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* The T-16 Skyhopper in the "Tatooine Training" levels--it has the speed and manuverability of the X-Wing, good shielding, adequate laser cannons, and can be equipped with missiles or proton bombs.
* The Flash Speeder in "Battle for Naboo"; a fast hovercraft with an accurate cannon and missiles.


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** The AT-ST in "Rogue Squadron" [[hottip:*: hidden as an easter egg level]] and "Rebel Strike"; not very fast moving, but very heavily armored, and equipped with brutal lasers and missiles.
** The TIE Bomber in "Rebel Strike"; essentially a TIE ship armed with homing missiles.
** The Gian Speeder in "Battle for Naboo"; much slower than the Flash Speeder, but makes up for it with two heavy-hitting cannons and a devastating front cannon that can be charged up.
** The unlockable AAT in "Battle for Naboo".


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** The T-16 Skyhopper in the original games "Beggars Canyon" level, the only level you play it in. Its bulkiness makes it hard to turn safely, and its only weapon is a slow firing, useless laser cannon.
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** Y-Wing: A slow bomber craft, not worth crap for dogfighting due to its slow firing cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed.

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** Y-Wing: A slow bomber craft, not worth crap for dogfighting due to its slow firing cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed.destroyed, as well as the benefit of an R2 unit for quick shield repairs.



** Naboo Starfighter: In Rogue Squadron, it can be best described as "A-Wing Deluxe"; its faster and hits harder, but can take more of a beating.

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** Naboo Starfighter: In Rogue Squadron, it can be best described as "A-Wing Deluxe"; its faster and hits harder, but can take more of a beating. Like the X-Wing and Y-Wing, it also has the benefit of an R2 unit for last-minute shield boost.

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** X-Wing: Literally described as "an almost perfect balance of speed and manuverability".
** Snowspeeder

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** X-Wing: Literally described as "an almost perfect balance of speed and manuverability".
manuverability"--armed with four laser cannons, missiles, and s-foils which allow you to go faster at the cost of not being able to use weaponry. It also has the benefit of an R2 unit to fix low shields at the eleventh hour.
** SnowspeederSnowspeeder: Best described as "X-Wing Lite", this ship is a swift, fairly fast ship with dual lasers, and the only vehicle to feature a tow cable weapon, which is needed to take down AT-ATs. Its only significant handicap is its low flight ceiling, as it is a repulsorcraft, and not a true starfighter.



** A-Wing

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** A-WingA-Wing: A very fast and maneuverable hit-and-run ship, handicapped by its weak shields and weak default missiles.



** Y-Wing: A slow bomber craft, not worth crap for dogfighting but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships.
** B-Wing (a cross between the X-Wing and the Y-Wing, designed for taking out Star Destroyers.)

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** Y-Wing: A slow bomber craft, not worth crap for dogfighting due to its slow firing cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships.
ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed.
** B-Wing (a B-Wing; A cross between the X-Wing and the Y-Wing, designed for taking out Star Destroyers.)Destroyers. Slow moving, but armed with three blasters, missiles, and an ion cannon.



** The Millennium Falcon in the first game (its maneuverability got [[{{Nerf}} Nerfed]] hard in later installments, making it a MightyGlacier instead.)

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** The Millennium Falcon in the first game (its maneuverability got [[{{Nerf}} Nerfed]] hard in later installments, making it a MightyGlacier instead.)) Its most notable feature is the auto-targeting, rotatable and heavy-hitting quad guns.



** The standard TIE Fighter in ''Rogue Leader'' and ''Rebel Strike''. Paper-thin armor, tightly-bound blasters, and no secondary weapons. Run a few missions in it and you'll see why the Empire usually flies them in packs. Contrast with the TIE Interceptor from the first game, which at least has good speed and blaster spread to make up for its other shortcomings.

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** The Tie Interceptor in the original Rogue Squadron--while fairly fast and has hard hitting lasers, its lack of secondary weapons and shields can be a serious liability.
** The standard TIE Fighter in ''Rogue Leader'' and ''Rebel Strike''. Paper-thin armor, As with the Tie Interceptor, it has paper-thin armor and no shields or secondary weapons, but also has tightly-bound blasters, and no secondary weapons.blasters. Run a few missions in it and you'll see why the Empire usually flies them in packs. Contrast with the TIE Interceptor from the first game, which at least has good speed and blaster spread to make up for its other shortcomings.
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** X-Wing

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** X-WingX-Wing: Literally described as "an almost perfect balance of speed and manuverability".



** V-Wing (also has a bit of MagikarpPower with regards to cluster missiles)

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** V-Wing (also V-Wing: Is actually a fairly slow ship save when it deploys its [[SuperSpeed Scram Jets]], but has a bit of the ability to trigger devastating rapid fire mode laser cannons (which is prone to overheating) but its claim to fame is it's MagikarpPower with regards to cluster missiles)missiles, particularly with the seeker upgrade.



** Y-Wing (not worth crap for dogfighting but can kill ''anything'' on the ground)

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** Y-Wing (not Y-Wing: A slow bomber craft, not worth crap for dogfighting but can kill ''anything'' on the ground)ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships.



** Naboo Starfighter (basically an improvement on the X-Wing in almost every way)

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** Naboo Starfighter (basically an improvement on the X-Wing in almost every way)Starfighter: In Rogue Squadron, it can be best described as "A-Wing Deluxe"; its faster and hits harder, but can take more of a beating.
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** TIE Interceptor

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** TIE InterceptorInterceptor: It has the advantage of devastating laser cannons, and is fairly fast and maneuverable, but has no secondary weapons and is completely un-shielded, making it a very vulnerable target.

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** Rogue Squadron's Naboo Starfighter is faster than the A-Wing, more maneuverable than the X-Wing, and carries laser cannons that carry more firepower and faster firing speed than the V-Wing's rapid-fire turrets. It makes getting gold on every level it's usable in damn near ''trivial''.

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** Rogue Squadron's Naboo Starfighter is faster than the A-Wing, more maneuverable than the X-Wing, and carries laser cannons that carry more firepower and faster firing speed than the V-Wing's rapid-fire turrets. It makes getting gold on every level it's usable in damn near ''trivial''. ''trivial''.
** The A-Wing's concussion missiles got a major upgrade in ''Rebel Strike''. With the ability to lock on to multiple targets and fire several missiles at once, they've essentially become a poor man's cluster missiles. And like the Y-Wing's bombs, they regenerate, so you can keep using them throughout the level whenever you're having trouble lining up a shot.
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** The bog-standard TIE Fighter, as opposed to the Interceptor from the first game, which at least was as fast as an A-Wing to make up for its paper-thin armor and no secondaries.

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** The bog-standard standard TIE Fighter, as opposed to Fighter in ''Rogue Leader'' and ''Rebel Strike''. Paper-thin armor, tightly-bound blasters, and no secondary weapons. Run a few missions in it and you'll see why the Empire usually flies them in packs. Contrast with the TIE Interceptor from the first game, which at least was as fast as an A-Wing has good speed and blaster spread to make up for its paper-thin armor and no secondaries.other shortcomings.

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* SugarWiki/NoProblemWithLicensedGames: All three of the games ([[MyFriendsAndZoidberg and Battle For Naboo]]) manage to avert this, including the contested Rebel Strike.



* TheProblemWithLicensedGames: Averted with all three installments ([[MyFriendsAndZoidberg and Battle for Naboo]]).

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* TheProblemWithLicensedGames: Averted with all three installments ([[MyFriendsAndZoidberg and Battle for Naboo]]).
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** The Y-Wing's bombs are a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, as the Y-Wing is [[MightyGlacier too slow]] for any other purpose than as a bomber, and the other ships are correspondingly lousy at air-to-ground combat.

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** The Y-Wing's bombs are a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, as the Y-Wing is [[MightyGlacier too slow]] for any most purposes other purpose than as a bomber, and the other ships are correspondingly lousy at air-to-ground combat.
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** The Y-Wing's bombs are a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, as the Y-Wing is [[MightyGlacier too slow]] to be much use for any other purpose than as a bomber, and the other ships are correspondingly lousy at air-to-ground combat.

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** The Y-Wing's bombs are a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, as the Y-Wing is [[MightyGlacier too slow]] to be much use for any other purpose than as a bomber, and the other ships are correspondingly lousy at air-to-ground combat.
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** The Y-Wing's bombs are a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, since air-to-ground combat is what the Y-Wing was designed for.

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** The Y-Wing's bombs are a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, since as the Y-Wing is [[MightyGlacier too slow]] to be much use for any other purpose than as a bomber, and the other ships are correspondingly lousy at air-to-ground combat is what the Y-Wing was designed for.combat.
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** The Buick, a [[LethalJokeCharacter Lethal Joke Ship]] available only with a cheat. Tiny (smaller target than an A-Wing), good speed, agility and shielding, and it mounts cluster missiles. In a bit of LampshadeHanging, part of the code is WHATTHE.
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* AntiClimaxBoss: The World Devastators in the "Battle of Calamari" are this. Let's just say that taking them down is a LOT easier than how they were depicted as being taken down in the original source material of ''DarkEmpire''.
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** Slave 1 in the second game starts out as a Joke Ship, but with upgrades becomes a Lethal Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward if not impossible to aim with. So why would you ever use it? [[TwoWordsObviousTrope Three]] [[GameBreaker words:]] [[GameBreaker Homing]] [[ReverseShrapnel Cluster]] [[MacrossMissileMassacre Missiles.]]

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** Slave 1 in the second game starts out as a Joke Ship, but with upgrades becomes a Lethal Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward if not impossible to aim with. So why would you ever use it? [[TwoWordsObviousTrope Three]] [[GameBreaker words:]] [[GameBreaker [[EvolvingAttack Homing]] [[ReverseShrapnel Cluster]] [[MacrossMissileMassacre Missiles.]]
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** Slave 1 in the second game starts out as a Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward to aim with. So why would you ever use it? [[MagikarpPower Three words:]] [[GameBreaker Homing Cluster Missiles.]]

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** Slave 1 in the second game starts out as a Joke Ship, but with upgrades becomes a Lethal Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward if not impossible to aim with. So why would you ever use it? [[MagikarpPower Three [[TwoWordsObviousTrope Three]] [[GameBreaker words:]] [[GameBreaker Homing Cluster Homing]] [[ReverseShrapnel Cluster]] [[MacrossMissileMassacre Missiles.]]
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** Slave 1 in the second game starts out as a Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward to aim with. So why would you ever use it? [[MagikarpPower Three words:]] [[GameBreaker Homing Cluster Missiles.]]
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** V-Wing (also a has a bit of MagikarpPower with regards to cluster missiles)

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** V-Wing (also a has a bit of MagikarpPower with regards to cluster missiles)



** The bog-standard TIE Fighter, as opposed to the Interceptor from the first game, which at least was as fast as an A-Wing to make up for its paper-thin armor.

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** The bog-standard TIE Fighter, as opposed to the Interceptor from the first game, which at least was as fast as an A-Wing to make up for its paper-thin armor.armor and no secondaries.

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* DemonicSpiders: Missile Turrets, particularly in the first game. One alone can put a nasty dent in your shields. Two or three will drop an X-Wing in a little over a second. [[HellIsThatNoise You will learn to fear the lock-on sound.]]



* GoddamnedBats: Missile turrets in the first game.
** Don't forget Tank Droids, numerous, tough, hard-hitting and ACCURATE. Plus a couple TIES & TIE Interceptors actually had AI rather than flying preprogrammed paths. (Kile II, Chandrilla & Tyferra) Plus Moff Seerdons Sentinel Shuttle. AT-STs might count too, since you tend to crash into them while trying to strafe.

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* GoddamnedBats: Missile turrets in the first game.
** Don't forget
Tank Droids, numerous, tough, hard-hitting and ACCURATE. Plus a couple TIES TIEs & TIE Interceptors actually had AI rather than flying preprogrammed paths. (Kile II, Chandrilla & Tyferra) Plus Moff Seerdons Seerdon's Sentinel Shuttle. AT-STs might count too, since you tend to crash into them while trying to strafe.
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*** On the other hand, this kind of mission is [[BestLevelEver exactly what the B-Wing was designed for]], and if you know what you're doing, [[AwesomeMoments you can get finish with a gold in under a minute.]]

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*** On the other hand, this kind of mission is [[BestLevelEver exactly what the B-Wing was designed for]], and if you know what you're doing, [[AwesomeMoments you can get finish with a gold in under a minute.]]
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*** On the other hand, this kind of mission is [[BestLevelEver exactly what the B-Wing was designed for]], and if you know what you're doing, [[AwesomeMoments you can get finish with a gold in under a minute.]]
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** ''Prisons of Kessel'': You're escorting a fragile shuttle through incredibly hostile territory filled to the brim with missile turrets that will waste your X-wing when they're not wasting your escort.
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** Rogue Squadron's Naboo Starfighter is faster than the A-Wing, more maneuverable than the X-Wing, and carries laser cannons that carry more firepower and faster firing speed than the V-Wing's rapid-fire turrets. It makes getting gold on every level it's usable in damn near ''trivial''.
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* CrowningMomentOfAwesome: There's a level in ''Rogue Leader'' where you have Wedge in a B-Wing and, if you know exactly what to do, you can take out a Star Destroyer [[http://www.viddler.com/explore/ServerError404/videos/16/ in under a minute]]. ''[[OneManArmy On your own]]''.

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* CrowningMomentOfAwesome: There's a level in ''Rogue Leader'' where you have Wedge play as [[BadassNormal Wedge]] in a B-Wing and, if you know exactly what to do, you can take out a Star Destroyer [[http://www.viddler.com/explore/ServerError404/videos/16/ in under a minute]]. ''[[OneManArmy On your own]]''.
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\"it would have been awesome, if only they\'d done it\" isn\'t Missed Moment Of Awesome. (Which was why it was renamed.)


** Also, there's a level in the third game in which you get to pilot an AT-AT. Cue this troper laughing maniacally while slaughtering everything in his path. Oddly enough, this is probably also mixed with a bit of MissedMomentOfAwesome. Imagine what it would have been like if you had been able to do this on other missions.

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** Also, there's a level in the third game in which you get to pilot an AT-AT. Cue this troper laughing maniacally while slaughtering everything in his path. Oddly enough, this is probably also mixed with a bit of MissedMomentOfAwesome. Imagine what it would have been like if It's too bad you had been weren't able to do this on other missions.
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* TakeThatScrappy: Battle For Naboo features an N64 logo falling on [[AlienScrappy Jar-Jar's]] head.
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The individual player ships have these [[CompetitiveBalance Balance Tropes]] associated with them:
* TheMario:
** X-Wing
** Snowspeeder
* FragileSpeedster:
** A-Wing
** V-Wing (also a has a bit of MagikarpPower with regards to cluster missiles)
** TIE Interceptor
* MightyGlacier:
** Y-Wing (not worth crap for dogfighting but can kill ''anything'' on the ground)
** B-Wing (a cross between the X-Wing and the Y-Wing, designed for taking out Star Destroyers.)
* LightningBruiser: Some of the bonus ships.
** The Millennium Falcon in the first game (its maneuverability got [[{{Nerf}} Nerfed]] hard in later installments, making it a MightyGlacier instead.)
** Naboo Starfighter (basically an improvement on the X-Wing in almost every way)
** The TIE Advanced X1.
* [[JokeCharacter Joke Ship]]/[[LethalJokeCharacter Lethal Joke Ship]]:
** The bog-standard TIE Fighter, as opposed to the Interceptor from the first game, which at least was as fast as an A-Wing to make up for its paper-thin armor.
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** The Y-Wind bombs are pretty close too, for ground attack.

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** The Y-Wind Y-Wing's bombs are pretty close too, for ground attack.a partial example. If your target is ground-bound and not an [[GoddamnedBats AT-AT]], the Y-Wing's bombs can kill it. Plus, in later games, they regenerate, so you don't even have to worry about wasting them on small targets. Justified in this case, since air-to-ground combat is what the Y-Wing was designed for.
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** For those looking to get every Best Ever score they can, "The Sarlacc Pit" is actually very good due to its fairly forgiving requirements. So why am I writing about it here? See the above point? Apply it to a short level (no time to lose to get that Best Ever score!) that has you ''platforming while directly over the Sarlacc pit''. Not ''hard'', but rich with FakeDifficulty.

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** Or in REbel Strike w/ the long Destrillion tunnel followed by TIE Hunters & the SuperLaser.

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** Or in REbel Rebel Strike w/ the long Destrillion tunnel followed by TIE Hunters & the SuperLaser.SuperLaser.
** Let's just say ANY level in the first game with difficult terrain and several missile turrets. Those turrets WILL hit you if you don't juke and evade like crazy, strafing to make absolutely sure that they hit something else. And on Kile II when you have a Y-Wing? Let's just say people should be very ,very, ''very'' glad those things had so much shielding.
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** Also, there's a level in the third game in which you get to pilot an AT-AT. Cue this troper laughing maniacally while slaughtering everything in his path. Oddly enough, this is probably also mixed with a bit of MissedMomentOfAwesome. Imagine what it would have been like if you had been able to do this on other missions.

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