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Protagonist

The main hero of the game controlled by the player. Sent across the portal as the second ambassador of humans to arrange an exchange of PDAs for generators. Used to be a friend and classmate of Reza when they were both young.
  • Ambadassador: Regardless of the timeline, they're willing to help solve the murders and confront Reza to stop him and refusing to budge even when threatened. Downplayed in that they only actually defeat Reza by themselves in the Neutral and Evil endings, but are still the only reason the day is saved regardless.
  • Ambiguously Bi: On one hand, the protagonist's gender is not defined. On the other hand, you can make close relationships with both male and female dragons.
  • Being Good Sucks: They admit that they'd love to live an idyllic life with the dragons, but they can't do that with a clear conscience as long as the human world is still relying on them.
  • But Now I Must Go: They must leave to return to the past and keep trying until they successfully Save Both Worlds, no matter how happy of a life they presently have with the dragon they've dated and their other friends. The one exception is Adine's Good Ending, but only because there are there are two versions of the protagonist existing at the same time and only one needs to return to the past while the other stays with Adine.
  • Cruel to Be Kind: In Adine's route, the protagonist has to tell Adine she can't fly with her injured wing and she needs to give up this time and try again later. This enrages her and clearly hurts her...but after the calms down, she realizes and accepts the protagonist was right and it needed to be said. It turns out if the protagonist didn't do this, she would've died when her wing gave out.
  • Deadpan Snarker: Has their moments — though how much, exactly, depends on your dialogue choices.
  • Easily Forgiven: If they botch a date with a dragon, there are some opportunities to get another chance, no matter how rude or hostile they were in the first place.
  • Endearingly Dorky: Depending on the player's choices, it's entirely possible to play the protagonist as a complete dork.
  • Featureless Protagonist: Nothing is known about their age, gender, or even how they look. The game offers you dialogue choices that give them some characterization, but they are never really important nor have any long-lasting effects.
    • Still, given the fact that they take the role of the Administrator in some timelines, we may at least assume that they're of average build.
  • The Heart: The nature of the plot basically requires them to be this - helping each dragon with their respective hardships, bringing them close to each other and eventually (in true ending) uniting them in common goal of stopping Reza and saving both civilizations.
  • Miles to Go Before I Sleep: Watching others die over and over again takes a toll on the protagonist, but they admit that they can't bear the thought of living a happy life in the dragon world while there's still a way that they can save people.
  • Nice Guy: In order to get to the True Ending, the protagonist will need to be played this way, helping everyone and being kind to all the dragons.
  • Power of Trust: The only way to get any character's Good Ending, let alone the True Ending, is to completely earn their trust to the point they'll either open up to the protagonist about bottled up pain or problems they'd never share with anyone otherwise. This is why all their friends unconditionally come to help them in the True Ending.
  • Shut Up, Hannibal!: When Reza tries to justify his actions, the protagonist has none of it, ultimately calling him out on being a Dirty Coward trying to escape the consequences of his actions.

Reza

The first human ever who went across the portal and made contact with dragon civilization. As a result, he was made the first ambassador and given the mission to oversee the first exchange between mankind and dragonkind. He is the main antagonist, responsible for the murders of several dragons.
  • Anti-Villain: With "Angels With Broken Hearts" taken into account, Reza is revealed to less be malevolent by nature and more be a man who was perfectly suited to being an Action Hero in a Standard Post-Apocalyptic Setting, but was left paranoid and unable to reconcile that with his now peaceful surroundings in the dragon world.
  • Artificial Limbs: The prequel comic reveals his right arm is actually cybernetic and covered with fake skin.
  • Break Out the Museum Piece: According to Angels with Broken Hearts, Reza's revolver belonged to an ancestor who used it in the Civil War.
  • Cop Killer: He can end up murdering Bryce (indirectly and directly), Sebastian, and Maverick if the player doesn't save them.
  • "Could Have Avoided This!" Plot: The protagonist points out the entire conflict of the game is Reza's fault for refusing to accept responsibility for his actions. Had he not shot Maverick, ran, and become a Serial Killer, none of the bad things that happened to him would've ever happened and things would've worked out far better for everyone.
  • Cruel Mercy: In the True Ending, while he's spared, it's pointed out this is partially because after everything he's done, death would be letting him off easy and he's arrested, being forced to face the consequences of his actions he's been running from the entire time. This is the reason Maverick doesn't just kill him.
  • Cutscene Boss: There are no choices during the final confrontation with Reza, rather the choices taken prior to it decide what plays out.
  • Cyborg: The prequel comic reveals his right arm is an advanced cybernetic covered in false skin.
  • Deconstructed Character Archetype: The prequel comic ultimately paints him as a deconstruction of the typical Action Hero protagonist in a Standard Post-Apocalyptic Setting. His ruthlessness and combat ability makes him highly useful and effective in surviving in the post-apocalyptic situation the human world is in. He was able to pull off effective Action Hero tricks against the enemies they're facing. Those same qualities and resulting paranoia is what ultimately turns him into the story's Big Bad when placed in the comparably friendly and welcoming dragon world.
  • Dirty Coward: The protagonist points out that ultimately, his actions are motivated by him being a 'two faced coward' trying to escape the consequences of his actions rather than any good intentions. Reza is instantly shut up and has no retort other than threatening the protagonist with his gun.
  • Entitled Bastard: Reza thinks the protagonist will see things his way by default and the only reason he waits for them at all is he genuinely believes they're going to side with him regardless. Reza does not take it well at all when he realizes that no, the protagonist does not agree with him, and tries to murder them. According to the Administrator, Reza was always like this and fully intended to murder the protagonist at the portal if they'd disagreed with him and Maverick hadn't shown up.
  • Et Tu, Brute?: Feels betrayed by the protagonist when they try to apprehend him. In true ending, he furiously points out that he could escape through the portal anytime, but he didn't want to leave the protagonist behind. It is noted, however, this is largely because Reza never actually got to ask them their opinion at the portal before Maverick appeared. The Administrator reveals that in timelines where Maverick didn't appear when he did and the protagonist turned him down, Reza shot them dead on the spot. It's less Reza has any actual attachment and more he feels entitled to the protagonist siding with him.
  • Evil Cannot Comprehend Good: Reza assumes the protagonist wants to save the dragons so they can continue to enjoy the higher standard of living they have compared to their own time. The idea that the protagonist genuinely cares about them and doesn't want innocent sapient beings to die if they can prevent it never occurs to Reza.
  • Fallen Hero: The prequel comic shows he was a hero to the city, fighting against monstrous raiders and bandits and saving lives. However, in the game he becomes a Serial Killer and the game's Big Bad.
  • Fantastic Racism: Despite living among dragons for some time and seeing first-hand that they are fully sentient and intelligent beings, he still perceives them as beasts and has little qualms about condemning them to extinction if it means saving his own civilization. Also, he steals some dragon eggs and suggests that humanity can still keep them as "pets".
  • First-Name Basis: His full name is Reza Izquierdo, but it is only mentioned in the Opening Narration. For the rest of the game, he is exclusively called by his first name.
  • Freudian Excuse Is No Excuse: While he tries to use the post-apocalyptic world he and the protagonist came from and their need to survive as a justification for his actions, the protagonist points out that they'd just be subjecting the dragons to the horrors that they themselves experienced and that Reza's actions are more about not wanting to face the consequences of his actions than to save their world.
  • Glass Cannon: He has a revolver that can deal a lot of damage, but he's otherwise just a normal human. Thus while he's dangerous so long as he's armed, the moment one of the dragons does get close and gets past the gun, it just takes one good hit to kill him.
  • Hero Killer: Over the course of the game, he murders a few dragons, and the list of his victims includes some of the main characters — though who exactly will die at his hands, depends on your actions in given playthrough.
  • Hypocrite:
    • For all his talk about saving humanity, he's ultimately the reason why humanity is in danger, as he could've just told everyone about the asteroid from square one and saved both worlds from the start.
    • Reza acts like the protagonist siding with the dragons makes them a traitor...but the Evil Ending reveals Reza was planning to betray and murder them to cover his tracks from the start once the whole thing blew over.
  • I Did What I Had to Do: His main excuse for his actions. He claims that he doesn't like the idea of dooming dragon race (though he doesn't seem to be more sorry about it than about running over a dog), but if the fate of human civilization is at stake, he has no other choice. The protagonist calls him out that he did have a choice and ultimately this is all about avoiding the consequences of his actions. Reza has no retort.
  • Karmic Death: Several, but probably the biggest is if the player doesn't interfere, he murders Anna. She's the only one of the main dragons who kills him in her endings. The "good" ending even moreso, as it's implied his MO in killing his victims is a Slashed Throat and Anna kills him the same way. Less so but still prominent in other endings where Maverick, who often dies at his hands, rips his throat out.
  • Laser-Guided Amnesia: Angels With Broken Hearts reveals he was found with amnesia and doesn't remember anything after his graduation party from school where he got drunk.
  • Logical Weakness:
    • His revolver packs a huge punch and he can kill even Earth Dragons with it, but he only has six shots. While not every dragon and the protagonist are in good enough shape or fast enough to exploit it, the one that is (Anna) is able to close the distance while he's reloading and easily kill him in her Good Ending.
    • Outside of his revolver (and as revealed in the prequel, a robotic arm), he's just a normal human, if a very skilled one. As such, while he poses a threat to smaller dragon types with a knife, he has no hope of overpowering a huge dragon like Maverick without his gun. As a result, the times Maverick DOES get his claws on him and he can't get the gun in place to defend himself or has been disarmed, Maverick is able to effortlessly kill him. Even when he can, he's often badly or mortally injured. Anna was also able to overpower and kill him once she caught him unarmed.
  • Meaningless Villain Victory: Remy's "bad" ending is one of the only timelines where he actually succeeds in his objective of making it back to the human world with the generator. However, he was mortally wounded by Maverick and dies after telling the humans his side of the story. They don't listen to the warnings about the asteroid, however, and they're all wiped out, meaning Reza's actions amount to nothing.
  • Moral Myopia: Reza absolutely refuses to admit his actions are wrong and he's hurting innocent people. As the protagonist points out, Reza has zero problem with subjecting the dragons to suffering through an apocalypse as the humans are.
  • Mysterious Past: What happened between his time at school with the protagonist and him turning up at the settlement is unknown, as he was suffering from amnesia. The fact he's got a cybernetic arm implies he worked with the MegaCorp responsible for creating the dragons in the first place, and despite remembering only shooting his father's gun a few times at a range for fun, he's an excellent shot and seems to have great combat training.
  • Narcissist: While not bragging about himself too much, Reza shows several signs of being this. He refuses to accept he could conceivably be the one in the wrong, acts like what he wants is the set in stone best outcome, and sees himself as practically entitled to the protagonist admitting he's right and joining him to the point of taking it as a Foregone Conclusion. In the Evil Ending, the protagonist points out that for all his talk of good intentions, Reza's actions inevitably always seem to benefit himself more than anyone, something Reza does refute, implying at his core he only helps others if he himself benefits.
  • Never My Fault: If Reza had just played along with Maverick, it's likely nothing would've come of it due to Bryce being a Reasonable Authority Figure and he would've been free to take the single generator the humans actually needed back to the human world without incident. Shooting Maverick and running is what actually endangers humanity, but Reza will never admit it and instead is willing to commit murder to avoid facing the consequences of his actions. Reza also could've just warned the dragons about the incoming asteroid himself well before the protagonist arrived and resolved the entire plot himself. The protagonist calls him on this.
  • Not Me This Time: In Bryce's Good Ending, Reza doesn't commit any crime other than shooting Maverick and running away. In fact, he's incredibly confused when confronted, since from his perspective he never killed any dragons or committed any thefts.
  • Not-So-Well-Intentioned Extremist: He claims he's doing all of this to save humanity, but if he'd just not shot Maverick in the first place, humanity would've been saved regardless because the single generator they would send through would be enough to save everyone (Reza himself admits they only need the one). The protagonist points that ultimately, it's less about saving humanity and more about Reza being a coward who's trying to avoid the consequences of his actions. The Administrator reveals that him being on the run the entire time didn't meaningfully effect Reza's personality at all: had the protagonist had time to turn his idea down at the portal, Reza fully intended to murder them on the spot.
  • Origins Episode: One of the settings of the "Angels With Broken Hearts" prequel comic is exploring his origins.
  • Pragmatic Villainy: In the one timeline Reza didn't kill anyone, it's that he developed standards or any measure of kindness, rather because it'd draw more attention to himself, something he doesn't want. It's also implied his attempts to get the protagonist to join him is less because he gives a darn about them and more because them not coming back with him would make things harder on him, as he has zero restraint in just killing them if they refuse to get out of his way.
  • Protagonist Journey to Villain: His arc in "Angels With Broken Hearts" starts with him as the protagonist and hero, but will inevitably lead to him becoming the Big Bad of the main game.
  • Revolvers Are Just Better: Reza's weapon of choice. Which may seem odd — given the fact that he comes from futuristic society, one would expect him to bring more advanced kind of weapon with him. The prequel comic reveals it's a family heirloom from the Civil War his father gave him.
  • Sanity Slippage: Angels With Broken Hearts makes it apparent Reza used to be fairly well adjusted and sane. However, things in dragon world seem to have caused him to snap and he's clearly completely unhinged by the time of the final confrontation.
  • Secretly Selfish: Reza repeatedly asserts he has noble intentions and only wants to help humanity, however the protagonist points out ultimately his crimes have nothing to do with good intentions and all to do with escaping the consequences of his actions. The protagonist flat out says in the Evil Ending that Reza's 'helping' others only happens when he stands to benefit more than anyone else, something Reza doesn't refute, implying Reza only helps someone else if he stands to gain something from it.
  • Slashed Throat: It's implied his main killing method is this, as the wounds on the other bodies are implied to match the ones on the first murder. Fittingly, he's on the receiving end in Anna's 'good' ending.
  • Start of Darkness: The prequel comic details his past during his arc. It's implied the boy he befriended being murdered was the starting point.
  • Villainous Breakdown: After the protagonist calls him out on his justifications being little more than an excuse to avoid facing the consequences of his actions, Reza goes Laughing Mad and becomes even more unhinged than he already was. He stops justifying his actions and merely pulls his gun.
  • What the Hell, Hero?: He calls you out on your actions in most endings. And you call him out right back.
  • What Measure Is a Non-Human?: Overlaps with Fantastic Racism above. To Reza, dragons are not human beings — therefore, if humanity's fate is at stake, they can all get blown to kingdom come by asteroid for all he cares. It's also implied that at his core, he simply only cares about getting away with his actions rather than anything else.
  • Would Hurt a Child: Downplayed, since the child in question is a young dragoness, perfectly capable of seriously injuring him. Still, he does not hesitate to shoot Vara when she gets in his way.
  • Worf Had the Flu: It's acknowledged Reza is an extremely competent combatant who wiped out an entire raider camp by himself, but early on he receives a nasty bite wound from his first victim that hasn't fully healed come the final confrontation and the dragons are much larger and stronger than him on top of literally being bioweapons.
  • Wrong Genre Savvy: The prequel comic shows he's perfectly suited to be a Standard Post-Apocalyptic Setting Action Hero, but he doesn't leave that mentality at the portal when he passes through to the entirely peaceful dragon world filled with well-meaning creatures. This results in him being paranoid and treating the whole situation more like being in enemy territory, as opposed to the Ambassador treating it like what it is. This directly leads to him becoming the story's Big Bad.

The Administrator/Otomo Izumi

An enigmatic figure that has been living in this dragon land for many years prior to protagonist and Reza. In reality, she is a scientist from long in the future sent somewhere in order to create living, intelligent bio-weapon super-soldiers for poor countries to use in wars instead of expensive robots. She and her team - which included three other members - ended up going back 65 million years by mistake and genetically modified dinosaurs to make all the "dragons" seen in this world.
  • Anti-Hero: She has good intentions and only wants her creations to live in peace and be free, but she is ruthless and willing to do whatever it takes to achieve that. However, unlike Reza, she's entirely genuine.
  • Benevolent Precursors: She was the one who created the dragons in the first place, having chosen to use what was meant to be used to make bioweapons to create the dragons. All her actions are motivated solely by the desire to protect her creations and save them from the impending apocalypse.
  • Big Good: For the most part, Izumi genuinely wants to help the protagonist save the day and protect her creations from extinction, and thus is this for most routes. Subverted in Bryce's "good" ending where she becomes the actual Big Bad due to Reza actually not killing anyone that route but feeling she needs to railroad the protagonist into their previous actions.
  • The Chessmaster: Hoo, boy, where to begin? For starters, she is the one responsible for creation of dragonkind in the first place — taking part in genetic experiments that made them, setting them free, helping them found civilization and then aiding their technological development. In the game itself, she remains in hiding, overseeing the protagonist's actions throughout the story, manipulating him and other characters, setting the portal each time so you could go back in time to the beginning of the story in order to correct your mistakes and killing off the original ambassador in every new timeline. She even takes it upon herself to murder Reza's original victims when in one of those timelines he decides not to kill anybody — just to make sure everything will go on as usual.
  • Everyone Has Standards: It's implied that as ruthless as she is, she draws the line at killing children. While she did kidnap the eggs in Bryce's ending, that's only possible if the protagonist keeps Bryce alive, which results in the eggs being unharmed. She holds animosity towards Reza for wanting to kidnap dragon eggs to raise as slaves, and Reza's murder of Vara in Remy's "good" ending results in Izumi beating him to death, notably one of the only times she flat out kills Reza herself.
  • Foil: She is this to Reza. He wants to save the human civilization at the cost of dragonkind, she willing to save the dragons at the cost of mankind. And they will both do anything to achieve their goals. Including murder. However, unlike Reza, she has no problem with saving humanity and is willing to aid the protagonist in doing so, but only if the dragons survive as well. Reza is also a Not-So-Well-Intentioned Extremist whereas the Administrator very clearly cares for her creations, even if she believes the needs of the many outweigh the lives of a handful of them.
  • I Did What I Had to Do: Just like Reza, she believes that all her actions are necessary to achieve the greater good.
  • Mama Bear: It's implied she has a particular problem with harming dragons or their eggs. She cites the fact Reza in Bryce's "good" ending still stole eggs with intent to enslave them as reason enough he deserves his death. In Remy's "good" end, she beats Reza to death with her bare hands after he kills Vara, the most overtly brutal she gets in any route.
  • Miles to Go Before I Sleep: Seems to be motivated purely by commitment to protecting the dragon world. Her eyes look incredibly tired, and in most endings, she lets herself be killed by Reza just to waste one of his bullets. She finally seems content to die in peace once fatally wounded in the True Ending.
  • The Needs of the Many: She has good intentions, but she's willing to put the lives of everyone over the lives of a few people. This includes killing Reza's victims herself in the loop where he doesn't, killing the protagonist's past self, and killing her co-workers.
  • No-Holds-Barred Beatdown: While he manages to shoot her to death as well, she beats Reza to death in Remy's "good" end. It's implied Reza murdering Vara set her off.
  • Only Known by Their Nickname: Before you get to learn her true name, she tells you to call her "The Administrator".
  • Real After All: The dragons have legends of a human who created them, though not everyone believes in it. Izumi is that human.
  • Scars Are Forever: She receives a small cheek scar in Anna's Good Ending, and for some reason, it never disappears in subsequent timelines, even if she's died since receiving it.
  • Screw the Rules, I'm Doing What's Right!: The main reason why she turned against other members of her science team and set their creations free is that she took pity on the dragons, seeing that they had become sentient, fully self-aware beings and knowing that they — as genetically designed bio-weapons — were all condemned to be slaves.
  • Time Loop Fatigue: As it turns out, she can remember even further back than the protagonist can, and she's very exhausted by it. She accepts her death happily in the True Ending, knowing that the ambassador has reached an outcome she can be truly proud of.
  • Walking Spoiler: It's impossible to talk about her without revealing her true identity and her role in genetic experiments that resulted in creation of dragons.

Isabel

Isabel is the daughter of the human settlement's leader debuting in Angels With Broken Hearts and close associate to Reza, as well as the first person he met after waking up in the post-apocalypse.


  • Cold Equation: After the Carrions steal all of the settlement's generators but one, she points out they don't have enough resources to keep everyone on life support alive and reluctantly suggests shutting it down to ensure they have enough resources to survive until they can find an alternative. The others are forced to accept she was correct.
  • Deadpan Snarker: While not to Anna's extent, she's prone to making snarky comments.

Gabriel

Gabriel is a young boy who Reza befriended and taught to repair cars.


  • Affectionate Nickname: Reza refers to him as Gabe after befriending him.
  • Death of a Child: He's killed by the Carrions, which is implied to be Reza's Start of Darkness.
  • Orphan's Ordeal: He was orphaned when the Carrions destroyed his settlement.
  • Reckless Gun Usage: Reza catches him fooling around with his gun and warns him not to mess with it. Reza, recognizing the need to defend himself, proceeds to teach Gabriel how to use it. This unfortunately leads to his death when he tries to use Reza's gun to defend his shop from the Carrions.

The Carrions (UNMARKED SPOILERS)

A brutal band of raiders menacing the few bastions of society left following the solar flare that ravaged the human world, as well as the main villains of Reza's origin story.

  • Army of Thieves and Whores: A very large group of wasteland raiders who have been menacing the settlements for years.
  • Big Bad: They serve as the main antagonists of Reza's part of Angels With Broke Hearts, and even after Reza wipes them out, it's implied them killing Gabriel was Reza's Start of Darkness.

    Main Dragons 

Remy

A four-legged white dragon who works as a scholar and a librarian under Emera. Previously served on a review board for experiments. He is the first dragon you meet in the game and the one who welcomes your protagonist on the other side of the portal.
  • Babies Make Everything Better: He seems to believe this. He dreamed of starting a family and having children with Amelia a few years earlier — and the ruination of that dream contributed greatly to his current depression. During events of the game itself, suggesting him to adopt a child is what ultimately makes him regain the joy of life and lead to the "good" ending of his story arc.
  • Butt-Monkey: A non-comedic example. He is not quite suited for his current job and makes many clumsy mistakes. This makes his boss Emera openly bully, ridicule and belittle him. According to Anna, it also turned him effectively into a laughing stock of entire town. As a result, Remy is in deep depression.
  • Chekhov's Skill: He recounts that his previous job was being part of a company as an analyst who had to carefully examine facts and data, including analyzing projects to see if they're going to be viable. In the True Ending, he's the one to realize the protagonist's previous attempts had something unviable to them: he and the dragons helping him tried to confront Reza head on in the portal compound where they could only come at him from one angle and someone normally ended up getting shot. He instead suggests that the protagonist plays along with Reza and lures him into an ambush where he can quickly get disarmed. If it hadn't been for Reza's Ripple-Effect-Proof Memory kicking in, this would've worked without a hitch.
  • "Could Have Avoided This!" Plot: After reconciling with Adine, he admits a large amount of his suffering could've been avoided if he'd just picked up the phone and called her in the first place.
  • Dark and Troubled Past: On his previous job, he was a part of a review board for experiments and fell in love with a researcher named Amelia, a member of one of science teams rivalling over government funds. After her project was chosen, she and Remy decided to separate for few months in order to avoid accusations of favouritism. In that time, she fell ill, but refused to take a sick leave, as she was already behind schedule. One winter night, she collapsed on the street from exhaustion and illness. With nobody around to help her, she had already frozen to death by the time she was found the next morning. Remy is still wracked with guilt over leaving her and blames himself for her death.
  • Driven to Suicide: If the player dates him but fails to properly reassure him — or is downright mean to him — he decides to put an end to his own misery by hanging himself in his apartment. It's actually implied in his dialog he was already planning it beforehand.
    Remy: Some days, I just don't want to do it anymore. I don't know how much longer I can.
  • Endearingly Dorky: Remy loves board games and video games, has trouble telling jokes, and gets flustered very easily. This is implied to be part of why Amelia liked him.
  • Extreme Doormat: He has a very hard time standing up to others. Part of it is that his number one bully is his direct superior, and any attempt to stand up for himself would cost him his job and his reputation.
  • Five Stages of Grief: He's been stuck in Depression over Amelia's death for a long time. Thanks to the protagonist, he finally manages to reach Acceptance in his endings. Notably, this bit of Character Development sticks, as while he's clearly heartbroken by Vara's death in his "good" ending, he's still able to mourn, process his grief, and reach acceptance with time rather than fall back into it.
  • Heart Is an Awesome Power: Remy's skill set is an analyst and archivist and his physical abilities aren't anything to write home about. Compared to some of the abilities the other dragons possess, this seems a bit underwhelming...but it also allows him to analyze the protagonist's previous attempts when informed and pinpoint the major flaw. Had it not been for Reza having a Ripple-Effect-Proof Memory like everyone else by that point, the plan Remy comes up with would've gone off without a hitch.
  • Heroic Sacrifice: Subverted: in his Bad Ending, he attempts this by letting the protagonist leave him to die to stop Reza. However, Reza has already escaped by then, so the protagonist goes back to save Remy. In his Good Ending, he still survives, as Vara and the Administrator bring down Reza.
  • Hot Librarian: Sort of. He is more cute than hot, and you cannot truly tell what determines "hotness" when it comes to dragons. Still, he does work at a library (an archive which also functions as a library, to be precise) and he is one of the protagonist's possible love interests.
  • The Klutz: Remy is well-known for tripping while carrying things, often damaging artifacts or breaking plates. This is partially a result of his occupation as an archivist, which is normally intended for bipedal dragons. However, other quadrupeds also consider him to be clumsy.
  • Last of His Kind: In his 'bad ending,' he's in the human world when the asteroid hits. As a result, he's the last surviving dragon.
  • Lovable Coward: He is timid and insecure, but he is also honest about it and a good person at heart.
  • Love Hurts: Much of Remy's pain comes from coping with his work life by gripping tightly to the memory of Amelia, even knowing that it will hurt him more.
  • Nice Guy: He is very polite and friendly to the main protagonist, and an affable person in general.
  • Non-Action Guy: He is definitely more brains than brawn and the only main character who never attacks Reza physically during the final showdown in any ending of his story arc.
  • Papa Wolf: One of the only times in the game he gets genuinely angry is after discovering Amely is his and Amelia's daughter, demanding to know where she is.
  • Self-Harm: Remy is an example of emotional self-harm rather than physical. He forces himself to hang onto and essentially torture himself with memories of his life with Amelia despite knowing they're killing him because it distracts him from the horrible life he has now by virtue of making it less painful by comparison.
  • Talking Down the Suicidal: An unknowing example on the player's part: dialog during his third date implies he was already considering killing himself before even talking to the player, and if they fail to reassure him or are cruel to him, he commits suicide. The only way to save him at that point is to reassure and encourage him enough that he doesn't go through with it.
  • Tragic Keepsake: A few of them. He lives in a house where he and Amelia once planned to live together and he keeps her framed picture there. The burgundy tie he wears all the time is a gift from Amelia, given as a reminder of her (it's red, like the colour of her scales). Him being willing to take it off when he shows affection to the protagonist is a symbol of him finally moving on.
  • We Used to Be Friends: With Adine. They got acquainted due to his relationship with Amelia (who was Adine's close friend), but currently he can't stand the sight of her, as it serves as a painful reminder of his girlfriend's death. The protagonist can help them reconcile, though.
  • Worth Living For: It's implied he already contemplated suicide before his third date. If the player is kind and supportive of him, he decides the protagonist and possibly the child they suggested he take in are worth living for despite the suffering he'll have to endure.
  • You Are Better Than You Think You Are: During his third date, the protagonist has the option to tell him he can be strong when he says he can't. Doing this is required to save his life. He then proves it by helping the protagonist in his endings and the True Endings despite the danger.

Anna

A wingless, bipedal red dragoness and a brilliant scientist. She is the head of local research facility, both in charge of various scientific projects and production of the generators that humanity needs. She has cancer and is secretly conducing her own illegal private research in attempt to find a cure.
  • Badass Bookworm: She is more than capable of handling herself in a fight. She is also the only main character who succeeds in defeating and killing Reza in both the "bad" and "good" endings of her story arc, though the former is at the cost of her own life.
  • Because You Were Nice to Me: She makes it clear that she isn't interested in foiling Reza's plans, but agrees to help you anyway in return for all kindness you've shown her.
  • Break His Heart to Save Him: Angels with Broken Hearts reveals that the real reason she broke up with Maverick is because she had just gotten her cancer diagnosis. And in her mind there were two options: take treatment that would really only buy her time, or drop everything and start work on developing a cure. In either case, breaking up with Maverick was her way of helping him come to terms with her eventual death and potentially easing the pain for when the time came.
  • Child Prodigy: According to her, she was already solving problems that adult scholars were having trouble with as a child, and studied well above her age level.
  • The Coroner: She mentions having performed a number of autopsies before in her Bad Ending when she realizes her wounds are fatal, and her having performed one on Amelia was how she found Amely's embryo. Angels With Broken Hearts reveals she worked as a medical examiner with the police department.
  • Deadpan Snarker: With emphasis on the snarker part.
  • Defrosting Ice Queen: Downplayed. While she does warm up to your protagonist over the course of her story arc, she is nonetheless still prone to making angry and rude remarks. Also, it doesn't change her attitude towards everybody else.
  • Dying Alone: She's terrified of dying of cancer, all along. Sadly, she does die alone at Reza's hands if the player doesn't save her.
  • Foil: Ultimately is one to Reza in a sense. Both are driven characters willing to do morally ambiguous things for what they see as a good cause, and ultimately only care about themselves. However, unlike Reza, Anna never actually harms anyone except Reza in her endings and is capable of meaningfully changing as a person as well as coming to genuinely care about someone else to the point of willingly laying her life on the line for them.
  • Et Tu, Brute?: If the protagonist tells Anna that they learned of her cancer from the letter on her second date, she will be furious that they pried into her personal affairs, and even a little saddened, believing she was invited over "to have another knife driven into [her] back." And since she claimed to not have any friends, it's clear that the protagonist was the only person she felt she had left to turn to. It's only when they tell her about humanity's cure that she finally calms down.
  • Freudian Excuse: Her reason for being rude and insensitive towards everybody around her is that, from her perspective, other people have never shown her genuine kindness either, treating her less like person and more like a wonderful machine to churn out scientific discoveries.
  • Good Is Not Soft: Of the main dragons, she's the only one who flat out kills Reza in both her endings, as otherwise it's Maverick who does.
  • Hair-Trigger Temper: Played with. While she is easily annoyed, she rarely gets really angry.
  • Heroic BSoD: Rather understandably has a complete breakdown when her lab and home were raided by the police due to her studying the protagonist and Reza's genes broke her probation. This means all her research into curing cancer, and thus saving her life, is over and she'll likely die in prison.
  • Hope Spot: In her "good" ending, the protagonist reveals the human world has a cure for cancer and they'll do everything in their power to make sure she gets it. Sadly, the Administrator erased humanity's portal coordinates to contain Reza and she dies in the final confrontation.
  • Huge Girl, Tiny Guy: While the protagonist isn't definitively male or female, the prequel comic reveals Anna actually the size of Maverick. This also makes her much larger than Sebastian despite being the same species, as he only comes up to Maverick's shoulder.
  • Insufferable Genius: She is exceptionally intelligent, she is aware of that and she will make sure you won't forget that either. This is particularly evident during the trivia game you play with her. She is openly convinced that she is going to win it, and rubs her victory into your face when she does.
    Anna: [smugly] Just look at that, I've won.
  • It's All About Me: By her own admission, she's selfish and largely out for herself, but in her mind, no one has ever genuinely cared about her and thus she's under no obligation to care about them. Subverted after the protagonist gets close to her and she comes to genuinely care about them, as she is willing to be selfless for their sake.
  • Jerkass: Big time. While she can be civil when she wants to, most of the time she is outright rude to people around her. As a result, she doesn't have friends. Not that it bothers her.
    • Jerk with a Heart of Gold: However, when she does grow to care about someone, she will do anything to help them — up to and including putting her own life at risk.
  • Karmic Death: Lampshaded by Anna herself. At one point, she recalls a story of her childhood friend who fell terminally ill. When she visited her in a hospital, she was so shocked and scared by her emaciated condition that she ran away and never went back to see her again. Currently, Anna is dying from terminal cancer herself, and has no friends who would remain by her side. She muses that for abandoning her friend like that, she probably deserves to die like she died — alone, slowly consumed by disease, with nobody around to comfort her.
  • Kill It with Fire: This is how she kills Reza in the "bad" ending of her story arc. In fact, she is the only dragon in the entire game who actually uses fire breath in combat.
  • Last Dance: In her "bad" ending she's very much aware she's going to die soon, so she sacrifices herself both to save the protagonist and take Reza with her.
  • Morality Pet: The protagonist becomes this for her, even in the True Ending, where it's ambiguous who they got with on that route.
    • Morality Chain: If the protagonist learns of Anna's cancer through Remy, she begins contemplating killing everybody who screwed her over until that point, believing she had nothing to lose if she was doomed to die anyway. Had the protagonist not told her about humanity's cure, she might have gone through with it.
  • Must Not Die a Virgin: After her fourth date, she mentions she probably won't get another chance due to her impending death and suggests she and the Protagonist 'make the most of it.' In her "bad" ending, she dies not long after in the confrontation with Reza. Downplayed in her "good" ending storyline, where she knows she might live but isn't oblivious to the possibility she might still die if things go wrong. Of course the prequel comic and some commits show that Anna is by no means a virgin.
  • Nice to the Waiter: Inverted. When Adine tries to start a polite conversation with her and the protagonist, Anna retorts by rudely asking her why wouldn't she just take their order.
  • Not in This for Your Revolution: In true ending, she agrees to aid other main characters in stopping Reza only if she is promised to be cleared of her own criminal charges. She later makes it clear, however, she's helping the protagonist because she genuinely cares about them, she was just seeing if she'd get something in return..
  • Only Friend: She flat out says that once the player has earned her trust that they're the only person who has ever been genuinely kind to her, though this is quickly upgraded to something closer. Even in the True Ending where it's ambiguous who, if anyone, the player hooked up with, she still cares about them and cites them as the one person she actually cares about.
  • O.O.C. Is Serious Business: After spending most of her screentime being snarky, rude, egotistical, or sometimes friendly to the player, it's a sign something is very wrong when she shows up for her fourth date clearly terrified and on the verge of tears.
  • Pay Evil unto Evil: Yes, according to the prequel comic, she tricked Damion making her his boss instead of the other way around...but Anna only did so because she knew he was going to try and to force her to do whatever he wanted her to do with blackmail. It's also shown she kept her end of their original deal and more or less just lets him do whatever he wants, asking little of him, which is better than what he intended for her.
  • Primal Fear: In addition to her fear of dying, the prequel comic reveals she has severe acrophobia or vertigo.
  • Raptor Attack: Her overall design strongly resembles a dromaeosaur, and the way she kills Reza in "good" ending of her story arc (by knocking him to the floor and slitting his throat with her hind leg's claw) would make The Big One proud. Given the reveal that the dragons were genetically engineered off of dinosaurs, her species likely was made from raptors.
  • Really Gets Around: The prequel comic reveals she's prone to this, and her and Maverick were specifically in an open relationship. This is alluded to in game where she protagonist mentions she probably doesn't like commitment and she admits that's the case.
  • Redemption Earns Life: Helping defeat Reza in the True Ending offers the only outcome where Anna lives. During a Q&A, it was mentioned once the dragons restored power to the human world, Anna was most likely cured.
  • Redemption Equals Death: In Anna's good ending, she and the protagonist successfully stop Reza and divert the comet. As a result, Anna is cleared of all the charges against her. However, she cannot continue her research and eventually succumbs to her cancer. The achievement for completing this ending is even labeled "Tragic Hero".
  • Sacrificial Lion: She will likely be the first main character the player sees die when she's murdered by Reza, unless they chose to do her route first, establishing Anyone Can Die.
  • Sir Swears-a-Lot: By far the most foul-mouthed character; in particular she's fond of calling anyone who wrongs her a piece of shit.
  • Slashed Throat: Reza's MO is implied to be this, and thus this was how he'd have killed her. She returns the favor in her "good" ending.
  • Taking the Bullet: She does this in "bad" ending of her story arc, shielding the protagonist from bullets fired by Reza.
  • Taking You with Me: In her "bad" ending, she's mortally wounded by Reza, but manages to kill him with her Breath Weapon before succumbing.
  • They Killed Kenny Again: Getting the True Ending is already the goal in order to finish the game, but for those who have grown fond of Anna, this goal becomes all the more important... because it's the ONLY ending where she has a chance to survive:
    • If the player doesn't follow her route and hasn't seen her good ending, she will be Reza's third victim.
    • If the player fails to divert the comet, she and the rest of the dragons inevitably perish in the collision.
    • In her bad ending, she shields the protagonist from Reza's gunfire at the expense of her own life.
    • In her good ending, she eventually succumbs to her cancer since Izumi deleted the coordinates to humanity's time, which meant she had no way to receive the cure.
      • Fridge Horror: Although it is never shown, this is likely the same fate she suffers in any other ending where she survives both Reza and the comet. To add salt on the wound, based on what she says in her 4th date, it is highly likely she died alone in prison.
  • Trying Not to Cry: She's visibly struggling not to breakdown crying during her fourth date while revealing her background and fearing she's going to die. She lampshades this, saying she didn't cry when she was diagnosed and won't cry in front of the protagonist, as she doesn't want pity.
  • Undying Loyalty: While she is, by her own admission, selfish and doesn't care about anyone, once she does come to care about the protagonist, she's willing to help them, even if it wouldn't benefit her, to the point of performing a Heroic Sacrifice to save their life in her 'bad' ending. While she does ask what's in it for her in the True Ending, she also admits she genuinely wants to help the protagonist and whatever she gets out of it is a bonus on top of that.
  • Workaholic: She spends the majority of her time in the lab, and tends to work late, even during the night. This is probably because she is desperate to find a cure for the cancer she's dying from.
  • Worth Living For: The difference between her "Good" Ending and her "Bad" Ending: in her bad ending, she has no real hope of surviving, while in her good ending, the player informs her the humans have a cure out of purely kind reasons, both giving her hope she can live while also proving the protagonist is worth living for. Even when she doesn't get it thanks to the inability to save the human world, she still considers the protagonist as having made what time she had left have a silver lining: she doesn't have to be alone.

Bryce

A large, wingless brown earth dragon and local police chief. This puts him in charge of the investigation concerning Reza's murders. When not on duty, he spends most of his time drinking.
  • Big Good: He's the leader of the police force and the highest authority on the dragon's side directly helping the protagonist try to solve the murders while also doing his best to avoid an international incident.
  • Boisterous Bruiser: He is big, strong, and very proud of it (maybe a little too much). He is also an affable fellow who enjoys good company (and good booze).
  • Book Dumb: While he isn't downright stupid, he expresses complete lack of interest in books, higher forms of arts or anything that has to do with using your brains. He is, however, very good at his job and actually investigating situations.
  • Can't Use Stairs: Downplayed: his body type really isn't that suited to using stairs and using them, especially when they're stairs made for smaller species than his, is extremely awkward. As a result, he hates stairs.
  • Childhood Friends: With Zhong. They knew each other well when they were still young. After Bryce joined the police, he helped Zhong find his biological parents.
  • Da Chief: He is in charge of local police department.
  • Drowning My Sorrows: As noted above, he spends the majority of his free time drinking alcoholic beverages and usually getting drunk. According to Bryce himself, this is his way of coping with various hardships he had to endure in his line of service (which includes seeing other people killed on his watch).
  • Father to His Men: He holds a yearly BBQ for his men just so they can hang out together, and the prequel comic shows he and the rest of his squad regularly go out for a friendly night at the bar. If the player doesn't save Sebastian and Bryce finds his corpse, he's clearly enraged by the death of one of his men. Even though the player had to do it, Bryce is clearly distraught when Maverick is killed in his good ending. In the True Ending, he flat out gets Sebastian out of the area in preparation for the final confrontation just to make sure that he's safe.
  • Following in Their Rescuer's Footsteps: The reason Bryce became a police officer was because he was stranded in a cave as a child, but was rescued by the police.
  • Friend on the Force: He's the protagonist's ally on the police force and goes out of his way to keep them in the loop and helping with the investigation. Not only does it help the understaffed police department have an extra set of claws, it also helps prove Reza is a lone actor and avoid an international incident.
  • Gentle Giant: He is by far the largest and most physically imposing of all dragons you meet. He is also quite friendly, reasonable, and composed, resorting to violence only when he has no other choice.
  • Good Scars, Evil Scars: He has two scars — one on his muzzle and one on his chest. He got the first one in his childhood, when he was trapped in a cave and fell back inside after trying to climb out, cutting his snout on a sharp rock. He got the second one when he was bitten by Maverick's brother Miles, who went feral due to a degenerative disease.
  • Guilt Complex: He eventually reveals that he blames himself for every failure his department has, including the Reza case, and would even blame himself for the actions of another Chief if he were to step down. This is why he drinks as much as he does.
  • Leeroy Jenkins: He has rather high opinion on his own strength and endurance. While this opinion is not entirely unjustified, it still makes him act recklessly. If he is allowed to go in first during police raid on Reza's hideout, he unceremoniously barges inside through the door, triggering booby trap set there and getting himself killed. He also seriously underestimates the firepower of Reza's revolver, thinking his thick scaly hide is enough to protect him.
  • Nice Guy: Bryce is a genuinely good person whose entire motivation comes from a childhood incident where he felt completely helpless and doesn't want anyone else to ever feel that way. He's a genuinely friendly, goodhearted guy who throws a yearly BBQ for his men and constantly gives the protagonist the benefit of the doubt. Even his big character flaw amounts to a Guilt Complex over not being able to save enough people.
  • Not So Stoic: Over the course of the game, he seems to be coping well with the investigation of Reza's killing spree. He is also quite patient and composed for most of the time. However, his sudden angry outburst during fourth date (which involves breaking an empty wine bottle in a fit of rage and yelling to the protagonist's face briefly) reveals that he is in fact deeply frustrated with his inability to apprehend Reza and prevent his murders.
  • Reasonable Authority Figure: He is a police chief, and unlike Emera, he is affable, genuinely helpful to you, and seriously concerned with Reza's disappearance and murders. He also scolds Maverick for his Cowboy Cop tendencies. He also has you given proportionally sized cups during drinking contests to make it fair. During the True Ending, he's the one constantly keeping the peace between Anna and Adine, and also offers Anna a pardon as reward for helping.
  • Sad Clown: Bryce has a lighthearted, flirty, and joking attitude when he's off the clock. However, he's heavily burdened by all of the deaths he can't prevent in his line of work. Furthermore, he's afraid of opening up to his friends because their rapport is built on friendly ribbing, and he doesn't want to be mocked when coming forward with his real issues.
  • Unresolved Sexual Tension: Bryce is convinced that Emera is flirting with him. Since he isn't interested in her, he asks the player what he should do. If the player tells Bryce to ask her out on a date, Emera will accept, but it's never mentioned how the date went.

Adine

A yellow, wyvern-like dragoness who works as a waitress and food delivery girl at a restaurant. She also volunteers at the local hatchery / orphanage and does aerobatics (stunt flying) as a hobby.
  • Abusive Parents: Angels With Broken Hearts reveals her parents were extremely controlling to the point she went through collage solely trying to appease them doing things she hated. When she told them her actual dream and that she'd been miserable, they laughed at her and threw her out.
  • Berserk Button: When the protagonist tries to stop her from performing, it sets her off and enrages her to the point she explodes on them, actually cussing before storming off. The prequel comic reveals this is because her parents laughed at her dream and more or less disowned her.
  • Big Damn Heroes: In the "good" ending of her story arc, when Reza has already shot the protagonist and is ready to escape with stolen generators, she suddenly arrives on the scene with Maverick, attacking Reza from behind and subduing him, before checking on the protagonist and leaving to get them medical aid.
    • Also, in the true ending, when Reza is about to fire his gun after he and the protagonist leave the underground lab, Adine swoops down from the air, knocking him to the ground.
  • Determinator: Deconstructed: she attempts to fly in the stunt competition anyway despite her wing being hurt. If she does so, it's heavily implied it gives out and she falls to her death. The protagonist stops her in her route, but even then it takes a good deal of effort on their part and Adine is initially furious at them for trying.
  • Dark and Troubled Past: Shares it with Remy (see above). Amelia was her friend and she is just as stricken with guilt over her death as Remy was. To rub more salt into the wound, she reveals that Amelia was pregnant with her and Remy's child when she died. The prequel also reveals she had Abusive Parents.
  • Endearingly Dorky: She's sunny, likes corny jokes, her idea of a second date is to do all the things in a teen magazine, she pretends to be your answering machine while leaving a message only to then make a JoJo reference, and your final date, after some initial drama over her competition, largely consists of her and the protagonist being silly while the latter gives her a shower.
  • Friend to All Children: She adores children and spends a lot of time with them, working as a volunteer at a local hatchery (which also serves as an orphanage).
  • Handy Feet: Her forelimbs are wings that aren't particularly dexterous at tasks other than flying, so she uses her hind claws to grab things, like a bird. At one point she mentions that she snacks with her hind claws while watching television.
  • Honorary Uncle: The prequel comic has Amelia imply she wanted her to be the auntie of her and Remy's child. Unknowingly, she ended up acting as almost a foster mother for their daughter without even knowing it.
  • Insistent Terminology: She isn't doing "just flying", she is doing aerobatics.
  • Mama Bear: Adine is extremely protective of children, and one thing that can anger her is harming children, as she takes care of them at the local hatchery and orphanage. This is one reason she gets openly furious with Anna over Amely.
  • Nice Girl: Definitely the nicest and most kind-hearted of all the main dragons.
  • O.O.C. Is Serious Business: Adine rarely gets actually angry, and when she does, it's normally a sign she's really torn up. Her snapping at the protagonist is a sign of how much it hurts her to admit they're right she can't perform. She also gets openly furious with Anna over her past.
  • Only Sane Man: She's the only one of the main dragons who's completely well adjusted and doesn't have some extremely painful psychological issue. She was best friends with Amelia and grieved, but unlike Remy she's reached acceptance.
  • Our Wyverns Are Different: Her design is rather clearly wyvern inspired, with two hind legs and wings for arms.
  • Parental Substitute: Adine volunteers at the orphanage and takes good care of Amely, even though she doesn't have the time or money to raise her full-time.
  • Plucky Girl: She is always energetic and optimistic, no matter how hard things are.
  • Precision F-Strike: As mentioned above, one of the few times Adine truly gets angry is when the protagonist tries to talk her out of entering the Aerobatics contest due to her injury. It is also the only time she ever curses.
    Adine: You know what? I will fly and do the best damn job I've ever done, and there's nothing you can do to stop me.
  • Shower of Love: Subverted. Her fourth date ends with the protagonist giving her a shower...but largely just consists of the two being silly and nothing sexual actually happens.
  • We Used to Be Friends: With Remy. They got acquainted when her good friend Amelia got romantically involved with him. However, since Amelia's death, Remy no longer wants to see Adine. The protagonist can help them reconcile, though.
  • What the Hell, Hero?:
    • She is outraged when she learns about the true nature of Anna's experiments (which involved using the embryo of an unborn child retrieved from deceased dragoness' body, growing it into an egg using genetic engineering and then — after Anna decided to get rid of the evidence — secretly ditching said egg on a doorstep), asking her angrily whether she has any conscience.
    • She's on the receiving end in her route when the protagonist points out her putting her life in serious jeopardy by trying to do her stunt show with an injured wing that isn't working properly doesn't just affect her. It would effect the orphans she takes care of and by implication the protagonist who cares about her. While at first she's furious and storms off to do it anyway...she accepts they're right and relents.

Lorem

A small blue dragon whose day job is a courier, but he dreams of being a game designer.
  • Ambiguous Gender Identity: Lorem himself doesn't seem to give much, if any, indication that his gender is anything other than male, but after coming out as intersex to the player, the game switches from exclusively using "he" and "him" pronouns for Lorem to using "they" and "them". It's unclear if this was meant to imply that Lorem is nonbinary on top of being intersex, or if the writer just incorrectly conflated these two things.
  • Dark and Troubled Past: Because of his diminutive size, he was an object of bullying by other young dragons. Also, he is a hermaphrodite, which makes other dragons shun him once they learn that. He mentioned that many dragons who he once thought were his friends turned on him immediately and wanted to have nothing to do with him after he's told them the truth.
  • Geek: He is really into various dragon mythos concerning humans (and mythology as a whole) and does as much research about it as he can (including asking the protagonist for consultation), intending to include it into a computer game he's working on.
  • Like an Old Married Couple: With his housemate Ipsum. They are best friends, but they still keep bickering a lot. Lampshaded by the protagonist at one point.
  • Never Got to Say Goodbye: Unlike the others, he never gets to say goodbye to the protagonist in either of his endings, as he dies in his 'bad' ending and the protagonist throws himself and Reza through the time portal to stop Reza in the 'good' ending.
  • Out of Focus: Lorem is the only one of the main dragons who has yet to get a focus chapter in the prequel comic.
  • Punny Name: When paired with his housemate Ipsum. Lorem ipsum, get it?

    Secondary Dragons 

Sebastian

A wingless, bipedal brown dragon and a police officer under Bryce. Assigned to the protagonist as an escort.
  • Ascended Extra: While a supporting character in the main game, he's one of the main protagonists of the prequel comic, with his early days on the force being a central focus.
  • Bodyguard Crush: Averted. You get to meet him privately once, and although your available dialogue choices may create some... somewhat spicy situations, it does not develop from there and Sebastian never shows that kind of interest in the protagonist.
  • By-the-Book Cop: Unlike Maverick, he is observant of rules and procedures. The protagonist can save him from Reza by suggesting he bends the rules a bit and picks a different observation point so he can see the fireworks show like he wants.
  • Call to Agriculture: Inverted. He comes from an agricultural village, but instead of following the example of his peers, he decided to leave and join the police force in a larger town.
  • Commissar Cap: His police cap, which he rarely takes off.
  • Foil: To Maverick. They are both police officers assigned to escort the human emissaries, but while Sebastian seems to form a genuine bond of friendship with the protagonist, Maverick always remained distant, cold and mistrustful towards Reza. They are both reserved in showing their feelings, but while Sebastian is merely The Stoic, Maverick is a Perpetual Frowner. Apart from that, Sebastian is the youngest police officer serving under Bryce, still idealistic and adherent to rules, while Maverick is a bitter old stager who cares little about official regulations.
  • New Meat: Downplayed. Although he is the youngest officer on the force, he has nonetheless served there for a few years already when the humans show up.
  • Nice Guy: Invariably polite and courteous to the protagonist.
  • Sacrificial Lion: He's murdered by Reza prior to the final confrontation. The player has to go out of their way to convince him to pick a different vantage point for him to survive.
  • The Stoic: He is very reserved and does not show any emotions most of the time. When he does occasionally smile, it is barely visible. And when he is displeased, he merely narrows his eyes.
    • That being said, at the very beginning of the game, he is visibly nervous when meeting your protagonist for the first time and he's visibly disturbed when the protagonist tells him to be careful with a Serial Killer on the loose.

Maverick

A four-legged gray dragon and another police officer under Bryce. Previously assigned to Reza as an escort. After Reza goes into hiding, he is kept off-duty for his reckless behaviour and leads his own, unofficial investigation concerning Reza's murders.
  • Amusingly Awful Aim: He's apparently a terrible shot with his fire breath to the point at the barbeque Bryce has for the police and his friends, Maverick is counted out of lighting the fire because he'd probably light the whole beach on fire except the fire pit.
  • Cowboy Cop: Let us count the ways...
    • He decides to check private mail between Reza and the protagonist, despite having no authority to do so.
    • He thinks it is a good idea to spy on you, just because he has some baseless suspicion that you are up to something.
    • He interrupts your meeting with Reza and threatens to apprehend you both, ignoring the fact that you are high-profile guests protected by diplomatic immunity and the fact that you did not do anything illegal that would justify your arrest.
    • And later, despite being removed from case, he starts his own investigation regarding Reza's murders.
    • In several endings, he kills Reza by ripping his throat out.
  • Cynicism Catalyst: According to Anna (his former girlfriend), Maverick used to be much more optimistic and affable, but turned bitter, distrustful and meticulous after he failed to notice that his own brother Miles turned feral due to degenerative disease and was forced to kill him when he attacked Bryce.
  • Dark and Troubled Past: A few years before events in the game, the police was investigating the case of a serial killer — a dragon who turned feral due to degenerative disease and randomly attacked other dragons like a wild animal. When Maverick and Bryce finally found the culprit — in the middle of consumption of his recent kill — it turned out to be Maverick's brother Miles. When Bryce tried to capture him, he was brutally attacked and Maverick was forced to kill his own brother to save Bryce.
  • Leeroy Jenkins: As Adine draws attention to in her "good" ending, Maverick's default course of action in the final confrontation is 'storm in and attack Reza head on'. Given Reza has a gun that can kill even a dragon as tough as he is, this never works out very well and normally results in Maverick ending up dead, and sometimes the dragon who came with him as well.
  • Meaningful Name: His name is Maverick. He likes to do things his own way and not by the book. 'Nuff said.
  • Mutual Kill: In several timelines, he and Reza end up killing each other.
  • Nice Job Breaking It, Hero:
    • His arbitrary interference with private meeting between the protagonist and Reza and wayward attempt to apprehend you both is what leads to Reza's escape and killing spree. To make matters worse, he appears at the worst possible moment, preventing you from getting crucial information from Reza. Subverted in that the Administrator reveals had Maverick not shown up and the protagonist refused to go along with his plans, he'd have shot them dead.
    • And later he blows it again both in Bryce's "bad" ending (see Unwitting Instigator of Doom entry below) and his "good" ending (he kills the Administrator — the only person who knows how portal works — in a blind rage).
    • He has a habit of rushing Reza head on in the final confrontation, normally getting himself killed and often times getting the dragon that came with him wounded or even killed in the process.
  • O.O.C. Is Serious Business:
    • He smiles when he learns that Anna managed to get the samples of your tissue for her research... and then suddenly bursts into open laughter when he hears that she did so merely by asking you for it. This is the only scene where he shows any genuine happiness and it marks the moment when he starts trusting you.
    • Anna telling him to let Reza live because death would be the easy way out causes him to instantly quiet down and listen, despite him even questioning Bryce on it. Anna implies this is because he might still have feelings for her.
  • Properly Paranoid: He is utterly distrustful of humanity's motives and suspects from day one that your protagonist and Reza are plotting something behind the dragons' backs. At the very least, he turns out to be correct in Reza's case.
  • Spanner in the Works: By ripping out the portal's components, he prevents Reza from leaving and gives the police more time to find him. He also saves the Player by interrupting Reza at the portal, since Reza would have killed them if they refused to join his plan.
  • They Killed Kenny Again: He has a dubious honor of being killed by Reza during final showdown in nearly every ending. It's easier to count the endings where he does survive.
  • Unwitting Instigator of Doom: He becomes this in Bryce's "bad" ending. After the death of Bryce and killing Reza, he forces the protagonist to go back through the portal, threatening that he will kill them if they don't do it. Blinded by fury, he won't hear the main hero out when they try to warn him about the oncoming asteroid.
  • Unwitting Pawn: It's revealed that his actions were a result of following his memories of past timelines, which the Player and the Administrator orchestrated to manipulate him.

Zhong

A wingless, erect green dragon and a single father. He works two part-time jobs as a shopkeeper and bartender to provide for himself and his son... and to save enough money take him on a long trip across the country someday.
  • Abusive Parents: Well, his father at least. When Zhong found his biological parents as an adult and paid them a visit, his mother at least tried to be nice, invited him into their house, had a (very awkward) conversation with him, and gave him some apology for earlier abandonment. His father, on the other hand, was openly hostile towards him and eventually yelled at Zhong to get out of their house and never come back.
  • Ascended Extra: Zhong is a recurring side character in the game, but he gets his own story arc and focus chapter in Angels With Broken Hearts.
  • Childhood Friends: With Bryce. They knew each other well when they were both still kids. When they grew up, Bryce joined the police and helped Zhong find his biological parents.
  • Good Parents: It's quite obvious he truly loves his only son and cares for him. As noted above, one of the reasons why he works two part-time jobs at once is because he wants to save enough money for them to go on a long trip together.
  • Parental Abandonment: His biological parents gave him up for adoption before he even hatched from an egg. He was raised by foster family ever since.
  • Struggling Single Father: Specifically, Zhong's spouse apparently could not take responsibility of raising a child and simply left their house one night — without a word or note outside of 'Don't Look for Me' — and never came back. The prequel comic reveals this was due to her job and his meaning they never saw each other and she left rather than force him to give up the job he sincerely loves or her to give up the finer things she wants.

Damion

A wingless, erect blue dragon and Anna's begrudging assistant at the research facility. According to Anna, he is jealous of her success. He is also in possession of evidence regarding her illegal research and blackmails her, demanding money in exchange for silence.
  • Asshole Victim:
    • If you convince Anna not to stay late at work during your second meeting with her, Damion is murdered by Reza instead of her. Considering the attitude of this guy, it's safe to assume that nobody cried after him.
    • We find out in the prequel comic that Anna tricked him into signing over his own grant and project to her when he thought she was becoming his assistant as part of a deal...which only happened because he was trying to use the agreement to make her his slave by holding her desperate situation and his ability to fire her over her head and she saw right through it.
  • Big Bad Wannabe: He genuinely tries to set himself up as the main antagonist for Anna's story in Angels With Broken Hearts Setting E by blackmailing her into being his slave...but she saw through it and instantly turned the tables before he could even reveal his plot to her.
  • Bullying a Dragon: As revealed in Angels With Broken Hearts, while it was Anna who came to him, Damion decided it'd be a good idea to try to outsmart a Child Prodigy known for being insanely intelligent into a position where he could blackmail her to do whatever he wanted. Predictably, Anna saw this coming and turned the tables on him.
  • Green-Eyed Monster: He is this according to Anna. Hard to disagree with her, though, since when you talk to him, he does spend quite some time lamenting that he does not get as much credit for their work as Anna does. The prequel comic shows this is Damion's own ego talking: Damion isn't nearly as smart as he thinks he is and his project was failing miserably. Anna proceeded to fix it with barely any effort once she took over, and its implied this remains the same.
  • Half-Dressed Cartoon Animal: Unlike other dragons, who use various accessories at most, he wears a part of actual clothing. A lab coat, to be exact.
  • Hate Sink: Damion is an unpleasant jerk at best, but the prequel comic reveals he's only in the situation he is because he tried to trick Anna into a position he could blackmail her into doing whatever he ordered her to or he'd fire her, knowing she can't afford to not be able to pursue her research and he's her only shot. It's implied he knew about her cancer and how desperate she was, but did this anyway. Needless to say, there's little sympathy to be had when she turned the tables on him. Even the game seems to realize it, as his Status Card will only ever show up if the player is on the path to the Evil Ending.
  • Hoist by His Own Petard: He tried to trick Anna into a position she'd be forced to do anything he said or be fired, something he knew she couldn't afford given her position. Turns out, Anna was too smart for him and wrote up the contract to do the exact opposite. As Anna points out, he has no right to try and claim the moral high ground.
  • Hypocrite: He tries to claim the moral high ground on Anna for tricking him with their contract...which Anna instantly points was exactly what Damion was trying to do and thus he has zero right to claim the moral high ground.
  • Jerkass: Even moreso than Anna, who — at the very least — can be civil and polite when situation calls for it (for example, during the first official meeting with the human ambassador) and doesn't go out of her way to cause harm. Damion, on the other hand, is rude and unhelpful towards you one hundred percent of the time you interact with him. And then there's the matter of blackmail mentioned above. Angels With Broken Hearts reveals that the entire reason they're working together is he tried to take advantage of her desperation to trick her into being his assistant so he could make her do whatever he wanted under fear of firing her, but she outsmarted him.
  • Know-Nothing Know-It-All: Damion thinks he's smart and worthy of praise, convinced he deserves as much praise as Anna gets, but all indicators are that Damion isn't nearly as smart as he pretends to be. His project was completely falling apart before Anna joined it and she proceeded to fix the problems easily in a few days tops.
  • Laser-Guided Karma: Angels With Broken Hearts reveals he tried to take advantage of Anna's desperation to trick her into being his assistant so he could blackmail her into doing anything he wanted or fire her if she refused. Anna, having had people try this before and knowing who Damion is, saw this coming and turned the tables on him, resulting in him being her assistant. Ironically, Anna still kept her end of the deal, saved his project, and for the most part just lets him do what he wants when she doesn't need an assistant.
  • Never My Fault: As much as he complains about his situation with Anna, he overlooks the fact that the entire reason he's in it in the first place is because he tried to exploit her desperation to trick her into being his slave and she turned the tables on him. He also complains that Anna gets all the credit for their projects...when its shown Damion himself isn't nearly as smart as he thinks he is. His project was failing and Anna basically did all the work in fixing it, and thus actually deserves more credit than him.
  • Out-Gambitted: He attempted to manipulate Anna into being in a position where he can hang her desperate situation over her head to make her basically be his slave. Unfortunately for him, Anna is a super genius who saw straight through it and turned the tables, resulting in his present situation.
  • Overshadowed by Awesome: Implied. Given Anna's Child Prodigy status and number of distinctions and awards in the scientific field she apparently won, he remains in her shadow and his resentment over being underappreciated is somewhat understandable... until the prequel comic reveals the entire present situation is his own fault for trying to control her to be his slave and it backfiring. The same comic also shows he's not nearly as smart as he'd like to think he is.
  • Smug Snake: Damion genuinely believed he could outsmart Anna and trick her into becoming his slave by exploiting her desperation. Predictably, this backfired. The fact his project was failing until she saved it also shows he's not nearly as smart as he thinks he is. Even the game acknowledges it, as his Status Card is labeled 'Pride.'

Vara

A young, pink dragoness. She appears sporadically throughout the game in various places, either running through the town in a hurry or trying to buy drugs at local store. If you decide to follow her on one occasion, you can discover her dark and tragic secret.
  • Ascended Extra: She and her parents are major characters in the "Angels With Broken Hearts" prequel comic.
  • Cute Mute: Vara never speaks, despite being old enough. Remy implies that it's from trauma, though her mother mentions that she has a disorder in Angels with Broken Hearts.
  • Death of a Child: In one ending, the "good" ending of Remy's story arc, she is shot dead by Reza. Moments later you get to see her bloodied corpse (and a distraught Remy crying over it). Bryce's route reveals if the player didn't save her, she would've inevitably died anyway.
  • Free-Range Children: She seems to wander around without any adult supervision. Justified, since her parents are both dead.
  • Happily Adopted: Zig-zagged. After the protagonist discovers that her parents are gone and she is placed in orphanage, Remy decides to adopt her on the path to his "good" ending. Although it ultimately makes him regain the joy of life and Vara apparently gets attached to her adoptive father (it's mentioned that she keeps following him wherever he goes), it still leads to tragedy when Vara is murdered by Reza, much to Remy's despair. Nevertheless, in subsequent playthroughs, you can meet her at the orphanage, along with Adine and Remy — implying that Remy is still interested in adopting Vara in following timelines.
  • Please Wake Up: She either doesn't understand that her mother had passed away or just refuses to acknowledge that. After you follow Vara to her home, you see her trying to provide her already deceased mother with some soup (or medicine?) by placing a bowl on the ground next to her, then grabbing her head and putting her muzzle into the bowl. Needless to say, it falls limply to the ground and topples the bowl the moment Vara releases her — giving protagonist the first clue that she isn't even alive anymore.
  • The Speechless: She doesn't utter a single word throughout the entire game and thus far hasn't said a word in the prequel comic either. It's unclear if she can't or won't talk. The prequel reveals she has some form of disorder that resulted in her family moving to the town where it was quieter than the city, which is likely connected to this, but it still isn't confirmed if she's mute or her disorder inhibits her ability to talk.
  • The Woobie: What this kid goes through in game is just heartwrenching. Her father is murdered by Reza, her mother slowly dies from illness before her very eyes, and Vara's attempts at helping her are doomed to fail since she obviously doesn't know what to do. After her mother passes away, she doesn't acknowledge that and spends God-knows-how-much time alone in her home, with her mother's corpse as her only companion — which she keeps trying to tend to as if she was still alive. She is finally found by the protagonist and placed in an orphanage, but it doesn't stop there, since one of possible endings results in her being murdered by Reza. Just... Jesus. The prequel comic makes it worse as it's shown her and her family were very happy together, her mother being a school teacher and both her parents loving her dearly before all of this happens. It also reveals she has some form of disorder, though what isn't explained, that might be connected to her never speaking.

Linnea

Vara's deceased mother. While not named or having a role in the main game outside of it, she's one of the protagonists of Angels With Broken Hearts.
  • All-Loving Hero: Linnea strives to find conflict solutions which will make everybody happy.
    Linnea: You'd be surprised how much you can accomplish if you just ask nicely.
    Malcolm: That's what you always say.
  • Ascended Extra: She only appears as a corpse in the main game, she's one of the main protagonists of Angels With Broken Hearts.
  • Cool Teacher: She was a teacher at the town's school, and from the way her students and the parents, except Iris, talk about her, a very good, fun teacher.
  • Good Parents: She moved to the countryside because she learned that a more quiet lifestyle might be better for Vara.
  • Posthumous Character: She's already dead prior to the player meeting her.

Emera

A green earth dragoness who works as the minister of Culture and Arts. She is Remy's superior and the one who arranged the protagonist's visit to the dragon world.
  • Abhorrent Admirer: According to Bryce, she uses his reassignment as an excuse to ask him for massages and talks about how great it would be for a child to have two leaders for parents. He isn't remotely interested, since "her personality really sucks", but is willing to ask her out if the player advises him to.
  • Adipose Rex: Downplayed. She is in position of power and while not downright obese, she's still visibly more plump than other dragons you meet.
  • Blaming the Victim: In her date, she claims Remy's situation is his own fault for applying for the job in the first place and she can't do anything due to PR...but she also admits she mocks and demeans him for laughs elsewhere, making it clear she's just justifying her actions.
  • Jerkass to One: By all accounts, Emera seems to be good at her job, a genuine patron of the arts, and treats the player nicely for the most part. However, she's a Mean Boss to Remy and openly bullies him. While she tries to justify it, she also admits she enjoys doing so.
  • Karma Houdini: She gets absolutely no comeuppance for her treatment of Remy, even if he is finally Driven to Suicide. You can try to put the blame on her when it happens, but your accusations will be dismissed by Sebastian, since there is no proof except your own words.
  • Mean Boss: To Remy. He claims that he would like his current job if not for her bullying. You get to see the two of them interact at few points during the game and see Emera's derisive and condescending attitude towards him for yourself. And during private conversations with her, she openly admits that she finds Remy laughable — especially his malformed ears — and enjoys mocking him.
  • Never My Fault: She blames Remy for his current situation and says she can't do anything due to PR...but she admits to flat out tormenting and making fun of him for her own amusement and flat out says she's willing to do things that people won't agree with if she thinks they're for the best. Remy even admits, while not ideal, he'd enjoy his job if she'd just stop bullying him. As such, it comes off more as Blaming the Victim than something she's actively forced to do.
  • Obstructive Bureaucrat: She briefly becomes this when she decides that the best course of action in response to Reza's series of murders is to remove the protagonist from the case and send them back through the portal, effectively putting an end to exchange between humans and dragons. Even revealing that humanity's fate is dependent on the generators that they're trading their technological knowledge for does not change her mind.
  • Pet the Dog: As rotten as she treats Remy and other decisions she makes, Emera does genuinely appreciate art and artists. She buys Katsuharu's entire stock when she learns he's hit hard times because she respects the art and effort he puts into his ice cream.
  • Sleazy Politician: Downplayed. From what we can see in game, she does her job fine and is not outright corrupt. Still, she will make hypocritical and unsound decisions if it means furthering her political career and public image. A prime example is the fact that she hired Remy to do a job at the archive which he is not suited for (due to being quadrupedal and not very dexterous), just to show how "tolerant" she is.
  • Temper-Ceratops: While she only has the nasal horn, her general body shape and head appearance resembles a triceratops. While not openly brutish or tempermental, even reasonable in some regards, she's still a Mean Boss and bully who treats Remy terribly.
  • Uncle Pennybags: Her treatment of Remy notwithstanding, she is surprisingly pleasant to be around and will gladly find some time to have a heart-to-heart talk with a common citizen.

Kevin

A furred, erect black dragon from the city who studies psychology, but is in town to advertise his college to the player.
  • Author Avatar: Not an author per se, but rather the fursona of one of the game's high-tier backers who bought a minor role in the game.
  • Author Filibuster: If you meet him and decide to have a talk with him, he will give you a long lecture about the education system and psychology. Your mileage may vary on how interesting it actually is, and either way it has no effect on the plot of the game.
  • Geek: Judging from his picture in the gallery, he is a huge fan of video games.
  • Half-Dressed Cartoon Animal: Not in the game proper, but in the aforementioned picture in the gallery, he is wearing a black leather jacket and nothing else.

Katsuharu

An old dragon who runs an ice cream truck and has a strong opinion about the quality of ice cream.
  • Cool Old Guy: He is visibly old — definitely the oldest dragon you meet in game. He's also affable and polite towards the protagonist, and makes hell good of an ice cream.
  • Morality Pet: He's the only character in the game Emera treats with genuine kindness and goes out of her way to help for altruistic reasons. While it might benefit her politically, Katsuharu implies she's always been kind to him.
  • Mundane Made Awesome: Turned the making of ice cream into a branch of art. You'll be surprised by variety of what he has to offer.
  • Serious Business: He takes his art very seriously and despises all those mass made, cheap, corporate knockoffs that you can buy in ordinary shop.

Amely

A young orphaned dragon who Adine volunteers to take care of.
  • Artificial Hybrid: While she mostly looks like a Runner, she's actually Amelia and Remy's daughter with Anna's DNA spliced into her, and has many of Remy's traits, making her a hybrid. Notably, Anna's words imply she's the first and presently only hybrid in existence.
  • Cheerful Child: Despite being an orphan, Amely is a very cheerful little dragoness.
  • Extra Parent Conception: She's Amelia and Remy's daughter, but as Amelia was in very early pregnancy when she died, Amely hadn't even developed a shell yet. Anna managed to save her and gene spliced her own DNA into her while doing other genetic augmentations, technically making her Amelia, Remy, and Anna's collective child.
  • Happily Adopted: While not formally adopted yet, Amely is essentially Adine's foster daughter. Amely adores Adine and doesn't seem to have any problem with this. Adine's ending implies the protagonist becomes her foster parent as well in that timeline.
  • Ideal Illness Immunity: If Anna's genetic augments worked correctly, Amely's has a powerful enough immune system to even fight off cancer. The game never confirms if it did, however.
  • Small Role, Big Impact: She doesn't appear very often, but is Adine's foster daughter for all intents and purposes. She's also Remy and Amelia's daughter, saved and genetically altered by Anna.
  • Walking Spoiler: While her role in the story is relatively spoiler free, her status as Remy and Amelia's daughter is a huge plot twist.

Amelia

Remy's deceased girlfriend. She was also Adine's best friend.
  • Ascended Extra: Her story is the main focus of one of the three settings of the "Angels With Broken Hearts" prequel comic.
  • Endearingly Dorky: The prequel comic shows that she's every bit the dork as Remy, with their dates including playing board games with each other and she's shown binge watching sitcoms with Adine.
  • The Lost Lenore: She's this for Remy, being his deceased fiancĂ©.
  • Posthumous Character: Amelia is long dead by the time the game starts. She finally appears as one of the main characters of "Angels With Broken Hearts".
  • Snow Means Death: She collapsed during a blizzard due to fatigue and illness, where she froze to death.

Naomi

An officer who works at the local police station.
  • Ascended Extra: She goes from being mentioned in-passing in the game to becoming a supporting character in Sebastain's chapters of the prequel comic.
  • Fully-Dressed Cartoon Animal: While on duty, Naomi is fully dressed in a police uniform, making her the only dragon to do so. It's implied this is a personal preference, as police officers only need to wear something identifying themselves. She walks around naked off duty, however.
  • The Ghost: Despite being a member of Bryce's department, she never appears in person within the game. She finally appears in the prequel comic.
  • Outdated by Canon: There is a mod for the game called "A Solitary Mind" where you can date Naomi. However, this mod came out before she was revealed in the comic, so this version of Naomi looks and acts nothing like her canon design.
  • Reformed Criminal: When she was a teenager, she made a habit of getting in trouble with the police. This is revealed when Maverick recounts his work day with Anna, her latest offense (at the time) being throwing a beer can at someone.
  • Sleeping with the Boss: During the bar scene in the prequel comic, there is a panel where Naomi scoots closer to Bryce while exchanging suggestive glances with him, implying that they had some sort of relationship at the time.
  • Sole Survivor: It's entirely possible for Sebastian, Bryce, and Maverick to all die in a single playthrough. Since Naomi can't be killed, this makes her the only survivor of Bryce's crew in that case.

Malcolm

Vara's father, a repair dragon. Revealed to be the second victim, who was killed by Reza after he went to investigate the missing generator.
  • Disappeared Dad: According to Sebastian's background check, Malcolm and Vara hadn't seen each other for several years at the time of his death.
  • Married to the Job: Mentions being a lot better with wires than he is with children. Even after separating from Linnea and Vara, he still works in the same town as a repair dragon. This leads to his demise.

Mya

Mya is Zhong's former partner, and the mother of his son Li Long.
  • Differing Priorities Breakup: Mya wanted to have enough wealth to live with personal luxuries, while Zhong just wanted an enjoyable job and enough money to take care of Li Long.
  • Family Versus Career: Mya wanted to have enough money to both raise Li Long and pamper herself. She grows frustrated with Zhong's job as a bartender, finding it a lot less charming when she's stressing herself out as the primary breadmaker. Eventually, she leaves both her family and her job.
  • Missing Mom: Mya left Zhong and Li Long four years before the start of the game, only leaving a note behind.

Iris

A representative of the PTA who comes into conflict with Linnea over her teaching methods.
  • Arc Villain: Serves as the antagonist for Vara's mother Linnea's arc in the prequel comic, harassing her and trying to cost her her job to progress her own agenda.
  • Even Evil Has Loved Ones: Iris is a controlling, self-centered jerk who caused Linnea a huge amount of grief for petty reasons...but she genuinely loves her son and husband. She ultimately ends up choosing her family over her pride and willingly steps down from her post rather than skipping town out of shame as she originally intended to do.
  • It's All About Me: One of the parents calls her out that despite claiming to be looking out for the students, she really only wants to push her ideas onto others.
  • Know When to Fold 'Em: After all the parents turn on her and call her out on her rotten nature, she ceases antagonizing Linnea, resigns from her position, and gives up her greater ambitions rather than dig herself in deeper. Linnea is content to just let her.

Miles

Maverick's younger brother and one of Anna's former boyfriends.


  • Ascended Extra: He's a backstory exclusive character in the main game, but a major character in Angels With Broken Hearts before eventually touching on him becoming a Serial Killer.
  • Big Bad: Angels With Broken Hearts leads into him becoming the feral Serial Killer he was introduced as in the main game and the police department trying to deal with it, making him the main antagonist of Maverick's storyline in Setting S.
  • I'm a Humanitarian: His degenerative disease turned him into a cannibalistic Serial Killer.
  • Jabba Table Manners: Angels With Broken Hearts shows him to be an extremely messy eater, eating almost like an animal. Deconstructed, given it turns out he's got a degenerative disease that's gradually making him become feral. This actually occurs about two weeks prior to that happening.
  • Mercy Kill: By the time Maverick killed him, he'd become a feral Serial Killer who was no longer in control of his actions. While Maverick and Bryce feel guilt over it, it's clear it was the only thing that could be done at that point.
  • Polyamory: He was dating Anna at the same time Maverick was. Both were aware of it, as Anna made it clear they were in an open relationship.
  • Posthumous Character: He's dead long before the main story starts due to Maverick having to kill him after he went feral.
  • Protagonist Journey to Villain: His Angels With Broken Hearts story ends with him degenerating into the feral beast and Serial Killer he'll become.
  • Serial Killer: He suffered from a degenerative disease that eventually turned him into a feral beast and caused him to become a serial killer against his will.
  • Tragic Villain: He becomes a Serial Killer, but it's entirely due to things outside of his control. He suffered from a degenerative disease that caused him to devolve into a feral beast and he was given the wrong meds to treat it.

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