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Final's huge ship roster is seen as a "love it or hate it" thing, especially among veteran shmup fans. Created a new Funny moments page for the series as well.


* BrokenBase: Over the lack of checkpoints in ''Super R-Type''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically a drawn-out death a la ''VideoGame/{{Gradius}}''.
* ContestedSequel: ''Leo'' is either a refreshing change of pace from the standard Force Pod formula, or TheyChangedItNowItSucks.
* [[SugarWiki/MomentOfAwesome Crowning Moment of Awesome]]: ''R-Type Final'''s final stage, and how you beat the final boss. Almost all the best tracks are played back-to-back in Stage F-C.
* [[SugarWiki/FunnyMoments Crowning Moment of Funny]]: Debatable considering the overall seriousness of the series, but the Bydo Database remark in ''Final'' about a ship with regenerative abilities (B-1C3 Amphibian III) being unpopular because of its tendency to drain all of their {{lifeforce}} and the followup deadpan "Dead pilots cannot be regenerated" is at least somewhat amusing, as is another ship's similarly feared cockpit... which has a test-tube shaped canopy, complete with volume markers.
** The scientists insisting that the Platonic Romance is powered by love. The writers seemed to have quite a bit of fun with some of the ships.
* [[SugarWiki/AwesomeMusic Crowning Music of Awesome]]: ''Final'''s soundtrack, especially Stage 3, Stage 5, Stage 6.0, Stage F-A, and the boss themes.

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* BrokenBase: Over SugarWiki/AwesomeMusic:
** [[https://www.youtube.com/watch?v=tXrxov_0oj0 "R9, To
the lack of checkpoints in Front!"]], the series theme song.
**
''Super R-Type''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with R-Type'' was no powerups is practically a drawn-out death a la ''VideoGame/{{Gradius}}''.
* ContestedSequel: ''Leo'' is either a refreshing change
slouch ,either. For example, [[https://www.youtube.com/watch?v=DKwQQ50CjC4&feature=related "National Anthem of pace from the standard Force Pod formula, or TheyChangedItNowItSucks.
* [[SugarWiki/MomentOfAwesome Crowning Moment of Awesome]]: ''R-Type Final'''s final stage, and how you beat the final boss. Almost all the best tracks are played back-to-back in Stage F-C.
* [[SugarWiki/FunnyMoments Crowning Moment of Funny]]: Debatable considering the overall seriousness of the series, but the
Bydo Database remark in ''Final'' about a ship with regenerative abilities (B-1C3 Amphibian III) being unpopular because of its tendency to drain all of their {{lifeforce}} and the followup deadpan "Dead pilots cannot be regenerated" is at least somewhat amusing, as is another ship's similarly feared cockpit... which has a test-tube shaped canopy, complete with volume markers.
** The scientists insisting that the Platonic Romance is powered by love. The writers seemed to have quite a bit of fun with some of the ships.
* [[SugarWiki/AwesomeMusic Crowning Music of Awesome]]: ''Final'''s soundtrack, especially Stage 3, Stage 5, Stage 6.0, Stage F-A, and the boss themes.
Empire"]].



** ''Final'''s soundtrack had the "[[https://www.youtube.com/watch?v=cFYfq0cfrhM R-Type Medley Arrange]]", which was a compilation remix of several songs from the series. You're hard pressed to find another song that serves as the ''franchise's'' crowning music.



** ''R-Type Leo'' has a snazzy techno-jazz soundtrack, which is best exemplified by [[https://www.youtube.com/watch?v=GtSkxqWE0B8 the first stage's theme]].



** ''Super R-Type'' was no slouch ,either. For example, [[https://www.youtube.com/watch?v=DKwQQ50CjC4&feature=related "National Anthem of Bydo Empire"]].
** [[https://www.youtube.com/watch?v=tXrxov_0oj0 "R9, To the Front!"]], the series theme song.
** ''Final'''s ending themes include the heartwarming [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Proud of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup for the American version.
** ''R-Type Leo'' has a snazzy techno-jazz soundtrack, which is best exemplified by [[https://www.youtube.com/watch?v=GtSkxqWE0B8 the first stage's theme]].
* GameBreaker: ''Final's'' B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because [[PurposelyOverpowered they did that on purpose]]. Same goes with the three final ships which can pick and choose from these.

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** ''Super R-Type'' was no slouch ,either. For example, [[https://www.youtube.com/watch?v=DKwQQ50CjC4&feature=related "National Anthem of Bydo Empire"]].
** [[https://www.youtube.com/watch?v=tXrxov_0oj0 "R9, To the Front!"]], the series theme song.
** ''Final'''s music, especially the "Battleship Raid" (Stage 3) themes, "Dimension 26" (Stage 5), "Floating Graves" (Stage 6.0), "The Bydo..."(Stage F-A), and the boss themes.
*** Its
ending themes include the heartwarming [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Proud of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup for the American version.
** ''R-Type Leo'' *** The soundtrack has a snazzy techno-jazz soundtrack, which is best exemplified by [[https://www.the "[[https://www.youtube.com/watch?v=GtSkxqWE0B8 com/watch?v=cFYfq0cfrhM R-Type Medley Arrange]]", which was a compilation remix of several songs from the first stage's theme]].
series. You're hard pressed to find another song that serves as the ''franchise's'' crowning music.
* BrokenBase:
** Over the lack of checkpoints in ''Super R-Type''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically a drawn-out death a la ''VideoGame/{{Gradius}}''.
** ''Final'' is hit very hard with this, especially its massive roster of ships: A wonderful send-off to the series with a lot of replayability thanks to the crazy amount of ships to unlock, or a downgrade in terms of gameplay and level design with its massive roster of ships being seen as unnecessary and unbalanced?
* ContestedSequel:
** ''Leo'' is either a refreshing change of pace from the standard Force Pod formula, or TheyChangedItNowItSucks.
** ''Final'' received criticism for its massive but unbalanced roster of ships, which consist of ships with weapons that are either too gimmicky to use or [[TierInducedScrappy just plain suck]], and ships that are complete [[GameBreaker Game Breakers]], especially the B3-C2 Sexy Dynamite II or the R-9[=Leo2=] Leo II as mentioned below. Some fans believe the massive roster of ships is the reason for downgrade in ''Final'''s level design.
* [[SugarWiki/MomentOfAwesome Crowning Moment of Awesome]]: ''R-Type Final'''s final stages, and how you beat the final boss. Almost all the best tracks are played back-to-back in [[MarathonLevel Stage F-C.]]
* SugarWiki/FunnyMoments: Even one of the darkest ShootEmUp series does crack a joke or two [[Funny/RType sometimes.]]
* GameBreaker: ''Final's'' With a massive roster of ships in ''Final'', this is pretty much expected. Note that the R-902 Ragnarok II doesn't count, because [[PurposelyOverpowered they did that on purpose]]. Same goes with the [[InfinityPlusOneSword three final ships]] which can pick and choose from these.
** First of all,
B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because [[PurposelyOverpowered they did that on purpose]]. Same goes with the three final ships which can pick and choose from these.



** The original R-Type 3 version of the R-90 was so powerful even it's game of origin that they had to split it's abilities across 3 separate ships and even then 2 of those ship are ''still'' broken due to the way the Mega and Giga Wave cannons have absurd power (both can kill damn near anything at just 2 loops and the Giga wave cannon of the R-902 can blast even stronger than that). The Mega and Giga wave cannons also pass through walls, as does the red crystal weapon of the Cyclone Force, an ability ''Final's'' levels are absolutely not designed to deal with.

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** The original R-Type 3 ''III'' version of the R-90 Ragnarok was so powerful even it's game of origin that they had to split it's abilities across 3 separate ships and even then 2 of those ship ships are ''still'' broken due to the way the Mega and Giga Wave cannons Cannons have absurd power (both can kill damn near anything at just 2 loops and the Giga wave cannon Wave Cannon of the R-902 can blast is even stronger than that). The Mega and Giga wave cannons Wave Cannons also pass through walls, as does the red crystal weapon of the Cyclone Force, an ability ''Final's'' levels are absolutely not designed to deal with.



* NightmareFuel:
** ''Final's'' worst ending, where you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R9-A=] Arrowhead]]. Even worse, you never even realise what's wrong.
** The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.
** ''Delta's'' [[https://www.youtube.com/watch?v=4QYdOZ-b0Zw Final Stage]]. That is all.
** Not to mention the entire concept of the Bydo's "wave" form. Imagine that for a second. A wave, as quick and unobtrusive as a sound. And all you need is to get close for it to begin [[TheVirus taking over.]]
** ''R-Type 3'' features a level which appears to be set in a gigantic alien's stomach, until you reach the end of the level and the boss is a series of orifices that deploy ''giant sperm'' at you. And then there's Cyst / Gomander, one of the most disgusting [[BodyHorror vagina monsters]] ever created.
** The ''Final'' version of Dobkeratops features a phallic tongue that appears to deploy sperm. The vagina boss also makes a comeback.
** Stage 5 of ''Delta''. Fending off enemies from the original ''R-Type'' wouldn't be so bad if not for said enemies being dilapidated husks and the acid-trip landscape. And things [[NightmareFuel get]] [[FromBadToWorse worse]] in the last two stages.
** Stage 6 of ''Delta'' has a space station... infested with [[{{Squick}} flesh and blood and gore]]. As for the enemies- BodyHorror dog-things, bouncing brains, some organic ship, etc. The topper would be the boss basically infesting a launch tower very much like the one your ship took off from. Either you found another unfortunate R-type base or [[FridgeHorror yours was taken over while you were in stage 5]]
** The Sweet Memories in ''Final'', meanwhile, is NightmareFuel on account of ''literal'' NightmareFuel. That vessel's Dread Wave Cannon is actually loaded with the ''pilot's own nightmares''.
** "Dread Wave Cannon" is just a nickname, however. Its real name is "Illusion Wave Cannon", and the images you see when it fires are not indescribable horrors straight from the darkest parts of the pilot's mind, but...[[NightmareRetardant images of the planets Saturn and Venus, and the Greek Parthenon.]]

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* NightmareFuel:
** ''Final's'' worst ending, where
NightmareFuel: [[NightmareFuel/RType What do you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R9-A=] Arrowhead]]. Even worse, you never even realise what's wrong.
** The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.
** ''Delta's'' [[https://www.youtube.com/watch?v=4QYdOZ-b0Zw Final Stage]]. That is all.
** Not to mention the entire concept of the Bydo's "wave" form. Imagine that for a second. A wave, as quick and unobtrusive as a sound. And all you need is to get close for it to begin [[TheVirus taking over.]]
** ''R-Type 3'' features a level which appears to be set in a gigantic alien's stomach, until you reach the end of the level and the boss is a series of orifices that deploy ''giant sperm'' at you. And then there's Cyst / Gomander, one of the most disgusting [[BodyHorror vagina monsters]] ever created.
** The ''Final'' version of Dobkeratops features a phallic tongue that appears to deploy sperm. The vagina boss also makes a comeback.
** Stage 5 of ''Delta''. Fending off enemies
expect]] from the original ''R-Type'' wouldn't be so bad if not for said enemies being dilapidated husks and the acid-trip landscape. And things [[NightmareFuel get]] [[FromBadToWorse worse]] in the last two stages.
** Stage 6 of ''Delta'' has a space station... infested with [[{{Squick}} flesh and blood and gore]]. As for the enemies- BodyHorror dog-things, bouncing brains, some organic ship, etc. The topper would be the boss basically infesting a launch tower very much like the
one your ship took off from. Either you found another unfortunate R-type base or [[FridgeHorror yours was taken over while you were in stage 5]]
** The Sweet Memories in ''Final'', meanwhile, is NightmareFuel on account
of ''literal'' NightmareFuel. That vessel's Dread Wave Cannon is actually loaded with the ''pilot's own nightmares''.
** "Dread Wave Cannon" is just a nickname, however. Its real name is "Illusion Wave Cannon", and the images you see when it fires are not indescribable horrors straight from
the darkest parts of the pilot's mind, but...[[NightmareRetardant images of the planets Saturn and Venus, and the Greek Parthenon.]]ShootEmUp series, especially when it comes to its lore?



* TearJerker: The [[AndThenJohnWasAZombie fate]] of the R-13's pilot in ''Delta'', and Stage 3.5 of ''Final'' has you fighting it being bound to a [[BotanicalAbomination Bydo Tree]], making the fight giving the pilot a MercyKill.



** Capsulon from ''R-Type Delta''. Even if you don't know the boss by name, you know ''exactly'' which one he is.
** See also Fine Motion from ''Final''. Gravity manipulation + reflecting laser beams + InterfaceScrew due to being in AnotherDimension = hell. At least you can [[PuzzleBoss reduce the]] InterfaceScrew [[PuzzleBoss by dialing down your ship's speed]].



** R-Type II has both Corvette and Rios. The former has very fast projectiles coming from everywhere, from the turret circle guarding the cores that aren't currently flying around blasting you, to the shrapnel from the bombs it fires. The latter has you go around a long obstacle course very quickly while he blasts you with drill missiles that make the narrow tunnels more narrower and lots of lasers out of the core you're supposed to hit. Oh, and if you're in the second loop and have a maxed out Force, [[DynamicDifficulty you're screwed.]]

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** R-Type II ''II'' has both Corvette and Rios. The former has very fast projectiles coming from everywhere, from the turret circle guarding the cores that aren't currently flying around blasting you, to the shrapnel from the bombs it fires. The latter has you go around a long obstacle course very quickly while he blasts you with drill missiles that make the narrow tunnels more narrower and lots of lasers out of the core you're supposed to hit. Oh, and if you're in the second loop and have a maxed out Force, [[DynamicDifficulty you're screwed.]]]]
** Capsulon from ''Delta''. Even if you don't know the boss by name, you know ''exactly'' which one he is.
** Fine Motion from ''Final''. Gravity manipulation + reflecting laser beams + InterfaceScrew due to being in AnotherDimension = hell. At least you can [[PuzzleBoss reduce the]] InterfaceScrew [[PuzzleBoss by dialing down your ship's speed]].



* TheyWastedAPerfectlyGoodPlot: This series has a truly ''awesome'' plot with a man-made Lovecraftian CosmicHorror as its antagonist, ripe to fill the player's head with NightmareFuel... that they never fully used. ''R-Type Command'' does expound on this greatly, though, through the fleet commander's logs. Made worse that the amount of plot there is... is really good, and most people, even those who play shmups, will probably never learn of it.
* WhatDoYouMeanItsForKids: The entire series presents some pretty nightmarish imagery, and ''Delta'' and ''Final'' both contain some sexual content and {{Downer Ending}}s which involve your character being corrupted by the Bydo. Despite this, the ''only'' game to be rated above E is ''R-Type Command'', which got an E10.

to:

* TheyWastedAPerfectlyGoodPlot: This series has a truly ''awesome'' plot with a man-made Lovecraftian CosmicHorror as its antagonist, ripe to fill the player's head with NightmareFuel... that they never fully used. The two ''R-Type Command'' does spin-offs do expound on this greatly, though, through the fleet commander's logs. Made worse that the amount of plot there is... is really good, and most people, even those who play shmups, [[ShootEmUp Shoot 'em Ups]], a genre usually best known for [[ExcusePlot minimal storytelling]] in its games, will probably never learn of it.
* WhatDoYouMeanItsForKids: The entire series presents some pretty nightmarish imagery, and ''Delta'' and ''Final'' both contain some sexual content and {{Downer Ending}}s which involve your character being corrupted by the Bydo. Despite this, the ''only'' game games to be rated above E is are ''R-Type Command'', Command'' and ''Final 2'', which got an E10.
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* GameBreaker: ''Final's'' B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because they did that on purpose. Same goes with the three final ships which can pick and choose from these.

to:

* GameBreaker: ''Final's'' B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because [[PurposelyOverpowered they did that on purpose.purpose]]. Same goes with the three final ships which can pick and choose from these.
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Not YMMV


* CutAndPasteTranslation: The US manuals for ''R-Type'' (Game Boy) and ''Super R-Type'' are notoriously "Americanized", with ridiculous enemy names and descriptions.
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TRS. DIAA now requires proof of audience apathy.


* DarknessInducedAudienceApathy: Some get turned off by the later games' reputation of having a pessimist tone and [[DownerEnding downer endings]]. There's not much point caring about the characters (minimal as they are) when most of them will wind up dead or [[FateWorseThanDeath worse]].
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* WhatDoYouMeanItsForKids: ''Delta'' was rated "E" by the ESRB. Apparently, the entireties of stages [[NightmareSequence 5]], [[LudicrousGibs 6]], and [[NightmareFuel 7]] qualify as safe for children's minds. Also, there's [[spoiler: [[DownerEnding the ending]] if you play as the R-13, where you [[AndThenJohnWasAZombie are assimilated by the very Bydo you were fighting...]] ]]

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* WhatDoYouMeanItsForKids: The entire series presents some pretty nightmarish imagery, and ''Delta'' was rated "E" and ''Final'' both contain some sexual content and {{Downer Ending}}s which involve your character being corrupted by the ESRB. Apparently, Bydo. Despite this, the entireties of stages [[NightmareSequence 5]], [[LudicrousGibs 6]], and [[NightmareFuel 7]] qualify as safe for children's minds. Also, there's [[spoiler: [[DownerEnding the ending]] if you play as the R-13, where you [[AndThenJohnWasAZombie are assimilated by the very Bydo you were fighting...]] ]]
''only'' game to be rated above E is ''R-Type Command'', which got an E10.

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* ''Final's'' worst ending, where you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R9-A=] Arrowhead]]. Even worse, you never even realise what's wrong. Also The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.

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* ** ''Final's'' worst ending, where you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R9-A=] Arrowhead]]. Even worse, you never even realise what's wrong. Also wrong.
**
The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.
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* ''Final's'' worst ending, where you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R-9=] Arrowhead. Even worse, you never even realise what's wrong. Also The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.

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* ''Final's'' worst ending, where you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R-9=] Arrowhead.[=R9-A=] Arrowhead]]. Even worse, you never even realise what's wrong. Also The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.

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* NightmareFuel: ''Final's'' worst ending, and you never even realise what's wrong. Also The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.

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* NightmareFuel: NightmareFuel:
*
''Final's'' worst ending, where you end up corrupted into a Bydo and proceed to [[KillThemAll kill all your allies]] and [[RoleReversalBoss [=R-9=] Arrowhead. Even worse, you never even realise what's wrong. Also The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.

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* NightmareFuel: ''Final's'' worst ending. You never even realise what's wrong...
** The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.

to:

* NightmareFuel: ''Final's'' worst ending. You ending, and you never even realise what's wrong...
**
wrong. Also The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.



* WhatDoYouMeanItsForKids: ''Delta'' was rated "E" by the ESRB. Apparently, the entireties of stages [[NightmareSequence 5]], [[LudicrousGibs 6]], and [[NightmareFuel 7]] qualify as safe for children's minds. Also, there's [[spoiler: the ending if you play as the R-13, where you [[AndThenJohnWasAZombie are assimilated by the very Bydo you were fighting...]] ]]

to:

* WhatDoYouMeanItsForKids: ''Delta'' was rated "E" by the ESRB. Apparently, the entireties of stages [[NightmareSequence 5]], [[LudicrousGibs 6]], and [[NightmareFuel 7]] qualify as safe for children's minds. Also, there's [[spoiler: [[DownerEnding the ending ending]] if you play as the R-13, where you [[AndThenJohnWasAZombie are assimilated by the very Bydo you were fighting...]] ]]

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** ''R-Type Leo'' has a snazzy techno-jazz soundtrack, which is best exemplified by [[https://www.youtube.com/watch?v=GtSkxqWE0B8 the first stage's theme]].



** Then there's the R9-LeoII [[DepartmentOfRedundancyDepartment Leo2]], which is stronger than the first R-9Leo because of an enhanced force module, bits and wave cannon, and it's Claw Laser+ is capable of killing large enemies and bosses in ''seconds''.
*** [[RuleOfThree THEN]] there's the Pow Armor line-up (playable in ''Delta'' and ''Final'') [[LethalJokeCharacter They're those power-up transports]] that you shoot down throughout the game but are formidable player craft on their own. Their force modules are relatively powerful when attached and their wave cannons do strong damage, but detaching the force module unleashes a flurry of bullets that can kill enemies as quickly as the Leo2 and the Sexy Dynamite II.

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** Then there's the R9-LeoII R-9[=Leo2=] [[DepartmentOfRedundancyDepartment Leo2]], Leo II]], which is stronger than the first R-9Leo because of an enhanced force module, bits and wave cannon, and it's Claw Laser+ is capable of killing large enemies and bosses in ''seconds''.
*** [[RuleOfThree THEN]] there's the Pow Armor line-up (playable in ''Delta'' and ''Final'') [[LethalJokeCharacter They're those power-up transports]] that you shoot down throughout the game but are formidable player craft on their own. Their force modules are relatively powerful when attached and their wave cannons do strong damage, but detaching the force module unleashes a flurry of bullets that can kill enemies as quickly as the Leo2 [=Leo2=] and the Sexy Dynamite II.


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* SugarWiki/MostWonderfulSound:
** The noise of the R-fighters charging up their Wave Cannons is music to the ears.
** ''R-Type Leo's'' "3, 2, 1, let's go!" line at the start of every level is pretty upbeat and charming. [[https://youtu.be/Xv-II1vnZRU?t=67 Listen here]].
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* GameBreaker: ''Final's'' B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because they did that on purpose.

to:

* GameBreaker: ''Final's'' B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because they did that on purpose. Same goes with the three final ships which can pick and choose from these.



*** [[RuleOfThree THEN]] there's the Pow Armor line-up. [[LethalJokeCharacter They're those power-up transports]] that you shoot down throughout the game but are formidable player craft on their own. Their force modules are relatively powerful when attached and their wave cannons do strong damage, but detaching the force module unleashes a flurry of bullets that can kill enemies as quickly as the Leo2 and the Sexy Dynamite II.

to:

*** [[RuleOfThree THEN]] there's the Pow Armor line-up. line-up (playable in ''Delta'' and ''Final'') [[LethalJokeCharacter They're those power-up transports]] that you shoot down throughout the game but are formidable player craft on their own. Their force modules are relatively powerful when attached and their wave cannons do strong damage, but detaching the force module unleashes a flurry of bullets that can kill enemies as quickly as the Leo2 and the Sexy Dynamite II.



** Stage 6 of ''Delta'' has a space station... infested with [[{{Squick}} flesh and blood and gore]]. As for the enemies- BodyHorror dog-things, bouncing brains, some organic ship, etc.

to:

** Stage 6 of ''Delta'' has a space station... infested with [[{{Squick}} flesh and blood and gore]]. As for the enemies- BodyHorror dog-things, bouncing brains, some organic ship, etc. The topper would be the boss basically infesting a launch tower very much like the one your ship took off from. Either you found another unfortunate R-type base or [[FridgeHorror yours was taken over while you were in stage 5]]
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* TheyChangedItNowItSucks: ''Leo'' is one of the most divisive entries in the series due to changing one of the most fundamental gameplay elements of the series, as well as removing checkpoints in non-Japanese versions of the game.
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** ''Final'''s ending themes include the heartwarming [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Proud of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup.

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** ''Final'''s ending themes include the heartwarming [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Proud of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup.Music/BlueManGroup for the American version.
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** ''Final'''s ending themes include [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Pround of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup.

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** ''Final'''s ending themes include the heartwarming [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Pround "Proud of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup.
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** ''Final'''s ending themes include [[https://www.youtube.com/watch?v=9xAsQ1OZ7TE "Pround of You"]] by Creator/HekiruShiina for the Japanese version, and the rocking [[https://www.youtube.com/watch?v=-JFBllGmG9M "Piano Smasher"]] by the Music/BlueManGroup.
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* FridgeBrilliance: It's not likely the Bydo are constraining themselves to attacking ''just'' the 23rd century and its immediate vicinity. Why not attack the far past, while you're at it? Oh, right, they probably have. Made from the vilest potentials of the human psyche? Meet the LegionsOfHell...
* FridgeHorror: Beyond the Bydo themselves, there is this question: exactly what kind of horrific enemy was future humanity fighting that they thought the ''Bydo'' were an acceptable weapon?
** Bitter Chocolate answers this. There's an "Other Civilization" and they apparently manage to do something that make the Bydo do a 180. Let's just leave it at that.
** [[spoiler:Compare the {{Downer Ending}}s of Delta and Tactics/Command, then consider [[OrganicTechnology what the Forces are powered by.]]]]
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** ''R-Type III'' on UsefulNotes/GameBoyAdvance, due to a lethal case of HitboxDissonance and the ''awful'' arranges of the original soundtrack.
** ''Super R-Type'', a SNES port of ''R-Type II''. Massive slowdown and [[CheckpointStarvation no checkpoints]].

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** ''R-Type III'' on UsefulNotes/GameBoyAdvance, due to a lethal case of HitboxDissonance and the ''awful'' arranges arrangements of the original soundtrack.
** ''Super R-Type'', a SNES port of game loosely based on ''R-Type II''. Massive slowdown and [[CheckpointStarvation no checkpoints]].

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* DarknessInducedAudienceApathy: Kind of, most are turn off by the later games' reputation of having a pessimist tone and [[DownerEnding downer endings]].


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* DarknessInducedAudienceApathy: Some get turned off by the later games' reputation of having a pessimist tone and [[DownerEnding downer endings]]. There's not much point caring about the characters (minimal as they are) when most of them will wind up dead or [[FateWorseThanDeath worse]].
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* DarknessInducedAudienceApathy: Kind of, most are turn off by the later games' reputation of having a pessimist tone and [[DownerEnding downer endings]].
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Misuse. You descript how dark the setting is, but fail to mention why audience no longer give a crap (in fact, you make it sound awesome)


* DarknessInducedAudienceApathy: This is dark series about humanity fighting a seemingly powerful alien force in a HopelessWar and constant BodyHorror vibes. It isn't until ''Delta'' that the series goes full-on DarkerAndEdgier mode, with each stage loaded with NightmareFuel and a DownerEnding involving one of the fighters being [[YouWillBeAssimilated assimilated by the Bydo]]. It's even worse with the Bydo, [[WasOnceAMan as it's revealed that they were once humans]].
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* DarknessInducedAudienceApathy: This is dark series about humanity fighting a seemingly powerful alien force in a HopelessWar and constant BodyHorror vibes. It isn't until ''Delta'' that the series goes full-on DarkerAndEdgier mode, with each stage loaded with NightmareFuel and a DownerEnding involving one of the fighters being [[YouWillBeAssimilated assimilated by the Bydo]]. It's even worse with the Bydo, [[WasOnceAMan as it's revealed that they were once humans]].
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* BrokenBase: Over the lack of checkpoints in ''Super R-Type''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically suicide a la ''VideoGame/{{Gradius}}''.

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* BrokenBase: Over the lack of checkpoints in ''Super R-Type''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically suicide a drawn-out death a la ''VideoGame/{{Gradius}}''.
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* FreudWasRight: Really, ''really'' right. Sperm is not an uncommon type of ammunition, one boss looks like a vagina being penetrated by giant worms, there's that... background from ''Final'', and the final boss of ''Delta'' is a giant ovum.
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replacing ded links


** ''R-Type III'''s soundtrack is also excellent, especially the [[http://www.youtube.com/watch?v=BQIvHxxPhwY faux-rock remixes of the traditional "R9, to the Front!"]] and a [[http://www.youtube.com/watch?v=PhZPXWzQXq0 remix of the classic boss music during the BossRush.]]

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** ''R-Type III'''s soundtrack is also excellent, especially the [[http://www.youtube.com/watch?v=BQIvHxxPhwY faux-rock remixes of the traditional "R9, to the Front!"]] and a [[http://www.[[https://www.youtube.com/watch?v=PhZPXWzQXq0 com/watch?v=LVnFqglvBLM remix of the classic boss music during the BossRush.]]



** ''Delta'''s soundtrack was also top-notch as well, such as [[http://www.youtube.com/watch?v=31PXfL0F6zg "Crazy Machine", the stage 1 theme]] and the [[http://www.youtube.com/watch?v=57FLKeNcmT0 Stage 7 theme]]

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** ''Delta'''s soundtrack was also top-notch as well, such as [[http://www.[[https://www.youtube.com/watch?v=31PXfL0F6zg com/watch?v=qW3dL4CghUQ "Crazy Machine", the stage 1 theme]] and the [[http://www.[[https://www.youtube.com/watch?v=57FLKeNcmT0 com/watch?v=cWt6j5ZJCHU Stage 7 theme]]



** [[http://www.youtube.com/watch?v=BaPU7Kej0oo "R9, To the Front!"]], the series theme song.

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** [[http://www.[[https://www.youtube.com/watch?v=BaPU7Kej0oo com/watch?v=tXrxov_0oj0 "R9, To the Front!"]], the series theme song.
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** The original R-Type 3 version of the R-90 was so powerful even it's game of origin that they had to split it's abilities across 3 separate ships and even then 2 of those ship are ''still'' broken due to the way the Mega and Giga Wave cannons have absurd power (both can kill damn near anything at just 2 loops and the Giga wave cannon of the R-902 can blast even stronger than that).

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** The original R-Type 3 version of the R-90 was so powerful even it's game of origin that they had to split it's abilities across 3 separate ships and even then 2 of those ship are ''still'' broken due to the way the Mega and Giga Wave cannons have absurd power (both can kill damn near anything at just 2 loops and the Giga wave cannon of the R-902 can blast even stronger than that). The Mega and Giga wave cannons also pass through walls, as does the red crystal weapon of the Cyclone Force, an ability ''Final's'' levels are absolutely not designed to deal with.
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* ContestedSequel: ''Leo'' is either a refreshing change of pace from the standard Force Pod formula, or TheyChangedItNowItSucks.

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* PortingDisaster: ''R-Type III'' on UsefulNotes/GameBoyAdvance, and to a lesser extent, ''Super R-Type'', a slowdown-heavy, checkpoint-less port of ''R-Type II''.

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* PortingDisaster: PortingDisaster:
**
''R-Type III'' on UsefulNotes/GameBoyAdvance, and due to a lesser extent, lethal case of HitboxDissonance and the ''awful'' arranges of the original soundtrack.
**
''Super R-Type'', a slowdown-heavy, checkpoint-less SNES port of ''R-Type II''.II''. Massive slowdown and [[CheckpointStarvation no checkpoints]].
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* CutAndPasteTranslation: The US manuals for ''R-Type'' (Game Boy) and ''Super R-Type'' are notoriously "Americanized", with ridiculous enemy names and descriptions.
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* BrokenBase: Over the lack of checkpoints in ''Super R-Type''. Some dislike having to restart the entire stage from the beginning each time they die even if they were at the endboss, while others feel that being sent back to the beginning is [[CursedWithAwesome actually a blessing]] given that respawning in mid-stage with no powerups is practically suicide a la ''VideoGame/{{Gradius}}''.
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%% Images removed per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1359670256076380100
%% Please do not replace on this page; an Image Links page can be started for images beyond the main page pic.
%%
* [[SugarWiki/MomentOfAwesome Crowning Moment of Awesome]]: ''R-Type Final'''s final stage, and how you beat the final boss. Almost all the best tracks are played back-to-back in Stage F-C.
* [[SugarWiki/FunnyMoments Crowning Moment of Funny]]: Debatable considering the overall seriousness of the series, but the Bydo Database remark in ''Final'' about a ship with regenerative abilities (B-1C3 Amphibian III) being unpopular because of its tendency to drain all of their {{lifeforce}} and the followup deadpan "Dead pilots cannot be regenerated" is at least somewhat amusing, as is another ship's similarly feared cockpit... which has a test-tube shaped canopy, complete with volume markers.
** The scientists insisting that the Platonic Romance is powered by love. The writers seemed to have quite a bit of fun with some of the ships.
* [[SugarWiki/AwesomeMusic Crowning Music of Awesome]]: ''Final'''s soundtrack, especially Stage 3, Stage 5, Stage 6.0, Stage F-A, and the boss themes.
** ''R-Type III'''s soundtrack is also excellent, especially the [[http://www.youtube.com/watch?v=BQIvHxxPhwY faux-rock remixes of the traditional "R9, to the Front!"]] and a [[http://www.youtube.com/watch?v=PhZPXWzQXq0 remix of the classic boss music during the BossRush.]]
** ''Final'''s soundtrack had the "[[http://www.youtube.com/watch?v=cFYfq0cfrhM R-Type Medley Arrange]]", which was a compilation remix of several songs from the series. You're hard pressed to find another song that serves as the ''franchise's'' crowning music.
** The music from the C64 port, especially the [[http://www.youtube.com/watch?v=dGqA654iCVo title theme]].
** ''Delta'''s soundtrack was also top-notch as well, such as [[http://www.youtube.com/watch?v=31PXfL0F6zg "Crazy Machine", the stage 1 theme]] and the [[http://www.youtube.com/watch?v=57FLKeNcmT0 Stage 7 theme]]
** ''Super R-Type'' was no slouch ,either. For example, [[http://www.youtube.com/watch?v=DKwQQ50CjC4&feature=related "National Anthem of Bydo Empire"]].
** [[http://www.youtube.com/watch?v=BaPU7Kej0oo "R9, To the Front!"]], the series theme song.
* FreudWasRight: Really, ''really'' right. Sperm is not an uncommon type of ammunition, one boss looks like a vagina being penetrated by giant worms, there's that... background from ''Final'', and the final boss of ''Delta'' is a giant ovum.
* FridgeBrilliance: It's not likely the Bydo are constraining themselves to attacking ''just'' the 23rd century and its immediate vicinity. Why not attack the far past, while you're at it? Oh, right, they probably have. Made from the vilest potentials of the human psyche? Meet the LegionsOfHell...
* FridgeHorror: Beyond the Bydo themselves, there is this question: exactly what kind of horrific enemy was future humanity fighting that they thought the ''Bydo'' were an acceptable weapon?
** Bitter Chocolate answers this. There's an "Other Civilization" and they apparently manage to do something that make the Bydo do a 180. Let's just leave it at that.
** [[spoiler:Compare the {{Downer Ending}}s of Delta and Tactics/Command, then consider [[OrganicTechnology what the Forces are powered by.]]]]
* GameBreaker: ''Final's'' B3-C2 Sexy Dynamite II. Let's get this straight: you've given me a ''really'' strong Force, no slouch of a Wave Cannon, and ''not noticed that the way the Force is constructed causes it to charge the Delta Weapon anything up to '''seventeen times faster''' than a Standard Force when separated?'' When you can hit the same boss with ''multiple'' Delta Weapons that most craft can only use once per stage, something is very badly wrong. Note that the Ragnarok II doesn't count, because they did that on purpose.
** Then there's the R9-LeoII [[DepartmentOfRedundancyDepartment Leo2]], which is stronger than the first R-9Leo because of an enhanced force module, bits and wave cannon, and it's Claw Laser+ is capable of killing large enemies and bosses in ''seconds''.
*** [[RuleOfThree THEN]] there's the Pow Armor line-up. [[LethalJokeCharacter They're those power-up transports]] that you shoot down throughout the game but are formidable player craft on their own. Their force modules are relatively powerful when attached and their wave cannons do strong damage, but detaching the force module unleashes a flurry of bullets that can kill enemies as quickly as the Leo2 and the Sexy Dynamite II.
** The Strider in ''Final'' was pretty worthless, but in ''Tactics'' it becomes one of these due to its Balmung nuclear warheads, which do extraordinary damage to pretty much anything and everything. It can only carry one at a time, but that is fixed by simply having a POW Armor follow it everywhere, reloading it after each shot.
*** On the subject of ''Tactics'', the Gains unit in the Bydo campaign is hands down the most broken unit in the game. Its wave cannon shot not only does a large amount of damage AND covers a large range of space, it also takes only ONE turn to charge up. And you can have a large number of these units. The only downsides to this are that your charge resets if something touches your unit (though this can be remedied by simply having another Gains nearby), and that it only fires forward, which is only a problem in 2 or 3 missions.
** The original R-Type 3 version of the R-90 was so powerful even it's game of origin that they had to split it's abilities across 3 separate ships and even then 2 of those ship are ''still'' broken due to the way the Mega and Giga Wave cannons have absurd power (both can kill damn near anything at just 2 loops and the Giga wave cannon of the R-902 can blast even stronger than that).
* GoddamnedBats: Cancers, a common enemy in all the games, have the ability to move and fire outside the normal eight directions and ''appear on the wrong side of the screen'' whenever the programmers hate you.
* NightmareFuel: ''Final's'' worst ending. You never even realise what's wrong...
** The Bydo Empire enjoy using this as a part of their total warfare against humanity on all fronts. They want humanity to feel fear and confusion as to what they are.
** ''Delta's'' [[http://www.youtube.com/watch?v=4QYdOZ-b0Zw Final Stage]]. That is all.
** Not to mention the entire concept of the Bydo's "wave" form. Imagine that for a second. A wave, as quick and unobtrusive as a sound. And all you need is to get close for it to begin [[TheVirus taking over.]]
** ''R-Type 3'' features a level which appears to be set in a gigantic alien's stomach, until you reach the end of the level and the boss is a series of orifices that deploy ''giant sperm'' at you. And then there's Cyst / Gomander, one of the most disgusting [[BodyHorror vagina monsters]] ever created.
** The ''Final'' version of Dobkeratops features a phallic tongue that appears to deploy sperm. The vagina boss also makes a comeback.
** Stage 5 of ''Delta''. Fending off enemies from the original ''R-Type'' wouldn't be so bad if not for said enemies being dilapidated husks and the acid-trip landscape. And things [[NightmareFuel get]] [[FromBadToWorse worse]] in the last two stages.
** Stage 6 of ''Delta'' has a space station... infested with [[{{Squick}} flesh and blood and gore]]. As for the enemies- BodyHorror dog-things, bouncing brains, some organic ship, etc.
** The Sweet Memories in ''Final'', meanwhile, is NightmareFuel on account of ''literal'' NightmareFuel. That vessel's Dread Wave Cannon is actually loaded with the ''pilot's own nightmares''.
** "Dread Wave Cannon" is just a nickname, however. Its real name is "Illusion Wave Cannon", and the images you see when it fires are not indescribable horrors straight from the darkest parts of the pilot's mind, but...[[NightmareRetardant images of the planets Saturn and Venus, and the Greek Parthenon.]]
* PortingDisaster: ''R-Type III'' on UsefulNotes/GameBoyAdvance, and to a lesser extent, ''Super R-Type'', a slowdown-heavy, checkpoint-less port of ''R-Type II''.
* ThatOneBoss:
** Capsulon from ''R-Type Delta''. Even if you don't know the boss by name, you know ''exactly'' which one he is.
** See also Fine Motion from ''Final''. Gravity manipulation + reflecting laser beams + InterfaceScrew due to being in AnotherDimension = hell. At least you can [[PuzzleBoss reduce the]] InterfaceScrew [[PuzzleBoss by dialing down your ship's speed]].
** Bellmite, the fifth boss of the original ''R-Type''. The core's covered by an outer shell that it fires at you piece by piece. The pieces are incredibly durable for their numbers, and Bellmite LOVES to trap you in a corner at times. At least in the first loop, the [[ContinuingIsPainful ring laser is your friend.]]
** R-Type II has both Corvette and Rios. The former has very fast projectiles coming from everywhere, from the turret circle guarding the cores that aren't currently flying around blasting you, to the shrapnel from the bombs it fires. The latter has you go around a long obstacle course very quickly while he blasts you with drill missiles that make the narrow tunnels more narrower and lots of lasers out of the core you're supposed to hit. Oh, and if you're in the second loop and have a maxed out Force, [[DynamicDifficulty you're screwed.]]
* ThatOneLevel:
** Three words that will make any ''R-Type III'' veteran squirm: "Backwards Laser Maze". In the fourth level, there is a truly nasty maze of passages in which lasers or plasma or something periodically takes seemingly random paths through. It's very difficult to find your way... and then you have to do it again, ''backwards!'' The fiery laser stuff is actually ''molten metal'', which is why it moves in that sort of fashion. The whole stage takes place in a [[LethalLavaLand metal-melting foundry]]...
** ''R-Type II'' has Stage 5, which includes enemies that spawn both breakable and unbreakable blocks.
* TheyWastedAPerfectlyGoodPlot: This series has a truly ''awesome'' plot with a man-made Lovecraftian CosmicHorror as its antagonist, ripe to fill the player's head with NightmareFuel... that they never fully used. ''R-Type Command'' does expound on this greatly, though, through the fleet commander's logs. Made worse that the amount of plot there is... is really good, and most people, even those who play shmups, will probably never learn of it.
* WhatDoYouMeanItsForKids: ''Delta'' was rated "E" by the ESRB. Apparently, the entireties of stages [[NightmareSequence 5]], [[LudicrousGibs 6]], and [[NightmareFuel 7]] qualify as safe for children's minds. Also, there's [[spoiler: the ending if you play as the R-13, where you [[AndThenJohnWasAZombie are assimilated by the very Bydo you were fighting...]] ]]

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