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Characters who appear in the BloodRayne video game series.


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    Rayne 
https://static.tvtropes.org/pmwiki/pub/images/rayne_br2.png
Voiced by: Laura Bailey

The eponymous protagonist. She is an American Dhampyr, born in 1915 from a human mother who was raped by a vampire father, who killed her entire family. Rayne spent her teenage years in search of revenge and during the 30s, she is approached by the Brimstone Society, an order dedicated to hunt vampires and supernatural threats that recruits her into their ranks. In the first game, she is sent into a mission to stop the Nazis from using ancient artifacts to bring an ancient demon upon the world. In the second game, she finally has a score to settle with her father Kagan and his vampire cult.


  • '90s Anti-Hero: Rayne's name is a variant of the word "Rain", she wields weapons which are designed more for the cool factor than practicality, is very much a Ms. Fanservice and is not exactly an idealist. She even resembles Chastity, a comic book vampire heroine created in the 90s who also has red hair, wears black leather and is heavily sexualized.
  • Action Girl: Comes with being a monster-fighting dhampir assassin.
  • Animorphism: She is capable of transforming herself into a raven in Betrayal.
  • And This Is for...: Does this to Kagan while dicing him up during the ending of the second game:
    Rayne: This is for my mother! (Stab) This is for my city! (Stab) And this is for my angry little misspent life! (decapitation) You rat-sucking son of a bitch!
    • Upon landing the first blow on Wulf in the first game, she'll say that it was for Mynce.
  • Anti-Hero: A mix of Types III and IV. She kills and injures with little-to-no hesitation, and is largely in it for her own interests, but makes it a point to emphasize her humanity. She's got no problem with killing enemy noncombatants (at one point she decapitates a Nazi officer's mistress even though she wasn't armed or even in her way, just because she was around) but does seem to genuinely try to help civilians that get caught up in supernatural shenanigans.
  • Aura Vision: It helps Rayne find her objective's location and conveniently shows how much health the non-boss enemies have (bosses have their own life meter).
  • Ax-Crazy: An anti-heroic example. Rayne is on the side of good, but she’s still a bloodthirsty vampire who enjoys sucking the blood of her enemies and slaughtering them to the last.
  • Badass Bookworm: She's fluent in German, and is also a skilled fighter.
  • Bisexual Vampire: Rayne sucks the blood of women and she likes it just as much as sucking the blood of men.
  • Blade Below the Shoulder: Rayne's signature weapons are a pair of blades, each one attached to a bracer worn on her arm.
  • Blade on a Rope: Rayne's arsenal includes the Chain Harpoon, a dart-tipped chain given to her by Mynce as a gift. it is housed in a device worn on her wrist and is used to pull enemies to her so she can feed on them or throw them in another direction. Rayne can also use the Chain Harpoon as a Grappling-Hook Pistol.
  • Blood Knight: If her banter when she cuts her enemies to pieces is any indication, she tends to enjoy the slaughter a little too much.
    Rayne: (after leveling up) Murder is the best workout.
  • Bloody Murder: With the Carpathian Dragons, she can drain her enemies' blood for ammunition. Late in the second game, she unlocks the Blood Storm ability, which summons a tidal blood wave that kills all enemies onscreen and severely damages bosses.
  • Broken Bird: She's an embittered, snarky, highly misanthropic loner who thinks nothing of cutting through waves of human mooks the way regular people would kill ants, but at the same time is willing to risk her own life to save people and prevent the vampires from gaining more power.
  • Bullet Time:
    • The Dilated Perception power in the first game allows this; it's even stated that Rayne's mind is processing info so fast that time appears to have slowed down.
    • The Freeze Time ability in the second game. Rayne moves at normal speed, while all enemies — including bosses up to Kagan himself — are barely moving at all.
  • Cain and Abel: With her siblings. Played with, since she is the heroic sibling trying to kill the evil ones.
  • Cast from Hit Points: In the second game, if Rayne fires one of her guns without sucking the blood of her enemies for ammo, then they suck out hers.
  • Child by Rape: An important plot point is that she exists purely because Kagan brutally raped her mother, repeatedly, until she was conceived and then went on a rampage killing the village she was raised in. As horrific as this act is, Rayne hates Kagan beyond all reason because for Kagan, this is as routine as eating three meals a day.
  • Combat Stilettos: Rayne's stiletto boots have silver steel spikes on the heels, making them a rare example of Combat Stilettos that can actually be used as weapons.
  • Contrasting Sequel Main Character: Bloodrayne was conceptualized as a spinoff to Nocturne (1999). Rayne herself was based off the Spoohouse agent, Svetlana, and carries over qualities of that games protagonist, the Stranger:
    • As stated, Rayne was written to be an Expy of Svetlana, who was also an orphaned dhampir assassin, taken in and trained by a monster hunting organization, to serve as their field agents. The differences between Rayne and Svetlana are pretty stark. Svetlana was ostracized by her maternal family and her community, while it was heavily implied that Rayne's mother and her family raised her until Kagan murdered them all. Secondly, Svetlana is a generally affable and kind hearted young woman, playing up the Friendly Neighborhood Vampire to a T, despite of her life's trauma; whereas Rayne has developed a sardonic, vicious and near apathetic personality as a result of her trauma, just barely passing as a Friendly Neighborhood Vampire.
    • With the Stranger, both he and Rayne are the top field agents in their organizations; both of them are perpetually sardonic, have a ruthless hatred for monsters, and generally don't like people, with a few exceptions. However, the Stranger is a human male, relying on mundane weapons more often than not, and is The Stoic. Rayne is a female dhampir, relying on her powers as well as her weapons, and has became a lot more emotive over time.
  • Creepy Monotone: She speaks in an emotionless, almost bored tone of voice for the most part. Justified, as she was on her job. However there are few instances of which the monotony breaks, such as being implanted by Beliar's relics which can be painful even for a dhampir like her or her horrified reaction when Mynce dies at Wulf's hands. She sounds more emotional in the second game, which makes more sense considering that she is about to settle her score against her father once more, who she hates beyond the intensity of thousand suns.
  • Dark Action Girl: Rayne is a coldblooded Anti-Hero who sadistically slaughters her enemies.
  • Dark and Troubled Past: Her father, Kagan, raped her mother, drove her insane, and killed every single family member in her mother’s side to make sure he’d be the only person she had left.
  • Deadpan Snarker: She smart mouths everyone.
  • Depraved Bisexual: Downplayed because she’s an Anti-Hero, but Rayne enjoys sucking the blood of male and female enemies a little too much.
  • Dhampyr: Human mother, vampire father.
  • Did You Just Punch Out Cthulhu?: Has gone up against and killed powerful monsters and creatures leagues above her own. Most notably Beliar, the first devil.
  • Dual Wielding: Her signature blades once again, along with most guns she picks up. In the second game, her primary firearms are the Carpathian Dragons.
  • Everyone Has Standards: She might be bloodthirsty sadist, but only to her enemies who happen to use the supernatural for nefarious purposes like the G.G.G. and to evil supernatural beings like her father and his cult. She will never extend her bloodthirstiness to innocent civilians as shown with how she interacts with the survivors during the Louisiana arc, and her fond memories of her mother and her family. A prime example is when she sighted Dr. Mengele for the first time before their fight in which she is thoroughly disgusted of how the doctor callously kicked civilians down to the deaths or even worse by becoming Daemites' hosts. Which she hammers that sentiment to her when the doctor tries to pull "Not So Different" Remark with her about their bloodthirstiness when they finally interact.
  • Fighting Spirit: Rayne's "Ghost Feed" ability allows her to conjure a spectral entity in her own image that feeds on enemies without Rayne physically engaging them. This allows Rayne to recover health while fighting, but it cannot be used on large enemies and bosses.
  • Flipping the Bird: She does it so often you'd think she was channeling "Stone Cold" Steve Austin.
  • Friendly Neighborhood Vampire: Just barely qualifies for this trope; she is absolutely ruthless and driven by revenge against her enemies, but is otherwise benevolent towards innocent humans.
  • Good Counterpart: To her half sister Ephemera. Both are Kagan's daughters, both desire to kill Kagan and have no love for their siblings. While Ephemera is Kagan's second in command and intended heir, Rayne wants nothing to do with serving her father and seeks to topple everything he created and destroy his legacy inadvertently becoming his heir by virtue of killing him and being the last of his children. This even extends into their relationship with Severin, with Ephemera implying that she used him as her Sex Slave before Rayne rescued him, Rayne is pretty amicable and close with him.
  • Good Is Not Nice: To the point that she subverts Sociopathic Hero. Yes, she's rude, crude, vulgar, violent, brutally vicious, and has a hard time giving a crap about anyone. Considering the fact that Kagan horrifically butchered the town her family and she spent her formative years on the run after rejecting her vampire heritage, helplessly watching everyone she did come to know, love, and trust either die horribly, betray her, or both, it's a wonder she's as stable as she is. If she isn't good, then she might as well as to fall under Kagan's hand.
  • Half-Human Hybrid: Her mother was human while her father was a vampire.
  • I Hate You, Vampire Dad: A basic literal example, since Kagan is her biological father and her worst enemy.
  • Ironic Name: Her name sounds like a stylized version of the word rain. Dhampirs (and vampires in general) consider water as one of their weakness and can outright kill them if left exposed enough. It can cross into Meaningful Name however, given Rayne's profession and her personal motivation, which involve killing vampires and dhampirs.
  • Irony: Despite hating Kagan and being the White Sheep of the family, she effectively becomes his heir by default after she not only kills her evil siblings and Kagan himself, leaving a vacant throne and no other successors. Rayne doesn't particularly seem to mind the title of empress and plans on using her status to fix the problems her father started. This also puts her at a stark contrast to Kagan's favored daughter and heir Ephemera, as she fulfills Kagan's intentions for Ephemera, and uses her new position to continue to try to undo Kagan's legacy.
  • It's Personal: Towards her father Kagan, due to their previously described past. When Brimstone is investigating anything that has to do with him, Rayne is pretty much on the scene.
    • In the first game, she declares that she will kill Mynce when she finds her working with Jurgen Wulf. Except she's not. Later, Wulf is at the top of her shit list for attempting to kill her back at Louisiana and most especially when he killed her mentor and friend Mynce.
  • Jerk with a Heart of Gold: She's rather violent, doesn't like humans much, and can be rather crass, but she goes out of her way to protect innocent lives from supernatural threats. Also, she despises what Kagan did to her mother's family and above everything else, seeks revenge on him for that exact reason.
  • Ms. Fanservice: Oh yeah. Both games, a bare midriff, huge breasts, and mile long legs. Especially in the second game, where she wears a gorgeous black dress with a Navel-Deep Neckline, and it's possible to unlock a couple of different outfits for her to wear including many variations of said dress. And she posed nude for Playboy.
  • Never Hurt an Innocent: Implied. The only humans she kills are either trying to kill her, are fighting for the bad guys, or pose a threat to other humans. She also hints that she would be okay with becoming a benevolent empress to the survivors of Kagan's apocalypse.
  • Nightmare Fetishist: Rayne gets overly excited about things other people would rather stay away from, such as the Carpathian Dragons, vampiric guns that use alchemically treated blood as ammo, either by draining directly from the user, or using it's needles to drain it from others, and her dialogue whilst slicing enemies to ribbons is... suspect to say the least.
  • The Only One Allowed to Defeat You: Her entire life she wanted to kill her vampire father for what he had done to her mother's family, so he emerges alive after having been thought to be dead for six decades, she's exctatic because she can finally do the deed herself.
  • Pet the Dog: Despite being cold and rather abrasive for the most part she does emphasize her humanity and lets said humanity slip through some cracks. She does her best to rescue civilians in the first game from a plague; can potentially honor the last request of a dying enemy; her horror and rage when Mynce died, whenever she speaks of her family, it's with genuine care and sorrow at those she lost; has a close and friendly relationship with Severin, comfortably telling him of her past; clearly cares about Professor Trumain as a father figure; and seems to care enough about the survivors of Kagan's kingdom that she's gonna try to be a benevolent empress to help them.
  • Pretentious Pronunciation: Rayne, as in blood rain.
  • Psycho for Hire: An anti-heroic version. While not a mercenary she was first recruited into Brimstone for her noted brutality and viciousness towards her enemies. That's what makes her an effective field agent. Between games, she left Brimstone only to return to them in hunting the cult of Kagan because their interests aligned.
  • Rape Is a Special Kind of Evil: She has no issue carving into her enemies and even revels in the violence, but rapists seem to especially disgust her, which makes sense considering that she was a Child by Rape and how her mother became insane because of that.
    Rayne: (entering a bedroom where a group of minions are standing guard) Quite a bedroom you got here. I bet I'm the first girl to see it by choice!
  • Roaring Rampage of Revenge: Pretty much her entire career and life was a decades long one against Kagan, and his family for what he did to her mother and her family.
  • Self-Made Orphan: At the end of the second game, she kills Kagan, her only surviving parent.
  • Sour Outside, Sad Inside: Rayne is undeniably a bloodthirsty jerkass, but given how she was conceived and her father destroyed her idyllic life by having her mother and her family murdered, being pursued by said father when she comes close on forming new relationships with others and kill them too for good measure, it will truly embitter someone.
  • Ship Tease: With Severin. It's implied that Rayne has saved him from Ephemera and the two have a close and amicable relationship. While they are partners by profession, their dialogue comes off as playfully snarky and flirtatious. It's implied at the end of the second game with Rayne taking over Kagan's kingdom, that Severin will be at her side in ruling.
  • Significant Green-Eyed Redhead: She's the main character of both video games, has red hair and green eyes.
  • Sociopathic Hero: A downplayed example. Severin points out that she doesn't particularly care for humans, and she clearly enjoys hacking up her enemies, both human and vampire alike. However, she'd prefer to live in a world where humans are the dominant species instead of vampires, is willing to try and make an effort to be a benevolent ruler to the surviving humans after that possibility goes out the window, and does seem to make a point to reminisce on easier times, like when she kept a butterfly collection.
  • Stronger with Age: Older Rayne is clearly stronger than she was in the first game. In fact, the first game heavily implies that a dhampyr becomes more powerful with age - just like full-blooded vampires themselves.
  • Suspiciously Similar Substitute: The first game was written as a sequel to Nocturne (1999), with Rayne based of off the dhampyr Spookhouse agent Svetlana. She also has notable qualities of the same game's protagonist the Stranger, both being effective field agents, snarky towards pretty much everyone and driven by hatred for monsters, as opposed to Svetlana's normally sweet personality.
  • Third-Person Seductress: Was the first video game character to appear in Playboy.
  • Took a Level in Dumbass: Mildly, but in the first game, she was quite intelligent, being fluent in German and knowledgable in history and vampire breeds. In the second game, she consults Severin for information on Kagan's family members.
  • Unknown Rival: Interestingly enough, Kagan and his entire family are mostly unaware that Rayne is out to kill them. They only regard her as a minor interference, likely believing that a half-blood is no match for them. They all pay for it dearly.
    Kagan: Dhampir assassin? What in the black stone heart are you yammering about?
  • Unscrupulous Hero: Rayne doesn't mind making huge bloody messes. She frequently Pays Evil Unto Evil against Nazis and members of a vicious Cult. While she doesn't like humans, Rayne has none of her family's Fantastic Racism against them—and she hates vampires.
  • Used to Be a Sweet Kid: Relates some aspects of her childhood before Kagan re-entered the picture, such as how she used to have a butterfly collection. Nowadays she is a nearly cold hearted, sardonic and vicious assassin on the rampage to kill her mother's rapist and destroy his legacy, killing numerous mooks and monsters along the way. She muses to herself how funny things turned out.
  • The Usurper: An unintentional and less malicious example, but in killing all her siblings and her father, Rayne is effectively the last of Kagan's children, leaving his vampire kingdom vacant. Rayne doesn't mind fulfilling the role as empress and using her position for good.
  • Vampiric Draining: Not only she can bite her opponents to heal herself, she can upgrade her "Aura Vision" ability to manifest a ghost double that will feast on the nearest opponent, allowing Rayne to regain health while engaged with other opponents.
  • Wicked Cultured: She's shown to be quite fluent in German.
  • World's Best Warrior: She is an elite Brimstone Society's enforcer who almost never lose. She also the fastest known supernatural creature in the whole series since she never met, fight or even heard about anyone how can keep up with her speed (Jurgen Wolf can outrun her with his Super-Speed, but can't nearly match her in hand-to-hand).
  • Younger Than They Look/Older Than They Look: In the beginning of the first game, Rayne's actually eighteen (twenty-three during her mission at Argentina and later at Germany), despite looking like a fully developed young woman. By the second game, which takes place in modern times, Rayne's nearly a hundred years old and doesn't look like she's aged a day. The whole "half-vampire" thing easily explains both examples.

Introduced in BloodRayne

    Mynce 
https://static.tvtropes.org/pmwiki/pub/images/mynce_render.jpg
Voiced by: Mary Beth Brooks
A dhampyr who served as Rayne's mentor/friend and a Brimstone Society operative. She seemingly dies during one mission in Louisiana to deal with the outbreak there.
  • Back from the Dead: Mynce appeared to have perished while fighting the Maraisreq. She mysteriously returned later as a G.G.G. supporter. Mynce survives again after fighting Rayne and being thrown off a cliff. She died for real after Wulf kills her, and even then, the tie-in comics reveal she had reincarnated into another body.
  • Big "WHAT?!": Her reply when Rayne tells her that Wulf has the possession of Beliar's heart, which is not a good news since it means that it will herald Beliar's resurrection which is the very thing Brimstone's trying to avoid.
  • Broken Pedestal: She is this to Rayne after she discovered Mynce survived and joined the Nazis. Although she gets over it when Mynce reveals she's a double agent planted by Brimstone.
  • Cutscene Incompetence: She dies towards the end of the first chapter when a Maraisreq sneaks up behind her and eats her because she was distracted by a frog. However, since it turns out she wanted to fake her own death, emerged to meet with her boss Wulf who is at Louisiana as well for the relic and is probably working at the GGG as Brimstone's spy for some time now, this might have been deliberate on her part.
  • Dhampyr: She's half vampire, like Rayne.
  • Double Agent: What her real role is within G.G.G., as she is secretly a Brimstone spy. She might be one of the sources the higher ups of Brimstone mentioned when Dark Man debriefs Rayne about her mission to destroy G.G.G.
  • The Dragon: She is Wulf's second-in-command within the G.G.G. Being a Double Agent however, she is more The Starscream.
  • Dual Wielding: She wields blades similar to Rayne's. It's apparently standard for dhampirs.
  • Foreshadowing: There are hints that she is actually involved in the G.G.G. plot and how ultimately she is on Rayne's side. Eagle-eyed players will already notice a figure resembling her when the cutscene of which Rayne arrived from Argentina to Germany and the silhouette of the Oberscharführer at the target list awfully resembles her. Made even more obvious of the leg shot with mounted blades when a soldier does the orders of the Oberscharführer to unload the crates (in which Rayne slipped herself there). Alongside her admission of saving her back at Louisiana and giving her the instructions of how to acquire her next target list shortly after Rayne arrived to Germany, Mynce is pretty much working behind the scenes to give Rayne an informal debriefing about what to do next.
  • Fragile Speedster: She's weaker than other bosses, having about the same amount of health as the basic Mook Lieutenant G.G.G. Officers, but fights with a very fast and aggressive combat style very similar to Rayne's.
  • Glass Cannon: Compared to the Butchress, Mynce has lower health. However, she can deliver tremendous damage than her which can kill Rayne if the player is not careful.
  • Half-Human Hybrid: She is the offspring of a human and a vampire like Rayne.
  • The Mentor: To Rayne, since she is a new member of the organization.
  • Mirror Boss: Fights similarly to Rayne, though her boss fight is shorter and less elaborate than the one with Dr. Bathory. Not to mention The Reveal that she is playing the part of the villain so that her identity won't be blown within the G.G.G.
  • Ms. Fanservice: Not overtly as Rayne or Dr. Bathory, but Mynce still wears a tight suit with Cleavage Window and thigh-high boots. The comics play it for all it's worth.
  • Reincarnation: In the tie-in comic book Tibetan Heights, Mynce has reincarnated into a young girl and shares all her memories from her previous life.
  • Sacrificial Lion: She died early in the game, making Rayne vow to destroy the Maraisreq. When Wulf kills Mynce (this time for good), Rayne becomes driven to avenge her at any cost and make him pay.
  • Walking Spoiler: Given the considerable white parts of her entry, it is hard to avoid the fact that she survives the events of Louisiana, is part of the G.G.G., and ultimately reveals herself as Double Agent on behalf of Brimstone.

    Maraisreq 
The Maraisreq are large, arachnid creatures that have over-run the city of Mortton, Louisiana. They are the main enemies fought by Rayne in the game's first act.
  • Arc Villain: For the first act in the game, they are the primary antagonists.
  • Animalistic Abomination: They look rather insectoid.
  • Attack of the 50-Foot Whatever: The Maraisreq Queen is massive, easily being the largest boss in the game other than Beliar when fully grown.
  • Bee People: The Maraisreq have traits of this trope, despite their arachnid appearance: they are commanded by a queen, they have drones commanded directly by her and dwell in nests where they produce more of their kind.
  • The Corruption: The Maraisreq seem to spread a disease that cause humans to slowly mutate into insane, degenerate mutants, before eventually dissolving into goo. Unusually for the trope, the mutated humans are mindless beasts and not under the control of the Maraisreq, in fact the two groups will fight each other when they cross paths.
  • Giant Spider: Not quite since they have four limbs, but are similar enough.
  • Hive Queen: They are lead by a creature known as "Queen of the Underworld", who gave birth to them.

    Daemites 
Ancient parasites that were unearthed and experimented on by the Nazis during their excavation searching for Beliar's eye.
  • Combat Sadomasochist: They enjoy pain a lot and will even ask Rayne to hurt them.
  • Demonic Possession
  • Evil Is Not a Toy: In a sequel comic, it's indicated one of the many experimental augmentations used on G.G.G. members was infection with Daemite larva to enhance their physical abilities (seemingly without taking into consideration the fact the Daemites would eventually take them over completely). That might explain how the Daemite outbreak in the Argentina base got so out of control so quickly.
  • Parasite Zombie: Humans infected by them turn into this.
  • Puppeteer Parasite: Daemites are basically a floating humanoid head and the attached spine. They take over human bodies by replacing the human head and spine, by forcing themselves through the mouth and forcibly exploding the head from the inside.
  • Removing the Head or Destroying the Brain: Daemites can continue fighting with multiple limbs chopped off (they'll float around if they lose a leg or two), as the parasite controlling them is a floating head and spine puppeteering the rest of the body. You have to either destroy the head or chop them in half to kill the parasite.
  • The Unfettered: Since they crave pain, they cannot be scared into panicking and will always attack relentlessly.
  • You Are Who You Eat: Besides being Puppeteer Parasites, they seem to inherit at least some of the skills of their host body, as Daemite-possessed Elite Soldiers can block frontal attacks.

    Simon and Sigmund Krieger, the Doppelgänger Twins 
https://static.tvtropes.org/pmwiki/pub/images/sigmund_and_simon_krieger.png
Senior Armed Forced Commanders in the G.G.G. They were two narcissistic twins that were conjoined at birth and separated, resulting in each of them having only one arm. They were encountered by Rayne while she was pursuing for Hedrox.
  • Affably Evil: They are very polite and gentlemanly towards Rayne and retain this attitude even while dying at her hands.
  • Alas, Poor Villain: Their deaths are one of the few Rayne shown's any pity for, since its still one brother watching the other expire before they die as well.
  • Creepy Twins: Crossed with Nazis to boot.
  • Foe Romance Subtext: They flirt a lot with Rayne, and are both more interested in courting her than killing her.
  • Finishing Each Other's Sentences: They briefly do this before and during their boss fight.
  • Fragile Speedster: They are very agile and nimble, but fall fairly easily to Rayne's blade, especially if you use Rage Mode. They have about twice as much health as standard G.G.G. Officers, but are much less aggressive than other bosses like the Butcheress or Mynce with their attacks.
  • "Get Back Here!" Boss: They spend the entirety of the boss battle running around at top speed around the pillars of the room, throwing telekinetic shuriken at Rayne and, occasionally, fighting back in melee if attacked.
  • Handicapped Badass: Both of them are missing an arm since they were conjoined twins and before their fight with Rayne, they cleaned an entire room filled with feral vampires like Hedrox. One of them also has a dead eye from a combat injury.
  • Single-Minded Twins: Rayne compares them to Hedrox in this regard, since they're essentially a single mind separated into two bodies.
  • Synchronization: While they have separate life bars, if one of them is hurt, the damage is transferred to the other brother. When one of them is killed, the other brother also dies as a result.
  • Twin Telepathy: They share each other's thoughts and feelings, and one brother's wounds transfer onto the other one. The manual states they were created in an experiment, likely referencing Josef Mengele's infamous experiments on identical twins and their ability to share each others' feelings and pain; the Krieger brothers are his hypotheses taken to their logical extreme.
  • Villainous Crush: They seemingly fall in love with Rayne on first sight.

    Dr. Bathory Mengele 
https://static.tvtropes.org/pmwiki/pub/images/butcheress.png
A nazi scientist known as the Butcheress that experimented on the Daemites in a secret base in Argentina.
  • Ambiguously Human: Her inhuman speed and strength almost match Rayne's, likely because she was augmented like the other G.G.G. higher-ups.
  • Bad Boss: She has no qualms about feeding her own underlings to the Daemites.
  • The Baroness: She's a deranged scientist with a Navel-Deep Neckline.
  • The Butcher: She earned the nickname of "Die Fleischerin", meaning "the Butcheress", for her cruelty.
  • Corrupted Character Copy: Of Elspeth 'Doc' Holliday from Nocturne. Both are female scientists who study supernatural life-forms as part of their respective organizations. Elspeth's research aims to help her coworkers protect the world from supernatural evil, while Bathory wants to study Daemites to use as a biological weapon for the Nazis.
  • Dark Action Girl: Bathory is a psychotic, sadistic bitch who manages to hold her own against Rayne.
  • Deadly Doctor: In addition of being a scientist, she is also a doctor. And she is certainly callous towards life and death.
  • Does Not Like Men: She earned her nickname by feeding her male colleagues to her test subjects, and in her Establishing Character Moment, she throws one of her men to the Daemites just to make a demonstration to Rayne.
  • Evil Laugh: In her very first scene, she maniacally laughs after throwing two prisoners to the Daemites. She will also laugh during her boss fight when she goes to open the trap door to the Daemite pit.
  • Evil vs. Evil: In "The Revenge of the Butcheress" comic, she wants to overthrow Kagan (who's also currently working for the Nazis) and even has Ferril around as a prisoner.
  • Expy: To the similarly buxom and sadistic Nazi officer Ilsa, She Wolf of the SS.
  • Fluffy Tamer: "The Revenge of the Butcheress" reveals the Daemites are so fond of her that they shielded her from the flames to save her life.
  • Famous Ancestor: Claims to be descended from the notorious Elizabeth Bathory.
  • Glass Cannon: She's "only" got about 50% more health compared to a regular G.G.G. Officer assassination target, but has a very aggressive and damaging fighting style similar to Rayne's own, and will periodically trigger deathtraps around her boss arena that deal massive damage or cause instant kills.
  • Herr Doktor: As expected from a Nazi scientist.
  • Mad Scientist: She's breeding and studying Daemites, keeping them fed with prisoners and her own men, seemingly more For the Evulz than anything else.
  • Mirror Boss: Like Mynce, her fighting style is very similar to Rayne's.
  • Ms. Fanservice: In spite of being partially The Faceless with a mask covering her lower half, she has an open, exposed cleavage with Jiggle Physics at one point. Close inspection of her textures reveals that not only do her nipples peak slightly through the thin fabric of her shirt, a bit of her areola peak out from her Navel-Deep Neckline.
  • Navel-Deep Neckline: Her outfit has a neckline that reaches her stomach, though her apron is partially covering it. You'd think a scientist studying dangerous demonic parasites would button up a bit.
  • Named After Somebody Famous: Two, in fact; Elizabeth Báthory, an infamous Hungarian Countess, of whom she happens to be a direct descendant, and has kept alive traditions such as bathing in the blood of virgins which she attributed her youth, beauty, and superhuman physical attributes. And Josef Mengele, a German SS officer and a concentration camp physician, also known as the "Angel of Death" infamous for the many horrid experiments he made on prisoners.
  • Nightmare Fetishist: She's obsessed with Daemites because of their parasitic abilities and sado-masochistic tendencies.
  • Not Quite Dead: She is fed to the same Daemites she fed her own subordinates to as an experiment. However a sequel comic, "Revenge of the Butcheress", shows that she survived; apparently she's so evil that the Daemites respect her, not only not eating her but even shielding her from the incinerators that Rayne activated.

    Kommando 
https://static.tvtropes.org/pmwiki/pub/images/kommando.png
A mysterious infantry colonel who never speaks and wears a full suit of modern body armor and a face-concealing ballistic mask. He is the leader of the G.G.G. Commandoes, the game's most Elite Mooks.
  • Badass Normal: He fights like a regular Elite soldier, mainly relying on his assault rifle and flashbangs, but can be quite a challenging fight, especially since his flashbang teleportation trick makes it so you can't just Blood Rage him to death like most other bosses. Like other Elite Mooks he also can block frontal melee attacks.
  • Damage-Sponge Boss: He's very tough, thanks to his body armor, and has almost twice as much health as most other human bosses, and also uses flashbangs to change his position whenever he loses a portion of his health.
  • Everyone Calls Him "Barkeep": He's only known as "Kommando".
  • The Faceless: Has a distinct mask which covers his face.
  • Flunky Boss: He's got 5 G.G.G. Commandoes backing him up, and a number of Daemites will swarm in during the fight and attack both him and Rayne.
  • Interface Screw: His flashbangs will mess up Rayne's aura vision, making it difficult to pin down his location for a while.
  • King Mook: At his core, he's just a fancier, tougher version of a regular Nazi soldier.
  • Not Quite Dead: He survives his first battle with Rayne and manages to make it to the lower levels of the base, only to find himself in the middle of the Daemite outbreak and end up possessed by one.
  • Recurring Boss: He's fought once normally, then again a few levels later as a Daemite-possessed host.
  • The Spook: Absolutely no information is given about him, not even his real name.
  • The Voiceless: He doesn't say a single word, or even scream in pain. The Daemite who possesses his body later on does talk, but just says pretty standard Daemite stuff.

    Von Blut 
https://static.tvtropes.org/pmwiki/pub/images/von_blut.png
A Nazi Thule High Priest at the Nazi's Argentina base.
  • Berserk Button: Doubting his "providence" instantly sets him into murderous rage.
  • Church Militant: A Nazi priest who's eager to shoot anyone who isn't into his "Aryan superiority" beliefs.
  • Crazy-Prepared: Has a freakin' gun nest (which also has a minecart built into it) built into his pulpit.
  • The Faceless: Just like Kommando, his face is hidden behind a mask.
  • Locked Out of the Loop: He has absolutely no idea what Wulf is actually after in Argentina and was apparently fed some bullshit story which he swallowed hook, line and sinker. In his pre-boss battle conversation with Rayne, he claims that the relic they're looking for belonged to Beliar who, according to Von Blut, was a ruler of mythical land of Atlantis — which, again in Von Blut's mind, was home to Aryan people. Both Rayne and Mauler openly mock him for his idiocy.
  • More Dakka: His armored pulpit is equipped with a machine gun.
  • Names to Run Away from Really Fast: His name literally means "of blood".
  • Obviously Evil: His outfit combines a Nazi uniform and a Ku Klux Klan hood and cape.
  • Politically Incorrect Villain: Well, obviously, since he's a Nazi, but that he dresses like a Klansman and is the only character in the game to talk about the Aryan race, he stands out.
  • Religion of Evil: He apparently practices human sacrifice (he refers to a couple of executed prisoners as "a collection from this morning's service"), and is a full-blown Nazi.
  • Stationary Boss: He never leaves his gun nest which can only traverse between the opposite ends of his chapel.
  • Unwitting Pawn: All of his religious beliefs are complete bullshit (he thinks Beliar was the Aryan ruler of Atlantis), and his superiors are entirely aware of this and seemingly just keep him around to keep the troops in line with false religion. General Mauler even refers to him as "that stupid priest".
  • Villain with Good Publicity: His target photo shows him being handed flowers by a group of adoring children.

    D. Mauler 
https://static.tvtropes.org/pmwiki/pub/images/d_mauler.png
Infantry-Brigadier General of the Gegengeist Gruppe, he is a huge cybernetically enhanced Nazi and the end boss of Act 2.
  • The Brute: Of Gegengeist Gruppe. He's not necessarily stupid, though he relies on sheer strength instead of wits.
  • Cyborg: Mauler has many cybernetic augmentations.
  • Disc-One Final Boss: He's the final boss of the Argentina section.
  • Large and in Charge: The General is a good 10 feet tall and towers over ever other character in the game that isn't a Giant Mecha or Kaiju. He even causes the ground to shake when he runs.
  • Made of Iron: He is immune to Rayne's blades or bullets; even explosives won't even scratch him. She can only damage him using Blood Rage.
  • Mighty Glacier: He's got a lot of health and his blows are strong enough to smash walls, but he is very slow.
  • Sequential Boss: Subverted; when you deplete his health bar, after a few seconds he gets back up and states that the fight isn't over yet... then collapses and dies.
  • Top-Heavy Guy: While his legs are not that small, he has a comparatively bigger chest, shoulders and arms.
  • Walking Shirtless Scene: Except for a cybernetic apparatus around his neck, he is pretty exposed - possibly because no shirt or coat could fit on him.

    Hedrox the Infinite 
https://static.tvtropes.org/pmwiki/pub/images/hedrox.jpg
Voiced by: Dameon Clarke

Hedrox an ancient and powerful vampire chieftain from New Guinea. He is also searching for the Heart of Belial to become the ultimate immortal, which puts him at odds with Rayne and Wulf.

  • Attack Backfire: The more you slash at him, the more of him you'll have to face.
  • Be Careful What You Wish For: He sought the Heart of Beliar to become eternal. One of his surviving copies succeeds in acquiring it, but instead he inadvertently resurrects Beliar, who then takes over his body.
  • Boss-Arena Idiocy: Had Hedrox not pick a fight with Rayne in a rickety building with a fragile floor and a pool of water underneath, he would have won.
  • Brain Food: Hedrox can gain information by devouring his victim's brains, using the "mouth" on his arm.
  • Eviler than Thou: At the end of Act 1 of Nocturne, The Stranger and Svetlana are forced to accept a truce with the Chieftain of the German vampires, because he's so incredibly powerful they have no chance of killing him in a fight. In Bloodrayne you learn that Hedrox killed that guy pretty much effortlessly and took over his castle. Hedrox himself receives this at the hands of Beliar near the end of the game.
  • Finishing Each Other's Sentences: His clones are prone to doing this.
  • From a Single Cell: His renegeration powers are so extreme that his cut off limbs will regenerate into separate clones of him.
  • Giant Space Flea From No Where: While Rayne does mention that there was a powerful Vampire breed occupying the castle, but Hedrox himself wasn't mentioned, appears out of nowhere in the middle of Rayne's mission and, when confronted, he and Rayne talk as if it's far from the first time they fought.
  • Healing Factor: Even if you managed to damage him, Hedrox can regenerate extremely quickly.
  • Immortality Seeker: He sought the Heart of Beliar to become the ultimate immortal. Nevermind that he was already almost indestructable.
  • Implacable Man: Nothing short of dumping him into water will stop him.
  • Kill It with Water: How his clones are beaten.
  • Me's a Crowd: If he is dismembered, any limb will regenerate and create a new Hedrox out of it.
  • Our Vampires Are Different: Hedrox is from a rare vampire breed from a region closed off to the world that looks more bestial than human (like Rayne, Kagan and their family). He is still subjected to their typical weaknesses, like water and sunlight.
  • Third-Person Person: Paired with a creepy Voice of the Legion and you get an eerie speech pattern.

    Jurgen Wulf 
https://static.tvtropes.org/pmwiki/pub/images/jurgen_wulf.jpg
The supreme commander of the Gegengeist Gruppe and the Big Bad in the first game. He aims to sustain Hitler's power through the use of ancient artifacts.
  • Amplifier Artifact: Wulf looks to be in his 70's or 80's, but after inserting Beliar's pieces into his body, he became a superhuman capable of going toe-to-toe with a dangerous dhampir assassin. In his very introductory scene, he almost kills Rayne by ripping Beliar's rib from her.
  • Big Bad: Of the first game.
  • Big Bad Ensemble: He shares the role with Beliar.
  • Corrupted Character Copy: Of Colonel Cedric Hapscomb from Nocturne, one of Terminal Reality's previous games. Both are elderly military leaders with an Eyepatch of Power and a missing hand who are in charge of a secret organization that dabbles with the supernatural. The difference is, Hapscomb serves his government to rid the world of evil while Wulf is a self-centered Godhood Seeker who is implied to have planned to betray Hitler to take over the Reich himself.
  • Evil Old Folks: He's an elderly Nazi general whose crimes date all the way back to World War I, and he wants to make himself a God.
  • Ghostapo: He is the leader of the Gegengeist Gruppe, an occult research division driven to empower Hitler through supernatural means.
  • Godhood Seeker: He wants to use Beliar's bodyparts to make himself into a superhuman.
  • Hero Killer: He kills Mynce, which earns him a special place in Rayne's kill-list.
  • Lightning Bruiser: His Super-Speed is combined with his incredibly deadly attacks.
  • Made of Iron: Wulf only has slightly more health than a regular human boss, but is almost impervious to conventional damage; even explosives don't scratch him (bullets and explosives do stagger him, but don't deplete his health). Only Rayne's blood rage and Beliar himself can damage him.
  • Mêlée à Trois: At the end of the game, Beliar is resurrected and demands the return of his body parts (most of which are in Wulf). An Enemy Mine situation with Rayne (who has one of Beliar's eyes) is out of the question since Wulf killed Mynce, so it's an all-out fight between the three against each other.
  • Playing with Fire: He is capable of breathing fire due to Beliar's teeth and emit heat from his left hand.
  • Undignified Death: After all his efforts into making himself into a Physical God, Wulf gets chopped into pieces like a regular enemy.
  • The Starscream: Wulf's original mission was to find the artifacts to empower Hitler, but his intentions of becoming a god indicate that he would rather take all the power for himself.
  • Super-Speed: Complete with a blur effect.

    Beliar 
https://static.tvtropes.org/pmwiki/pub/images/beliar.png
The previous ruler of Hell before he was dethroned by a fallen angel named Mephisto, his body was shattered and dispersed across the world. The G.G.G. is searching for them to grant the Third Reich supernatural power.
  • Adaptation Species Change: In the first live-action movie, he is stated to be a vampire instead of a demon like in the game.
  • Adaptational Wimp: He is one of the final bosses in the first game (alongside Jurgen) and a very challenging foe (no small part of being a demon). In the movie adaptation, he is a Posthumous Character who doesn't even appear. This trope is also extended to the effects of his relics since they could grant tremendous powers to anyone who absorbs them, while in the movie all they could do was remove a respective vampire weakness.
  • Artifact of Doom: His relics are unholy in nature, and will always have some horrible creatures living near them.
  • Attack Its Weak Point: Beliar can only be damaged by attacking his heart.
  • Body Horror: Beliar has a skeletal appearance, looking much like metal thorns with pieces of torn red flesh hanging from it.
  • Breath Weapon: If Wulf is killed first during the boss fight, Beliar will reclaim his parts back and regain his fire breath ability, which is much larger and more powerful than Wulf's.
  • Demon Lords and Archdevils: Beliar was the original ruler of Hell until he was overthrown by Mephisto.
  • Evil Laugh: Endulges in one every time he grows bigger. Goes all out in the Non-Standard Game Over.
  • Greater-Scope Villain: His body parts are sought by Jurgen Wulf so he could gain ultimate power. He could qualify as this to the series at large, being older than Kagan and Wulf.
  • Final Boss: With Wulf in the first game.
  • Make My Monster Grow: As time passes, Beliar will periodically be engulfed in flames and grow bigger and bigger, making targetting his heart harder and forcing you to stay on the upper floor to target him.
  • No-Sell: Due to his metal body and suspended heart, he can only be harmed with guns or explosives.
  • Non-Standard Game Over: Take too long to defeat him and he will grow so large that he will crush both Rayne and Jurgen in a cutscene.
  • Plot Coupon: His body parts are effectively this.

Introduced in BloodRayne II

    Severin 
https://static.tvtropes.org/pmwiki/pub/images/severin_6.jpg
Voiced by: Troy Baker
  • Ambiguously Human: He looks like a normal human that works for Brimstone, but in the ending, he mentions that Brimstone will hunt down people like him in their war against all of vampirekind. It's unknown whether he is a dhampir or a full vampire. His non-human nature is hinted at many points, when he manages to appear at places that no normal human could. It's heavily implied that Severin is Ephemera's vampire progeny, although he's capable of walking in sunlight.
  • Badass Longcoat: He's never seen without it.
  • Continuity Snarl: In the second game, everyone believes Kagan has been killed back in the 1930’s, with Rayne and her allies seeking out his remaining loyal children. However, the comic Prime Cuts, a broad adaptation of the game, reveals Kagan and Severin encountered eachother about a decade prior. This wouldn’t stand out too much, except within the game, Severin was also under the impression Kagan has been long dead.
  • Dark and Troubled Past: With Ephemera, who is implied to have turned him into a vampire kept as a Sex Slave. She claims to have made sure that Severin thinks of her every time he sleeps, and Rayne says that explains why he quit.
  • Deadpan Snarker: On par with Rayne herself, leading to lots of banter between them.
  • It's Personal: With Ephemera given that it's implied she turned him into a vampire and used him as a Sex Slave before Rayne saved him.
  • Mission Control: Serves as Rayne's handler and support, overseeing her in her mission.
  • Morality Pet: To Rayne, often getting on her case and encouraging her to care about the victims in spite of her quest for revenge.
  • Noodle Incident: His past with Ephemera. In the games it’s implied he was a Sex Slave of hers, as well as her vampire progeny, before Rayne saved him. In the comics, the two were genuinely in love when Ephemera tried to escape Kagan for a normal life. Then Kagan came-a-calling to steal her back, leaving Severin heartbroken and horrified. By the time they saw eachother again, nothing was left of the woman Severin loved.
  • Non-Action Guy: Contrasting to Rayne's Action Girl. Severin is never shown partaking in any action Rayne does, acting only behind the scenes. In the comics, when he finds himself in action, he’s both ill prepared and inexperienced.
  • Revenge by Proxy: Given his twisted history with Ephemera, but also his Non-Action Guy status and the fact he's not in the room for Rayne's final fight with Ephemera, he settles for encouraging and cheering Rayne on. During this he's clearly in a vengeful mood for Rayne to kill her sister.
  • Ship Tease: With Rayne. It's implied that Rayne has saved him from Ephemera and the two have a close and amicable relationship. While they are partners by profession, their dialogue comes off as playfully snarky and flirtatious. It's implied at the end of the second game with Rayne taking over Kagan's kingdom, that Severin will be at her side in ruling.
  • The Smart Guy: Is shown to have specific knowledge of supernatural weapons, often expositing information to Rayne.

    Kagan 
https://static.tvtropes.org/pmwiki/pub/images/bloodrayne_2_kagan.jpg
Played By: Troy Baker (second game) / Ben Kingsley (live-action movie)
  • Abusive Parents: He has a policy to kill his dhampir children's family just so they don't have anyone else to turn to but him. Not that his full-blooded children are treated any better; they are seen as his subjects to do with as he pleases. He is indifferent to his son Xerx, who is fiercely loyal to him, and he ordered the death of his own daughter Ferril for failing him.
  • A God Am I: Kagan has this belief about himself, giving him Dark Messiah status with the cult he is leading and ushering a vampiric Hell on Earth, declaring "make this world as it is in heaven", and casually mentions "Of course it will" as a response to Ephemera's "Thy will be done."
  • Ambition Is Evil: Not enough that he is a powerful vampire king and cult leader, but he seeks to become a vampire god of sorts with his elaborate Take Over the World plan. In addition to his Virtue Is Weakness beliefs, he believes one of Ephemera's better qualities is her desire to kill him due to her own ambition.
  • The Antichrist: A vampire version, as he seeks to bring about a vampiric apocalypse and rule as the emperor of the vampiric age. Complete with an evil cult following him as a messianic figure and demonic minions.
  • Archnemesis Dad: Is Rayne's father, and killing him is pretty much her reason for living.
  • Arson, Murder, and Jaywalking: A vampire overlord and cult leader; and infamously Abusive Parent and Serial Rapist; is directly and indirectly responsible for the majority of Rayne's misery and trauma; successfully brought about a vampire apocalypse. And yet, we get this piece of Enemy Chatter.
    Minion: That Kagan guy is a douche. He borrowed a shirt from me about a month ago and I seen him wearing around town, and I'm like "Hey, where's my shirt?" and he's like "Uh, someone stole it", and I'm like "Dude, you stole it!"
  • Badass Longcoat: Wears one as part of his Nazi attire, but he ditches it in the present day.
  • BFS: He wields one in the final battle.
  • Beard of Evil: Has a pretty decent one, which emphasizes his devilish appearance.
  • Big Bad: Of the second game and the first film.
  • Blood Bath: Has a blood fountain in his throne room and he bathes in it to heal himself during his boss fight.
  • Body Horror: Kagan had fragments of the Vesper Shard embedded in his body after the explosion. The experience appears to be every bit as unpleasant as it looks, judging by his words.
  • But for Me, It Was Tuesday: He is said to be "terrible with names" and doesn't remember Rayne's mother when confronted about her, nor does he call Rayne by name.
  • Classical Movie Vampire: He is depicted like that in Betrayal; he has the look somewhat in 2, though by the 2000's, Body Horror has set in.
  • Continuity Snarl: At the second game, everyone believes Kagan has been killed back in the 1930’s, with Rayne and her allies seeking out his remaining loyal children. However, the comic Prime Cuts, a broad adaptation of the game, reveals Kagan and Severin encountered eachother about a decade prior. This wouldn’t stand out too much, except within the game, Severin was also under the impression Kagan has been long dead.
  • Create Your Own Hero: This is one of the few instances where his so-called policy of raping women, sire vampire children with them, and kill her and her family backfired horribly. Had he left Rayne and her maternal family alone, he couldn't have his most determined archenemy who is hellbent in destroying everything he has as a retaliation.
  • Cruel and Unusual Death: Seems to love inflicting this. Case in point, taking Rayne's Parental Substitute, and making a noose out of the guy's own guts.
  • Dark Is Evil: Let's see here: black hair, black top and pants, and he's a vampire who seeks to rule the world. Yep.
  • Dark Messiah: Has a cult to his name, mostly consisting of his children.
  • Duel Boss: He's unique in he's the only boss to not have any respawning mooks that serve as disposable "health kits".
  • Evil Overlord: Becomes this in the second game, upon gaining a vampire kingdom of his own.
  • Eye Scream: He has a blank white eye from a grenade explosion that nearly killed him.
  • Family Extermination: He regularly does this to his offsprings' families, to make sure he's the only one they have left. And it's entirely routine for him.
  • Fantastic Racism: He sees humans as livestock, at best, though he routinely rapes women, and then once the child from said union is weaned, wipes out that child's entire extended family save himself, and then treats that child as a tool, unless, like Rayne, said child "rejects its noble vampire heritage."
  • Hand Blast: One of the powers granted by the Vesper Shard.
  • Hate Sink: Kagan is an infinitely cruel, scummy tyrant who does his best to an absolute bastard to everyone he comes across. For starters, he rapes countless human women and then, once the dhampyr child is born, he wipes out every single relative of that child safe for himself to make them into his personal Tyke Bombs. He treats these acts of cruelty like an everyday thing. In fact, he intended to breed himself an entire army that way. His pure-blood children are just as expendable to him, as he unhesitantly orders the death of one of his daughters once he deems her useless. Also, he always insults and demeans his loyal son, Xerx, despite him resurrecting Kagan after he was blown up with a grenade. He doesn't even have any of the "cool" characteristics often associated with a vampire lord.
  • Hell-Bent for Leather: In 1939, he's seen in a leather Nazi uniform. In the present day he's seen in a more modern-looking black leather ensemble.
  • Hypocrisy Nod: He agrees with Rayne that he's a liar while also accusing Professor Tremaine of lying to Rayne.
  • It's All About Me: He seems to despise anyone and everything besides himself.
  • Jerkass: One of the first things he does when he meets Rayne is say that he hopes her mother died horribly. Then he displays Rayne's father figure, Sir Trumain, to her, wrapped up in a noose made of his own intestines. Later in the game, he shoots down Xerx's — who brought him back to life — praises of him. Players will be more than glad to help Rayne kill that dick.
  • Knight of Cerebus: While BloodRayne games are mostly darkly comedic in nature, there is not a single laugh to be had about Kagan. When he and Rayne come face to face, her sardonic and snarky attitude is replaced with pure, relentless hatred.
  • Lack of Empathy: Kagan doesn't give an iota of a fuck about anyone that isn't himself. Besides having zero remorse for his many crimes, his own children are nothing but minions and soldiers to warp into his image.
  • Looks Like Orlok: His elites combine this trope with Putting on the Reich.
  • A Nazi by Any Other Name: While he would deny it, he has more in common with them than he's willing to admit. He views dhampir and humans alike as inferior, using the former as expendable footsoldiers and lining up the latter in what's essentially a slaughterhouse as part of his plan to take over the world. Not to mention he's got a Mad Scientist working for him to help the vampires overcome their weaknesses and an obsession with retrieving occult artifacts, or that his Elite Mooks dress strikingly similar to Nazis.
  • No One Could Survive That!: He supposedly died around WW2 when Professor Trumain detonated a grenade while Kagan was gloating. He survived the blast, though it took 5 years to put him back together, according to Xerx.
  • Off with His Head!: How Rayne finally kills him.
  • Not Quite Dead: The first half of the second game makes it look like he's long dead. It's only after the destruction of the Shroud Tower where he's revealed to be alive and well.
  • Not So Above It All: For the most part, Kagan and the severity of his crimes are portrayed in a dark and serious light, though Enemy Chatter recounts how he apparently borrowed a shirt from them, never returned it, and claimed it was stolen.
  • Really Gets Around: He fathered plenty of vampire and dhampir children. Unfortunately mostly through rape.
  • Scars Are Forever: After surviving the grenade, he appears with a permanently white left eye and strange red crystal-like growths on the side of his head and arm.
  • Serial Rapist: He has a centuries-long history of brutally raping women (regardless of race) until they become pregnant, and then once the child is weaned, hunting said women down like animals and taking custody of the child by force. He sees this as routine as most people see eating breakfast in the morning. The last part is what Rayne hates most.
  • The Sociopath: Not only is he completely remorseless about his history of murder and rape, he believes himself to be above all other vampires, but his Lack of Empathy extends to his family and what passes as friends; his whole reason for having children in the first place is to create an army, he has a sexual relationship with Slezz for the purposes of having another set of children to be experimented on, kills his children's families and loved ones so they have not one to rely on but him, the closest thing to affection he had towards any his children is pride that Ephemera has met his expectations. Even when he credits other vampires who helped him bring about the vampire apocalypse, that very same sentence implies he intends to kill them and usurp their kingdoms as well.
  • Those Wacky Nazis: He used to be in league with them, though the nature of his involvement is unknown. In the flashback sequence he appears in, he is seen wearing a Nazi uniform. In modern times, his Ancient Vampire Elite Mooks are dressed in Nazi-style uniforms.
  • Ungrateful Bastard: Xerx resurrected Kagan after he was blown up by Professor Tremaine. He "thanks" him for that by constant humiliation. He also mentions that other vampire overlords have helped him in his plan, only to announce his intent to usurp their kingdoms with his power.
  • Vampire Monarch: Kagan had a whole vampire cult led by his children devoted to him.
  • Virtue Is Weakness: He praises Ephemera because she's always trying to usurp him, calling her "ambitious" but spites Xerx, who is loyal and wants nothing more than to meet his approval by calling him "weak and foolish."

    Professor Tremaine 
  • Heroic Sacrifice: Tried this against Kagan.
  • Manipulative Bastard: While apparently not a bad guy overall, he fostered dhampir and raised them to hunt down and kill supernatural threats, but had plans to use the Vesper Shard to exterminate the entire vampire race, including the dhampir who looked up to him as a father figure.
  • No-Holds-Barred Beatdown: He was beaten to an inch of his life by Kagan and strangled with his own small intestine for stealing one of his children.
  • Parental Substitute: According to Rayne, if he never had gotten to her in time, she would have turned out just like the rest of Kagan's offspring.
  • Posthumous Character: He is long dead by the time of the second game and only appears during a flashback scene.
  • Senseless Sacrifice: Sure, he wanted to take Kagan with him to the grave, but not only was Rayne bummed out about not being able to kill her father herself, but Kagan himself didn't even die at all.
  • Taking You with Me: He was already at death's doorstep and used the chance while Kagan was gloating about Brimstone to pull out a grenade and kill them both.

    Ephemera 
https://static.tvtropes.org/pmwiki/pub/images/ephemera_5.jpg
Voiced by: Scarlett McAlister
  • Adaptational Sympathy: Ephemera is given a more tragic depiction in the Prime Cuts comic, a loose adaptation of the second game. In this version, Ephemera previously tried to escape and lead a normal life, having had a romance with Severin. Then Kagan arrives with the intention of taking Ephemera back, which she agrees to so Severin’s life will be spared. In the present, nothing remains of the woman Severin once loved, but he does look back on their past in a mournful manner not present in the game.
  • Bastard Understudy: Feigns loyalty to Kagan while planning to overthrow him and take over the Cult.
  • Black Eyes of Crazy: She has pitch-black eyes wrapped by leather straps, implying she might be blind.
  • Break His Heart to Save Him: According to the Prime Cuts comic, Ephemera did love Severin genuinely and would have been living a normal and peaceful life with him had not Kagan came in and threatened to kill Severin. She chooses to go with Kagan so that Severin would be spared. However, too much time with Kagan eventually twisted Ephemera into the heartless villain she is in the present.
  • Casting a Shadow: Her primary power. It takes the form of teleporting through shadows, healing by absorbing them, and throwing blades or shards of darkness.
  • Dark Action Girl: Literally.
  • Dragon with an Agenda: She's the second-in-command in the Kagan Cult and plans to betray her father.
  • Eerie Pale-Skinned Brunette: Part her Living Shadow look.
  • Fantastic Racism: Refers to Rayne as a mongrel half-blood.
  • Hell-Bent for Leather: She dresses like a dominatrix, and her Elite Mooks are styled like S&M ninjas.
  • In the Back: Gleefully impales Ferril in the back for failing Kagan, and this is after Ferril threatened her with bodily harm for interfering in her plans.
  • Living Shadow: She has shadow manipulation powers, can teleport between them, and can manifest blades into her bare hands.
  • Meaningful Name: Sounds a lot like Ephemeral, fitting for a being partially composed of shadows and able to morph and teleport away.
  • Ms. Fanservice: Even more so than Rayne, with her Stripperiffic latex outfit.
  • My Rules Are Not Your Rules: Despite being a full-blood vampire, she is unaffected by the water which is stated to burn vampires like acid.
  • Ninja: Her minions are styled like this.
  • Noodle Incident: She has some unrevealed romantic past with Severin. It's not dwelt on in the game, but Ephemera promises to pay Severin a visit once she has killed Rayne. Turns out that they did have a genuine romance and Severin did accept her for who she was and he always await for her return. However, seeing that his beloved was far too gone with her treachery, in the present he can only ask Rayne to kill her.
  • Psycho Ex-Girlfriend: To Severin, apparently. However, she wasn't always like this in the past. Unfortunately, Kagan got influenced her horribly beyond recognition enough that Severin wanted her dead.
  • Puzzle Boss: During the first confrontation, you just have to hold the line. During her second battle, you have to destroy the Shadow Portals in her Zen Garden to keep her from regenerating health.
  • Red Oni, Blue Oni: Blue Oni to both her sisters Ferril and Rayne, in a way, being cold, calm scheming and keeping a lower profile.
  • Shadow Archetype: Puns aside, Ephemera is what Rayne would have become if Kagan got his hands on her. She still wants to kill her father but for power, not revenge.
  • Shadow Walker: Ephemera can teleport by diving into shadows that act as portals.
  • The Starscream: She secretly wants her father dead so she can take over his kingdom, which is how Kagan wants it.
  • Tragic Villain: The comics depict her as this, with her past romance with Severin being genuine. Despite being Kagan's desired heir, she did try to escape his influence and settle for a normal life. Then Kagan found her, and only agreed to spare Severin if she reveals the truth to him, and leave him heartbroken. While nothing remains of the woman Severin once loved, with even her “love” for him now being a twisted Villainous Crush, Severin does look back at their past sombrely.
  • Weakened by the Light: Her powers can be mitigated by taking away nearby shadows.
  • Wutai: While Ephemera herself doesn't look the part, she does have Gratuitous Ninja minions and her personal arena is styled after a Japanese Zen Garden, except for the empty pond (considering her weakness to water).

    Ferril 
https://static.tvtropes.org/pmwiki/pub/images/ferril.jpg
Voiced by: Liza Gonzalez

  • Bad Boss: Constantly yells at her subordinates and even eviscerates one after giving him instructions, just because she decided to do them herself.
  • The Brute: Ferril is very hot-blooded and the most prone to violence among Kagan's offspring. It's mentioned she's the strongest of Kagan's children, but in the end proves to be no match for Rayne or Ephemera's cleverness or Xerx's science.
  • Cat Girl: She has a rather feline appearance.
  • Cruel and Unusual Death: She is fried alive by Xerx using the Sun Gun.
  • Dark Action Girl: Unlike Ephemera though, she's much more direct and violent.
  • Dropped a Bridge on Her: She's dispatched in a very abrupt and anti-climactic fashion by Xerx's sun cannons.
  • Femme Fatalons: Has large, sharp claws on her hands. Also her feet appear to be composed of stiletto-heel-like spikes.
  • Full-Frontal Assault: Ferril is nude with continually shifting tattoos covering her body.
  • Made of Iron: She's completely immune to all of Rayne's attacks, including her Rage ability, making her a Puzzle Boss. She even survives being from the tower of the Shroud Tower into sunlight. Ultimately the only thing that's ever shown to harm her is concentrated weaponized sunlight.
  • Meaningful Name: Sounds a lot like Feral, which also describes her personality and looks quite well.
  • No One Could Survive That!: She is stabbed and thrown off a building several hundred feet tall. She reappears later, attempting to get back at Kagan and Ephemera, but before she gets the chance, Xerx blasts her with the Sun Gun.
  • Puzzle Boss: She is not supposed to be fought directly; Rayne has to attack the Shroud Tower's power conduits while avoiding Ferril's attacks.
  • Red Oni, Blue Oni: She's the impulsive, vulgar and gung-ho Red to Ephemera's blue.
  • Sir Swears-a-Lot: She has the dirtiest mouth of all in the cast and she is the quickest to throw insults.
  • Small Name, Big Ego: In spite of being a powerful vampiress in charge of a cult of madmen, she's considered expendable by her own father Kagan, who values Ephemera and Xerx more. Best seen with her minions, which are a bunch of thugs and mindless brutes, compared to Ephemera's ninjas or Xerx's old school soldiers.
  • Smug Snake: She is overconfident in her abilities and gets bested every time.
  • Tempting Fate: As soon as she declares that she's going to kill Kagan for impaling her and leaving her to die in daylight, Xerx's sun-powered Kill Sat descends on her and fries her into nothingness.
  • The Unfought: In a way. During the Shroud Tower showdown, Rayne actually has to avoid her instead of her. Even after showing up at the Kagan Tower, she doesn't live long enough to fight Rayne.
  • Unskilled, but Strong: When you fight her, she lacks the flashy combos and special moves that Ephemera has, and mostly just sticks to basic attacks. However, the fact she's functionally impervious to damage means you can't fight her toe-to-toe.

    Xerx Mephistopheles 
https://static.tvtropes.org/pmwiki/pub/images/xerx.jpg
Voiced by: R. Bruce Elliott

  • Affably Evil: Probably the most genuinely polite out of all his siblings. Even his conversations with Rayne are surprisingly civil, although when she confronts him in his giant flesh suit, he veers more into Faux Affably Evil territory.
  • Attack Its Weak Point: Xerx's armor can only be damaged in the four power nodes in his armor and only with Blood Hammer.
  • Berserk Button: His calm demeanor slips when Rayne fails to recognize him, leading him to wrathfully announce himself as a "Grand Inquisitor" of the Kagan Cult.
  • Body Horror: His face is covered in scars and stitches, making him look like a human version of Frankenstein's Monster.
  • Climax Boss: His giant bio-mech is much greater contest compared to Kagan, who can be easily spammed to death with Freeze Time or obliterated with Blood Storm.
  • Evil Cannot Comprehend Good: After Rayne destroys his suit, he's bewildered that she doesn't appreciate the Kagan cult ruining the world, believing that Rayne should be happy that he created a perfect world for vampires.
  • Evil Cripple: He's perpetually hunched, walks with a limp and has a heavily scarred face with lots of stitched patches of skin sewn into it.
  • Evil Genius: He's a genius scientist who invented the Shroud, a gigantic cloud that protects vampires from the sun.
  • The Friend Nobody Likes: Despite his Undying Loyalty to the Kagan Cult, his father treats him like dirt and his sister Ephemera calls him a "mongoloid", implying that he's not very popular in the Cult.
  • Humongous Mecha: He rides one in his boss battle. Specifically one made from Body of Bodies kinda like a Flesh Golem. You have to fight weaker versions of them earlier and there are some rooms in his towers filled with these deactivated suits.
  • Non-Action Guy: He's very physically weak and has to rely on a bio-armor to fight.
  • Not-So-Harmless Villain: He may be considered a loser in Kagan's ranks, but he's still a nasty Evil Genius, who's responsible for the creation of Shroud, a substance that conseals vampires from the sun. Also, the way he wipes out Ferril with the sun cannon clearly shows that his technology is a force to be reckoned with.
  • Mad Scientist: He created the Shroud as well as the Sun Gun. His first scene has him performing some experiments on Slezz's children. He's also the one who put Kagan back together with the Vesper Shard.
  • Meaningful Name: Xerx sounds like Xerxes, a Persian King, while Mephistopheles... well, goes without saying.
  • Pre-Final Boss: He's the last enemy that stands between Rayne and Kagan.
  • Professional Butt-Kisser: He sucks up to Kagan and has no desire to overthrow him. Kagan doesn't approve.
  • Undying Loyalty: He is the only one of Kagan's offspring who is actually loyal. Ironically, this is also why he's a "Well Done, Son" Guy; Kagan looks down on him for not having the ambition to stab him in the back.
  • "Well Done, Son" Guy: Xerx is driven to prove himself to his father Kagan.

    Dariel Zerenzki 
Voiced by: Dameon Clarke

  • Aristocrats Are Evil: With a stylish suit, a posh accent, and a plan to murder all 500 of his guests on Kagan Cult's orders.
  • Bat Out of Hell: His only power is to turn into a cloud of bats.
  • Bat People: According to concept art, he was supposed to have turned vampires that look like humanoid bats, but they were scrapped before release.
  • Classical Movie Vampire: His appearance is evocative of this.
  • "Get Back Here!" Boss: He refuses to fight Rayne directly so she has to chase him across the roof of the mansion.
  • Inconsistent Spelling: His surname alternates between Zerenzki and Zerenski.
  • Like Father, Unlike Son: Among all of Kagan's children he's the one that most resembles their father physically, but is the least like him in terms of personality, being a weak but cultured Classical Movie Vampire instead of a mighty Warrior-King. He's also the only one whose minions seems to be mostly human (except for a single Dhampyr mercenary).
  • One to Million to One: He can turn into a cloud of bats and move around his boss arena to avoid Rayne's attacks, then reassembles himself in another spot.
  • Man of Wealth and Taste: Lives in a magnificent and gigantic mansion.
  • Rape Is a Special Kind of Evil: Hinted at when Rayne steps into his bedroom, quipping that she's "the first girl to enter it by choice."
  • Starter Villain: He's the first sibling Rayne kills in her quest for revenge.
  • Villain with Good Publicity: He's a wealthy social climber and has good enough publicity to host a massive party with all of the city's most important individuals. Severin remarks that by killing all of his guests he "blew his membership at the country club."
  • Wicked Cultured: His mansion is adorned by statues, armors, artworks and other magnificent pieces of art.
  • Zero-Effort Boss: Every time you attack him, he will just fly over to a different location and you give chase until you kill him; he also throws swarms of bats at you instead of fighting you directly, and his attacks are so pathetic they can only hurt you a little bit.

    Kestrel 
Voiced by: Wendy Powell and Laurie Steele
  • Amazon Brigade: Implied by Severin to be a clan of all-women Dhampyrs.
  • Animal Motifs: Birds, as if you couldn't figure out.
  • Blade Below the Shoulder: They wield large, spiked scythes coming from their armlets, when not using throwing daggers.
  • Brainless Beauty: While they are good looking, none of them look exceptionally smart. The last one even has suicide bombers fighting alongside her.
  • Creepy Twins: At least three of them engage Rayne in the first act, after defeating Zerenski.
  • Flunky Boss: They always come along with several minions. The last one even has Suicide Minions at her disposal.
  • "Get Back Here!" Boss: The second one flees after being severely injured, forcing you to track her down and kill her.
  • Hoist by His Own Petard: It's possible to defeat the last Kestrel by taking advantage of her own Suicide Minions to wound her.
  • Mirror Boss: Their fighting style is quite similar to Rayne's own.
  • You No Take Candle: They all share this way of speaking.

    Slezz 

  • Baby Factory: Her role within the Cult. She gives birth to plenty of vampire children that are experimented on by Xerx.
  • Boss-Arena Idiocy: While she can protect herself with her wings, there's a lever right in front of her that flood the cavity she's sitting in, which you can use to cause her to shriek in pain and neglect defense.
  • I Was Quite a Looker: According to some Mooks, she used to be some sort of smoking hot love goddess-like thing, before growing into the grotesque monstrosity she's now.
  • Monster Is a Mommy: Not only is this thing a female, but she demands Rayne to return her children.
  • Nigh-Invulnerability: She's an expectionally durable vampire who's impervious to blade attacks and can only be killed by destroying the heart. It's telling that water, which is supposed to kill vampires quickly, is merely a distraction to her.
  • The Nose Knows: She mistakes Rayne for her father because she smells the blood of her father approaching.
  • Our Vampires Are Different: She is a gigantic, ancient vampire breed referred to as "Babylonian Winged Shakab". According to Severin, Vampires of her kind can only be killed by removing their hearts.
  • Tennis Boss: During her boss fight, she regularly throws her bomb minions into Rayne, who uses her harpoon to fling them back to defeat her.
  • Wind from Beneath My Wings: If you try to approach her too soon, she'll send Rayne flying across the chamber by flapping repeatedly her wings.
  • Womb Level: Thankfully limited to a single "room" after you literally blow her stomach open.

    Brutes and Foremen 
  • Bullfight Boss: Brutes have a tendency to charge at Rayne to ram her. If they hit a wall, you can attack them while they're stunned. In Xerx's tower is even possible to one-shot a Turned by tricking him into charging in a window.
  • The Brute: Both serve this purpose and are mostly found in service of Ferril, appropriately enough.
  • Brutish Character, Brutish Weapon: Foremen have a gigantic hammer they use to smash people to bits.
  • Destination Defenestration: The easiest way to dispatch the Brute at Kagan's Tower is to trick it into throwing itself out of the window.
  • The Dreaded: By Ferril's own minions, and for a good reason.
  • Hair-Trigger Temper: They are so savage that they will kill even their own minions for the smallest of reasons.
  • Our Vampires Are Different: Both are gigantic brutes, Turned ones have horns growing out of their eyes and tend to charge anything they sense, while Foremen wear a working apron, wield a sledgehammer and can see pretty well, which makes them much more dangerous.
  • Puzzle Boss: A few Foremen can be killed in creative ways: the first one can be killed by reaching the upper floor and make canisters fall on him. The third and fourth ones can be tricked into getting close to a giant turbine and be torn to pieces.
  • Recurring Boss: They're often encountered as powerful minibosses in Ferril's domain.
  • Smash Mook: At one point, you even have to trick a Foreman into smashing several concrete protection to destroy the "heart" of the Shroud Tower.

    Ephemera's Ninja 
  • Action Girl: Most of them are women, though there are some male ninjas, such as the Shadow Legion.
  • Blade Below the Shoulder: The Shadow Legion use these blades rather than swords.
  • Bondage Is Bad: Like Ephemera, these minions wear leather bondage clothes.
  • Boss in Mook Clothing: They don't look the part, but are fast, dangerous and nearly immune to most of the attacks that would normally take down a Minion. To use the Harpoon or feed on them you must either take them from behind or stun them with gunfire.
  • Conlang: Members of the Shadow Legion only speak an ominous "Ancient Vampire Language". Mocked by Rayne, who actually tells them to admit they're just making it up as they talk.
  • Cool Sword: They wield large, ninjato-like swords which they can electrify in order to shock Rayne if she tries to harpoon them.
  • Combat Sadomasochist: Expectedly so, given their S&M aesthetic. They will react with aroused joy when Rayne hits them, and will remain exctatic even while Rayne drains them of blood.
  • Elite Mooks: They're considerably more common than vampire enemies, but are almost as dangerous, and are much more difficult than regular Minions.
  • Enemy Civil War: In the Park, you'll often see them trying to fight back the cockroach enemies.
  • No-Sell: As long as they're on guard, they can deflect and block all melee and harpoon attacks, as well as feeding attempts.

    The Unraveler 
  • Creepily Long Arms: Which he uses to climb up and down his pillar.
  • Enemy Civil War: For some reason, it appears to be attacking Kagan cultists as well.
  • Evil Smells Bad: The only thing we know for sure is that the Unraveler possess a very foul, distinctive stench.
  • Foreshadowing If you listen at two mooks behind a closed door earlier, you'll hear them talking about the Unraveler and how it works as a guardian for Kagan's hideout.
  • Giant Space Flea from Nowhere: Its origin and true nature are completely unknown and he appears in the game without any context.
  • More Teeth than the Osmond Family: Coupled with an absurdly wide mouth.
  • Names to Run Away from Really Fast: Ya think?
    Rayne: (after seeing it chew on a Mook) Whoa. "Unraveler" is not just a funny nickname. Damn.
  • Pivotal Boss: The Unraveler clings to a pillar in the middle of the ruined room and vomits body parts and acid at you, forcing you to navigate the area to get a clear shot at him.
  • Puzzle Boss: Downplayed, while you can shoot the Unraveler to death, but if you manage to reach the top of the room you can harpoon the "sacs" near the ceiling, causing the stalk the Unraveler's clinging to to crumble.

Alternative Title(s): Blood Rayne 1, Blood Rayne 2

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