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This is a work-in-progress page for characters from the Surge Concerto series, as they are depicted in Ar nosurge: Ode to an Unborn Star. For characters and tropes exclusive to the game before this, please add them to the corresponding page.

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Channel 1 Protagonists

    Delta 

Delta Lanthanoir

Voiced by: Kousuke Miyoshi (JPN), Johnny Yong Bosch (EN)

https://static.tvtropes.org/pmwiki/pub/images/an_delta_render.jpg

The male protagonist from within the Felion Wall, and one of the original members of PLASMA, an elite organization

  • Above the Influence: In the Geometric with Nero and Cass, Cass ends up stripping down to her underwear and offers Delta sex while admitting she's been wanting that. Delta resists and refuses since he realized that Cass was really doing that to feel more grown up and still wasn't completely comfortable with it.
  • Amnesiac Hero: Except that not only is Ar Nosurge a sequel, most of the cast has known him since he was a kid, the only mystery to him being the time he was captured by the Genomirai Church prior to his return to Felion six months before the game started.
  • And I Must Scream: Interdimend does some pretty scary things to him, such as diminishing his vision and dulling the feeling he has to his own body. It sounds disturbingly like Locked-In Syndrome.
  • Brought Down to Normal: Interdimend is responsible for much of his fighting ability because it fuels him with energy from beyond the 7th Dimension and grants him a superior field of vision, which then improves his reflexes.
  • Butt-Monkey: Unlike Earthes, plenty of the Shop Talk ends with Delta getting hurt, mostly from Cass. The best example of this is the side arc where Cass and Sarly try to restore Delta's amnesia with inventions, with each ending in failure and him badly hurt in a variety of different ways.
  • Childhood Friend Romance: Delta and Cass have been really close since they were children, and their relationship grew up with them without them noticing. This is why they are effectively "together" despite being embarrassed about admitting to it.
  • Children Raise You: Looking after Prim does much to make him more responsible. In fact, it is her constantly saying how scary he looks when violent that gives him the insight necessary to see how Sharl in general see humanity, and thus bring everyone a step closer to peace.
  • Declaration of Protection: After his initial recovery from memory loss (i.e. still no memories but functional), he decides that his purpose in life is protecting Cass. He was already doing that before the memory loss.
  • Determinator: It is difficult to make him give up on anything. Even the player (being forced into) delivering him electric shocks when he tries to break the connection is only met with "I will never give up!".
  • Drunk on Milk: Despite drinking a shot without any alcohol, Delta still ended up getting drunk, much to Casty and Nay's bewilderment.
  • Dual Wielding: He uses a pair of devices that function something like high-tech spears in both hands.
  • Idiot Hero: The joke of a menu his restaurant has is proof enough of his lack of sense but he also commits several faux pass (which anger Cass) and works through problems with enthusiasm.
  • Living Emotional Crutch: Taking care of Delta forms a large part of Casty's life, so much so that during her Genometrics with Zill, she tells him that she lost the will to live after he was captured pre-game.
  • Men Can't Keep House: Casty does his laundry for him because otherwise he would wear the same dirty clothes every day. She also helps with his restaurant's upkeep.
  • Mind Link Mates: After Delta installs Interdimend a second time and his senses blink out again, Casty offers to harmonize with him indefinitely so he can share her senses. This also reveals the full contents of her heart to him, but she doesn't mind because she doesn't want to hide anything from him. She will see everything in his heart, as well, so she'll know immediately if he cheats on her.
  • Mister Seahorse: Since Prim incubated inside his mind (being a dream type Genom), he's technically the one who "gave birth" to her.
  • Official Couple: With Casty right off the bat, even if they're on rough terms at the time. After intermind is removed, they have a more openly official relationship, including a date.
  • One-Note Cook: He gets a lot of grief from others for running a restaurant that has only one item on the menu: fried rice that isn't fried.
  • Papa Wolf: He gets pretty serious and scary when Prim is in danger or being manipulated.
  • Single-Target Sexuality: Unlike previous male leads in the Surge Concerto series, there is no option ( outside of the Joke Ending with Shurelia) to pair him with anyone other than Casty, the girl whom he played house with as children.
  • Sword and Sorcerer: He is Casty's Guardian, protecting her while she sings Song Magic.
  • Willing Channeler: After barely escaping the Maternal Overseer and failing to save Undu, Delta decides to willingly let the Player take over him to gain the power to protect Casty. He even gains a bit of a fondness for the Player after getting taken over again.

    Casty 

Casty Riernoit

Voiced by: Inori Minase (JPN), Stephanie Sheh (EN)

https://static.tvtropes.org/pmwiki/pub/images/ar_nosurge_ode_to_an_unborn_star_conceptart_t9w2d.jpg

A woman living in the city of Felion, and a master of Song Magic.

  • A-Cup Angst: As you would expect, Cass becomes very uncomfortable when Delta (under the effects of a medicine) compares her breasts to Kanon's.
  • Childhood Friend Romance: Delta and Cass have been really close since they were children, and their relationship grew up with them without them noticing. This is why they are effectively "together" despite being embarrassed about admitting to it.
  • Clingy Jealous Girl: She normally has her feelings under wraps but when she drinks a tonic Sarly provides that reveals thoughts and behaviors that one normally conceals, these wraps unravel. She clings to Delta and gushingly declares how much she loves him and how much she doesn't want him getting friendly with other girls, such as Sarly.
  • Empty Shell: What happens to Casty in her Geometric following up Zill's. Feeling completely empty and dead inside, Cass in this level is completely motionless and silent. Thankfully through Delta's commitment and efforts, Delta manage to pull her out from that state.
  • Fanservice with a Smile: It is an established fact that Delta's café only receives customers when she is present to serve their food.
  • Girly Bruiser: She has several girly interests, such as fashionable clothing, and enjoys "girl-talk" when she is not busy with her duties as a counter-Sharl PLASMA agent.
  • Heroic Self-Deprecation: She has major self-esteem issues. They range from her song magic, her stunted growth, and insecurity she feels in relationships. The treasure chest representing the inside of her heart is empty because she believes that it is.
  • Hidden Depths: She agrees with Zill's beliefs regarding humans although she also believes in the goodness of humanity as well.
  • Living Emotional Crutch: Delta confides in Nay that he doesn't think he could function without Casty, not just in combat but at all.
  • Mama Bear: She cares just as much about Prim as Delta does, and says that her salary as a PLASMA agent is enough to provide her with anything she needs.
  • Mind Link Mates: After Delta installs Interdimend a second time and his senses blink out again, Casty offers to harmonize with him indefinitely so he can share her senses. This also reveals the full contents of her heart to him, but she doesn't mind because she doesn't want to hide anything from him. She will see everything in his heart, as well, so she'll know immediately if he cheats on her.
  • Not Growing Up Sucks: Becoming a incarnate stunted her growth so she can't convincingly wear elegant adult clothing. Store clerks instead direct her to childish frilly things that she hasn't worn in years.
  • Only Known by Their Nickname: Her full first name is "Casty" but few call her that.
  • Single-Target Sexuality: Ever since she was a child, she has never been interested in anyone other than Delta.
  • Sword and Sorcerer: In combat, she sings Song Magic to support Delta as his Weaver.
  • Took a Level in Kindness: After learning about the circumstances of Delta's amnesia, Casty starts to become more patient and understanding, toning down her bursts of anger.
  • Tomboy and Girly Girl: She is much more feminine than her best friend, Sarly, which is showcased in the subplot of Sarly's synthesis shop. It is basically teaching her how to "girl-talk", and her failing each time.
  • Tsundere: Delta means the world to her and she does her best to help him, even spending her days off at his restaurant. They have lots of tender moments together. Yet, she vigorously denies being his girlfriend and gets blushy and flustered whenever it comes up. She also elbows him in the gut when he annoys her. In fact, the first level of her Geometrics is a conflict between her Tsun side and her dere side. A significant part of her Tsun is based on Delta's memory loss and the inexplicable behavior resulting from it; she wants to believe him but can't trust him. When Delta's Interdimend was revealed and settled, this starts to down die a little as she becomes more loving, tolerant and compassionate to Delta.
  • Undying Loyalty: Despite both Delta's amnesia and his strange associated behavior opening Felion's gate to the Sharl pre-series, she has stayed with him and supported him. During a synthesis event, Nay notes that few girls are as devoted to their guy as Casty is to Delta.

Channel 2 Protagonists

    Ion 

Ionasal.kkll.Preciel/Nei Yuuki

Voiced by: Ai Kakuma (JPN), Cristina Valenzuela (EN)

https://static.tvtropes.org/pmwiki/pub/images/006575.jpg

The Protagonist of Ciel nosurge. A woman who is able to create tools and machinery.

  • All-Loving Hero: She is trying to save both sides of the human-sharl war, and even though she wants to stop Nero's plans, she still wants to help Nero get home.
  • Beware the Nice Ones: Ion is as sweet as they can be, but if you force her hand, she'll have no problem throwing a supernova to your face or summoning a giant mech to obliterate you with a force that can damage the universe. And to those who truly piss her off, she can become cold and monotonic which contrasts her outgoing self.
  • Birds of a Feather: Sarly enjoys talking with her, especially during synthesis, because she is similarly intelligent in regards to trons and body chemistry. This is in contrast to Cass, Sarly's best friend, who can never follow technical explanations.
  • Bodyguard Crush: She created Earthes to be her guardian and, overtime, she becomes quite fond of him.
  • Broken Tears: At the climax of Renall's Geometric, Ion breaks down hard once the Player assures their feelings for her, and let's out all her bottled-up anger and anguish of all the hardship she suffered after being taken to another world.
  • Brought Down to Normal: Ion can no longer use her Oversight ability because it has been "dulled" by additional connections, such as Earthes' port. In fact, after waking up and before reuniting with Earthes, she can't even cast song magic.
  • Brutal Honesty: When it comes to criticism with someone like Tattoria and Kanon she doesn't have an issue flatly telling the problem of their products.
  • Cute and Psycho: A lot of Dives revolving around Ion's more negative sides results in showing something scary. She'll give her adorable smile like she normally does, but she'll do it while happily threatening you, or even tearing you into pieces.
  • Did You Just Romance Cthulhu?: The player's option to marry Ion is this from her perspective because a being from beyond the 7th dimension is basically Cthulhu.
  • Early-Bird Cameo: She can appear in one of the Genometrics available to Cass before the main story even shifts focus over to her in Phase 1.
  • Girly Girl with a Tomboy Streak: Between her sweetheart personality, her cute clothes and interest in romance, she is generally girly but she has tomboy traits as well which appear during some Synthesis skits. She has the same interest in sentai style shows as Delta and much prefers the Superalloy Avatar, (a metal transforming robot toy) over the soft plushy that Casty likes.
  • Good Is Not Soft: Girls don't come nicer than Ion, but this doesn't mean she can be easily cowed or guilt tripped, or that she will refuse to fight when necessary. Ion also has no problem doing a few dubious things to achieve her goal such as lying and even fighting her friends if they get in her way.
  • Hidden Depths:
    • During the first level of Kanon's Geometrics, she displays a surprising sadistic streak shown in stepping on Kannon's back as part of "taking her pride" from a bet. She's embarrassed to say how much she enjoyed that.
    • In Renall's Geometrics, Ion shows that she has a pretty twisted side. When she hates someone that much, she actually fantasizes about the person committing suicide over and over. When she gets her hands on Renall, Ion forces her to commit suicide 53 times and is giddy watching it.
  • I Choose to Stay: During an early chat with Earthes, she states that her goal is to find a way to stay in this world without damaging it with her existence. She misses her home world and its people, but she would also miss this world and will not damage it in order to leave, like Nelo is doing at that moment. Even after Prim says a third option exists, one where she can go home without hurting the Surge Concerto world, Ion will still choose to stay on the new world unless Earthes basically tells her to leave. It's implied she starts working with fellow tech geek Sarly.
  • I Did What I Had to Do: At the synthesis events with Tattoria he needed advance machinery in order to create a treatment for Felie's illness, but when he asked Ion for Earthes' extra parts, she gives him a flat no. She explains if you confront her that even though she wants to help Tattoria and Felie, she wasn't going to risk giving the parts away when they might be important later, and won't budge even if you try to assure her it's alright.
  • Plucky Girl: She boldly left the Lotus-Eater Machine designed to keep her content and woke up in a new world without any allies and continues her quest even after all the trouble she's already been through. She may look airy or fragile, but she's a tough girl.
  • Proud to Be a Geek: She's not shy to show her love and enthusiasm for all things machinery.
  • Robosexual: It's a downplayed example. She thinks vacuum tubes are adorable and cuddles up to Earthes, her guardian robot, but the relationship is actually with the human being piloting said robot. Granted, Ion doesn't know for sure what sort of creature is piloting Earthes but she has reason to believe it is not another robot.
  • Sanity Slippage: A lot of her late game Dives devolve into this. In Renall's Geometric, she actually goes completely mad with power once she takes it over, driving Renall to commit constant suicide and breaking Earthes apart for defying her. In her's and Nay's Geometric, she is an unhinged dictator who abuses and treats Nay and Kanon as possessions, and even tried to have Nay get rid of Earthes.
  • Secretly Selfish: There's a part of Ion that looks at Kanon and Nay as status symbols and loves that they both rely on her.
  • Silk Hiding Steel: She's a lovely girl who will politely and kindly request that you stop fighting and discuss things instead. If you insist on combat, then she will stop you even if you are the god of the Genom.
  • Stepford Smiler: The last scene of the previous game has her crying her eyes out because she just said goodbye to the original user of Earthes' terminal, and, depending on choices, that player could have been her husband. Here, she puts on a smile when she greets the new player.
  • Sword and Sorcerer: Her song magic supports Earthes in battle.
  • That Man Is Dead: In Nelico's first genometrics, she gets mad at Earthes for calling her " Nei Yukki" and insists that her name is "Ionasal.kkll.Preciel". This is because she wants to squish her homesickness so she will not want to go home, because trying to go home will endanger the world she currently inhabits.
  • There's No Place Like Home: Deep down, Ion really wants go back home to Earth and has been wanting that since she came to the Surge Concerto world.
  • Wrench Wench: Her first scene in this game is turning on Earthes and then double checking to make sure the audio-video wiring is correct. She then explains that she built the mobile platform the player is using. Many scenes and dialogue etc. afterward involve her love of vacuum tubes.

    Earthes 
https://static.tvtropes.org/pmwiki/pub/images/d7250d7d410e541209330d5df091b431.jpg
A robot that acts as the player's avatar in Ion's world.
  • Came Back Strong: His second body is described as a "next gen" model whose specs surpass that of all previous guardian robots.
  • Depending on the Writer: He's a weird example of Invoked Trope due to the Interdimend. His personality, tactics, etc. will change depending on which extra dimensional being (i.e. player) is piloting him.
  • Featureless Protagonist: He's a generic robot piloted by someone far away, so it stands to reason that he wouldn't have any distinguishing features.
  • From Beyond the Fourth Wall: The player is remotely operating him through a Vita or PS3 in his/her home dimension.
  • More Dakka: Ion installed a lot of guns in his frame.
  • My Master, Right or Wrong: Other characters, such as Cosal, see him as a mere machine that can only obey its master instead of making choices between good and evil on its own. It's not a big stretch since Ion built the robot to assist her and all or rather, most of, the player's possible actions are to help Ion.
  • Restraining Bolt: In Ciel Nosurge, Professor Clackett explained that the technology that built Earthes deliberately restricts the actions of the one piloting it. This is a safety device to prevent the extra-dimensional entity controlling the robot from doing whatever it wanted; instead, it can only choose certain provided actions based on programing.
  • Second Love: It is stated in Ciel Nosurge that the probably of Interdimend connecting to the same person after it is plugged into Earthes' frame is astronomically unlikely, so the player that Ion identifies as "Earthes" is a different person than the one she originally fell in love with. note 
  • Sidekick: He's basically here to follow Ion's lead and help her do things.
  • Sword and Sorcerer: Ion created him to protect her while she sings in battle, and in other circumstances too.
  • Taking the Bullet: He performs his bodyguard duties so faithfully that he shields Ion from a Kill Sat until it reduces him to scrap.
  • The Voiceless: His blueprints did not include a voice synthesizer. He communicates telepathically.
  • We Can Rebuild Him: With help from her friends, Ion not only repairs his body after it is shattered but improves it.

Felion

Residents of the city of Felion, members of their anti-Sharl security force PLASMA, or part of its government under the Divine Empress.

    Nay (AKA "the Divine Empress" and "Nay the Gale") 

Nayaflask/The real Ionasal.kkll.Preciel

https://static.tvtropes.org/pmwiki/pub/images/1576672428483.jpg
  • Becoming the Mask: She has been in the body and identity of "Nayaflask" for so long that she doesn't really want her original body, that of Ionasal.kkll.Preciel, anymore. She still has bitter feelings towards Ion/Nei, which are explored in her second Geometric, but they have faded over time.
  • The Chains of Command: Nay keenly feels her responsibility to humanity as the Divine Empress.
  • Dance Battler: Her Friend Skill involves a Pretty Berry performance that deals damage with how flashy it is.
  • Feminine Women Can Cook: She's an aversion as her cooking is as good as Delta's, if not worse (soup that glows seven colors...). This is a hint to her nature as a sharl, as Tattoria's attempts at cooking are seen.
  • Fighting Your Friend: She fights Ion and Earthes in a boss battle when the latter rejects her plan to sing Hidra Heteromycin in order to control and kill all the sharls, at the cost to her own life if successful.
  • Hero with Bad Publicity: She's a played-with version given her double identities. As the Divine Empress, she gradually loses the people's faith because the war turns against her. As Nay the Gale, she is beloved for personally protecting people. It's implied that people hang out in her/Delta's café because they feel safe there.
  • Hot-Blooded: Nay can be quiet intense, especially when it comes the topic of her restaurant. She can even match Delta when she's really motivated, as shown when she challenges him to a cooking battle.
  • Hunter Of Her Own Kind: Nay herself is a Human (She's, in fact, the original Ion), but due to her father's actions, her body is that of a Sharl, which she is trying to exterminate.
  • In Harm's Way: When exploring her Geometric with Ion, you find out that one of the main reasons Nay attaches herself to Ion is because of the thrills and daring adventures that come along with her. She even has a self-admitting addiction for those moments. Following this train of thought, Ion is her enabler.
  • King Incognito: Only her closest friends know that the Divine Empress is also the owner and operator of a restaurant. This doesn't stop her from using the Imperial Seal of Approval as a marketing tactic.
  • Leg Focus: Invoked by herself when she's giving Delta a hypothetical scenario where he can only save one person and refers to herself as, "The people's heroine known for her great legs."
  • Lethal Chef: Casty tries to drum up customers, but as soon as she says the name of Nay's restaurant, people run away screaming. Her cooking is negatively compared to dog food. It takes a while before she has a handful of recipes that are edible.
  • Red Baron: Nay the Gale.
  • Stripperiffic: Nay's outfit doesn't leave much to the imagination.
  • Super Prototype: Her body was the prototype of the current generation of Sharls.
  • The Usurper: She stages a takeover of Delta's café as a side bonus of sending him on a mission. She even nails her own sign to the wall where his own used to be.

    Sarly 
https://static.tvtropes.org/pmwiki/pub/images/ar_nosurge_sarly.jpg
  • Anger Born of Worry: She gets pretty peeved when she reunites with Shirotaka, thinking he was dead and demanding to know why he didn't contact her sooner.
  • Assist Character: Despite her ability to cast song magic, she is no good in battle. Thus, she helps from a distance.
  • Badass Boast: Her quote for Patriot Saber is a technical version of this: "Target confirmed; can you withstand my attack?"
  • Battle in the Center of the Mind: The main conflict in Delta and Cass' 2nd journey in her Geometric. The Sarly who's controlled by her emotions is in deep conflict with her logical side who wants to destroy her own world to remove love from the equation due to her insecurity on her feelings for Shirotaka.
  • Birds of a Feather: One of the main reasons why she's in love with Shirotaka. Not only are they incredibly intelligent when it comes to data and science, but they also have similar opinions when it comes to the same topics. Casty even lampshades this, pointing out how Shirotaka was one of the only people who could keep up with Sarly's explanations.
  • Brutal Honesty: She doesn't mince her worlds when she appears as a judge for a cooking contest between Delta and Nay, calling Delta's "dish" not real cooking and Nay's dish terrible with only the sauce as the redeeming quality.
  • Gadgeteer Genius: Sarly is one smart girl and is responsible for many of the inventions that help you in the game, the biggest example being Earthes's 2nd body. She can even make a number of useful RNA and cathodes.
  • Handicapped Badass: While not shown all the time, Sarly still needs a cane to walk around at times considering her well-being in the past. That still doesn't stop her from being a scientist who can create miracle machines and launch a volley of missiles at her enemies when requested.
  • He Is Not My Boyfriend: When she mentions fantasizing about a certain someone appearing on her doorstep, Casty asks if she's referring to Shirotaka. She doesn't even deny it but state that Shirotaka is dead (or rather, M.I.A.)
  • Heroic Self-Deprecation: After failing to do even a single chore right, Sarly loses her initial confidence to start a relationship with Shirotaka, and started to give up on love.
  • Insecure Love Interest: Believes herself not a suitable partner for Shirotaka because she lacks domestic skills.
  • Macross Missile Massacre: Her Friend Skill, Patriot Saber, involves remotely launching missiles at Delta and Casty's enemies.
  • Lethal Chef: When Sarly tries to take up housework as a way to prepare herself to enter a relationship with Shirotaka, she unfortunately learns that she can't cook even when following a recipe.
  • Literal Split Personality: In her final genometric she makes a clone that represents her loving and sociable side, while her 'real self' is the more scientific and logical side. As Delta points out in the end of the genometrics, both Sarlies are the real Sarly and are just one person.
  • Otaku: It turns out a bit of Shirotaka's influence rubs off on Sarly. One of the things Sarly can make is a figure of Moe influence by him.
  • The Perfectionist: Sarly is not the type to half-ass her way through anything. From her work as a scientist to helping PLASMA, Sarly does her best to be perfect. This ends up a conflict later on when Sarly is forced to face activities she's inherently bad at.
  • Surrounded by Idiots: Much face-palming ensues during her synthesis events with Casty and Delta because they never understand the theory behind her inventions. This is why prefers working with Ion the machine geek.
  • Tomboy and Girly Girl: She is much less feminine than her best friend, Casty, which is showcased in the subplot of Sarly's synthesis shop. It is basically teaching her how to "girl-talk", and her failing each time.
  • Tomboy with a Girly Streak: After much, much digging and Casty introducing her to a girls' magazine, a few girly traits appear. These are trying on cute clothes (assuming they suit her), eating sweet deserts, and a certain romantic fantasy.
  • Wrench Wench: She insists that her forte is "software instead of hardware" but she still makes the latter with Casty and Delta in synthesis and explains how they work to them.

    Prime Minister Undu 
  • Bald of Authority: He's completely bald and the Prime Minister, only second in authority to the Divine Empress.
  • Number Two: Prime Minister for the Divine Empress, and always at her elbow to advise her.
  • Heroic Sacrifice: Willingly lets himself be assimilated by the Maternal Overseer in order to buy time for Cass and Delta to evacuate the citizens of Quanturv and attempt to suppress Zill's will in order to stop the Overseer.
  • Heel–Face Turn: He used to be on Zill's side because he agreed with her ideals and was also her lover. He was also the reason why Delta is under the state of Interdimend before the events of Ar Nosurge. Then she became too extreme for him and so he started working against her.

    Shirotaka 
https://static.tvtropes.org/pmwiki/pub/images/an_shirotaka_render.jpg
  • Breaking Old Trends: Shirotaka is the first and only male character in the series that can be dived into, although only through Downloadable Content or the Updated Re-release.
  • Escapism: The main reason why Shirotaka is obsessed with Moe. He just wants to escape the pain of what happened to his family, especially his brother.
  • Fan Boy: Of Nay as Pretty Berry. Half of the paraphanelia in his room is Pretty Berry merchandise. Despite that, he still judges fairly during the cooking contest when Nay is one of the participants.
  • Lovable Nerd: A shameless otaku and one of the sweetest people in the game.
  • My Greatest Failure: Revealed in his additional content, it's cutting ties with his family, then not being present when his younger sibling died.
  • Nice Guy: The kindest guy in the game.
  • Secret Identity: It's a weird case where his secret identity is actually his real name, Leolm, which few people know.
  • Tears of Remorse: At the end of his Geometrics, Shirotaka expresses this after having a heart-to-heart with Prim, a genome made out of Pram's memories.
  • Too Kinky to Torture: In all of his appearances in the characters' Geometrics, he is consistently an open, enthusiastic, and kinky masochist, gladly enduring corporal punishment in Delta's stead (or anyone else's, really), especially if it involves being violently stomped on.
  • Voice with an Internet Connection: At the start, when he is only known as "Doctor Leolm", he communicates with Sarly and the others through a connection in her lab.

    Renall 

https://static.tvtropes.org/pmwiki/pub/images/1576672505670.jpg

  • The Atoner: Her genometrics with Ion shows that she still feels tremendous guilt for her role in Ion's Dark and Troubled Past in Ciel No Surge.
  • Big Good: Once her memories are recovered, she is able to effectively guide and lay out a plan to save everyone in Soriel Sing Class:DISTILLISTA to transfer two people to the planet that everyone was supposed to migrate to and attempt to gain the support of the inhabitants there.. Yes, she's this even though she works for the Divine Empress, because Nay recognizes her superior leadership ability.
  • Brainwashed and Crazy: Due to Nero essentially deleting her memories, she is turned into her and Prim's mindless servant to control the Hymmnessphere and by extension, the Colony Ship Soreil.
  • Chessmaster Sidekick: She has greater work ethic and strategic knowledge than Nay, but only wishes to assist Nay the Divine Empress.
  • The Consigliere: A good part of her job is making sure Nay keeps ontop of her paperwork and doesn't otherwise shriek her duties as Divine Empress.
  • Undying Loyalty: She serves the Divine Empress, that is all. She's even willing to make everyone think her a villain so Nay can regain the trust of the people by "stopping" her.

Church of Genomirai

    Zill 
https://static.tvtropes.org/pmwiki/pub/images/arzill.jpg
  • Dragon with an Agenda: To Cosal, who is unaware about her plan to assimilate everyone, not just the humans, in order to secure her idea of harmony.
  • Determinator: She is able to maintain her individuality despite becoming a being made of many souls, although that doesn't last for long as she, too, is consumed by the Overseer.
  • Didn't See That Coming: When merging herself with the Maternal Overseer, Zill didn't realize that even her soul would be absorbed by it and thus gradually loss herself until she was fully consumed.
  • Disc-One Final Boss: Zill serves as the main antagonist for the majority of the game, manipulating both the humans and the sharls into fulfilling her Evil Plan. Once she becomes the Maternal Overseer however, the Other Player takes over as Big Bad while using her as The Brute for their own plans for the rest of the game.
  • Evil Genius: Zill is an incredibly intelligent woman who was also responsible for the creation of the Sharls through her knowledge of energy, souls, and science.
  • Evil Plan: If at first you don't succeed, try to force everyone into your Assimilation Plot again. This, she believes will bring about true understanding and peace.
  • Even Evil Has Loved Ones: Despite betraying her by fighting for the Divine Empress, She still loves Undu with all her heart and when she thinks that he's going to rejoin her side, she's willing to ignore his previous actions. Unfortunately for her, he finds her actions too extreme despite him never once losing his affection for her.
  • Hive Queen: When Zill first merged with the Maternal Overseer she was in complete control over all of its souls. However, near the end of the game, Zill succumbs to the Maternal Overseer. That said, it's Zill's voice that the Maternal Overseer uses.
  • Hoist by His Own Petard: Zill's plan to summon the Maternal Overseer and be one with it was ultimately what did her in.
  • One-Winged Angel: After the success of her Assimilation Plot, she turns into an extradimensional being called the Maternal Overseer, which looks increasingly less human.
  • Recurring Boss: She is fought four times over the course of the game, with the last two as Maternal Overseer.
  • Sinister Minister: A genuine cleric of the Genom faith from the old world is now continuing to enforce her will upon others. This involves kidnapping, war, and brainwashing.
  • Smug Snake: She has an air of smugness, especially whenever things go according to plan. This doesn't make her any less dangerous and threatening though.
  • Unwitting Pawn: She ultimately was a pawn for the Other Player, creating the Maternal Overseer without realizing Other Player was going to use it for their own agenda.
  • Villain with Good Publicity: She has everyone in Quantiz admiring her and thinking of her as a savior/prophet figure.
  • Wake-Up Call Boss: Her first boss battle forces players to properly master the guard and break mechanics, as she has attacks that requires different timings and starts off with multiple guardians and can summon even more during the battle. Higher difficulty levels make her even more of a challenge.
  • Well-Intentioned Extremist: What she wants is peace and happiness for humans and genom/sharl but doesn't believe this is possible through mundane means. Instead, she will become an extradimensional being that can absorb everyone's soul into her self. This will force true understanding and thus the only lasting coexistence. It also helps that humanity has been trapped in a hopeless situation for 1,000 years aboard a iron coffin with no planet to settle on.

    Nelico 
https://static.tvtropes.org/pmwiki/pub/images/1576672450743.jpg
  • Bunny Girl: As part of showcasing that she is neither human or Sharl, but a virus, she has bunny ears.
  • False Friend: She pretended to be Ion's friend inside her Lotus-Eater Machine when she was actually Ion's jailer.
  • Manipulative Bitch: Knowing that Ion is a Nice Girl, she tried to guilt her into staying in the Lotus-Eater Machine by saying how lonely she herself would be without her and how much trouble Ion's presence would cause on the outside.
  • Shipper on Deck: The first level of her Genometrics (technically part of Ion's mind) is her staging a role-play game to deepen the relationship between Ion and Earthes.
  • Shipper with an Agenda: She reveals the reason she pushed a relationship between Ion and the original person connected to the avatar core. The energy collected by the player of Ciel No Surge was used to create sharl which would then carry out Zill's agenda. Naturally, the player would only do so if they were invested in helping Ion.
  • Threshold Guardian: Ion had to defeat her before she could escape into the real world. In fact, she had to defeat her twice; once in battle alongside Earthes, her new guardian, and once verbally by resisting her emotional manipulation and resolving against her threats of certain misfortune on the outside.
  • Took a Level in Kindness: Sarly administers a much reduced dose of the virus that created her to Ion which leads to a more mellow Nelico. She teases Ion, makes a token attempt at convincing her to stay, and then sees her off without tricks.

    Kanon 
https://static.tvtropes.org/pmwiki/pub/images/ar_nosurge_ode_to_an_unborn_star_conceptart_u1acu.jpg
  • Ascended to a Higher Plane of Existence: At the end of Phase 1, she tried to make a suicidal dive into the Flask Sea so she could merge with the planet and experience sympathy for all living things. Delta fishes her out.
  • The Atoner: She had nothing to do with the sacrifice of Ra Ciela, and she yet she still feels immensely guilty of it and is trying to make up for it.
  • Buxom Beauty Standard: Her large breasts attract the attention of Delta and the envy of Cass and are a source of a lot of Boob-Based Gag in the shop talks.
  • Character Catchphrase: "Silence!" in an authoritative manner is considered to be this for her in-universe by other characters. When Earthes uses it to snap her out of a bad mood, Nay laughs and says that he stole it from her. Kanon has no idea what Nay means.
  • Crowd Pleaser: In her Geometrics with Ion, she admits that the reason she takes an authoritative position is to give the people around her what they want out of a need for approval. This is the main issue in her Geometric with Ion, where she allows the citizens of her town to make the laws even if they are unreasonable.
  • Death Seeker: At the end of Phase 1 and her crafting event, Kanon pushes herself to a dangerous level, expressing regret with what happened to Ra Ciela and believing she should die for failing to save it.
  • Early-Bird Cameo: It's possible for Ion to unlock Chunpinote  from Kanon's Genometrics well before Kanon establishes her store and creates Chunpi in reality.
  • Fighting Your Friend: She is surprised to see Ion awake because she thought they were on the same page. This confusion leads to a fight.
  • Despair Event Horizon: Failing to prevent the destruction of Ra Ciela. Since then, Kanon has regretted not being able to save it to the point she has mental and health issues due to her guilt. Even after starting her own business and forming a strong bond with the Sharls, the guilt of her failure still lingers with Kanon even admitting that it will probably be permanent.
  • The Dreaded: When Nay and Delta decide to have a cooking battle to see who gets to keep the restaurant Nay took from Delta, Casty suggested Kanon as one of the judges. Both of them were incredibly terrified of the idea of having her eat their cooking due to her ruthless criticism.
  • Hidden Depths: Aside from her fondness for birds, she's also a good cook, having discovered a love for it as a child.
  • Humans Are the Real Monsters: While those of Felion consider the Sharl to be dangerous kidnappers, Kanon holds that Sharl are benevolent and it is humans who are the dangerous ones.
  • The Ingenue: Surprisingly, Kanon seems pretty clueless when it comes to anything sexual, like in a purification with Delta, when she noticed Delta was staring at her chest she thought he was afraid of them because he said they were "dynamite", taking it literally and rubbing them to show him they are not. Even when talking to her as Earthes, she's pretty nonchalant talking about them like they cause backache, ignorant of how provocative she sounds.
  • Lady of War: Kanon is the epitome of grace and beauty whether she is acting as a powerful warrior or a songstress.
  • Naginatas Are Feminine: Her primary weapon is a long and bladed staff suitable for a Lady of War.
  • No Social Skills: While she acts like a lady of the highest order, when it comes casual interaction, Kanon can get pretty lost though she does try her hardest.
  • Not So Above It All: As serious and dour as she is most of the time, she is not above squeeing over cute birds, and her first and most popular products for her store are a cute bird mascot, "Chunpi." She even enthusiastically does the cute synthesis dances with a smile on her face.
  • The Leader: She is the Sharl's Enlightened Sovereign. She was actually under Zill's thumb, and removed from power when Cosal revived. However, many Sharl appreciate what she did for them. When the new world is created, she resumes this role because Zill is gone and Cosal became the Will of the Planet.
  • Parental Substitute: She is considered by many of the more immature Sharls to be a mother-figure, due to her maturity and teaching valuable lessons to them.
  • Young Entrepreneur: When Cosal returns and the Sharl no longer need a "Enlightened Sovereign" to rule them, Ion encourages her to find something else to do. She starts a fancy shop with Ion as her business partner. Synthesis events with her involve building out merchandise for the store's mascot, Chunpi, and things that will appeal to the Sharl.

    Nero 
https://static.tvtropes.org/pmwiki/pub/images/1576672487876.jpg
  • Anti-Villain: She's suffering from 10,000 years of homesickness and another villain happens to be her best bet at getting home. In situations where this is not a factor, such as Genometrics, she is actually a sweet-tempered girl.
  • Best Friend: She develops a close friendship with Prim, and the way they fight in battle mirrors that of the protagonists duos, with Prim as the guardian and Nero as the weaver.
  • Call to Agriculture: She is last seen farming with Tattoria and many others, and looking happier than she has been in either game.
  • Combat Hand Fan: Nero uses a pair of Japanese fans as her weapon.
  • I Choose to Stay: In the ending where Ion stays in the EXA_PICO world, the friendships she builds with Casty and then Casty's daughter, Prim, are essential in her decision to stay in the EXA_PICO world. She doesn't want to be separated from them. Even a non-violent solution to going home only causes a momentary hesitation.
  • Dual Boss: Fights alongside Zill in Phase 1, while she teams up with Prim for the rest of the game.
  • Evil Former Friend: To Casty. Nero fondly remembers their first friendship back in Ciel nosurge, even though she is now trying to doom the world and humanity in her attempt to go home. During Casty's second Geonmetrics, she says that it is this friendship that changed her mind about this world, because Casty still showed her kindness as an enemy.
  • Heel–Face Turn: In Casty's second Geonmetrics, Nero, who is noted to be the real Nero and not a mental construct, travels to Casty's mind to help her recover from an Empty Shell state. She also says that Casty is the reason she no longer wants the world to wither. This is fulfilled outside Geonmetrics when she turns against Zill and recants her desire to destroy the world.
  • Really 700 Years Old: Nero's been around the EXA_PICO world for over 10,000 years.
  • Recurring Boss: She is fought thrice in the course of the game, all of which consists of Duel Boss fights.
  • There's No Place Like Home: Her driving motivation for all her villainy, and the sympathy she gets in the story is that she simply wants to return to her home dimension. That her mere presence is destabilizing the world, and the antagonists are actively using her unique powers to their selfish ends certainly helps.

    Cosal 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_785.jpg
The Genom leader.
  • Ascended to a Higher Plane of Existence: He becomes the Will of the Planet for the new Ra Ciel, which means he no longer exists in physical form, and can only speak to others by channeling through a high priestess, such as Kanon.
  • Dual Boss: Fights alongside Kanon against Ion and Earthes.
  • Heel–Face Turn: After the heroes help save the Sharls despite their previous conflict, Cosal ultimately decides to work with the good guys and even help fight the Maternal Overseer.
  • Humans Are Bastards: He maintains a belief that humans, as a whole, are violent and selfish creatures. Some humans are capable of overcoming their flaws, he will admit, but the majority are good only for the new world's womb.
  • Hypocrite: When he claims that humans are the source of conflict and for this reason they need to be cocooned in the Flask Sea, Ion points out that his Sharl declared war on the humans unprovoked. He retorts that his conflict is "necessary".
  • King of Beasts: He manifests as a gold-brown lion with many tails.
  • Physical God: As the highest ranking Genom with highest power and authority, he is referred to as "the god of the Genom".
  • Platonic Life-Partners: When he decides to become the Will of the Planet for the new Ra Ciela, he says that only Kanon can become his priestess because only his bond with her is strong enough. He doesn't trust or know anyone else nearly as well as he does her.
  • Well-Intentioned Extremist: He has the same goal of peaceful coexistence between Genom/Sharl and humans as Ion does, but believes that this is impossible with humans the way they are. Forcing "salvation" upon the humans is the only way to make them worthy of his paradise.

Other Companions

    Tattoria & Vio 
https://static.tvtropes.org/pmwiki/pub/images/1576672376572.jpg
A Sharl studying medicine, and his tiny companion.
  • Cordon Bleugh Chef: Owing to his being a Sharl, and their consuming things like pesticides for flavour, many of his edible concoctions are disgusting to humans. Doubly egregious due to the fact that he specifically makes many of these dishes for them.
  • Familiar: Vio is a small creature that accompanies Tattoria, helps him do things and stays with him all the time but their relationship is that between friends. He becomes the real deal with Felie when she asks him to perform First Harmonnics with her, which will link their hearts and minds.
  • Find the Cure!: Tattoria's goal in his shoptalk story line. After befriending a girl named Felie, he soon learns that she has a rare disease which is slowly killing her. After she collapses, Tattoria promises to find a cure for the disease, tasking Ion and Earthes to help look for ingredients.
  • Human Alien: Tattoria looks exactly like a human. Only his purple hair and eyes suggest that he might not be one.
  • Insane Troll Logic: Many of Tattoria's synthesis items do not make sense in a way that can't be blamed on him being a Sharl, because Vio is the one who points how illogical they are. Just one example is calling an item meant to be used for baking "hot springs powder" and then getting confused when someone thinks its meant to make a bath similar to a hot spring.
  • Music Magic: As a Sharl, Tattoria is theoretically capable of song magic but he never uses it. Then Earthes suggests it could enhance his medicines.
  • The Lost Lenore: Platonic example as Vio had befriended a human named Rin (who Felie is an Identical Stranger of) and asks Ion and Earthes to help find her. Upon learning she had been taken to the Flask Sea and died, Vio has a massive Heroic BSoD.
  • Tears of Joy: When Tattoria is finally able to find a treatment for Felie's illness, he can't hold back the tears.

    Prim 
https://static.tvtropes.org/pmwiki/pub/images/1576672321772.jpg
A Genome that considers herself the daughter of Delta and Cass.
  • Best Friend: She develops a close friendship with Nero, and the way they fight in battle mirrors that of the protagonists duos, with Prim as the guardian and Nero as the weaver.
  • Cute Bruiser: Despite looking and being adorable, she is capable of putting up a tough fight using her Power Fist.
  • Cute Monster Girl: Due to being a Genome, she is both a non-human creature and cute as a button.
  • Daddy's Girl: She definitely takes after her father, mimicking both his weapon preferences and style of combat and also following him around.
  • Dead Guy Junior: Cass' final Genometrics level reveals that Prim, and her Genometric counterpart Prime, were both based on Pram, a friend of Delta and Cass, as well as Shirotaka's sibling.
  • Demonic Possession: She's controlled by the Other Player for the majority of the game after Ion reappears.
  • Fighting from the Inside: She is unable to disrupt the Other Player's signal during the final boss battle, and tells her parents how to siphon the extra-dimensional energy they are sending to stop them and also build the planet.
    Prim: Prim can help too!
  • Final Boss: You battle her possessed by the Other Player as the 1st part of the final boss.
  • Genki Girl: Incredibly perky and excited, especially when it comes to her mommy and daddy.
  • Heroic Sacrifice: Her plan to stop the Other Player would lead to her own death, but she encourages her parents, and Ion and Earthes, to do it to save the day. She is resurrected by Sarly if the Player has created Reincarnation by now.
  • Third-Person Person: She refers to herself as "Prim", because that is something that children do. The Other Player continues this tic to keep up the ruse of controlling her.
  • Player Character: She's playable but not by the player themselves. She's the player character for the Other Player, using Interdimend to make her their vessel and enact their evil plan.
  • Power Fist: Uses a pair of oversized metal fists as a weapon.
  • Recurring Boss: She is fought three times over the course of the game. Twice with Nero in a Dual Boss fight and the last by herself.

Spoiler Characters

    SPOILER CAMEO 

Shurelia

https://static.tvtropes.org/pmwiki/pub/images/1576672401015.jpg

The young, new Administrator of the Harmonic Tower.


  • Ascended Extra: In the Plus version of the game, she has a lot more interaction with the heroes due to being able to chat with them during Purification.
  • Battle Couple: She's looking forward to the day when she will have a handsome warrior that will protect her while they go on adventures together, like Casty and Delta.
  • Constantly Curious: She asks Casty and Delta lots of questions, about their world, their relationship, and their adventure. She even follows them through a worm hole back to their planet because she wants to see it for herself.
  • I Meant to Do That: Due to still being a kid in this game, she's a bit more standoffish when it comes to her No Sense of Direction. When she gets lost while escorting Delta and Cass, she claims she was taking a detour to look at bunnies.
  • Only Known by Their Nickname: She gives her real name when introducing herself to Delta and Cass, but asks them to call her Shurelia.
  • Spell My Name With An S: In the Ar tonelico games, her species is spelled Reyvateil. In this, it's spelled Revatail (most likely due to being localized by a different company).
  • Sword and Sorcerer: She doesn't have a vanguard of her own yet, and so she asks Casty many questions about her relationship with Delta.
  • This Is Gonna Suck: Her attitude towards completing the painful process of installing Grathnode crystals into her body to give her full Administrative control of the Tower. As of the game, the entire process was only 20% complete.

    SPOILER CAMEO 2 

Ayatane

https://static.tvtropes.org/pmwiki/pub/images/1576672474346.jpg
The current leader of the Teru Tribe.

    SPOILER HERO 

The Player

It's you, player, while at first it doesn't seem like you have a direct role, it's revealed that you do, and what a role.

    SPOILER VILLAIN 

The Other Player

Someone from the same world as the player, causing trouble due to seeing the Surge Concerto world as nothing more than a game.
  • Ambiguously Evil: At first, because of the whole "game" thing, it is unknown if they are aware of the harm they are causing. They are later revealed to indeed be malevolent, and knowingly making people suffer.
  • Ambiguous Gender: You actually never find out their gender.
  • Ax-Crazy: Sure, they're an Omnicidal Maniac, but it's okay, that doesn't make them evil, why would you think that? It's just a game after all, NOPE, in one of their most evil quotes in the Final Boss Prelude, they're shown openly lamenting the fact that the Earth doesn't have technology to drain life energy to make living machines by sacrificing "useless people".
    Other Player: Aha ha ha ha! It's done! That's amazing! Just look at that! It's using life energy to turn the ship into a life-form! That's just too awesome! Why's isn't there technology like this back in my world? There are so many useless people, we could just use them for something like this! This feels great!
  • Big Bad: The ultimate and last villain in the game, and the one who must be defeated. Even Zill's plan was propped up by this person, and used to execute their own Evil Plan.
  • Card-Carrying Villain: Doesn't even hide that what they're doing is evil to the Surge Concerto world. Of course, it shouldn't matter to anyone since it's all just a game.
  • Cute and Psycho: An Ax-Crazy, mass genocidal psychopath possessing Prim.
  • Determinator: Will fight tooth and nail just to get their 100% completion, even if they are losing.
  • Eldritch Abomination: From the perspective of the characters, Other Player is basically an incomprehensible demon from beyond out to destroy the world and the same species as the player they're familiar and friends with. Delta even refers to them as "The creature on the other side of the Interdimend", and they are capable of Demonic Possession with ease. Being in the line between a Sufficiently Advanced Alien and this, Other Player is clearly the Surge Concerto verse version of an Outsider.
  • Evil Counterpart: To you the player, it's not hard to see we're not that different, as we're both extradimensional beings using the Interdimend to play a game in the Surge Concerto world. In the Final Battle, you tell them to the face that you are Not So Similar, but you don't get the option not to do it.
  • Evil Laugh: Has a a cheery yet unnerving one through Prim's mouth.
  • Faux Affably Evil: Oozes good cheer in their Prim impersonation. Even when they drop the pretense that Prim is anything but a living puppet, they still act polite.
  • Final Boss: You battle them as they possess Prim as the 1st part of the final boss.
  • For the Evulz: The Other Player makes it clear that other then achieving 100% completion, they are also doing evil because they find it fun and exhilarating.
  • Genre Savvy: Based on the novels and some of their dialogue, The Other Player seems to be very experienced with Interdimend, heavily implying that they've been running around attacking different worlds for a while. They also knew what the heroes were planning by the end of the game and prepared a trap to take them down in one last battle.
  • Greater-Scope Villain: Heavily implied to be the one that got Ion sent to Ra Ciela by attacking her in her home dimension, Earth, and became the catalyst of the conflict of Ciel Nosurge. Other Player also serves as this for the majority of the game, subtly assisting Zill with her plans until she becomes the Maternal Overseer, taking over as the Big Bad for the rest of the game.
  • Green-Eyed Monster: Expresses jealousy that the Player has two channels to use, calling them unfair.
  • Hair-Trigger Temper: Numerous times throughout the game, they pull a temper tantrum especially whenever the players gets closer to stopping them. At one point, they stomp a camera furiously after realizing the Player manage to eavesdrop on her conversation with Nero about their plans.
  • Has a Type: The main reason they chose to possess Prim is because she is their type, expressing the kind of Perverse Sexual Lust that is sometimes associated with gamers.
  • Hate Sink: This character represents the very worst a player can be like. Not only are they completely callous about the people in the EXA_PICO universe, but they're actively committing genocide on them just for completion's sake and having fun doing so. They even go through a power fantasy, causing as much mayhem in the world to test their abilities and taunting the Player whenever they get the upper hand. And the clinker, they actually wish that they could do this in their home world, citing how they lament that they can't do this in "their" world even though there are so many useless people. It's akin very much to how a negative player in real life would think and act.
  • Hoist by His Own Petard: The energy they planned to use to bring Nero back and power-up the Maternal Overseer ended up becoming their downfall, as Ion used it redirect it to for the Planet Regeneration and cut off their connection for good.
  • Ignored Epiphany: By the time you have your final battle with them, the other player is fully aware of the nature of Interdimend and that the people's they're attacking are actually living beings. They don't feel anything, and actually seems to enjoy the fact they can destroy an entire world without getting in trouble.
  • It's All About Me: To them nothing else matters but themselves and their personal enjoyment, willing to kill thousands of innocent people on a whim. After all, it's nothing more but a game, right?
  • Jerk with a Heart of Jerk: At first it seems that the other player was a Well-Intentioned Extremist who was trying to help Nero get back home, but it turns out the other player doesn't actually give a damn about Nero and only intends to bring her back home just to get 100% completion.
  • Karma Houdini: Despite being essentially an interdimensional terrorist who attacked different worlds for sport, Other Player was never truly punish for their crimes other then not achieving 100% completion.
  • Kick the Dog: Other Player has several moments to demonstrate what a remoreless jerk, and then outright sadist they are. It is moments like these that prove Prim is being controlled by something monstrous.
    • Destroys Earthes's original body in front of Ion while laughing and smiling, despite her pleading with them to stop.
    • When Casty was nearly able to convince Nero to pull a Heel–Face Turn, they wait till the last minute to have Nero absorbed by the Maternal Overseer to taunt Casty and Delta.
    • Destroying the lands the Sharls they call home by breaking it apart which nearly claimed a large number of them if it weren't for Delta and Cass.
    • One directed to the entire population of the Soreil; they decide to launch their last stand when they were all about to get a new home after so much struggle.
  • "Not So Different" Remark: Argues that they are the same as the player, just trying to complete the game at 100% completion and get cozy with a cute girl.
  • Not So Similar: Ultimately, while the player and this person may have the same power, the way they use it makes it clear the difference between the two.
  • Magic from Technology: The Interdimend is this and Magitek because it uses the same mechanics as song magic.
  • Manipulative Bastard: Manipulates everyone, including the player, in his plans such as moving the Soreil so he can make the true Maternal Overseer.
  • Oh, Crap!: Their reaction is panic when Kanon and Nay sings Em-pyei-n_vari-fen_jang since this severely weakened the Maternal Overseer and left them in a disadvantage against the pursuing Sharls.
  • Omnicidal Maniac: Wants to destroy the world to achieve 100% Completion.
  • Sadist: A complete utter psychopath who loves to draw out their victim's pain, which can best be scene when he slowly destroys Earthes with orbital strikes while Ion begs her to stop. They also fully revel in their antagonistic roles.
  • Slasher Smile: Sports one of this when destroying Earthes' original body and then another after completing the Maternal Overseer, and it's disconcerting to see in Prim's face
  • Smug Snake: Whenever they get the upper hand at any point of the game, they have a tendency to gloat and belittle whoever their against at the moment before trying to kill them, whether it's Delta and Cass or the Player themselves.
  • Take That!: This character is a mirror held up towards players who willingly go down the evil route in video games, showing that if this was taken seriously, it would show how much of a twisted monster you would be.
  • The Sociopath: Cold, calculating, willing to destroy an entire world without a lick of hesitation or remorse.
  • Video Game Cruelty Potential: Practically embodies it. Everything the Other Player does throughout the game is one Kick the Dog moment after another of a deliberate choice. Even more so when there are more peaceful ways to accomplish the goal of sending Nelo and Ion back home, but the Other Player doesn't care and just picks the most callous ways possible.
  • Villainous Valor: When the all the main conflicts of the game were about to be solved and Ion was about to create a new planet for all the residences of the Soreil, the Other Players comes in the last minute to play their trump card when they were essentially about to lose.
  • Villain Song: Class: EXSPHERE_NOSURGE while originally belonging to Zill is a song that can apply to The Other Player. It reflects their sadism and disregard for the EXA_PICO universe and their citizens as they gladly commit attempted genocide on them. The newer version of it also reflects the struggle between them and Prim, as she tries to break herself free from his control. Whenever you confront the Other Player, there's a likelihood you'll be hearing this and it usually spells disaster for the heroes.
  • Unseen Evil: As a Interdimend player, just like you, they're never seen. They use Prim instead
  • We Have Reserves: During your final confrontation with them, the Other Player says the in the event they destroy the Ar Nosurge Tube, it would destroy their vessels, which sucks for them since they level grinded Prim, but does casually say they could just replace her.

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