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* NightmareRetardant: The animated version of the GameOver sequence. The player-character survives the suicide attempt, because he only jumped from what appears to be the ground floor.

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* CondemnedByHistory: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.



* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.
* SignatureScene: The infamous GameOver scene, which plays when the player is bankrupted. It features the player avatar [[DrivenToSuicide jumping out of the window]] due to his failures. While he survives due to [[BungledSuicide jumping from the first floor]], its dark tone in contrast with the rest of the game stands out to many players. The scene is also made more infamous in some console versions, as due to limitations the screen is instead a still image of him jumping [[ItsAWonderfulFailure with no indication that he survived.]]

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* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.
* SignatureScene: The infamous GameOver scene, which plays when the player is bankrupted. It features the player avatar [[DrivenToSuicide jumping out of the window]] due to his failures. While he survives due to [[BungledSuicide jumping from the first floor]], its dark tone in contrast with the rest of the game stands out to many players. The scene is also made more infamous in some console versions, as due to limitations the screen is instead a still image of him jumping [[ItsAWonderfulFailure with no indication that he survived.]]]]
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* GermansLoveDavidHasselhoff: The series was very successful in Japan, specifically the console ports; The Playstation version sold more over there than in any other region, and the 3DO port was the 3rd best selling title overall for that console in Japan.
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Main/ is the default namespace, you don't need to include it


* SignatureScene: The infamous Main/GameOver scene, which plays when the player is bankrupted. It features the player avatar [[Main/DrivenToSuicide jumping out of the window]] due to his failures. While he survives due to [[Main/BungledSuicide jumping from the first floor]], its dark tone in contrast with the rest of the game stands out to many players. The scene is also made more infamous in some console versions, as due to limitations the screen is instead a still image of him jumping [[Main/ItsAWonderfulFailure with no indication that he survived.]]

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* SignatureScene: The infamous Main/GameOver GameOver scene, which plays when the player is bankrupted. It features the player avatar [[Main/DrivenToSuicide [[DrivenToSuicide jumping out of the window]] due to his failures. While he survives due to [[Main/BungledSuicide [[BungledSuicide jumping from the first floor]], its dark tone in contrast with the rest of the game stands out to many players. The scene is also made more infamous in some console versions, as due to limitations the screen is instead a still image of him jumping [[Main/ItsAWonderfulFailure [[ItsAWonderfulFailure with no indication that he survived.]]

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* OvershadowedByControversy: Most people only know the game for the infamously dark GameOver screen where the player character [[DrivenToSuicide jumps out of a window]] after their theme park goes bankrupt.



* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

to:

* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.series.
* SignatureScene: The infamous Main/GameOver scene, which plays when the player is bankrupted. It features the player avatar [[Main/DrivenToSuicide jumping out of the window]] due to his failures. While he survives due to [[Main/BungledSuicide jumping from the first floor]], its dark tone in contrast with the rest of the game stands out to many players. The scene is also made more infamous in some console versions, as due to limitations the screen is instead a still image of him jumping [[Main/ItsAWonderfulFailure with no indication that he survived.]]
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Theme Park World has its own page


** In ''World'', buying an outside corner of the available land costs nothing, meaning that if you're very patient, you can buy the whole park for a pittance of the intended price.

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* OvershadowedByControversy: Most people only know the game for the infamously dark GameOver screen where the player character [[DrivenToSuicide jumps out of a window]].

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* LowTierLetdown: Yes, it may be rated as having "very poor" reliability, but in comparison to rides that are merely rated "poor", the "Snakes And Ladders" ride still breaks down way, ''WAY'' more often than it feels like it should and will likely spend just as much, if not MORE time out of service than it does seeing actual use. You will hate it for that alone, and the fact that it has poor entertainment ratings and a ridiculously low amount of people that can use it at once just makes it even more of a must-skip.
* OvershadowedByControversy: Most people only know the game for the infamously dark GameOver screen where the player character [[DrivenToSuicide jumps out of a window]].window]] after their theme park goes bankrupt.



* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.
* TierInducedScrappy: Yes, it may be rated as having "very poor" reliability, but in comparison to rides that are merely rated "poor", the "Snakes And Ladders" ride still breaks down way, ''WAY'' more often than it feels like it should and will likely spend just as much, if not MORE time out of service than it does seeing actual use. You will hate it for that alone, and the fact that it has poor entertainment ratings and a ridiculously low amount of people that can use it at once just makes it even more of a must-skip.

to:

* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.
* TierInducedScrappy: Yes, it may be rated as having "very poor" reliability, but in comparison to rides that are merely rated "poor", the "Snakes And Ladders" ride still breaks down way, ''WAY'' more often than it feels like it should and will likely spend just as much, if not MORE time out of service than it does seeing actual use. You will hate it for that alone, and the fact that it has poor entertainment ratings and a ridiculously low amount of people that can use it at once just makes it even more of a must-skip.
series.
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* TierInducedScrappy: The Snake Ride tends to break down ''a lot''. You will hate it for it.

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* TierInducedScrappy: The Snake Ride tends Yes, it may be rated as having "very poor" reliability, but in comparison to break rides that are merely rated "poor", the "Snakes And Ladders" ride still breaks down ''a lot''. way, ''WAY'' more often than it feels like it should and will likely spend just as much, if not MORE time out of service than it does seeing actual use. You will hate it for it.that alone, and the fact that it has poor entertainment ratings and a ridiculously low amount of people that can use it at once just makes it even more of a must-skip.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

to:

* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', and even Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

Added: 92

Changed: -4

Is there an issue? Send a MessageReason:
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* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

to:

* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.series.
* TierInducedScrappy: The Snake Ride tends to break down ''a lot''. You will hate it for it.
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None


* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'' -- and later, ''VideoGame/PlanetCoaster'' -- may find the series too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

to:

* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'' -- and later, ''VideoGame/PlanetCoaster'' -- ''VideoGame/RollerCoasterTycoon'', ''VideoGame/PlanetCoaster'', Theme Park’s own [[VideoGame/ThemeParkWorld sequel]] may find the series game too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

Changed: 45

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None


* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'' may find the series too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

to:

* SeinfeldIsUnfunny: Fans of ''VideoGame/RollerCoasterTycoon'' -- and later, ''VideoGame/PlanetCoaster'' -- may find the series too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.
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Not really a spoiler


* OvershadowedByControversy: Most people only know the game for the infamously dark GameOver screen where [[spoiler:the player character [[DrivenToSuicide jumps out of a window]]]].

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* OvershadowedByControversy: Most people only know the game for the infamously dark GameOver screen where [[spoiler:the the player character [[DrivenToSuicide jumps out of a window]]]].window]].
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*OvershadowedByControversy: Most people only know the game for the infamously dark GameOver screen where [[spoiler:the player character [[DrivenToSuicide jumps out of a window]]]].
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* MostAnnoyingSound: The sound of chain vomit, the sound of people saying "Ew!" at chain vomit, the sound of bikers rolling up, and the sound of children crying because of the bikers.
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* PortingDisaster: Although generally quite a solid port for the most part, the DS version of the original game left out the ability to turn the stations for the track based rides, making building them somewhat tricker than it needed to be.

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* PortingDisaster: ScrappyMechanic: Although generally quite a solid port for the most part, the DS version of the original game (based on the MS-DOS version) left out the ability to turn the stations for the track based rides, making building them somewhat tricker than it needed to be.

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* GoodBadBugs: In ''World'', buying an outside corner of the available land costs nothing, meaning that if you're very patient, you can buy the whole park for a pittance of the intended price.

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* GoodBadBugs: GoodBadBugs:
**
In ''World'', buying an outside corner of the available land costs nothing, meaning that if you're very patient, you can buy the whole park for a pittance of the intended price.price.
** In the original, it's possible for wage negotiations to go your way by making an ungodly large offer at first, and then gradually rescinding on it; the workers will extend their hand to meet yours over and over, possibly even accepting a pay cut if you get them far enough.
** Making carnival games which have stupidly high chances of winning combined with cheap prizes and expensive ticket costs add up to some tremendous profits.
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* SeinfeldIsUnfunny: Fans of ''RollerCoasterTycoon'' may find the series too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

to:

* SeinfeldIsUnfunny: Fans of ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' may find the series too lacking in variety and options, despite having began five years prior to ''Tycoon''. Later ports suffer from this greatly, having been built on the same mechanics as the original, yet competing directly with the rival series.

Changed: 284

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* AntiClimaxBoss: Antarctica's difficulty is supposedly "fiendish", but given the amount of money the player probably has when taking Antarctica on, they'll have the resources to easily start up a viable theme park there anyway.

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* AntiClimaxBoss: Antarctica's difficulty is supposedly "fiendish", but given the amount of money the player probably has when taking Antarctica on, they'll have the resources to easily start up a viable theme park there anyway. Most of the difficulty there comes from building around the immovable rock formations, like the ones that are left behind when a broken ride explodes.



* PortingDisaster: The DS port of the original left out the ability to turn the stations for the track based rides.

to:

* PortingDisaster: The DS Although generally quite a solid port for the most part, the DS version of the original game left out the ability to turn the stations for the track based rides.rides, making building them somewhat tricker than it needed to be.
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Added DiffLines:

* PortingDisaster: The DS port of the original left out the ability to turn the stations for the track based rides.
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Added YMMV trope.

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* GoodBadBugs: In ''World'', buying an outside corner of the available land costs nothing, meaning that if you're very patient, you can buy the whole park for a pittance of the intended price.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: The sound of chain vomit, the sound of people saying "Ew!" at chain vomit, the sound of bikers rolling up, and the sound of children crying because of the bikers.
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removing repetition


* AntiClimaxBoss: Antarctica's difficulty is supposedly "fiendish", but given the amount of money the player probably has when taking Antarctica on, they'll have more than enough money to start up a viable theme park there anyway.

to:

* AntiClimaxBoss: Antarctica's difficulty is supposedly "fiendish", but given the amount of money the player probably has when taking Antarctica on, they'll have more than enough money the resources to easily start up a viable theme park there anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: Antarctica's difficulty is supposedly "fiendish", but given the amount of money the player probably has when taking Antarctica on, they'll have more than enough money to start up a viable theme park there anyway.

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