Follow TV Tropes

Following

Awesome / Final Fantasy XIV

Go To


Warning: Spoilers Off applies to this page. Proceed at your own risk.


    open/close all folders 

    Dawntrail 
  • The full trailer for Dawntrail is nothing short of amazing. For the first time since A Realm Reborn's reveal trailer, we see the Warrior of Light smiling as he and the Scions head off to a brand-new adventure that, for the first time in ages, isn't part of some world-ending Calamity or plot by the Ascians or some leftover Allegan monstrosity or whatnot. Yoshi-P described this as the "ultimate summer vacation" and boy, is it.
    Ultimate Trials 
All the Ultimate Trials are this by definition, as they are retellings of the final bosses of the raid dungeons and main stories replayed as a Harder Than Hard Boss Rush. The fights are certainly exaggerated from the truth, but it doesn't make the fights any less awesome and satisfying to conquer.

The Unending Coil of Bahamut

  • The fight starts on the hand of Bahamut, the Ragnarok Central Core, as Tempered Nael and Bahamut look bellow as you to face off against Twintania and her horde of neuro-links before chasing her off.
  • Then, "White Raven" starts playing as a pillar from Dalmund fall to the floor, changing the landscape into the simulation of the Battle of Cartenau, as you face Tempered Nael and her monsters.
  • After her, cue a mini-Dalmund falling on top of you as "Answers" plays and Bahamut rises out of the smoke to do battle with you within his heart.
  • Teraflare. Unlike original encounter, Ultimate's version actually wipes out your party and you can't do anything about it, despite killing Twintania and Nael. Suddenly...
    Phoenix's shrill cry cuts through the pall of desperation!
    • It then it turns into a Fission Mailed, where Phoenix swoops in and strikes Bahamut, then revives your party so you can continue on.
  • Cue Bahamut responding by achieving his Golden form from sheer anger and insanity, before "Beyond Redemption" plays; the same song that played when Louisoix fought Bahamut in the Flames of Truth cinematic.
    • The in-game buff that accompanies Lohs Daih explicitly states that Bahamut's insanity have peaked, and sure enough, Bahamut will enrage casting after half a dozen Morn Afah's.
    • To top it off, the whole team gets the Phoenix Blessing buff. While it a powerful buff on its own, what makes it even more awesome (and challenging) is that the team have to avoid dying throughout the final phase to ensure they could defeat Bahamut in time before they're wiped out by enraged Morn Afahs.
  • And after all's said and done? Cue everyone cheering their victory over the Dreadwrym Primal as Phoenix soars through the air.

The Weapon's Refrain

  • Each of the primal fights play out similarly as they did in the original, but there is a slight catch to them that turns the encounter on its head. You would have to perform a key mechanic that is counter-productive to how it originally plays out to "awaken" them, which, not only gives them a power boost, also changes how their attacks work. You thought Titan was going to perform a Landslide once? Think again! Now he's turned it into a one-two ground punch that will punish players loitering around thinking their spot is safe.
  • The transition into the actual fight against Ultima Weapon, which involves the party having to execute four Limit Breaks just to survive (which is possible assuming that you've beaten the three Primals while they were awakened). After beating Titan, the entire area gets bombarded, taking the party to the ruins of The Praetorium. The bombardment leaves 6 Magitek Bits, which must be destroyed with a Magic DPS Limit Break before they all explode. Lahabrea then appears and casts Blight on the party, which must be healed by a Healing Limit Break. Undetered, Lahabrea starts casting Dark IV, which must be stopped by killing Lahabrea with a Melee DPS Limit Break. Seeing that the Warrior of Light survived through all that, Lahabrea summons the Ultima Weapon and commands it to use Ultima, which must be mitigated by a Tank Limit Break. The Ultima Weapon then proceeds the consume the three awakened Primals, transforming with each one consumed, and then unleashes a burst of aether that transforms the battlefield before proceeding to attack the party.
  • The Ultima Weapon is not only a powerful adversary to fight on its own, it also can bring the three Primals it had consumed to the battle as well. On top of this, the Ultima Weapon, will cast Ultima halfway in the battle, and like the one that was cast before the battle, it is so powerful that it has to be mitigated with a Tank Limit Break.
  • As the fight reaches enrage, a circle begins to form, slowly taking your party members one by one until it takes it turns into a Total Party Kill. If you don't win by then, you're treated with the last remaining member of the party get absolutely annihilated in a grandiose explosion. If you successfully destroy The Ultima Weapon, your reward is a scenic view of the weapon's explosive destruction.

The Epic of Alexander

  • The intro alone speaks volumes, starting with Brute Justice riding Cruise Chaser before Alexander pulls out the wings and teleport the three of them away, before dropping Living Liquid on you.
  • The enrage for Alexander Prime. While Cruise Chaser starts casting Eternal Darkness and Brute Justice spins into a pillar of flame, Prime begins casting Judgement, summoning another Alexander to smite you. Its a race to the finish, and even then, it's still not over.
  • Perfect Alexander's creation. After surviving Alexander's and his guardians attacks and Judgement, Alexander goes to the center, and opens up his chest to combine with Brute Justice and Cruise Chaser:
    Alexander Prime: I am the Creator... I will rebuild, remake, reform myself into the the ultimate state of perfection...!
    Brute Justice: Designation: Brute Justice. Standing by for assembly! (Justice deforms itself before the five mechs become lights, fusing with Prime to give him its limbs and wings)
    Cruise Chaser: Designation: Blassty. Standing by for assembly! (Chaser flies up into the sky before becoming a helmet.)
  • After the fusing is complete, the body turns white as the area is transformed into a new area encompassed by gears, while also unfolding its wings. Alexander's Badass Boast on it only highlights the epicness.
    Perfect Alexander: I am Alexander...the Assembled. Look upon the perfection that will be your destruction.
  • Perfect Alexander demonstrates a beautiful case of Gameplay and Story Integration. Early in the Alexander Prime phase, Shanoa appears to use True Heart to buff Alexander. Back in the fight against Quickthinx, the goal was simply to destroy the heart to stop the buff, and one would think the same would apply here. However, unlike back during the Quickthinx fight, you know Shanoa's true purpose is to help the Warrior of Light eliminate Alexander. As such, you're able send the heart back to Shanoa here. This causes Shanoa to grant the party the power of the Enigma Codex, which will allow them to read and dodge Perfect Alexander's normally incomprehensible attacks.
  • Perfect Alexander's Temporal Prison. You thought Woken Ultima's Citadel Buster was epic? Alexander turns starts trapping the players one by one, until all of them are placed in fancy cages. Once everyone is captured, all time except for him will stop.

The Dragonsong's Reprise

Thus did one song draw to a close. But here and now, this minstrel shall perform another—a song of imagination transcending...
  • Though the fight is a retelling of the Dragonsong War, the Wandering Minstrel emphasizes it's a What If? scenario. So, what do you do to reimagine an alternate turn of events? After felling a Nidhogg-possessed Estinien, the timeline suddenly rewinds back to Part 1 of the encounter, allowing you to do what many players wished to do back in Heavensward: you get to save Haurchefant from his Heroic Sacrifice!
    'Tis said that there are no ifs in history, yet man is wont to dream. Let us dream, then, of a future where a dear comrade lived...
  • After fighting your way through a vastly different timeline—one where King Thordan tempers members of the first brood, one where both Haurchefant and Ysayle survive the war, and one where Nidhogg is so thirsty for vengeance that he takes control of his brother Hraesvelgr via an Allagan neurolink—things finally seem stable. The Eyes slowly leave Estinien's body, freeing him of Nidhogg's influence and putting things back on their canon path...and then Thordan descends from the skies above. Letting out a maniacal laugh, it would seem his request that you spare him but one phase ago was merely part of his final scheme: to consume the eyes of Nidhogg and Hraesvelgr for himself and ascend to godhood. Drawing the eyes into himself, his body begins to adapt, adding more and more Dravanian features to himself and his armor, before he manifests two glowing blades of light and slashes at the party, causing the screen to shatter; not the Ultimate End, but the "Alternative End"! Welcome to the final boss of this ultimate, an unholy unity of man and dragon created by a tyrannical madman: Dragon-king Thordan.
    King Thordan: Hahahaha! By the power of mine enemy's eyes, I am become a god eternal!
    Thus did a dreadful new divinity arise—one endowed with the irrepressible life force of two great wyrms...

The Omega Protocol

  • This trial explores the possibility of Omega continuing its testing beyond Alphascape. By pushing their metal body to the absolute limit and and further, Omega catches a glimpse of dynamis out of its sheer determination to continue the experiment. It comes to fully understand its power, and takes in Alpha and his Dynamis energy to evolve into Alpha Omega, a near-perfect being that understands endings and beginnings. And, by your character's name, it beckons you to see through this fight to the end.
  • The attacks in Omega's final phase consist of a never-ending barrage of attacks mostly derived from the player's own Limit Breaks. These attacks aren't just for show either- they're recreations of Omega's memories throughout his vast lifetime and the catastrophes and major events he has witnessed in the process.
    Alpha Omega: The path I recorded through the great expanse... *uses Cosmo Memory*
    Alpha Omega: The piercing rays of ten million suns... *uses Cosmo Arrow*
    Alpha Omega: The velocity of a wyrm, surging across the cosmos... *uses Cosmo Dive*
    Alpha Omega: The flames which incinerated the Dragonstar... *uses Unlimited Wave Cannon*
    Alpha Omega: The colossal impact which invites extinction... *uses Cosmo Meteor*
  • Not to be outdone, the Warrior of Light's party gets their own CMOA towards the end of the Alpha Omega phase. Through the power of dynamis, the party can unleash multiple Level 3 Limit Breaks, back-to-back. Not only is the Warrior breaking their limits, they're breaking them over and over! Keep in mind, this against a being in Alpha Omega that is digitally optimized into a perfect battle strategy, using the power of dynamis, with Alpha's CPU helping it finally understand mankind's emotions and their capabilities into perfect endings and beginnings. It could be, quite simply, the most powerful being that Etheirys has ever seen in its long history. The Warrior of Light still wins.
  • A massive one for Omega comes in how the fight is set up. In other Ultimates, much of the challenge comes from forcing the same eight players to fight three or more foes swapping out with each other. Here? Omega doesn't hide behind minions. In order to evolve, it puts itself through the same struggle as the party. This is as much an Ultimate fight for Omega as it is the party, and it truly earns the title of one of the single most powerful beings in the universe.

Top