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* Even for the most obscure Japan-only games of the 90's, Creator/HitoshiSakimoto did his best: [[https://www.youtube.com/watch?v=yqGcYMmUmrI Intro]] to ''Hourai Gakuen no Bouken''.

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* Even for the most obscure Japan-only games of the 90's, Creator/HitoshiSakimoto Music/HitoshiSakimoto did his best: [[https://www.youtube.com/watch?v=yqGcYMmUmrI Intro]] to ''Hourai Gakuen no Bouken''.
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Why did you comment this out? It's not zero-context.


%%* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only consists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" consists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game]].

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%%* * The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only consists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" consists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game]].
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* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only consists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" consists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game]].

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* %%* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only consists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" consists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game]].
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That's not how to spell "consists".


* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only concists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" concists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game]].

to:

* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only concists consists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" concists consists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game]].
Is there an issue? Send a MessageReason:
None


* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only concists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" concists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is rather accurate to what happens at the end of the game.

to:

* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only concists of an ominous choir, and plays during the boss fight of Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" concists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is [[DownerEnding rather accurate to what happens at the end of the game.game]].
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None


* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among ShootEmUps. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and the EvilElevator UE2A-GAL. "The Stone-Like" also gets a special mention, as the song only concists of an ominous choir, and plays during the boss fight of Xiga, whose "[[BossSubtitles Be Attitude For Gains]]" concists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is rather accurate to what happens at the end of the game.

to:

* The soundtrack of ''VideoGame/RadiantSilvergun'' is legendary among ShootEmUps. [[ShootEmUp Shoot Em' Ups]] for being, in a word, epic. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [=UE2A-GAL=] during the EvilElevator UE2A-GAL. later sections of Stage 3. "The Stone-Like" also gets a special mention, as the song only concists of an ominous choir, and plays during the boss fight of Xiga, Xiga at the end of Stage 6, whose "[[BossSubtitles Be Attitude For Gains]]" concists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is rather accurate to what happens at the end of the game.
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%%* ''VideoGame/RadiantSilvergun'' had some pretty awesome music too, like [[https://www.youtube.com/watch?v=Y9aCnQcM_EI Return]], [[https://www.youtube.com/watch?v=IdxRBDidSy8 Penta]], and [[https://www.youtube.com/watch?v=MzeXZJ4JPjg The Stone-Like]].

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%%* * The soundtrack of ''VideoGame/RadiantSilvergun'' had some pretty awesome music too, like [[https://www.youtube.com/watch?v=Y9aCnQcM_EI Return]], [[https://www.youtube.com/watch?v=IdxRBDidSy8 Penta]], is legendary among ShootEmUps. In particular, "Debris" combines his usual orchestral flair with booming polyrhythmic drums to create an urgent high-energy track that runs during the fights with Gallop and [[https://www.youtube.com/watch?v=MzeXZJ4JPjg The Stone-Like]].the EvilElevator UE2A-GAL. "The Stone-Like" also gets a special mention, as the song only concists of an ominous choir, and plays during the boss fight of Xiga, whose "[[BossSubtitles Be Attitude For Gains]]" concists only of "Be Praying". It gives the fight an air of "There is no hope for humanity; Give up.", which is rather accurate to what happens at the end of the game.
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* ''VideoGame/MagicalChase'': The [[http://www.youtube.com/watch?v=xs0y1X7Ef5E 5th Stage]] is dark and choral, while the [[http://www.youtube.com/watch?v=NblBlm-j3pI 6th Stage]] goes prog-rock wild with polyrhythms and arpeggios. All of this in a CuteEmUp on the '''TurboGrafx16'''.

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* ''VideoGame/MagicalChase'': The [[http://www.youtube.com/watch?v=xs0y1X7Ef5E 5th Stage]] is dark and choral, while the [[http://www.youtube.com/watch?v=NblBlm-j3pI 6th Stage]] goes prog-rock wild with polyrhythms and arpeggios. All of this in a CuteEmUp on the '''TurboGrafx16'''.'''UsefulNotes/TurboGrafx16'''.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Do not uncomment them without expanding them to explain what makes these tracks awesome. WeblinksAreNotExamples; write the example in a way that conveys why the track is awesome without requiring the reader to click on a link that may lead to a deleted video.

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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Do not uncomment them without expanding them to explain what makes these tracks awesome. WeblinksAreNotExamples; Administrivia/WeblinksAreNotExamples; write the example in a way that conveys why the track is awesome without requiring the reader to click on a link that may lead to a deleted video.
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%%* ''Devilish'' (a.k.a. ''BadOmen''): [[http://www.youtube.com/watch?v=EIYosYgJhsU Introduction.]]

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%%* ''Devilish'' (a.k.a. ''BadOmen''): ''VideoGame/BadOmen''): [[http://www.youtube.com/watch?v=EIYosYgJhsU Introduction.]]

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