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Citation need it for this trope
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* AuthorsSavingThrow: The "Hello To Arms" update added in Arsenal Mode, which allows you to collect proper guns to use while still dealing with your normal gun.
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* ScrappyMechanic: The fact that every game is a "blessed" run (i.e. constantly switching, semi-randomized guns) is by far the most complained-about feature.
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* ScrappyMechanic: The fact that every game is a "blessed" run (i.e. constantly switching, semi-randomized guns) is by far the most complained-about feature. This was eventually mitigated by the "Hello to Arms" update, which added Arsenal Mode.
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* AuthorsSavingThrow: The "Hello To Arms" update added in Arsenal Mode, which allows you to collect proper guns to use while still dealing with your normal gun.
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* BreatherBoss: The Buffammo. Unlike the other three bosses you can encounter at the Forge, his attacks are simple and easy to avoid and never clutter the screen in ways most of the other bosses do.
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* BreatherBoss: The Buffammo. Unlike the other three bosses you can encounter at the Forge, his attacks are simple and easy to avoid and never clutter the screen in ways most of the other bosses do. It’s even more prevalent if he shows up at the Hollow, which has five total bosses to choose from.
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It has to be a sustained conflict of more than six months to count. Otherwise, it could just be a disagreement.
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* BrokenBase: The game's status as a spin-off wasn't clearly communicated, leaving some players bitter that it wasn't ''Enter The Gungeon 2''.
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* BreatherBoss: The Buffammo. Unlike the other three bosses you can encounter at the Forge, his attacks are simple and easy to avoid and never clutter the screen in ways most of the other bosses do.
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* ThatOneAttack: When Gungamesh roars, waves of bullets rise and fall in a vertical pattern while others form circles that expand from the center of the room. Good luck avoiding them all without a blank.
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* ThatOneAttack: ThatOneAttack:
** When Gungamesh roars, waves of bullets rise and fall in a vertical pattern while others form circles that expand from the center of the room. Good luck avoiding them all without ablank.blank.
** The Chancellor’s spinning attack is by far his most dangerous one, as unlike in ''Enter'', there is not a lot of room to avoid the bullets.
** When Gungamesh roars, waves of bullets rise and fall in a vertical pattern while others form circles that expand from the center of the room. Good luck avoiding them all without a
** The Chancellor’s spinning attack is by far his most dangerous one, as unlike in ''Enter'', there is not a lot of room to avoid the bullets.
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* BrokenBase: The game's status as a spin-off wasn't clearly communicated, leaving some players bitter that it wasn't ''Enter The Gungeon 2''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: The fact that every game is a "blessed" run (i.e. constantly switching, semi-randomized guns) is by far the most complained-about feature.
* ScrappyWeapon: Charged weapons were widely considered a poor fit for the new mechanics at launch. They were all buffed and/or retooled within days.
* ThatOneAttack: When Gungamesh roars, waves of bullets rise and fall in a vertical pattern while others form circles that expand from the center of the room. Good luck avoiding them all without a blank.
* ScrappyWeapon: Charged weapons were widely considered a poor fit for the new mechanics at launch. They were all buffed and/or retooled within days.
* ThatOneAttack: When Gungamesh roars, waves of bullets rise and fall in a vertical pattern while others form circles that expand from the center of the room. Good luck avoiding them all without a blank.