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** The Pharaoh's Curse. [[labelnote:Explanation]] A community-originated term for a ''very'' unfortunate case of unlucky RNG. Pyramids are a ''very'' rare structure that may be made in the desert during World Gen. It's known for having the Flying Carpet, and the Sandstorm in a Bottle, which are ''extremely'' good mobility tools, especially considering you can get them immediately after starting the game; the Sandstorm in a Bottle in particular having the honor of being the best "in a bottle" accessory. However, it also has the chance to instead have the [[AndYourRewardIsClothes Pharaoh's vanity set]], which is ''completely useless'' unless you're going for a pharaoh cosplay; except it's even worse as it's replacing amazing loot you probably wanted anyway. Considering those are the only three items in the Pyramid's loot pool, you basically have a 1 in 3 chance of either getting one of the two best early-game mobility accessories, or a ''completely worthless item, in a structure so rare you're lucky to have more than one even in a Large World.'' The sheer amount of shared frustration for this has led the Terraria community to humorously dub this as ''The Pharaoh's Curse''.[[/labelnote]]

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** The Pharaoh's Curse. [[labelnote:Explanation]] A community-originated term for a ''very'' unfortunate case of unlucky RNG. Pyramids are a ''very'' rare structure that may be made in the desert during World Gen. It's known for having the Flying Carpet, and the Sandstorm in a Bottle, which are ''extremely'' good mobility tools, especially considering you can get them immediately after starting the game; the Sandstorm in a Bottle in particular having the honor of being the best "in a bottle" accessory. However, it also has the chance to instead have the [[AndYourRewardIsClothes Pharaoh's vanity set]], which is ''completely useless'' unless you're going for a pharaoh cosplay; except it's even worse as it's replacing amazing loot you probably wanted anyway. Considering those are the only three items in the Pyramid's loot pool, you basically have a 1 in 3 chance of either getting one of the two best early-game mobility accessories, or a ''completely worthless item, in a structure so rare you're lucky to have more than one even in a Large World.'' The sheer amount of shared frustration for this has led the Terraria community to humorously dub this as ''The Pharaoh's Curse''. Eventually, the Labor of Love update would finally add a use to the Pharaoh's set thanks to the Shimmer, as throwing it in will make both pieces into a Flying Carpet and Sandstorm in a Bottle, and unlike Pyramids you are guaranteed to have one Aether spawn per world with a Shimmer pool, completely accessible before Hardmode (if you know where to look).[[/labelnote]]
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** The guide NPC who functions as a newbie hint guide. Unfortunately, he likes to path around the players and can enter their normally safe houses, bringing the monsters howling at the doors inside with him. Players will also find that he likes to claim your shelter under the assumption it's for him.

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** The guide NPC who functions as a newbie hint guide. Unfortunately, While his advice is completely optional, he unfortunately likes to path around the players and can enter their normally safe houses, bringing the monsters howling at the doors inside with him. Players will also find that he likes to claim your shelter under the assumption it's for him.
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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod. It is essentially ''Terraria's'' equivalent of the ''[[VideoGame/DarkSouls]]'' "YOU DIED" meme. [[/labelnote]]

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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod. It is essentially ''Terraria's'' equivalent of the ''[[VideoGame/DarkSouls]]'' ''VideoGame/DarkSouls'' "YOU DIED" meme. [[/labelnote]]
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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod. [[/labelnote]]

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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod. It is essentially ''Terraria's'' equivalent of the ''[[VideoGame/DarkSouls]]'' "YOU DIED" meme. [[/labelnote]]
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


*** The 1.4 update did throw them a bone with a few new weapons and armor sets to make a pure-summoner more viable in the early game, so the arguments about summoners being underpowered has died down a bit. There are still plenty of arguments about the summoner class though, such as whether or not [[WhipItGood whips]] were a good addition.

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*** The 1.4 update did throw them a bone with a few new weapons and armor sets to make a pure-summoner more viable in the early game, so the arguments about summoners being underpowered has died down a bit. There are still plenty of arguments about the summoner class though, such as whether or not [[WhipItGood whips]] whips were a good addition.
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** Nobody uses shortswords. Rather than swinging it overhead in an arc, your character thrusts it forward, making it almost useless against anything that doesn't walk right into it. The game itself seems to recognize this, since every metal after Gold[=/=]Platinum can't be crafted into them. Thankfully, Journey's End modifies the shortswords to have the ability to actually ''aim'' them, making them slightly more useful.

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** Nobody uses shortswords.shortswords, at least the ones made of anything over than copper, and without enabling auto-swing accessibility option. Rather than swinging it overhead in an arc, your character thrusts it forward, making it almost useless against anything that doesn't walk right into it. The game itself seems to recognize this, since every metal after Gold[=/=]Platinum can't be crafted into them.them, seemingly becoming replaced by spears. Thankfully, Journey's End modifies the shortswords to have the ability to actually ''aim'' them, making them slightly more useful.
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** However this might ultimately be [[SubvertedTrope subverted]] since the image of the achievement "Fae Flayer"[[note]]Obtained after defeating the Empress of Light for the first time.[[/note]] shows the Empress of Light with a normal nose and a smiling mouth.

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*CompleteMonster:
**[[EvilSorcerer The Lunatic Cultist]] is a [[PsychoSupporter fanatical madman]] hellbent on summoning his master [[EldritchAbomination Cthulhu, the Moon Lord]], and [[OmnicidalManiac destroying all of Terraria]]. [[HighPriest Leading a cult that worships Cthulhu]], the cultist kidnaps the Mechanic to perform experiments on the remains of Cthulhu. After successfully creating mechanized creatures through this, he constructed the dungeon by destroying a once thriving city that drove the denizens mad, becoming undead skeletons fit to only serve in dungeons. The Cultist traps the Mechanic there to continue research, and then cursed a benevolent tailor to be the host of the murderous Skeletron to guard the dungeon and kill those who summoned it. The Lunatic Cultist now attempts to perform a successful ritual to summon the Celestial Towers and in turn, summoning the Moon Lord to bring forth the apocalypse in Terraria.
**Comic, published by Creator/DCComics: [[AdaptationalVillainy The Eater of Worlds]] is an [[EldritchAbomination abominable, worm-like creature]] responsible for [[TheCorruption the spreading corruption]] that threatens all life. The Eater of Worlds uses its power to poison entire landscapes of life and reduce them to barren wastelands where anything that survives is transformed into a mutated, rampaging beast. The Eater of Worlds' actions wiped out the Dryad race, and it seeks to continue spreading until all life is infected by its taint. When the heroic Alastair tries to stop it, the Eater of Worlds attempts to draw out his defeat and corrupt him into another puppet while sadistically taunting him.
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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod.

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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod. [[/labelnote]]
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just found it funny to add that death messages keep appearing on death, due to blunder or difficulties, in this game.

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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod.
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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''VideoGame/{{Edge of Space}}'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.

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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''VideoGame/{{Edge ''Edge of Space}}'', Space'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.
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* TheScrappy: The Angler, who is the only child character in the game... which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself. Fortunately, Journey's End gives you company of in-universe people who dislike the Angler. Neither the Merchant nor the Zoologist want anything to do with him.

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* TheScrappy: The Angler, who is was the only child character in the game...game (until the Princess was added)... which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself. Fortunately, Journey's End gives you company of in-universe people who dislike the Angler. Neither the Merchant nor the Zoologist want anything to do with him.

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The Guide is hated due to gameplay reasons, so he doesn't count as The Scrappy


* TheScrappy:
** The NPC known as "Guide" who appears in every world upon creation, runs around and will move into any house you build. He's supposed to give tips to new players, but [[AnnoyingVideoGameHelper there's no way to get rid of him]]; even if he dies, he respawns within minutes (or less) in the day unless all of the slots for houses are filled up. But the worst of all is that he often [[TooDumbToLive opens your house's front doors during night when there's zombies outside]], so it makes them able to enter your house and kill you. Even the creators themselves find him incredibly annoying: they walled him in and trapped him in their LetsPlay (which doesn't help anyway because he can teleport). Redigit even added an item called the [[TakeThatScrappy Guide Voodoo Doll]], [[spoiler:[[VideogameCrueltyPunishment which summons The Wall of Flesh if thrown into the lava pits of the Underworld.]]]]
*** Since 1.0.5, he has become much more useful as he can show you everything you can craft with an item if you show it to him. Crafting is no longer a guessing game, and it certainly makes the world a whole lot kinder to new players who try to experience the game without immediately resorting to a wiki. The guide also becomes a ''lot'' more valuable in modded playthroughs; especially for mods that don't have a companion wiki to them.
*** Lampshaded in the Steam card for him. "He thought it would be funny to open your door and let zombies in, you thought it would be fun to feed his soul to the lord of eternal nightmares."
** From 1.2.4, The Guide's Scrappy-ness was quickly eclipsed by The Angler, who is the only child character in the game... which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself. Fortunately, Journey's End gives you company of in-universe people who dislike the Angler. Neither the Merchant nor the Zoologist want anything to do with him.

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* TheScrappy:
** The NPC known as "Guide" who appears in every world upon creation, runs around and will move into any house you build. He's supposed to give tips to new players, but [[AnnoyingVideoGameHelper there's no way to get rid of him]]; even if he dies, he respawns within minutes (or less) in the day unless all of the slots for houses are filled up. But the worst of all is that he often [[TooDumbToLive opens your house's front doors during night when there's zombies outside]], so it makes them able to enter your house and kill you. Even the creators themselves find him incredibly annoying: they walled him in and trapped him in their LetsPlay (which doesn't help anyway because he can teleport). Redigit even added an item called the [[TakeThatScrappy Guide Voodoo Doll]], [[spoiler:[[VideogameCrueltyPunishment which summons The Wall of Flesh if thrown into the lava pits of the Underworld.]]]]
*** Since 1.0.5, he has become much more useful as he can show you everything you can craft with an item if you show it to him. Crafting is no longer a guessing game, and it certainly makes the world a whole lot kinder to new players who try to experience the game without immediately resorting to a wiki. The guide also becomes a ''lot'' more valuable in modded playthroughs; especially for mods that don't have a companion wiki to them.
*** Lampshaded in the Steam card for him. "He thought it would be funny to open your door and let zombies in, you thought it would be fun to feed his soul to the lord of eternal nightmares."
** From 1.2.4, The Guide's Scrappy-ness was quickly eclipsed by
TheScrappy: The Angler, who is the only child character in the game... which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself. Fortunately, Journey's End gives you company of in-universe people who dislike the Angler. Neither the Merchant nor the Zoologist want anything to do with him.

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** From 1.2.4, The Guide's Scrappy-ness was quickly eclipsed by The Angler, who is the only child character in the game... which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself.
*** Fortunately, Journey's End gives you company of in-universe people who dislike the Angler. Neither the Merchant nor the Zoologist want anything to do with him.

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** From 1.2.4, The Guide's Scrappy-ness was quickly eclipsed by The Angler, who is the only child character in the game... which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself.
***
itself. Fortunately, Journey's End gives you company of in-universe people who dislike the Angler. Neither the Merchant nor the Zoologist want anything to do with him.



** The "Knight in Shining Armors" achievement on the console version. To get it, you have to obtain the ultra-rare Mining Armor, craft every helmet for the Hardmode armors, get every other piece of armor, beat Ocram up to 30 times, then make 3 full sets of Hallowed Armor, plus 3 more of each Hardmode armor, and get a few hundred bars of Adamantite (the rarest ore in the game.)


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** "And Good Riddance!" requires the player to clean an entire world of Corruption, Crimson and Hallow. Much easier said than done, since spread can affect pretty much the whole world once in Hardmode, killing the Wall of Flesh creates a V-shaped initial spread that goes all the way to the Underworld, for a long time destroying altars had the effect of creating a block ''somewhere'' in the world that could slowly start an additional spread, and the Clentaminator (the main tool for cleaning infection) is extremely expensive and inefficient. While 1.4.4 added the Terraformer and the Biome Sight Potion, which are much more useful in cleaning infection, purifying a Hardmode world (especially one that has been used for a while) is so tedious that players that just want to get the achievement should just create a new world from scratch, and purify it while in pre-Hardmode.
** The "Knight in Shining Armors" achievement on the console version. To get it, you have to obtain the ultra-rare Mining Armor, craft every helmet for the Hardmode armors, get every other piece of armor, beat Ocram up to 30 times, then make 3 full sets of Hallowed Armor, plus 3 more of each Hardmode armor, and get a few hundred bars of Adamantite (the rarest ore in the game.)
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wicking this (it's red but we redlink works)


* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''Edge of Space'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.

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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''Edge ''VideoGame/{{Edge of Space'', Space}}'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.
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* TransAudienceInterpretation: The Party Girl is the only adult female NPC not to [[AllPeriodsArePMS get irritable during a Blood Moon]], and in older versions, she teleported with the King Statue instead of the Queen Statue[[note]]which, when given a wire signal, summon a random NPC of the corresponding gender[[/note]]. While the latter was definitely a bug and has since been fixed in all versions still getting updated, enough people liked the idea that she was transgender that it stuck around as a minor bit of fanon.
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Requires Word Of God confirmation


* AuthorsSavingThrow: When the Luck mechanic was originally introduced in 1.4, using the "wrong" torches for the biome they were in would cause a negative modifier to luck, and using regular torches ''anywhere'' would cause negative luck. People were not pleased with this, especially when Redigit said he made this new mechanic specifically to punish people for using the "wrong" torches for a biome. Fan outcry was significant enough that all negative luck associated with torches was quickly removed from the game. A later update added the "Torch God" mini-event, which, if completed, allows a player to automatically and easily swap to the "correct" torch for a biome without having to carry over a dozen kinds of torches in their inventory, for a positive modifier to luck. This was received much better by the community since it rewarded players for going to extra effort (without making things too tedious) rather than punishing them for not playing according to the creator's personal tastes.
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** No matter what quarantine measures you take before activating Hardmode, and no matter how quickly you isolate the Corruption/Crimson and Hallow spread by defeating the Wall of Flesh, every time you smash a Demon/Crimson Altar there's a chance that some block, somewhere, will be converted to one of those contagious biomes... and you probably won't discover it until you go mining one day and discover another chunk of the map is now filled with horrors or fey monsters.

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** No matter what quarantine measures you take before activating Hardmode, and no matter how quickly you isolate the Corruption/Crimson and Hallow spread by defeating the Wall of Flesh, every time you smash a Demon/Crimson Altar there's a chance that some block, somewhere, will be converted to one of those contagious biomes... and you probably won't discover it until you go mining one day and discover another chunk of the map is now filled with horrors or fey monsters. Fortunately, as of 1.4.4, Altars no longer spawn a random contagious biome block when smashed.



** The spread of Corruption/Crimson and Hallow quickly starts to become this upon entering Hardmode. Before, the evil biomes would only spread very slowly on the grass, which can be remedied by some Purification Powder, and can be segregated by planting sunflowers and/or digging trenches large enough to prevent any sort of spread. Upon defeating the Wall of Flesh, the Hallow and the world's evil biome blast in two straight lines from the Underworld without any means of predicting or controlling the outcome (better hope your base of operations isn't in the path of the corruption or else you'll need to make a brand new base), and their spread is drastically increased, not only spreading at an accelerated rate, but being able to affect more terrain types. In addition, breaking the evil altars (which is necessary for unlocking the Hardmode ores) often results in a random block in the world suddenly turning evil/Hallow, and there's nothing you can do to prevent this. While the Hallow is new to the world and is necessary for new resources (and doesn't repel NPC living spaces), many would say that the evil biomes were better off segregated in their initial positions. No wonder the Steampunker's Clentaminator is such a valuable and expensive tool.

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** The spread of Corruption/Crimson and Hallow quickly starts to become this upon entering Hardmode. Before, the evil biomes would only spread very slowly on the grass, which can be remedied by some Purification Powder, and can be segregated by planting sunflowers and/or digging trenches large enough to prevent any sort of spread. Upon defeating the Wall of Flesh, the Hallow and the world's evil biome blast in two straight lines from the Underworld without any means of predicting or controlling the outcome (better hope your base of operations isn't in the path of the corruption or else you'll need to make a brand new base), and their spread is drastically increased, not only spreading at an accelerated rate, but being able to affect more terrain types. In addition, breaking the evil altars (which is necessary for unlocking the Hardmode ores) often results in a random block in the world suddenly turning evil/Hallow, and there's nothing you can do to prevent this. While the Hallow is new to the world and is necessary for new resources (and doesn't repel NPC living spaces), many would say that the evil biomes were better off segregated in their initial positions. No wonder the Steampunker's Clentaminator is such a valuable and expensive tool. It's been slightly mitigated in 1.4.4, where smashed Altars no longer change random blocks into contagious biomes.
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* WhatDoYouMeanItsForKids: Despite its cartoonish aesthetic, the game doesn't hold back when it comes to creepy content and gore, particularly involving enemies (and players) exploding into LudicrousGibs when they die. In particular is the Crimson from 1.2, filled with nightmarish creatures and visceral horror.

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* WhatDoYouMeanItsForKids: WhatDoYouMeanItsNotForKids: Despite its cartoonish and colorful aesthetic, the ''Terraria'' is rated T for a reason. The game doesn't hold back when it comes to creepy content and gore, particularly involving enemies (and players) exploding into LudicrousGibs when they die. In particular is the Crimson from 1.2, filled with nightmarish creatures and visceral horror.

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Creators Pet is specifically the intersection of Creators Favorite, The Scrappy, Character Focus, and Character Shilling. A playstyle can't be any of these things.


* CreatorsPet: Some classes got accused of this over the history of the game:
** At some point that was a relevant accusation for the Mage. That class used to consistently get more and more weapons/accessory/armors with almost every update, usually at the expense of other classes that didn't ''nearly'' have as many options, like Summoner. Many have noted the sheer number of mage weapons that can easily be summoner weapons[[note]]The Nimbus Cloud, bee/wasp gun, and many other items that even have 'summon' in their description[[/note]] but are still classified as mage weapons for some reason. It also gets notable that there's a large number of buff potions that are specifically geared to mages. Normally it wouldn't be a problem but it has caused a rather nasty side-effect of promoting a StopHavingFunGuys mindset in the community and on certain servers. See below for more details on that.
** Don't be surprised to hear accusations of this coming towards the Melee. Some players felt like the class was given too much love in regards to end-game arsenal, as a lot of it is easier and/or more exciting to use. The situation got worse when the [[InfinityPlusOneSword Zenith]] got added, since fans of other classes felt like they deserve to get some form of the ultimate result of their journey too.

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Tropes YMMV with their own page:
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migrating from main


* SelfImposedChallenge: "Class playthroughs", beating the game only using one of the damage types, is quite a popular one. Can be taken to its extreme if one imposes it strictly[[note]]most class playthroughs usually use a sword starting off until you can actually obtain/craft a weapon of the desired type, and many players prefer to keep a sword and summon handy even if not playing melee or summoner[[/note]], which makes Mage and ''especially'' Summoner [[EarlyGameHell rather brutal starting off]], as you're at the mercy of the world generation to find a weapon of your desired type quickly, only able to use blocks to protect yourself until then.

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* SelfImposedChallenge: SelfImposedChallenge:
**
"Class playthroughs", beating the game only using one of the damage types, is quite a popular one. Can be taken to its extreme if one imposes it strictly[[note]]most class playthroughs usually use a sword starting off until you can actually obtain/craft ''get'' a weapon of the desired type, and many players prefer to keep a sword and summon handy even if not playing melee or summoner[[/note]], which makes Mage and ''especially'' Summoner [[EarlyGameHell rather brutal starting off]], as you're at the mercy of the world generation to find a weapon of your desired type quickly, only able to use blocks to protect yourself until then.then.
** "Subclass" playthroughs are also pretty common, where the player can only use certain ''weapons'' of a damage type, such as Yoyos only for melee or 'pure mage', where the player doesn't use the [[MagicFromScience futuristic]] 'magic' weapons, with some only using the [[AwesomeButImpractical mage robes]] pre-hardmode.
** Beating pre-hardmode using only thrown weapons is a pretty popular challenge, though it does have to stop there as thrown weapons don't continue into hardmode.
** There's also the "Fishermens challenge", where the player can only use items and ores got from fishing and/or crates throughout the playthrough. This one tends to be more common for Normal Mode, as fishermen usually don't have the damage output/defense needed to beat [[HarderThanHard Expert Mode]].
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Per TRS, this is YMMV

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* DifficultySpike: The jump from regular to hardmode will generally kill all but the most prepared players, as even the best weapons from before barely scratch the new enemies found everywhere.
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** [[RuleOfThree For a third time]], worlds combining the "get fixed boi" seed with [[HarderThanHard Master mode]] have been referred to by players as "Legendary Worlds."

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** [[RuleOfThree For a third time]], worlds combining the "get fixed boi" seed with [[HarderThanHard Master mode]] have been referred to by players as "Legendary Worlds." This would later be canonized in 1.4.4.6, which dubs the difficulty of "get fixed boi" or "for the worthy" worlds set to Master difficulty as "Legendary."
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** Similarly, the "dont dig up" seed is often called the "Remix Seed," due to its world generation being titled as such.
** [[RuleOfThree For a third time]], worlds combining the "get fixed boi" seed with [[HarderThanHard Master mode]] have been referred to by players as "Legendary Worlds."
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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''Edge of Space'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". [[note]]This was actually removed in the Journey's End update and replaced with "Also try Breath of The Wild!", which is an obvious ShoutOut to ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.[[/note]] This sadly turns into a FunnyAneurysmMoment for some people, because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery.

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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''Edge of Space'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". [[note]]This was actually removed in the Journey's End update and replaced with "Also try Breath of The Wild!", which is an obvious ShoutOut to ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.[[/note]] This sadly turns into a FunnyAneurysmMoment for some people, [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.
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** While the Golem is a strong boss, it's disappointing for many players who see it as much easier than Plantera, the boss coming immediately before it. After 1.3 was released, it was demoted to a BreatherBoss between Plantera and the Lunar Event bosses. Journey's End slightly altered its behavior to make it less cheesable and also made its attacks more aggressive in Expert mode depending on the number of players in the world, and will also enrage itself if outside of the Jungle or on the Surface, making farming it slightly more tedious as you won't be able to make a specialized arena outside of the underground jungle.
** Pre-Journey's End Martian Saucer can be this. Unlike nearly every other boss, ''none'' of its attacks go through walls. The only damage it can do to you while in a building is splash damage from its missile explosions. Set yourself up in a big enough box, summon your minions outside it, maybe even use a yo-yo to hit it from outside, and watch as you get the Cosmic Car Key in record time. After the Journey's End update, its DeathRay can pass through walls, but it however lacks the second phase on Normal Mode.

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** While the Golem is a strong boss, it's disappointing for many players who see it as much easier than Plantera, the boss coming immediately before it. After 1.3 was released, it was demoted to a BreatherBoss between Plantera and the Lunar Event bosses. Journey's End slightly altered its behavior to make it less cheesable and also made its attacks more aggressive in Expert mode depending on the number of players in the world, and will also enrage itself if outside of the Jungle or on the Surface, making farming it slightly more tedious as you won't be able to make a specialized arena outside of the underground jungle.
jungle. The 1.4.4 update finally made Golem no longer a laughingstock, thanks to increasing its overall health while also making its fist attack un-cancelable (but now gives a visual tell before launching).
** Pre-Journey's End Martian Saucer can be this. Unlike nearly every other boss, ''none'' of its attacks go through walls. The only damage it can do to you while in a building is splash damage from its missile explosions. Set yourself up in a big enough box, summon your minions outside it, maybe even use a yo-yo to hit it from outside, and watch as you get the Cosmic Car Key in record time. After the Journey's End update, its DeathRay can pass through walls, but it however lacks the second phase on Normal Mode.Mode which means it's still this trope on Normal and below.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* NauseaFuel: [[EvilIsVisceral The Crimson]]. From the sound Blood Crawlers make when struck to the UncannyValley Face Monsters and the disturbing music, the biome is {{Squick}} embodied.

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* NauseaFuel: [[EvilIsVisceral The Crimson]]. From the sound Blood Crawlers make when struck to the UncannyValley Face Monsters and the disturbing music, the biome is {{Squick}} embodied.

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** How ya doin', Muramasa? [[labelnote:Explanation]]Muramasa has quite infamously been subject to PowerCreep--originally being one of the best swords in the game that was able to be used on its own, with each passing update it kept getting ''less and less useful'' as [[SerialEscalation more and more powerful swords were added]], some of which even using the Muramasa as a crafting ingredient for them. This came to a head with the Journey's End update, where one of the patch notes was that Muramasa was going to be buffed... '''for only +2 additional attack points.''' The quote itself stems from [[https://www.youtube.com/watch?v=V4F_zBKyMY0 a video]], making fun of the Muramasa's fall from grace and just how pitiful its +2 attack buff was compared to the other buffs many melee weapons got that update. Notably, when the Muramasa received a more substantial buff as part of 1.4.1, the patch notes [[MemeAcknowledgement even said the quote beside its name]].[[/labelnote]]
** The latest final update. [[labelnote:Explanation]]almost every major update for years has been labeled "the last update". This has, of course, invited mockery, and jokes about the next "final update". This was seemingly quashed with the release of Journey's End...until 2021, when the game received a {{Crossover}} update with ''VideoGame/DontStarve Together'', which brought the meme back in force.[[/labelnote]]

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** How ya doin', Muramasa? [[labelnote:Explanation]]Muramasa has quite infamously been subject to PowerCreep--originally being one of the best swords in the game that was able to be used on its own, with each passing update it kept getting ''less and less useful'' as [[SerialEscalation more and more powerful swords were added]], some of which even using the Muramasa as a crafting ingredient for them. This came to a head with the Journey's End update, where one of the patch notes was that Muramasa was going to be buffed... '''for only +2 additional attack points.''' The quote itself stems from [[https://www.youtube.com/watch?v=V4F_zBKyMY0 a video]], making fun of the Muramasa's fall from grace and just how pitiful its +2 attack buff was compared to the other buffs many melee weapons got that update. Notably, when the Muramasa received a more substantial buff as part of 1.4.1, the patch notes [[MemeAcknowledgement [[MemeAcknowledgment even said the quote beside its name]].[[/labelnote]]
** The latest final update. [[labelnote:Explanation]]almost [[labelnote:Explanation]]Almost every major update for years has been labeled "the last update". This has, of course, invited mockery, and jokes about the next "final update". This was seemingly quashed with the release of Journey's End...until 2021, when the game received a {{Crossover}} update with ''VideoGame/DontStarve Together'', which brought the meme back in force.[[/labelnote]]
** What's that purple spiky thing? [[labelnote:Explanation]]During Terraria's early days, posts would often be made on the official Terraria forums at the time asking about what exactly Demon Alters are, with the users posting them often referring to them as "purple spiky things". It eventually became a running joke in the community, [[MemeAcknowledgment to the point that a near-identical version of the phrase was eventually added as a title message]].
[[/labelnote]]
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* FanNickname:
** "Commieblocks" or "noobcoobs" are player-built houses that just look like a pile of boxes.
** "NPC Dungeon" is used in reference to a series of noobcubes away from the main base used specifically to get a lot of [=NPCs=] to move in quickly without causing a massive eyesore at where your main base is.
** While the official class name for magic users is "Sorcerer" judging by the emblem linked to the class, most players tend to call the class "Mage" to be more in-line with the naming of the Ranger and Summoner class (linked to ranged and summoning weapons respectively).
** The seed 05162020 is often referred to as "the Drunk Seed" and the resulting worlds as "Drunk Worlds" (as in the game’s code for the latter) due to the frequently bizarre results the world generator comes up with.

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