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An Axe To Grind is no longer a trope


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} slasher-like]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} slasher-like]] MonsterClown ragdolls [[AnAxeToGrind with axes]] axes chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
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AST is now trivia and requires Word Of God confirmation.


* AuthorsSavingThrow: [[spoiler:The game finally gives you a proper Kamek battle as a BonusBoss. And it's challenging.]]

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* BrokenBase: The music. Some people don’t mind that the soundtrack is back to primarily remixing the main theme while others consider it a massive step down from the [[VideoGame/YoshisWoollyWorld previous game]] where most levels had their own unique track. The actual composition of the music itself is even more divisive. Many people consider the music to range from bland-grating if not outright terrible while many others think the soundtrack is fine if not as good as the previous game.

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* BrokenBase: The music. Some people don’t mind that the soundtrack is back to primarily remixing the main theme while others consider it a massive step down from the [[VideoGame/YoshisWoollyWorld previous game]] where most levels had their own unique track. The actual composition of the music itself is even more divisive. Many people consider the music to range from bland-grating bland to grating if not outright terrible while many others think the soundtrack is fine if not as good as the previous game.game.
** Of special note is the Costume Shop theme “[[https://youtu.be/JPhsWGNWBGY Insert Coin]]”. You either like the track for it’s StylisticSuck SoBadItsGood value or you just consider the track horrible.


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* SoBadItsGood: “[[https://youtu.be/JPhsWGNWBGY Insert Coin]]”, the theme for the costume shop, is a cacophonous mess of screaching kazoos and various sound effects and sounds utterly hilarious.
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* BrokenBase: The music. Some people don’t mind that the soundtrack is back to primarily remixing the main theme while others consider it a massive step down from the [[VideoGame/YoshisWoollyWorld previous game]] where most levels had their own unique track. The actual composition of the music itself is even more divisive. Many people consider the music to range from bland-grating if not outright terrible while many others think the soundtrack is fine if not as good as the previous game.

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* [[SuspiciouslySimilarSong Suspiciously Similar Jingle]]: The jingle that plays when getting a Rare costume in the capsule machine sounds a lot like the "item get" jingle from ''Franchise/TheLegendOfZelda''.

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* [[SuspiciouslySimilarSong Suspiciously Similar Jingle]]: SuspiciouslySimilarSong:
**
The jingle that plays when getting a Rare costume in the capsule machine sounds a lot like the "item get" jingle from ''Franchise/TheLegendOfZelda''.''Franchise/TheLegendOfZelda''.
** The music that plays in the [[https://youtu.be/CaO-ko0R5_U Japanese commercial]] sounds surprisingly similar to [[https://youtu.be/XhcMh8RErCI "Undefeated"]] from ''VideoGame/SonicMania''.
Tabs MOD

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* FanNickname: The Sundream Stone, just like Lucien from ''VideoGame/MarioTennis Aces'', gets compared to the Infinity Gauntlet.
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* ContestedSequel: How the game stacks up compared to ''[[VideoGame/YoshisWoolyWorld]]'' is hotly debated. While it’s generally agreed to be inferior, many people flat out dislike the game due to its very low difficulty, heavy emphasis on replaying levels for FetchQuests, and underwhelming soundtrack. For others the game is a fun and relaxed experience with more explorative levels and beautiful aesthetics.

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* ContestedSequel: How the game stacks up compared to ''[[VideoGame/YoshisWoolyWorld]]'' ''VideoGame/YoshisWoollyWorld'' is hotly debated. While it’s generally agreed to be inferior, many people flat out dislike the game due to its very low difficulty, heavy emphasis on replaying levels for FetchQuests, [[FetchQuest Fetch Quests]], and underwhelming soundtrack. For others the game is a fun and relaxed experience with more explorative levels and beautiful aesthetics.



* ItsEasySoItSucks: This game is quite possibly one of the easiest games of the Eighth Generation. The costumes make it so you need to actively try to die if you wear one and even without them the game lacks instant kill hazards until the secret world. However it makes up for this in how well hidden many of the secrets are, with many souvenirs require careful study of the entire foreground and background.

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* ItsEasySoItSucks: This game is quite possibly one of the easiest games of the Eighth Generation.Nintendo published game since ''VideoGame/YoshisStory''. The costumes make it so you need to actively try to die if you wear one and even without them the game lacks instant kill hazards until the secret world. However it makes up for this in how well hidden many of the secrets are, with many souvenirs require requiring careful study of the entire foreground and background.

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* ContestedSequel: ''Crafted World'' is contested compared to ''Woolly World''. The music is agreed to not be as good as previous Yoshi games and the souvenir hunting can feel a bit repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements generally think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.

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* ContestedSequel: ''Crafted World'' is contested How the game stacks up compared to ''Woolly World''. The music ''[[VideoGame/YoshisWoolyWorld]]'' is hotly debated. While it’s generally agreed to not be as good as previous Yoshi games inferior, many people flat out dislike the game due to its very low difficulty, heavy emphasis on replaying levels for FetchQuests, and underwhelming soundtrack. For others the souvenir hunting can feel game is a bit repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements generally think it's an EvenBetterSequel, since the stages are larger, fun and relaxed experience with more exploratory explorative levels and creative in terms of settings.beautiful aesthetics.


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* ItsEasySoItSucks: This game is quite possibly one of the easiest games of the Eighth Generation. The costumes make it so you need to actively try to die if you wear one and even without them the game lacks instant kill hazards until the secret world. However it makes up for this in how well hidden many of the secrets are, with many souvenirs require careful study of the entire foreground and background.
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None


* FakeLongevity: The flipside levels and Blockafeller [[FetchQuest Souvenir Hunts]]. The latter especially, exacerbated by the fact that you cannot obtain the souvenirs in advance despite the fact that ''they're just there'' and can be hit with eggs anytime. Completionists would find themselves replaying every level three or four times _at least_ just to get all the Smiley Flowers. As for the flipside levels, they weren't even separate levels at all, but can be done on-demand in two-player mode by having both Yoshis ground-pound simultaneously. Due to development constraints, [[WhatCouldHaveBeen this mechanic was ultimately cut]] but the flipside perspective remained, with the same level being done in reverse and having you chase down the Poochy Pups.

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* FakeLongevity: The flipside levels and Blockafeller [[FetchQuest Souvenir Hunts]]. The latter especially, exacerbated by the fact that you cannot obtain the souvenirs in advance despite the fact that ''they're just there'' and can be hit with eggs anytime. Completionists would find themselves replaying every level three or four times _at least_ ''at least'' just to get all the Smiley Flowers. As for the flipside levels, they weren't even separate levels at all, but can be done on-demand in two-player mode by having both Yoshis ground-pound simultaneously. Due to development constraints, [[WhatCouldHaveBeen this mechanic was ultimately cut]] but the flipside perspective remained, with the same level being done in reverse and having you chase down the Poochy Pups.
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None


* FakeLongevity: The flipside levels and Blockafeller [[FetchQuest Souvenir Hunts]]. The latter especially, exacerbated by the fact that you cannot obtain the souvenirs in advance despite the fact that ''they're just there'' and can be hit with eggs anytime. Completionists would find themselves replaying every level three or four times _at least_ just to get all the Smiley Flowers. In early previews, the flipside perspective weren't even separate levels at all, but can be done on-demand in two-player mode by having both Yoshis ground-pound simultaneously. For unknown reasons, [[WhatCouldHaveBeen this mechanic was ultimately cut]] with the flipside levels being just the same level done in reverse having you chase the Poochy Pups.

to:

* FakeLongevity: The flipside levels and Blockafeller [[FetchQuest Souvenir Hunts]]. The latter especially, exacerbated by the fact that you cannot obtain the souvenirs in advance despite the fact that ''they're just there'' and can be hit with eggs anytime. Completionists would find themselves replaying every level three or four times _at least_ just to get all the Smiley Flowers. In early previews, As for the flipside perspective levels, they weren't even separate levels at all, but can be done on-demand in two-player mode by having both Yoshis ground-pound simultaneously. For unknown reasons, Due to development constraints, [[WhatCouldHaveBeen this mechanic was ultimately cut]] with but the flipside levels being just perspective remained, with the same level being done in reverse and having you chase down the Poochy Pups.
Is there an issue? Send a MessageReason:
Added Fake Longevity

Added DiffLines:

* FakeLongevity: The flipside levels and Blockafeller [[FetchQuest Souvenir Hunts]]. The latter especially, exacerbated by the fact that you cannot obtain the souvenirs in advance despite the fact that ''they're just there'' and can be hit with eggs anytime. Completionists would find themselves replaying every level three or four times _at least_ just to get all the Smiley Flowers. In early previews, the flipside perspective weren't even separate levels at all, but can be done on-demand in two-player mode by having both Yoshis ground-pound simultaneously. For unknown reasons, [[WhatCouldHaveBeen this mechanic was ultimately cut]] with the flipside levels being just the same level done in reverse having you chase the Poochy Pups.
Is there an issue? Send a MessageReason:
None


** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e gone until you die or leave the level). This, combined with the lack of instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the end of a stage with full health trivial.

to:

** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e it's gone until you die or leave the level). This, combined with the lack of instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the end of a stage with full health trivial.



** Licking eggs after throwing them allows the player to get colored eggs incredibly easily. Red eggs, which give 3 hearts on defeating an enemy with them, can top off your health for the 20/20 bonus, while teal eggs can alleviate any problem with low ammo count by giving you 3 eggs for taking out an enemy.

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** Licking Like in past ''Yoshi'' games, licking eggs after throwing them allows the player to get colored eggs incredibly easily. Red eggs, which give 3 hearts on defeating an enemy with them, can top off your health for the 20/20 bonus, while teal eggs can alleviate any problem with low ammo count by giving you 3 eggs for taking out an enemy.



* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how crafty the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.

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* SugarWiki/VisualEffectsOfAwesome: EVERYTHING ''Everything'' is so beautiful, what with the entire set is meant game intended to look like kids created a diorama diorama, and it pretty much shows how crafty the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.
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None


** In "Skulking Around", there are thimble enemies that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, ''they are completely invincible'' and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the pass of the spotlights.

to:

** In "Skulking Around", there are thimble enemies Li'l Marchers that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, ''they are completely invincible'' and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the pass paths of the spotlights.



** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e gone until you die or leave the level). This, combined with the lack if instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the end of a stage with full health trivial.

to:

** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e gone until you die or leave the level). This, combined with the lack if of instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the end of a stage with full health trivial.



* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to Woolly World and especially DS. [[PlayedWith However]] much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention the post-game boss time trials giving just barely enough time.

to:

* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to Woolly World ''Woolly World'' and especially DS.''DS''. [[PlayedWith However]] much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention the post-game boss time trials giving just barely enough time.
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We don't trope our own words.


* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how [[IncrediblyLamePun crafty]] the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.

to:

* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how [[IncrediblyLamePun crafty]] crafty the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.
Is there an issue? Send a MessageReason:
None


* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to Woolly World or especially DS. [[PlayedWith However]] much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention the post-game boss time trials giving just barely enough time.

to:

* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to Woolly World or and especially DS. [[PlayedWith However]] much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention the post-game boss time trials giving just barely enough time.

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** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e gone until you die or leave the level). This, combined with the lack if instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the stage with full health trivial.

to:

** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e gone until you die or leave the level). This, combined with the lack if instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the end of a stage with full health trivial.


Added DiffLines:

* SequelDifficultyDrop: Due to the costumes that absorb damage and the lack of instant kills prior to [[BrutalBonusLevel Hidden Hills]] the game is essentially effortless compared to Woolly World or especially DS. [[PlayedWith However]] much of the challenge comes with finding secrets with several of the souvenirs being extremely well hidden not to mention the post-game boss time trials giving just barely enough time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The costumes essentially remove all challenge from the game due to their ability to absorb up to 5 hits and they regenerate health at checkpoints (though if you lose the costume it’e gone until you die or leave the level). This, combined with the lack if instant kills before [[BrutalBonusLevel Hidden Hills]] effectively makes you immortal and makes reaching the stage with full health trivial.
Is there an issue? Send a MessageReason:


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] [[{{OurSlashersAreDifferent}} slasher-like]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=IpkjsL6E01Q&list=PLwDEuPBgBi4M-Fjo6cF9rckB-YWVphWUk&index=24 Hidden Hills' theme,]] a calm, funky tune that sounds like it came straight out of Silly Science. Much better for helping one keep their hair in during the [[NintendoHard bonus levels they're on.]]

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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=IpkjsL6E01Q&list=PLwDEuPBgBi4M-Fjo6cF9rckB-YWVphWUk&index=24 Hidden Hills' theme,]] a calm, funky tune that sounds like it came straight out of [[VideoGame/{{Snipperclips}} Silly Science. Science.]] Much better for helping one keep their hair in during the [[NintendoHard bonus levels they're on.]]
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corrected level name


** In "Shulking In Darkness" there are thimble enemies that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, ''they are completely invincible'' and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the pass of the spotlights.

to:

** In "Shulking In Darkness" "Skulking Around", there are thimble enemies that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, ''they are completely invincible'' and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the pass of the spotlights.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Licking eggs after throwing them allows the player to get colored eggs incredibly easily. Red eggs, which give 3 hearts on defeating an enemy with them, can top off your health for the 20/20 bonus, while teal eggs can alleviate any problem with low ammo count by giving you 3 eggs for taking out an enemy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneSidequest: Tin-Can Condor's time attack is surprisingly difficult for the first boss of the game. All the boss time attacks require you to use your know-how to skip certain stages of the fight. For Tin-Can Condor, you have to grab the magnet from the Little Mousers, jump on the head of one of the Little Mousers before they run away in fear, use that jump to gain extra height, and throw the magnet with good timing while the Condor zooms past overhead. The timing window is small, and you have to do this during both zoom-past attacks in order to make the time.
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* [[SuspiciouslySimilarSong Suspiciously Similar Jingle]]: The jingle that plays when getting a Rare costume in the capsule machine sounds a lot like the "item get" jingle from ''Franchise/TheLegendOfZelda''.

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* DemonicSpiders: "Be Afraid of the Dark"'s resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.

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* DemonicSpiders: DemonicSpiders:
**
"Be Afraid of the Dark"'s resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.
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** Mellow Mode's flutter jumping is much worse. In Woolly World, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With the right timing of one's button presses, you can goddamn FLY.

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** Mellow Mode's flutter jumping is much worse. In Woolly World, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With the right timing of one's button presses, you can goddamn FLY. Of course, this is the advertised purpose of Mellow Mode - making the game a bit easier.
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** In "Shulking In Darkness" there are thimble enemies that spawn if you walk into a search light. Not only are they extremely fast and can chase you from off screen, ''they are completely invincible'' and can't be stalled. Walking into spotlights will certainly cost you a few hearts, but some collectibles are directly in the pass of the spotlights.
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Bonus Bosses do not qualify as That One Boss.


* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[spoiler:[[IncrediblyLamePun (Kamech?)]]]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will get hit in waves.

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indentation


* GameBreaker: Flutter-jumping can retain your height infinitely, so as long as there isn't a ceiling in the way you can jump off enemies or ledges and float over most, if not the entirety, of the level.

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* GameBreaker: GameBreaker:
**
Flutter-jumping can retain your height infinitely, so as long as there isn't a ceiling in the way you can jump off enemies or ledges and float over most, if not the entirety, of the level.
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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear ''en masse'' when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear ''en masse'' appear]] ''[[JumpScare en masse]]'' [[JumpScare when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]

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