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!NPCs

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!NPCs![=NPCs=]

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!Classes

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!Classes!Played Classes


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[[/folder]]

!NPCs
[[folder:Artix von Krieger]]
The legendary Paladin himself that serves as the franchise's namesake.
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* AuthorAvatar: He is based off the real life Adam Bohn, the founder and CEO of Creator/ArtixEntertainment.
* ThePaladin: He is the most well known Paladin in the story and has dedicated his life to slaying undead and vanquishing evil.
* QuestGiver: He is the main quest giving NPC of the Doomwood maps.
* SeriesMascot: As per usual, he is one of the mascots of the series in promotional material.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Rangers use bows as their weapon.

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* ArcherArchetype: Rangers use bows as their weapon.
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Cool Pet is now a disambig


* CoolPet: In this case, Moglins.

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* SupportPartyMember: This class, outside of a charged up Unleash, has a low damage output, and is designed for party play instead of solo play.

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* SupportPartyMember: This class, outside of a charged up Unleash, has a low damage output, output (and the nature of Renew/Unleash means even its damage will be minimal without allies), and is mostly designed for party play instead of solo play.
play. The developer notes state they did check and balance for solo viability, where it's deliberately slow to kill, get experience and loot, and clear dungeons - yet also deliberately has enough self-healing and mana recovery to outlast almost all regular monsters and a few bosses not really intended for solo play. (The exceptions tend to be either warrior-specced enemies balanced to do damage quickly but die a little more quickly, or having massive self-heals of their own on a long cooldown.)
** This class also shines in places such as the dance floor of the Masquerade of the Macabre, which maintains an allied NPC contingent (possibly including their own healers) set to usually be large enough to maximize the effect of a player Healer's presence on it.



* HealingHands: Guardian’s Hope allows for its user to heal up to 5 allies (including the user).

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* HealingHands: Guardian’s Hope allows for its user to heal up to 5 allies (including the user - especially the user).




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* UnorthodoxReload: While downplayed, reloading guns (while regular attacks use BottomlessMagazines, and the character has infinite reloads, there ''are'' a limited number of charges for special attacks between reloads) still involves GunTwirling. It also may involve first firing flak into the air to clear the guns, as while this shot is available it replaces the reload skill.

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* ActionPet: Their Moglins are their primary assistants in combat, giving them and allies different buffs in order to suit the situation.

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* ActionPet: Their Moglins are their primary assistants in combat, giving them and allies different buffs in order to suit the situation. The Moglin they summon also has an effect on what additional effect their ultimate skill has.



* KickTheDog: Its ultimate skill, Moglin Punt, has the user literally kicking a Moglin to attack enemies from far away (and also burning them at higher ranks). However, the description makes it clear that the Moglin you kick actually enjoys it.
* KillItWithIce: Its cross skill, Blizzy’s Blizzard Blitz, calls upon Blizzy to freeze an area below the user, dealing damage over time to enemies that enter or are caught in the frozen space and slowing them down in the process.

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** Moglin Punt also heals allies by a small amount, provided the last skill used by the Moglomancer was Twilly’s Blessing.
* KickTheDog: Its ultimate skill, Moglin Punt, has the user literally kicking a Moglin to attack enemies from far away (and also burning them at higher ranks). away. However, the description makes it clear that the Moglin you kick actually enjoys it.
it. This skill has 3 different effects depending on which Moglin you summoned last (no effect will occur if you used the skill without summoning a Moglin):
** Zorbak’s Bane: Increases the attack of up to 10 allies.
** Twilly’s Blessing: Heals up to 10 allies by a small amount.
** Twig’s Seal: Increases the haste of up to 10 allies.
* KillItWithIce: Its cross skill, Blizzy’s Blizzard Blitz, calls upon Blizzy to freeze an area below the user, dealing damage over time to enemies that enter or are caught in the frozen space and slowing them down in the process. If they get caught in the freezing area for too long, they get frozen and stunned for a brief period.
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* HealingHands: Sanctify not only deals damage to nearby foes, but it also heals a single target by a small amount.

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* HealingHands: Sanctify not only deals damage to nearby foes, foes over time, but it also heals a single target by a small amount.amount over time.



* LuckilyMyShieldWillProtectMe: Holy Shield blocks the user or an ally from 25% of damage and also deflects it back to the attacker.
* ShockAndAwe: Its cross skill, Holy Bolt, deals ranged damage to a target, while also healing a nearby ally with the lowest amount of [=HP=] by a small amount.

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* LuckilyMyShieldWillProtectMe: Holy Shield blocks the user or an ally from 25% 30% of damage and also deflects it back to the attacker.
* ShockAndAwe: Its cross skill, Holy Bolt, deals ranged damage to a target, while also healing a nearby ally with the lowest amount of [=HP=] by a small amount.
amount over time.
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* BreathWeapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breathe fire at its foes, while also providing a defense buff to both the user and nearby allies.

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* BreathWeapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breathe fire at its foes, while also providing a defense buff to both up to 5 allies (including the user and nearby allies.user).



* HealingHands: Guardian’s Hope allows for its user to heal both themselves and nearby allies.

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* HealingHands: Guardian’s Hope allows for its user to heal both themselves and nearby allies.up to 5 allies (including the user).



* StoneWall: Its passive skill, Bulwark, reduces damage it takes by 10%. It can also quickly heal up damage it takes using Guardian's Hope.

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* StoneWall: Its passive skill, Bulwark, reduces damage it takes by 10%.15%. It can also quickly heal up damage it takes using Guardian's Hope.

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[[folder:Guardian]]
!!Guardian
A tank that relies on drawing enemies' attention, while also having the capability to support nearby allies.

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[[folder:Guardian]]
!!Guardian
[[folder:Healer]]
!!Healer
A tank supportive and [[ExactlyWhatItSaysOnTheTin healing unit]] that relies on drawing enemies' attention, while also having has the capability to support nearby allies.of unleashing a burst of damage onto enemies.


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* HealingHands: The primary premise of this class. There exist two forms of healing, through Healing Wave, which heals up to 5 allies (including the user) through its rectangular area, and Renew, which regenerates allies’ and the user’s HP while charging up damage for Unleash.
* RegeneratingHealth: Renew inflicts this upon up to 5 allies, while building up stacks of Kinship for every tick to let out a burst of damage through Unleash.
* SupportPartyMember: This class, outside of a charged up Unleash, has a low damage output, and is designed for party play instead of solo play.

[[/folder]]

[[folder:Guardian]]
!!Guardian
A tank that relies on drawing enemies' attention, while also having the capability to support nearby allies.
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* GiantSquid: The Alpha Pirate class skin for alpha players changes its ultimate skill to summoning a Braken. It has the same effects as Feathered Doom, but the skill power is slightly higher.

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* GiantSquid: The Alpha Pirate class skin for alpha players changes its ultimate skill to summoning a Braken. It has the same effects as Feathered Doom, but the skill power is slightly higher.Doom.
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* KickTheDog: Its ultimate skill, Moglin Reach, has the user literally kicking a Moglin to attack enemies from far away (and also burning them at higher ranks). However, the description makes it clear that the Moglin you kick actually enjoys it.

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* KickTheDog: Its ultimate skill, Moglin Reach, Punt, has the user literally kicking a Moglin to attack enemies from far away (and also burning them at higher ranks). However, the description makes it clear that the Moglin you kick actually enjoys it.
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* DemBones: Skeletons are their primarily underlings, which they summon to assist them in defeating its foes.

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* DemBones: Skeletons are their primarily primary underlings, which they summon to assist them in defeating its foes.
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!!Necromancer (Unlock location: Doomwood Forest)

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!!Necromancer (Unlock location: Doomwood Forest)Forest, Tower of Necromancy)

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A powerhouse that relies on close-range [=DPS=] and dealing with multiple targets.

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A powerhouse that relies on close-range [=DPS=] and dealing with multiple targets. It also has some tanking potential, although not to the degree of Guardian.



* DrawAggro: Sever can draw damaged enemies' attentions towards you, just as long as they aren't already lured by a Guardian or a Necromancer's Big Bones.



* SpinAttack: Whirlwind has the user spinning around with their weapon, dealing damage to enemies caught inside and also causing a defense debuff.

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* SpinAttack: Whirlwind has the user spinning around with their weapon, dealing damage to enemies caught inside and also causing a defense debuff.
debuff. In recent versions, it also gives a defense buff to the user.



A ranged attacker that uses magic to damage and interrupt foes.

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A ranged attacker that uses magic to damage and interrupt foes. It has to switch between fire and ice in order to keep a steady mana supply, and it also has to carefully choose a position if they do not want some of their skills to be interrupted.



* {{Fireballs}}: Its first skill uses one to attack an enemy from far away.
* FlamingMeteor: Its ultimate skill, Meteor Volley, calls down a rain of these upon an opponent, dealing huge damage.

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* {{Fireballs}}: Its first skill uses two smaller ones, before a large one to attack attacks an enemy from far away.
away. It also builds Fire Aspect, which increases damage output.
* FlamingMeteor: Its ultimate skill, Meteor Volley, calls down a rain of these upon an opponent, opponents caught in the orange magic circles, dealing huge damage.



* KillItWithIce: Its Ice Spear skill, which slows down an enemy to allow for an escape, and deals damage over time.

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* KillItWithIce: Its Ice Spear skill, which fires several charges of ice before it culminates in one ice spear, which slows down an enemy to allow for an escape, and deals damage over time.time. It also regenerates the Mage's mana and builds Ice Aspect, which increases cast speed.



* ShockAndAwe: Lightning Strike, which stuns an enemy for a short period of time.

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* ShockAndAwe: Lightning Strike, Storm, which has the user sitting still in order to summon multiple lightning bolts, the first of which stuns an enemy for a short period of time.
opponent.
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* BreathWeapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breath fire at its foes, while also providing a defense buff to both the user and nearby allies.

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* BreathWeapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breath breathe fire at its foes, while also providing a defense buff to both the user and nearby allies.
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* PrestigeClass: To the Warrior, as it requires it at rank 10 in order to obtain the class. Some of its skills are also inspired by the Warrior’s, but it focuses moreso on pure [=DPS=].
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* GlassCannon: This class is notably fragile due to its constant health sacrificing, but its damage output is exceptional, especially once its health drops.
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* Battlecry: Its passive is one of these, where every fifth skill used by the Warrior increases both the user’s and their allies’ attack stat for a short amount of time.

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* Battlecry: {{Battlecry}}: Its passive is one of these, where every fifth skill used by the Warrior increases both the user’s and their allies’ attack stat for a short amount of time.



* Battlecry: Its cross skill, Wild Shout, has the user shouting one of these to give haste to both themselves and nearby allies.

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* Battlecry: {{Battlecry}}: Its cross skill, Wild Shout, has the user shouting one of these to give haste to both themselves and nearby allies.
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* SpinAttack: Like the Warrior, Savage Flames has the user spin around for a second to deal damage to enemies around it.

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* SpinAttack: Like the Warrior, Savage Flames has the user spin around for a second to deal damage to enemies around it.it.

[[/folder]]
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* Battlecry: Its passive is one of these, where every fifth skill used by the Warrior increases both the user’s and their allies’ attack stat for a short amount of time.



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[[/folder]][[/folder]]

[[folder:Berserker]]
!!Berserker (Unlock location: Battleon Class Trainers)
A dual-wielding menace that sacrifices the Warrior’s survivability in favor of sacrificing its own [=HP=] to gradually deal faster attacks upon its foes. Requires Warrior at rank 10 to unlock.
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* Battlecry: Its cross skill, Wild Shout, has the user shouting one of these to give haste to both themselves and nearby allies.
* CastFromHitPoints: Reckless Smash sacrifices 10% of the user’s current health to deal damage to a foe.
* CriticalStatusBuff: As its health gets lower and lower, its passive makes it so that its haste gets higher and higher in response, allowing for both skills and attacks to be executed much more quickly.
* DualWielding: Notably, it dual wields any weapon it can, much like Rogues.
* HulkingOut: Battle Fever, its ultimate skill, has the user be consumed with rage to the point where they grow bigger and gain a major haste, movement, and critical rate boost.
* PlayingWithFire: Savage Flames has the user becoming enveloped in flames to deal damage to enemies around them.
* RegeneratingHealth: Invigorate makes it so that every attack that hits heals 2% of your missing health for a short amount of time.
* SpinAttack: Like the Warrior, Savage Flames has the user spin around for a second to deal damage to enemies around it.
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[[/folder]]

[[folder:Moglomancer]]
!!Moglomancer (Unlock location: Aria’s Pet Shop)
A class mainly oriented around support and buffs that calls upon the power of different Moglins to assist them.
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* ActionPet: Their Moglins are their primary assistants in combat, giving them and allies different buffs in order to suit the situation.
* TheBeastmaster: This class commands Moglins in order to aid them in battle.
* CoolPet: In this case, Moglins.
* HealingHands: One of its skills, Twilly’s Blessing, calls upon Twilly to heal both the user and nearby allies for a small amount. This effect can extend so that every regular attack heals both the user and their allies... however, this has a drawback: your mana gets eaten up quickly while his blessing is active.
* KickTheDog: Its ultimate skill, Moglin Reach, has the user literally kicking a Moglin to attack enemies from far away (and also burning them at higher ranks). However, the description makes it clear that the Moglin you kick actually enjoys it.
* KillItWithIce: Its cross skill, Blizzy’s Blizzard Blitz, calls upon Blizzy to freeze an area below the user, dealing damage over time to enemies that enter or are caught in the frozen space and slowing them down in the process.
* SupportPartyMember: This class is purely support-oriented with its low damage output, but its buffs can help parties defeat their enemies more quickly.
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[[/folder]]

[[folder:Pirate]]
!!Pirate (Unlock location: Lolosia)
These swashbucklers rely on their trusty pistols to deal damage from far away. Depending on their luck, they can deal even more damage whenever Flak Shot becomes ready.
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* CriticalHitClass: Its cross skill, Lucky Shot, is a guaranteed critical hit on an enemy, and its passive, Gambler’s Luck, increases your critical hit chance by 15%.
* GiantSquid: The Alpha Pirate class skin for alpha players changes its ultimate skill to summoning a Braken. It has the same effects as Feathered Doom, but the skill power is slightly higher.
* TheGunslinger: This class uses pistols as their weapon.
* MoreDakka: Bullet Storm fires an array of bullets at an enemy, and sometimes it allows for Flak Shot to trigger in order to shoot even more bullets and slow the target!
* PirateParrot: Its ultimate skill, Feathered Doom, has the user cracking a cracker to summon a volley of parrots to attack the target, briefly immobilizing the enemy.
* PlayingWithFire: Flame Bullet shoots a [[ExactlyWhatItSaysOnTheTin flaming bullet]] at an enemy to inflict Burn on them.
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[[/folder]]

[[folder:Dragonslayer]]
!!Dragonslayer (Unlock location: Ashfall Camp)
Determined to fend off dragons (and especially dragons) and other menaces, this class focuses on picking off foes one at a time while its skills can gain new effects as its Determination grows higher.
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* AntiArmor: When the user’s Determination is high enough, Shatterscale ignores 50% of the target’s defense. Its cross skill, Rend, also inflicts this upon an enemy.
* JavelinThrower: Dragonlance has the user throwing a javelin at an enemy, which has the additional effect of inflicting Bleed when the user’s Determination is high enough.
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* StuffBlowingUp: Arcane Archery makes it so that your arrows explode to deal damage to anything close to your current target.
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[[/folder]]

[[folder:Ninja]]
!!Ninja (Unlock location: Westmere)
A damage dealer that focuses on evading enemy attacks and switching between its three stances to suit its needs.
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* DoppelgangerAttack: Its ultimate skill, Thousand Cuts, causes shadow clones to ambush the enemy and deal a huge amount of damage, while having a secondary effect depending on your current stance when using it.
* FuumaShuriken: One of its skills in Wind stance has the user throwing one of these at an enemy, inflicting an attack debuff.
* PlayingWithFire: In Earth stance, Fire Strike has the user setting their weapon on fire to burn the target.
* StuffBlowingUp: In Wind stance, Exploding Shurikens fires a wave of... well, [[ExactlyWhatItSaysOnTheTin exploding shurikens]] at an enemy.
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* InstantRunes: The Rune Siphon cross skill creates one above an enemy, dealing heavy damage over time.


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* HealingHands: Guardian’s Hope allows for its user to heal both themselves and nearby allies.
* InstantRunes: A good amount of its skills cause runes to show up around the caster.
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* Fireballs: Its first skill uses one to attack an enemy from far away.

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* Fireballs: {{Fireballs}}: Its first skill uses one to attack an enemy from far away.
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Page under construction!

[[foldercontrol]]

!Classes
[[folder:Warrior]]
!!Warrior
A powerhouse that relies on close-range [=DPS=] and dealing with multiple targets.
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* DishingOutDirt: Its cross skill, Seismic Slam, creates a hole in the ground, causing jagged rocks to rise out of the ground to deal damage to enemies caught within. Its ultimate skill, Earthbreaker, also does the same thing, but it only focuses on one enemy to deal a huge amount of damage.
* GroundPunch: Seismic Slam, as stated above.
* SpinAttack: Whirlwind has the user spinning around with their weapon, dealing damage to enemies caught inside and also causing a defense debuff.

[[/folder]]

[[folder:Mage]]
!!Mage
A ranged attacker that uses magic to damage and interrupt foes.
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* Fireballs: Its first skill uses one to attack an enemy from far away.
* FlamingMeteor: Its ultimate skill, Meteor Volley, calls down a rain of these upon an opponent, dealing huge damage.
* KillItWithIce: Its Ice Spear skill, which slows down an enemy to allow for an escape, and deals damage over time.
* PlayingWithFire: Its Fireball skill, which targets a single enemy and also damages those caught in the resulting blast.
* ShockAndAwe: Lightning Strike, which stuns an enemy for a short period of time.

[[/folder]]

[[folder:Rogue]]
!!Rogue
A single-target attacker that relies on poisoning its foes to efficiently deal with them.
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* DualWielding: In recent versions, the Rogue dual wields weapons it carries (although certain weapons cannot be dual wielded, instead appearing as if only one was being held).
* MasterPoisoner: The bulk of its skills, and even its normal attack inflict damaging poison upon foes.

[[/folder]]

[[folder:Guardian]]
!!Guardian
A tank that relies on drawing enemies' attention, while also having the capability to support nearby allies.
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* BreathWeapon: Its ultimate skill, Guardian Summon, calls upon the Guardian Dragon to breath fire at its foes, while also providing a defense buff to both the user and nearby allies.
* DragonKnight: One of its skills uses dragon breath to draw aggro towards the user, and its ultimate skill even summons the power of the Guardian Dragon to incinerate foes.
* DrawAggro: Dragon's Breath causes this upon enemies.
* PlayingWithFire: Dragon's Breath has the user summoning a stream of flames in front of them, drawing aggro towards the user to distract enemies.
* StoneWall: Its passive skill, Bulwark, reduces damage it takes by 10%. It can also quickly heal up damage it takes using Guardian's Hope.

[[/folder]]

[[folder:Ranger]]
!!Ranger (Unlock location: Greenguard Forest)
A kiter that relies on trapping its foes and shooting them from a distance.
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* ArcherArchetype: Rangers use bows as their weapon.
* CombatParkour: Disengage causes the user to backflip out of the way of attacks by shooting an arrow right below them.
* ForestRanger: Their Bloodthorn Trap skill makes it clear that this class was designed with this trope in mind.
* GreenThumb: Bloodthorn Trap summons a vine trap out of the ground to immobilize foes and poison them.
* MasterPoisoner: Their traps not only render foes unable to move, but they also poison foes.
* RainOfArrows: One of its skills calls this trope by name, and does exactly what you think it does to deal damage to enemies caught in its radius.
* TrickArrow: Its ultimate skill, Arcane Archery, briefly turns its ammunition into these to create explosive blasts when hitting enemies, dealing damage to nearby enemies caught in them.

[[/folder]]

[[folder:Paladin]]
!!Paladin (Unlock location: Doomwood Forest)
A support-oriented class that uses the power of light to not only slay the undead, but other foes too.
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* HealingHands: Sanctify not only deals damage to nearby foes, but it also heals a single target by a small amount.
* HolyHandGrenade: Paladins not only use light to support allies, but they also use it in their attacks.
* LightEmUp: The bulk of its skills and attacks use the power of light to either support its allies, or deal damage to its foes.
* LuckilyMyShieldWillProtectMe: Holy Shield blocks the user or an ally from 25% of damage and also deflects it back to the attacker.
* ShockAndAwe: Its cross skill, Holy Bolt, deals ranged damage to a target, while also healing a nearby ally with the lowest amount of [=HP=] by a small amount.

[[/folder]]

[[folder:Necromancer]]
!!Necromancer (Unlock location: Doomwood Forest)
A ranged attacker that siphons life from enemies, and also summons the undead to aid in combat.
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* CastingAShadow: Their skills are designed with using the powers of darkness in mind.
* DemBones: Skeletons are their primarily underlings, which they summon to assist them in defeating its foes.
* DrawAggro: The Big Bones summoned by their ultimate skill has the ability to do this to nearby enemies.
* SoulPower: Their regular attack and Soul Siphon (which also heals the user by a tiny amount) rips souls from the target. Their primary resource for summoning undead is also souls.

[[/folder]]

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