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Characters / Age Of Empires III - The Asian Dynasties

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Age of Empires III character sheets
"Blood", "Ice" and "Steel" | "Fire" and "Shadows" | "Japan", "China" and "India" | Deathmatch/Skirmish AI | Major Civilizations (European | Non-European) | Other Civilizations

Characters introduced in the campaigns from the Age of Empires III expansion The Asian Dynasties: Japan, China and India.


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Japan

The Japanese characters in-game are generally from the pre-Meiji Sengoku period, so their names follow the surname-first Oriental order.

    General Sakuma Kichiro 
https://static.tvtropes.org/pmwiki/pub/images/general_kichiro_history_de.png
"My loyalty will not falter, tono. No matter what awaits."

Orphaned at the age of six-years-old, Kichiro was fortunate to be taken in by the powerful daimyo, Tokugawa Ieyasu of Kant&oang; province. He was raised by the members of the Tokugawa clan’s household staff and always under the watchful eye of Ieyasu himself.

When Kichiro reached the still young age of fifteen, Ieyasu bestowed upon him the rank of general despite his complete lack of military experience and family name or title. This practice was not unheard of at the time, and many attribute the decision to Tokugawa’s faith in the young boy’s emerging abilities, as well as a desire to directly indoctrinate him with his militaristic ideologies. These ideologies have come into sharp focus with the death of Toyotomi Hideyoshi, the daimyo that consolidated all of Japan’s myriad clans under unified rule. Prepared to make a single, decisive grab at power, Tokugawa has sent his armies out into battle under the command of the passionate Kichiro, who is eager to make his adoptive master proud.

What he doesn’t know is that the story of his past is a lie, and that Ieyasu is more responsible for the deaths of Kichiro’s parents than he would ever admit.

Kichiro attacks with a bow. He has a special attack, Seven Spears, that causes his attacks to hit with devastating damage. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kichiro can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.


  • Flechette Storm: His "Seven Spears" special attack has him firing a volley of arrows towards his target.
  • Gameplay Ally Immortality: Same deal as with all main playable characters, if his hitpoints are depleted, he falls in battle and must regenerate enough hitpoints before being rescued by an ally.
  • Hero Unit: The 25th. Anniversary event features him as an unlockable skin for the Japanese Monk.
  • My Master, Right or Wrong: He remains faithful to Tokugawa even when he learnt that he is not a saint.
  • Number Two: He is the second most important warrior to Tokugawa.
  • Parental Abandonment: His parents were killed by his master. But he doesn't know this until near the end of the Japanese campaign.
  • Smoke Out: He has the power to create a smokescreen for himself and teleport to the destinations building.

    Shogun Tokugawa Ieyasu 
https://static.tvtropes.org/pmwiki/pub/images/tokugawa_ieyasu_history_de.png
"Crush this threat, swiftly and fatally. You cannot breathe when there is a sword at your throat."
Note: See the AI Opponents character sheet for tropes related to his appearance in the Deathmatch and Skirmish modes.

Tokugawa Ieyasu has spent his life making the most of complicated situations, and in doing so he has become Japan’s most feared and unpredictable opportunist. After many years of preying on the weak and taking advantage of shifting alliances, Ieyasu receded into the background as other clans began final campaigns to compete for total power of Japan. During this time, Ieyasu spent his years of peace preparing a strategy in which to usurp the power of the victor, whoever it might be.

In the end, Ieyasu’s rival Toyotomi Hideyoshi destroyed all his enemies and became the undisputed ruler and unifier of Japan. Still, Ieyasu waited.

With Toyotomi’s death in 1598, Tokugawa chose to move forward with his campaign to seize control. Ieyasu chose Kichiro to leads his armies because of the boy’s unshakable loyalty to his master. The young Kichiro was raised believing he was taken in by the daimyo as an orphan, when in fact he was orphaned by the daimyo himself. It was Ieyasu who, after declaring victory over a Sakuma clan uprising, ordered the deaths of the Sakuma daimyo and his wife. Only afterwards did he realize that the couple had a child, a six-year-old boy named Kichiro.

Tokugawa attacks with a sword. He can occasionally decapitate his enemy with a single strike. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Tokugawa is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Tokugawa can collect Treasures, but cannot build Trading Posts.

He's also the AI for the Japanese civlization in Skirmishes and Deathmatches. For tropes regarding the AI, check the AI opponents page.


  • Hero Unit:
    • Appears in several of the missions in the Japan campaign.
    • Can enter the battlefield if the proper Home City card is sent during skirmishes or deathmatches.
  • Historical Badass Upgrade: The real life Ieyasu Tokugawa did successfully unite Japan, but in this game his HP and damage make him out to be downright superhuman.
  • Historical Domain Character: He's based on the real Ieyasu Tokugawa. He's even the japanese AI player, should the player face a Japanese civilization.
  • Mook Maker: As the shogun unit, he can summon hordes of soldiers, essentially making him a mobile Barracks.
  • Warrior Poet: Many of his lines in the Japan campaign have a lot of eloquence and poetry on them.
  • With Us or Against Us: A friendlier example, as one of the lessons he wants Kichiro to learn:
    "Remember, Kichiro. There will come a time when you will have to choose between your own ambition and the ambition of your master."

    Daimyo Torii Mototada 
https://static.tvtropes.org/pmwiki/pub/images/torii_mototada_history_de.png
"You should not question the master, Kichiro. Obedience means nothing if it is not absolute."

Daimyo Torii Mototada has known Ieyasu since they were small children, and his family has served the Tokugawa clan for generations. His affable personality hides a serious and focused military mind. On many occasions, Mototada has fought alongside Ieyasu in battle, acting as wise counsel to the younger man despite his subservience.

As the battle between the Tokugawa armies and the Toyotomi loyalists looms, Mototada has been asked to once again answer his master’s call. Summoned to the field of battle, Mototada gives the young General Kichiro guidance, and over the course of the war becomes attached to the boy. This relationship ends abruptly when the enemy’s armies set out to seize Fushimi Castle, Mototada’s seat of power. Mototada answers the call one last time.

In the fierce battle that follows, Mototada succeeds in stalling the advancing army and buying his master valuable time to prepare for the pivotal battle of Sekigahara. As Mototada’s commits ritual suicide at battle’s end, he does so in the name of his master, Ieyasu.

Mototada attacks with a sword. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Mototada is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Mototada can collect Treasures, but cannot build Trading Posts.


  • Deadpan Snarker: After being wounded in a previous mission:
    "It is nothing. I still have a head, which is more than I can say for my enemy."
  • Driven to Suicide: Commits seppuku after his castle is raided by Daimyo Ishida Mitsunari's forces.
    "Heed my words. I have chosen to make a stand within my castle and to die a quick death. It would be easy to escape, and to run from death, but that is not the way of the warrior. To sacrifice your life for your master is an unchanging principle. In that way it is truth."
  • Hero Unit: Appears during most of Japan, all the way until his seppuku at the end of the fourth mission.
  • Last Stand: His last appearance takes place on the "Last Stand at Fushimi" mission, after which he commits seppuku.
  • The Mentor: While Tokugawa's role in the campaign is more of a straightforward leader, Mototada fills better the role of an advisor for Kichiro.
  • Mook Maker: As a Daimyo, he can create several class of soldiers.
  • Seppuku: Instead of dying in battle, he chooses to die in this fashion.

     Daimyo Ishida Mitsunari 
Tokugawa's chief adversary in his campaign to unify Japan.
  • Arch-Enemy: Leads the Western Army that opposes Tokugawa and his forces from Eastern Japan.
  • Big Bad: Of the Japanese campaign.
  • Decapitated Army: The moment he dies is when the Japan campaign is considered completed.
  • Elite Mooks: When he's finally confronted by Tokugawa's army at Sekigahara, he's backed up by a squad of Hatamoto Samurai, extremely powerful mercenary infantry that deal area of effect damage and can wipe out entire armies in the blink of an eye.
  • The Ghost: Apart from the occasional verbal interjection on his part, he doesn't appear in person until the end of the final campaign mission.

    Other daimyo and generals 
Along with Ieyasu and Mototada, several other Sengoku era daimyo are available.
  • Mook Maker: As daimyo, they can create several class of soldiers, making them mobile barracks.

China

    Captain Jian Huang 
https://static.tvtropes.org/pmwiki/pub/images/huang_aoe3de.png
"Not all of us were born into royalty, Admiral. I was raised one of these "animals"."

In a strange twist of fate, Huang’s upbringing somewhat mirrors that of his naval superior, Admiral Zheng He. Like the admiral, Huang was born into a poor ethnic Hui (Chinese Muslims) family in Yunnan Province, a region of Southwest China. At a young age, he was taken into the household retinue of a wealthy lord. Working as a servant, Huang quickly found favor with his lord and gained reputation as being tenacious but fair.

At the age of twenty, Huang was assigned to the retinue of Zheng He, and was placed in charge of overseeing the loading and preparation of some of the early treasure expeditions between 1413 and 1420. After more than twenty years behind the scenes, Huang was finally promoted to captain in the proposed Sixth Voyage scheduled to depart in 1421.

As one more test of his patience and willingness to make the most of a challenging situation, Huang was given command of a ship in the fleet of Admiral Jinhai, a young, cocky member of the imperial family. Once again, Huang had to muster his patience in order to work with the young admiral. Luckily, Huang has made a career out of finding creative ways to solve difficult problems. From the time they first meet, Huang is suspicious of his commander, a suspicion that proves well founded.

Captain Huang attacks with a bow and a sword. He has a special explosive attack called Heavenly Fire. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Huang can collect Treasure and build Trading Posts near native Settlements and Trade Routes.


  • Allohistorical Allusion: Huang shares many parallels with his naval superior, the famed Admiral Zheng He, from his background as a Hui (Chinese Muslim) to a reputation as a respected seaman.
  • Contrasting Sequel Main Character: Obviously his nationality is different to Kichiro's. Huang is an archer, but a foot one, and a grenadier. While Huang works for Jinhai, he distrusts him, while Kichiro was unfailingly loyal to Tokugawa even after learning Tokugawa murdered his parents to take him as his man. Kichiro never went to America, let alone faced Aztecs.
  • Hero Unit:
    • He's playable across the entirety of the campaign.
    • The Hero Cosmetic Pack Vol. 1 DLC for Definitive Edition adds him as an alternative for the Chinese Monk.
  • Impossibly Cool Clothes: Among the finest combat-capable wear the Chinese have to offer.
  • New Powers as the Plot Demands: In one mission ("A Rescue In The Wilderness"), and one mission only, he gets a special attack that clears a big bunch of trees. It doesn't do a lot of damage to units, though.
  • Properly Paranoid: He is distrustful of Jinhai, and his suspicions are proven right after the revelation that he's a massive traitor.
    "I never thought you would stoop to something as common as mutiny, Jinhai. (...) You hoped to plunder the riches of the fleet in India. Only you were defeated by a lowly crew of peasants and sailors. (...) You may not be as cowardly as I predicted, but you are much more foolish. The emperor will hear of your treachery."

    Lao Chen 
https://static.tvtropes.org/pmwiki/pub/images/lao_chen_history_de_1.png
"Gulls fill the sky, the sea goddess must watch over us. One cannot sail too far without hitting something, Captain."

Chen sees the world as it is, and he has no use for the posturing of imperial families or the grand ambitions of an emperor. Having spent his whole life as a fisherman and occasional maritime mercenary in and around Fujian Province, Chen knows that life is often like a voyage, meaning that more often than not you are at the mercy of factors out of your control.

Chen was recruited for the treasure fleet because of his years of experience, as well as his ability to convince many other local Fuzhou sailors and laborers to contribute their manpower. His reputation as a respected and hardened seaman holds much sway in the region. Much to his surprise, Chen develops an interest in the voyages of the treasure fleet. This happens when he finds friendship with Captain Huang, a long-time military man who is undertaking his maiden voyage as a commander. A huge factor in their relationship is the presence of the young and spoiled Admiral Jinhai, who constantly insults those around him. The admiral’s conceit works to polarize the two older men against him. While Huang, as captain, must remain serious and responsible, it is up to Chen to voice his frustrations for both men, often to humorous effect.

Chen attacks with his bare fists. His powerful Anchor Fist attack can knock multiple enemies right off their feet. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chen can collect Treasures, but cannot build Trading Posts.

Voiced by David Sobolov.


  • Anachronism Stew: In the original release, Chen has a Manchu-style queue, with a clean-shaven front and long braid. This style of hair however did not become popular in China until the Manchu conquest of China in 1644, while Chen hails from the southern Chinese province of Fujian hundreds of years prior. The Definitive Edition gave him period-accurate hair.
  • Back-to-Back Badasses: In the entirety of the China campaign, the player is always controlling him and Huang.
  • Combat Pragmatist: See his fighting animations: punches, stomps...
  • Deadpan Snarker: Hints this during the first missions. Revels on this during the American missions:
    "The Admiral has always plotted his own course. Wherever he leads us, it appears we will brave a storm before our arrival."
    "Speaking of pathetic, have you seen the Admiral?"
  • Establishing Character Moment: An old sailor with plenty of experience who distrusts Jinhai from the very beginning. He's eventually proven right.
    "I am Lao Chen. A lifetime at sea has left me stinking of fish. If it floats, I have crewed it. The fleet will sail on to glory, without question. But beware the Admiral. I am not the only one around here who stinks."
  • Gameplay Ally Immortality: As per the game's standards. Depleting his (regenerative) health bar only debilitates him.
  • Good Old Fisticuffs: He fights barehanded. His special attack, "Anchor Fist" is a Shoryuken-style heavy punch.
  • Hero Unit: Appears during the entirety of China as one.
  • Made of Iron: Boasts an absurd 0.80 melee resist, second only to the cheat unit The Tommynator, all while barechested.
  • Megaton Punch: His "Anchor Fist" special attack is capable of killing elephants and sinking ships. Enemy infantry in a cone before him is thrown like ragdolls.
  • The Lancer: To Huang. They spend the entirety of the China campaign together and Huang Xian usually listens to everything he has to say.
  • Shoryuken: His "Anchor Fist" attack has him jumping while punching the sky. The attack itself is an area of effect attack that sends enemy units in its range flying.
  • This Is Reality: He sees the world as it is.
    "Decisions make a great man, Captain. Not family, not wealth."
  • Walking Shirtless Scene: He is shirtless during all the campaign.

    Admiral Wang Jinhai 
https://static.tvtropes.org/pmwiki/pub/images/jinhai_long_aoe3de.png
"I have already had my fill with crowded ports and foreigners. I crave conquest. I crave glory."

Jinhai was born into power as the nephew of the newly risen emperor of the Middle Kingdom (China), Zhu Di. This placed him in a position of unique importance. At the time of Jinhai’s birth, Zhu Di was warring against his other, older nephew for control of the Chinese throne. This combination of family dispute and power struggle ended in 1402, when Zhu Di and his armies marched on his nephew’s city and ended the man’s short reign as emperor. To avoid any further challenges for power from within his own family, the newly crowned Zhu Di provided his new infant nephew, Jinhai, with everything the boy could ever want. From a tender age, nothing was ever denied him.

This privilege eventually led to numerous honorary military positions that were not befitting Jinhai’s age or experience. Such constant pampering has left Jinhai with strong delusions of importance, and an inflated sense of self-worth. Most recently, after having only traveled on two earlier voyages as a captain, Jinhai has been elevated to the rank of admiral and placed in command of one of Zheng He’s treasure fleets, along with other more qualified admirals, such as Hong Bao, Zhou Wen, and Yang Qing. Jinhai sees this command as a great opportunity to pursue his own interests and get out from under his uncle’s control.

Jinhai attacks with a bow. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies.

Voiced by Andrew Kishino.


  • Ambition Is Evil: His lust for conquests eventually leads him to betray his own fleet.
  • Bad Boss: Treats his subordinates as little more than nothing.
  • Badass Longcoat: Sans the Badass part, as he's a coward.
  • Contrasting Sequel Antagonist: A full traitor to his nation, unlike Tokugawa and Matsunari.
  • Gameplay Ally Immortality: Cannot be killed, and can regenerate his own HP.
  • Hypocritical Humor: In the first cutscene of the China campaign.
    "You know as well as I do that the Emperor is a pompened old fool." note 
  • Jerkass: He mistreats all his subordinates and is an insufferable person.
  • Karma Houdini Warranty: Expires in the last mission, as he's killed.
  • Loophole Abuse: He tries to do this before the final mission:
    "It is not mutiny when you are the Admiral!"note 
  • No Celebrities Were Harmed:
    • Basically an evil, treacherous version of Admiral Zheng He.
    • His status as an antagonistic nephew of the emperor is a nod to the historical Zhu Yunwen, the Jianwen emperor and second emperor of the Ming dynasty, whom Zhu Di deposed.note 
  • Obviously Evil: His face gives the impression of an asshole, which he is.
  • Pretty Boy: Compared to Jian Huang and Lao Chen who are elderly, experienced men with Manly Facial Hair, Wang Jinhai is clean shaven without a wrinkle in sight.
  • Rich Bitch: Male example. He is insufferable and bratty, so the characters hate him.
  • Spoiled Brat: As a child, he was given all kinds of honors and titles to prevent him from becoming a rebel and dethrone his father.
  • Unfortunate Name: Wang is a rather unflattering name to have in English since it's slang for "penis", but in his case it's completely accurate since he's a total conceited, elitist and treacherous dick. Averted in Chinese since his name means "king", Exactly What It Says on the Tin for a wannabe emperor.

India

    Lt. Nanib Sahir 
https://static.tvtropes.org/pmwiki/pub/images/nanib_sahir_history_de.png
"I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more."
Nanib’s story is like those of most of his sepoy comrades. He was born into a high caste always knowing a world where the British East India Company held influence over the kingdoms of India and surrounding nations.

What sets Nanib apart from the other soldiers in his brigade is that he is the only man who chooses to act out against his superiors, taking up arms against Colonel George Edwardson, under whom he has served for more than two years. By making this decision, Nanib finds himself the reluctant commander of an army of traitorous Company soldiers bent on revenge against their British officers.

Of course, the soft-spoken and patient Nanib does not have the warlike instincts expected of a general, and thus he questions his right to lead. Luckily for him, there is a man who perfectly embodies all of Nanib’s resentment towards the Company and its oppression: Colonel George Edwardson. When Nanib recalls the colonel’s many acts of ruthlessness and racism, he finds a purpose for what he is doing. The shy, cautious soldier takes on the role of sepoy general in order to rid India of all the Edwardsons that have plagued it for more than two centuries.

Nanib attacks with a rifle. He has two special abilities, one that inspires those around him into a patriotic fervor, and one that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Nanib can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.


  • Against My Religion: His beliefs are unclear, but he defected because Edwardson wanted him to use rifles with pork fat.
  • The Captain: Of the Sepoy forces under Colonel Edwardson's command and during the Sepoy Revolt.
    Nanib: The Shah is a captive of the Company. How does he expect to lead us from deep within a prison cell?
    Pravar: It is simple. We will turn our rage on Delhi and free him.
    Nanib: If it is the will of the people, then I am at their command.
  • Contrasting Sequel Main Character: He is set in an Independence war rather than a war to show the grandiosity of a leader or a secret travel. He also turns on his authority figure while Kichiro never did and it was Huang who was betrayed by his authority figure.
  • Expy: His story is very similar to that of Chayton Black.
  • Gameplay Ally Immortality: Cannot be killed, and can regenerate his own HP.
  • Heel–Face Turn: Pulls one after Edwardson obligates him to use the Enfield rifles, which had coverings of beef and pork fat, something which went against Nanib's (and the rest's) beliefs. That was enough for Nanib to defect.
  • Heel Realization: He was already fed up with the British East India Company's treatment of Indian citizens, and from the get-go tries to sway Colonel Edwardson against fanning the flames even further. Once it becomes clear that the Colonel won't listen and even forces his men to use Enfield rifles, which had coverings of beef and pork fat, he finally rebels.
  • Hero Unit:
    • Appears as one for the entirety of India.
    • The Hero Cosmetic Pack Vol. 1 DLC for Definitive Edition adds him as an alternative for the Indian Monk.
  • Impossibly Cool Clothes: Among the finest combat-capable wear the BEIC has to offer. This keeps with him after his turning on the BEIC.
  • The Lancer: To Colonel Edwardson until the Sepoy Revolt.
  • No Celebrities Were Harmed: If his name is anything to go by, he's a thinly disguised expy of Nana Sahib. However, background- and appearance-wise, he's modelled closely after sepoy rebel Mangal Pandey, specifically Aamir Khan's portrayal in the 2005 film Mangal Pandey: The Rising.note 
  • The Quisling: Considered this by the rebels at the beginning of the campaign.
  • Rebel Leader: Commands the Sepoy Revolt after defecting from the BEIC forces.
    Pravar: Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun.
    Nanib: But we are an army without a leader.
    Pravar: You will be our general now, Nanib.
    Nanib: I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more.
  • Rousing Speech: At the beginning of the "Company Confrontation" mission:
    "The Company has treated this country like property and the people like trespassers. But our liberation begins here."

    Colonel George Edwardson 
https://static.tvtropes.org/pmwiki/pub/images/colonel_edwardson_history_de.png
"The British East India Company has ruled India for one hundred years. I sincerely doubt that a few dyspeptic sepoy are going to change that. If ever you need reminding of who rules this nation, simply look to the rooftops."

After several failed careers, one in law and one in politics, George Edwardson chose to study military history and the art of war, following in the footsteps of his older brother Percy. Interested only in active service, Edwardson traveled to India, where he commanded an army of native sepoys and British troops in the service of the British East India Company.

His campaigns during the Company’s important annexation of Punjab in 1849 cemented Edwardson’s reputation as a decisive and courageous field commander. With regards to his attitudes towards the Indian population, Edwardson suffered a passionate and radical shift in ideology in 1842, when his brother was killed in the First Anglo-Afghan War. Percy was one of the few unlucky soldiers of the 44th battalion, the British garrison that was surrounded and massacred by Afghan forces. Like much of the British public, Edwardson saw this act as barbarous, and he supported the British army’s devastating retaliation.

The death of his brother affected Edwardson deeply, and he allowed it to encourage his already racist tendencies towards the regional populations. In the subsequent years, Edwardson became less predictable as an officer and often allowed his personal feelings to guide his strategy. Over time, his name became tainted by a series of controversies regarding his brutality towards sepoy soldiers and innocent civilians. Edwardson simply shrugged off the accusations as "hearsay and misinterpretation."

In the India campaign, he starts as the major ally, but halfway through, he forces his Sepoy soldiers to use Enfield rifles, covered in pig fat. This clashes with many of the soldiers' beliefs, leading to the Sepoy defection and uprising.

Edwardson attacks with a sword. He has the ability to train Sepoys as if he were a moving Barracks. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Edwardson can collect Treasures, but cannot build Trading Posts.


  • Affably Evil: In spite of his ruthlessness, he always keeps his classiness and treats his subordinates well. This comes to an end when the Enfield rifles come through.
  • Colonel Badass: Even his subordinates fear him.
  • Contrasting Sequel Antagonist: A patriot of his home country like all the previous Big Bads. Unlike Tokugawa, there's no country unification motive behind his actions. Unlike Matsunari, he's no coward using others to fight in his behest (taking front actions with Nanib during the first stages and appearing at the very end as a fightable unit). And unlike Jinhai, he's no Psychopathic Manchild blinded by ambition and he's no Bad Boss.
  • Evil Brit: As expected from someone integrating the BEIC.
  • Expy: Mixes elements of Alain Magnan and William Holme.
  • Fearless Fool: Keeps fighting until the end. Gets mortally wounded in the final battle and dies after the BEIC falls.
    "I am impressed, Nanib. But you are simply ending one man. The Company is bigger than me. It is bigger than you. It is bigger than this whole forsaken country."
  • Freudian Excuse: His brother's death leads him to become more bigoted towards the locals and more inclined to take his frustrations out on them.
  • Gameplay Ally Immortality: Cannot be killed, and can regenerate his own HP.
  • Guest-Star Party Member: A playable "hero" character in the first two missions, becomes the Big Bad after the Sepoy uprising.
  • Hero Unit: For the first two missions of India, at least.
  • Karma Houdini Warranty: Becomes null and void in the last mission of the India campaign.
  • Mook Maker: He can create Sepoys.
  • Pet the Dog: He's actually rather nice to Lt. Nanib at the start of the campaign. That changes with the Sepoy Revolt.
  • Revenge: He is against Indians because his brother was killed by Indian people.
  • Start of Darkness: Thanks to the death of his brother in his backstory.
  • Upper-Class Twit: Some of his dialogue has aspects of this.
  • Villain with Good Publicity: Downplayed. Colonel Edwardson's reputation as a particularly racist and ruthless officer shocks many of his own British countrymen, but he still has enough cloud to brush such accusations aside.

    Sepoy Pravar Patel 
https://static.tvtropes.org/pmwiki/pub/images/pravar_patel_history_de.png
"Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun."

Born into a family of a lower caste, Pravar was indirectly forced into the military when his father died leaving their family without a source of income. Pravar had some experience as a soldier, so the easiest way for him to make money was to pick up a gun in the service of the British East India Company, joining a battalion consisting of men from higher castes and those with more military experience.

The British officers of Pravar’s brigade disagreed with the discriminations of the Indian caste system and tried to intermingle men of different status and backgrounds. This, of course, was not appreciated by much of the men in their service, and it fueled an already strong hatred of the Company.

At first, Pravar resented his fellow soldiers, but he quickly realized that regardless of caste, all of them had one thing in common: many of the British saw them as savages, inferior in every way. Keeping his caste a secret, Pravar forged relationships with many other angry soldiers intent on rebellion. So he waited expectantly for the day when they will strike a powerful blow and oust the British from their land.

Pravar attacks with a rifle. He has a special ability that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Pravar can collect Treasure but cannot build Trading Posts.


  • Anachronism Stew: In the original game, Pravar donned an almost pristine white uniform that would have been more appropriate for native dress attire during the British Raj than someone under the BEIC's employ. Definitive Edition instead has him wearing a more period-appropriate khaki field uniform.
  • Gameplay Ally Immortality: He cannot be killed, and can regenerate his HP.
  • Hero Unit: Takes over Edwardson as Nanib's Lancer after the revolt begins.
  • The Lancer: To Lieutenant Nanib after the Sepoy Revolt, with Nanib taking the place of The Hero after defecting from the BEIC forces.
  • The Musketeer: Somewhat more literally. A Sepoy is the unique Indian version of the regular Musketeer unit.

    Bahadur Shah 
https://static.tvtropes.org/pmwiki/pub/images/bahadur_shah_history_de.png
The incarcerated former Sultan of India.
  • Escort Mission: If he dies, you fail the mission.
  • Historical Domain Character: He's loosely based on the real Bahadur Shah II, the last Mughal Emperor of India. However, he was emperor in name only, as his empire consisted of the city of Delhi and some of the surrounding area, and he wasn't incarcerated until after the rebellion was defeated. Before then, he had actually been on extremely good terms with the EIC, receiving a pension from them and allowing them to station troops in Delhi and collect taxes, as he had no interest in actually ruling. He actually didn't like the rebels, who pretty much did whatever they wanted and barely paid lip service to him (and had to pretty much force him to agree to become their figure-head), all while executing nearly a hundred Europeans simply to implicate him in the executions and force him to take responsibility for their actions. He was also never a Sultan: he was a Shah
  • Non-Action Guy: He doesn't fight at all.

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