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*** In the recent version of the game [[spoiler:Cranky disables Chica's skills PERMANENTLY for the battle. Making her useless apart from providing items to the other members.]]
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** In this game, Springtrap uses a British text-to-speech voice for an unexplained reason. [[spoiler:Assuming that 'Mr. Afton' from ''[[Videogame/FiveNightsAtFreddysSisterLocation Sister Location]]'' really is Purple Guy, then Purple Guy does, indeed, have a British accent in canon.]]

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** In this game, Springtrap uses a British text-to-speech voice for an unexplained reason. [[spoiler:Assuming that 'Mr. Afton' from [[spoiler:Then ''[[Videogame/FiveNightsAtFreddysSisterLocation Sister Location]]'' really is Location's]]'' first few lines actually show that the canon Purple Guy, then Purple Guy does, indeed, have Man, William Afton, has a British accent in canon.accent.]]

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*** As of Update 2, the final boss of the game is a NintendoHard rainbow with a bad attitude and a foul mouth, outright calling the protagonist a "dumbass" when they win, albeit the curse is (poorly) bleeped out.



* MemeticMutation:

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** In this game, Springtrap uses a British text-to-speech voice for an unexplained reason. [[spoiler:Assuming that 'Mr. Afton' from ''[[Videogame/FiveNightsAtFreddysSisterLocation Sister Location]]'' really is Purple Guy, then Purple Guy does, indeed, have a British accent in canon.]]
* MemeticMutation: MemeticMutation:
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** Update 2 has Foxy, Toy Chica, JJ, Withered Chica, Fredbear, [[spoiler: and Souldozer]] SuddenlyVoiced. Playing this game then World makes the voice acting funnier.

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** Update 2 of ''World'' has Foxy, Toy Chica, JJ, Withered Chica, Fredbear, [[spoiler: and Souldozer]] SuddenlyVoiced. Playing this game then World makes the voice acting funnier.

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* HilariousInHindsight: In Act 2 of the third game, the Fuckboy's canon decides that, once upon a time, Golden Freddy went by the name of "Fredbear". [[spoiler: Turns out this is '''''[[{{VideoGame/FiveNightsAtFreddys4}} exactly what Scott had in mind for the canon source material.]]''''']]
** This is even better when one considers the ''Golden Edition'' fangame of this fangame series, which has been acknowledged by the creators of ''Five Nights at Fuckboy's''.

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* HilariousInHindsight: HilariousInHindsight:
**
In Act 2 of the third game, the Fuckboy's canon decides that, once upon a time, Golden Freddy went by the name of "Fredbear". [[spoiler: Turns out this is '''''[[{{VideoGame/FiveNightsAtFreddys4}} exactly what Scott had in mind for the canon source material.]]''''']]
** *** This is even better when one considers the ''Golden Edition'' fangame of this fangame series, which has been acknowledged by the creators of ''Five Nights at Fuckboy's''.



** To top it all off, Scott's announcement of the spinoff RPG ''Videogame/FiveNightsAtFreddysWorld'' makes this whole series seem incredibly omniscient.

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** To top it all off, Scott's announcement of the spinoff RPG ''Videogame/FiveNightsAtFreddysWorld'' makes this whole series seem incredibly omniscient.



*** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons. The Save Import Scenario of ''2'' also briefly features a playable un-mangled Mangle referred to as Toy Foxy, and as it turns out, Toy Foxy (or more appropriate, Funtime Foxy) would be confirmed as a playable character in ''World''.

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*** ** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons. The Save Import Scenario of ''2'' also briefly features a playable un-mangled Mangle referred to as Toy Foxy, and as it turns out, Toy Foxy (or more appropriate, Funtime Foxy) would be confirmed as a playable character in ''World''.

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* FridgeBrilliance: Regarding the Refurbs fight. They are supposed to be impossible, ''just like how Scott Cawthon originally intended 4/20 mode to be.''
** Likewise, 10/20 mode is possible, just extremely difficult.

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* FridgeBrilliance: FridgeBrilliance:
**
Regarding the Refurbs fight. They are supposed to be impossible, ''just like how Scott Cawthon originally intended 4/20 mode to be.''
** *** Likewise, 10/20 mode is possible, just extremely difficult.
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** "Engage the ________ Motherfucker." (insert boss in the blank)
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** Update 2 has Foxy, Toy Chica, JJ, Withered Chica, Fredbear, [[spoiler and Souldozer]] SuddenlyVoiced. Playing this game then World makes the voice acting funnier.

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** Update 2 has Foxy, Toy Chica, JJ, Withered Chica, Fredbear, [[spoiler [[spoiler: and Souldozer]] SuddenlyVoiced. Playing this game then World makes the voice acting funnier.

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*** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons. The Save Import Scenario of ''2'' also briefly features a playable un-mangled Mangle referred to as Toy Foxy, and as it turns out, Toy Foxy would be confirmed as a playable character in ''World''.

to:

*** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons. The Save Import Scenario of ''2'' also briefly features a playable un-mangled Mangle referred to as Toy Foxy, and as it turns out, Toy Foxy (or more appropriate, Funtime Foxy) would be confirmed as a playable character in ''World''.''World''.
** Update 2 has Foxy, Toy Chica, JJ, Withered Chica, Fredbear, [[spoiler and Souldozer]] SuddenlyVoiced. Playing this game then World makes the voice acting funnier.
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** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance. They are intended as a HopelessBossFight, but can be killed with a very, ''very'' specific strategy.

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** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance. They are intended as a HopelessBossFight, but can be killed with a very, ''very'' specific strategy. Or just grind enough times to boost your party members to max, buy all items to maximum limit, and then fight them with strategy.
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** "Thank."
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** The characters all have computerized voices because they're robots.
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* Springtrap can always move twice because he's both the animatronic and the Purple Guy (though this doesn't seem to get brought up).

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* ** Springtrap can always move twice because he's both the animatronic and the Purple Guy (though this doesn't seem to get brought up).
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* Springtrap can always move twice because he's both the animatronic and the Purple Guy (though this doesn't seem to get brought up).
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* GameBreaker: The Grab Bag skill. It allows you to receive a random item for a very low cost of five skill points. This allows for a method of infinite items. Just engage a battle with the weakest enemy, guard with everyone that isn't the Grab Bag user, use Grab Bag, rinse and repeat. If you run out of skill points, you probably have gotten a soda from the bag, so you can simply use that and keep going! Once you're done, you can scream at the enemy(s) and walk away with a hundred pizzas, sodas, cakes and presents.
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** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance. They are intended as a HopelessBossBattle but can be killed with a very, ''very'' specific strategy.

to:

** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance. They are intended as a HopelessBossBattle HopelessBossFight, but can be killed with a very, ''very'' specific strategy.
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** The boss of the bonus dungeon in ''1'' hits twice per turn (always killing a party member with each hit) and comes with four {{mooks}} who are very annoying of their own. Your best chance is to either try locking him up with Paralysis right off the bat and keep him that way or a complex strategy which requires a large stash of Cakes.

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** The boss of the bonus dungeon in ''1'' hits twice per turn (always killing a party member with each hit) and comes with four {{mooks}} who are very annoying of their own. Your best chance is to either try locking him up with Paralysis right off the bat and keep him that way or a complex strategy which requires a large stash of Cakes. And if you don't have the ultimate weapons from that same dungeon yet... go home. You're not beating him.

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** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance.

to:

** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance. They are intended as a HopelessBossBattle but can be killed with a very, ''very'' specific strategy.



** The boss of the bonus dungeon in ''1'' hits twice per turn (always killing a party member with each hit) and comes with four {{mooks}} who are very annoying of their own. Your best chance is to either try locking him up with Paralysis right off the bat and keep him that way or a complex strategy which requires a large stash of Cakes.



** The 20's Generator Vent levels of Act 3 of ''3'' are just rehashes of the Generator levels in the 90s, but with a dark filter which makes it difficult to traverse even when playing at low brightness in the dark. Unless you thought to make a map to guide yourself through in the 90s' version, you need to travel based on guesses and estimates with a small lighter fire to illuminate your immediate surroundings [[spoiler: and in the case for one of the Generator levels, need to be able to remember how to traverse the map rotated 90 degrees]]. Though thankfully, there is typically a teleporter near the start of these levels to warp your party directly to the bosses, but at a cost of health, skill, and tokens.

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** The 20's Generator Vent levels of Act 3 of ''3'' are just rehashes of the Generator levels in the 90s, but with a dark filter which makes it difficult to traverse even when playing at low brightness in the dark. Unless you thought to make a map to guide yourself through in the 90s' version, you need to travel based on guesses and estimates with a small lighter fire to illuminate your immediate surroundings [[spoiler: and in the case for one of the Generator levels, need to be able to remember how to traverse the map rotated 90 degrees]]. Though thankfully, there is typically a teleporter near the start of these levels to warp your party directly to the bosses, but at a cost of health, skill, and tokens.tokens.
** The bonus level in the final version of ''1''. Constantly draining health unless you refill it at oxygen machines, the {{Mooks}} are obscenely powerful (especially the [[EliteMooks Aces of Clubs]] which outspeed your whole party minus Foxy and are hard to kill), and there are moving things that boot you back to the entrance if they hit you (and they are hard to avoid with a full party of four). Naturally, the boss is just as brutal.
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* AnticlimaxBoss: The fight against [[spoiler:Balloon Boy]] in the second game's Boss Rush. In the finale of the story, you fight him with Toy Freddy alone with the 3 other Toys joining in later (and without the Withereds at all), therefore his attacks are adjusted in consequence. In the boss rush, you gangbang him with all of the Toys at once plus the Withereds, but his attacks are just as weak as during the story. His far more powerful [[OneWingedAngel final form]], meanwhile, is omitted due to being indestructible without the use of a scripted attack. After the grueling final cameras and the powerful Puppets which OneHitKO your party members more often than not, he is a borderline ZeroEffortBoss.
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** To top it all off, Scott's announcement of the spinoff RPG ''Five Night's At Freddy's World'' makes this whole series seem incredibly omniscient.

to:

** To top it all off, Scott's announcement of the spinoff RPG ''Five Night's At Freddy's World'' ''Videogame/FiveNightsAtFreddysWorld'' makes this whole series seem incredibly omniscient.
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*** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons.

to:

*** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons. The Save Import Scenario of ''2'' also briefly features a playable un-mangled Mangle referred to as Toy Foxy, and as it turns out, Toy Foxy would be confirmed as a playable character in ''World''.
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*** According to ''World'', Toy Foxy used to have a hook, just like Mangle in this series uses them as her weapons.
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*** Not to mention the irony that while this series has been pretty vulgar, the official RPG spin-off seems to be more cartoonish and child-friendly...for now...
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** To top it all off, Scott's announcement of the spinoff RPG ''Five Night's At Freddy's World'' makes this whole series seem incredibly omniscient.
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* BrokenBase: The reception of ''Fuckboy's 3''. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge, others are saying it's dull, too difficult, and too linear for the first two acts. This mixed reaction was cited as the reason why it's the last game in the series - Sable didn't want to keep working on a game that wasn't well-liked.

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* BrokenBase: The reception of ''Fuckboy's 3''.3'' when it was first released. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge, others are saying it's dull, too difficult, and too linear for the first two acts. This mixed reaction was cited as the reason why it's the last game in the series - Sable didn't want to keep working on a game that wasn't well-liked.
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** The most exaggerated example of this is [[spoiler:Cranky Kong]] in Act 3. He has maximum stats, 600 defense, attacks multiple times per round, ''and'' regenerates 10,000 HP per round. His attacks are capable of hitting everyone at the same time, and do shit-tons of damage.

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** The most exaggerated example of this is [[spoiler:Cranky Kong]] in Act 3. He has maximum stats, 600 defense, attacks multiple times per round, ''and'' regenerates 10,000 HP per round. His attacks are capable of hitting everyone at the same time, and do shit-tons of damage. [[spoiler:If you don't have Chica's Rising Phoenix skill, and if you don't have maximum agility, you're fucked.]]
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** [[spoiler:Cranky Kong's supernova attack. It deals damage in numbers that go up to '''''one nonillion''''' (31 digits) and hit two party members at the same time, killing them instantly.]]

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* BrokenBase: The reception of ''Fuckboy's 3''. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge, others are saying it's dull, too difficult, and too linear for the first two acts.
* CrossesTheLineTwice: In Fuckboy's 3, Springtrap can leave the building. First, he ends up in a car crash. Horrific. Several more come in rapid succession. Funny. A simple "ouch" by Springtrap after all of that. Hilarious.

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* BrokenBase: The reception of ''Fuckboy's 3''. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge, others are saying it's dull, too difficult, and too linear for the first two acts.
acts. This mixed reaction was cited as the reason why it's the last game in the series - Sable didn't want to keep working on a game that wasn't well-liked.
* CrossesTheLineTwice: CrossesTheLineTwice:
**
In Fuckboy's 3, Springtrap can leave the building. First, he ends up in a car crash. Horrific. Several more come in rapid succession. Funny. A simple "ouch" by Springtrap after all of that. Hilarious.
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* BrokenBase: The reception of ''Fuckboy's 3''. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge (at least until [[spoiler:Act 3 gives us the rest of ''Fuckboy's 3'''s story]]), others are saying it's dull, too difficult, and too linear (alongside the lack of party members).

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* BrokenBase: The reception of ''Fuckboy's 3''. While there are people that enjoy it and welcome it as a proper closure of the trilogy with a good level of challenge (at least until [[spoiler:Act 3 gives us the rest of ''Fuckboy's 3'''s story]]), challenge, others are saying it's dull, too difficult, and too linear (alongside for the lack of party members).first two acts.
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** The Refurbs at the end of 2. You have to fight ''four'' bosses at once, who each have several hundred thousand health points, use ridiculously overpowered skills, and will use cakes to revive each other at the first possible chance.
** The most exaggerated example of this is [[spoiler:Cranky Kong]] in Act 3. He has maximum stats, 600 defense, attacks multiple times per round, ''and'' regenerates 10,000 HP per round. His attacks are capable of hitting everyone at the same time, and do shit-tons of damage.

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