getting in trouble with the law.
  • Nervous Wreck: He's nervous all the time and desperately wanting to prove he's not a bad guy.
  • Punny Name: It is probably no coincidence that he shares his name with a prop commonly used by comedians.
  • Radiation-Induced Superpowers: He was born with his powers because his parents were exposed to radiation at a plastics factory.
  • Rubber Man: He can stretch his body into any shape.

    The Friendly Four 
Voiced by: Dan Castellaneta (Megavolt), Michael Bell (Quackerjack), Tino Insana (Bushroot), Jack Angel (Liquidator)

Heroic versions of Darkwing's enemies in the Negaverse. They join forces with Darkwing to help him defeat Negaduck and get back to his own world.


  • Dark Is Not Evil: Unlike the other Negaverse residents, they look and dress exactly the same as their villainous counterparts, but they use their abilities to help instead of hurt.
  • Good Twin: To the Fearsome Five members sans Negaduck.
  • Platonic Co-Parenting: They all take over as Gosalyn's parental guardians in the Negaverse.

Top