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* GoddamnedBoss: X-Bot is this in the Xbox and Playstaion versions. He forces you to keep moving left and right to avoid his One-Hit-Kill Crushing Attack, as he constantly follows you wherever you go. He's not hard to avoid, but not very easy at the same time as you have to shoot down the homing missiles and condone dodging his [[EyeBeams eyebeams]] once you destroy both of his arms that block the way.

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* GoddamnedBoss: X-Bot may not be the toughest boss of the game, but he is this probably the most frustrating one in the Xbox and Playstaion versions. He forces game, especially in the PC Version where its you have to keep moving move left and right while aiming him with your cursor making it really difficult to avoid his One-Hit-Kill Crushing Attack, as he constantly follows ease this one, and if you're really unlucky, this boss can corner you wherever and crush you go. He's not hard into oblivion. Not to avoid, but not very easy at mention, when you destroy both it's arms that block the same time as you way, you'll have to shoot down the homing missiles and condone dodging his [[EyeBeams eyebeams]] once you destroy both of his arms that block the way.eyebeams.



* ThatOneBoss: Four of them, depending on your skill.

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* ThatOneBoss: Four of them, depending on your skill.ThatOneBoss:



** X-Bot can be this in the PC Version. Due to the fact that your tank moves with your cursor, this makes it very frustrating to move left and right while aiming at him, making the fight in the PC version much harder as he can easily corner the player and crush your sprite into an oblivion. You'll need to practice a lot more in the PC Version and be aware where he moves, otherwise it's an immediate game over. Also, he also appears at the end of the 9th level that introduces two more [[DemonicSpiders demonic spiders]], ([[KillSat Romanov Attack Satellite]]) and ([[AdvancingBossofDoom Shovak Bulldozer]]) which can eat up one or two of your lives, and X-Bot can easily finish you off if you're not careful.
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** Mechworm. Unlike Eyebot whose insta-kill lightning tentacles are destructible, there's no way to greatly ease the difficulty for this one. Touching this dude anywhere is an instant death, the shower of rocks and the bombs its segments drop make it tricky to safely move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it starts popping up under you much earlier and pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.

to:

** Mechworm. Unlike Eyebot whose insta-kill lightning tentacles are destructible, there's no way to greatly ease the difficulty for this one. Touching this dude anywhere is an instant death, the shower of rocks and the bombs its segments drop make it tricky to safely move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. cursor). Try to destroy all the segments on its body that drop bombs? It [[DigAttack it will gain the ability to pop up under you]] and causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it It starts popping up under you much earlier and pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.
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* ThatOneBoss:

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* ThatOneBoss: Four of them, depending on your skill.
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* GoddamnedBoss: X-Bot is this in the Xbox and Playstaion versions. He forces you to keep moving left and right to avoid his One-Hit-Kill Stomping Attack. as he constantly follows you wherever you go. He's not hard to avoid, but not very easy at the same time as you have to shoot down the homing missiles and condone dodging his [[EyeBeams eyebeams]] once you destroy both of his arms that block the way.

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* GoddamnedBoss: X-Bot is this in the Xbox and Playstaion versions. He forces you to keep moving left and right to avoid his One-Hit-Kill Stomping Attack. Crushing Attack, as he constantly follows you wherever you go. He's not hard to avoid, but not very easy at the same time as you have to shoot down the homing missiles and condone dodging his [[EyeBeams eyebeams]] once you destroy both of his arms that block the way.

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* GoddamnedBoss: X-Bot forces you to keep moving left and right to avoid his One-Hit-Kill Stomping Attack. In the PC version, this makes it irritating to aim at him. And when you destroy both arms blocking the way, you also have to contend with dodging EyeBeams.

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* GoddamnedBoss: X-Bot is this in the Xbox and Playstaion versions. He forces you to keep moving left and right to avoid his One-Hit-Kill Stomping Attack. In as he constantly follows you wherever you go. He's not hard to avoid, but not very easy at the PC version, this makes it irritating same time as you have to aim at him. And when shoot down the homing missiles and condone dodging his [[EyeBeams eyebeams]] once you destroy both of his arms blocking that block the way, you also have to contend with dodging EyeBeams.way.


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** X-Bot can be this in the PC Version. Due to the fact that your tank moves with your cursor, this makes it very frustrating to move left and right while aiming at him, making the fight in the PC version much harder as he can easily corner the player and crush your sprite into an oblivion. You'll need to practice a lot more in the PC Version and be aware where he moves, otherwise it's an immediate game over. Also, he also appears at the end of the 9th level that introduces two more [[DemonicSpiders demonic spiders]], ([[KillSat Romanov Attack Satellite]]) and ([[AdvancingBossofDoom Shovak Bulldozer]]) which can eat up one or two of your lives, and X-Bot can easily finish you off if you're not careful.
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** Both versions of the homing missile attack helicopters (Grakin Assualt Helicopters and Mokum Assualt Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed, when the boss arrives, or they successfully kill you. They also do have a good amount of health.

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** Both versions of the homing missile attack helicopters (Grakin Assualt Helicopters and Mokum Assualt Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed, when the boss arrives, or they successfully kill you. They also do have a good amount of health.

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** Both versions of the homing missile attack helicopters will fire homing missiles often, and worse still, do not leave the screen until killed or when the boss arrives. They also do have a good amount of health.

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** Both versions of the homing missile attack helicopters (Grakin Assualt Helicopters and Mokum Assualt Helicopters) will fire homing missiles often, and worse still, do not leave the screen until killed or killed, when the boss arrives. arrives, or they successfully kill you. They also do have a good amount of health.health.
** S-34 Reflex Fighters. They fire homing missiles like the two helicopters but luckily leave the screen. What makes them annoying is their [[DeflectorShields deflector shields]] that sprays unlikable plasma shots in random directions every time your [[SpreadShot spread shot]] regular bullets hits their shields. Thankfully, their shields are useless against your special weapons.



** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate like Fovraski Cruise Missiles, but instead of dive-bombing you, they shoot a few energy orbs at you.
* GoddamnedBoss: X-Bot forces you to keep moving left and right to avoid his OneHitKill Stomping Attack. In the PC version, this makes it irritating to aim at him. And when you destroy both arms blocking the way, you also have to contend with dodging EyeBeams.

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** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate like similar to Fovraski Cruise Missiles, but instead of dive-bombing you, they swoop down diagonally and shoot a few energy orbs at you.
* GoddamnedBoss: X-Bot forces you to keep moving left and right to avoid his OneHitKill One-Hit-Kill Stomping Attack. In the PC version, this makes it irritating to aim at him. And when you destroy both arms blocking the way, you also have to contend with dodging EyeBeams.
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Added DiffLines:

* DifficultySpike: Several. The first occurs in Zamblamia, where you face off against very annoying [[MacrossMissileMassacre Mokum Assault Helicopters]], and the [[ActionBomb Barskov Munitions Blimps]], with [[WakeUpCallBoss Kommie Kong]] at the end. The next level Tankylvania provides yet another one, with the [[DeflectorShields Reflex Fighters]], and the first appearance of the ''[[DemonicSpiders extremely deadly]]'' [[NukeEm Havanski Atomic Bomber]]. Finally, the ninth level Killingrad introduces two more DemonicSpiders, the [[KillSat Romanov attack satellite]] and the [[AdvancingBossOfDoom Shovak Bulldozer]], and also contains all of the above mentioned enemies!
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ATT. Darth Wiki should be zapped.


* MostAnnoyingSound:
** "[[AvertedTrope CEASE]] {{F|riendlyFireproof}}IRE!!!", "QUIT IT!!!", and "STOP!!!", said by the white support helicopters when you keep shooting them (and you probably will in later levels thanks to the high enemy/projectile density), and "Aaaaarrrghhhh!!!" if they [[HellishCopter do go down]] [[WhatTheHellHero thanks to your shots]].
** The "Poik" sound when your shots hit a Reflex Fighter's shield. Great, lots of annoying purple shots to move around now...
** The morse code bleeping and garbled Russian language that the Satellite enemies make to announce their presence. It doesn't help that they're DemonicSpiders.
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** [[BossRush Boss Blitz Mode]]. You have only one life to destroy all bosses including the rematches, which is 17 in all. You do obtain powerups after a boss is beaten, but ''not'' when you start out. It starts out with Twinblade, who's much more threatening as an EarlyBirdBoss thanks to this, and it only gets tougher when you have to fight the plethora of bosses with OneHitKill attacks and lethal CollisionDamage that spell GameOver if any of those hit.

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** [[BossRush Boss Blitz Mode]]. You have only one life to destroy all bosses including the rematches, which is 17 19 in all. You do obtain powerups after a boss is beaten, but ''not'' when you start out. It starts out with Twinblade, who's much more threatening as an EarlyBirdBoss thanks to this, and it only gets tougher when you have to fight the plethora of bosses with OneHitKill attacks and lethal CollisionDamage that spell GameOver if any of those hit.
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** [[BossRush Boss Blitz Mode]]. You have only one life to destroy all bosses including the rematches, which is 17 in all. It starts out with Twinblade, who's much more threatening as an EarlyBirdBoss, and it only gets tougher when you have to fight the plethora of bosses with OneHitKill attacks and lethal CollisionDamage that spell GameOver if any of those hit.

to:

** [[BossRush Boss Blitz Mode]]. You have only one life to destroy all bosses including the rematches, which is 17 in all. You do obtain powerups after a boss is beaten, but ''not'' when you start out. It starts out with Twinblade, who's much more threatening as an EarlyBirdBoss, EarlyBirdBoss thanks to this, and it only gets tougher when you have to fight the plethora of bosses with OneHitKill attacks and lethal CollisionDamage that spell GameOver if any of those hit.

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* ThatOneLevel: Several levels contain That One Wave, often GoddamnedBats paired with DemonicSpiders (or even two or more DemonicSpiders paired up together): Examples are Satellites/Atomic Bombers paired with Blimps or Bulldozers, or Tanks/[=ICBMs=] paired with Bulldozers.

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* ThatOneLevel: ThatOneLevel:
**
Several levels contain That One Wave, often GoddamnedBats paired with DemonicSpiders (or even two or more DemonicSpiders paired up together): Examples are Satellites/Atomic Bombers paired with Blimps or Bulldozers, or Tanks/[=ICBMs=] paired with Bulldozers.Bulldozers.
** [[BossRush Boss Blitz Mode]]. You have only one life to destroy all bosses including the rematches, which is 17 in all. It starts out with Twinblade, who's much more threatening as an EarlyBirdBoss, and it only gets tougher when you have to fight the plethora of bosses with OneHitKill attacks and lethal CollisionDamage that spell GameOver if any of those hit.
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None


** Mechworm. Touching this dude anywhere is an instant death, the shower of rocks that explode from the ground and the bombs it drops make it tricky to move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it starts popping up under you much earlier and pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.

to:

** Mechworm. Unlike Eyebot whose insta-kill lightning tentacles are destructible, there's no way to greatly ease the difficulty for this one. Touching this dude anywhere is an instant death, the shower of rocks that explode from the ground and the bombs it drops its segments drop make it tricky to safely move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it starts popping up under you much earlier and pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.
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None


** Mechworm. Touching this dude anywhere is an instant death, the shower of rocks that explode from the ground and the bombs it drops make it tricky to move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.

to:

** Mechworm. Touching this dude anywhere is an instant death, the shower of rocks that explode from the ground and the bombs it drops make it tricky to move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it starts popping up under you much earlier and pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}} under you, you die almost immediately.
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None


** Mechworm. Touching this dude anywhere is an instant death, the shower of rocks that explode from the ground and the bombs it drops make it tricky to move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.

to:

** Mechworm. Touching this dude anywhere is an instant death, the shower of rocks that explode from the ground and the bombs it drops make it tricky to move under its arc (especially in the PC version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to spam homing missiles. On the second fight, it's much longer, the arc it makes is narrower (giving you less safe room), it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, {{Wormsign}} under you, you die almost immediately.
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None


** Mechworm. Touching this dude anywhere is an instant death, the arc it makes often gives little space to move around in the PC version, and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy the segments on its body that drop bombs? It causes the worm to become ''longer'' and makes its head spam homing missiles. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.

to:

** Mechworm. Touching this dude anywhere is an instant death, the arc shower of rocks that explode from the ground and the bombs it makes often gives little space drops make it tricky to move around under its arc (especially in the PC version, version where you move along with your cursor), and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy all the segments on its body that drop bombs? It causes the worm to become ''longer'' and makes its head spam homing missiles. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.
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None


** Mechworm. Touching this dude anywhere is an instant death, the arc it makes often gives little space to move around, and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy the segments on its body that drop bombs? It causes the worm to become ''longer'' and makes its head spam homing missiles. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.

to:

** Mechworm. Touching this dude anywhere is an instant death, the arc it makes often gives little space to move around, around in the PC version, and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. Try to destroy the segments on its body that drop bombs? It causes the worm to become ''longer'' and makes its head spam homing missiles. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.
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** Mechworm. Touching this dude is an instant death, and when its health gets low, [[DigAttack it gains the ability to pop up under you]]. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.

to:

** Mechworm. Touching this dude anywhere is an instant death, the arc it makes often gives little space to move around, and when its health gets low, [[DigAttack it gains the ability to pop up under you]].you]]. Try to destroy the segments on its body that drop bombs? It causes the worm to become ''longer'' and makes its head spam homing missiles. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.
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** The Secret Weapon is a very tough fight even for FinalBoss standards, not helped by its OneHitKill attacks plus ContinuingIsPainful. It spams instant-death lasers that can curve around in its first phase, and drops instant-death nukes at a pretty decent rate in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest... if you haven't lost your lives during the MarathonLevel or the first two phases.

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** The Secret Weapon is a very tough fight even for FinalBoss standards, not helped by its having OneHitKill attacks plus ContinuingIsPainful. It spams instant-death lasers that can curve around in its first phase, and drops instant-death nukes at a pretty decent rate in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest...easiest since it lacks a OneHitKill... if you haven't lost your lives during the MarathonLevel or the first two phases.
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** The Secret Weapon is an very tough fight even for FinalBoss standards, not helped by its OneHitKill attacks plus ContinuingIsPainful. It spams instant-death lasers that can curve around in its first phase, and drops instant-death nukes at a pretty decent rate in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest... if you haven't lost your lives during the MarathonLevel or the first two phases.

to:

** The Secret Weapon is an a very tough fight even for FinalBoss standards, not helped by its OneHitKill attacks plus ContinuingIsPainful. It spams instant-death lasers that can curve around in its first phase, and drops instant-death nukes at a pretty decent rate in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest... if you haven't lost your lives during the MarathonLevel or the first two phases.

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* ThatOneBoss: Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders Havanski Atomic Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.

to:

* ThatOneBoss: ThatOneBoss:
**
Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders Havanski Atomic Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.



** The FinalBoss also counts, what with spamming of instant-death lasers that can curve around in its first phase, and instant-death nukes in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest... if you haven't lost your lives during the level or the first two phases.

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** The Secret Weapon is an very tough fight even for FinalBoss also counts, what with spamming of standards, not helped by its OneHitKill attacks plus ContinuingIsPainful. It spams instant-death lasers that can curve around in its first phase, and drops instant-death nukes at a pretty decent rate in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest... if you haven't lost your lives during the level MarathonLevel or the first two phases.

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* SugarWiki/AwesomeMusic: It may be ''very'' repetitive, but the [[http://www.youtube.com/watch?v=ZiBjqXpBNnw level music]] (used for all missions) is actually pretty good.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
It may be ''very'' repetitive, but the [[http://www.youtube.com/watch?v=ZiBjqXpBNnw level music]] (used for all missions) is actually pretty good.



* BreatherBoss: War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the tough [[WakeUpCallBoss Kommie Kong/Gorillazilla.]]
** Not so much when you have to re-fight it, though, as it now kicks up rocks from the ground which are not very easy to destroy in time.

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* BreatherBoss: BreatherBoss:
**
War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the tough [[WakeUpCallBoss Kommie Kong/Gorillazilla.]]
**
]] Not so much when you have to re-fight it, though, as it now kicks up rocks from the ground which are not very easy to destroy in time.
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* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the UsefulNotes/{{PS3}} and UsefulNotes/XBox360 ports, with an analog stick for movement and the other for aiming/shooting.

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* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor.cursor's horizontal coordinates. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the UsefulNotes/{{PS3}} and UsefulNotes/XBox360 ports, with an analog stick for movement and the other for aiming/shooting.

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* MostAnnoyingSound: "[[AvertedTrope CEASE]] {{F|riendlyFireproof}}IRE!!!"
** "QUIT IT!!!'
** "STOP!!!"
** "[[WhatTheHellHero Aaaaarrrghhhh]]!!!"

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
"[[AvertedTrope CEASE]] {{F|riendlyFireproof}}IRE!!!"
**
{{F|riendlyFireproof}}IRE!!!", "QUIT IT!!!'
** "STOP!!!"
** "[[WhatTheHellHero Aaaaarrrghhhh]]!!!"
IT!!!", and "STOP!!!", said by the white support helicopters when you keep shooting them (and you probably will in later levels thanks to the high enemy/projectile density), and "Aaaaarrrghhhh!!!" if they [[HellishCopter do go down]] [[WhatTheHellHero thanks to your shots]].
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Not YMMV


* HellIsThatNoise: The dreaded sound when your last layer of shield fizzles out.
** The Air Raid siren when Tachrok Ballistic Missiles are launched from the background.
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* DemonicSpiders: Several of the Red Star forces are dangerous, but three of them stand out when it comes to Atomic Tank-killing, mainly because they sport a OneHitKill in a game where ContinuingIsPainful.

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* DemonicSpiders: Several of the Red Star forces are dangerous, but three of them stand out when it comes to Atomic Tank-killing, mainly because they sport a OneHitKill in a game where ContinuingIsPainful. All three also require that the player divert their attention on them and away from the other mooks in order to survive.

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** Most of the weaker enemies, especially Fighter planes when they are paired up with the [[GiantMook blimps]]. Homing-missile helicopters are also really irritating too. Then there are ground-based Mooks like the rocket truck and the tank, both of which force you to aim downwards.

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** Most Both versions of the weaker enemies, especially Fighter planes when they are paired up with the [[GiantMook blimps]]. Homing-missile homing missile attack helicopters are will fire homing missiles often, and worse still, do not leave the screen until killed or when the boss arrives. They also really irritating too. Then there are ground-based Mooks like the rocket truck do have a good amount of health.
** Modified Pickup Trucks
and the tank, both of which Linstrad Tanks force you the player to aim downwards.downwards. The former has slow destructible missiles, while the latter has more HP and attacks with indestructible plasma shots.

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* DemonicSpiders: Havanski Atomic Bombers, very durable huge planes that drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

to:

* DemonicSpiders: Several of the Red Star forces are dangerous, but three of them stand out when it comes to Atomic Tank-killing, mainly because they sport a OneHitKill in a game where ContinuingIsPainful.
**
Havanski Atomic Bombers, Bombers are very durable huge planes that drop a [[NukeEm large bomb bomb]] that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).



* GoddamnedBats: Most of the weaker enemies, especially Fighter planes when they are paired up with the [[GiantMook blimps]]. Homing-missile helicopters are also really irritating too. Then there are ground-based Mooks like the rocket truck and the tank, both of which force you to aim downwards.

to:

* GoddamnedBats: GoddamnedBats:
**
Most of the weaker enemies, especially Fighter planes when they are paired up with the [[GiantMook blimps]]. Homing-missile helicopters are also really irritating too. Then there are ground-based Mooks like the rocket truck and the tank, both of which force you to aim downwards.
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* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

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* DemonicSpiders: Havanski Atomic Bombers, they very durable huge planes that drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
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** The [[https://www.youtube.com/watch?v=hE2vzewq3Bo boss theme]].

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