Sakimoto has been coming up with many militaristic themes epic in its own right since Final Fantasy Tactics.
- With an epic plot, epic characters, Nintendo Hard gameplay, it must be said that the entire music of Vagrant Story is equally epic. Again, Hitoshi Sakimoto at the helm. For battle themes, try "Ifrit", or better yet that battle theme against wyverns!. For dungeon themes, try listening to "Catacombs", or "Undercity". On a rainy night. Alone.
- Electric Power Building from Breath of Fire: Dragon Quarter has Sakimoto create a really unique soundscape. The soundtrack also contains one of Sakimoto's more unique pieces, Calling from a Distance, which has some uniquely Mitsuda-esque organ buildup and choir (which isn't really a coincidence as sound production of the game was helmed by Yasunori Mitsuda himself).
- The soundtrack of Radiant Silvergun is legendary among Shoot Em' Ups for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and UE2A-GAL during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only consists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "Be Attitude For Gains" consists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is rather accurate to what happens at the end of the game.
- Tactics Ogre: Limitation. Avilla Henya. Theme of Black Knight. Song of Tundra. We could go on forever with this game. In fact, the SNES MIDI version of Avilla Henya is far more tense and atmospheric than the PSX or PSP versions!
- Even for the most obscure Japan-only games of the 90's, Hitoshi Sakimoto did his best: Intro to Hourai Gakuen no Bouken.
- Master Of Monsters: Introduction - he never let silly things like chipset limitations or hardware quality get in the way of making epic music. Hear that 'ah-ah-ah' choir vocal in the background? That's not a PCM sample. That is entirely produced by the Genesis' FM synthesizer.
- Lord Of Vermilion II: Collaboration with an electric guitarist for great effect, to say the least.
- Soukyugurentai: Descent Into The Sea Of Clouds and Arctic Oil Field Base. It's quite interesting to note that this game is also on the same arcade board alongside Radiant Silvergun, which leads to some more comparisons (other than the music, of course.)
- Neo Verona from Romeo X Juliet. It manages to sound grand, bombastic, and flowing all at once. Fantastic.
- Magical Chase: The 5th Stage is dark and choral, while the 6th Stage goes prog-rock wild with polyrhythms and arpeggios. All of this in a Cute 'em Up on the TurboGrafx-16.
- The work he did on the obscure Sega 32X game Cosmic Carnage was rather amazing. Of note is the unused sixth song in the sound test.