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The fighters in Brawhalla are called Legends, beings in Valhalla who participate in the Grand Championship to prove who is the best.

Additional information about each character, such as their bios and associated quotes, can be found here.


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    Ada | The Ghost in the Machine 

https://static.tvtropes.org/pmwiki/pub/images/ada_default_classic_colors_idle_1_1024x953.png
The shadowy corporations of a corrupt future trained Ada to be the worst thing that ever happened to them.

Ada is a fast, primarily offensive legend with low defense. She has access to a wide array of unusual moves, primarily defensive with the blasters and offensive with the spear.


  • Cyberpunk: Absolutely.
  • Electronic Eyes: Her right eye is a cybernetic implant. Sadly not immune to Ambidextrous Sprite.
  • Glass Cannon: Ada is fast and hard-hitting, but easy to kill.
  • Guest Fighter: Her Heatblast skin.
  • Leap and Fire: Her blaster down signature has her leap backwards while firing a volley of shots.
  • Meaningful Name: Ada is a combat hacker, and her name is a reference to Ada Lovelace, who was one of the world's first computer programmers. This is lampshaded with her Valentine's holiday skin, Lovelaced Ada.
  • Pro Human Trans Human: She's still a good guy, and Val could be considered her Nemesis or Evil Counterpart. But she may be less fighting for humans than against MBFC.
  • Shout-Out: she's convinced that Valhalla is some sort of simulation, and in the Welcome to Brawlhalla animated short, she can be seen trying to mentally bend a spoon.
  • Turned Against Their Masters: She was made a highly-trained, Cybernetically-enhanced super-spy by the very corrupt MegaCorp which she later swore to destroy. She didn't succeed. Val showed up and took control of the corporation. They presumably both died due to the same catastrophe that resulted in Barraza's post-apocalyptic world.
  • Unwilling Roboticisation: Implied, although she still remains mostly human.

    Arcadia | The Faerie Queen 
https://static.tvtropes.org/pmwiki/pub/images/arcadiascreenshot.png
A noble and courageous ruler with powerful allies

Arcadia boasts impressive strength and dexterity that combine well with her greatsword and spear. Her main gimmick, however, would be the fact that most of her signatures can be charged and gain range, duration or additional effects, so she can have some ranged capabilities that will make up for her weak speed.


  • Big Good: For the Fangwild. It's revealed that she's the one that killed Dusk and brought peace back to the Fangwild after it fell into chaos following Ember's death at the hands of the sorcerer.
  • Charged Attack: Her specialty, mostly with the greatsword. Her neutral is an upwards stab that gains range the longer it is charged, her side is a sword swing that can create a small tornado that will travel farther the longer it is held, and her down creates a static gust of wind that can last longer if charged. Her spear signatures, however, mostly seem to be charged in order to delay them and adjust timing.
  • Flowers of Nature: She dons flowers behind her ears.
  • Glass Cannon: Arcadia has 7 Strength and 4 Defense.
  • Horse of a Different Color: She rides her giant beetle, Domo, during one of her spear signatures!
  • Meaningful Name: an arcadia is an idealized pastoral utopia - which essentially describes the fairy realm she rules.
  • Our Fairies Are Different: They seem to be human-sized, for starters.
  • Shout-Out: Her lore states that when she was made queen by Orma the singing sword, she first fled, "unconvinced by […] magic swords granting supreme executive power".
  • Small Girl, Big Sword: She's small, but she also wields a Greatsword.

    Artemis | The Answer 
https://static.tvtropes.org/pmwiki/pub/images/artemis_default_classic_colors_idle_1_1024x981.png
Cataclysm from beyond the stars.

Artemis is very fast and hard-hitting, with weapons (lance and scythe) and signatures that can outreach most of her opponents' attacks.


  • Action Girl: She did make Lance Starchampion's fleet disappear.
  • Arch-Enemy: To Orion. The Welcome to Brawlhalla animated short shows them fiercely fighting each other even outside of the tournament.
  • Celestial Body: The only visible parts of Artemis' body appear to be made of stars and the night sky.
  • The Chosen One: According to the lore, Artemis was created by the universe itself for the express purpose of killing Orion.
  • Lightning Bruiser: Artemis is one of the game's fastest legends, and her signatures hit very hard.
  • Mysterious Stranger

    Asuri | The Night Stalker 
https://static.tvtropes.org/pmwiki/pub/images/asuri_default_classic_colors_idle_1_1024x813.png
Ancient and powerful territorial guardian borne of ritual and sacrifice. Broke a dude's nose for having a laser pointer.

Asuri is a very fast and dexterous legend, with all but one of her attacks designed for offense. As such, she should always keep moving, keeping pressure on opponents or evading only to come back and regain the upper hand. Despite her below-average strength, her signatures hit quite hard.


  • Bling of War: Wears a fine silk outfit and some gold jewelry in combat.
  • Cats Are Mean: Averted - she's fierce in battles but rather friendly otherwise.
  • Cats Have Nine Lives: Invoked by her Pirate alternate skin's flavour text.
  • Classy Cat-Burglar: Invoked with her Cat Burglar skin.
  • Cute Kitten: Her First Day Asuri skin makes her look like a mix between a kitten and a kindergartener. The skin for her katars is even a pair of set square rulers with little kitten faces.
  • Guest Fighter: Her Tigress and Ahsoka Tano crossover skins.
  • Human Sacrifice: According to her lore, she was basically offered as a sacrifice to a spirit tiger by her uncle, and fought on long enough to more or less merge with it.
  • Odd Friendship: She "shares a quiet bond" with Yumiko because they are both guardian spirits, despite the fact that foxes and cats/tigers aren't likely to get along at all.
  • Roar Before Beating: She often growls or roars with attacks.
  • She Knows Too Much: she uncovered corruption in her family, who was supposed to protect the land from invasions but in fact profited from them. Her uncle tried to feed her to a spirit tiger, but the plan derailed…
  • Wolverine Claws: Her katars have multiple blades that remind of claws. In her Apex Predator alternate skin, they become natural weapons.

    Azoth | The One-Man Dynasty 
https://static.tvtropes.org/pmwiki/pub/images/azoth_default_classic_colors_idle_1_1024x952.png
A terror in the arena of Valhalla...at least when he's not being summoned from the grave again.

Azoth isn't a beginner's character. He benefits from a high strength and large hitboxes, but is painfully slow with several very static signatures. The bow may give him some mobility at the cost of raw hitting power, while the axe is good for a semi-defensive playstyle that tricks opponents into putting themselves in danger. Gravity-cancelling is required for playing Azoth at his full potential.


  • The Atoner: Downplayed. He isn't remorseful of his lives as a tyrant, but just tired of being resurrected so often, and he hopes that a cycle of 10,000 selfless acts may break the curse. He's just started.
  • Back from the Dead: Happens to him a tad too often for his taste.
  • Butt-Monkey: Azoth doesn't seem too keen on being brought back from the dead. Being a recurring Funny Background Event in the lore of some legends isn't helping matters, either.
  • Dem Bones: He's just a reanimated skeleton.
  • Double Tap: His bow neutral signature has him shoot an arrow in the air, and a simulacrum of himself popping and firing a second one right after, from one pace behind him.
  • The Dreaded: The people of Elyria see him as this.
  • Kindhearted Cat Lover: Well, "kindhearted" is a stretch, but he does seem to genuinely care for his cat, Dander. To the point that seeing Fait's cat was enough to make him lose his focus and being thrown into a volcano (and back into Valhalla).
  • Magic Knight: Likely.
  • Mighty Glacier
  • Power Floats: His character selection screen has him hover above the ground, and some of his signatures also give him some short-term flight.
  • Retired Monster: Well, he WISHES he could be this. Just stay in Valhalla, fight occasionally and look after his cat. But if his soul stones are gathered, he's forced to return to (un)life and become a Big Bad again.
  • Soul Power: He apparently summons souls.

    Barraza | Diesel Heart, The Lord of the Waste 
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The only thing in the wastelands that burns hotter than his rage is his diesel-fueled heart!

A Mighty Glacier (despite his fire theme) with good strength and impressive defense. The Blasters offer wide hitboxes and some unpredictable moves, while the axe allows for a grabbing move, a defensive one, and a dash attack. An excellent character for free-for-alls, he might be handicapped in duels against a faster opponent, so hitting first and not leaving the opponent the occasion to recover is advised.


  • After the End: He was born in the year 2200, fifty years after "The Apocalypse".
  • Dark Lord on Life Support: Not unlike a certain Immortan Joe, he had an artificial breather as well as an artificial heart in his life. Since we don't know if he died for real to reach Valhalla, he may still be on the same life-support system… or have kept it in the afterlife because it was too much a part of him.
  • The Determinator: Survived being shot in the chest with a diesel-powered artificial heart, and his sheer anger.
  • Gratuitous Spanish: His default weapons are called "Los Volcanes" (The Volcanoes) and "El Carnicero" (The Butcher). His name is also Spanish.
  • Guest Fighter: His Rick skin.
  • Improvised Weapon: His axe is actually a meat cleaver tied to a stick. With an engine attached. Which may or may not be what powers his artificial heart.
  • Playing with Fire: His shotgun blasters shoot bursts of flames in his signatures, and his axe signature also leave trails of fire and smoke.
  • V8 Engine Noises: Accompany his axe signatures.

    Bödvar | The Unconquered Viking, The Great Bear 
https://static.tvtropes.org/pmwiki/pub/images/bdvar_default_classic_colors_idle_1_788x1024.png
Convinced he would never fall in battle, Bödvar the Bearson kicked down the doors to Vallhalla and let himself in.

The poster boy of Brawlhalla, Bödvar is a well-rounded legend who can control the pace of the game in two ways; he can speed up the game using his sword or slow it down with his hammer, and each weapon and its signatures are set up to double down on each playstyle. This makes him easily the most pick-up-and-play character on the roster and a good starting point for those new to the game. Newer players will utilize the hammer as they might be unfamiliar with the game's string system, whereas more experienced players will use the sword to cut down opponents with ease.


  • Animal Battle Aura: A bear.
  • Badass Boast: Towards Heimdall when arriving to the gates of Valhalla.
    "Listen you nine-mothered bridge troll, I'm coming in, and the first beer I'm drinking is the one in your fist."
  • But Now I Must Go: Played with. Bödvar feels as though he's done all he can for humans, but there's one problem; he's so good at fighting that he thinks he'll never die in a way Valhalla thinks is worthy. So he leaves his people to force himself into Valhalla itself.
  • Guest Fighter: His Xavier Woods skin.
  • Half-Human Hybrid: His father was a bear.
  • Horny Viking: Look at him and tell yourself that you don't see it.
  • Jack of All Stats: Intentional, as he's supposed to be the entry legend of the game.
  • No Historical Figures Were Harmed: Bödvar is a pretty direct copy-paste of Bödvar Bjarki from The Saga of Hrolf Kraki.
  • Odd Friendship: The Welcome to Brawlhalla animated short implies one with Mirage, as they bump fists at the beginning of a 2v2 team-up.
  • Series Mascot: Pretty much every promotional media outside of esports has him as a point of focus, even the game launch trailer.
  • Sibling Yin-Yang: Bödvar decided to stay with humans where his brother, Grothnar, sided with the beasts against humans. Safe to say Bödvar knew what he was doing.
  • Skill Gate Characters: While a great character for newcomers, he tends to get sidetracked when players start playing seriously due to how standard he is.
    • Pro players do like to come back to him because of that fact, however; comfort can mean a lot when cash is on the line.

    Brynn | Chooser of the Slain, Slayer of the Chosen 
https://static.tvtropes.org/pmwiki/pub/images/brynn_default_classic_colors_idle_1_396x1024.png
Asgard's hometown hero, this half-valkyrie can't escape her human side

Brynn's gameplay is varied. The axe hits hard and slowly, with wide hitboxes, while the spear is faster and weaker, with narrow hitboxes, especially on signatures. One should take advantage of her high speed to always position oneself as to use each weapon at the best of its efficiency. She's very good at fighting in the open, less so in close quarters. The spear is useful for accumulating damage, navigating the battlefield and counterattacking. The axe is better used for KOs and taking out groups of enemies.


  • Guest Fighter: Her Barbara and Eivor skins.
  • Half-Human Hybrid: Brynn's father was a mortal, while her mother is a Valkyrie.
  • My Species Doth Protest Too Much: Her decision of bringing in legends like Teros and Petra into Valhalla are seen as pretty controversial to other Valkyries, while she claims that they work "too by-the-runes" to see greatness.
  • Odd Friendship: Young Brynn was good friends with Kaya but eventually grew up while Kaya doesn't age; nowadays she also watches Kung Fu movies with Val of all people.
  • Power Gives You Wings: Her wings come out in her selection screen and with some of her attacks.
  • Psychopomp: Comes with the territory. She's also worked with fellow psychopomp Nix.
  • Valkyries: Fitting, since the game is set in Valhalla.

    Caspian | The Master Thief 
https://static.tvtropes.org/pmwiki/pub/images/caspian_default_classic_colors_idle_1_676x1024.png
A master thief who always steals the spotlight first!

Caspian is good on offense and bases his defense on speed and unpredictable moves that fit his trickster archetype. The katars add mobility and ranged attacks, while the gauntlets are better for pursuing, harassing and punishing careless attackers.


  • Devious Daggers: A dashing thief, who uses his Katars as throwing knives in all of his signatures, and the default skin for them are knives.
  • Domino Mask: Fits his Burglar/Stage Magician theme.
  • Gentleman Thief: He was born a prince and put his natural talent for thievery to use in order to satiate his mad father's whims.
  • Graffiti: One of his alternate skins gives him a modern-day look and a street-art graffer flair. The Welcome to Brawlhalla animated short also shows Kor scrubbing a graffiti of a rose, a flower that features a lot in Caspian's iconography, on a statue.
  • Guest Fighter: His Plague Knight and Diamondhead skins.
  • Impossible Thief: He stole August 32nd.
  • Master of Disguise: Apparently, he spent a whole tournament disguised as Vraxx. A tournament that Vraxx was participating in.
  • Throw Down the Bomblet: All of his gauntlets signatures involve bombs. They're even on his belt!

    Cassidy | The Marshal of the Old West 
https://static.tvtropes.org/pmwiki/pub/images/cassidy_default_classic_colors_idle_1_875x1024.png
Feared by outlaws and vampires from the age of fifteen, Cassidy is the toughest marshal to wear the badge either side of the Bifrost.

Cassidy is a dexterity-based legend who boasts good damage thanks to her strength and good range thanks to her weapons. The Blasters signatures can come out very fast while the hammer signatures generally have good hitboxes, but have long cooldown that aren't compensated by her dexterity and can get punished easily. The blasters are very good for dueling and racking up damage, while the hammer is excellent for cleaning a stage in free-for-all and for strong individual hits.


    Cross | The Dealmaker 
https://static.tvtropes.org/pmwiki/pub/images/cross_default_classic_colors_idle_1_784x1024.png
Not the first to deal with demons, but the first to keep them on payroll.

Cross is a polyvalent character without any particular bad matchups in 1v1s, whose stats make for fast and powerful high-utility sigs. His weapons, gauntlets and blasters prove to be very useful for team combos and as support in 2v2 games. He also has a neutral blasters signature that can be maintained for a long time, very useful with gravity-cancelling.


  • Deal with the Devil: Made one, and managed to find a loophole.
  • Guest Fighter: His Hellboy and Luke skins.
  • The Mafia: His demon-powered abilities made him become top dog in the city while being basically impossible to put in jail.
  • Meaningful Name: Cross as in "double-cross," something he did a lot in life. He even has a skin called Double Cross (with an Old-West gambler theme, appropriately).
  • Perma-Stubble: A villainous example.
  • Two-Headed Coin: He won a deal with the devil thanks to one, and can be seen playing with it in his character screen.

    Diana | The Monster Hunter 
https://static.tvtropes.org/pmwiki/pub/images/diana_default_classic_colors_idle_1_741x1024.png
Ruthlessly hunting monsters with elite training, awesome exotic weapons, and a sly smirk.

Diana is another well-rounded legend, with emphasis on speed and dexterity. The bow should be used for long strings of light and air attacks in duels, and signatures are best kept for combo ends and crashing into melees of multiple opponents. The blasters are better for defense and chasing. Her main disadvantage may be that the signatures of both weapons, although hard-hitting, either have narrow/awkward hitboxes or quickly become predictable.


  • Arch-Enemy: Mordex who betrayed her, and Azoth as the Order of the Exalted Lion fought him again and again through centuries.
  • Do Not Go Gentle: Double subverted. She was prepared to purge the order from its inside threats, but was neutralized through magical tricks and sent directly to Helheim before she could even put a fight, without dying. There, she suffered the assaults of the dead and fought for several days straight, making such a ruckus that Hela kicked her out herself.
  • Guest Fighter: Her Lara Croft skins.
  • Hunter of Monsters: As the commander of the Order of the Exalted Lion.
  • Jack of All Stats: Her base stats are rather balanced.
  • Shout-Out: Diana was the Roman goddess of the hunt, and Diana is a hunter.
  • Multi-Ranged Master: Uses blasters and a bow. Downplayed since several of her signatures don't even involve shooting.

    Dusk | The Renegade Sorcerer 
https://static.tvtropes.org/pmwiki/pub/images/dusk_default_classic_colors_idle_1_928x1024.png
To a Master Artificier, centuries of imprisonment just means R&D time.

Being the first Orb legend, Dusk is a good legend for learning the weapon due to also having the much simpler Spear to rely on. He has average stats with his highest being a 7 in dexterity and lowest being a 4 in defense. In general, Dusk's signatures are relatively simple compared to the later Orb legends, but are still powerful in their own right with straightforward and useful hitboxes. Good Dusk players tend to play more defensively with Spear and offensively with Orb.


  • Evil Sorcerer
  • Great Escape: He spent 200 years patiently forging the first Orb and another 200 learning how to wield it, then smashed out of prison.
  • Guest Fighter: His Nimue skin.
  • Really 700 Years Old: Justified as he's an elf. He spent 400 years locked in a cell, preparing his escape.
  • Wham Episode: Downplayed as the game generally retains its lighthearted aesthetics, but this character much darker than average, his bio gives more details about the bloody wars that opposed Asgard to other realms in the past, and it's revealed that he's the one who killed Ember.

    Ember | The Fangwild's Daughter 
https://static.tvtropes.org/pmwiki/pub/images/ember_default_classic_colors_idle_1_1024x826.png
The Fangwild's daughter is not to be trifled with.

Ember is yet another highly offensive Legend whose Dump Stat is Defense. Her bow is good for combos and punishing careless foes, but the patterns can quickly become predictable. The katars benefit from unusual patterns and wide hitboxes, and are excellent both offensively and for counterattacking.


  • Bow and Sword in Accord: Being a ranger archetype with short swords and a bow she counts.
  • Cool Horse: She rides her wolf Ash.
  • Familiar: Ash the Wolf and Yarra the Raven.
  • Fragile Speedster/Glass Cannon: She's strong, fast, and dexterous, but has one of the lowest defenses in the game.
  • Guest Fighter: Her Daryl skin.
  • Killed Off for Real: Well, since this is a game that happens in Valhalla, this shouldn't be surprising, though since some legends never actually died and others are simply not confirmed to be dead, the lines are blurred a little. Ember, however, indisputably died a violent death at the hands of Dusk, and Valhalla is explicitly her afterlife.
  • Loyal Animal Companion: Two of them. Ash the wolf and Yarra the raven come out in her bow side and neutral signatures, respectively.
  • Odd Friendship: With Ragnir. Her lore implies she stopped a fight he was in and scolded him (while he was in his 30-meter-long dragon form!), but that, some time after her disappearance, he personally went to look for her and begged her to return to the Fangwild. In the Fangwild-themed battle pass trailer, she outright calls him her friend.
  • Our Elves Are Different: She comes from an in-name-only forest that can be best described as "a spacetime anomaly, much like a black hole." Even among other elves, she was an oddity, being the only one who dared to venture deep into the forest instead of simply living on its edge.

    Ezio | The Master Assassin 
https://static.tvtropes.org/pmwiki/pub/images/ezio_screenshot.png
I am but a blade in the crowd

Ezio has unusual moves that can be hard to pick up and tend to lack range, but may also catch opponents off-guard. His sword signatures give him short-ranged moves including one that grapples the enemy and sends them flying behind him, while the orb is more fit for longer-distance fighting. As usual for high-speed, high-dexterity legends with medium strength and defence, mobility and careful spacing of attacks is key to keeping the advantage, especially with signatures that don't boast very wide hitboxes.


  • Blade Below the Shoulder: See Nothing Up My Sleeve below.
  • Catchphrase: His Requiescat in pace comes up in his introduction trailer.
  • Crossover: From the Assassin's Creed series.
  • Guest Fighter: The second one after Rayman to be made a full legend as opposed to a crossover skin.
  • Mythology Gag: Numerous references are made to landing in haystacks.
    • Of somewhat obscure note, his sword is a Common Sword from ACII called the Auditore Blade. While this seems like an odd choice for a family weapon, it matches his great-grandfather's words in his crypt that the Auditores were not nobles, but one of the people.
  • Nothing Up My Sleeve: One would expect his trademark hidden blades to be turned into katars, but he uses a sword and orb instead while the blades appear in his character presentation screen and two of his sword signatures.

    Fait | The Star Speaker 
https://static.tvtropes.org/pmwiki/pub/images/fait_default_classic_colors_idle_1_694x1024.png
When people consult the stars, Fait answers their calls.

Fait is not recommended to beginners, as the Scythe and Orb that she uses are difficult to master. However, with training, she can become a formidable, extremely mobile and versatile character, as her weapon's move pools are quite different, allowing for quick combos, short and medium-range attacks, offense and defense alike. Furthermore, her signature are also a bit odd, with hovering dashes, shooting and teleporting moves, but they offer her even greater versatility. The best Fait players will exploit her ability to move unpredictably.


  • All Witches Have Cats: Played straight. One of her skins even has her cat, Butterscotch, riding on her hat.
  • Combat Clairvoyance: Involved in her lore and featured outside of combat in the Welcome to Brawlhalla animated short — she can be seen reacting to events around her a second or two before they occur.
  • Don't Fear the Reaper: See Not Afraid to Die below.
  • Glass Cannon: She's got below-average defense, but her strength and speed are impressive.
  • Guest Fighter: Her Enchantress skin.
  • Happy Harlequin Hat: Downplayed, she's got one jingle on her pointy hat.
  • Magic Staff: One can see that the Scythe's blade isn't really attached to the staff, and it serves as a very efficient wand.
  • Not Afraid to Die: Brynn the Valkyrie isn't especially frightening, but when she came to offer her a place in Valhalla (thus meaning she'd leave her mortal life behind), Fait had already packed up.
  • Robe and Wizard Hat: Downplayed. She sports the impressive hat, but wears a shorter, more practical and combat-appropriate tunic and trousers.
  • Seers: Her main advantage in life. Obviously doesn't actually come into play in-game.
  • Squishy Wizard: She has 7 Strength but 4 Defense.
  • Travel to Projectile : Her scythe down signature is a teleport variant.

    Gnash | The First Real Man 
https://static.tvtropes.org/pmwiki/pub/images/gnash_default_classic_colors_idle_1_818x1024.png
Older than history, tougher than rock. What you call monsters he calls breakfast.

Gnash is a bruiser character who uses the spear and the hammer. He's got low dexterity, which could be a handicap for combos; however, his Strength grants him a strong knockback, even with the spear, to compensate this. His signatures hit very hard, but they tend to feature a charge-up time or simply to come out slowly, so they are best kept for punishing a careless, overaggressive foe, foe ledge-guarding, and finishing-off damaged opponent in one hit.


  • All Cavemen Were Neanderthals: Given that his proportions are similar to those of the rest of the characters, the trope is likely averted.
  • Dumb Muscle: He's not stated to be intellectually dumb, but Dexterity is his Dump Stat, meaning that he can be handicapped when trying to combo.
  • Fish out of Temporal Water: Downplayed. Gnash still lives as he did back in his days, and if he does know that he's now in the afterlife meeting with people of different eras, he doesn't really care.
  • Frazetta Man: Averted. Gnash is quite intelligent.
  • Guest Fighter: His Shovel Knight and Becky Lynch skins.
  • Head Hat: Depending on his skin, he wears an animal's hide on his head, or the animal's head.
  • Lightning Bruiser: Having low Dexterity means he can compensate on Strength, Speed, and Toughness.
  • Nemean Skinning: His default skin has him wearing a tiger's pelt. Other skins have him wearing the skins of a triceratops, a pteranodon, a wolf or a robotic tiger.
  • Pelts of the Barbarian
  • Really 700 Years Old: Without exaggeration, the man is a million years old.

    Hattori | Demon Bride 
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Fabled demon bride.
Vengeance burning in her veins.
It's too late to run.

Hattori is a very fast character (her base Speed is one of the highest in the game) whose main advantage may be her use of Ninja techniques that grant her unpredictable hitboxes and moves.


  • Fragile Speedster: Downplayed; her Strength and Defense stats are lower than average, but still decent.
  • Guest Fighter: Her John Cena and Zuko skins.
  • Kindhearted Cat Lover: "Kindhearted" may be a questionable word, but she's the one that takes care of Dander whenever Azoth is summoned back to the living world.
  • Kubrick Stare: Her default expression.
  • Shout-Out: Her Kill Thrill skin, as well as the fact that she is named after the legendary real-life Japanese ninja Hattori Hanzō.
  • Smoke Out: Her various signatures usually involve smoke. And a few of them effectively teleport her from point "A" to point "Smashyouintheface".

    Isaiah | The Specialist 
https://static.tvtropes.org/pmwiki/pub/images/isaiah_default_classic_colors_idle_1_637x1024.png
Extraction, Counter-Insurgency, Kaiju hunts, all in a day's work.

Isaiah's gameplay fits his Special Ops soldier theme : he's best used at a distance, avoiding hits and building up damage through carefully-placed interception shots and evading-counterattacking move, then finishing enemies off with aggressive assaults. His signatures hit quite hard and are versatile enough to provide anti-air, strong lateral attacks, and defensive moves alike.


  • A Father to His Men: Apparently, he was an efficient, firm, but likable commanding officer.
  • Attack Drone: The kind that drops bombs, carries people with a cable, or just rams the enemies. It's also invisible.
  • Awesomeness by Analysis: One of the reasons he was so good at his job. He was a smart, fast-thinking commander who was able to quickly determine his ennemies' strengths and weaknesses, and retaliate according to it.
  • Dreadlock Warrior: He's a modern variant.
  • Fast-Roping: His Cannon down sig has him grab a rope let out by his drone to hover a bit over the ground, before dropping a bomb.
  • Guest Fighter: His Master Chief skin.
  • Invisibility Cloak: He's followed by a combat drone that uncloaks for attacks, and cloaks up again later.
  • Laser Sight: On his pistol signatures. It may telegraph his attacks but makes sure you aim right.
  • Multi-Ranged Master: He uses ranged weapons only, though this being Brawlhalla means that handguns are still short-ranged, and that the Cannon is just as often used to smash foes.

    Jaeyun | The Sellsword 
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Good or bad, there's no job he wouldn't take. For the right price, of course.

Jaeyun introduced the Greatsword and as such has an easy-to-pick-up gameplay for learning-curve purposes. His stats are balanced with a focus on strength and speed, his signatures tend towards the static but with occasionally surprising range. The key to Jaeyun is likely mastering the greatsword to rack up combo damage, and only relying on signatures for finish-offs.


    Jhala | The Unbroken 
https://static.tvtropes.org/pmwiki/pub/images/jhala_default_classic_colors_idle_1_732x1024_5.png
Set off from home after a village-wrecking battle with monsters. And headed straight to the next one.

Jhala is a Glass Cannon and Fragile Speedster. She has access to powerful anti-air attacks, dashing moves, and attacks that hit both in front and behind her. Jhala is a definitely aggressive character whose best defense is more offense, and her speed should help bailing out of the way when the opponent counter-attacks, and going back into the fray to land devastating blows.


  • Action Girl: A true action girl in a game full of them.
  • Animal Battle Aura: A Dragon.
  • Braids of Barbarism: Her "Gallowglass" skin features these.
  • Continuity Porn: Her lore entry is a particular nexus between other Legends' individual stories. To name a few, hers links to Sidra, Xull (before they were introduced), Azoth, Diana and Mordex (the Order they were part of references Jhala), and possibly Magyar.
  • Dreadlock Warrior: She has dreadlocks by default, as well as in her Speedmetal, Sky Scourge, and New School skins.
  • Guest Fighter: Her Finn, Maggie, and Simon Belmont skins.
  • Noodle Incident: She apparently won the entire city of Dragonport from Sidra in a bar bet (along with a ham sandwich and a giant diamond).
  • Pelts of the Barbarian: Some of Jhala's outfits consist of leather and fur.
  • Playing with Fire: It's unclear if it's just her Animal Battle Aura, or actual fire that comes out of nowhere.
  • Red Ones Go Faster: Invoked in the description of her Orc Raider skin, which says that "the red paint makes her raid faster".

    Jiro | The Shogun's Shadow 
https://static.tvtropes.org/pmwiki/pub/images/jiro_default_classic_colors_idle_1_567x1024.png
Master of shadows and wielder of the deadly Daikama.

Jiro can be compared to Hattori in terms of gameplay, as they will both use unpredictable moves that fit their ninja theme. Where Hattori can Smoke Out and teleport, Jiro creates body doubles and attacks from a distance, or aims a landing point for a lightning-fast Flash Step. He doesn't take punishment well because of his low defense, so all those underhanded techniques should be put to use for defense as often as offense.


    Kaya | The Natural 
https://static.tvtropes.org/pmwiki/pub/images/kaya_default_classic_colors_idle_1_1024x802.png
Equally at home in the tundra or spirit realm.

Kaya is relatively versatile and easy to play. Her weapons and strength don't allow for a lot of damage, but she can pull off short and medium-length combos unto which her signatures chain remarkably well, and surprise her opponents with offensive dashes and defensive moves that pack quite a punch. Her spear neutral signature also benefits from a huge hitbox. Keep movement in mind to outmaneuver your foes and escape danger quickly.


  • Animal Battle Aura: The Mammoth with the Spear, and a Snow Owl with the Bow.
  • The Baby of the Bunch: She apparently died a teenager and still behaves as one in her afterlife. Several entries establish her as having a very childish behavior, such as asking Dusk if he could make presents or cookies for her with his orb, making friendship bracelets with Munin, and cheerfully waving at the audience.
  • Guest Fighter: Her Pearl skin.
  • An Ice Person: She spreads snow and generates ice through all of her signatures.
  • Improbable Aiming Skills: Informed. Apparently, she could "put an arrow through a falling snowflake" at age 6.
  • Intergenerational Friendship: Downplayed. Kaya was brought to Valhalla by the Valkyrie Hypernia, and is best friends with her daughter Brynn. Even though they look the same age, Kaya was fourteen when she arrived in Valhalla while Brynn was a young child, and the latter "caught up" with the former, who doesn't age anymore.
    • Played straighter with Munin, who's centuries old but makes friendship bracelets with Kaya.
  • Odd Friendship: The Welcome to Brawlhalla animated short implies one with Ragnir the Dragon, as not only do they team up in a 2v2 match, but she's seen casually riding on his back before that.
  • Oddly Shaped Spear: Her Prey Catcher spear has no real point, and instead snatches opponent to send them flying.
  • Tribal Face Paint

    Koji | The Wanderer, Honor's Blade 
https://static.tvtropes.org/pmwiki/pub/images/koji_default_classic_colors_idle_1_908x1024.png
One man and the blade of his ancestors against a corrupt empire. You know, basic samurai stuff.

Koji is a dexterity-based character with weapons that fit the style. He can pull off long and varied strings of light attacks with both sword and bow, and his signatures can be devastating if well-placed; however, they usually have one or two serious drawbacks, such as narrow or awkward hitboxes, or predictability. As such, they are best kept either as combo ends to finish off a damaged opponent, as anti-air, or as surprise attacks and counterattacks for down signatures.


  • Ancestral Weapon: His katana is a sacred family heirloom.
  • Arrows on Fire: With the bow, although the flames are of a weird bluish-grey colour, suggesting a mystical technique.
  • Blade Spam: His neutral sword signature has him deliver a very swift flurry of slashes in a second.
  • Bow and Sword in Accord: A katana and a bow are his weapons so.
  • Defiant to the End: A Demon offered him a deal to let him survive an incoming army. Koji declined by decapitating him.
  • Did You Just Punch Out Cthulhu?: After accomplishing his vengeance, a demon who also was Hattori's husband appeared, and proposed him a deal to acquire superhuman power, in order to defeat or even just survive the incoming army. Koji instead beheaded the demon, and chose a glorious death fighting the whole army, earning him a place in Valhalla.
  • Do Not Go Gentle/Dying Moment of Awesome: If fighting his way to death through an army didn't earn him a seat in Valhalla, nothing else would have.
  • Flash Step: His sword down signatures teleports him a few metres ahead.
  • Guest Fighter: His Michonne skin.
  • Katanas Are Just Better: Averted considering that his sword has the same effect as any other.
  • No Historical Figures Were Harmed: Koji is most likely based on the real-life ronin Sasaki Kojiro.
  • Oral Fixation: He chews on a piece of straw in his selection screen.
  • Rōnin: Fits the trope pretty well with his clothing and lack of a master in lore.
  • Super-Speed: Implied through several of his signatures. He also boasts an impressive 8 dexterity.

    Kor | The Boulder 
https://static.tvtropes.org/pmwiki/pub/images/kor_default_classic_colors_idle_1_766x1024.png
Assistant platform mover and undefeated prizefighter against the familiars and war machines of Asgard, moving up to the majors.

Kor is a balanced legend with emphasis on strength and defence, who has access to several grabbing moves thanks to his gauntlets and grapple hammer. His signatures tend to telegraph, but dish out plenty of damage when they connect, and give appreciable mobility and versatility with dash attacks, anti-air, and attacks that hit on both sides of him.


    Lin Fei | The Teacher 
https://static.tvtropes.org/pmwiki/pub/images/lin_fei_default_classic_colors_idle_1_636x1024.png
Defender of the innocent and teacher of the lost ways.

Lin Fei is a Weak, but Skilled character who must rely on combos to rack up damage. Her signature are nice for defense, finishing moves and combo ends, but tend to be predictable and unreliable for standard attacks, thus one should mostly rely on aerial and light attacks.


  • Animal Motifs: Dragons made of flame.
  • Gameplay and Story Segregation: Her strength stat is one of the lowest in the game, despite the fact that her bio states her to have the strength of ten men to carry her cannon around easily.
  • Guest Fighter: Her Sakura skin.
  • Small Girl, Big Gun: Despite Brawlhalla's Chibi-like style, which tends to reduce size differences, she's clearly on the small side in term of frame. She also wields a cannon.
  • Weak, but Skilled: Lowest strength in the game and a defense above that by one point, but she has extremely high speed and dexterity and is an incredible martial-arts master.

    Loki | The Mastermind 
https://static.tvtropes.org/pmwiki/pub/images/brawlhallaloki.png
If you're within his grasp, it's too late...

Loki is a multi-faceted legend of the trickster archetype. With scythe and katars as his weapons and most of his stat points dumped into Dexterity, he rewards skillful use with some of the flashiest plays imaginable. He isn't particularly stunning as stats go, but his signatures are fearsome, covering every conceivable angle and moving too fast for most opponents to punish.


  • Blade on a Rope: He can flail his Katars around with chains.
  • Mad Scientist: One of his alternate skins has him dressed in a researcher's attire, complete with a face mask and a pair of goggles. Then there's the description of the skin:
    I need more souls for my experiments...
  • Shadowed Face, Glowing Eyes: Nearly all of Loki's skins depict him wearing a hood or hat that gives this effect. The only exception is his THNX Researcher skin, which not only lacks any headgear, but it also has Loki wear goggles.
  • Thinking Up Portals: Not a gameplay element, but an aesthetic one. He will often open portals in his signatures in order to strike from unexpected angles.

    Lord Vraxx | The Despotic 
https://static.tvtropes.org/pmwiki/pub/images/lord_vraxx_default_classic_colors_idle_1_668x1024.png
Scheming conqueror of a thousand worlds. What's one more?

Lord Vraxx is a dexterity-based legend who has to keep positioning in mind when facing most Legends, as his defense and strength are laughably low. He's mostly seen as a trickster character, as a major part of what makes Vraxx tick is his sigs, as they mostly are used to try to bait the opponent into another. With his high dexterity, this means he can rack up damage with strings then try to bait his opponent into something they would soon very much regret. For new players: if a Vraxx keeps spamming the Rocket Lance side signature, keep out of his way and rely on thrown items.


  • Curb-Stomp Battle: It's implied that he died when his entire fleet was destroyed by Artemis on her way to try and kill Orion.
  • Continuity Nod: In his lore, it is stated that he only considers people of noble or royal birth worthy of direct address. So when, in Kor's lore, Sentinel comes by and talks about his discoveries in the golem underground, Vraxx responds indirectly:
    Vraxx: Listen to the pathetic earthling: 'Ooh, Asgard's golems are sentient.' 'Ooh, they demand rights.' Well, who cares!!?
  • Evil Is Petty: He blew up a planet just because he didn't like the color of its beaches, and another because it harbored his piano teacher.
  • Evil Overlord: For a lack of better words.
  • Evil Plan: Plans on taking over Valhalla.
  • Guest Fighter: His Princess Bubblegum skin.
  • Odd Friendship: Okay, not really a friendship per se; but considering that Vraxx is willing to talk to Bödvar of all people over most of the roster is odd, considering who else he bothers talking to.
    • He also gets along fairly well with Thatch and pulls him in his evil plots to conquer Valhalla; mostly because Thatch is likely even more insane and always likes a good excuse to play with explosives.
  • Raygun Gothic: His general aesthetic.
  • Super-Reflexes: Justified by his being an alien.
  • You Have Failed Me: He had a habit of disintegrating his generals whenever they disappointed him.

    Lucien | The Highwayman 
https://static.tvtropes.org/pmwiki/pub/images/lucien_default_classic_colors_idle_1_675x1024.png
This Highwayman robs from the rich. And the poor. And especially the recently dead.

Lucien is one of the physically weakest Legends in the game, with a Strength of 3. However, his signature attacks hit decently hard, and some of his attack patterns are very good at disorienting opponents. Always stay in movement: Lucien's very high speed is excellent both to keep pressure on an endurant opponent and evade aggressive ones. Katars are excellent to navigate the battlefield and should be used primarily for offense, while the blasters are good both for offense (strings of light attacks) and defense (especially for punishing adversaries who attack recklessly).


    Magyar | The Spectral Guardian 
https://static.tvtropes.org/pmwiki/pub/images/magyar_default_classic_colors_selected_6_925x1024.png
Can you satisfy the hunger of 100 souls?

Magyar has high defense but otherwise mediocre stats and benefits from wide hitboxes and attacks that can be delayed for optimal timing. The Greatsword is also a weapon with impressive combo capabilities that should be mastered, as one cannot rely on signatures alone. Magyar's hammer offers short-range attacks with a defensive backdash move.


  • Animated Armor: Animated by the souls of the Strazci.
  • Back from the Dead: The original Strazci were 100 elite knights returned from the dead.
  • BFS: Wields a greatsword.
  • Cruel and Unusual Death: Many implied. All 100 Strazci were carbonized by dragon fire, then all of them were reanimated and fell at least a second time on the battlefield before joining another body. Assuming it wasn't always the same one, then mathematically conjoined souls in a single suit of armor were defeated again and migrated to another. Magyar may be the Brawlhalla character who went through the most deaths!
  • Impaled with Extreme Prejudice: Their base and alternate skin all have a spear or other form of pointy weapon going through the torso. Justified since they're already dead and reanimated.
  • Kill One, Others Get Stronger: Their whole gimmick. Played with as it happened in their lore, but Magyar is already a single character.
  • Living Weapon: Implied with the greatsword. It has an eye.
  • Many Spirits Inside of One: Formed by 100 spirits, to be precise.
  • Soul Power: The multiple souls that form him are used in various of his techniques.
  • Stone Wall: Has low Dexterity and Speed, plus average Strength, but has the highest Defense stat out of all legends.
  • Voice of the Legion: According to his profile, he's part of an Asgardian Halloween Chorus and with all his souls he single-handedly fills the whole baritone section. The voiced introduction trailer confirms it.
  • Your Soul Is Mine!: A rare voluntary example: when one of the reanimated Strazci was killed, his soul would join and strengthen one of his still standing comrades. Eventually, Magyar became the single knight strengthened by the whole army.

    Mako | The Shark 
https://static.tvtropes.org/pmwiki/pub/images/mako_default_classic_colors_idle_1_1024x863.png
A vicious predator born of the Sea sets her sights on Valhalla
Mako is an offensive legend with good strength and excellent speed, who can easily position herself optimally for katar and greatsword combos. Her signatures tend towards standard patterns that give her mobility, with a special notes to her down signatures, both giving a static move that attacks on both sides of her. This makes her well-rounded, able to effectively counter an aggressive opponent to take back the initiative.


  • Did You Just Punch Out Cthulhu?: She bit off Zeus' foot.
  • Divine Parentage: She's the daughter of Poseidon.
  • God Save Us from the Queen!: Downplayed. When she was queen of Atlantis, she wasn't tyrannical as much as apathetic to actual government, preferring defending the city on the battlefield. She even invented democracy to be rid of her royal responsibilities!
  • Making a Splash: Many of her signatures involve either jumping out of water, creating waves or making whirlpools.
  • Meaningful Name: The mako is a species of shark.
  • More Teeth than the Osmond Family: Downplayed as she doesn't feature real sharks' famous multiple rows of teeth, but she still has plenty and menacingly taunts "How's my smile?" in her introduction trailer.
  • Non-Mammal Mammaries: Averted. Her torso is completely featureless, making her the only female legend who gets away with going topless.
  • Prongs of Poseidon: Her twin katars are trident-shaped, and her greatsword also bears a trident motif.
  • Shark Man: Well, shark woman. She even has the viciousness you'd expect from a shark.
  • Terms of Endangerment: If she calls you "Chum", she's not being friendly.
  • Tornado Move: Her katar D-sig is this but made of water.

    Mirage | The Dune Weaver 
https://static.tvtropes.org/pmwiki/pub/images/mirage_default_classic_colors_idle_1_1024x697.png
Death whispers from the hot winds of the desert.

Mirage's stats make her a Glass Cannon, with weapons that don't really fit the trope well. Still, her scythe and spear serve an aggressive playstyle well, and her sigs serve as a good defense to hit opponents at a relatively safe distance.


    Mordex | The Ravenous 
https://static.tvtropes.org/pmwiki/pub/images/mordex_default_classic_colors_idle_1_1024x900.png
On the coldest and darkest nights his hunger grows fierce!

Mordex is a versatile legend who's got a few useful defensive moves on the scythe, but his domain is fast, mobile offense and harassing the opponent. He's so far the only character whose weapons both include active input: when grappling an enemy with scythe or gauntlets, the direction into which the enemy will be hurled can be determined and allows for truly disorienting combos. Don't rely too much on static moves, which become predictable quickly, and instead keep pressure on the opponent, as you can quickly rack up enough damage to deliver KOs without even resorting to signatures.


  • Guest Fighter: His Daimio and Tai Lung skins.
  • Hero Killer: His lore entry reveals he's the one that killed Diana.
  • I Am a Humanitarian: His story strongly implies that he devoured his teammates on the expedition that got him his werewolf powers.
  • This Was His True Form: Subverted. He was a human who purposefully turned himself into a werewolf, but the latter is his true form in the afterlife. He used to look like this, but only one skin shows it.

    Munin | The Raven 
https://static.tvtropes.org/pmwiki/pub/images/munin_default_classic_colors_idle_1_1763x1961_5.png
Half of the fiercest rock duo this side of Helheim.

Munin has access to a very versatile array of signatures, with anti-air, static defensive moves that hit on both sides, "bread-and-butter" side signatures and at least one that allows for "bombarding" the ground, useful for covering a nice surface and for ledge guarding. Munin's strength and dexterity are average at best, and her weapons typically soft-hitting, so she'll have to rely on her sigs to punish and KO, but a good speed should help with placement and evasion, if need be.


  • Bird People: Munin and Hugin are both anthropomorphic ravens, complete with Feather Fingers.
  • Clever Crows: Munin, just like her counterpart in mythology, flies across all the realms to report back to Odin, and her job’s described to have made her very wise.
  • Furry Reminder: She has a nest where she puts her treasures: shiny things, rare items, and bits of colourful thread!
  • Gender Flip: Munin and Hugin are both male in their original mythology, but are both female in Brawlhalla.
  • Glam Rock: Munin and Hugin form a glam-rock band named Ravenqueen. Munin even has a huge mohawk somewhat evocative of Hair Metal.
  • Instrumental Weapon: Her scythe is also a guitar and her bow can seemingly be used as a harp. Hugin's scythe is a keytar and her bow is made of trombone parts.
  • Moveset Clone: Munin’s twin sister, Hugin, is available as a skin, and even has alt skins of her own in DJ Hugin and Owl Bard Hugin. Hugin has her own lock-in animation and announcer line, but is otherwise identical to Munin.
  • Musical Assassin: She can use her scythe and bow as instruments to weaponize her music, attacking in the form of electrical notes and staffs.
  • Odd Friendship: She can be seen casually playing music with Rayman on the ukulele in the Street Fighter part II crossover trailer.

    Nix | Freelance Reaper 
https://static.tvtropes.org/pmwiki/pub/images/nix_default_classic_colors_idle_1_643x1024.png
This reaper is playing for keeps!

Despite having relatively low attack, Nix's well-rounded defense and speed stats allow for a viable aggressive playstyle. Her weapons combination, scythe and blasters, made her a good gateway character to legends with a more complex gameplay.


    Onyx | The Gargoyle 
https://static.tvtropes.org/pmwiki/pub/images/onyx_default_classic_colors_idle_1_1024x929.png
She endured the test of time and is ready to stand on the battlefield

Onyx is a defense-oriented legend whose main strength is her impressive 8 Defense, enabling her to take impressive amounts of punishment. Her low dexterity is mitigated somewhat by her use of gauntlets which give her a dash attack, a defensive move with a wide hitbox, and the cannon offers a devastating anti-air neutral sig that chains very well with the weapon's light attacks. She can hold for a while would you loose the initiative, but your best bet is steady strings of combos and careful, strategic use of signatures and dodging to give yourself some space.


  • Absurdly Sharp Claws: Onyx's claws can supposedly tear through stone, despite being supposedly made of stone themselves.
  • Always a Bigger Fish: She escaped literal hell through the opening under the castle of Batavia, and swore allegiance to the castle in order to escape by contract whoever came to take her back.
  • Beware My Stinger Tail: Her tail has a very scorpion-like look to it.
  • Living Statue: While everything about Onyx points towards being a gargoyle, she is actually a spirit from another realm magically bound to a statue.
  • Mighty Glacier: She has very high Defense and fair Strength, but low Speed.
  • Our Gargoyles Rock
  • Tail Slap: Onyx leads her cannon side-sig with this.

    Orion | The Mysterious Stranger 
https://static.tvtropes.org/pmwiki/pub/images/orion_default_classic_colors_idle_1_438x1024.png
A riddle wrapped in an enigma wrapped in Ivaldic battle armor. Here he is called Orion

Orion has a below-average strength stat but has well-rounded stats everywhere else, leading him to be a good rushdown legend for beginners and advanced players alike. What makes Orion so different from the rest of the cast is how his signatures are extremely versatile. Some let him get in, others let him punish overaggressive plays from his opponents. However, be wary of going too gung-ho with his kit, as it's easy to get so caught up in the chase that enemies can punish your over-aggression with their own defensive sigs.


  • Arch-Enemy: Lore entries establish him as Artemis', unless it's the other way around. He may have clashed with Roland and Mirage back in their lifetimes.
  • Bling of War: While not practical for fighting, his default skin is a golden yellow.
  • Bounty Hunter: His Orion For Hire skin.
  • Came from the Sky: Or more or less space.
  • Dark Lord on Life Support: Apart from his not really being a "Dark Lord". His armour includes thrusters and wings, sure, but it's first and foremost what prevents him from dying.
  • Everything's Better with Samurai: Orion's Kabuto skin.
  • Giant Space Flea from Nowhere: Rare heroic example. Apparently he's awakened something that's meant to kill anything not of this world.
  • Guest Fighter: His Black Knight skin.
  • I Have Many Names: According to Mirage, she's met him before and he had another name.
  • Mysterious Past: No one outside of the Valkyries and the greater gods of Valhalla even know what Orion is. Though it seems he had crossed paths with Lucien before, since the highwayman goes into incoherent rage whenever he sees Orion.
  • Powered Armor: Has jet-pack-like thrusters on his back and feet. He also looks hella slick.
  • What the Hell Are You?: Apparently no one knows. note 
  • Zeerust: His Atomic Orion skin.

    Petra | The Darkheart 
https://static.tvtropes.org/pmwiki/pub/images/petra_default_classic_colors_idle_1_693x1024.png
If an interdimensional time shifting prison couldn't hold her, nothing will.

Petra is an extremely offensive character with a hyper-aggressive playstyle. She's strong, fast, with quick/ranged/teleporting/long-lasting signatures. However, due to low dexterity and typically long signature cooldowns, missing an attacks leaves considerable room to her opponent to retaliate, and her Defense stat is far from exceptional. Her best strategy is offense, but attacking recklessly or relying on the most convenient signatures won't lead far.


  • Action Girl: In pure Brawlhalla tradition. She grew up on a prison world, and survived until she became a reknown gang leader.
  • Arson, Murder, and Jaywalking: She used to buy and sell "anything forbidden - stim packs, mana potions, mayochup."
  • The Big Girl: One of if not the most musclebound female Legend in the game.
  • Boisterous Bruiser/Blood Knight: See her above quote.
  • Crapsack World: After the Irkusk, where things that want to kill you might be good when they can kill other things that want to kill you first, and the Fangwild, a huge, magical forest that crosses several dimensions and behaves much like a black hole or very angry wormhole, meet Terminus: a prison world isolated from the rest of the multiverse, where the worst people around are sent in exile, and which holds the biggest reserve of a sentient evil metal (unless it's more stone). Petra is a pure product of her environment.
  • Expy: Downplayed, as she's no expy of any character in particular, but she looks like she was taken straight out of Dragon Ball's universe.
  • Guest Fighter: Her Garnet, Ryu, and Ken skins.
  • Jerk Jock: Her general bio and her only quote so far establish her as this.
  • Kamehamehadouken: Her orb side signature.
  • Lightning Bruiser: Downplayed, as she's got under-average (but still pretty decent) defense. Otherwise she's dangerously fast, with ranged or teleporting sigs, and she hits extrmely hard.
  • Meaningful Name: Petra is Latin for "stone" or "rock," and she draws her powers from a specific supernatural stone.
  • Noodle Incident: She became leader of her first gang after defeating the previous one at "what can only be described as flying laser death chess." Unless it's a metaphor for the typical aesthetics of fights in Dragon Ball.
  • Red Right Hand: Her left/right eye is larger and colored purple, as a side effect of her Darkheart infection.
  • The Reveal: Darkheart weapons and characters skins have been available for quite a long time, but only with Petra was it revealed what this thing actually was and where it came from.
  • Right Hand of Doom: Or left, due to Ambidextrous Sprite. Her official art and trailer appearances are also inconsistent.
  • Shout-Out: Her looks and several of her signature animation wouldn't be out of place at all in a Dragon Ball or Dragon Ball Z episode.
  • Superpowered Evil Side: Played with, especially with her Darkheart Petra alternative skin. One of her arms is "infected" by the ore, sporting claws and Darkheart color schemes. It's also quite clear that the Darkheart is alive, sentient, and probably influences those it touches in one way or another. But Petra was already violent and ruthless before she came into contact with it, so it's unknown if it actually changed her much.
  • With Great Power Comes Great Insanity: Averted. After obtaining the Darkheart ore, she stayed just as she was before.

    Queen Nai | The Jaguar Queen 
https://static.tvtropes.org/pmwiki/pub/images/queen_nai_default_classic_colors_idle_1_908x1024.png
The Jaguar Queen has her own plans for Valhalla, and Ragnarök is just the beginning.

Queen Nai is interesting considering that she's actually a bruiser character with two weapons usually associated with dexterity: katars and spear. Her speed isn't just low, it's objectively the lowest in the game, so fighting unarmed is suicide in most cases. Higher-level Nais tend to swap between defensive on spear and offensive on katars, since, even with her low dexterity, her strings are strong due to her high strength stat, and her superb defense stat can keep her safe if things get dicey. Usually, this is building up for her sigs, which are among some of the strongest in the game if she can pull them off.


    Ragnir | The Dragon 
https://static.tvtropes.org/pmwiki/pub/images/ragnir_default_classic_colors_idle_1_785x1024.png
Everything you love about dragons in a fight-size package.

Ragnir has a very rich gameplay, with balanced stats that still give in to defence and dexterity, weapons that either emphasize strength (axe) or speed (katars), and signatures that cover nearly everything from dash attacks to prolonged danger zones. Make use of such versatility, and Ragnir may always have an option for regaining or pressing the advantage.


    Rayman | Champion of the Glade of Dreams 
https://static.tvtropes.org/pmwiki/pub/images/rayman_default_classic_colors_idle_1_1024x973.png
Set on a quest to discover how to truly save the Glade of Dreams

Rayman is an unusual legend, having average stats but signatures with great mobility and reach, making him a tricky opponent whether he is wielding an axe or gauntlets.


    Red Raptor | The last Sentai 
https://static.tvtropes.org/pmwiki/pub/images/red_raptor.png
He hoped to see his fallen teammates after a final battle against the Darkheart Kaiju, but he hasn't been able to find them in the afterlife.

The last member of an elite unit of pilots who fought in giant Mechas powered by the souls of the departed, Red Raptor died after dealing the final blow against the monstrous, Darkheart-corrupted Kaiju that attacked his world. An average-stats legend armed with Orb and Battle Boots, Red Raptor presents a good mix of speed, range and attacking power with ordinary signature patterns.


  • Cool Bike: His Orb side sig has him mount a futuristic bike to ram the enemy with.
  • Gratuitous Japanese: In his introduction short, he speaks entirely in Anime-style literary Japanese, complete with the usual over-the-top diction. There are English subtitles, fortunately.
  • Humongous Mecha: His whole team was a classic Super Sentai-styled squad of Mecha pilots, complete with each Mecha having its own name, theme and colour. Some of his Sigs involve a portal opening for his own Mecha to deliver a punch or kick.
  • Red Is Heroic: He was the Red Sentai in his team, and held the line when all the others had fallen.
  • Sentai: His whole backstory and character are a homage to the genre. The Raptor Force was comprised of Golden Goshawk, Silver Harrier, Black Buzzard, Blue Osprey and their leader, Red Raptor himself.
  • The Apunkalypse: His epic Betrayer skin from the Apocalypse battle pass gives him custom signature effects, one of which replaces his cyberpunk sport bike with a Harley.

    Reno | The Bounty Hunter 
https://static.tvtropes.org/pmwiki/pub/images/reno_default_classic_colors_idle_16_792x1024.png
I KO'd a man in Reno, just to watch him cry.

Reno's signatures should be quite familiar: "anti-air" neutrals, reliable "bread and butter" hard-hitting side signatures, and his down signatures are a static defensive downwards move on the blasters and a leap with downwards attack on the Orb, good for ledge guarding. Where he shines is through the fact that his blasters' signatures can be maintained for quite a while, meaning one can surprise opponent who would go in a little to quickly, assuming the attack is to end soon.


  • Badass Arm-Fold: His two lower arms are kept in this position when he's not using them.
  • Badass Cape: His official art shows him with what looks like some sort of poncho, but is actually his wings.
  • The Gunslinger: A solid type two with four guns for a higher projectile volume. His Lore also states that he had so many shootouts in his life, he'd outright schedule them every fifteen minutes – with a pause for lunch.
  • Gun Twirling: Performed with his extra blasters during his blaster Down Signature.
  • Insectoid Aliens: He seems to be a big antropomorphic locust or wasp/hornet.
  • Living Weapon: His Orb is actually a robot. And while the guns themselves aren't alive, the ammo seems to be comprised of living insects, which fly away after his gun signatures are done.
  • More Dakka: Pulls out four blasters and shoots them all together for devastating flurries of shots.
  • Multi-Armed and Dangerous: Has 4 arms, though he only uses the other two during his signatures.
  • Multi-Ranged Master: Blasters and orbs have good range, and the fact that the orb isn't hand-held makes it a technically non-melee weapon.
  • Ninja Pirate Zombie Robot: An alien insect cowboy.
  • Retired Gunfighter: He never had the time to retire in his life, but still entertains the dream of buying himself a farm with his tournament earnings.
  • Robot Buddy: Orbot, his robot sidekick who doubles as his Orb weapon.
  • Space Western: His whole theme.

    Scarlet | Lady Necessity, The da Vinci of Steam 
https://static.tvtropes.org/pmwiki/pub/images/scarlet_default_classic_colors_idle_1_651x1024.png
The Da Vinci of steam. Madmen bent on world domination made excellent field tests for her inventions.

Scarlet is a double-edged character. Her hitboxes are usually wide, but her attacks come out slowly and sometimes strike at unusual angles. She herself doesn't move fast, and her average defense means she cannot take a lot of punishment. Her main advantages are her immense strength and reach, and one should use them to never let the opponent have the opportunity to get up close. Her dexterity isn't very high, but the knockback of the weapons should be sufficient to string a few light attacks together, and finish with a painfully powerful signature.


  • Combat Stilettos: Downplayed, they're not actually stilettos but still very high-heeled boots.
  • Gadgeteer Genius: In her life, she invented a lot of stuff. She even invented the Rocket Lances used in-game.
  • Genius Bruiser: She's a scientist in a fighting game, and her Strength stat is among the highest in the game; not much more to say about that.
  • Fiery Redhead
  • Kicking Ass in All Her Finery: Her standard outfit, which seems very formal and also wears stiletto boots. None of this affects her fighting skills.
  • Mad Scientist: One of her alternate skins. Her nemesis, Baron Von Evilstein, was also one.
  • Meaningful Name: Scarlet is redheaded.
  • Mighty Glacier: She has 8 Strength but only 4 Speed.
  • Muscles Are Meaningless: Although she is a boxing champion, she's stronger than the very musclebound Jhala while having little muscle mass herself - possibly indicating that she uses her inventions to enhance her physical stats thereby making this a downplayed example, if not an outright subversion. Tellingly, both her weapons (hammer & rocket lance) are steampunk-themed with the signature animations on either weapon visually implying some form of mechanized propulsion. This may also explain why she doesn't possess the speed to match.
  • Stealth Pun: Her Bewitching Scarlet skin.

    Sentinel | The Hammer of Justice 
https://static.tvtropes.org/pmwiki/pub/images/sentinel_default_classic_colors_idle_1_495x1024.png
America's greatest costumed crusader. Now his hammer of justice will make even gods examine their conscience.

Sentinel's weapons offer him a good versatility with his moves: fast, agile katars and the hard-hitting hammer. However, his strength isn't very high, and that extends to his signatures, which aren't always optimal for a KO. He's a more endurance-based fighter who should steadily crank up damage with both light attacks and signatures, evade or counterattack when the opponent gets up close, and exploit any opportunity thanks to his good mobility.


    Seven | The Free Heart Engineer 
https://static.tvtropes.org/pmwiki/pub/images/seven_62.png
When the world nearly ended, a fault in her programming became the spark of life where all others failed. She never works without her H.U.M Records hat–the first thing she set her optics on.
Seven is a high strength, high defence legend with wide-hitting signatures. She wields a spear and a cannon.
  • Cute Machines: She's definitely more on the "plucky spunky cute" side than "attractive" side.
  • Fembot: She may not look feminine in the slightest, but is female-gendered.
  • Playing with Fire: Most of her signatures involve fire in one way or another. Her lore entry states that she used to build "flame-powered" machinery, and she is the one who created Barraza's diesel-burning, fire-spouting heart.
  • Robot Girl: A downplayed example, as she's simply female-gendered but her appearance is that of a robot with no concer for attractiveness.
  • Smart People Build Robots: Parodied. She's a smart robot who builds more robots!
  • Wrench Wench: She's a female-gendered robot who builds stuff and wields a huge wrench.

    Sidra | The Corsair Queen 
https://static.tvtropes.org/pmwiki/pub/images/sidra_default_classic_colors_idle_1_1024x946.png
Sailing the seas of adventure for glory and gold!

Sidra boasts hard-hitting signatures that come out remarkably fast, but tend to become predictable. She'll take advantage of her good strength for quick K.O.s with the cannon and harassing the opponent with her sword. Her anti-air moves are acceptable, and she also has access to a powerful "ground pound" down signature with the sword that can make for devastating ledge-guarding.


  • BFG: The first legend to wield a Cannon.
  • Deadly Dodging: A variation - rather than use her opponent's attacks against them, she redirects the kraken's attempts to catch her into her sigs.
  • Guest Fighter: Her Arbiter skin.
  • Meaningful Name: Her name references the Gulf of Sidra on the coast of North Africa - in the very region where corsairs like herself operated historically.
  • Noodle Incident: Sidra and Jhala's lores state that Sidra lost a city, a giant diamond and a sandwich to Jhala in a bar bet. No more details are given.
  • Small Role, Big Impact: She's not very prominent in marketing or popular among players, but her unstoppable roughhousing led to the creation of the Tournament, meaning Sidra is in part responsible for Brawlhalla's existence.

    Sir Roland | The Scarlet Lion 
https://static.tvtropes.org/pmwiki/pub/images/sir_roland_default_classic_colors_idle_1_821x1024.png
An unstoppable knight with a beard so magnificent, even the gods took notice.

Sir Roland is a primarily defensive-based character, with one of the highest Defense stats. His greatest weakness is his below-average speed. While chasing after an opponent may be difficult, keeping them at bay is facilitated by his attacks, which have wide hitboxes. However, his signature attacks tend to become predictable. It is best to focus on strings of light or standard heavy attacks, and punish with signatures when the opponent is damaged. His good toughness makes mistakes more forgivable.


    Teros | The Minotaur 
https://static.tvtropes.org/pmwiki/pub/images/teros_default_classic_colors_idle_1_1024x969.png
Mess with the bull and you'll get the axe. Then the horns, like, right after.

Teros is a brute, with a double-edged playstyle. His attacks hit very hard and come out very slowly, both because of his stats and the weapons he uses. As such, he can land devastating blows with wide hitboxes, which are especially useful at cleaning up groups of adversaries. However, he may be harder to play as a duelist, as he can easily leave room for punishment between every attack.


    Tezca | The Luchador 
https://static.tvtropes.org/pmwiki/pub/images/tezca_7.png
The Jaguar makes the rules!

A Mexican luchador who reclaimed the powers that are his family heirloom, then became a vigilante who protected the innocent and the weak in Mexico City.

Tezca introduces a new weapon into the game: Battle Boots, which hit fast and often, and feature active input that defines the subsequent direction of a move. He completes his panoply with Gauntlets, and overall has access to a large array of grabbing moves and close-range combos. Stats-wise, he's balanced with a focus on strength.


  • Animal Battle Aura: Jaguar-shaped.
  • Animal Motifs: Jaguars.
  • Cain and Abel: His sister Chel reclaimed the same powers as he, but used them for evil and her own profit, turning brother and sister into enemies. Oddly, she made it into Valhalla as well.
  • Everythin Sounds Sexier In Spanish: Several of his lines in the trailer or in Malhalla are in Spanish. Justified - he's Mexican, after all.
  • Gratuitous Spanish: "El jaguar pone las reglas!"
  • Half Identical Twin: His evil sister Chel looks practically identical and, due to being a reskin, shares his moves.
  • Masked Luchador: His mask is shaped like a Jaguar's head.
  • Mayincatec: His Ocelotl skin seems to fall in that territory.
  • Meaningful Name: His name (or perhaps stage name) Tezca is probably an abbreviation of Tezcatlipoca, an Aztec creator god with jaguar motifs (and the god which the lore implies he channels in his fighting).

    Thatch | The Madman of Barbados 
https://static.tvtropes.org/pmwiki/pub/images/thatch_default_classic_colors_idle_1_635x1024.png
How many pirates does it take to set an archipelago on fire? Thatch.

A mad pirate whose fierceness in battle was only rivaled by his taste for setting things on fire or having them explode. He is a very offensive, low-defense legend, whose main advantages are his good speed, high strength, and generous hitboxes.


  • The Alcoholic: His bio states that he loves his drinking games, with his favorite being "Drink every time Thatch has a beard." He'd also spice his drinks with gunpowder just because.
    Ye call this grog? I can still feel me face!
  • Amnesiac God: Mako's backstory suggests that Thatch may or may not actually be an amnesiac Poseidon who went mad after being struck down by Zeus.
  • Animal Companion: Thatch's "castaway" skin gives him a crab companion named "Crabby" who emotes with his actions. In the trailer for the crossover with The Last Airbender, we can see that Crabby is in fact always hidden under Thatch's hat.
  • Arch-Enemy: Lore-wise, Ragnir the dragon, whose entry states that he "wrestled so much gold from [Thatch], he became the Pirate's own Moby Dick."
  • Blood Knight: He would set his own ships on fire "so that there would be no retreat."
  • Cartoon Physics: The only possible explanation for how he can shoot cannonballs out of handheld pistols that are much smaller than said cannonballs.
  • Comedic Sociopathy: Thatch's whole story is a hilariously larger-than-life tale of chaotic, murderous, destructive madness.
  • Damn You, Muscle Memory!: While all signatures are unique, a lot of them tend to follow a pattern according to which neutral is the vertical or diagonal "anti-air", side is a reliable sideways attack that gives some movement or even a dash, and down would be a more unorthodox, often static or "defensive" move. Thatch's blasters follow a comparable pattern but with unusual commands: his down sig is the antiair, the side is static and the neutral is even more "defensive", having him actually step back while he attacks.
  • Dressed to Plunder: Naturally, some of his skins feature the classic pirate attire, although his base skin lacks most except the shoes and hat. He manages to keep all of his limbs, and despite missing an eye, he doesn't sport an eyepatch.
  • Ghost Pirate: His ships were manned by ghosts. In fact, they haunted in shifts.
  • Gonk: Thatch's lore states that "he has a face only a mother could love if he hadn't made her walk the plank". If you're unconvinced, just look at his face!
  • Mad Bomber: His character selection animation. He also used to put gunpowder in his grog, shoots cannonballs out of his blasters, and one of his alternate skins is, in fact, an explosives-wielding Goblin.
  • The Musketeer: He fights with sword and blasters.
  • No Historical Figures Were Harmed: Thatch is clearly inspired by the real-life pirate Blackbeard, whose real name was Edward Thatch.
  • Odd Friendship: He goes along relatively well with Vraxx, probably because he's only slightly more insane.
  • Pirate Booty: He doesn't have any on his own, but apparently goes out at night to dig holes, certain that he'll eventually find treasures buried by the Gods. His character presentation screen also shows him with one foot over a chest that is identical the Malhalla's icon.
  • Pirates Who Don't Do Anything: Averted. He was a frighteningly active pirate.
  • Seadog Beard: He sports a black beard.
  • Sticky Fingers: The Welcome to Brawlhalla animated short shows him stealing grass from Teros' snack only for the sake of stealing, then quickly realizing that it tastes awful when he munches on it.
  • Threatening Shark: His sword signatures animations feature a shark's fin moving around him, and one of his alternate skins has him donning a shark's head. note 

    Thea | The Speedster 
https://static.tvtropes.org/pmwiki/pub/images/theascreenshot.png
Sent by Zeus to retrieve the Winged Helm of Hermes from Odin. This speedster's built herself an Eternal Sports sponsorship empire in Valhalla!

The second Battle Boots legend to be introduced, Theaklydea of Athens is the games' new champion speedster with a sky-high speed stat of 9. This and her typically mobile weapons (the Rocket Lance and Battle Boots) give her the positioning edge she'll need to overcome weak strength and defence, and only average dexterity.


  • Braids of Action: Type 2. She's got one very long and thick braid.
  • Challenge Seeker: She accepted being sent on a years-long quest because she likes a challenge. She got to Valhalla, quickly built her fame, got insanely rich from sponsorship and could probably just but the thing she was sent to get… but still wants to earn it as a trophy because it makes for a better challenge!
  • Fastest Thing Alive: Both in lore and mechanically; her base speed is so high, other high-speed characters can only reach it with a stance. She has access to a speed-enhancing stance herself, that takes it even higher.
  • Fetch Quest: She was sent on one as an excuse to not have her win the Olympics every year.
  • Flash Step: As a speedster, she can do this in some of her moves.
  • Fragile Speedster: She breaks that record too within the Brawlhalla universe. One of her stances takes it to the extreme with 10 speed and 2 defence.
  • I Shall Taunt You: She copiously taunts her opponent Thor for his slowness during her introduction short.
  • Mercury's Wings: Subverted. She sports typical mercury wings on her cap and boots, but they don't give her the power to fly and are purely Symbolic Wings.
  • Put on a Bus: An in-universe example for the Athenians. The reason she wound up in Valhalla was because Zeus didn't want her around for the next Olympics.
  • Shout-Out: During her introducing short, a sequence likely references the "Silhouettes battle among the clouds" in Hulk
  • Sphere of Destruction: In her introduction short, she stops a Mjölnir throw with a kick. The impact produces a sphere of blinding light.
  • Super-Speed: Her main gimmick both lore-wise and mechanically. Her signatures also emphasize it.
  • Symbolic Wings: The little wings on her cap and boots reference not only her speed, but also the quest she was sent on: to retrieve the Golden Helm of Hermes.
  • Tricked-Out Shoes: Excessively ornate Battle Boots that give her some thrust.

    Thor | The God of Thunder 
https://static.tvtropes.org/pmwiki/pub/images/thor_default_classic_colors_idle_1_1024x964.png
Thor Odinson. God of Thunder. Collector of Bödvar memorabilia. Hammer main.

Thor is a strong and enduring legend who fights with Orb and Hammer. He can rack up painful strings with the former, and hit even harder with the latter. Thor lacks a bit in Speed and Dexterity, though the Orb can compensate it very well, and his signatures, while a tad hard to place, allow him some more mobility.


  • Ascended Fanboy: An in-universe example. He would jump into the tournament fights so frequently that it was decided to officially make him a competitor.
  • Brick Joke: It is stated in Ulgrim's bio that he always resented not being chosen to forge Mjölnir, and mocked the smith for botching the handle. Now, he's the one who made the "other," longer handle which makes Mjölnir valid as a tournament-grade warhammer.
  • Fiery Redhead: A myth-accurately red-headed Thor who behaves like you'd expect Thor to behave.
  • Graceful Loser: One of his quotes has him openly admit that to "rely on [...] being a god to get the KO" isn't a working tactic, proof being that he lost the fight.
  • Lightning Bruiser: The Orb is a very fast and mobile weapon, whose attacks come out quickly and are easier to string together. It can even rebound on walls, making the otherwise slower-than-average Thor even more dangerous.
  • Public Domain Artifact: Justified, he wields the one and only Mjölnir.
  • Shock and Awe: As fit for the god of Thunder.
    • Amusingly, this means that in a Thor-vs.-Sentinel fight, you can have two different heroes who wield both hammers and lightning.
  • Stock Weapon Names: Averted, see Public Domain Artifact above.

    Ulgrim | The Unyielding Anvil, Son of Ivaldi 
https://static.tvtropes.org/pmwiki/pub/images/ulgrim_default_classic_colors_idle_1_821x1024.png
Rare materials, wondrous items, and blasting magical furnaces are all in a day's work when you craft for the gods.

Ulgrim is a strong, fast-moving, resistant and reliable character. His Rocket Lance gives him good mobility with light attacks, his signatures hits hard with wide hitboxes, and some of his signatures last long. The Axe is just as mobile, and tends to hit on both sides of the character. All in all, Ulgrim is a well-rounded character who just shouldn't rely too much on long strings. Hitting once or twice, following up with a signature, and replacing oneself to receive the opponent again is a perfectly viable strategy: Ulgrim's low Dexterity and cumbersome weapons are his main weak point, which must be taken into account.


  • Badasses Wear Bandanas
  • Big Eater: The Welcome to Brawlhalla animated short reveals him to be one.
  • Brick Joke: He was resentful that his family wasn't asked to craft Mjölnir. Thor's lore entry states that Ulgrim was finally chosen to forge a longer handle that makes it a tournament-grade weapon.
  • Chainsaw Good: His Rocket Lance signatures involve creating a chainsaw from the exhaust.
  • Dual Wielding: He pulls out a second axe for signatures, which disappears afterwards.
  • Goggles Do Nothing/Goggles Do Something Unusual: Averted. They are simply useful for protecting his eyes when forging and fighting.
  • Hard Light: His secondary axe and rocket lance gadgets seem to be made of this.
  • Lightning Bruiser: His dump stat is dexterity, which leaves him with commendable strength, defence, and speed.
  • Mundane Utility: He can create hardlight axes and rocket lance blades in a fight. The Welcome to Brawlhalla short shows him materializing spoons as well to gulp down entire plates faster!
  • Our Dwarves Are All the Same: Oddly downplayed, at least in his default skin. He's still a competent smith, at least remotely Nordic-themed, and sports a beard, but he's not shorter than the other characters, wears more modern attire, isn't hinted as being particularly accented, etc...
    • Some of his alternate skins, however, play it much straighter.

    Val | The Weapon 
https://static.tvtropes.org/pmwiki/pub/images/val_default_classic_colors_idle_1_689x1024.png
Hello World! Press any key to continue...

Val is a fast and enduring legend at 7 speed and 6 defence. Both of her side signatures give her a dash attack that covers appreciable distance, and her down signatures provide powerful defensive moves. She can secure some KOs with them in Free-for-all but the moves quickly become predictable in 1v1, so with lackluster strength and weapons that don't hit very hard she'll be forced to rely on steady strings of combos and her speed.


    Vector | The Superbot 

https://static.tvtropes.org/pmwiki/pub/images/vector_default_classic_colors_idle_1_1024x826.png
More human than human. Also more airplane than human.

Vector is a well-rounded character stat-wise, but his signatures sacrifice speed for area coverage. He can clear the entire platform in one sweep with his lance signatures, and his bow is a bit clunky but hard-hitting. Mastering Vector is difficult, but he is one of the most lethal rocket-lance legends once you do get good at him.


    Vivi | The Deadly Dancer 
https://static.tvtropes.org/pmwiki/pub/images/vivisplash_final.png
Vivi never missed a step!
Hailing from Brazil, Vivi enters the scene armed with blasters, battleboots and her capoeira moves. This fast and offensive legend will need to chain her attacks wisely to make up for a mediocre dexterity stat and make the most of her unorthdox hitboxes.
  • Badass Normal: Invoked. She joined a group of elite assassins who specifically took an oath to reject any form of supernatural powers and rely on skill and martial prowess alone, meaning she's one of the few characters in Brawlhalla not to use them.
  • Bling-Bling-BANG!: Downplayed. She wields chrome-coloured handguns decorated with a cat-shaped keychain.
  • Capoeira: She uses it in her moves.
  • Cool Shades: Large round coloured glasses.
  • Dance Battler: Capoeira is already a fighting style disguised as a dance. She's a fighter and a dancer.
  • High-Altitude Battle: She fought ennemies on airplanes, among a myriad of other settings.
  • Kindhearted Cat Lover: She loves cats so much, she spared at least one target because they had strong relationship with their cat. She also died Taking the Bullet for a Calico Cat, and holds a cat-centered blog in the afterlife.
  • Monumental Battle: Her backstory involves her fighting ennemies "on the arms of a giant statue", which is probably "Christ the Redeemer" in Rio de Janeiro.
  • Noodle Incident: She fought at a pool party, and whatever happened there caused inflatable water slides to become classified as dangerous weapons.
  • Odd Friendship: With Xull the Orc Warlord. He participates in her Capoeira rodas with genuine and quite unusually non-threatening glee.
  • Unwitting Pawn: Her backstory starts with her discovering that she's been eliminating high-ranking members of the Nemesis Order for… the CEO of the Nemesis Order. She found it so cliché and disappointing that she killed him too and went freelance.
  • You Will Be Spared: She spared a target for loving cats.

    Volkov | The Vampire King 
https://static.tvtropes.org/pmwiki/pub/images/volkov_default_classic_colors_idle_1_820x1024.png
Creating a kingdom is not a task for mere mortals.

Volkov is one of the most unusual legends gameplay-wise. He pairs the straightforward, hard-hitting axe with the flashy, unorthodox scythe for a challenging, unpredictable playstyle. His signatures approach from very unexpected angles and hit harder than his 4 Strength would lead you to believe they would. His stats are lackluster, overemphasizing Dexterity, but his sigs move quickly enough to keep you from being punished too badly. Mastering Volkov's unique quirks gives you access to a secretly powerful legend that most people won't know how to fight properly.


  • Animal Motifs: Bats, natch. They surround him in most of his signatures, and his Blood Moon skin turns him into a bat-human hybrid monster.
  • Classical Movie Vampire: Resembles a mix of Konami's Dracula and Count Orlok.
  • Daywalking Vampire: Played straight in-game, as he is definitely not Weakened by the Light. The Welcome to Brawlhalla animated short plays it for laughs when he appears in the audience: while daylight does not seem to harm him, he is still hiding under a wide-brim hat, visibly very displeased.
  • Failed a Spot Check: he was transformed by a charming and obviously vampiric lady whom he was dating, and did not notice once that everything was abnormal with her, or didn't care.
  • I Have Many Names: Most Valhallans dare not invoke his name, preferring epithets like "Das Vampyr", "Wapierz", or "Upyri". Caspian calls him "Gramps".
  • Missing Reflection: As fit for a vampire. It's used as a special effect in the Castlevania Crossover trailer.
  • My Instincts Are Showing: He puts on an air of composure, but once he gets really riled (or when he gets chosen on the select screen) he lets his true demonic nature show.

    Wu Shang | The Traveler 
https://static.tvtropes.org/pmwiki/pub/images/wu_shang_default_classic_colors_idle_1_1015x1024.png
Wanderer, philosopher, master of cryptic riddles!

With spear and gauntlets, Wu Shang is a formidable opponent both in and off stage. His strong and fast signature attacks make for great punishes and KO options, and his high dexterity stats facilitates aiming object and weapon throws.


  • Bald Mystic: He shaves his head but keeps a beard.
  • Bare-Fisted Monk: Zig-zagged. He can fight unarmed just like anyone and is a martial arts master, but he excels with a spear and metal gauntlets.
  • Barefoot Sage: He only wears bandages on his feet that let his toes exposed
  • Battle atop the Poles: He perches atop his own spear in one of his signatures.
  • Guest Fighter: His Ranno, Po, Chun-Li, and Aang skins.
  • Magical Barefooter: See Barefoot Sage above.
  • Martial Pacifist: He retired as a general and was taught by monks that he didn't need to kill in a fight. Now he revels in the tournament because he can fight at full strength without killing anybody.
  • Meaningful Name: "Wu Shang" is Chinese for "warrior monk."
  • Old Soldier: Wu Shang covered himself in glory as a general and conqueror, but had an existential crisis and left it all behind to seek illumination.

    Xull | The Iron Commander 
https://static.tvtropes.org/pmwiki/pub/images/xull_default_classic_colors_idle_1_1018x1024.png
Orc mercenary and challenger of authority.

Xull's extraordinary strength means his other stats are only average at best, but also that with axe and cannon, even his light attacks will hit with tremendous force. Knowing the combos and when to strike can ensure K.O.s in just a few hits, and his signatures can also provide generous hitboxes with on cannon, ranged attack with his chain-and-beartrap on axe, and dash attacks on both. Be careful not to abuse his side signatures or throw attacks willy-nilly, however, as his low dexterity and speed leave him very open for retaliation, should he miss a hit.


  • Bald Head of Toughness: Bald, acceptable defense, highest strength in the game.
  • Bear Trap: His cannon neutral signature, axe down signature, and the official art have him whip out what looks like a huge beartrap on a chain. It has real teeth, too. It was taken from his predecessor at the head of the iron legion.
  • Blood Knight: He'll fight to be the leader on just about anything, from an underground golem fighting ring to a ladies' book club.
  • Brutish Character, Brutish Weapon: He fights with an axe, a cannon, and a giant bear trap made with the skull of someone he killed, and has a definitely brutal playstyle.
  • Graceful Loser: He only lost once in his life, but he honored his wager and switched sides during the war.
  • Guest Fighter: His Amethyst skin.
  • Klingon Promotion: Became the commander of the iron legion by killing the previous one.
  • Short-Range Long-Range Weapon: His first order as commander of the Iron Legion was to create a cannon brigade. His second order was to forbid long-range fighting.

    Yumiko | The Kitsune 
https://static.tvtropes.org/pmwiki/pub/images/yumiko_default_classic_colors_idle_1_853x1024.png
Mischievous protector and forest spirit.

With an emphasis on speed and dexterity, Yumiko is an agile Legend who must play on both Defense and Offense, to lay traps for her opponents while avoiding damage, and prepare them for signature that hit hard, but are near useless when not comboed. Her side signatures have her dash a respectable distance, and this can be useful as an evading move as much as an offensive one.


  • Asian Fox Spirit: Symbolized by some tails that appear behind her during some signatures.
  • Blind Weaponmaster: Even though she's blind, she's capable of using her bow and grapple hammer.
  • Little Bit Beastly: In most of her skins, she looks like a human with fox ears and her tails are usually hidden.
  • Meaningful Name: One translation of the Japanese name "Yumiko" is "bow child" - a clear reference to her use of bow.
  • Travel to Projectile: A variation. Two of her bow signatures have her turn into a flaming arrow and traveling with it.
  • Voluntary Shapeshifting: The Welcome to Brawlhalla animated short shows that she can turn into a non-humanoid kitsune. One of her chest-exclusive skins also blurs the line by giving her a more animalistic face but retaining the overall humanoid stance.

    Zariel | The Celestial 
https://static.tvtropes.org/pmwiki/pub/images/zariel_default_classic_colors_idle_1_466x1024_4.png
Here to investigate Odin's army on the order of a rival god.

A strong and resilient character, Zariel's underaverage dexterity and speed are counterbalanced by their use of the Bow and Gauntlets. The former uses its range to keep opponents at bay and trick them into punishing signatures, and grants a dash attack, the latter is generally a fast weapon that allows for easier combos. Zariel should rely on long, steady strings of light and aerial attacks, and keep the signatures for movement, defense, and anti-air.



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