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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear en masse when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]

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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear en masse ''en masse'' when you hit a winged cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]

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Changed: 57

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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=IpkjsL6E01Q&list=PLwDEuPBgBi4M-Fjo6cF9rckB-YWVphWUk&index=24 Hidden Hills' theme,]] a calm, funky tune that sounds like it came straight out of Silly Science. Much better for helping one keep their hair in during the [[NintendoHard bonus levels they're on.]]



** Mellow Mode's flutter jumping is much worse. In Woolly World, you had to wait until you got to the bottom of the arc to float again. Here, you don't. Meaning? With the right timing of one's button presses, you can goddamn FLY.



* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], [[JumpScare and one moment has them appear en masse when you hit a winged cloud. cloud.]] Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood. [[SarcasmMode Have fun sleeping tonight.]]
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Not YMMV


* WakeUpCallBoss: Spike the Piranha will likely give one a tough time if they were off guard from the cakewalks that were Octo Pirate and Tin Can Condor, mainly due to his very hectic bullet patterns.
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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. As if to remind the players what their true objective is in this game, and what they have to put up with, the level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. As if to remind the players what their true objective is in this game, and what they have to put up with, the The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
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* ContestedSequel: ''Crafted World'' is contested compared to ''Woolly World''. The music is agreed to not be as good as previous Yoshi games and the souvenir hunting can feel a bit repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements, however, may or may not invariably think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.

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* ContestedSequel: ''Crafted World'' is contested compared to ''Woolly World''. The music is agreed to not be as good as previous Yoshi games and the souvenir hunting can feel a bit repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements, however, may or may not invariably elements generally think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.


* ContestedSequel: Maybe "contested" seems too much, but ''Crafted World'' had a lot of big shoes to fill. The music is agreed to not be as good as previous games and the souvenir hunting can feel a bit repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements, however, may or may not invariably think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.[[note]]Some may also think that the game is even worse because of the larger, more exploratory stages (and thus making it even harder than it should be to find everything [[GuideDangIt without a guide]]), and not as creative in terms of the game being more difficult in challenging than it should be.[[/note]]
* DemonicSpiders: "Be Afraid of the Dark"'s resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over. It doesn't help that completing every stage (let alone this one) with a full heart meter is required for OneHundredPercentCompletion.

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* ContestedSequel: Maybe "contested" seems too much, but ''Crafted World'' had a lot of big shoes is contested compared to fill. ''Woolly World''. The music is agreed to not be as good as previous Yoshi games and the souvenir hunting can feel a bit repetitive for those who are trying to get OneHundredPercentCompletion. Those who can get past those two elements, however, may or may not invariably think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.[[note]]Some may also think that the game is even worse because of the larger, more exploratory stages (and thus making it even harder than it should be to find everything [[GuideDangIt without a guide]]), and not as creative in terms of the game being more difficult in challenging than it should be.[[/note]]
settings.
* DemonicSpiders: "Be Afraid of the Dark"'s resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over. It doesn't help that completing every stage (let alone this one) with a full heart meter is required for OneHundredPercentCompletion.



* NightmareFuel: Getting OneHundredPercentCompletion can be this in general for many players, especially since it requires having a full heart meter when all of the stages (especially the boss stages) are completed. However, "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. As if to remind the players what their true objective is in this game, and what they have to put up with, the level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
* SugarWiki/SweetDreamsFuel: As always from a Yoshi game, almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game. As with previous games, however, the subversion comes in what players must do to get OneHundredPercentCompletion.
* ThatOneBoss: Technically, all the boss fights are this, since the players must complete them with a full heart meter, and not getting hit even once. However, the fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[spoiler:[[IncrediblyLamePun (Kamech?)]]]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts (and thus you will have to start the fight over from the beginning).

to:

* NightmareFuel: Getting OneHundredPercentCompletion can be this in general for many players, especially since it requires having a full heart meter when all of the stages (especially the boss stages) are completed. However, "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. As if to remind the players what their true objective is in this game, and what they have to put up with, the level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
* SugarWiki/SweetDreamsFuel: As always from a Yoshi game, almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game. As with previous games, however, the subversion comes in what players must do to get OneHundredPercentCompletion.
game.
* ThatOneBoss: Technically, all the boss fights are this, since the players must complete them with a full heart meter, and not getting hit even once. However, the The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[spoiler:[[IncrediblyLamePun (Kamech?)]]]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts (and thus you will have to start the fight over from the beginning).get hit in waves.



* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how [[IncrediblyLamePun crafty]] the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.[[note]]Unfortunately, the considerable difficulty in getting OneHundredPercentCompletion means that many gamers won't really have the time to appreciate them.[[/note]]

to:

* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how [[IncrediblyLamePun crafty]] the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.[[note]]Unfortunately, the considerable difficulty in getting OneHundredPercentCompletion means that many gamers won't really have the time to appreciate them.[[/note]]
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None


* DemonicSpiders: "Be Afraid of the Dark" works because its resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.

to:

* DemonicSpiders: "Be Afraid of the Dark" works because its Dark"'s resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.over. It doesn't help that completing every stage (let alone this one) with a full heart meter is required for OneHundredPercentCompletion.



* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
* SugarWiki/SweetDreamsFuel: As always from a Yoshi game, almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game.
* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[spoiler:[[IncrediblyLamePun (Kamech?)]]]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.

to:

* NightmareFuel: Getting OneHundredPercentCompletion can be this in general for many players, especially since it requires having a full heart meter when all of the stages (especially the boss stages) are completed. However, "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The As if to remind the players what their true objective is in this game, and what they have to put up with, the level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one moment has them appear en masse when you hit a winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
* SugarWiki/SweetDreamsFuel: As always from a Yoshi game, almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game.
game. As with previous games, however, the subversion comes in what players must do to get OneHundredPercentCompletion.
* ThatOneBoss: The Technically, all the boss fights are this, since the players must complete them with a full heart meter, and not getting hit even once. However, the fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[spoiler:[[IncrediblyLamePun (Kamech?)]]]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.Hearts (and thus you will have to start the fight over from the beginning).



* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how [[IncrediblyLamePun crafty]] the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.

to:

* SugarWiki/VisualEffectsOfAwesome: EVERYTHING is so beautiful, the entire set is meant to look like kids created a diorama and it pretty much shows how [[IncrediblyLamePun crafty]] the developers can be. The fact this is the first Nintendo developed game to utilize Unreal Engine 4 proves that Nintendo is jumping to new heights with the Switch.[[note]]Unfortunately, the considerable difficulty in getting OneHundredPercentCompletion means that many gamers won't really have the time to appreciate them.[[/note]]
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In who's opinion? YMMV page or not, I didn't feel this is appropriate. I also felt it downplayed or otherwise glossed over what getting 100% completion really means in this game.


* ContestedSequel: Maybe "contested" seems too much, but after ''Yoshi's Woolly World'' was considered to be the best Yoshi game since the original ''Yoshi's Island'', ''Crafted World'' had a lot of big shoes to fill. The music is agreed to not be as good as its predecessor's and the souvenir hunting can feel a bit repetitive for those who like getting 100%. Those who can get past those two elements, however, will invariably think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.

to:

* ContestedSequel: Maybe "contested" seems too much, but after ''Yoshi's Woolly World'' was considered to be the best Yoshi game since the original ''Yoshi's Island'', ''Crafted World'' had a lot of big shoes to fill. The music is agreed to not be as good as its predecessor's previous games and the souvenir hunting can feel a bit repetitive for those who like getting 100%. are trying to get OneHundredPercentCompletion. Those who can get past those two elements, however, will may or may not invariably think it's an EvenBetterSequel, since the stages are larger, more exploratory and creative in terms of settings.[[note]]Some may also think that the game is even worse because of the larger, more exploratory stages (and thus making it even harder than it should be to find everything [[GuideDangIt without a guide]]), and not as creative in terms of the game being more difficult in challenging than it should be.[[/note]]
Is there an issue? Send a MessageReason:
None


* BestBossEver: [[spoiler: Kamek]] is one of the most well-liked bosses in the entire franchise for finally giving this character the fight he deserves. The first three phases are harder versions of the Tin-Can Condor, Gator Train, and Bowser fights, but the last phase is entirely new. For the second and last time in the whole game, you get to use the Yoshi tank (which you've only used in one other level) and defeat [[spoiler: Kamek]] once and for all.

to:

* BestBossEver: [[spoiler: Kamek]] is one of the most well-liked bosses in the entire franchise for finally giving this character the fight he deserves. The first three phases are harder versions of the Tin-Can Condor, Gator Train, and Bowser fights, but the last phase is entirely new. For the second and last time in the whole game, you get to use the Go-Go Yoshi tank (which you've only used in one other level) and defeat [[spoiler: Kamek]] once and for all.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[IncrediblyLamePun (Kamech?)]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[IncrediblyLamePun (Kamech?)]] [[spoiler:[[IncrediblyLamePun (Kamech?)]]]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.
Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: When you touch a checkpoint, all on-screen enemies are turned into hearts. While this can be useful for dealing with [[DemonicSpiders more troubletime enemies]] as well as keeping your heart meter topped up for the 20/20 heart bonus at the end, this also often causes you to lose a few sources of eggs.

to:

* AnnoyingVideoGameHelper: When you touch a checkpoint, all on-screen enemies are turned into hearts. While this can be useful for dealing with [[DemonicSpiders more troubletime troublesome enemies]] as well as keeping your heart meter topped up for the 20/20 heart bonus at the end, this also often causes you to lose a few sources of eggs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Flutter-jumping can retain your height infinitely, so as long as there isn't a ceiling in the way you can jump off enemies or ledges and float over most, if not the entirety, of the level.
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This is what people feel about the character.

Added DiffLines:

* AuthorsSavingThrow: [[spoiler:The game finally gives you a proper Kamek battle as a BonusBoss. And it's challenging.]]
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None

Added DiffLines:

* AnnoyingVideoGameHelper: When you touch a checkpoint, all on-screen enemies are turned into hearts. While this can be useful for dealing with [[DemonicSpiders more troubletime enemies]] as well as keeping your heart meter topped up for the 20/20 heart bonus at the end, this also often causes you to lose a few sources of eggs.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one trap has them appear when you hit a qinged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so]], and one trap moment has them appear en masse when you hit a qinged winged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
Is there an issue? Send a MessageReason:
any enemy hit takes off a third of yoshi's health


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] so]], and can take up to one trap has them appear when you hit a third of Yoshi's health.qinged cloud. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown [[TheJuggernaut ragdolls]] [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible]] MonsterClown [[TheJuggernaut ragdolls]] ragdolls [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible ragdolls]] [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible invincible]] MonsterClown [[TheJuggernaut ragdolls]] [[AnAxeToGrind with axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
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* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[IncrediblyLamePun (Kamech?)]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he makes a HumongousMecha like Baby Bowser's [[IncrediblyLamePun (Kamech?)]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Yoshi Tank, Go-Go Yoshi, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.
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* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he uses Baby Bowser's attacks, he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he uses makes a HumongousMecha like Baby Bowser's attacks, [[IncrediblyLamePun (Kamech?)]] he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of Hearts.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]], which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks]], Blocks]],'' which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. In the penultimate phase where he uses Baby Bowser's attacks, he DESTROYS some or all of them, meaning you have to do some fancy Flutter Jumping to avoid falling. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.Hearts.
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* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.

to:

* NightmareFuel: "Be Afraid of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are [[TheJuggernaut invincible ragdolls ragdolls]] [[AnAxeToGrind with axes axes]] chasing you throughout the stage. They can pop out from the background at any moment, make a [[HellIsThatNoise horrific screeching sound when doing so,]] and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[SymbolicBlood red paint on the walls]] as a stand-in for blood.



* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.
* ThatOneLevel: Pretty much every level in "Shadowville" consists of Yoshi being chased by invincible, unstoppable enemies. While rushing through the level still isn't too difficult, trying to take the time to get all of the collectibles can be a major pain. It doesn't help that one of these levels is NightmareFuel.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of ''[[BossArenaUrgency Donut Blocks, Blocks]], which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.
* ThatOneLevel: Pretty much every level in "Shadowville" consists of Yoshi being chased by invincible, unstoppable enemies. While rushing through the level still isn't too difficult, trying to take the time to get all of the collectibles Smiley Flowers and Red Coins while keeping your health can be a major pain. It doesn't help that one of these levels is NightmareFuel.
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* MemeticMutation: Just minutes after the Story Trailer came out, similarly to Mario Tennis Aces, the Sundream Stone drew comparisons to the Infinity Gauntlet and people already compared it to ''Film/AvengersInfinityWar'' since it has five colored jewels. On that note, some have joked about how Baby Bowser and Kamek wanting to obtain all five jewels for their own purposes was their "[[Film/AvengersEndgame endgame]]".
* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes red paint on the walls]] as a stand-in for blood.

to:

* MemeticMutation: Just minutes after the Story Trailer came out, similarly to Mario Tennis Aces, ''VideoGame/MarioTennis Aces'', the Sundream Stone drew comparisons to the Infinity Gauntlet and people already compared it to ''Film/AvengersInfinityWar'' since it has five colored jewels. On that note, some have joked about how Baby Bowser and Kamek wanting to obtain all five jewels for their own purposes was their "[[Film/AvengersEndgame endgame]]".
* DarthWiki/NightmareFuel: NightmareFuel: "Be Afraid Of The of the Dark" is [[SurpriseCreepy a terrifying level in a cutesy, charming game]]. The level's primary enemies are invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes [[SymbolicBlood red paint on the walls]] as a stand-in for blood.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage. Also, one of the boss challenges for this stage involves not letting a single Donut Block fall, making constantly moving around an absolute must.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage. Also, one of the boss challenges for this stage involves not letting a single Donut Block fall, making constantly moving around an absolute must.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.

to:

* ThatOneBoss: The fight with [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage. Also, one of the boss challenges for this stage involves not letting a single Donut Block fall, making constantly moving around an absolute must.
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None

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* DemonicSpiders: "Be Afraid of the Dark" works because its resident AxCrazy ragdolls are invincible, can easily outspeed Yoshi and swing their weapon in an overhead arc that's difficult to jump over.

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* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" warrants comparisons to [[VideoGame/AHatInTime Queen Vanessa's Castle]] for being [[SurpriseCreepy such a terrifying level in such a cutesy, charming game]]. The level's primary enemies are invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes red paint on the walls]]. Yes, [[WhatDoYouMeanItsForKids truly a game for children.]]
* SugarWiki/SweetDreamsFuel: As always from a Yoshi game, pretty much the entire game is this due to how people think children could make wonderfully adorable dioramas for this game.

to:

* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" warrants comparisons to [[VideoGame/AHatInTime Queen Vanessa's Castle]] for being is [[SurpriseCreepy such a terrifying level in such a cutesy, charming game]]. The level's primary enemies are invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes red paint on the walls]]. Yes, [[WhatDoYouMeanItsForKids truly walls]] as a game stand-in for children.]]
blood.
* SugarWiki/SweetDreamsFuel: As always from a Yoshi game, pretty much almost the entire game is this due to how people think children could make wonderfully adorable dioramas for this game.



* ThatOneLevel: Pretty much every level in "Shadowville" consists of Yoshi being chased by invincible, unstoppable enemies. While rushing through the level still isn't too difficult, trying to take the time to get all of the collectibles can be a major pain. It also doesn't help that one of these levels could be classified as DarthWiki/NightmareFuel.

to:

* ThatOneLevel: Pretty much every level in "Shadowville" consists of Yoshi being chased by invincible, unstoppable enemies. While rushing through the level still isn't too difficult, trying to take the time to get all of the collectibles can be a major pain. It also doesn't help that one of these levels could be classified as DarthWiki/NightmareFuel.is NightmareFuel.



* WakeUpCallBoss: Spike the Piranha will likely give one a tough time if they were off guard from the cakewalks that were Octo Pirate and Tin Can Condor, mainly due to his very hectic bullet patterns.

to:

* WakeUpCallBoss: Spike the Piranha will likely give one a tough time if they were off guard from the cakewalks that were Octo Pirate and Tin Can Condor, mainly due to his very hectic bullet patterns.patterns.
----
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* MemeticMutation: Just minutes of the Story Trailer similar to Mario Tennis Aces, the Sundream Stone is similar to the Infinity Gauntlet and people already compared it to ''Film/AvengersInfinityWar'' since it has five colored jewels. On that note, some have joked about how Baby Bowser and Kamek wanting to obtain all five jewels for their own purposes was their "[[Film/AvengersEndgame endgame]]".
* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" warrants comparisons to [[VideoGame/AHatInTime Queen Vanessa's Castle]] for being such a terrifying level in such a cutesy, charming game. The level consists of invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes red paint on the walls]]. Yes, [[WhatDoYouMeanItsForKids truly a game for children.]]

to:

* MemeticMutation: Just minutes of after the Story Trailer similar came out, similarly to Mario Tennis Aces, the Sundream Stone is similar drew comparisons to the Infinity Gauntlet and people already compared it to ''Film/AvengersInfinityWar'' since it has five colored jewels. On that note, some have joked about how Baby Bowser and Kamek wanting to obtain all five jewels for their own purposes was their "[[Film/AvengersEndgame endgame]]".
* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" warrants comparisons to [[VideoGame/AHatInTime Queen Vanessa's Castle]] for being [[SurpriseCreepy such a terrifying level in such a cutesy, charming game. game]]. The level consists of level's primary enemies are invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes red paint on the walls]]. Yes, [[WhatDoYouMeanItsForKids truly a game for children.]]



* ThatOneBoss: The fight with [[spoiler: Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.

to:

* ThatOneBoss: The fight with [[spoiler: Kamek]] [[spoiler:Kamek]] consists of harder versions of already existing bosses, but you have to fight them all on a platform made of Donut Blocks, which fall if you stand on them too long. So you'll have to deal with avoiding the many attacks, constantly moving around to avoid falling, and managing to deal damage on the boss. And in the final phase with the Yoshi Tank, you need to be incredibly fast and precise with your attacks or else you will lose a lot of damage.
Is there an issue? Send a MessageReason:
None


* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" warrants comparisons to [[VideoGame/AHatInTime Queen Vanessa's Castle]] for being such a terrifying level in such a cutesy, charming game. The level consists of invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game.

to:

* DarthWiki/NightmareFuel: "Be Afraid Of The Dark" warrants comparisons to [[VideoGame/AHatInTime Queen Vanessa's Castle]] for being such a terrifying level in such a cutesy, charming game. The level consists of invincible ragdolls with axes chasing you throughout the stage. They can pop out from the background at any moment, and can take up to a third of Yoshi's health. Even worse is the atmosphere, since almost everything is dark and dreary, and even the ''text boxes'' are ominous jumbled phrases that would feel more at home in a psychological horror game. And to top it all off, there's [[BloodTropes red paint on the walls]]. Yes, [[WhatDoYouMeanItsForKids truly a game for children.]]

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