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  • Taking down The Sadist, especially if it is with the harpoon trap. After running your ass off from this monstrosity in the tutorial, it's good to see him go down.
    • Actually trying to take him down in the first chapter is possible, yet time consuming. You have to stealth kill him and then hide straight away, but if you do that sixteen times, he finally dies and gives you 5000 green gel points. He still appears at the chase scene right after that, but it's the fact that you killed him that counts.
  • The moment when Sebastian pulls the lever to finally smash the Keeper under a massive spiked trap and watch his "head" warp then burst open is rather satisfying after running from him for a good ten minutes.
    • Sticking around after you've turned off the toxic gas in Chapter 7 to try and kill him for good sounds like a terrible idea, since he can respawn from the safes littered around the area, and since there are 34 safes, you would have to kill him 35 times. While it seems like there isn't enough ammo for that, he also drops barbed wire traps, which can be farmed for trap parts, which can be used to craft crossbow bolts. Since he constantly drops barbed wire traps, you can stockpile a massive amount of traps parts, and end up with full crossbow ammo for all bolts, a huge amount of traps parts that can be used later if needed, and 35000 green gel to upgrade Sebastian with. He still makes his final appearance at the end of the chapter, but it's that fact that you killed him so many times that counts.
  • The Keeper ripping off its own head to teleport behind Sebastian via exploiting his resurrective abilities.
  • Juli using Car Fu on a veritable legion of Haunted, driving a bus and turning them to pulp in a playable sequence of carnage.
  • When Juli drives a bus head-on at Ruvik, the mad mastermind calmly responds by raising his hand into the air, effortlessly lifting the bus, and sending it flying into a nearby building. He even has a smug Psychotic Smirk, indicating that he knows just how awesome what he just did was.
  • Escaping Laura the second time is actually an incredibly difficult task by itself since she has One-Hit Kill attacks and moves with a Flash Step that always keeps up with you, especially in the tight cramped environments you find yourself in. Your best way of surviving is to burn her regularly with pipes and kite her while seeking the various pipes you have to shoot in order to open the doors to escape.
  • Killing Laura for good in your second fight with her is quite the accomplishment, considering how the game itself warns you against trying. Go ahead, see if you can resist giving her corpse a few good stomps after the shit she just put you through. Even the NG+ version of her is incredibly satisfying as she takes something like six rockets from your rocket launcher to put down.
  • After going through the entire game dreading Ruvik, being forced into increasingly dire situations by him and never being able to land an attack on him the few times he does appear, it's very satisfying to watch Sebastian pay him back by smashing a lantern into Ruvik's face, setting him ablaze and making him lose his composure.
  • Everything about the final battle. Sebastian somehow falls into a Humvee with a mounted machine gun, shoots Ruvik until he's finally knocked from it again, gets impaled on an iron spike, is coughing up blood but manages to grab a rocket launcher that conveniently falls near him, shoots Ruvik with it several more times until he's ripped off of the spike and thrown onto a giant, bloody brain, only to shoot Ruvik with the pistol, which finally ends the fight.
  • This game has, without a doubt, the most cathartic New Game Plus ever. All those encounters that you were intended to run away from in the first playthrough? Yeah, now you can actually win.

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