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** The Brain of Confusion, dropped by Brain of Cthulhu in Expert Mode, is an accessory that gives a chance to Confuse nearby enemies upon taking damage. Thing is, a number of enemies (including most bosses) are immune to the Confused debuff anyway, making it incredibly situational, and the effect is underwhelming even when it does work. It doesn't help that its Corruption counterpart, the Worm Scarf, is far more useful with its 17% damage reduction. Journey's End gives it a 1/6 chance to avoid taking damage when hit and gives the player a temporary buff that gives them 20% critical chance for a few seconds, and also makes them unable to have a chance to avoid damage until the buff is over.
** The Life Drain is supposedly a weapon that drains life from enemies. In practice, the life drain effect is simply granting a health regeneration buff while attacking, which isn't nearly impactful enough to warrant using the weapon, especially since it deals pitiful damage for a Hardmode weapon and guzzles mana. It doesn't help that this thing drops from Crimson Mimics, which require a lot of effort to find and kill. If you can manage to actually kill one, the Life Drain is basically already obsolete, and the Mimic's other potential drops like the Fetid Baghnakhs are much stronger anyway. The 1.4.1 did buff it a little by increasing damage and making it so it doesn't consume mana if it doesn't hit anything, but it still isn't very good.

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** The Brain of Confusion, dropped by Brain of Cthulhu in Expert Mode, is an accessory that gives a chance to Confuse nearby enemies upon taking damage. Thing is, a number of enemies (including most bosses) are immune to the Confused debuff anyway, making it incredibly situational, and the effect is underwhelming even when it does work. It doesn't help that its Corruption counterpart, the Worm Scarf, is far more useful with its 17% damage reduction. Journey's End gives it a 1/6 chance to avoid taking damage when hit and gives the player a temporary buff that gives them 20% critical chance for a few seconds, and also makes them unable to have a chance to avoid damage until seconds (while disabling the dodge for the buff is over.
duration), making it a viable, if not less consistent alternative to the Worm Scarf.
** The Life Drain is supposedly a weapon that drains life from enemies. In practice, the life drain effect is simply granting a health regeneration buff while attacking, which isn't nearly impactful enough to warrant using the weapon, especially since it deals pitiful damage for a Hardmode weapon and guzzles mana. It doesn't help that this thing drops from Crimson Mimics, which require a lot of effort to find and kill. If you can manage to actually kill one, the Life Drain is basically already obsolete, and the Mimic's other potential drops like the Fetid Baghnakhs are much stronger anyway. To add insult to injury, because of its mechanism, its healing will be nullified if you have a DamageOverTime debuff, or if the target has universal debuff immunity. The 1.4.1 did buff it a little by increasing damage and making it so it doesn't consume mana if it doesn't hit anything, but it still isn't very good.



** Most bosses, even the ones that are giant organs, are some times given attractive humanoid forms. This also happens to the enemies, but less often.

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** Most bosses, even the ones that are giant organs, are some times sometimes given attractive humanoid forms. This also happens to the enemies, but less often.
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** The fact that boss summoning items (or methods) are single-use hasn't sat well with many a player, as it actively punishes trying to learn a boss through repeated experience, while many of the game's bosses are more than capable of swiftly killing a player that isn't well prepared for them. This ends up encouraging players to simply overprepare as much as humanly possible so they can steamroll the boss in a single attempt rather than improving at the actual fight, not helped by many bosses being night-locked and only being summonable on the next one if you can't beat them until morning, with every failed attempt in a night further cutting into your time. If you don't have a lot of spares lying around or can't feasibly defeat a boss within a few attempts, this can lead to a lot of time trying to scrounge up more summons, especially with bosses that require more unconventional summoning methods, such as Plantera,[[note]]Needing you to find a rare background object that may not be in a convenient spot, or may not even be present at the time that you fail an attempt[[/note]] Skeletron/Lunatic Cultist, [[note]]Requiring you to interact with an NPC that only respawns some time after the boss despawns[[/note]] Duke Fishron/Empress of Light,[[note]]Requiring you to find and capture an extremely rare (and in the former case, highly evasive) critter[[/note]], or the Moon Lord.[[note]]If you run out of Celestial Fragments to re-craft its summon, you'll have to re-fight the Lunatic Cultist and the four Celestial Pillars all over again just to get another chance[[/note]]

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** The fact that boss summoning items (or methods) are single-use hasn't sat well with many a player, as it actively punishes trying to learn a boss through repeated experience, while many of the game's bosses are more than capable of swiftly killing a player that isn't well prepared for them. This ends up encouraging players to simply overprepare as much as humanly possible so they can steamroll the boss in a single attempt rather than improving at the actual fight, not helped by many bosses being night-locked and only being summonable on the next one if you can't beat them until morning, with every failed attempt in a night further cutting into your time. If you don't have a lot of spares lying around or can't feasibly defeat a boss within a few attempts, this can lead to a lot of time trying to scrounge up more summons, especially with bosses that require more unconventional summoning methods, such as Plantera,[[note]]Needing you to find a rare background object that may not be in a convenient spot, or may not even be present at the time that you fail an attempt[[/note]] Skeletron/Lunatic Cultist, [[note]]Requiring you to interact with an NPC that only respawns some time after the boss despawns[[/note]] Duke Fishron/Empress of Light,[[note]]Requiring you to find and capture an extremely rare (and in the former case, highly evasive) critter[[/note]], critter[[/note]] or the Moon Lord.[[note]]If you run out of Celestial Fragments to re-craft its summon, you'll have to re-fight the Lunatic Cultist and the four Celestial Pillars all over again just to get another chance[[/note]]

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** Blood moons and Solar Eclipses, once you get enough good gear. While they are threatening, intense and fun early on, after a while, they basically become the event versions of GoddamnedBats.

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** Blood moons and Solar Eclipses, once you get enough good gear. While they are threatening, intense and fun early on, after a while, they basically become the event versions of GoddamnedBats.GoddamnedBats, especially since there's no normal way to skip them.



** The fact that boss summoning items (or methods) are single-use hasn't sat well with many a player, as it actively punishes trying to learn a boss through repeated experience, while many of the game's bosses are more than capable of swiftly killing a player that isn't well prepared for them. This ends up encouraging players to simply overprepare as much as humanly possible so they can steamroll the boss in a single attempt rather than improving at the actual fight, not helped by many bosses being night-locked and only being summonable on the next one if you can't beat them until morning, with every failed attempt in a night further cutting into your time. If you don't have a lot of spares lying around or can't feasibly defeat a boss within a few attempts, this can lead to a lot of time trying to scrounge up more summons, especially with bosses that require more unconventional summoning methods, such as Plantera,[[note]]Needing you to find a rare background object that may not be in a convenient spot, or may not even be present at the time that you fail an attempt[[/note]] Skeletron/Lunatic Cultist, [[note]]Requiring you to interact with an NPC that only respawns some time after the boss despawns[[/note]] Duke Fishron/Empress of Light,[[note]]Requiring you to find and capture an extremely rare (and in the former case, highly evasive) critter[[/note]], or the Moon Lord.[[note]]If you run out of Celestial Fragments to re-craft its summon, you'll have to re-fight the Lunatic Cultist and the four Celestial Pillars all over again just to get another chance[[/note]]



** Nobody uses shortswords, at least the ones made of anything over than copper, and without enabling auto-swing accessibility option. Rather than swinging it overhead in an arc, your character thrusts it forward, making it almost useless against anything that doesn't walk right into it. The game itself seems to recognize this, since every metal after Gold[=/=]Platinum can't be crafted into them, seemingly becoming replaced by spears. Thankfully, Journey's End modifies the shortswords to have the ability to actually ''aim'' them, making them slightly more useful.
** The Wand of Sparking. As the weakest magic weapon in the game, with no knockback along with pitiful damage and range, most players simply skip over it entirely, opting to use melee until they can craft or find something better. It doesn't help that it cannot be crafted and is just random loot in surface and underground chests, so you might not even find one until it's obsolete. Like before, Journey's End is giving it a collection of buffs[[note]](Damage increased from 8 to 14, speed increased from 28 to 26, now has a 10% critical chance, and its chance to inflict On Fire! increased from 33% to 50%)[[/note]] that'll likely make it much more useful.

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** Nobody uses shortswords, at least the ones made of anything over than copper, and without enabling auto-swing accessibility option. Rather than swinging it overhead in an arc, your character thrusts it forward, making it almost useless against anything that doesn't walk right into it. There's no real reason to make one over a broadsword, as the latter is better in pretty much every situation (higher damage, longer reach, similar swing speed, and an arcing swing that makes hitting easier) while only being marginally more expensive to craft. The game itself seems to recognize this, since every metal after Gold[=/=]Platinum can't be crafted into them, seemingly becoming replaced by spears. Thankfully, Journey's End modifies the shortswords to have the ability to actually ''aim'' them, making them slightly more useful.
** The Wand of Sparking. As the weakest magic weapon in the game, with no knockback along with pitiful damage and range, most players simply skip over it entirely, opting to use melee until they can craft or find something better. It doesn't help that it cannot be crafted and is just random loot in surface and underground chests, so you might not even find one until it's obsolete. Like before, Journey's End is giving it a collection of buffs[[note]](Damage increased from 8 to 14, speed increased from 28 to 26, now has a 10% 14% critical chance, and its chance to inflict On Fire! increased from 33% to 50%)[[/note]] that'll likely make it much more useful.useful, while 1.4.4 allowed it to be easily upgraded into a (slightly) stronger Wand of Frosting that deals more damage and inflicts the stronger Frostburn.
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** Are summoners underpowered when compared to the other classes and deserve a much-needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well. This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? Or should they use another class until they beat Queen Bee to get the Hornet Staff? You'll never be able to get a straight, general consensus on this.

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** Are summoners underpowered when compared to the other classes and deserve a much-needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well. This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind mine down to the Underworld for Hellstone, and craft the Imps as their first summon? Or should they use another class until they beat Queen Bee to get the Hornet Staff? You'll never be able to get a straight, general consensus on this.

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** There's also the "Fishermens challenge", where the player can only use items and ores got from fishing and/or crates throughout the playthrough. This one tends to be more common for Normal Mode, as fishermen usually don't have the damage output/defense needed to beat [[HarderThanHard Expert Mode]].

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*** That said, there ''are'' playthroughs where people have beaten the entire game using throwing weapons. Understandably, it's a ''very'' difficult challenge.
** There's also the "Fishermens "Fisherman's challenge", where the player can only use items and ores got from fishing and/or crates throughout the playthrough. This one tends to be more common for Normal Mode, as fishermen usually don't have the damage output/defense needed to beat [[HarderThanHard Expert Mode]].Mode]].
** There have also been restricted world size playthroughs where the world is only a certain number of blocks wide or tall. They range from a relatively sane 117 blocks wide all the way to '''nine''' blocks tall.
** "[[TheEngineer Combat Engineer]]" playthroughs where the player can only use lava and traps to kill bosses and enemies are also fairly popular.
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Crosswicking

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** Among the Biome Chest weapons, while the Scourge of the Corruptor, Vampire Knives, and Desert Tiger Staff are generally considered very good weapons, and the Piranha Gun and Staff of the Frost Hydra have niche use cases, the Rainbow Gun is definitely not worth the grind for a Hallow Key to get. The Rainbow Gun fires out a lingering, arcing rainbow that deals damage to anything it touches. The problem is that the rainbow does paltry damage for its stage of the game, and it doesn't linger anywhere near long enough to be considerable as a support weapon, even after the Labor of Love update doubled its duration from 20 seconds to 40.
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* SalvagedGameplayMechanic: The widely despised Torch Luck mechanic added in Journey's End was revamped so that it could only ever provide a positive bonus, meaning that was no penalty for using regular torches in the wrong biome. It also added the Torch God, an event that once beaten, allowed regular torches upon placement to be instantly converted to the proper torch for the biome.
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Scalies are just a kind of furry, mentioning them separately is redundant.


** The Witch Doctor gained newfound popularity with furries and especially scalies after the ColbertBump the game received, owing most of all to his tribal design and being a TokenHeroicOrc compared to his fellow Lihzahrds.

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** The Witch Doctor gained newfound popularity with furries and especially scalies after the ColbertBump the game received, owing most of all to his tribal design and being a TokenHeroicOrc compared to his fellow Lihzahrds.

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* PopularWithFurries: The Zoologist's introduction to Terraria with the ''At Journey's End'' update saw her attracting a portion of the furry fandom to the game's fan community due to her werefox status and her cuteness.

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* PopularWithFurries: PopularWithFurries:
**
The Zoologist's introduction to Terraria with the ''At Journey's End'' update saw her attracting a portion of the furry fandom to the game's fan community due to her werefox status and her cuteness.cuteness.
** The Witch Doctor gained newfound popularity with furries and especially scalies after the ColbertBump the game received, owing most of all to his tribal design and being a TokenHeroicOrc compared to his fellow Lihzahrds.

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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''VideoGame/EdgeOfSpace'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.

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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''VideoGame/EdgeOfSpace'', ''Edge Of Space'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.


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* CheeseStrategy:
** Most bosses can be made incredibly easy by combining as much defense and health regen effects as you can acquire. This will allow you to easily shrug off most hits, and in some cases can allow you to outright tank anything they can throw at you. This strategy becomes much less effective in Expert and Master mode however, due to the greatly increased damage of enemy attacks.
** The majority of enemies in invasion events can be easily defeated by simply building a lava moat. They're [[ArtificialStupidity stupid enough]] to jump right in and die, leaving their drops easy to collect for the player in a tunnel underneath the moat. Event bosses and some enemies can simply bypass the lava, but fighting them is a lot easier without all of the other enemies [[GoddamnBats constantly wearing you down]].
** The [[FinalBoss Moon Lord]] and the [[FlyingSaucer Martian Saucer]] both have extremely high damage laser attacks. However, since they always fire this from above the player, it could be easily blocked by any roof, even a one block deep dirt barrier. This negated much of their difficulty. In the case of the UFO, you could even build a roof and walls in such a way that you were completely safe from all its attacks, allowing you to attack it with piercing weapons or a yo-yo and defeat it easily even with weak equipment. This strategy was made ineffective when the 1.4 update made these laser attacks pierce blocks between it and the player. The UFO's other attacks can still be blocked, but you'll no longer be totally out of harm's way.
** A number of [[GoodBadBugs exploits]] have existed through the game's history that render the player NighInvulnerable, usually taking advantage of MercyInvincibility and/or taking constant damage from a weak enemy so that stronger enemies can't get any hits in.
** With the proper setup, fireworks can kill almost anything in the game in seconds, even the [[FinalBoss Moon Lord]]. It's expensive and takes a lot of time to set up, but if you want a zero difficulty boss battle (or a boss kill {{Speedrun}}) it's an excellent option.
** [[HardModePerks Exclusive]] to [[HarderThanHard Master Mode]], the Flying Dutchman mount in 1.4 made most bosses after the Pirate Invasion a joke, as you could simply outrun their attacks with its high max move speed. It would later be {{Nerf}}ed, preventing this strategy.
** The aptly named "[[FanNickname Nurse Cheese]]" tactic consists of building a home for The Nurse in your arena and attacking [[AttackAttackAttack constantly]], eschewing dodging in the process and simply healing every time your health gets low. 1.4 ''attempted'' to remedy this by making the healing cost more money as the game progresses.
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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties like Master Mode or world like For The Worthy. Or when doing modded run like Calamity or Fargo's Soul Mod. It is essentially ''Terraria's'' equivalent of the ''VideoGame/DarkSouls'' "YOU DIED" meme. [[/labelnote]]

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** You were slain... [[labelnote:Explanation]] The [[GameOver death]] message that pops up on screen every time the player dies, which [[NintendoHard you'll often see]] when playing on harder difficulties difficulties/setting like Master Mode or world like For The Worthy. Or Worthy, or when doing playing modded run runs like Calamity with [[VideoGame/TerrariaCalamity Calamity]] or [[VideoGame/FargosMod Fargo's Soul Mod.Mod]]. It is essentially ''Terraria's'' equivalent of the ''VideoGame/DarkSouls'' "YOU DIED" meme. [[/labelnote]]
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* DifficultySpike: The jump from regular to hardmode will generally kill all but the most prepared players, as even the best weapons from before barely scratch the new enemies found everywhere.

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* DifficultySpike: The jump from regular pre-hardmode to hardmode will generally kill wall all but the most prepared players, as even the best weapons from before will barely scratch the new enemies found everywhere.everywhere, while said enemies can often kill players in only a few hits even with maximized defense and HP. Hardmode also does not have a minimum threshold for boss spawns or the new and upgraded invasions (except the Solar Eclipse), which means one can find themselves beset upon by a foe that makes everything before look like a joke as early as ''their first night''. On the upside, Hardmode will also provide access to many appropriately powerful items from the get-go, but this necessitates braving the empowered evil biome or Hallow at minimum.
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** For early to mid Hardmode, expect to see the Daedulus Stormbow + Holy Arrows combo a lot, just because of how goddamn strong it is. Besides making mincemeat of Destroyer, it also rips through the health bars of any boss that can be fought in an open space, making the Mech bosses far easier - and the bow can be obtained at the beginning of Hardmode, should one find and kill a Hallowed Mimic early. It's a common strategy to farm in the Hallow the second Hardmode begins, grab a Stormbow and Holy Arrows, and then farm Destroyer to get full Hallowed gear before even mining Adamantite or Titanium, letting you cleave through the remaining mechs and early Hardmode threats while potentially even giving you a head start against Plantera and beyond.

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** For early to mid Hardmode, expect to see the Daedulus Stormbow + Holy Arrows combo a lot, just because of how goddamn strong it is. Besides making mincemeat of Destroyer, it also rips through the health bars of any boss that can be fought in an open space, making the Mech bosses far easier - and the bow can be obtained at the beginning of Hardmode, should one find and kill a Hallowed Mimic early. It's a common strategy to farm in the Hallow the second Hardmode begins, grab a Stormbow and Holy Arrows, and then farm Destroyer (with some Mythril/Orichalcum for an Anvil) to get full Hallowed gear before even mining Adamantite or Titanium, way earlier than the game expects you to - letting you skip the final tier of ores altogether, cleave through the remaining mechs and early Hardmode threats while potentially threats, and even giving you get a head start against Plantera and beyond.
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** For early to mid Hardmode, expect to see the Daedulus Stormbow + Holy Arrows combo a lot, just because of how goddamn strong it is. Besides making mincemeat of Destroyer, it also rips through the health bars of any boss that can be fought in an open space, making the Mech bosses far easier - and the bow can be obtained at the beginning of Hardmode, should one find and kill a Hallowed Mimic early.

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** For early to mid Hardmode, expect to see the Daedulus Stormbow + Holy Arrows combo a lot, just because of how goddamn strong it is. Besides making mincemeat of Destroyer, it also rips through the health bars of any boss that can be fought in an open space, making the Mech bosses far easier - and the bow can be obtained at the beginning of Hardmode, should one find and kill a Hallowed Mimic early. It's a common strategy to farm in the Hallow the second Hardmode begins, grab a Stormbow and Holy Arrows, and then farm Destroyer to get full Hallowed gear before even mining Adamantite or Titanium, letting you cleave through the remaining mechs and early Hardmode threats while potentially even giving you a head start against Plantera and beyond.



** Hello, Solar Eruption. Put simply, this is a weapon that everybody, no matter their build, should consider getting in their inventory once they hit the end game. It's very affordable to craft, being made only from the drops of a lunar pillar and thus not requiring the final boss to get at, and so can very easily gotten by everybody. To put it simply, it's a melee weapon with crazy reach, hits enemies through walls, and is one of the most powerful weapons due to being made of end game material. Not only does it hit through walls, but it will also light up wherever it goes.
** Regardless of the build, expect to see a lot of players taking on the Stardust Pillar early on in the Lunar Event to get the Stardust Dragon staff. Even though it was nerfed in later updates, it's still a fairly powerful summon for even non-summoner classes.

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** Hello, Solar Eruption. Put simply, this is a weapon that everybody, no matter their build, should consider getting in their inventory once they hit the end game. It's very affordable to craft, being made only from the drops of a lunar pillar and thus not requiring the final boss to get at, and so can very easily gotten by everybody. To put it simply, it's a an infinitely piercing melee weapon with crazy reach, hits enemies through walls, and is one has some of the most powerful weapons highest damage due to being made of end game endgame material. Not only does it hit through walls, but it will also light up wherever it goes.
** Regardless of the build, expect to see a lot of players taking on the Stardust Pillar early on in the Lunar Event to get the Stardust Dragon staff. Even though it was nerfed in later updates, it's still a fairly powerful summon for even non-summoner classes.classes and an excellent source of passive damage.
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* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''Edge of Space'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.

to:

* AdaptationDisplacement: A small but notable example in the S.D.M.G. weapon. You'd be hard-pressed to find anyone that actually knows it was originally from a lesser-known game called ''Edge of Space'', ''VideoGame/EdgeOfSpace'', which had a cross-promotion with ''Terraria'' where the S.D.M.G. appeared in the latter while Skeletron Prime + Terraria gear appeared in the former. There was also a title message for Terraria saying "Also try Edge of Space!". This sadly [[HarsherInHindsight aged poorly]], because ''Edge of Space'' was never actually finished. However it is still available on the Steam store, but many people are now calling it a scam, due to the fact that its price is still moderately high for an unfinished product. The real reason behind the game's abandonment and what actually happened to the dev team still remains a mystery. The title message was later replaced with "Also try [[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of The Wild]]!" in Journey’s End, likely as a result of this.
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Accidentally made it bold.


* FandomRivalry: With ''VideoGame/{{Minecraft}}'', and to a lesser extent, ''VideoGame/{{Starbound}}'', due to both games having similar elements. Though people who like more than one of the games aren't unheard of, ''Minecraft'' fans often tend to call ''Starbound'' and especially ''Terraria'' shameless ripoffs of ''Minecraft'', resulting in backlash from said games' fanbases. Some ''Terraria'' and ''Minecraft'' fans are also arguing whether ''Terraria'''s 2D approach to SurvivalSandbox gameplay is better than ''Minecraft'''s 3D approach or vice-versa.

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* FandomRivalry: With ''VideoGame/{{Minecraft}}'', and to a lesser extent, ''VideoGame/{{Starbound}}'', due to both games having similar elements. Though people who like more than one of the games aren't unheard of, ''Minecraft'' fans often tend to call ''Starbound'' and especially ''Terraria'' shameless ripoffs of ''Minecraft'', resulting in backlash from said games' fanbases. Some ''Terraria'' and ''Minecraft'' fans are also arguing whether ''Terraria'''s Terraria's 2D approach to SurvivalSandbox gameplay is better than ''Minecraft'''s Minecraft's 3D approach or vice-versa.
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Expanding this statement with more context.


** Comic, published by Creator/DCComics: [[AdaptationalVillainy The Eater of Worlds]] is an [[EldritchAbomination abominable, worm-like creature]] responsible for [[TheCorruption the spreading corruption]] that threatens all life. The Eater of Worlds uses its power to poison entire landscapes of life and reduce them to barren wastelands where anything that survives is transformed into a mutated, rampaging beast. The Eater of Worlds' actions wiped out the Dryad race, and it seeks to continue spreading until all life is infected by its taint. When the heroic Alastair tries to stop it, the Eater of Worlds attempts to draw out his defeat and corrupt him into another puppet while sadistically taunting him.

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** Comic, In the comic, published by Creator/DCComics: [[AdaptationalVillainy The Eater of Worlds]] is an [[EldritchAbomination abominable, worm-like creature]] responsible for [[TheCorruption the spreading corruption]] that threatens all life. The Eater of Worlds uses its power to poison entire landscapes of life and reduce them to barren wastelands where anything that survives is transformed into a mutated, rampaging beast. The Eater of Worlds' actions wiped out the Dryad race, and it seeks to continue spreading until all life is infected by its taint. When the heroic Alastair tries to stop it, the Eater of Worlds attempts to draw out his defeat and corrupt him into another puppet while sadistically taunting him.



* FandomRivalry: With ''VideoGame/{{Minecraft}}'', and to a lesser extent, ''VideoGame/{{Starbound}}'', due to both games having similar elements.

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* FandomRivalry: With ''VideoGame/{{Minecraft}}'', and to a lesser extent, ''VideoGame/{{Starbound}}'', due to both games having similar elements. Though people who like more than one of the games aren't unheard of, ''Minecraft'' fans often tend to call ''Starbound'' and especially ''Terraria'' shameless ripoffs of ''Minecraft'', resulting in backlash from said games' fanbases. Some ''Terraria'' and ''Minecraft'' fans are also arguing whether ''Terraria'''s 2D approach to SurvivalSandbox gameplay is better than ''Minecraft'''s 3D approach or vice-versa.
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* MemeticBadass: Within the fandom itself. To this day, [[https://www.youtube.com/user/Yrimir Yrimir]] is regarded as one of the greatest Terraria players alive, thanks to a long list of impressive accomplishments listed under the awesome moments page.

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* MemeticBadass: Within the fandom itself. To this day, [[https://www.youtube.com/user/Yrimir Yrimir]] is regarded as one of the greatest Terraria players alive, thanks to a long list of impressive accomplishments listed under accomplishments, which while too many to name, generally can be summed up as regularly taking on multiple bosses that are difficult on their own, and beating them at the awesome moments page.same time, with CherryTapping sometimes thrown in for flavor.
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* BreatherBoss: The Golem. It does have some dangerous attacks and a lot of HP, but it's also fairly predictable and much easier to fight than Plantera, the boss you had to defeat just to reach the Golem. It also helps that it can't pass through blocks, meaning you can run into the hallway, rendering the Golem's attacks useless.[[note]](Granted, Journey's End does slightly alter its behavior on Expert mode to make it more aggressive and it enrages upon not being in the underground jungle.)[[/note]] The next bosses in the progress chain is the Lunatic Cultist, followed by the Lunar Invasion and the [[FinalBoss Moon Lord]].

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* BreatherBoss: The Golem. It does have some dangerous attacks and a lot of HP, but it's also fairly predictable and much easier to fight than Plantera, the boss you had to defeat just to reach the Golem. It also helps that it can't pass through blocks, meaning you can run into the hallway, rendering the Golem's attacks useless.[[note]](Granted, Journey's End does slightly alter its behavior on Expert mode to make it more aggressive and it enrages upon not being in the underground jungle.)[[/note]] The next bosses boss in the progress chain is the Lunatic Cultist, followed by the Lunar Invasion and the [[FinalBoss Moon Lord]].
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** The moment they become available, it's rare to see anyone using bullet a bullet type besides Chlorophyte Bullets against bosses. While other options like Cursed Flame/Ichor bullets offer more damage/status effects, the homing ability of Chlorophyte is insanely good for a ranger, as it outright invalidates the spread of many weapons while making aiming less relevant, allowing the player to focus more on dodging. Even after killing the FinalBoss and getting Luminite Bullets (which don't home, but do significantly higher damage and pierce), Chlorophyte still remains a strong choice that can even rival the aformentioned endgame ammunition.

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** The moment they become available, it's rare to see anyone using bullet a bullet type besides Chlorophyte Bullets against bosses. While other options like Cursed Flame/Ichor bullets offer more damage/status effects, the homing ability of Chlorophyte is insanely good for a ranger, as it outright invalidates the spread of many weapons while making aiming less relevant, allowing the player to focus more on dodging. Even after killing the FinalBoss and getting Luminite Bullets (which don't home, but do significantly higher damage and pierce), Chlorophyte still remains a strong choice that can even rival the aformentioned endgame ammunition. It also helps that Chlorophyte is easily renewable due to growing on its own (you can even build underground Chlorophyte farms to harvest the stuff).

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