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  • Broken Base: Right now, there's a lot of anger and distaste over the various weapons.
    • Builds that use lots of Drone Launchers or Turret Deployers don't just take away the need for a player to aim and shoot, they also do a lot of damage in a short time. This has caused high-tier games to ultimately devolve into Drone Carrier Battles which involves all-drone builds. The most effective of these builds are the ones that use lots of wheeled "Sidekick" drones. It then got much worse with the introduction of the "Fuze" drones which gave some variety of damage output for Wheeled Drone Carriers.
    • For just a Rare-Tier Weapon, AT Wasp Rocket Launchers are astonishingly good at deleting parts of a vehicle quickly which encouraged some players to use as many of them as can be mounted on a build with a high-energy cabin. Some argue that using multiple Wasps is even better than using two Crickets (an Epic-Tier Weapon that's supposed to be an improvement over the Wasp).
    • One of the most abused exploits in the game right now is to bring two Reapers (a Legendary-Tier Weapon) into Free-for-All or Storm Warning Brawls. Players that do this usually get matched up with opponents of vastly lower power scores which turns the mode into a shameless seal-clubbing rampage that ruins the fun for everyone else.
    • "Get TOW'd" is a cheese tactic where a player launches a TOW at the start of an encounter battle and manages to hit an enemy vehicle, destroying them outright or at least crippling them for the rest of the game. Another use of the TOW is as a sealclubbing weapon, where TOWs are brought to lower-tier matches to snipe new players who usually don't know how to counter it. The TOW was eventually nerfed in Patch 0.7.40. However...
    • After Patch 0.7.40 buffed Sidekick drones with a 100% increase in damage, this became the new cheese tactic. Coupled with the TOW nerf, sealclubbers simply migrated from using TOWs to using Sidekicks.
    • "Mandrake Fast Draw" is another cheese tactic where a player uses a Mandrake Howitzer at the start of an encounter battle to fire into the enemy's spawn area. If they're lucky, they can cripple or destroy at least one to two vehicles right off the bat.
    • With the introduction of Hover Modules on Patch 0.8.0, designers went through a lot of trial and error in creating some ingenious and effective builds (ShotHover, CannonHover, RocketHover, GrenadeHover, MissileHover, TurretDropperHover, RaceHover). However, these builds are proving to be too effective which has led to a lot of players getting angry from being on the receiving end of them.
  • Complacent Gaming Syndrome:
    • The Races event in Brawls requires you to have a Growl cabin with some boosters to even have a remote chance of winning. Using any other cabin is an automatic lose since you don't have the light weight, speed, and acceleration necessary to finish all three laps (races usually end at the two-minute mark).
    • Shotgun Wedge Build is a vehicle that is not only designed to look like a ramp, it's also one of the only proper ways to make a vehicle that's armed with shotguns. The benefits of this design are so effective that it's literally top-tier overpowered. This is because a player utlizing a 'wedge' design can at best case flip an opponent vehicle over or on it's side, often exposing vulnerable explosive parts under the vehicle for an easy kill, or worst case, get wedged under the enemy car and the enemy can't shoot back, leaving them at their mercy. The weakness to this meta is these builds often rely on being a Close-Range Combatant.
    • Despite the insane customization of player's vehicles using hundreds of different parts and weapons, in PvE raids (games that use fuel), one will often find the same types of builds dominating the meta, which includes vehicles utilizing Retcher launchers, or Porcupine launcher builds (often with hover propulsion), or builds with several machineguns or autocannons placed anywhere they can fit for maximum firepower.
    • In Leviathan (boss battle) PvE game modes, it is not an uncommon sight to see players use cars with Incinerators (firebomb catapults) and exploiting Artificial Stupidity of the bot Leviathans by having another player draw the boss's attention, managing to get the bot stuck in terrain, whilst the incinerator player uses the napalm puddles to eek an easy win for a normally very hard game mode.
    • In PvP matches, by far the most common hover builds despite the build variety possible (especially at lower power scores) that will be encountered will either be machinegun spamming, light and fast hovercraft that will zip between cover and chip away at you from afar, or near-literal Glass Cannon cannon mounted hovers which hit like a freight train but fold like wet paper if hit only a few times, relying on speed and nimble piloting to survive.
    • Against bot opponents and for raids, players will often build vehicles with 'gun tower' style construction, mounting weapons on structural parts high above the cabin and chassis, because bot opponents target the cabin by default so the weapons avoid damage being placed this way. The end result is often a car that looks ridiculous by cosmetic and Real Life standards, but is actually Boring, but Practical.
    • Another PvP example, since the Syndicate update and addition of the Yaogui and Jubokko, these weapons often appear in matches where builds spam them in the general direction of the enemy and the player runs away without engaging in any direct combat themselves. Depending on one's viewpoint, this could make these build choices considered as Dirty Coward or Combat Pragmatist.
  • Demonic Spiders:
    • In PvP, Annihilator attack drones have gained infamy amongst the playerbase (especially when first released) due to their erratic flight making them hard to hit, and because they slow down their targets with electrical attacks.
    • In some games, players might encounter "suicide" builds which entail an opposing player using their entire car as an Action Bomb with plenty of Taking You with Me by using Lancers (sticks with explosives on the ends of them) as well as using the Werewolf cabin which deploys a controllable suicide drone upon death. Cue Rage Quit and accusations of being a Griefer to those that use these builds.
    • Also possible is if some players mount several guided (by radar or manual aiming laser) Pyre or Flute missiles, which, depending on the power score played in, can result in a One-Hit Kill if the player is hit by all or most of the missiles.
  • Play the Game, Skip the Story: Despite the game having a fairly extensive story line and backstory with updates in seasons, many players elect to skip it entirely and jump right into building custom vehicles, going into Player vs. Player matches, bot games, or event games. Some also completely sidestep the Awakening game mode because of this as well.
  • The Scrappy: From the main storyline quests, Drake is involved in no less than three Escort Missions. It also doesn't help that he ends up being The Load, due to his car being slow, lightly armored, and completely defenseless, making him a total liability to the mission especially when hordes of enemies just bum rush him.
  • Spiritual Licensee: Crossout invokes so many similarities to Mad Max and other post-apocalypse films that the game might as well be called "Mad Max MMO Car Battles". And this is despite the existence of an actual Mad Max video game.
  • They Changed It, Now It Sucks!:
    • Patch 0.7.30's change to the container system (specifically, the "DIY" and "Loot" containers) was widely panned by players. Previously, a player can indefinitely keep or sell whatever random drop came out of DIY and Loot containers that were given as staple rewards for playing every day. Loot containers were especially sought after by starting players because of the decent chance to get "Rare" (blue) items to help them through the game (or simply selling them on the Market for in-game currency). The containers that initially replaced DIY and Loot containers ("Found at Wasteland" and "Getter's" containers, respectively) now drop Rare (or very infrequently, Epic) "temporary parts" that players can only keep for two hours upon use, after which they are destroyed. Oh, and they cannot be traded, fused with a similar permanent part, or broken down for scrap. This was eventually changed in Patch 0.7.40, although the Found at Wasteland containers are still a staple reward for winning Brawls.
    • Patch 0.7.40 is considered this for TOW users. Ostensibly done to curb the TOW's rampant use as a sealclubbing weapon (see Broken Base above), the patch nerfed the TOW missile's speed and damage. For veteran players who used TOWs in high Power Score matches, the patch made the TOW even more difficult to use. For those who crafted and sold TOWs at a profit, this patch caused prices to crash. For sealclubbers who previously used the TOW...they instead migrated to using Sidekick drones, which got a buff.
    • Following in the footsteps of the patches above and the later introduction of the Dawn Children, Patch 0.8.20 was another rude awakening for a lot of players. While the main objective of the patch was to curb the rampant use of nigh-unkillable hovers and frame builds (consisting only of a cabin and a chassis where the wheels are surrounded by frames that add plenty of hitpoints to the build) in lower tier matches—as well as nerf Sidekick drones—the patch also nerfed popular medium to heavy cabins (like the Docker, Trucker, Jawbreaker, and Humpback) by reducing their Energy points and making them even heavier, as well as nerfing the Light Engine (which was popular among players for giving decent speed to most builds—sans the heaviest ones—all without the need to consume any Energy). Meanwhile, the Growl was given a buff by increasing its Energy points to 11 in order to encourage light builds that deal a lot of damage. Cue opportunistic players that use speedy Growl-based "Drone Boat" builds packed with as much Sidekicks or Turret Drones as possible who zip in, drop drones, run away, and get kills via drones.
    • Other changes that didn't go well with some players were the reduction of scrap rewards in Brawls (once a decent alternative to farming for scrap in regular PvP matches), the changes to the explosion mechanics (reducing the explosion's Splash Damage while increasing damage in the epicenter of the explosion), and the nausea-inducing "world map" that's basically a fancier display menu to search for games.
    • The Face-off event (Feb 19-26 2018) is a very simplified version of World of Tanks where you don't have to worry about penetration or even spotting mechanics. Huge problem: Your only rewards for participation are useless stickers which means you get no resources, no experience, and no progress to your seasonal and daily tasks. There is practically no incentive or even a sufficiently reasonable justification for the time you would spend on this event. Also, the normal events (Race, Free-for-all, Storm Warning, and Big Black Scorpions) are not available until the end of Face-off.
    • Another huge shakeup in the market occurred with Patch 0.9.70 (5/22/2018) which introduced Plastics and Batteries to reduce the usage of Wires and Electronics in crafting and doubled the current amount of Copper already in a player's storage. While this reduces the need to stockpile Wires and Electronics, lots of people are already saying that it nerfed the incentive of crafting your own Epic and Legendary parts.

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