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The characters of A Plague Tale: Innocence and A Plague Tale: Requiem.

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Protagonists

    The Group in General 
  • Action Survivor: Amicia, Hugo, and the orphans they meet along the way are just children who are trying to survive from the Black Death. Really, anyone surviving in this dark age is this alone.
  • Hitchhiker Heroes: The group grows from two to six members over the course of the quest.
  • The Power of Love: A familial verson. It turns out the final Threshold to unlock Hugo's powers is his literal bond to Amicia. Once they make up and defeat Sir Nicholas, the two have full control over the rats.
  • Tomboy and Girly Girl: Melie and Amicia share this dynamic; Melie is a runaway who values survival and thieving out in the wilderness while Amicia is a noble's daughter who's used to a life of privilege. Amicia, however, is much more capable than Melie thinks in the beginning.
  • True Companions: The group will always remain loyal to each other.

    Amicia de Rune 
https://static.tvtropes.org/pmwiki/pub/images/4ec29c83_723b_4b3d_9232_a54a72f77f2e.png
Played by: Charlotte McBurney (English), LĂ©opoldine Serre (French)

The protagonist and eldest child of the de Rune family. When the Inquisition shows up at her family's chateau and butchers everyone looking for her brother, she and Hugo are forced to flee for their lives through the plague-ridden French countryside.


  • Acid Attack: Melie introduces her to a compound called Devorantis that she can hit helmeted enemies with to make them remove their headgear. Milder than Hollywood Acid, they clearly don't enjoy contact with it but it doesn't take them out by itself.
  • Action Girl: She takes on soldiers armed with nothing but a sling, though admittedly mostly from stealth. This is more pronounced in Requiem, being able to fight back against her enemies with more weapons and deadlier tactics such using a crossbow and stabbing on those unsuspecting.
  • Action Survivor: Amicia primarily relies on stealth and her wits in order to survive.
  • Ax-Crazy: Starts tipping into this in Requiem. Sick of the cruelty that she and Hugo constantly encounter and likely suffering from PTSD, the normally-stealthy Amicia becomes more interested in killing as many opponents as she can, usually screaming curses all the while.
  • Badass Adorable: She gradually becomes this in Innocence in order to survive, especially in the second half of the story. She even becomes this in further levels in Requiem with her no longer being scared of anyone who gets in her way.
  • Big "NO!": She has a tendency to say this whenever something traumatic happens, which is roughly 70% of the time.
  • Big Sister Instinct: Downplayed in the first few chapters, since she and Hugo have an estranged relationship, but in the very first chapter when they're cornered by an enemy Amicia puts herself between him and her little brother. She becomes more and more protective of Hugo, and bolder to those who wish him harm.
  • Bloodlust: An interesting example in that it's up to the player just how strong Amicia's bloodlust is. She's able to upgrade her sling fairly early, making it a lethal weapon, but it's still possible in most areas to distract and sneak past enemies instead of killing them. As things grow ever darker there are a few situations explicitly giving her the choice to let helpless people be killed horribly by the rats, or go out of her way by increasing her own danger to save them. If the player cultivates her bloodlust, then it's implied she's stopped caring and hates all the English and anyone in her way in equal measure, while saving them has her seemingly only vengeful against the people actively hunting her and Hugo.
    • This becomes a plot point in Requiem where all the constant obstacles and hurdles wanes her patience (and sanity) to the point she's ready to kill on default. After a disastrous run to get nightshade for Hugo and endangering her and Lucas' life, after Amicia tries to single-handedly kill every soldier in the area under the belief it's the only way to stop them being hunted, and makes a fair attempt at it before being overcome, she strives to reign this in for the rest of the game.
  • Boyish Short Hair: A year after the events of Requiem shows the tomboyish Amicia with her hair now replaced with a short bob.
  • Braids of Action: Amicia survives and battles through all sorts of obstacles with a pink-braided ponytail in Innocence. Inverted when she and Hugo separate from Beatrice and Lucas in Requiem, where she puts it up in a vertical bun for the rest of the game.
  • Break the Cutie: Amicia is introduced being spirited and headstrong, but the Inquisition's raid on her home breaks her, and it just gets worse from there. The poor girl is barely functioning at the end of Requiem following Hugo's death.
  • Broken Bird: By Requiem, she has very clearly become this, though she more or less had crossed to this point a long time before Innocence even ended. But the sequel shows just how badly damaged Amicia is, quick to kill at a moment's notice and seemingly has placed ALL her emotional dependency on Hugo's well-being, which is pushed to the absolute limit to the point of destroying her entirely through the whole game. That bit of "carefree Amicia" at the start of the first game is the only time you'll see it, as both games tear her to bits.
  • Broken Pedestal: Amicia is initially shown to be quite respectful of the church and of God. However, the fact that it was the Inquisition that destroyed her life, and unaware that Vitalis was excommunicated, leaves her with nothing but disgust for the Church. She still prays for Hugo's safety though.
    • Requiem begins having this happen to her for Beatrice. Despite feeling jealous that Hugo got her all to himself before the events of Innocence, time together on the run has put a massive strain on their relationship, especially when Beatrice's faith in the Order even when shown that Vaudin doesn't have Hugo's best interests as a person at heart begins to clash with Amicia's bullheaded desperation to save her brother and her disillusionment with everyone who won't listen to Hugo's pleas to find La Cuna.
  • Children Forced to Kill: Early in the game, Amicia is forced to kill a man in self-defense when she prevented him from hurting Hugo and then was confined into a space with an armored man doing his level best to kill her, and has to defend herself. This horrifies her. After that point she's able to kill with her sling, directly or by breaking her enemies' lamps to get them eaten by swarming rats. Amicia clearly does not enjoy this every time she has to take a life until It Gets Easier and becomes a chance to take revenge.
  • Color Motif: Her family tunic. It starts as bright pink, symbolizing her innocence and mild naivete to the world. As the game goes on and she witnesses untold horrors (Including murdering people) it gradually fades. By The Stinger, it's nearly black.
  • Combat Pragmatist: Given that the bulk of her enemies are properly armed soldiers who can kill her in a single hit, Amicia will use any and every trick in her arsenal to survive, whether it's slinging stones from hiding, alchemy, or getting them eaten by swarms of ravenous plague rats.
  • Cool Big Sis: By the end of Innocence, Hugo thinks the world of Amicia, either praising her slinging skills to always listening to her judgment.
    • Taken up a level in Requiem. In Innocence, Hugo seems to more frequently depend on the faint hope that his mother will be there for him, even though she's thought to be dead. By the events of the sequel, however, even with his mother nearby, he calls for Amicia first before his mother, showing just how deep their bond has become.
  • Daddy's Girl: Out of her parents, Amicia is shown to be much happier to spend her time with her father, whether playing sport or trading good-natured jabs at each other. Naturally, he was the first person she had to see die.
  • Determinator: Once her bond with Hugo grows strong, nothing will stop Amicia from finding a cure for him, everybody and rat be damned. However…
  • Detrimental Determination: This is deconstructed in Requiem showing that not only is spending every waking moment helping someone you love not mentally, emotionally or physically healthy, it makes someone start to do risky and reckless decisions. Especially when everything in sight, the person you love included, makes abundantly clear that helping is not only impossible, but also actively makes things worse.
  • Fashionable Asymmetry: Amicia's standard clothing for both games consists her having an armored elbow guard covering only her right arm.
  • Fatal Flaw: After the events of Innocence, she has placed so much emotional dependency on Hugo that she not only jumps to his rescue if she even has an inkling that someone will do something horrible to him, whether with good intentions or no, but she also refuses to accept that there is no cure for the Macula and that Hugo can't be saved. Even she seems to start to realize this late into Requiem as her doubts begin to show when quietly praying to Basilius for there to actually be SOMETHING that can truly end Hugo's curse.
  • Fire-Forged Friends: An odd example of this in that it's her brother that she's initially stand-offish towards. Justified due to Hugo being quarantined in his room since birth, so they were nearly strangers. However, during the numerous dangers they face, Amicia not only grows fond of her little brother, she becomes fiercely protective of him.
  • Glass Cannon: She is straight up devastatingly deadly with her sling but if enemies reach her she's still a slightly-built 15 year old girl and can be easily cut down. She gets better in Requiem, but downplayed since it takes two hits for her to go down this time instead of one for lesser enemies.
  • Guys Smash, Girls Shoot: Her weapon in the game is a projectile sling she uses to attack her enemies from mid-range, and later gains a crossbow in Requiem that enables her to one-shot enemies lacking chest armour, but she's swiftly overcome in close-combat the second a enemy steps in too close. This is fairly justified by the fact she's a young teenage girl, and understandably lacks the kind of muscles needed to win a fist-fight with the grown adult males who typically hunt her. This dynamic comes to the fore when she works in tandem with allies like Roderick or Arnaud who can face said opponents head-on. That said, she does have the ability to 'counter' opponents with a loaded sling to the face to stun them if needed, and in Requiem gains the use of knives for sneak attacks in the back, meaning she's not completely defenceless in close-range, but neither is she as effective.
  • Heroes Love Dogs: In the first chapter, Amicia is shown to be very fond of her dog Lion, implied she played with him a lot during her "hunts." She grieves for him following his gruesome death.
  • Hypocrite: She gets angry with her mother for believing in the Order after witnessing Vaudin's Jerkass attitude and moreso once it comes to light that Hugo is fated to die and they wish to contain him to keep people safe, she chastises Lucas for being unable to choose between following his magistra and the Order's wishes or the wishes of his beloved friends, but in doing so, completely fails to realize her own devotion to Hugo and finding a cure for him are just as much blind faith as the ones she's chewing out.
  • Important Haircut: Before Amicia fails to stop her mother's death in Requiem, she's beaten down by the Count and given a Traumatic Haircut with him cutting off her ponytail. She styles the rest of her hair in a bun for the rest of the game. But it becomes this trope by its epilogue, having it cut into a Boyish Short Hair style, signifying a new life without Hugo in it.
  • It Gets Easier: Amicia struggles enormously after killing a person for the first time. After that the option to kill enemies is available to the player and as Amicia's sling is upgraded this becomes increasingly viable over sneaking around. Amicia herself doesn't comment on these further kills except in some scripted encounters where she can get people devoured by rats, which again initially horrifies her. By late in the first game, especially since she's facing off against the soldiers of the Inquisition, she begins to vocally express bloodthirsty rage when she kills enemies.
  • It's Personal: The second Vitalis reveals that he ordered the attack on her home, Amicia is out for his blood. It gets even more personal when she discovers that he is torturing Beatrice.
  • Jack of All Stats: Among the orphans, she has a variety of traits while the others are more specialized. She's smart, but not as learned as Lucas. Sneaky, but not as nimble as Melie and Arthur. Action-oriented, but not as strong as Rodric.
  • Jiggle Physics: Her long braid has very floaty physics, to the point that it will move significantly even when standing still.
  • Like Mother, Like Daughter: When she starts implementing alchemy with her sling, Amicia has a natural aptitude to alchemy like her mother, even though she learned little from her directly. Amicia also takes much of her appearance from her mother. However, she learned the sling she depends on from her father and shares his silliness in friendly situations.
    • Like how her mother kept a lot of her alchemy and knowledge of the Macula from Amicia out of what Lucas speculates was a desire to protect her, Amicia doesn't tell Hugo when she hears Beatrice is still alive.
  • Little Miss Snarker: Amicia shows a playfully snippy side when she and Hugo team up with Arnaud in Requiem. She also tends to be this affectionately toward Lucas and Sophia, especially when she's relaxed.
  • Love Redeems: A slightly downplayed but platonic example, one that actually involves two characters, but when Sir Nicholas takes Hugo to Chateau d'Ombrage to kill Amicia and the others, Hugo confronts Amicia for lying to him all along about Beatrice. Amicia however braves the rats to hug her little brother, apologize, and show that it was out of love for him and a desire to protect him that she lied in the first place. Not only does this redeem her in Hugo's eyes, it convinces the small boy to rejoin the crew and face Sir Nicholas in battle.
  • Nice Job Breaking It, Hero: Amicia decides to keep the fact that their mother is still alive from Hugo in order to protect him, unaware that he heard her. Doubtless she thinks he'll try to do something foolish - and he does! Hugo runs away to try to find Beatrice, which gets him captured by the Inquisition and enables Vitalis to perform a blood transfusion that gives him the ability to control rats.
  • Noble Fugitive: Both Amicia and Hugo are children of Robert and Beatrice de Rune, a renowned knight and alchemist respectively, forced to be on the run when their entire household is massacred by the Inquisition.
  • One-Hit-Point Wonder: Amicia can't survive one hit from almost anything. Justified as the enemies she faces are mostly trained soldiers and rats that can consume people in seconds. She's a bit sturdier in the second game, but still fragile compared to most of her enemies.
  • Pay Evil unto Evil: She gets sadistic with the Inquisition later on, after they've thoroughly made her loathe them though repeated Kick the Dog.
  • Pest Controller: It turns out the last Threshold for Hugo to fully control his powers is working together with Amicia. The final level is them working together based on this. Played With, as Hugo is the one clearly controlling them, whereas Amicia is more emotional support as he does.
  • Pragmatic Hero: The events starting with Innocence forces Amicia to become this to protect her brother.
  • Promotion to Parent: Hadn't had much to do with Hugo until the events of the game, but between trauma and having to look out for him Amicia has to grow up and learn to look out for him fast. By the second game even though Beatrice is with them initially Hugo looks to her first for comfort and direction, and she carries him to put in bed when he's tired.
  • Rugged Scar: After she and Hugo escape their home, she has a few scars across the bridge of her nose and on her lower lip and chin for the rest of the game. In the second game these have faded somewhat but are still present as scratches.
  • Rule of Symbolism: Amicia's appearance reflects who she is. At the beginning of the game, Amicia's hair is held together in a bun, she wears quite fancy clothing and she is shown to deplore violence, treats everyone kindly, and can show a reverence for the Cross. At the end of the game, her hair is in a looser braid, she is wearing more common clothing, and she has no trouble resorting to violence.
  • Sanity Slippage: Despite the horrors she faced in Innocence, Amicia still held herself together while protecting Hugo. In Requiem, however, all of the trauma and lives she took has definitely taken a hold on her mental wellbeing, to the point where she becomes much more bloodthirsty and reckless without self-preservation. When it ends up endangering her and Lucas, she struggles to maintain her sanity for the rest of the game.
  • Ship Tease: Amicia has moments with Lucas, Arthur, and Rodric, though the latter two ultimately bite it.
  • Suffer the Slings: Her father gave her a sling when she was ten and she's practiced with it since, which turns out to be an eminently practical weapon and tool. Initially it's mostly useful as a distraction and to destroy small objects, but she's able to alter it to make it into a killing weapon. Later, she is able to craft special ammunition for it that does things like light or extinguish fires, sling a mild acid, or deposit a substance that attracts rats.
  • Tap on the Head: Amicia is rendered unconscious three times in the first game. The first is when she and Hugo are captured by soldiers. The second time she hits her head falling down a slope and the entire chapter after that seems to be a Guilt-Induced Nightmare. The last time is dealt is by Inquisitor Nicholas while he's raiding Chateau d'Ombrage.
    • Suffers a more realistic one in the sequel, when Arnaud cracks her with his sword-hilt. Without time to properly clean or rest the wound, she spends the next several setpieces badly concussed and almost dies of infection, and it leaves an ugly scar.
  • Trauma Conga Line: The entire game is one for both her and Hugo. First, her dog is killed by some unknown force. Then, the Inquisition shows up and kills her father and many of the servants. It doesn't get much better while she and Hugo are on the run.
  • Tomboy Princess: Amicia is an independent and spirited young girl who loves to hunt with her father, ride horses, has a slight competitive streak, and likes to wear brightly colored ribbons and flowers in her hair. Because of the time period, she's annoyed when Robert says how she would "follow" the men.
  • Took a Level in Badass: She becomes a formidable survivor throughout Innocence, but especially in Requiem where she willingly jumps into the fray with her sling, crossbow, and anything else she can get her hands on.
  • The Un-Favourite: Downplayed. Though both of her parents clearly love her, Hugo demanded both of their parents' attention (particularly Beatrice's) almost all the time since his birth, Amicia felt resentment and jealousy whenever Hugo came up in the conversation.
    Hugo: I miss her...
    Amicia: [under her breath] At least you were allowed to see her...
  • What the Hell, Hero?: Some of her more vicious remarks towards Hugo prompt this kind of response. Ultimately justified in her case though as both siblings barely know one another due to Hugo's isolation, and much of her anger is being vented against Hugo, who was the reason the Inquisition sacked their home, killed their father, and hunts them relentlessly. Early on, Hugo also doesn't understand how bad their situation is and sometimes acts in ways that frustrate or alarm her, too. Over time she grows significantly closer to and fonder of him, more willing to play or pause for him as he also becomes more ready to trust her.
    • Requiem sees Lucas of all people rip into her when they're imprisoned and set to be executed when she goes full on Berserker against soldiers and they're caught as a result of her vicious rampage. Granted, he doesn't do so for long, as Amicia is visibly disturbed and frightened by the changes in her, so he quickly changes his tune and becomes more supportive while telling her more gently that she needs to settle down.

    Hugo de Rune 
https://static.tvtropes.org/pmwiki/pub/images/a781f3f2_3f96_42a0_a2c5_e04e7208971f.png
Played by: Logan Hannan (English), CĂ©cille Gatto (French)

The deuteragonist and Amicia's five-year-old brother. He was isolated in his room for his entire life due to an "illness" and constantly relied on his mother's alchemy to help him. Now he and Amicia are on the run from the Inquisition, who believe that the former has something "special" about his blood.


  • Annoying Younger Sibling: Amicia does love her brother, but Hugo is slower to pick up on the severity of the situation than his teen sister and there are moments where she's frustrated with him, partly due to their estranged relationship and the stress from the Trauma Conga Line they're enduring.
  • Badass Adorable: From Chapters 14 to 16 in Innocence, he is, to paraphrase Rodric, "a five-year-old boy with an army of flesh-eating rats." He's still very endearing, but a formidable assailant nonetheless.
  • Captain Obvious: Hugo frequently verbalizes what's happening around him and the other characters, especially when it's right in the player's face. However, the trope is justified considering this is normal behavior for a child his age.
  • Cheerful Child: Tries his damnedest to remain positive and cheerful throughout the game, in spite of all the horrors and traumas he witnesses. The epilogue shows him and Amicia starting to play and enjoy themselves again.
  • Children Are Innocent: Because he was always holed up in his family's estate since birth, Hugo is the definite example of an innocent child. Despite the grim circumstances forcing him out of the only comforts he's known, Hugo is always kind to any living being not willing to harm him and Amicia. His innocence extends to his behavior around death, as he doesn't seem to quite understand what being dead actually means (such as saying he wants his parents to come back and not be dead, and worrying about hurting people while walking across a battlefield strewn with corpses).
  • Children Forced to Kill: Once he starts to control his powers, Vitalis forces him to use them to compel rats to eat soldiers trying to kill Beatrice. Hugo's horrified, and his emotions make things worse, but he isn't given the time to stop and process it.
  • The Chosen One: He is one of the few who carry the Macula in their blood. There is talk among Vitalis' men about the legend of child ascending and Hugo seems to fit the bill.
  • Constantly Curious: Sheltered since the day he was born, Hugo is curious about everything he and Amicia encounter.
  • Comes Great Responsibility: It is stressed by Beatrice that Hugo must not abuse his power for personal gain.
  • Corrupt the Cutie: Effectively a lot of the plot of Requiem. While he tries his hardest to uphold his innocence and value of human lives, the events on La Cuna as a result of the Macula screwing with him with a "prophetic dream" wane heavily on his values until he starts becoming just as bloodthirsty as Amicia and loses his own value for his own life, even becoming willing to unleash the Macula on the world as a result of seeing constant human cruelty and the devastation it brings. Amicia goes through hell to keep what last little bit of her brother's faith in people alive to prevent complete corruption but fails when she's severely injured by Count Victor and he lies to Hugo that she was killed, resulting in the boy losing himself to the Macula entirely and begging to his sister to kill him or else he will destroy the world
  • Dawson Casting: Logan Hannan was seven years old voicing five-year-old Hugo in the first game, and twelve returning for the second one - still a child but his voice has changed, and Hugo's voice in the second game is squeakier as the actor uses a higher register.
  • Death of a Child: In Requiem.
  • Despair Event Horizon: Hugo crosses it when he is told that Amicia is dead, where he then allows the Macula to use him in unleashing the plague and rats to consume the world. He does get out of it when he learns that Amicia is alive, but by then the Macula already has its hold on the boy to which Hugo begs Amicia to kill him before the Macula destroys the world.
  • Dying as Yourself: Hugo gains control of his body long enough to beg Amicia to kill him before he fully succumbs to the Macula's influence. Whether Amicia or Lucas does the deed, Hugo gets his wish and dies as himself.
  • 11th-Hour Superpower: In chapter 14, he unlocks the ability to control the rats. However, since there are 17 chapters in total, you only get to enjoy this power for the final quarter of the game.
  • Fire-Forged Friends: As noted above for his sister, Hugo and Amicia really do not get along early on due to their estrangement, with him annoyed and sometimes outright angered by her being impatient and rough with him, as well as being horrified by Amicia's willingness to kill to survive, particularly when they sacrifice a pig to get to the Ignifier. Over time, however, Hugo grows to care for his elder sister and depends on her strength to lead them through the dangers ahead.
  • Friend to All Living Things: Hugo is endlessly fascinated by animals and the latter don't seem to mind him either. He's distraught at Amicia and Lucas for luring a live pig to rats in order to get the Ignifer.
  • Heel–Face Revolving Door: First he leaves the heroes to turn to the dark side. Later he changes his mind and reunites with Amicia and her friends. Justified as he is a small child with little sense of agency.
  • Idiot Ball: Early in the game, before she tells them about their parents' deaths, Hugo and Amicia manage to hole up in safety as hostile villagers hunt for them. Then Hugo starts hammering on the floor with a mallet. Amicia tells him to shut up and he'll get them killed, but he either doesn't fully understand the problem or doesn't care and shouts before running off.
  • I Just Want to Be Normal: He expresses multiple times in Requiem that he just wants to be a normal child.
  • Ink-Suit Actor: See the actor and the character side-by-side.
  • It Runs in the Family: Hugo's "illness" turns out the Macula, which has been descended by his ancestors, enabling him the power to control rats.
  • I Want My Mommy!: Calls out for Beatrice a couple of times after fleeing home. He is five.
  • Leeroy Jenkins: He is occasionally runs off, disregarding Amicia's warning.
  • Living Emotional Crutch: Throughout Requiem it becomes more and more clear that Amicia needs Hugo more than Hugo needs her; as they learn more about the Macula and the fate of the last carrier, he becomes resigned to his fate, even as Amicia pushes him forward, hoping to find a cure when it's clear that none exists.
  • Living MacGuffin: For some reason, the Inquisition is utterly obsessed with finding Hugo, an ill, sheltered child of nobles.
  • The Load: As would be expected from a sheltered five-year-old child completely separated from his parents, Hugo will act out throughout the game and have periodic "episodes" forcing his companions to slow down in dangerous situations. However, he is also a sweet kid, who is as helpful as he can be, which keeps him out of the "annoying video game children you have to drag along" category. He further avoids this when he unlocks his powers over the rats near the end.
  • MacGuffin Super-Person: He is sought after by the Inquisition for his blood containing the Prima Macula.
  • Momma's Boy: Since Beatrice always treated and cared for him, Hugo dearly loves his mother. Noticeably, he rarely mentions his father unless the conversation involves both of their parents. When Hugo finds out Beatrice is alive, he quickly turns himself over to the Inquisition so he could be with her.
  • Noble Fugitive: Both Hugo and Amicia are children of Robert and Beatrice de Rune, a renowned knight and alchemist respectively, forced to be on the run when their entire household is massacred by the Inquisition.
  • Person of Mass Destruction: His eventual power over rats has the potential to wreak havoc on a large scale.
  • Pest Controller: He actually can control the rat swarms, though it takes him some time to realize this.
  • Power Incontinence: The reason why the rats are so feral before Hugo controls them. Hugo's sickness causes him to unwittingly summon them and attack everything including Amicia if she doesn't have a torch.
  • Tainted Veins: As the Macula develops in Hugo dark veins spread up his neck and onto his face as well as onto the backs of his hands.
  • Thousand-Yard Stare: Once Amicia lands the final blow on Vitalis, who takes a minute to die, the camera focuses on Hugo's face as he stares.
  • Too Good for This Sinful Earth: Fate just will not leave this poor kid alone. He's a genuinely good person, but he and Amicia constantly run afoul of people who are out for his blood, whether the Macula is involved or not. Once Beatrice is killed in Requiem and Hugo unleashes the Macula in full, devastating most of France, all he can do is beg Amicia for a Mercy Kill before he destroys anything else.
  • Took a Level in Badass: Hugo goes from being a sort-of normal five-year-old to a five-year-old that can control an army of plague rats.
  • Trademark Favorite Food: He really likes apples.
  • Tragic Monster: What he's become by the end of Requiem when the Maculas has gotten the better of him and everyone realizes that he is better of dead.
  • Walking Wasteland: In Requiem's climactic Fantasy Sequence, we see Amicia and Hugo walk across a peaceful landscape and Hugo dragging death behind him, killing all the people in their path.
  • When He Smiles: Zigzagged a little, as he is still a little boy who occasionally plays around, but Hugo's overall demeanor is pretty gloomy most of Innocence. The few times he does start to laugh and play, particularly when the group is finally safe at Chateau d'Ombrage, it's very endearing. The ending, where Amicia plays with Hugo in the back of their cart and begins tickling him is enough to melt hearts.
  • Woobie, Destroyer of Worlds: He's an innocent child who just so happens to have a malevolent entity manifest itself inside him causing people to get sick and die if they get close to him. Then there are people that want to capture Hugo so they can use his powers for their own selfish benefits, where more people get killed, especially those closest to Hugo. Thus it comes to no surprise when Hugo unleashes the Macula to consume the world upon being told that everyone Hugo cared about is dead.
  • Youth Is Wasted on the Dumb: Hugo makes some seriously stupid judgment calls, but given he's only five years old and was bedridden most of his life, it's hard for anyone, including Amicia, to think badly of him for long.

Allies

    Lucas 
https://static.tvtropes.org/pmwiki/pub/images/7b68c565_ea67_4a6b_a7cb_10336f5fbe7a.png
Played by: Edan Hayhurst (English), Kit Connor (English; Requiem), Kaycie Chase (French)

Apprentice to the Alchemist Laurentius. Follows Amicia and Hugo shortly after meeting them.


  • Badass Adorable: Like the de Runes, he's a cute kid in a very bad situation, but despite his seemingly lacking physical ability, he's a brilliant kid who quickly comes up with solutions on the fly, some of them being especially bold for his kind of character (such as lying to Melie that Amicia and Hugo would pay them later, and quite handsomely even, for rescuing them).
  • Bookworm: Lucas is an alchemist's apprentice and books are his natural habitat besides laboratories. Noticeably and endearingly, he has to put in the effort to put down a fascinating book.
  • Cowardly Lion: He tends to be very cautious and expresses fear the most out of the main characters, but he never fails to help his allies out.
    • Gets played up a bit more in Requiem, where he voices his fear and nervousness frequently when he and Amicia first encounter the rats below Provence while searching for Magister Vaudin. Given that the rats seem more organized and intelligent this time around, his increasing panic is understandable
  • Escort Mission: Played differently than while with Hugo, as Lucas actively helps Amicia during chapters where he's available. However, the rat swarms can and WILL attack him, requiring that Amicia be just as mindful of his safety in addition to her own. If Lucas ever dies, it's Game Over.
  • The Lancer: He's Amicia's most steadfast ally, and the cool-headed intellectual to her passionate warrior. This is especially true in Requiem, as Amicia becomes more aggressive and unhinged from the stress of protecting Hugo.
  • Living Emotional Crutch: Becomes this for Amicia and Hugo throughout Requiem especially to the former. This becomes effectively shown after Beatrice is killed and Hugo is catatonic within the Macula, managing to psyche Amicia out of her depressed reverie and to help him and Hugo escape from La Cuna. He continues to be this for the duration of the game.
  • The Load: Not out of inability to help or even incompetence, as Lucas provides more to Amicia than Hugo is capable of, but during chapters where both Hugo and Lucas are following Amicia, traversing swarms of rats becomes significantly more dangerous. This is because while Amicia hugs Hugo close to her, Lucas stays within arm's reach, his hand on Amicia's back to follow her. Unfortunately, having to safely cross fields of rats as a small group like this only increases the overall zone of danger since rats don't always flee TOO far away from Amicia's torch. It can be very easy to turn a different direction, allowing the rats close enough to swarm Lucas and netting a game over.
  • Meaningful Name: "Lucas" comes from the Latin name "Lucius," which means "the bright one." This can be a reference to someone's intelligence, which is appropriate to the aspiring alchemist Lucas.
  • Morality Chain: Downplayed in Requiem: after a disastrous rampage in the game's early hours, Lucas has Amicia agree to avoid lethal methods. He relents when it becomes apparent they have no other option.
  • Mr. Exposition: He's the main source for information about the Macula in the first game.
  • Nice Guy: Lucas is supportive, polite, patient, and kind to Amicia and Hugo, despite the grim time period.
  • O.O.C. Is Serious Business: When Lucas snaps at Amicia for getting them arrested, he is considerably more snarky and aggressive than he normally is.
  • Pragmatic Hero: Lucas does at times encourage some morally questionable means in order to make progress. This includes suggesting the idea letting a pig and a looter get Eaten Alive by rats in order to progress past the swarm. However, he draws the line at executing injured soldiers. In the end of Requiem, with Hugo merging within the Macula, close to causing an apocalyptic event, Lucas can potentially Mercy Kill him if Amicia fails to do so.
  • Science Hero: Downplayed, since Lucas doesn't typically get his hands dirty, but his deep knowledge for science and medicine helps save the de Runes numerous times.
  • The Smart Guy: Trained by Laurentius, a respected alchemist, Lucas is the booksmart member of the orphans with wide knowledge in medicine and science.
  • Smart People Play Chess: One of the Gifts Amicia can find is a chessboard, commenting that Lucas "would love this."
  • Smart People Wear Glasses: One of the Gifts Amicia can find are a pair of reading glasses, and references Lucas who might need them since his eyes tend to hurt a lot from all the constant reading and studying.
  • The Spock: In Requiem, he admits to Beatrice he has a difficult time perceiving science from a human perspective since he values logic above all else.
  • Squishy Wizard: He is the resident alchemist and physically weak. This is Played for Drama at one point when he has to push a flaming cart in the rat-infested de Rune gardens while Amicia defends them.
  • Thinking Out Loud: Tends to mutter to himself whenever he's theorizing or reading alone.
  • To Be Lawful or Good: Discussed in Requiem, where Amicia tells him he has to choose between loyalty to his teacher, Beatrice and his friend, Amicia, with Hugo's safety on the line. Not much comes of it, as Amicia and Hugo are quickly separated from him for most of the game and by the time they reunite, Beatrice agrees with Amicia's actions.
  • What the Hell, Hero?: Chews Amicia out after gets them both arrested by going full Rambo on a group of soldiers, although he softens his tone pretty quickly when Amicia starts to break down.
    • Surprisingly is on the receiving end of one from Amicia during Chapter 4 of Requiem, when Amicia confronts him about what Magister Vaudin mentioned about Hugo dying when he crosses the Macula's final threshold. Lucas admits that he knew but just didn't know how to tell her. Granted, Amicia is significantly more tame than most examples of this trope, but the disapproval is still evident.

    Melie 
https://static.tvtropes.org/pmwiki/pub/images/9bb27b27_88c2_4de9_a833_002cd7c02e68.png
Played by: Tabitha Rubens (English), Clara Soares (French)

A battlefield corpse looter, along with her brother Arthur. After Amicia saves them, she follows along as the groups lock-picker.


  • Abusive Parents: Melie and Arthur were said to have this in their dad, which is why they ran away surviving on their own.
  • Barefoot Poverty: Melie is a runaway who relies on robbing to keep her and Arthur alive and most of the time she travels with bare feet. Later on, she starts wearing a pair of shoes.
  • But Now I Must Go: She leaves the group after rescuing Beatrice and exacting revenge on Vitalis. It's implied she left because Arthur's death made it too hard for her to stay, and possibly because she was too unnerved by knowing about Hugo's power.
  • Fiery Redhead: Melie is the most temperamental of the orphans, who happens to be a redhead. She even calls herself "the Fury" when joking around with Amicia.
  • Fire-Forged Friends: Becomes this with Amicia while clearing out Château d'Ombrage, going from dismissive and angry to joking around with the Noble Fugitive.
  • Good Scars, Evil Scars: Has a noticeable scar crossing the right side of her mouth.
  • Hidden Depths: Despite appearing every inch the ill-educated thief she not only gets Amicia's reference to Amazons but follows it up by referencing Furies.
  • It's Personal: Despite everyone agreeing to fight against the Inquisition because of Arthur's death, Melie is adamant of making sure they kill Vitalis himself.
  • Lovable Rogue: She and her brother steal to get by.
  • Master of Unlocking: Her main skill (aside from sneaking around) is picking locks to chests or doors.
  • Not So Above It All: When she and Amicia are clearing a path into the Chateau and Amicia starts having fun and talking about them storming the castle, Melie acts dismissive and disbelieving until suddenly busting out with "Amicia the Amazon and Melie the Fury!"
  • Only in It for the Money: Melie's primary motivation is attaining profit, whether through deals or stealing. She's miffed when she finds out Lucas lied about Amicia being able to pay Melie for her and Hugo's rescue. That said, when she hears Amicia can't actually pay she's angry and says they'll have to talk about this later, but continues helping the two and payment does not come up again later. She disagrees with her brother about staying in the Chateau with the other orphans, being Tired of Running.
  • Roaring Rampage of Revenge: Melie becomes hellbent on exacting revenge on the Inquisition after Nicholas kills Arthur.
  • The Runaway: Because of their abusive father, Melie and Arthur ran away to look after themselves.
  • Sir Swears-a-Lot: To reflect her rougher nature, Melie has quite the dirty mouth. She even likes to use this to rile up the sheltered Amicia. It is even being lampshaded by Hugo.
  • Tired of Running: Both in the sense that she liked having a secure place to live, and that when that is breached and Arthur is killed she argues passionately for taking the fight to the Inquisition.

    Arthur 
https://static.tvtropes.org/pmwiki/pub/images/9e26855e_2888_4be1_afa6_4c5d8fb8155f.png
Played by: David Knight (English), Julien Crampon (French)

Melie's brother.


  • Barefoot Poverty: Like his sister, Arthur mostly doesn't wear shoes until later on in the story.
  • Butt-Monkey: It never goes right for Arthur. Down to being the first causality of the group.
  • Distressed Dude: Arthur gets captured by the Inquisition after rescuing Amicia and Hugo and is placed in the Bastion for a large portion of the story. Thanks to Melie, he managed to bust out.
  • In the Hood: Arthur wears a black hood throughout the whole story.
  • Fiery Redhead: Downplayed, especially compared to his sister Melie, but he's prone to vocally express his anger.
  • Heroic Sacrifice: He manages to distract Nicholas from killing Amicia, but gets killed in turn by Nicholas.
  • Kidanova: When Amicia voices her awe of Arthur rescuing her and Hugo, Melie slyly implies Arthur is a heartbreaker and she shouldn't get attached.
  • Mauve Shirt: Arthur has the least characterization and screentime out of all the orphans, the lowest interactions with Amicia and is the first of them to get killed by Nicholas' hand.
  • Not in This for Your Revolution: Afte Melie rescued him from the Bastion and nursed him back to health, he wanted to come tell Amicia about Beatrice's survival, but after a month in the Chateau he was arguing with his sister about moving on. The animosity of the Inquisition, despite them imprisoning him for a while, just isn't as personal to him and Melie as it is to the others and out of the whole group the two thieves have the best chance of making it out in the world. He reluctantly debates this a bit with Amicia, but unfortunately that's right before Lord Nicholas shows up.
  • The Runaway: Both Arthur and Melie ran away from their abusive father to look after each other.
  • The Sneaky Guy: Like Melie, he's highly capable of stealth, but is the quietest out of the two.
  • Throw Down the Bomblet: In his introduction, he throws small explosives to act as distractions to help Amicia and Mellie get around. Judging from the green color and the fact that Mellie tells Amicia how to make it, the substance appears to be at least partially Devorantis.

    Rodric 
https://static.tvtropes.org/pmwiki/pub/images/5e545093_0d64_4402_8969_46bf8d663317.png
Played by: Max Raphael (English), Martin Faliu (French)

A sturdy blacksmith met when Amicia sneaks into the university. Serves as the muscle of the group.


  • Annoying Arrows: Averted, it takes two or three arrows to fatally wound him.
  • Baritone of Strength: Rodric has the deepest voice of the orphans and is capable of snapping soldiers' necks with little problem.
  • The Big Guy: Rodric is, physically, the strongest of the orphans. He's the only one who's capable of putting down unsuspecting soldiers (including those in heavy armor), even breaking their necks.
  • Big Guy Fatality Syndrome: Dies right before the final battle, and he is notably only one of two of the main characters to bite it.
  • The Blacksmith: Rodric is the apprentice of his blacksmith father, and provides the armaments to Chateau d'Ombrage after he joins.
  • Blood Knight: Whenever he gets the drop on a soldier, Rodric proclaims he's both getting used and starting to enjoy snapping their necks.
    Amicia: Wow, err... Do you do that a lot?
    Rodric: No, but I'm starting to like it.
  • Choke Holds: His preferred method of dealing with mooks.
  • Combat Pragmatist: He is strong enough to snap the neck of soldiers with heavy armor but only if he can take them by surprise, as he is unarmed and outskilled by any grunt.
  • Deadpan Snarker: Rodric has a smart mouth whether in jest or to those he holds in contempt.
  • Defiant Captive: When captured and tasked to open the door to the library, Rodric refuses and calls Vitalis scum which the latter doesn't take well.
  • Determinator: He managed to take three arrows, pushed a cart up to a portcullis, and managed to lift the portcullis up long enough for Amicia and Hugo to crawl under it before he succumbs to his wounds.
  • Heroic Sacrifice: He dies ensuring Amicia and Hugo can get to the Cathedral and confront Vitalis.
  • "Open!" Says Me: His specialty is opening locked doors by ramming them in.
  • Percussive Maintenance: Mentions that handling non-operational objects with brute force is a family tradition.
  • Retirony: Dies a heroic death mere minutes after discussing the new castle they'll find once they free Beatrice.
  • Sorry That I'm Dying: His last words to Hugo before dying are "I'm sorry... I'm sorry."
  • Younger Than They Look: Rodric is implied to be around the orphans' ages, despite looking and sounding older than them.

    Arnaud 
Played by: Harry Myers (English)

A mercenary and former soldier who, after serving as an obstacle for the de Runes, forms an uneasy alliance with them.


  • Affably Evil: Played with. He's a ruthless mercenary who forms an alliance with the de Rune children, and treats them (especially Hugo) with kindness and respect despite Amicia killing his men. Then it turns out that he only escorted them because he wanted Hugo to assassinate the Count without Amicia's knowledge. He did tell her earlier that he needed "the rats," but was purposefully vague on detail, and springs his plan when it's almost guaranteed to get them all killed. This trope ends up averted after they save him from his hanging and fully supports them from then on.
  • The Big Guy: A towering soldier of a man. He's the only ally in Requiem where he can be prompted to fight evenly against enemies one-on-one. It's a Downplayed Example since he can get easily surrounded without support from Amicia.
  • Enemy Mine: He saves Hugo and Amicia from a rat horde, since they have a mutual enemy in the Count.
  • Heel–Face Revolving Door: He helps Amicia and Hugo escape the mainland and get to La Cuna. When they arrive, it is revealed that he only helped them so that he can use Hugo's powers to assassinate the Count. By the end, after the Count turns on them, they save him from the gallows and from that point on he remains their ally.
  • Heroic Sacrifice: Arnaud dies after battling the Count in order to rip off his helmet for Amicia to get a clear shot.
  • Hired Guns: A former soldier who leads a band of mercenaries.
  • Lightning Bruiser: During his Chase Scene with Amicia by the river, he easily stays on her heels while wearing heavy armour.
  • Luckily, My Shield Will Protect Me: Keeps a big, durable shield with him at all times. It even helps him and the siblings cross a cave of rats while having it set on fire.
  • The Magnificent: Known as "Arnaud the Wall," due to his resilience in combat and his enormous tower shield.
  • Mutual Kill: Technically with Count Victor, as him yanking off the latter's helmet after being impaled allows Amicia to finish it.
  • Outliving One's Offspring: During his final fight against the Count, it's revealed his son died in a war that's heavily implied to be caused by the latter.
  • Parental Substitute: Arnaud, like Sophia, becomes a paternal figure of support for Amicia and Hugo for a good portion of Requiem. Because the death of his son in the past, Sophia lampshades he saved them because it gave his life purpose.
  • Pull Yourself Down the Spear: In the climactic duel with Count Victor, he pulls himself down the sword that impales him to yank the Count's helmet off, leaving him open to Amicia's killing blow.

    Sophia 
Played by: Anna Demetriou (English)

A smuggler who helps the de Runes thanks to a favor she owes Arnaud.


  • Ambiguously Brown: Sophia has a noticeably tanner complexion compared to any characters encountered in both games, including having curly dark-brown hair.
  • Cool Big Sis: In addition to Parental Substitute listed below, this seems to become more of her attitude towards the De Runes while they're exploring. She's mothering to the kids when danger is around, but while exploring, she cracks as many playful jokes and gestures as Amicia does around Hugo and seems to act more like a big sister to the two in keeping their spirits up.
  • Deadpan Snarker: Tends to be flippant, but knows when to give earned brevity whenever things get truly dark.
    Hugo: (from a good distance away) Look, we're almost to the sanctuary!
    Sophia: Do you know what "almost" means?
  • Glowing Gem: Sophia keeps a small prism with her, which ends up being useful burning grass to distract guards. It ends up being invaluable in saving Amicia and Hugo by channeling the closest source of light to generate a small bubble of its own, giving them access to cross rats.
  • Hidden Depths: The first chapter she appears in, she comes across as an unscrupulous pirate who warns Arnaud to not harm Amicia in front of her and is only helping because she refuses to be indebted to anyone who has helped her in some way. During the journey out to La Cuna and especially on the island itself, she warms up considerably quickly to the De Runes and proves to be their most steadfast ally of their new companions. She does love treasure and would rather avoid any confrontation if at all possible and seems to greatly enjoy actions that involve getting into trouble, but she shows herself as undeniably loyal to those she likes, which is hinted at numerous times that it takes a LOT to earn her respect, and she does have a solid sense of morality when it comes to others and not harming those who don't need it, even complaining at Amicia should she attempt to kill every enemy in an area. Several times, the De Rune's disturbing behaviors (Amicia's bloodlust and self-sacrificing dependency on Hugo and Hugo's control of the Macula's powers) greatly bother her and despite them fearing her abandoning them several times, she refuses to do so in spite of how much those things bother her, only putting her foot down to be the support they need to survive and better themselves.
  • I Gave My Word: Effectively her personal code regarding favors; she swears to return any favor to account for any reason she's indebted to someone. Talks like it annoys her, but whether it does or not, it has ensured enormous respect for her character by her companions and crew.
  • Lovable Rogue: The "Sea Scorpion" Sophia is a notorious, but affable smuggler who follows a strict personal code to return favors on those who help her. She respects (and is respected) by her crew and friends alike.
  • Makes Us Even: Subverted. Sophia follows a strict personal code of returning to favor to those who help her out. It's the main reason why she pals around with Amicia and Hugo for a good portion of Requiem.
    Amicia: (after saving her from a soldier) Are you alright?
    Sophia: No...worse. We just met and I already owe you.
  • Parental Substitute: Sophia becomes a good source of emotional support to Amicia and Hugo after they split up from Beatrice and Lucas for a large portion of Requiem. She's also the only ally (and adult) whose traveling with Amicia by the end of the story.
  • Red Baron: Her exploits as a seafaring smuggler earned her the nickname "The Sea Scorpion."
  • Sins of the Father: Because her father was a criminal, she was sent to a convent at a young age so she wouldn't follow his footsteps. However, she ended up busting out with seemingly no hard feelings towards his actions, even joining with him after breaking out.
    Sophia: I'd rather be a sinner and be free.
  • Suspiciously Similar Substitute: She takes on the role of Melie from the first part, a befriended outcast delivering snarky comments yet helpful and emotionally supportive to Amicia.
  • Undying Loyalty: Tested several times, especially when the supernatural powers of the Macula come into play on La Cuna, and Amicia's recklessness begins to get on her nerves and understandably freak her out and/or piss her off. Both times, despite the De Runes' fears, she sticks by them and despite snarking about it, she only proves herself stronger emotional support to both kids in the time they need it most.
  • What the Hell, Hero?: After the events at the fort where Aelia was imprisoned, with both Amicia AND Hugo slaughtering the slavers, she delivers this during the boating back to the village to both De Rune children, admonishing Hugo for not listening to the adults who are trying to keep him safe and in control lest the Macula overpowers him, and chewing out Amicia for her bullheaded recklessness that is starting to take a toll on Hugo and even leading him to become more violent. Also carries a message of You Are Better Than You Think You Are as she also admits that while she hasn't known them for longer than a handful of days, she actually likes the couple, which by this point seems to be in contrast to her usual MO and explains why she's being hard on them in this moment.
  • Why Did It Have to Be Snakes?: Sophia hates heights, especially while on land. This becomes apparent when she and the siblings have to cross a narrow ledge and is left a bit rattled from the experience.

The Catholic Church and the Inquisition

    Sir Nicholas 
https://static.tvtropes.org/pmwiki/pub/images/66b19c5e_9c32_4965_8661_1702905bfc84.png
Played by: Mark Healy (English), Jeremie Covillaut (French)

The intimidating right-hand man for the Inquisition.


  • Ax-Crazy: He's a violent man who takes delight in slaughtering innocent people.
  • Bad Boss: Threatens his own men and has no problem with Vitalis using them as rat fodder, he is even the one ordering them to do it.
  • Blood Knight: He definitely seems to get some thrills out of violence.
  • Black Knight: Played with. He's a brutal, murderous knight who wears black, spiky, face-concealing armor, but he's actually still in the employ of his lord, Vitalis.
  • Bond Villain Stupidity: He has Amicia at his mercy, but tries to have Hugo kill her. When Hugo refuses to harm her, Nicholas basically starts lecturing the girl and telling her it's her fault that Hugo came to the Inquisition. This allows Arthur to drop a scaffolding on him.
  • Deconstructed Character Archetype: He is a blunt deconstruction of the medieval knight's popular image. The main belief regarding knights is that they were honorable, loyal to a fault to their master, and have the power to harm civilians, but choose not to, along with being forbidden to kill captured enemies out of respect. Nicholas is all of those beliefs except for one key thing: he lacks honor. Nicholas has no trouble fighting dirty against people like Arthur, doesn't have a problem with committing horrific atrocities on his master's orders and he happily orders the killing of civilians during his attack on the de Rune estate, while killing Amicia's father without a second thought. Nicholas takes the popular image of the knight and shows just what type of person a knight could really be without honor.
  • Determinator: His reaction to being swarmed by rats is to light himself on fire, saying he is willing to fight the de Rune on equal terms.
  • Devoured by the Horde: In Chapter 15, he is devoured by Hugo's swarms, though it takes three tries to make it stick. The fact that he immediately falls through the roof gives an impression of being Dragged Off to Hell.
  • The Dragon: Grand Inquisitor Vitalis's main enforcer.
  • Evil Wears Black: His dark attire is the first hint that he's not up to anything good, even before he shows himself to be brutal.
  • The Faceless: Doesn't ever remove his ornately engraved helmet that disguises his features.
  • Flaming Sword: He sets his sword on fire to escape from rats twice. Doing so also sets his own arm on fire.
  • Foil: Like Amicia, he is also the martial power and frontline opponent for a physically weak and supernaturally strong person, with Nicholas protecting Vitalis and Amicia protecting Hugo. Amicia has the potential to be as bloodthirsty as he but Hugo holds her back, while Vitalis encourages Nicholas' brutality.
  • The Heavy: While Vitalis is the Big Bad, Nicholas is the one who gets much more up-front focus. Justified, as Vitalis is clearly in no shape to do anything remotely directly.
  • In the Hood: Part of his rather intimidating attire.
  • It's Personal with the Dragon: Lord Nicholas being mobile and quick with a sword, his presence is felt much sooner than Vitalis's as he's introduced killing Robert de Rune and appearing to kill Beatrice.
  • Knight Templar: He leads an inquisition under the order of Vitalis and is completely implacable in his beliefs. He thinks they are getting rid of the plague in a way that works even if they are pretty much weaponizing it.
  • Made of Iron: Nicholas survives getting a scaffolding with huge rocks on top of it dropped on him, then he survives being attacked by multiple swarms of rats by lighting his sword arm, and then his entire body, on fire and killing them all.
  • Malevolent Masked Men: Wears a very threatening mask along with his hood, with a narrow visor in the shape of a cross.
  • Mook Lieutenant: He was considered Vitalis's protege, but most of the way through the game this seems to change. After he takes Hugo to the Chateau alone and fails to reappear some guards speculate that he fell in the Grand Inquisitor's favor after Vitalis received Hugo's blood.
  • Never Found the Body: Everyone else who gets swarmed by rats is Stripped to the Bone, but Sir Nicholas falls down a hole filled with rats the last time he's swarmed. He's probably dead.
  • Nice Job Fixing It, Villain: His late game decision to come after Amicia and co. with just the partially brainwashed Hugo and his rats with no other soldiers to back him up leads to his death and Hugo gaining full control of his abilities while not under the Inquisition's control, ultimately leading to his side's downfall.
  • Rasputinian Death: His eventual fate. Has a pile of rocks dumped on him, gets up from that, is swarmed by rats, sets himself on fire to get them off, is put out and swarmed again, sets himself on fire again, is put out again amd finally consumed by the rats.
  • Spikes of Villainy: Wears them on his legs.
  • Thinking Out Loud: Conveniently voices his thoughts aloud as Hugo follows him.
  • Well-Intentioned Extremist: Unlike his master, he seems to genuinely want to put an end to the Plague by way of temporarily weaponizing it and controlling those with the Prima Macula. Given everyone else in the more alchemically-affiliated side of the Inquisition appear to be on to Vitalis Benevent's true goals, he seems to have been Locked Out of the Loop. However, his various other traits make sure that none of this justifies his actions.
  • Wreathed in Flames: During his boss fight, when swarmed by rats, he uses his sword to set first his sword arm, then his entire body on fire to dispel the rats. He'll then proceed to chase after Amicia and Hugo while on fire, and doesn't seem at all harmed by the flames.
  • Would Hurt a Child: Pushes Hugo aside when he thinks the latter is of no use to him before his boss fight with Amicia.

    Grand Inquisitor Vitalis Benevent 
https://static.tvtropes.org/pmwiki/pub/images/53a1c525_f2ab_4969_bdbc_fed8b2de8081.jpeg
Played by: Stephane Cornicard (English), FĂ©odor Atkine (French)

The feeble leader of the Inquisition, with a plan for Hugo and the world.


  • Ax-Crazy: While it is quite subdued, his gleeful joy when he sees Hugo rip his soldiers apart with his rat powers, and encouraging him to embrace it and do it more willingly along with being more vicious to them reveals that he has this.
  • Bad Boss: His method of determining Hugo being able to control the rats is to send his soldiers into a rat-infested pit, which results in them getting Eaten Alive.
  • Big Bad: For Innocence, as main force behind the people hunting for the de Rune children.
  • Cold-Blooded Torture: He inflicts this on Beatrice off-screen to try to get answers out of her.
  • Corrupt Church: Subverted Trope. As a very high ranking Church official, he appears to insinuate that he represents an evil church, but it later turns out that the Pope excommunicates him when he learns how dangerous he is.
  • The Chessmaster: His scheming adopts to what the situation is. They haven't found Hugo? He tries to torture the blacksmith, and when Amicia breaks him out, he secretly follows them. Hugo shows up looking for Mummy? He immediately tries to test out Hugo's power before trying a blood transfusion.
  • Dirty Cop: Since the Inquisition was the Medieval European equivalent of the FBI, this makes him the top cop in Europe, and to say he is corrupt is a colossal understatement.
  • Dark Lord on Life Support: By the time Amicia sees him for the first time, he's already begun to succumb to the Bite, with a milky white left eye and difficulty standing.
  • Does This Remind You of Anything?: His pursuit of the de Rune children, several of his comments regarding Hugo's powers, and especially his encounter with Amicia under the university give off predatory vibes.
  • Drunk with Power: Initially appears to be someone looking for Hugo to try to stop the plague, but his true goal is to infuse himself with Hugo's powers, allowing him to control the plague and rule people with it. This gets him excommunicated by the Catholic Church when they find out.
  • Evil Gloating: He does this a lot in the final battle to Amicia and Hugo.
  • Evil Is Hammy: He turns into a Large Ham during his boss fight.
  • Evil Laugh: He doesn't do it often, but he has a terrifying cackle.
  • Evil Old Folks: Rather old by Middle Ages standards, but nonetheless very evil.
  • Evil Sounds Deep: He has a deep raspy voice and his actions indicate he is very evil.
  • Evil Makes You Ugly: He is clearly in advanced middle age, being covered with wrinkles, but his blood transfusions along with presumably been bitten by rats means he has several cut wounds on his arms along with several lesions on his face, and especially his milky white eye. It initially appears as though he is after Hugo to try to cure the plague, but it falls into this trope once his real motives are revealed.
  • Expy: Vitalis is clearly inspired by Emperor Palpatine from Star Wars. Like Palpatine, Vatalis is a withered old man with supernatural powers, is a Faux Affably Evil hammy villain, has a Black Knight as The Dragon and plans on turning one of the heroes to his side.
  • Eye Scream: His messing around with the occult, including having regular blood transfusiions, results in his left eye going milky white, to the point he appears to be blind in it.
  • Faux Affably Evil: He is usually calm whenever he speaks, but it is underlined with an ominous tone, and sadistic glee if people are dying.
  • Final Boss: The climax of the game is fighting him and his albino rats.
  • A God Am I: Many of his speeches, especially about people begging him to save them, clearly indicates that he possesses a rather hefty god complex. It gets much worse once he crosses the Threshold and manages to command his white rats.
    Vitalis Benevent: I am Unity! I am the Blood of bloods... that connects all people!
  • Healthcare Motivation: Vitalis is dying from the Plague, as shown by the buboes on his face, and is kept alive by episanguis injections. His own men don't know if his survival is unnatural and disturbing, or a miracle granted by his faith.
  • The Heretic: Archbishop Gauthier, representing the Pope, outright says Grand Inquisitor Vitalis and the Inquisition's experiments were never approved by the church, and calls them heresy. Consequently, Vitalis gets excommunicated by the Catholic Church. However, by that point Vitalis is far past caring about anything the Church thinks about his methods.
  • Hiding Behind Religion: The Archbishop directly points out that while he talks about fulfilling the desires of the Church and drapes his language in protection, he is really a sadistic power-hungry monster.
    Archbishop Gauthier: That's enough! You play the martyr, but allow me to tell you the truth... You are a vile heretic driven mad by power!
  • Human Sacrifice: He sacrifices an entire congregation of people in the cathedral to ensure he gains Hugo's rat powers. It is also implied he did it just to see if he really did have them.
  • Ironic Name: Despite his name bringing to mind "good life," he both murders people and is in no way benevolent. Also counts as a Meaningful Name: The name literally translates as "Life Good Luck", and you'll be lucky to live through facing him.
  • It's All About Me: Every time he talks about Hugo's power or its benefits, he makes it clear that he will be the one who controls his new era, rather than society as a whole.
  • It's Personal: The second Amicia learns that he ordered the attack on her estate, she immediately considers attacking him. It gets even more personal when she learns he is torturing her mother.
  • Knight of Cerebus: The game already quite a few upsetting and intense moments, but for the majority of the first half of the game, the orphans take center stage, and there is a lot of comedic banter, along with the game appearing to follow "Survive the horrible world" akin to a survival game. Then Vitalis enters the picture, and it quickly enters the vein of a conspiracy not too far out of Assassin's Creed, along with the comedy taking a nose dive.
  • Light Is Not Good: He is constantly dressed in white clothing, controls white rats that Hugo cannot sense, and he is very evil.
  • Made of Iron: Given that he has been shown to be relatively feeble, you would think that after getting past his rats, it would be easy to just throw a rock at him. However, where every soldier in the game will go down with one rock to the head, provided they are unarmored or hit in the back of the head, he survives taking three rocks to the head before he finally dies. His hat really doesn't look like it's strapped on nearly well enough to take the impact or remain on for as long as it does.
    • Earlier in the game, a couple of Inquisition monks comment that they can't believe Vitalis has consumed as much Episanguis as he has without dying. He may simply have a supernaturally-enhanced constitution.
  • New Era Speech: In response to Archbishop Gauthier's proclamation that his Inquisition is over and he is to be excommunicated, he argues that his possession of Hugo's powers will initiate a new era with him as its lord.
    Vitalis Benevent: ... a new era commences! One where puppets such as yourself will kneel and beg me to save them!
  • Not-So-Well-Intentioned Extremist: It initially appears that the reason he is after the de Runes is that he is trying to purge what appears to be demonic blood, which is responsible for the Black Death, but he turns out to be a power-hungry monster who wants to use the disease for his own ends, to the point of hiring alchemists to help direct the rats among other things.
  • Obviously Evil: 13th-century France edition, but it takes a special kind of evil to decorate your church group with its own extra-pointy cross.
  • One-Winged Angel: During the final boss fight, he can turn into a huge pile of rats to crush on Amicia.
  • Putting on the Reich: He wants to initiate an era where he lords over all, has a fanatical amount of soldiers who follow his every command, he shows an immense amount of interest in the occult and dark magic, and several scenes have him standing over a room similar to a Nazi rally.
  • Psychopathic Manchild: Underneath his calm voice, his old appearance, and his speeches of betterment, Vitalis is merely a child that merely wants to rule people and play God with people's lives all out of his own greed.
  • Sadist: When he is seeing Hugo test out his rat control powers, he clearly takes joy in seeing his men get ripped apart.
  • Satanic Archetype: As is rather fitting for the storyline, Vitalis clearly resembles Satan. He is a fallen angel, in that he was the head of the Inquisition before he revealed he was a power-hungry monster, aiming to supplant the Roman Catholic Church and making himself the lord of a new era. He attempts to turn Hugo into his darkest impulses and use the blood of the Machula for evil, such as urging him to kill his soldiers more enthusiastically. He claims his actions would benefit Europe as a whole, but in reality, they would leave him as the sole arbiter as to who would live or die. Finally, a number of his scenes have his face lit by flames, and fire is a powerful element of Hell.
  • Sinister Minister: So sinister that he is excommunicated, even though he is not technically a minister.
  • Stationary Boss: While fighting him, he stands at one place surrounded by rats. You have to dodge his attacks and counterattack in the right moment in order to defeat him.
  • Straw Hypocrite: It gradually comes out that he's a complete cynic who cares more about himself than he ever did about religion. The Church gradually catches on, and he's eventually excommunicated.
  • Soft-Spoken Sadist: Remains relatively quiet most of the time, despite being an utter monster.
  • Surprisingly Realistic Outcome: Although he was excommunicated, his death means Amicia and Hugo have to leave the region, as they still killed a high ranking church member.
  • Villainous Breakdown: He enters a big one once you first get him swarmed in the final battle. He completely drops his calm and collected voice and breaks down yelling and screaming.
  • Would Hurt a Child: He has no problem having children murdered if it will further his plans.
  • You Can Run, but You Can't Hide: He says a line like this to Amicia after their first encounter, saying she cannot run from her own blood.

    Archbishop Gauthier 
https://static.tvtropes.org/pmwiki/pub/images/67f6152d_d1ee_4222_a4f7_78005396515e.png
Played by: Philippe Spall (English), Eric Aubrahn (French)

An archbishop who has come to investigate claims of heresy amongst the Inquisition.


The Order

    In general 
https://static.tvtropes.org/pmwiki/pub/images/the_order_symbol.png
  • Ancient Conspiracy: They've been around for centuries, and stretch across the globe and have been researching the Prima Macula for at least 800 years, if not longer.
  • Broken Pedestal: They become this in Requiem: not only do their attempts at "treatment" make Hugo's condition worse, but the revelation of what happened to the previous Carrier shatters any trust Amicia and Hugo have in them.
  • Create Your Own Villain: They abused and eventually imprisoned Hugo's predecessor Basilius in a vain attempt to control the Macula. Instead, they triggered the Justinian Plague.
  • Would Hurt a Child: They performed experiments on the previous carrier of the Macula, then locked him up at the bottom of a massive Tailor-Made Prison and left him to die. When Amicia's predecessor Aelia found out about it, she tried to rescue him, only to be killed before she could reach him.

    Beatrice de Rune 
Amicia and Hugo's mother, working within the Order as an alchemist.
  • Beauty Is Never Tarnished: Downplayed. Beatrice is much the worse for wear after her extended stay in the dungeons of the Inquisition but doesn't seem to have recieved prolonged torture and is able to recover.
  • Living Emotional Crutch: Acts as this to Hugo, which is understandable given his age. Downplayed in Requiem, as Beatrice's misplaced faith in the Order aggravates Hugo's condition and leads her to ignore his dreams.
  • Parental Favoritism: Gives Hugo considerably more attention than Amicia, although this is justified given Hugo's condition. She's dismissive of Amicia trying to tell her about what happened in the forest, saying in irritated tones that she wishes she had time to listen to the girl's stories. Downplayed in Requiem, where Beatrice is much warmer to Amicia.
  • Slashed Throat: How Countess Emilie kills her.
  • So Proud of You: Her last words to Amicia.

    Laurentius 
Lucas's original mentor as an alchemist.
  • Forgotten Fallen Friend: Other than one of Amicia's guilty hallucinations he doesn't really come up after he dies.
  • We Hardly Knew Ye: Dies soon after Amicia and Hugo meet him, already being on death's door from the plague.

    Vaudin 
An Order member from Provence, whom the de Runes consult in attempting to treat Hugo's condition.
  • Devoured by the Horde: While he is Killed Offscreen, this was his most likely fate.
  • Disney Villain Death: Technically, outside of being a jerk, he isn't technically a villain, but he dies when he falls out of a collapsing window in the Red City, presumably instantly devoured by the rats below.
  • Jerkass: Looks down on Lucas and speaks to Amicia like a child. Understandably, Amicia wants nothing to do with him shortly after they meet, and her animosity only increases as his callousness towards Hugo's condition worsens. He also bluntly tells both Amicia and Hugo separately that Hugo's condition is ultimately fatal, and there's nothing that can be done but to try to ensure that Hugo is contained somewhere his powers won't cause maximum damage whilst his life seeps away. This is a big part of the reason why Amicia and Hugo decide to separate from Lucas and Beatrice, because Vaudin's impression of the Order overall was so bad, neither of them can fully believe in the organization anymore.
  • Jerkass Has a Point: While he was definitely tactless in speaking about it, he is ultimately correct that Hugo's condition is fatal. Ultimately, even if he wasn't given a Mercy Kill, he still would have ultimately died of people not treating him once he killed everybody around him; medieval medicine simply cannot handle the Macula.

    Basilius (spoilers) 
The previous carrier of the Prima Macula before Hugo, from around the year 541 A.D.
  • Ascended Extra: In Innocence, Basilus is known only by a fresco in the ruins of a Roman bathhouse inside the de Rune estate. In Requiem, his background (including his name) is expanded upon as Amicia and Hugo uncover relics of his time on La Cuna.
  • Despair Event Horizon: He was separated from his protector and died alone, causing the Macula to run out of control and start the Justinian Plague.
  • Dying Alone: Basilius's mummified body is found in a massive underground crypt designed specifically to hold him as he approached the Last Threshold.
  • Person of Mass Destruction: Just like Hugo, the Macula allowed him to control rats. After crossing the Despair Event Horizon, he unleashed the Justinian Plague as he crossed the Last Threshold.
  • Tested on Humans: The Sanctuary ruins show that the Order subjected Basilius to inhumane experiments in their efforts to study the Prima Macula.

    Aelia Dragas (spoilers) 
Basilius' protector.
  • Action Girl: Her rooms include heavier, more complete armor than Amicia wears, as well as a rack containing weapons like a sword, a spear, and a long-handled axe.
  • Mirror Character: To Amicia. Both are older female "Protectors" to younger male Carriers, willing to fight tooth and nail to protect the one they care for.
  • One-Woman Army: Trying to save Basilius, she single-handedly assaulted the Order's stronghold beneath the island and made it a fairly long way into the base before succuming to her wounds. Numerous bodies litter the area around hers.

La Cuna

    Victor, Count of Provence 
Played by: Alistair Petrie (English)

The Count of Provence, who lives on the island of La Cuna with his wife, Emilie, who intends to deal with the plague in his own manner.


  • Aristocrats Are Evil: As a count, he is the highest ranking person we meet in Requiem. He not only turns a blind eye on some bandits trafficking slaves on his island in exchange for some bribes, he also tries to take Hugo by force to further the plans of her wife's cult, and later even use his powers to conquer.
  • Armour Is Useless: Averted. As shown in his first appearance, he's skilled enough to handle himself without it, but in the final fight with him, he wears top-of-the-line full body armour against Arnaud, who's armed with only a sword and shield. Said armour lacks even the Achilles' Heel of the Giant Mook enemies and renders him practically invulnerable to Amicia's attempts to aid Arnaud whilst fighting off his Mooks. Ultimately, he's only killed when a fatally-impaled Arnaud takes the opportunity to pull himself closer to Victor and rip off his helmet, leaving him vulnerable to a headshot by Amicia to end him.
  • Asskicking Leads to Leadership: His showing against Arnaud demonstrates that he's the head of the soldiers for his military might as much as his leadership skills. Whereas Arnaud can eventually overcome any soldier in the game one-on-one unless he's fighting multiple ones, Victor is able to hold him off by himself for an extended period. Their final fight even has him overcome Arnaud eventually after a protracted duel, though it's clear that Arnaud's lack of armor defenses compared to his own played a big role.
  • Big Bad Ensemble: With the Prima Macula for Requiem. While the Macula is the source of corruption for Hugo, kickstarted the plot by luring him to La Cuna and is the bigger threat in the long run, Victor is the main human villain that serves as the more immediate threat to the heroes, with the soldiers that they have faced answering to him, while having created the Child of Embers prophesy that created the plot for Requiem, and attempts to raise Hugo as a weapon for his own ends.
  • Big Bad Wannabe: While Victor is the main human threat for Requiem, and wants to use Hugo's power in the end, the heroes all agree that the Macula the bigger threat of the two while calling Victor foolish for thinking he can control it through Hugo. Sure enough Victor is the first of the Big Bad Ensemble to go, where the Macula takes over as sole Big Bad, with its cataclysmic plans far outweighing anything Victor could think of in terms of sheer destruction, suffering, and death.
  • Bond Villain Stupidity: He takes his time to explain why he wants to kill Amicia, giving her time to escape, albeit wounded. Later, when they meet at the arena, he has every chance to kill her, yet he just plays with her and cuts off her braid. This saves her life when Hugo arrives and unleashes the rats on them.
  • Boom, Headshot!: The climax of the fighting with him has Arnaud ripping his Helmet off to allow Amicia to either put a bolt through his eye or a rock into his skull to put him down.
  • Contrasting Sequel Antagonist: To Vitalis Benevent. First off, Vitalis is a weak-old man who rallies on others to carry out his bidding before he acquires powers from the Macula, while Victor is strong warrior who can get his hands dirty while serving as a separate threat from the Macula. Secondly, Vitalis The Grand Inquisitor in charge of hunting and killing those against the church, while Victor is the Count of Provence whose duty is to protect people in his domain. Finally, Vitalis cares for no one but himself, while Victor had a wife he genuinely loves.
  • Even Evil Has Loved Ones: He does genuinely love his wife, to the point of obsession.
  • Evil All Along: While it's shown that Victor turns a blind eye to human trafficking on his island, it's still quite a shock when he attacks and nearly kills Amicia on his wife's orders.
  • It's Personal: When Emilie dies to Hugo's rats, he swears to make Amicia pay, pursuing the heroes despite the devastation caused by Hugo and his animosity towards Victor for the role he played in Beatrice's death, and afterwards going to the extent of tracking the shipwrecked heroes down with his remaining men just to finish them off personally. His comments make it clear that without Emilie, he sees no point in living, and instead wants to burn the world down with Hugo's destructive powers, starting with Amicia.
  • Knew It All Along: He knew the cult of the Child of Embers was false all along… because he invented most of the beliefs in the first place to placate his mad wife.
  • Love Makes You Evil: First, he tries to kill Amicia so he can give Hugo to Emilie as a gift. After Emilie dies trying to "adopt" Hugo, the Count swears vengeance on the siblings. However, Arnaud says that the Count was already driven to madness by war. Emilie's cult was his outlet, not his origin.
  • Mutual Kill: With Arnaud, technically. He stabs him fatally, but Arnaud pulls himself closer and yanks off his helmet, leaving him open for Amicia's killing blow.
  • Pre-Final Boss: Victor gets killed in the penultimate chapter, right before Amicia faces the Macula, the Final Boss of Requiem.
  • Unwitting Instigator of Doom: By lying to Hugo that Amicia is dead, he indirectly causes Hugo to cross the Despair Event Horizon and allow the Macula to use him as a vessel to unleash its plague throughout the world.
  • Villainous Breakdown: Emilie's death pushes him over the edge.
    Count Victor: You! Will never leave this island! I'll finish this!
  • Well-Intentioned Extremist: Despite the bad things he does, he does genuinely care for his people. At least until Emilie's death, after which he goes full Revenge Before Reason.

    Emilie 
Played by: Ellie Heydon (English)

Victor's much-more reasonable wife and mediator, who acts as the charismatic leader of La Cuna, supported by her husband's military expertise to govern.


  • Abusive Parents: According to the Count, hers were so bad that her mind was broken and she tried to kill herself.
  • Bitch in Sheep's Clothing: She pretends to be a carrying mother figure but is actually a cruel, merciless woman who doesn't shy away from getting Beatrice and Amicia killed to become Hugo's foster mother.
  • Didn't Think This Through: Kills Beatrice so that she can make Hugo into her own son. Hugo catches her just after committing the deed, and kills her in revenge.
  • Driven to Madness: According to the Count, her parents' abuse drove her mad.
  • Happily Failed Suicide: According to Victor, she tried to poison herself to death to escape her parents, but he took her away and gave her the delusion of a cult.
  • Law of Inverse Fertility: One of the reasons she wants Hugo to be her new son is due to her being unable to have a child of her own.
  • Morality Pet: Victor is belligerent and aggressive to Amicia and Hugo when they first meet, due to them being accidentally involved in Arnaud's attempt at Revenge on him, but instantly calms down and offers them aid for stopping him once Emilie steps in and talks some sense into him. Her death drives him off the deep end and determined to avenge himself on Amicia no matter what.
  • Villain Ball: The Count and Countess really grab this in the final act. They wish to claim Hugo as their own child, and they decide that they best way to do so would be to murder his real family. It seems that the simple solution of inviting them to stay permanently as adoptive heirs to the County never crossed their minds. Given that the de Rune children are born as French nobility, it would even be considered appropriate at the time. The behavior is perhaps understandable through the lens that she is insane, and thus did not consider non-murderous solutions, as well as that the de Rune children are being hunted for by the Catholic Church, making an official adoption infeasible.
  • Villainous Breakdown: Stops being even remotely calm or in control when Hugo shows his intent to kill her rather than be her son. She spends the entire "boss fight" begging for him to stop.
    Emilie: No! What are you doing? I'll be a better mother! I'll be a better mother!
  • Wrong Genre Savvy: She believes she is in a story about the rise of a messianic figure to save the world with love. Unfortunately, she is completely mad, so she does not realize she is in a Dark Fantasy where love, at best, momentarily keeps evil at bay, and there is no messiah to be found.

    Milo 
Played by: Joplin Siptain (English)

A vicious slaver who resides in an abandoned fort on La Cuna, who believes the rats foretell the coming of their pagan god, the 'Child of Embers' and is willing to spill as much blood of his 'wares' as needed to appease him and earn his favour.


  • Arc Villain: The main antagonist of Chapter 10 of Requiem.
  • Ax-Crazy: He's introduced throwing a slave off a cliff because he made him sweat a bit chasing him down, and afterwards organises Human Sacrifices from his wares in an ill-planned attempt to summon the Child of Embers and gain his favour. When one of his men points out how much of a waste of valuable merchandise this is, he violently beats his brain out against a rock the siblings are hiding behind and announced that he's just 'volunteered' to start the bloodletting.
  • Chain Pain: He wears slave manacles and a chain wrapped around his upper body like a Badass Bandolier, but he never actually uses them in combat.
  • Cutscene Boss: Despite the buildup to him throughout the chapter and his imposing physical stature, he ambushes Amicia in a cutscene and gets distracted with finishing her off once he notices Hugo, allowing Sophia to attack him in turn and fatally stab him with his own knife.
  • Evil Cannot Comprehend Good: He thinks he can win the favour of a child by giving him slaves.
  • Instant Death Stab: While being a huge guy, he dies instantly after getting stabbed with a knife by Sophia.
  • Large and in Charge: He towers a foot over most men, and it's clear his physical might enables him to keep the few slavers who don't agree with his beliefs in line through brute force.
  • The Unfought: He gets built up for a boss fight that never happens. Instead he gets stabbed to death by Sophia in a cut scene.
  • Would Hurt a Child: There's confirmed evidence that some slaves Milo sacrificed were children.

    The Beast 

One of the Count's men, assigned to keep the peace in Provence whilst he's away in La Cuna, and to contain the growing plague that's brewing beneath the city's gleaming exterior.


  • Arc Villain: Serves as the main recurring enemy for Amicia on the mainland when tangling with the attempts to contain the plague and kill anybody who might spread it or escape the city or Provence. Killing him in a mandatory boss fight serves as the point the siblings finally start making some headway towards finding the island of La Cuna from Hugo's dreams.
  • Armour Is Useless: Averted. As the introduction of the Giant Mook enemies, the Beast is covered in armour from head to toe, preventing Amicia from being able to harm him either with her sling or new crossbow weapon. It takes hitting the Connecting Strap for his armour on his back to make the plates fall off and render him vulnerable.
  • Broken Armor Boss Battle: Similar to Conrad Malfort, you need to hit the Achilles' Heel connecting strap for his armour located on his back in order to render him vulnerable, though he's much easier due to having only one strap to hit and the hardened Amicia now having more combat options in a fight than just slinging rocks, ranging from setting him on fire, to just shooting him with a crossbow bolt.
  • The Brute: He's depicted as being little more than a blunt instrument to enforce the total purge of Provence in Victor's absence, with enemy dialogue referring to him as little more than a 'dog of war' and expressing disapproval for how he's handling the escalating situation. Regardless, he's still the leader of the enemy soldiers hounding Amicia, and proves to be a step up from them in combat once finally forced into a fight with them.
  • Contrasting Sequel Antagonist: He's one for Sir Nicholas. Like Nicholas, The Beast is a knight that never reveals his face, hunts down Amicia and her allies throughout Paris, and works for the main human villain. However, Nicholas is hunting Amicia because he was assigned capture her brother Hugo for Vitalis to sacrificing his own men to accomplish his goals, while The Beast is hunting Amicia out of revenge because she kill his men making it personal for him. Also, Nicholas served as The Heavy for the majority of Innocence, while The Beast was an Arc Villain for the first half of Requiem before getting killed.
  • It's Personal: Amicia killing several of his men, humiliating him in her escape from the fort and leading him on a exhausting chase to hunt her and Hugo down really stokes his ire with her. Her solders even state that's she's pissed him off 'worse than a thousand Englishmen'.

Other

    Robert de Rune 
Hugo and Amicia's father, husband of Beatrice.
  • Parents as People: There's obvious affection between him and Amicia, but he doesn't realize that she's been training for years on the sling he gave her, though the estate's servants are clearly well aware and set targets for her to practice on. He just doesn't have a lot of time to spend one on one with her, and when he tells Amicia this and sees that she feels hurt, Robert can only tell her "Well - I'm here now."
  • Sacrificial Lamb: Doesn't make it out of the first chapter before Sir Nicholas kills him. It's unclear how much he knew about or was involved with the Order.
  • Snooty Haute Cuisine: One of the collectibles in the first chapter is some imported spices including cinnamon, which Amicia says has to be hidden or her father will have it used in every dish. The game being set in the late Middle Ages, spices in Europe are very rare and expensive, something just about exclusive to noble families like the de Runes.

    Conrad Malfort 
https://static.tvtropes.org/pmwiki/pub/images/conradmalfort1.png

A French villager leading a mob to kill anyone that spreads the Plague.


  • Broken Armor Boss Battle: You have to remove his armor piece by piece in order to defeat him.
  • Bullfight Boss: The fight with him boils down to him charging at you, which you have to dodge, then you have to attack him while he is recovering.
  • Burn the Witch!: He had several people burned at a stake. Other villagers state that he's having innocent people killed, so they may not even be sick.
  • Carry a Big Stick: He wields a massive, spiked mace from the war and swings it brutally and clumsily at Amicia.
  • Death Seeker: During his boss fight he tells Amicia the loser will die while the winner will be damned, and roars that he wants to be taken to his wife and child.
  • Freudian Excuse: His mad crusade started when his son died from the plague, which the villagers believe broke him.
  • Left Stuck After Attack: During the bossfight with Conrad, his weapon will frequently get stuck in the ground, giving you time to put some space between the two of you before his next attack.
  • Right for the Wrong Reasons: He believes the de Rune family is to blame for the rats. While they are not responsible for the plague itself, Hugo does unconsciously attract and manipulate them through the Prima Macula, meaning the thought about the family "song" is partially right.
  • Shed Armor, Gain Speed: As Amicia knocks out at least two pieces of his armor, he moves a lot faster, allowing him to charge at her much more quickly.
  • Starter Villain: While Nicholas appears in Chapter 1, Conrad is the first antagonist Amicia and Hugo face in Chapter 2.
  • Tragic Villain: His fellow villagers talk about him going crazy over his son's death.
  • Would Hurt a Child: He is very adamant about killing Hugo, accusing his family's "song" of bringing the rats.

    The Rats 
https://static.tvtropes.org/pmwiki/pub/images/rats_27.png

Ravenous, numerous plague rats who are running amok across Europe and devouring everything (And everyone) in sight.


  • Always Chaotic Evil: Laurentius calls them unorganized, unlike the Inquisition.
  • Both Order and Chaos are Dangerous: The Chaos to the Inquisition's Order. They are disorganized, but a serious threat, while the Inquisition is more organized, but just as threatening if not more so.
  • Dark Is Not Evil: While being black they are also a collective example of Non-Malicious Monster. Hugo is able to direct the rats, despite their threat level. At the end of the first game they retreat from population centers, which may or may not be his conscious influence.
    • In the second game this is inverted. While at the end of the first game they stopped attacking Hugo, Amicia, and their party, now they stop with that nicety and Hugo's control is much more limited.
  • Delicious Distraction: Amicia can divert their attention by providing other food sources like a pig, hung meat or mooks.
  • Glowing Eyes: Their eyes are glowing brightly.
  • Leitmotif: The rats are almost always accompanied by dissonant trilling violins. When Hugo learns to control them, an additional, higher-pitched trilling violin and other strings play in a major key, giving it a slightly more hopeful tone.
  • Non-Malicious Monster: They have no agenda other than to spread, create Meat Moss nests, and attack anything eatable in their vicinity. That said, a side character in the first game believes they do know what they're doing and have some kind of plan. In the second game they are more supernatural and very malicious.
  • Obsessed with Food: The rats will swarm over any dead meat they can sink their claws into, which gives you opportunities to distract them with ham - dead or alive. Even after Hugo gains the power to control rats, they'll ignore him if they're busy eating.
  • Resourceful Rodent: At first, the rats seem disorganized and chaotic, and are physically unable to enter the light, which is your main defence strategy. As their influence grows, they develop strategies to counter this, using their own bodies in formations and directed attacks to bust through the light and extinguish fires.
  • Swarm of Rats: The rats will swarm you at night and will eat you alive if you do not have a light source to ward them off.
  • Weakened by the Light: They fear any strong light source. For some reason, cornering them with a torch or some other heat source kills them.
  • The Worm That Walks: At the end of Requiem we see them uniting to become giant human-like figures attacking Amicia.
  • You Dirty Rat!: Thousands of them. Subverted to a certain extent. Soon after Hugo starts consciously using his powers and directing them they no longer try to eat him, and after making up with Amicia and the other orphans they also don't bite them. Beatrice clearly thinks commanding them isn't good for him, though, and the second game proves her right.
  • Zerg Rush: Their specialty. When they swarm, they can reduce a grown adult to bones in seconds. And in the second half of the game, the rats become more belligerent and aggressive, forming swirling rat hurricanes which can snuff out the fires that have been keeping them at bay.

    The Albino Rats 
https://static.tvtropes.org/pmwiki/pub/images/albino_rats.png

Rats that were bred by the Inquisition to counter the Plague Rats. They can be controlled using the power of the Ephemeris, and they will not harm their master. Unfortunately, that master is not the de Runes, and he has gone completely insane.


  • Bright Is Not Good: The white rats produced through Inquisition alchemy, which only Vitalis can control, are the primary threat of the Final Boss.
  • The Power of Blood: These rats are alchemically-engineered to subsist on blood instead of flesh. That doesn't stop them from crushing their foes and chewing them to bits.
  • The Swarm: Unlike the regular plague rats, these white rats were specifically bred to work in large-scale chaotic formations, which allows them to create towers of rats that crash down on foes, or turn into a fountain of rats that can burrow through stiff dirt with the speed of zerglings. They still need a master to direct them, though.

    The Overall Villain (Unmarked spoilers) 

The Prima Macula

The power that allows its bearers to commune with disease. Despite initial indications, it is both somewhat self-aware and malicious.


  • Ancient Evil: While's it's unclear on how old the Macula really is, it has lived long enough to cause the Justinian Plague centuries before Amicia's story, before reappearing again in the modern era centuries later.
  • Batman Gambit: The Macula pulls this on Hugo in order to convince Hugo to give itself to its will. The Macula manipulates Hugo's dreams to lure him to La Cuna and see what happened with the last carrier, to make him disillusioned and angry with the world. The plan almost failed thanks to Amicia and her group… until the Count captured Hugo and lied to him, saying his sister was dead - a lie with terrible consequences.
  • Big Bad Ensemble: With Victor for Requiem. While Victor is the main human threat, the Macula is the source of corruption for Hugo that eventually manipulates him into going to the island La Cuna, which drives the plot. It becomes the sole Big Bad once Victor is killed, where it attempts to consume the world with its plague and rats.
  • The Corruption: Calling on the rats seems to have detrimental effect on carriers of the Macula. Hugo seems to forget himself and who he is after using rats to kill several people, and then even as he starts talking again he's focused entirely on his anger with his sister until Amicia breaks him out of it. Vitalis apparently changes too, or at least there are guards saying so.
  • Demonic Possession: After Hugo kills the Countess, in revenge for Beatrice's murder, while traveling through the palace's underground levels and a HUGE rat's nest, the Macula takes an opportunity to posses Hugo's while he's in shock with what he did. This attempt only work temporarily until Amicia and Lucas tries to reach through to Hugo where the Macula tries to eliminate both the Protector and the alchemist with a rat swarm. It fails and Hugo ultimately regains control of his mind.
  • Dream Weaver: The Macula acts like this to attract Hugo to La Cuna.
  • Eldritch Abomination: Essentially functions as one, being next to impossible to truly stop, sapient, and manifesting through disease, without an apparent "true form".
  • Evil All Along: It seemed relatively non-malicious in the first game, or as much so as a disease causing Tainted Veins and associated with the plague and swarms of flesh-eating rats could be. After Vitalis gets a transfusion from Hugo and they both get a handle on the ability to control the rats, the rats stop trying to eat Hugo and his friends and family. In the second game it reveals itself to be a truly malicious entity who desired to take Vitalis out so so he wouldn't interfere with its goal of consuming the world.
  • Evil Is Petty: The Macula unleash ALL of its rats to kill two adolescents even though a few hordes could easily work, suggesting that it did this to spite them for trying to break its hold from Hugo.
  • Final Boss: It is the final antagonist in Requiem. It also who proves itself to be the most catastrophic and powerful foe Amicia has faced in her journey.
  • Greater-Scope Villain: The Prima Macula is this to be this for series when it's revealed that it has not only sentience and an objective: to spread itself over the world. Though by Requiem it becomes part of a Big Bad Ensemble with Victor before becoming the Final Boss, once the count is killed.
  • It Can Think: Whilst the Macula was always a semi-supernatural phenomena, it appeared to be uncontrolled and chaotic in Innocence, until Hugo started manifesting his will over it. In Requiem, the Macula and the plague rats connected to it, demonstrate a disturbing level of sentience, giving prophetic dreams to Hugo that lure him to La Cuna and the resting place of the prior Macula carrier, apparently intent on using him to fully manifest itself like it did with the previous host. Amicia even says that it 'lured him in', and by the endgame, it practically takes on the status of an Eldritch Abomination that manifests as a sentient plague.
  • Manipulative Bastard: The Macula uses deception and trickery to get its victims to giving their wills over to it. A perfect example is where the Macula manipulates Hugo's dreams to lure him into the La Cuna so Hugo can see what the order did to Basilius all to get him mad enraged enough to let the the Macula control him. It would have succeeded hadn't Amicia hadn't been there to interfere with the Macula's plans.
  • Mystical Plague: The diseases it causes seem to be supernatural in nature, upon the revelation that it appears to have a mind of its own.
  • Omnicidal Maniac: It's ultimate goal is to have its plague and rats devour everything until there's nothing left on the planet.
  • Psychopathic Manchild: For a centuries old Eldritch Abomination, the Macula is quite petulant if it doesn't get its way. While possessing Hugo, it throws a tantrum and Amicia tries to reach through to Hugo before unleashing all of its rats just to kill her and Lucas.
  • Sadist: The Macula shows signs of being this, given that it unleashes plagues that causes people to get immensely sick and suffer as much as possible before dying, including the children it laches on to. Then there's the final level where it toys Amicia throughout their battle putting the girl through immense psychological torment until she falls into despair.
  • Satanic Archetype: It's quite Satanic in its origins and goals. First off, the Macula is an Ancient Evil that thrives in the dark and despises the sun. Secondly, the Macula uses manipulation and trickery to corrupt its victims into carrying out its actions. Finally, the Macula has been causing countless tragedies in the world with its plagues with its end goal being to trying to cause the apocalypse that would consume all life.
  • Would Hurt a Child: The two confirm hosts for the Macula were children who got severely ill and died because of the Macula and its implied that many, if not all, of its victims were children.

Alternative Title(s): A Plague Tale Requiem

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