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** Veteran ''Halo'' fans were unimpressed by the fact that not only are sprinting, sliding, and clambering returning but a grappling hook is being added to the game. Many veteran ''Halo'' fans have maintained the opinion that the "Enhanced Mobility" hurt the PvP in ''VideoGame/Halo5Guardians'' and that the addition of a grappling hook will only exacerbate the problem. Luckily, this seems to be at least somewhat alleviated by [[https://www.halowaypoint.com/en-us/news/campaign-evolved confirmation]] that the grappling hook in multiplayer will be more of a pickup similar to equipment in ''VideoGame/Halo3''.

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** Veteran ''Halo'' fans were unimpressed by the fact that not only are sprinting, sliding, and clambering returning but a grappling hook is being added to the game. Many veteran ''Halo'' fans have maintained the opinion that the "Enhanced Mobility" hurt the PvP [=PvP=] in ''VideoGame/Halo5Guardians'' and that the addition of a grappling hook will only exacerbate the problem. Luckily, this seems to be at least somewhat alleviated by [[https://www.halowaypoint.com/en-us/news/campaign-evolved confirmation]] that the grappling hook in multiplayer will be more of a pickup similar to equipment in ''VideoGame/Halo3''.
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* PortingDisaster: The PC version of the game, on both UsefulNotes/{{Steam}} and PC Gamepass, runs ''terribly'' in the campaign. Machines that should be objectively stronger than an Xbox Series X are unable to achieve a stable 60 FPS regardless of settings, which is compounded by severe stutters whenever the framerate deviates even slightly from whatever the target is set at, meaning trying to target higher framerates has the game feel ''[[ViolationOfCommonSense less smooth]].''

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* PortingDisaster: The PC version of the game, on both UsefulNotes/{{Steam}} Platform/{{Steam}} and PC Gamepass, runs ''terribly'' in the campaign. Machines that should be objectively stronger than an Xbox Series X are unable to achieve a stable 60 FPS regardless of settings, which is compounded by severe stutters whenever the framerate deviates even slightly from whatever the target is set at, meaning trying to target higher framerates has the game feel ''[[ViolationOfCommonSense less smooth]].''



** More generally, audiences were left unimpressed with the graphical quality of the game. A common complaint was that the textures looked incredibly low-resolution and very flat, as well as noticeable graphical pop-in (this is most noticeable in that the [[OnceAnEpisode obligatory]] "Chief overlooks the Halo and takes in its [[SugarWiki/VisualEffectsOfAwesome gorgeous visuals]]" scene looks [[SpecialEffectsFailure distinctly low-res and has clouds popping in and out on mountains]]). Additionally, some commentators have criticized Microsoft for making the game (and on a wider scale, most of their exclusives) also run on the UsefulNotes/XboxOne in addition to the Series X, as it limits 343 in what they can really do with the console due to having to accommodate the old hardware. The problematic launch of ''VideoGame/Cyberpunk2077'', especially its PortingDisaster UsefulNotes/PlayStation4 and Xbox One versions worsened the issue, with people calling for the cancellation of the game's past-gen version.

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** More generally, audiences were left unimpressed with the graphical quality of the game. A common complaint was that the textures looked incredibly low-resolution and very flat, as well as noticeable graphical pop-in (this is most noticeable in that the [[OnceAnEpisode obligatory]] "Chief overlooks the Halo and takes in its [[SugarWiki/VisualEffectsOfAwesome gorgeous visuals]]" scene looks [[SpecialEffectsFailure distinctly low-res and has clouds popping in and out on mountains]]). Additionally, some commentators have criticized Microsoft for making the game (and on a wider scale, most of their exclusives) also run on the UsefulNotes/XboxOne Platform/XboxOne in addition to the Series X, as it limits 343 in what they can really do with the console due to having to accommodate the old hardware. The problematic launch of ''VideoGame/Cyberpunk2077'', especially its PortingDisaster UsefulNotes/PlayStation4 Platform/PlayStation4 and Xbox One versions worsened the issue, with people calling for the cancellation of the game's past-gen version.
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* SequelDifficultyDrop: ''Infinite'' is probably the easiest, or at least the most manageable, ''Halo'' game to complete on Legendary difficulty. While trying to Rambo at close range will likely get you vaporized just like previous games, the larger more open levels make long range sniping with the battle rifle to avoid close range engagements much more viable, and this strategy cancels out most of the advantages the A.I. has at higher difficulties since most of them aren't armed with hitscan weapons. You also have a number of other advantages such as upgradable shields, the grappleshot for quick escapes, and deployable cover, and can stack the deck further in your favor by going into missions with any weapon selection you wish, and even bringing in a full squad of 5 marines decked out with heavy weapons to help you clear major outposts like Chak'lok's tower. The only really insane sections are the ones that force you into a specific playstyle, such as the Bassus boss fight.

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* SequelDifficultyDrop: ''Infinite'' is probably the easiest, or at least the most manageable, ''Halo'' game to complete on Legendary difficulty. While trying to Rambo at close range will likely get you vaporized just like previous games, the larger more open levels make long range sniping with the battle rifle to avoid close range engagements much more viable, and this strategy cancels out most of the advantages the A.I. has at higher difficulties since most of them aren't armed with hitscan weapons. You also have a number of other advantages such as upgradable shields, the grappleshot for quick escapes, and deployable cover, and can stack the deck further in your favor by going into missions with any weapon selection you wish, and even bringing in a full squad of 5 marines decked out with heavy weapons to help you clear major outposts like Chak'lok's tower. The only really insane sections are the ones that force you into a specific playstyle, such as the Bassus boss fight.fight, the first encounter with the Skimmers, or the gondola ride.
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* SurprisinglyImprovedSequel: While not without controversy (specifically in regard to some technical polish, microtransactions, battle pass progression and multiplayer playlists), the game has been highly regarded as merging the stylistic designs and streamlined narrative of the Bungie games with the more evolutionary gameplay and intimate storytelling of 343. The end result is a game that looks very similar to classic Halo but offers the player so many new options in order to explore the setting and take the fight to the enemy, while also introducing many new characters and ideas to the universe.

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* SurprisinglyImprovedSequel: While not without controversy (specifically in regard to some technical polish, microtransactions, battle pass progression and multiplayer playlists), the game has been highly regarded as merging the stylistic designs and streamlined narrative of the Bungie games with the more evolutionary gameplay and intimate storytelling of 343. The end result is a game that looks very similar to classic Halo but offers the player so many new options in order to explore the setting and take the fight to the enemy, while also introducing many new characters and ideas to the universe. Even Bungie purist reviewers who harshly criticize the campaign's plot, level design, and open world generally admit the actual gameplay and combat are the best out of all the ''Halo'' games made by 343 Studios as opposed to Bungie.

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These aren't the places to argue semantics over what's actually relevant to the tropes in this sort of manner. Cleaning up other bits in there too.


* TheyWastedAPerfectlyGoodPlot: While ''VideoGame/Halo5Guardians'' was held in contempt for its campaign and story, it still had a hell of a SequelHook with an [[FaceHeelTurn evil Cortana]] leading an A.I. rebellion, the Guardians and an attempt to take over the galaxy as the next major conflict for the series. What does ''Infinite'' do with all of that? [[spoiler:Nothing directly, as Cortana proceeded to pick a fight with the Banished and got her forces utterly thrashed for it off-screen thanks to Atriox on a RoaringRampageOfRevenge. This means ''the entirety of 5's ending plot hook was resolved with no input or knowledge from the player'', leaving you to only try to piece together what happened and deal with the Banished forces in the aftermath. All that really came of it was that Atriox managed to wreck much of the UNSC military… [[WorfHadTheFlu which was already on its last legs due to losing much of its advanced technology]], meaning his victory itself felt relatively hollow.]] There's no shortage of players that have expressed that for all of ''5'''s faults, they would have much preferred ''that'' storyline to the unresolved plotline of the final game in ''Infinite''.
** Unsurprisingly, if a player base dislikes a game and plot as much as ''VideoGame/Halo5Guardians'' then that story is going to be moved away from as quickly as possible. Cortana's Guardians were not defeated by the Banished, they were defeated because Cortana was disconnected from the Domain and could no longer control her most vital assets, neutralising her threat completely. Now, the Created are only rogue AI and presumably, Prometheans. The idea that this plot was 'perfectly good' is highly questionable given the fanbase's overwhelmingly negative reaction to it.

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* TheyWastedAPerfectlyGoodPlot: While ''VideoGame/Halo5Guardians'' was held in contempt for its campaign and story, it still had a hell of a SequelHook with an [[FaceHeelTurn evil Cortana]] leading an A.I. rebellion, the Guardians and an attempt to take over the galaxy as the next major conflict for the series. What does ''Infinite'' do with all of that? [[spoiler:Nothing directly, as Cortana proceeded to pick a fight with the Banished and got her forces utterly thrashed for it off-screen thanks to Atriox on a RoaringRampageOfRevenge. RoaringRampageOfRevenge, followed by the UNSC getting overwhelmed by the Banished. This means ''the entirety of 5's ending plot hook was resolved with no input or knowledge from the player'', leaving you to only try to piece together what happened through context and audio logs, and deal with the Banished forces in the aftermath. All that really came of it was that Atriox managed to wreck much of the UNSC military… [[WorfHadTheFlu which was already on its last legs due to losing much of its advanced technology]], meaning his victory itself felt relatively hollow.aftermath.]] There's no shortage of players that have expressed that for all of ''5'''s faults, they would have much preferred ''that'' storyline to the unresolved plotline anti-climax of this resolution to go the final game in ''Infinite''.
** Unsurprisingly, if a player base dislikes a game and plot as much as ''VideoGame/Halo5Guardians'' then that
SoftReboot route soured many people on trying to pick the story is going to be moved away from as quickly as possible. Cortana's Guardians were not defeated by the Banished, they were defeated because Cortana was disconnected from the Domain and could no longer control her most vital assets, neutralising her threat completely. Now, the Created are only rogue AI and presumably, Prometheans. The idea that this plot was 'perfectly good' is highly questionable given the fanbase's overwhelmingly negative reaction to it.up again.

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* TheyWastedAPerfectlyGoodCharacter: Cortana and the Guardians, as [[spoiler:they were dealt a CurbStompBattle off-screen, and after Cortana's major revival as a [[FaceHeelTurn corrupted antagonist]] in the previous game, she's unceremoniously killed off again by Atroix while using her last moments to sabotage Zeta Halo.]] The entire game attempts to work up to this reveal only to slap you with the underwhelming fact that the deuteragonist of the franchise [[spoiler:died pitifully to make way for The Weapon becoming a blank-slate "reboot" of her from the ground-up, and the massive threat of the Guardians was swept under the rug to focus on the new threat of the Endless instead.]]
** Cortana was not killed by Atriox, she was destroyed when she detonated part of Zeta Halo so forcefully it broke its structure apart and prevented the ring from ever being used.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
**
Cortana and the Guardians, as [[spoiler:they were dealt a CurbStompBattle off-screen, and after Cortana's major revival as a [[FaceHeelTurn corrupted antagonist]] in the previous game, she's unceremoniously killed off again by Atroix while committing a HeroicSacrifice to foil Atriox via using her last moments to sabotage Zeta Halo.]] The entire game attempts to work up to this reveal only to slap you with the underwhelming fact that the deuteragonist of the franchise [[spoiler:died pitifully to make way for The Weapon becoming a blank-slate "reboot" of her from the ground-up, and the massive threat of the Guardians was swept under the rug to focus on the new threat of the Endless instead.]]
** Cortana was not killed by Atriox, she was destroyed when she detonated As part of Zeta Halo so forcefully it broke its structure apart the SoftReboot approach for the story going back to basics, the cast that are actually relevant to ''Infinite'''s plot are small overall -- which means the numerous characters and prevented their personal arcs in the ring past two games plus all the expanded universe material effectively [[WhatHappenedToTheMouse disappeared]], many of them left with UncertainDoom without a single answer to any of their fates. Lasky, Palmer, Fireteam Osiris, Halsey, you name it; the best you get is some audio logs implying Lasky was evacuated from ever being used. the UNSC ''Infinity'' when it went down, but everyone else is unaccounted for.
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** Brute Berserkers. They don't have any ranged attacks, but move fast, can take a lot of damage before going down if you don't aim for the head (and even then, their constant movement makes headshots difficult), tear through any Marines you have with you, and can kill you in two hits on Legendary.

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** Brute Berserkers. They don't have any ranged attacks, but move fast, can take a lot of damage before going down if you don't aim for the head (and even then, their constant movement makes headshots difficult), tear through any Marines you have with you, and can kill you in two hits on Legendary. It's not uncommon for them to wipe out an entire team in Firefight.

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** Tremonius can be a pain for fresh Legendary and even LASO runs. He's armed with a Hydra and Bulldog, hard-hitting weapons that he'll switch between to better combat the player at range and in CQC respectively. Like other Brute Captains, he wears a jump pack that affords him rapid traversal of the arena and a ground slam attack that aggressively homes in on the player. And given how this all takes place before Outpost Tremonious, it's the one boss fight that cannot be cheesed with the Scorpion Gun.

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** Tremonius can be a pain for fresh Legendary and even LASO runs. He's armed with a Hydra and Bulldog, hard-hitting weapons that he'll switch between to better combat the player at range and in CQC respectively. Like other Brute Captains, he wears a jump pack that affords him rapid traversal of the arena and a ground slam attack that aggressively homes in on the player. And given how this all takes place before Outpost Tremonious, Tremonius, it's the one boss fight that cannot be cheesed with the Scorpion Gun.


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*** The irony here is that passengers sitting on the treads of the Scorpion never actually made sense in the first place. Any marines that sat on the tank in earlier games seemed to be targeted ''before'' the tank would, meaning it was almost impossible to keep them alive. They are hung out on a generally slow-moving piece of armour without any cover, would die horribly well before the tank took serious damage and wouldn't help the player all that much unless armed with power weapons.


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** Cortana was not killed by Atriox, she was destroyed when she detonated part of Zeta Halo so forcefully it broke its structure apart and prevented the ring from ever being used.


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** Unsurprisingly, if a player base dislikes a game and plot as much as ''VideoGame/Halo5Guardians'' then that story is going to be moved away from as quickly as possible. Cortana's Guardians were not defeated by the Banished, they were defeated because Cortana was disconnected from the Domain and could no longer control her most vital assets, neutralising her threat completely. Now, the Created are only rogue AI and presumably, Prometheans. The idea that this plot was 'perfectly good' is highly questionable given the fanbase's overwhelmingly negative reaction to it.
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*** The Weapon is literally a copy of Cortana, both of whom's neurology is derived from the exact same person (Halsey). Hardly surprising that they would respond to similar situations in the same way. It's even one of the themes of the game, that things are cyclical. The Weapon is even worried when she realises her connection to Cortana whether the same thing will one day happen to her.


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*** Given Escharum is ''literally'' putting on an act given the huge differences between his propaganda to the Banished and his private audio logs, it's not that he's trying too hard. He's literally putting on his bravado so that the Banished stay in line and the Chief will fight him.


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** As below, the irony is that Infinite's difficulty is actually higher, but the myriad of tactical options available this time around makes the game feel more balanced on Heroic. Normal feels fairly easy especially when sniping from afar or deploying the Razorback Stack. The main challenging parts are the boss fights, which are massively more challenging as you scale up the difficulties because of their higher health.


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*** On Normal difficulty, if you load up a Razorback with marines and give them power weapons, Myriad can go down so quickly you don't even realise the marines did it, leaving you to mop up. On Heroic or above, even in a Scorpion the Hunters can destroy it so quickly you have to bail out and fight them anyway in some cases.
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** It's far from anti-climactic given the difficulty of the boss fight on higher difficulties. Many players accidentally headed into the encounter without optimal weapons, and mayhem ensued.


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** The revelation isn't that she shouldn't have done it without John. It's that she and John were a team, and that without him she lost her objectivity and went way too far. She knows that had she been with John all along, she would likely not have done the things she did, and takes responsibility for them. She also makes up for what she's done by ensuring John would have the Weapon with him and damaging the Halo so much that it will potentially take many years or even centuries to self-repair, ensuring the Banished could never fire it.


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*** It's a case of being obvious to ''us'' and Chief, but not obvious to the character herself. The Weapon is a sentient that is around six months old and has very little information that was not relevant to her mission. She didn't even know what the Banished are when you first retrieve her. Since she didn't know Cortana or anything about her, why is it surprising that she only realises later when she discovers she has the same mannerisms?
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** Grunts, Jackals and Skimmers armed with either [[LightningGun Disruptors or Shock Rifles]] become this while exploring the overworld with vehicles, most noticeably in aircraft. They always come in groups and their weapons [[StaticStunGun disable vehicles]] in only a handful of shots; it's usually harmless, but it becomes irritating when a player's Wasp or Scorpion gets stunlocked several times in a row because of the sheer volume and surprisingly long range of massed Disruptor/Shock Rifle fire.

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** Grunts, Jackals and Skimmers armed with either [[LightningGun Disruptors or Shock Rifles]] become this while exploring the overworld with vehicles, most noticeably in aircraft. They always come in groups and their weapons [[StaticStunGun disable vehicles]] in only a handful of shots; it's usually harmless, but it becomes irritating when a player's Wasp or Scorpion gets stunlocked several times in a row because of the sheer volume and surprisingly long range of massed Disruptor/Shock Rifle fire. Skimmers in Firefight meanwhile are frequent swarms and always carry Dynamo Grenades, turning nearby vehicles non-functional without fail and constantly causing rapid area-of-denial assaults virtually every chance they get if they get too close to a control point, ''especially'' with the Catch Skull activated.
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** If you play Firefight mode, be prepared for ''every'' single melee-wielding boss to be this, as not only can Bassus himself spawn, but they '''''often''''' get a tremendous buff to their speeds like him and Chak 'Lok's higher difficulty selves. This means a boss round can not only spawn with a Gravity Hammer or Energy Sword that is by all accounts a OneHitKill, but they can now sprint after you like a bat out of hell faster than you can move and wipe out entire fireteams in seconds even if everyone's split apart. All of this plus substantial health and shields boosts that make anything short of power weapon spam or already having Gravity Hammers on-hand ineffectual.
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** The official Firefight implementation is a King of the Hill mode, meaning controlling points more than the A.I. enemies do by the end of a match. Which also means they're primed on multiplayer maps that can't actually calculate for how to handle spawns beyond "drop enemies at a navigable position". This can result in your entire time being wiped in seconds at virtually any point because a Phantom quietly drops anything, up to several high-class Brutes/Elites ''and a boss with a OneHitKill weapon'', directly on top of everyone at the hill, before you even have the chance to duck for cover.


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* ThatOneAttack: Firefight will rapidly make you begin to ''detest'' certain things the enemies can do, because they're notably amped up compared to the campaign. Two cases in particular are berserker Brutes, who move so fast and hit so hard that even a controller auto-aim has an absolute fit attempting to keep up with them, and [[GoddamnedBats Skimmers]] totally loving to throw Dynamo Grenades to sap your shields and paralyze your vehicles. If the Catch Skull enables, expect ''many'' Dynamo Grenades to rain upon you at any possible opportunity a Skimmer happens to be around, which is nearly always.
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Misplaced, moving to the correct tab

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* IKnewIt: [[spoiler:It was widely expected that Cortana would [[EarthShatteringKaboom destroy a planet]] to make clear what she was willing to do to enforce peace on the galaxy. Doisac was considered a top contender for this given the brutal nature of its inhabitants.]]
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* SequelDifficultySpike: However, according to developer interviews, the difficulty in Infinite was tuned higher than in past Halo games. The boss fights can be particularly challenging, motivating players to master their new equipment quickly. Some of the open world areas can also be very tough, as it's quite easy to get caught out in the open with no cover and get shot to death in the back by Snipers, Phantom deployments or randomly patrolling, high-ranking Elites[=/=]Brutes.
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** Completed averted with his counterpart in Firefight; Jega is a ''menace'': the free form nature of the maps, his one hit slash, and his enhanced stealth capabilities have made him somewhat infamous in the community.
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** The immensely satisfying ''[[https://www.youtube.com/watch?v=-L9TIBeHQhA KLUNG]]'' produced when using the Grappleshot to deliver a 30mph MegatonPunch.

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** The immensely satisfying ''[[https://www.youtube.com/watch?v=-L9TIBeHQhA KLUNG]]'' produced when using the Grappleshot to deliver a 30mph high-speed MegatonPunch.
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* GrowingTheBeard: When 343 made ''VideoGame/Halo4'', they made some changes to the ''Halo'' formula but they still stuck fairly close to the style introduced by Bungie, and as a whole was well-received but not quite as refined as the Bungie games. ''VideoGame/Halo5'' made significant alterations to the campaign (four player characters as a team for the entire game) and the general gameplay (enemies were a lot tankier, aggressive and could attack from much farther away), which contributed to its' mixed reaction. ''Halo: Infinite'' made even more radical changes to the campaign and gameplay, but had successfully refined many of the concepts introduced in ''Halo 5'' to create a much more tactically satisfying game[[note]]Universal sprinting remained but was not as big a speed increase as before, helping to keep it from upsetting game balance. Ledge clamber works much better in an Open World Environment rather than feel forced in linear levels. The Thruster Pack is altered to be an equipment perk (picked up in multiplayer, toggled gear in campaign) instead of a universal feature of all Spartans. Enemies with longer range also makes more sense in an Open World Environment, preventing you from just sniping everyone and forcing you to navigate the space to close the gap.[[/note]], and was applauded as the best ''Halo'' game 343 has made.

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* GrowingTheBeard: When 343 made ''VideoGame/Halo4'', they made some changes to the ''Halo'' formula but they still stuck fairly close to the style introduced by Bungie, and as a whole was well-received but not quite as refined as the Bungie games. ''VideoGame/Halo5'' ''VideoGame/Halo5Guardians'' made significant alterations to the campaign (four player characters as a team for the entire game) and the general gameplay (enemies were a lot tankier, aggressive and could attack from much farther away), which contributed to its' mixed reaction. ''Halo: Infinite'' made even more radical changes to the campaign and gameplay, but had successfully refined many of the concepts introduced in ''Halo 5'' to create a much more tactically satisfying game[[note]]Universal sprinting remained but was not as big a speed increase as before, helping to keep it from upsetting game balance. Ledge clamber works much better in an Open World Environment rather than feel forced in linear levels. The Thruster Pack is altered to be an equipment perk (picked up in multiplayer, toggled gear in campaign) instead of a universal feature of all Spartans. Enemies with longer range also makes more sense in an Open World Environment, preventing you from just sniping everyone and forcing you to navigate the space to close the gap.[[/note]], and was applauded as the best ''Halo'' game 343 has made.
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Adding context. The way it is phrased, she only apologizes for doing what she did ALONE, nog for the acts themselves.


* BrokenBase: [[spoiler: Cortana’s HeelFaceTurn. While some parts of the fanbase are happy with Cortana getting a touching sendoff that wraps up her character arc, others view her redemption as forced, undeserving and poorly executed due to having killed billions to enforce peace in the galaxy.]]

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* BrokenBase: [[spoiler: Cortana’s HeelFaceTurn. While some parts of the fanbase are happy with Cortana getting a touching sendoff that wraps up her character arc, others view her redemption as forced, undeserving and poorly executed due to having killed billions to enforce peace in the galaxy.galaxy, especially when her big revelation isn’t that she should not have done that, but rather that she shouldn't have done it ''without John''.]]
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* MoralEventHorizon: [[spoiler:Cortana is revealed to have crossed it by responding to Atriox's defiance with [[EarthShatteringKaboom cracking the Jiralhanae homeworld of Doisac]] while he was ForcedToWatch. While the Spartan training facility she also ordered the destruction of could at least be considered enemy combatants and a strategic asset (as can her destruction of the UNSC Headquarters in Sydney on Earth), Doisac was estimated to have a population of 12.5 ''billion'' lives, many of them civilians not in open rebellion against her.]]

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* MoralEventHorizon: [[spoiler:Cortana is revealed to have crossed it by responding to Atriox's defiance with [[EarthShatteringKaboom cracking the Jiralhanae homeworld of Doisac]] while he was ForcedToWatch. While the Spartan training facility she also ordered the destruction of could at least be considered enemy combatants and a strategic asset (as can her destruction of the UNSC Headquarters in Sydney on Earth), Doisac was estimated to have a population of 12.5 ''billion'' lives, many of them civilians not in open rebellion against her. This act is made worse by the fact that the Banished weren't even fighting her at all at that point: they just weren't bowing down to her rule, making her talk of "peace for those who do not resist her" feel hollow at best.]]
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ATT. BB must be equally divided so disproportionately listing one sides complaints it misuse/doesn't belong there.


* BrokenBase: [[spoiler: Cortana’s HeelFaceTurn. While some parts of the fanbase are happy with Cortana getting a touching sendoff that wraps up her character arc, others view her redemption as forced, undeserving and poorly executed due to her previous actions as a megalomaniacal A.I supremacist who killed billions to enforce peace in the galaxy. Especially when this game showed her outright committing genocide out of spite, and never once actually apologizing for her crimes.]]

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* BrokenBase: [[spoiler: Cortana’s HeelFaceTurn. While some parts of the fanbase are happy with Cortana getting a touching sendoff that wraps up her character arc, others view her redemption as forced, undeserving and poorly executed due to her previous actions as a megalomaniacal A.I supremacist who having killed billions to enforce peace in the galaxy. Especially when this game showed her outright committing genocide out of spite, and never once actually apologizing for her crimes.galaxy.]]
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* BrokenBase: [[spoiler: Cortana’s HeelFaceTurn. While some parts of the fanbase are happy with Cortana getting a touching sendoff that wraps up her character arc, others view her redemption as forced, undeserving and poorly executed due to her previous actions as a megalomaniacal A.I supremacist who killed billions to enforce peace in the galaxy.]]

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* BrokenBase: [[spoiler: Cortana’s HeelFaceTurn. While some parts of the fanbase are happy with Cortana getting a touching sendoff that wraps up her character arc, others view her redemption as forced, undeserving and poorly executed due to her previous actions as a megalomaniacal A.I supremacist who killed billions to enforce peace in the galaxy. Especially when this game showed her outright committing genocide out of spite, and never once actually apologizing for her crimes.]]
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** Of the weapon variants, the Arcane Sentinel Beam is seen as easily the most powerful upgrade to the original and one of the more dangerous standard weapons in the game. Its quirk is that it dispenses all of its damage in roughly three times the speed. While the now shorter burst fire and limited reserves make it close to an AllOrNothing strategy, the raw damage per second outstripes anything short of a scorpion cannon.

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** Of the weapon variants, the Arcane Sentinel Beam is seen as easily the most powerful upgrade to the original and one of the more dangerous standard weapons in the game. Its quirk is that it dispenses all of its damage in roughly three times the speed. While the now shorter burst fire and limited reserves make it close to an AllOrNothing strategy, the raw damage per second outstripes anything short of a scorpion cannon. Since NPC marines have infinite ammo and five can be positioned in a support position on a razorback, some have called it the mobile scarab gun.

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* SalvagedStory: Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].

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* SalvagedStory: Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was had fans disputing a number of problems with the story, from taking the focus off Master Chief, setting up a massive SequelHook that creates a new threat for humanity beyond the Covenant War, but the main reason Cortana's FaceHeelTurn so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]]. The story also sets up the Banished as the new primary foe, relegating [[TurnedAgainstTheirMasters the Created War]] largely [[AllThereInTheManual to footnotes]] while not ignoring the impact it had on the galaxy, as the Banished were only able to rise up because of the chaos.



* WinBackTheCrowd: After the lukewarm reaction to 343's previous ''Halo'' games and the negative response to the Xbox Games Showcase trailer, the launch game won back many veteran fans by returning to the series fast-paced arena shooter multiplayer roots and shaking up the single-player campaign by moving to an open-world format instead to the linear design of past, though even ''Halo 1's'' "levels" were gigantic open worlds that allowed for backtracking.

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* WinBackTheCrowd: WinBackTheCrowd:
**
After the lukewarm reaction to 343's previous ''Halo'' games and the negative response to the Xbox Games Showcase trailer, the launch game won back many veteran fans by returning to the series fast-paced arena shooter multiplayer roots and shaking up the single-player campaign by moving to an open-world format instead to the linear design of past, though even ''Halo 1's'' "levels" were gigantic open worlds that allowed for backtracking.backtracking.
** The features of the game beyond the campaign was a lot of back-and-forth because of the numerous bugs and glitches, the absence of certain features and options compared to previous games in addition to a shockingly little amount of new content being dropped despite being advertised as a live service game. This reached a head when 343 announced they were postponing indefinitely the split-screen campaign co-op feature. This, understandably, caused a huge uproar as the culmination of all the problems with the game. Soon afterwards official information started being released for the new Forge mode, which so vastly exceeded expectations with the options given fans started getting excited with what they could do. Upon release the game saw a massive resurgence of players as the content they had been looking for was now being more than fulfilled by what the community was building.
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* FanNickname: Some have dubbed Echo-216 'Brohammer', in homage to fellow Pelican pilot Carol Rawley's 'Foehammer' callsign in [[VideoGame/HaloCombatEvolved Halo CE]].

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* FanNickname: Some have dubbed Echo-216 'Brohammer', in homage to fellow Pelican pilot Carol Rawley's 'Foehammer' callsign in [[VideoGame/HaloCombatEvolved ''[[VideoGame/HaloCombatEvolved Halo CE]].CE]]''.



* LikeYouWouldReallyDoIt: [[spoiler:After watching Atriox kick Master Chief's ass, he is reported dead by the Banished. After the backlash from Jul 'Mdama's death in Halo 5: Guardians, and with Atriox having a long, developed backstory, people doubted he actually died. TheStinger at the end of the game reveals he didn't.]]

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* LikeYouWouldReallyDoIt: [[spoiler:After watching Atriox kick Master Chief's ass, he is reported dead by the Banished. After the backlash from Jul 'Mdama's death in Halo ''Halo 5: Guardians, Guardians'', and with Atriox having a long, developed backstory, people doubted he actually died. TheStinger at the end of the game reveals he didn't.]]

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This trope require Word Of God and/or Word of Saint Paul


* AuthorsSavingThrow:
** When it became clear that Xbox Series X/S supply chains would be compromised due to the UsefulNotes/Covid19Pandemic, ''and'' scalpers were making it ''extremely'' difficult for gamers to get a console, Microsoft basically told 343 Industries to take a year to get everything ''right'', since [[TaintedByThePreview fans were negatively vocal about the previews]] (and it would line up with the 20th Anniversary of the Xbox console and ''Halo: Combat Evolved'' anyway). It also gave the team time to improve the Xbox One version, avoiding the possible issues a game like ''VideoGame/Cyberpunk2077'' suffered.
** Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].
** ''Infinite'', at least the campaign, as a whole can be seen as this for the Halo series after 343 took over; as the principle of being a SoftReboot allowed them to take fan critiques and general criticism of the prior game with its story, art direction, and gameplay all considered and taken into account to bring it in line with the acclaim of the original trilogy that Bungie made while attempting new directions with familiar mechanics. The result winds up being a nearly perfect marriage of both philosophies from the Bungie-era and the 343-era of the Halo series that feels the best of both worlds and, generally, is agreed that it comes the closest to the acclaim of the original series to date in regards to the newer instalments.
** The Skimmers were intended to be this to past flying enemies, like the Drones and the Promethean Watchers, which tended to be GoddamnedBats that were more annoying than fun to fight due to their erratic flight paths making them difficult to hit. The Skimmers' hoverpacks and GlassCannon nature largely afford them the positives of flying enemies, but they are indeed much easier to shoot thanks to having more predictable movements, as they were functionally more like Sentinels.
** While a more minor example, the UNSC Pelican dropships have been redesigned to more resemble their pre-''VideoGame/Halo4'' appearance, as opposed to their more rounded, twin-cockpit design as seen in ''4'' and ''5'', which had irritated a good number of players.
** After ''Guardian’s'' multiplayer caught criticism for its freemium-esque in-game monetization despite being a full price game, this game at least makes the microtransaction model more justified by having the multiplayer be free-to-play.


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* SalvagedStory: Part of the reason Cortana's FaceHeelTurn in ''VideoGame/Halo5Guardians'' was so disputed is that it undid the emotional impact of her death in ''VideoGame/Halo4''. [[spoiler:In this game, Cortana is given another chance to perform a HeroicSacrifice by destroying a part of Installation 07 to prevent the Banished from using it to their own ends, earning her a DyingAsYourself moment with the Chief]].
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** There's also this exchange from the last Recovered Audio Log, where Dr. Halsey question's Chief's psychological fitness to lead the mission to take down Cortana:

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** There's also this exchange from the last Recovered Audio Log, where Dr. Halsey question's questions Chief's psychological fitness to lead the mission to take down Cortana:
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** The third phase of the Harbinger boss fight is one of the most insane fights in the game, especially on Legendary. Not only do you have a Brute Ultra Chieftain with a gravity hammer chasing you, but there are a dozen Elites and Skimmers all armed with sniper weapons and coming at you from all sides in an arena with almost no cover (at what cover there is you can't use as the Chieftain will get you if you stop moving).
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* SequelDifficultyDrop: ''Infinite'' is probably the easiest, or at least the most manageable, ''Halo'' game to complete on Legendary difficulty. While trying to Rambo at close range will likely get you vaporized just like previous games, the larger more open levels make long range sniping with the battle rifle to avoid close range engagements much more viable, and this strategy cancels out most of the advantages the A.I. has at higher difficulties since most of them aren't armed with hitscan weapons. You also have a number of other advantages such as upgradable shields, the grappleshot for quick escapes, and deployable cover, and can stack the deck further in your favor by going into missions with any weapon selection you wish, and even bringing in a full squad of 5 marines decked out with heavy weapons to help you clear major outposts like Chak'lok's tower.

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* SequelDifficultyDrop: ''Infinite'' is probably the easiest, or at least the most manageable, ''Halo'' game to complete on Legendary difficulty. While trying to Rambo at close range will likely get you vaporized just like previous games, the larger more open levels make long range sniping with the battle rifle to avoid close range engagements much more viable, and this strategy cancels out most of the advantages the A.I. has at higher difficulties since most of them aren't armed with hitscan weapons. You also have a number of other advantages such as upgradable shields, the grappleshot for quick escapes, and deployable cover, and can stack the deck further in your favor by going into missions with any weapon selection you wish, and even bringing in a full squad of 5 marines decked out with heavy weapons to help you clear major outposts like Chak'lok's tower. The only really insane sections are the ones that force you into a specific playstyle, such as the Bassus boss fight.
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None

Added DiffLines:

* SequelDifficultyDrop: ''Infinite'' is probably the easiest, or at least the most manageable, ''Halo'' game to complete on Legendary difficulty. While trying to Rambo at close range will likely get you vaporized just like previous games, the larger more open levels make long range sniping with the battle rifle to avoid close range engagements much more viable, and this strategy cancels out most of the advantages the A.I. has at higher difficulties since most of them aren't armed with hitscan weapons. You also have a number of other advantages such as upgradable shields, the grappleshot for quick escapes, and deployable cover, and can stack the deck further in your favor by going into missions with any weapon selection you wish, and even bringing in a full squad of 5 marines decked out with heavy weapons to help you clear major outposts like Chak'lok's tower.

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