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** In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercraft that will zip between cover and chip away at you from afar, or near-literal GlassCannon cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.

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** In PvP [=PvP=] matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercraft that will zip between cover and chip away at you from afar, or near-literal GlassCannon cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.



** Another PvP example, since the Syndicate update and addition of the Yaogui and Jubokko, these weapons often appear in matches where builds spam them in the general direction of the enemy and the player runs away [[TheTurretMaster without engaging in any direct combat]] themselves. Depending on one's viewpoint, this could make these build choices considered as DirtyCoward or CombatPragmatist.

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** Another PvP [=PvP=] example, since the Syndicate update and addition of the Yaogui and Jubokko, these weapons often appear in matches where builds spam them in the general direction of the enemy and the player runs away [[TheTurretMaster without engaging in any direct combat]] themselves. Depending on one's viewpoint, this could make these build choices considered as DirtyCoward or CombatPragmatist.



** In PvP, Annihilator attack drones have gained infamy amongst the playerbase (especially when first released) due to their erratic flight [[GoddamnedBats making them hard to hit]], and because they slow down their targets with electrical attacks.

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** In PvP, [=PvP=], Annihilator attack drones have gained infamy amongst the playerbase (especially when first released) due to their erratic flight [[GoddamnedBats making them hard to hit]], and because they slow down their targets with electrical attacks.

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Removed: 732

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Indentation


** Builds that use lots of Drone Launchers or Turret Deployers don't just take away the need for a player to aim and shoot, they also do a lot of damage in a short time.
*** This has caused high-tier games to ultimately devolve into Drone Carrier Battles which involves all-drone builds. The most effective of these builds are the ones that use lots of wheeled "Sidekick" drones. It then got much worse with the introduction of the "Fuze" drones which gave some variety of damage output for Wheeled Drone Carriers.

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** Builds that use lots of Drone Launchers or Turret Deployers don't just take away the need for a player to aim and shoot, they also do a lot of damage in a short time.
***
time. This has caused high-tier games to ultimately devolve into Drone Carrier Battles which involves all-drone builds. The most effective of these builds are the ones that use lots of wheeled "Sidekick" drones. It then got much worse with the introduction of the "Fuze" drones which gave some variety of damage output for Wheeled Drone Carriers.



** '''Shotgun Wedge Build''' is a vehicle that is not only designed to look like a ramp, it's also one of the only proper ways to make a vehicle that's armed with shotguns. The benefits of this design are so effective that it's literally ''top-tier overpowered''.
*** This is because a player utlizing a 'wedge' design can at best case flip an opponent vehicle over or on it's side, often exposing vulnerable explosive parts under the vehicle for an easy kill, or worst case, get wedged under the enemy car and the enemy can't shoot back, leaving them at their mercy. The weakness to this meta is these builds often rely on being a CloseRangeCombatant.

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** '''Shotgun Wedge Build''' is a vehicle that is not only designed to look like a ramp, it's also one of the only proper ways to make a vehicle that's armed with shotguns. The benefits of this design are so effective that it's literally ''top-tier overpowered''.
***
overpowered''. This is because a player utlizing a 'wedge' design can at best case flip an opponent vehicle over or on it's side, often exposing vulnerable explosive parts under the vehicle for an easy kill, or worst case, get wedged under the enemy car and the enemy can't shoot back, leaving them at their mercy. The weakness to this meta is these builds often rely on being a CloseRangeCombatant.



** In some games, players might encounter "suicide" builds which entail an opposing player using their entire car as an ActionBomb with plenty of TakingYouWithMe by using Lancers (sticks with explosives on the ends of them) as well as using the Werewolf cabin which deploys a controllable suicide drone upon death. Cue RageQuit and accusations of Griefer/Jerkass to those that use these builds.

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** In some games, players might encounter "suicide" builds which entail an opposing player using their entire car as an ActionBomb with plenty of TakingYouWithMe by using Lancers (sticks with explosives on the ends of them) as well as using the Werewolf cabin which deploys a controllable suicide drone upon death. Cue RageQuit and accusations of Griefer/Jerkass being a {{Griefer}} to those that use these builds.



*** Other changes that didn't go well with some players were the reduction of scrap rewards in Brawls (once a decent alternative to farming for scrap in regular [[PlayerVersusPlayer PvP]] matches), the changes to the explosion mechanics (reducing the explosion's SplashDamage while increasing damage in the epicenter of the explosion), [[ArsonMurderAndJaywalking and]] the nausea-inducing "world map" that's basically a fancier display menu to search for games.

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*** ** Other changes that didn't go well with some players were the reduction of scrap rewards in Brawls (once a decent alternative to farming for scrap in regular [[PlayerVersusPlayer PvP]] matches), the changes to the explosion mechanics (reducing the explosion's SplashDamage while increasing damage in the epicenter of the explosion), [[ArsonMurderAndJaywalking and]] the nausea-inducing "world map" that's basically a fancier display menu to search for games.
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grammar


** In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercraft that will zip between cover and chip away at you from afar, or near-literal GlassCannon double or triple cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.
** Against bot opponents and for raids, players often build vehicles with 'gun tower' style construction, mounting weapons on structural parts high above the cabin and chassis, because bot opponents target the cabin by default so the weapons avoid damage being placed this way. The end result is often a car that looks ridiculous by cosmetic and RealLife standards, but is actually BoringButPractical.

to:

** In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercraft that will zip between cover and chip away at you from afar, or near-literal GlassCannon double or triple cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.
** Against bot opponents and for raids, players will often build vehicles with 'gun tower' style construction, mounting weapons on structural parts high above the cabin and chassis, because bot opponents target the cabin by default so the weapons avoid damage being placed this way. The end result is often a car that looks ridiculous by cosmetic and RealLife standards, but is actually BoringButPractical.
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* TheScrappy: From the main storyline quests, Drake in involved in no less than ''three'' [[EscortMission Escort Missions.]] It also doesn't help that he ends up being TheLoad, due to his car being slow, lightly armored, and completely defenseless, making him a total liability to the mission especially when hordes of enemies just bum rush him.

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* TheScrappy: From the main storyline quests, Drake in is involved in no less than ''three'' [[EscortMission Escort Missions.]] It also doesn't help that he ends up being TheLoad, due to his car being slow, lightly armored, and completely defenseless, making him a total liability to the mission especially when hordes of enemies just bum rush him.
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* TheScrappy: From the main storyline quests, Drake in involved in no less than ''three'' [[EscortMission Escort Missions.]] It also doesn't help that he ends up being TheLoad, due to his car being slow, lightly armored, and completely defenseless, making him a total liability to the mission especially when hordes of enemies just bum rush him.

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Changed: 10

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* SpiritualLicensee: ''Crossout'' invokes so many similarities to ''Mad Max'' and other post-apocalypse films that the game might as well be called "''Mad Max'' MMO Car Battles". And this is despite the existence of an actual ''VideoGame/MadMax'' video game.

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* SpiritualLicensee: ''Crossout'' invokes so many similarities to ''Mad Max'' and other post-apocalypse films that the game might as well be called "''Mad Max'' MMO Car Battles". And this is despite the existence of an actual ''VideoGame/MadMax'' ''VideoGame/{{Mad Max|2015}}'' video game.



** Another huge shakeup in the market occurred with Patch 0.9.70 (5/22/2018) which introduced Plastics and Batteries to reduce the usage of Wires and Electronics in crafting and doubled the current amount of Copper already in a player's storage. While this reduces the need to stockpile Wires and Electronics, lots of people are already saying that it nerfed the incentive of crafting your own Epic and Legendary parts.

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** Another huge shakeup in the market occurred with Patch 0.9.70 (5/22/2018) which introduced Plastics and Batteries to reduce the usage of Wires and Electronics in crafting and doubled the current amount of Copper already in a player's storage. While this reduces the need to stockpile Wires and Electronics, lots of people are already saying that it nerfed the incentive of crafting your own Epic and Legendary parts.parts.
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grammar fix


** Another PvP example, since the Syndicate update and addition of the Yaogui and Jubokko, these weapons often appear in matches where builds spam them in the general direction of the enemy and the player runs away [[TheTurretMaster without engaging in any direct combat]] themselves. Depending on one's opinion, this could make these build choices as considered DirtyCoward or CombatPragmatist.

to:

** Another PvP example, since the Syndicate update and addition of the Yaogui and Jubokko, these weapons often appear in matches where builds spam them in the general direction of the enemy and the player runs away [[TheTurretMaster without engaging in any direct combat]] themselves. Depending on one's opinion, viewpoint, this could make these build choices as considered as DirtyCoward or CombatPragmatist.
Is there an issue? Send a MessageReason:
added content

Added DiffLines:

** Another PvP example, since the Syndicate update and addition of the Yaogui and Jubokko, these weapons often appear in matches where builds spam them in the general direction of the enemy and the player runs away [[TheTurretMaster without engaging in any direct combat]] themselves. Depending on one's opinion, this could make these build choices as considered DirtyCoward or CombatPragmatist.
Is there an issue? Send a MessageReason:
added content

Added DiffLines:

*** This is because a player utlizing a 'wedge' design can at best case flip an opponent vehicle over or on it's side, often exposing vulnerable explosive parts under the vehicle for an easy kill, or worst case, get wedged under the enemy car and the enemy can't shoot back, leaving them at their mercy. The weakness to this meta is these builds often rely on being a CloseRangeCombatant.
Is there an issue? Send a MessageReason:
None


** In PvP, Annihilator attack drones have gained infamy amongst the playerbase (especially when first released) due to their erratic flight making them hard to hit, and because they slow down their targets with electrical attacks.

to:

** In PvP, Annihilator attack drones have gained infamy amongst the playerbase (especially when first released) due to their erratic flight [[GoddamnedBats making them hard to hit, hit]], and because they slow down their targets with electrical attacks.
Is there an issue? Send a MessageReason:
None


** In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercars that will zip between cover and chip away at you from afar, or near-literal GlassCannon double or triple cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.

to:

** In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercars hovercraft that will zip between cover and chip away at you from afar, or near-literal GlassCannon double or triple cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.
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None


** Despite the [[CharacterCustomization insane customization of player's vehicles]] using hundreds of different parts and weapons, in PvE raids (games that use fuel), one will often find the same types of builds often dominating the meta, which includes vehicles utilizing [[GrenadeSpam Retcher launchers]], or [[KillItWithFire Porcupine launcher builds]] (often with [[HoverTank hover propulsion]]), or builds with several [[MoreDakka machineguns or autocannons]] placed anywhere they can fit for maximum firepower.

to:

** Despite the [[CharacterCustomization insane customization of player's vehicles]] using hundreds of different parts and weapons, in PvE raids (games that use fuel), one will often find the same types of builds often dominating the meta, which includes vehicles utilizing [[GrenadeSpam Retcher launchers]], or [[KillItWithFire Porcupine launcher builds]] (often with [[HoverTank hover propulsion]]), or builds with several [[MoreDakka machineguns or autocannons]] placed anywhere they can fit for maximum firepower.
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** Despite the [[CharacterCustomization insane customization of player's vehicles]] using hundreds of different parts and weapons, in PvE (raids that use fuel), one will often find the same types of builds often dominating the meta, which includes vehicles utilizing [[GrenadeSpam Retcher launchers]], or [[KillItWithFire Porcupine launcher builds]] (often with [[HoverTank hover propulsion]]), or builds with several [[MoreDakka machineguns or autocannons]] placed anywhere they can fit for maximum firepower.

to:

** Despite the [[CharacterCustomization insane customization of player's vehicles]] using hundreds of different parts and weapons, in PvE (raids raids (games that use fuel), one will often find the same types of builds often dominating the meta, which includes vehicles utilizing [[GrenadeSpam Retcher launchers]], or [[KillItWithFire Porcupine launcher builds]] (often with [[HoverTank hover propulsion]]), or builds with several [[MoreDakka machineguns or autocannons]] placed anywhere they can fit for maximum firepower.
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revise


** Despite the [[CharacterCustomization insane customization of player's vehicles]] using hundreds of different parts and weapons, in PvE (raids that use fuel), one will often find the same types of builds often dominating the meta, which includes two [[GrenadeSpam Retcher launchers]], or [[KillItWithFire Porcupine launcher builds]] (often with [[HoverTank hover propulsion]]), or builds with several [[MoreDakka machineguns or autocannons]] placed anywhere they can fit for maximum firepower.

to:

** Despite the [[CharacterCustomization insane customization of player's vehicles]] using hundreds of different parts and weapons, in PvE (raids that use fuel), one will often find the same types of builds often dominating the meta, which includes two vehicles utilizing [[GrenadeSpam Retcher launchers]], or [[KillItWithFire Porcupine launcher builds]] (often with [[HoverTank hover propulsion]]), or builds with several [[MoreDakka machineguns or autocannons]] placed anywhere they can fit for maximum firepower.
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added content

Added DiffLines:

** Against bot opponents and for raids, players often build vehicles with 'gun tower' style construction, mounting weapons on structural parts high above the cabin and chassis, because bot opponents target the cabin by default so the weapons avoid damage being placed this way. The end result is often a car that looks ridiculous by cosmetic and RealLife standards, but is actually BoringButPractical.
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None

Added DiffLines:

* PlayTheGameSkipTheStory: Despite the game having a fairly extensive story line and backstory with updates in seasons, many players elect to skip it entirely and jump right into building custom vehicles, going into Player vs. Player matches, bot games, or event games. Some also completely sidestep the Awakening game mode because of this as well.
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added examples

Added DiffLines:

** In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be [[LongRangeFighter machinegun spamming]], [[FragileSpeedster light and fast]] hovercars that will zip between cover and chip away at you from afar, or near-literal GlassCannon double or triple cannon mounted hovers which [[RocketTagGameplay hit like a freight train]] but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.


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** Also possible is if some players mount several guided (by radar or manual aiming laser) Pyre or Flute missiles, which, depending on the power score played in, can result in a OneHitKill if the player is hit by all or most of the missiles.

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