As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.
- Some of the moves Frank learns as he levels up are pretty awesome, especially as your attack increases to the point where any of these can One-Hit Kill a zombie. Some of these skills include:
- The Disembowel, which can kill just about any non-boss enemy, including the special forces.
- The Double Lariat.
- The Football Tackle.
- The Judo Throw, Power Push, and Kick Back. Special mention goes to the Judo Throw, which severs the zombie's arm!
- The Neck Twist and Knee Drop. Both of these often result in decapitation or head crushing.
- The Karate Chop, which acts like an Absurdly Sharp Blade, but in the form of Frank's bare hand.
- The Suplex, which can easily kill more than one zombie if they're behind Frank.
- The Jump Kick, Somersault Kick, Wall Kick, and Roundhouse Kick. The Roundhouse can even be performed right after any of these kicks if your timing is good enough.
- The Lift Up, Hammer Throw, and Giant Swing.
- The final boss fight in the game pits photojournalist Frank West against special forces agent Brock Mason on top of a tank surrounded by zombies. The fight begins with Frank running up and punching Brock right in the face and only gets more intense from there.
- Nearly all the boss fights, since they often pit Frank against Ax-Crazy enemies - and Frank always comes out on top!
- The Special Forces may be evil mooks, but they know how to make an entrance.
- The Convicts are That One Boss for a reason - they drive around in a jeep with a heavy machinegun on the back, they're on a crucial chokepoint dividing most of the mall, and if by some miracle you kill all of them, they respawn the next day, good as new. But in Chop Till You Drop, this is all averted. Granted, the fight is in a Press X to Not Die Quick Time Event, but god-DAMN, does it give Frank Cutscene Power to the Max (and for the Convicts, some well-deserved Cutscene Incompetence)! Grabbing the Survivor they missed on the first pass, the two of you sprint across the park, and each time the Convicts try and take a swing at you, Frank grabs the Survivor and leaps out of the way in the blink of an eye, causing the Convicts to plow headfirst into objects and knock themselves out, allowing you to pick them off one by one: first is Miguel, the guy who brained the Survivor's Love Interest in the cutscene, who gets a well-deserved Karmic Death, by being beaten to death with his own baseball bat. After dodging a burst of fire from Reginald's machinegun, Frank puts him in a sleeper hold before finishing him with a Neck Snap. Finally, Sam, the driver who has been hounding you and the Survivor through this whole episode, revs the car up to pancake you both against a wall, and once again misses, blowing the jeep up along with himself. The Quick Time Event might rub some people the wrong way, but for those who know how much of a PAIN these pricks were in the original, it is Catharsis Factor at its finest.
- Sure, it's a little sad (and a LOT more scary) that Jessie ends up zombified, but the moment she turns leads to an unintentional Moment of Awesome: a Special Forces soldier has an assault rifle to her head, telling her that she MIGHT stay alive if she agrees to be quiet about the outbreak. Cutting to just outside the room, we see another Special Forces soldier standing guard — only to hear a fight breaking out. As the soldier slowly opens the door, we see zombie Jessie biting into her interrogator's neck, before ripping it out in a shower of blood. This would be just plain horrifying in any other circumstances, but considering the soldier was forcing Jessie to make a Sadistic Choice between her life and her integrity, her "response" in undeath has got to be a pretty awesome way to Take a Third Option.
- In infinite mode, you get to ''kill'' Otis as soon as you start. And you get items for it, too!
- Any time you manage to beat Carlito is pretty cool for both sides. Frank and Brad keep outgunning the mastermind behind the zombie outbreak, but Carlito keeps taking bullets like a champ, over the course of the 72 hours. The most notable moment is Brad managing to get the upper hand on Carlito after 7-2. Granted, Carlito follows up by shoving Brad into a zombie room, but Brad certainly didn't give Carlito an easy win. Brad even manages to hold onto his humanity long enough to give parting words to Frank, should the player know to look for him.
- Given how most of the survivors spend a lot of time being The Load, moments where they are competent stand out, even if many of those moments aren't repeated.
- Wayne is a fast runner, a good shot, and usually quick to follow Frank's orders.
- Kindell, Jonathan, Alyssa (who referenced previously fighting her way to the security room on her own, only to find the door welded shut), and Brett are all armed with firearms and already shooting zombies that approach them when they meet Frank (although all of them can shoot at Frank by mistake before realizing he's human) and then use their weapons to provide covering fire while being escorted back to the security room. Jonathan gets extra credit for trying to get between his Trigger-Happy companions and Frank when Brett and Alyssa won't stop shooting at Frank and then convincing them to leave with Frank if he can prove his reliability by bringing a picture of a safe route.
- If Frank carries an injured Ross back to the security room and gives Ross's girlfriend Tonya a melee weapon in that scene, then Tonya will be a Violently Protective Girlfriend and do a lot to clear the way of zombies.
- Pamela is introduced while being Zerg Rushed by about two dozen zombies, but is fighting them off with her bare hands and continues to punch several of them until Frank has killed all but her last few attackers. Regrettably, she immediately takes several levels of Chickification and has several Hysterical Woman moments while Frank is escorting her back to the security room, but few if any characters can match what she does before her shell-shock kicks in. Even more impressively, she's one of the youngest characters in the game.
- Greg actually helps Frank make it back to the security room faster due to knowing a shortcut.
- If Frank gives the Japanese tourists weapons, then they will fight and kill zombies all the way back to the security room, albeit often without displaying adequate amounts of self-preservation.
- Simone manages to survive on her own for two whole days, right down to the hour, doesn't lie about being a Zombie Infectee, and only agrees to accompany Frank if he tells her that Isabella is working on a cure and Simone won't be endangering anyone else. This composure and selflessness is more notable since she's tied with Pamela and her twin sister as the youngest survivor.