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  • For the player, beating any of the three main games counts.
  • As contentious as the Genesis games may be, the one thing everyone can agree on is they are by far the most atmospheric games on the Genesis/Mega Drive. That alone is worth praise, as the era they came out in made such a task especially difficult.

    Defender of the Future 
  • Trapping the great shark in Perils of the Coral Reef.
  • Racing through the volcanic geyser in Up and Down. It's filled with falling rocks, spouts of sulfur, and painfully hot water that will kill Ecco if he doesn't reach powerups, but he makes it. It ends with him being propelled into the sky on a huge spray of water, landing in one of the most peaceful areas in the game.
  • After the enslaved dolphins in Man's Nightmare receive their Intelligence back, they don't despair from their newfound awareness of their situation. Instead, they charge after Ecco, doing everything they can to prevent the coming apocalypse.
  • A Resistance member in Anguish of Dearth navigates the floral equivalent of invisible lasers to reach an enemy outpost.
  • Ecco infiltrating the Clan base, breaking all three levels of its security with no tools and no allies.
    • Props also go to the ''one Clan dolphin who realizes what Ecco's doing and doesn't stop pursuing him whatever mark of rank Ecco fakes. Everyone else grovels before the obvious outsider once he gets a level-three tattoo.
  • The activation of the Hanging Waters is truly awe-inspiring, especially the accompanying music.

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