Follow TV Tropes

Following

Awesome / Mega Man 8-Bit Deathmatch

Go To

Spoilers Off applies to all Awesome pages, so all spoilers are unmarked. You Have Been Warned!


  • The new title sequence replacing the MM2-based first one for V5B. What we lost: the game initially being displayed in Side View, along with the text, "A MEGAMAN FAN PROJECT STARRING CHARACTERS FROM CAPCOM'S FINEST SERIES ...AND CREATED IN THE ZANDRONUM ENGINE" accompanied by the visuals suddenly switching to 3D. What we gained: a montage of the various characters fighting each other in the various stages, peppered with occasional group shots and a few Call Forwards to the Mega Man 10 and Mega Man V content.
  • The Guts Tank/Guts Dozer sequence in V5B. You break Guts Man out of captivity and find yourself fleeing from an incoming Guts Tank with Guts Man running alongside you- plowing through a crowd of panicking Metools just before the escape hatch opens, taking you, Guts Man, and the Guts Tank to a small enclosed space where you and Guts Man proceed to lay waste to the giant tank through good old fashioned teamwork.
    • And to top it off, just when it looks like you've defeated the Guts Tank, it regains its senses and comes after you one last time... only for Elec Man and Bomb Man to step in and help finish the job, ending with you and Guts lifting the tank while it gives an Oh, Crap! and launching it into the giant hole Bomb Man helpfully blew into the ground.
  • The Player and Proto Man against all four Dark Men at once.
    Proto Man: Two against four, huh? I like those odds.
  • The lead-up to the Gamma fight is a magnificent atmospheric build-up. You're going through several rooms tearing through entire waves of reprogrammed Robot Masters. The entire level starts shaking, and after the first couple of waves, you look out a window on your way to the next to see Gamma way off in the distance, barely visible behind the city, but is coming towards Mr. X's building. At the next window, you see Gamma has outright walked through several buildings, and with each new sighting, he's getting closer. And you have to fight him on ground level.
  • The fight with Bass is a cool Mirror Boss to begin with; you fight Bass on even terms, first with your buster, then in free-fall with the Super Adapter. However, the real moment of awesome comes if you manage to beat Bass without using the Adapter, leading to a massive Break the Haughty moment for him and a fight against the dreaded Wily Capsule.
  • The Evil Robot battle. Your match is interrupted when he comes out of the ceiling. After the eight robots of the game threaten to destroy him...
    "SILENCE!"
    • He saps the powers of the eight and flees back into space. You hear Duo, speaking of his failure and inability to stop the robot, followed by speaking to you and giving you the (or a, depends on your view) Duo Fist. You walk below the hole in the ceiling, and you immediately fly straight into space, and with earth in the background, fight him. He only takes damage from fully-charged Fists, and only during a certain time. To attack, he picks one of the eight orbs surrounding him, each with a robot master power; spamming horizontal and vertical lines of large flash bombs (Flash Bombardment), spinning and spawning random electric bolts (Thunder Commando), spinning even faster and creating large arena-wide tornadoes (Tornado Storm), an unending barrage of large Homing Snipers (Homing Stream), GIGANTIC green meteors coming out of the entire side of the stage he's closest to (Meteo Crusher), a gigantic water bubble that splits into decades of smaller bubbles (Caustic Mine), gigantic flaming sword slashes (Hellfire Claymore), and a stream of giant ice snowflakes following you and violently shattering when they touch you (Tidal Glacier); after any of these eight attacks, he charges his gigantic fist and charges towards you. During this charge, right when he's nearest, he flashes white. You need to hit him then, or almost half your health is eradicated by the fist. Oh, and after about half his HP is gone, he starts using two powers at once. Meaning, HOPE TO GOD that you don't get Homing Stream and Tornado Storm, or Meteo Crusher with Flash Bombardment. This fight is basically the culmination of the maps and weapons you just fought through to get to this single awesome-ridden moment. After his health is all gone, he slowly floats up, Flash Bomb explosions spawning all over him, and he violently explodes into the pieces of his body. You float back down to earth to this:
      Duo: "It looks like I was wrong."
      Duo: "There are others out there, willing to fight for justice."
      • Fade to black, roll credits.
  • The Final Boss of v4. It's not King. After defeating him, you're forced to fight your way through Wily Tower, taking on each member of the Genesis Unit periodically—who, by the way, could give the Mega Man Killers a run for their money. After finally conquering all levels, you corner Wily himself, who springs his ultimate trap. What is his ultimate trap? Fighting the entire Genesis Unit all at once. Who now have group attacks with invincibility frames. WITH ONLY A MEGA BUSTER. It's a long, complex, and tough fight, and beating it takes a great deal of skill if you're not willing to use god mode. The results are worth it, though; the Genesis Unit end up beating themselves up in a Big Ball of Violence, and you actually get to shoot Dr. Wily's machine and see him beg for mercy.
  • Although the intro to v6's Mega Man 10 campaign is mostly Nightmare Fuel, it does have a moment at the end. Right when the player is about to shoot and kill Dr. Light in a Roboenza-induced rage, a glowing, white Duo appears and smashes them to the ground, before healing them of Roboenza. Also, before this, Roll stands up to the player character and tries to stop them from getting to Dr. Light, even when she's already been shot.
  • The Optional Boss of v5, someone who's been conspicuously absent this entire time has finally shown up to stand in your way...
    This may come as a shock to you... but you aren't the hero at all. The hero of this story is... me.
    • It's Quint! Why has he come? Because thanks to you becoming the hero and replacing Mega Man, he was infected with Roboenza before the events of Mega Man 10. You have stolen Mega Man's life, and Quint's arrived just in time to try and stop you. And since he's playing for much bigger stakes this time, he's throwing everything he's got at you in a way you could have never imagined. He's lured you to a void outside of time and space with the Time Skimmer, for five phases of nonstop crushing assault — there's not a second of the fight he's not coming after you with Sakugarne. And this isn't all — he drags you across the timeline as you whittle him down, from prehistory to the first stage of Mega Man X. Even after trying to wipe you out across the eras, he has one last trick up his sleeve: when he's left with no other recourse, he jumps back to the beginning of this very fight, to appear out of nowhere and kill you while the past Quint was monologuing at you. Now you're faced with two Quints at the same time, not just to beat him, but to restore your existence that he just wiped out.
    [Player Name] was erased from time by Quint.
  • King and Duo helping you defeat Wily in the second phase of the Iron Wily fight.
  • Terra's depiction in this with borrows some healthy, hefty influence from his appearance in Gigamix. Originally his status being all-but an Informed Ability, with but a single opening cutscene to show his power, here he owns every scene he's in, from luring Duo into the only way someone like Duo could be killed, to ambushing Dr. Cossack's spaceship en route to the Wily Star, to his entire boss fight showing him as a Lightning Bruiser capable of some intense Beam Spam, even employing the exact same seemingly-inescapable pattern he showed before. He doesn't even die when he loses, coming to the Wily Star just to laugh at you as Sunstar's true power runs wild before he gets crushed.
  • Wily suiting up and helping you face off against the Stardroids, who infect themselves with Roboenza just to destroy you.
    Wily: Those fools are about a harsh lesson about us Earthlings... Wily always wins!
    • Even better? Unlike all of your allies previously in the chapter, Wily has INFINITE HP. Clearly that Skull Suit is more than just for show!
      • Correction: He has exactly 99,999 HP. And he really does register damage and heal over time, just like the Cossack numbers.
    • Making things even more awesome, Wily will use whatever Weapon you last used. Meaning that if you plan ahead, you could have Wily tearing through the Stardroids with Metal Blade, punching their lights out with Hard Knuckle, shredding through their health with Flash Bomb, or obliterating them with Astro Crush.
  • The fight against Sunstar in its entirety. At first, you seem to do no damage to him as he throws you around like a rag-doll... before noticing you scratched him. He proceeds to consider you a Worthy Opponent and fights you at full strength.
  • As you make your way to the improved Gamma, you can see all of the Robot Masters working together to help build it, with some doing some actually building while others stand guard outside the facility or are evacuating the city where the final battle will take place.
  • In the final battle against Eclipse, the Evil Energy infecting the Wily Star and becoming a giant monster, against you, piloting an improved Gamma. It's not like anything you've seen in the rest of the game; as Gamma's buster shots serve to counter and dispel Eclipse's attacks so you can get close enough to engage in the mecha equivalent of Good Old Fashioned Fisticuffs with the amalgamation of Evil Energy.

Top