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Played Classes

    Warrior 

Warrior

A powerhouse that relies on close-range DPS and dealing with multiple targets. It also has some tanking potential, although not to the degree of Guardian.
  • Battle Cry: Its passive is one of these, where every fifth skill used by the Warrior increases both the user’s and their allies’ attack stat for a short amount of time.
  • Dishing Out Dirt: Its cross skill, Seismic Slam, creates a hole in the ground, causing jagged rocks to rise out of the ground to deal damage to enemies caught within. Its ultimate skill, Earthbreaker, also does the same thing, but it only focuses on one enemy to deal a huge amount of damage.
  • Draw Aggro: Sever can draw damaged enemies' attentions towards you, just as long as they aren't already lured by a Guardian or a Necromancer's Big Bones.
  • Ground Punch: Seismic Slam, as stated above.
  • Spin Attack: Whirlwind has the user spinning around with their weapon, dealing damage to enemies caught inside and also causing a defense debuff. In recent versions, it also gives a defense buff to the user.

    Mage 

Mage

A ranged attacker that uses magic to damage and interrupt foes. It has to switch between fire and ice in order to keep a steady mana supply, and it also has to carefully choose a position if they do not want some of their skills to be interrupted.
  • Fireballs: Its first skill uses two smaller ones, before a large one attacks an enemy from far away. It also builds Fire Aspect, which increases damage output.
  • Flaming Meteor: Its ultimate skill, Meteor Volley, calls down a rain of these upon opponents caught in the orange magic circles, dealing huge damage.
  • Instant Runes: The Rune Siphon cross skill creates one above an enemy, dealing heavy damage over time.
  • Kill It with Ice: Its Ice Spear skill, which fires several charges of ice before it culminates in one ice spear, which slows an enemy and deals damage over time. It also regenerates the Mage's mana and builds Ice Aspect, which increases cast speed.
  • Playing with Fire: Its Fireball skill, which targets a single enemy and also damages those caught in the resulting blast.
  • Shock and Awe: Lightning Storm, which has the user sitting still in order to summon multiple lightning bolts, the first of which stuns an opponent.

    Rogue 

Rogue

A single-target attacker that relies on poisoning its foes to efficiently deal with them.
  • Dual Wielding: In recent versions, the Rogue dual wields weapons it carries (although certain weapons cannot be dual wielded, instead appearing as if only one was being held).
  • Master Poisoner: The bulk of its skills, and even its normal attack inflict damaging poison upon foes.

    Healer 

Healer

A supportive and healing unit that also has the capability of unleashing a burst of damage onto enemies.
  • Healing Hands: The primary premise of this class. There exist two forms of healing, through Healing Wave, which heals up to 5 allies (including the user) through its rectangular area, and Renew, which regenerates allies’ and the user’s HP while charging up damage for Unleash.
  • Regenerating Health: Renew inflicts this upon up to 5 allies, while building up stacks of Kinship for every tick to let out a burst of damage through Unleash.
  • Support Party Member: This class, outside of a charged up Unleash, has a low damage output (and the nature of Renew/Unleash means even its damage will be minimal without allies), and is mostly designed for party play instead of solo play. The developer notes state they did check and balance for solo viability, where it's deliberately slow to kill, get experience and loot, and clear dungeons - yet also deliberately has enough self-healing and mana recovery to outlast almost all regular monsters and a few bosses not really intended for solo play. (The exceptions tend to be either warrior-specced enemies balanced to do damage quickly but die a little more quickly, or having massive self-heals of their own on a long cooldown.)
    • This class also shines in places such as the dance floor of the Masquerade of the Macabre, which maintains an allied NPC contingent (possibly including their own healers) set to usually be large enough to maximize the effect of a player Healer's presence on it.

    Guardian 

Guardian

A tank that relies on drawing enemies' attention, while also having the capability to support nearby allies.
  • Breath Weapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breathe fire at its foes, while also providing a defense buff to up to 5 allies (including the user).
  • Dragon Knight: One of its skills uses dragon breath to draw aggro towards the user, and its ultimate skill even summons the power of the Guardian Dragon to incinerate foes.
  • Draw Aggro: Dragon's Breath causes this upon enemies.
  • Healing Hands: Guardian’s Hope allows for its user to heal up to 5 allies (including the user - especially the user).
  • Instant Runes: A good amount of its skills cause runes to show up around the caster.
  • Playing with Fire: Dragon's Breath has the user summoning a stream of flames in front of them, drawing aggro towards the user to distract enemies.
  • Stone Wall: Its passive skill, Bulwark, reduces damage it takes by 15%. It can also quickly heal up damage it takes using Guardian's Hope.

    Ranger 

Ranger (Unlock location: Greenguard Forest)

A kiter that relies on trapping its foes and shooting them from a distance.

  • Combat Parkour: Disengage causes the user to backflip out of the way of attacks by shooting an arrow right below them.
  • Forest Ranger: Their Bloodthorn Trap skill makes it clear that this class was designed with this trope in mind.
  • Green Thumb: Bloodthorn Trap summons a vine trap out of the ground to immobilize foes and poison them.
  • Master Poisoner: Their traps not only render foes unable to move, but they also poison foes.
  • Rain of Arrows: One of its skills calls this trope by name, and does exactly what you think it does to deal damage to enemies caught in its radius.
  • Stuff Blowing Up: Arcane Archery makes it so that your arrows explode to deal damage to anything close to your current target.
  • Trick Arrow: Its ultimate skill, Arcane Archery, briefly turns its ammunition into these to create explosive blasts when hitting enemies, dealing damage to nearby enemies caught in them.

    Paladin 

Paladin (Unlock location: Doomwood Forest)

A support-oriented class that uses the power of light to not only slay the undead, but other foes too.
  • Healing Hands: Sanctify not only deals damage to nearby foes over time, but it also heals a single target by a small amount over time.
  • Holy Hand Grenade: Paladins not only use light to support allies, but they also use it in their attacks.
  • Light 'em Up: The bulk of its skills and attacks use the power of light to either support its allies, or deal damage to its foes.
  • Luckily, My Shield Will Protect Me: Holy Shield blocks the user or an ally from 30% of damage and also deflects it back to the attacker.
  • Shock and Awe: Its cross skill, Holy Bolt, deals ranged damage to a target, while also healing a nearby ally with the lowest amount of HP by a small amount over time.

    Necromancer 

Necromancer (Unlock location: Doomwood Forest, Tower of Necromancy)

A ranged attacker that siphons life from enemies, and also summons the undead to aid in combat.
  • Casting a Shadow: Their skills are designed with using the powers of darkness in mind.
  • Dem Bones: Skeletons are their primary underlings, which they summon to assist them in defeating its foes.
  • Draw Aggro: The Big Bones summoned by their ultimate skill has the ability to do this to nearby enemies.
  • Soul Power: Their regular attack and Soul Siphon (which also heals the user by a tiny amount) rips souls from the target. Their primary resource for summoning undead is also souls.

    Ninja 

Ninja (Unlock location: Westmere)

A damage dealer that focuses on evading enemy attacks and switching between its three stances to suit its needs.
  • Doppelgänger Attack: Its ultimate skill, Thousand Cuts, causes shadow clones to ambush the enemy and deal a huge amount of damage, while having a secondary effect depending on your current stance when using it.
  • Fuuma Shuriken: One of its skills in Wind stance has the user throwing one of these at an enemy, inflicting an attack debuff.
  • Playing with Fire: In Earth stance, Fire Strike has the user setting their weapon on fire to burn the target.
  • Stuff Blowing Up: In Wind stance, Exploding Shurikens fires a wave of... well, exploding shurikens at an enemy.

    Dragonslayer 

Dragonslayer (Unlock location: Ashfall Camp)

Determined to fend off dragons (and especially dragons) and other menaces, this class focuses on picking off foes one at a time while its skills can gain new effects as its Determination grows higher.
  • Anti-Armor: When the user’s Determination is high enough, Shatterscale ignores 50% of the target’s defense. Its cross skill, Rend, also inflicts this upon an enemy.
  • Javelin Thrower: Dragonlance has the user throwing a javelin at an enemy, which has the additional effect of inflicting Bleed when the user’s Determination is high enough.

    Pirate 

Pirate (Unlock location: Lolosia)

These swashbucklers rely on their trusty pistols to deal damage from far away. Depending on their luck, they can deal even more damage whenever Flak Shot becomes ready.
  • Critical Hit Class: Its cross skill, Lucky Shot, is a guaranteed critical hit on an enemy, and its passive, Gambler’s Luck, increases your critical hit chance by 15%.
  • Giant Squid: The Alpha Pirate class skin for alpha players changes its ultimate skill to summoning a Braken. It has the same effects as Feathered Doom.
  • The Gunslinger: This class uses pistols as their weapon.
  • More Dakka: Bullet Storm fires an array of bullets at an enemy, and sometimes it allows for Flak Shot to trigger in order to shoot even more bullets and slow the target!
  • Pirate Parrot: Its ultimate skill, Feathered Doom, has the user cracking a cracker to summon a volley of parrots to attack the target, briefly immobilizing the enemy.
  • Playing with Fire: Flame Bullet shoots a flaming bullet at an enemy to inflict Burn on them.
  • Unorthodox Reload: While downplayed, reloading guns (while regular attacks use Bottomless Magazines, and the character has infinite reloads, there are a limited number of charges for special attacks between reloads) still involves Gun Twirling. It also may involve first firing flak into the air to clear the guns, as while this shot is available it replaces the reload skill.

    Moglomancer 

Moglomancer (Unlock location: Aria’s Pet Shop)

A class mainly oriented around support and buffs that calls upon the power of different Moglins to assist them.
  • Action Pet: Their Moglins are their primary assistants in combat, giving them and allies different buffs in order to suit the situation. The Moglin they summon also has an effect on what additional effect their ultimate skill has.
  • The Beastmaster: This class commands Moglins in order to aid them in battle.
  • Healing Hands: One of its skills, Twilly’s Blessing, calls upon Twilly to heal both the user and nearby allies for a small amount. This effect can extend so that every regular attack heals both the user and their allies... however, this has a drawback: your mana gets eaten up quickly while his blessing is active.
    • Moglin Punt also heals allies by a small amount, provided the last skill used by the Moglomancer was Twilly’s Blessing.
  • Kick the Dog: Its ultimate skill, Moglin Punt, has the user literally kicking a Moglin to attack enemies from far away. However, the description makes it clear that the Moglin you kick actually enjoys it. This skill has 3 different effects depending on which Moglin you summoned last (no effect will occur if you used the skill without summoning a Moglin):
    • Zorbak’s Bane: Increases the attack of up to 10 allies.
    • Twilly’s Blessing: Heals up to 10 allies by a small amount.
    • Twig’s Seal: Increases the haste of up to 10 allies.
  • Kill It with Ice: Its cross skill, Blizzy’s Blizzard Blitz, calls upon Blizzy to freeze an area below the user, dealing damage over time to enemies that enter or are caught in the frozen space and slowing them down in the process. If they get caught in the freezing area for too long, they get frozen and stunned for a brief period.
  • Support Party Member: This class is purely support-oriented with its low damage output, but its buffs can help parties defeat their enemies more quickly.

    Berserker 

Berserker (Unlock location: Battleon Class Trainers)

A dual-wielding menace that sacrifices the Warrior’s survivability in favor of sacrificing its own HP to gradually deal faster attacks upon its foes. Requires Warrior at rank 10 to unlock.
  • Battle Cry: Its cross skill, Wild Shout, has the user shouting one of these to give haste to both themselves and nearby allies.
  • Cast from Hit Points: Reckless Smash sacrifices 10% of the user’s current health to deal damage to a foe.
  • Critical Status Buff: As its health gets lower and lower, its passive makes it so that its haste gets higher and higher in response, allowing for both skills and attacks to be executed much more quickly.
  • Dual Wielding: Notably, it dual wields any weapon it can, much like Rogues.
  • Glass Cannon: This class is notably fragile due to its constant health sacrificing, but its damage output is exceptional, especially once its health drops.
  • Hulking Out: Battle Fever, its ultimate skill, has the user be consumed with rage to the point where they grow bigger and gain a major haste, movement, and critical rate boost.
  • Playing with Fire: Savage Flames has the user becoming enveloped in flames to deal damage to enemies around them.
  • Prestige Class: To the Warrior, as it requires it at rank 10 in order to obtain the class. Some of its skills are also inspired by the Warrior’s, but it focuses moreso on pure DPS.
  • Regenerating Health: Invigorate makes it so that every attack that hits heals 2% of your missing health for a short amount of time.
  • Spin Attack: Like the Warrior, Savage Flames has the user spin around for a second to deal damage to enemies around it.

NPCs

    Artix von Krieger 
The legendary Paladin himself that serves as the franchise's namesake.
  • Author Avatar: He is based off the real life Adam Bohn, the founder and CEO of Artix Entertainment.
  • The Paladin: He is the most well known Paladin in the story and has dedicated his life to slaying undead and vanquishing evil.
  • Quest Giver: He is the main quest giving NPC of the Doomwood maps.
  • Series Mascot: As per usual, he is one of the mascots of the series in promotional material.

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