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Trope was cut/disambiguated due to cleanup


* BonusBoss:
** The prologue has an optional fight with Ancient Guardian Luna if you can find the Ice Grenade beforehand, which [[GuideDangIt also requires]] finding the normal grenades and killing (or evading) a Dark Spawn which is otherwise discouraged in this part of the story.
** [[spoiler:M, the grim reaper android should you refuse her offer of others' time.]]
** [[spoiler:Corrupted Sanctum Guardian, an enhanced version of Arthropod King Claudius that guards one of the clock pieces.]]
** [[spoiler:Raging Anima Essence, an enhanced version of the final boss that the player faces if they've used the Ancient Clock to turn back time.]]


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* OptionalBoss:
** The prologue has an optional fight with Ancient Guardian Luna if you can find the Ice Grenade beforehand, which [[GuideDangIt also requires]] finding the normal grenades and killing (or evading) a Dark Spawn which is otherwise discouraged in this part of the story.
** [[spoiler:M, the grim reaper android should you refuse her offer of others' time.]]
** [[spoiler:Corrupted Sanctum Guardian, an enhanced version of Arthropod King Claudius that guards one of the clock pieces.]]
** [[spoiler:Raging Anima Essence, an enhanced version of the final boss that the player faces if they've used the Ancient Clock to turn back time.]]
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The War Axe can be obtained right in the prologue by leaving the ruined laboratory unarmed. It's rather slow but also extremely powerful, enough to instakill the Dark Spawns with a charged counter attack.

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** [[spoiler:Corrupted Sanctum Guardian, an enhanced version of the crab miniboss that guards one of the clock pieces.]]
** [[spoiler:Raging Anima Essence, an enhanced version of Arthropod King Claudius that the player faces if they've used the Ancient Clock to turn back time.]]

to:

** [[spoiler:Corrupted Sanctum Guardian, an enhanced version of the crab miniboss Arthropod King Claudius that guards one of the clock pieces.]]
** [[spoiler:Raging Anima Essence, an enhanced version of Arthropod King Claudius the final boss that the player faces if they've used the Ancient Clock to turn back time.]]



* GoldenEnding: [[spoiler:Assembling the Ancient Clock allows you to rewind time, restoring any unsighted [=NPCs=] to life and resetting their timers, giving you the opportunity to save everyone as long as you can defeat an enhanced version of the final boss.]]



** Elisa will sell you a second or third healing syringe at a cost of three Moon Dust each.
** Giving Ariel three Moon Dust (despite her being unlikely to come close to running out on a standard playthrough) grants you the Elemental Blade, which [[AllYourPowersCombined can apply fire, ice and lightning effects]] to enemies.
** Giving three to Clara (who is also unlikely to run out) grants you the Anima Chip, which doubles the effectiveness of Moon Dust on Alma's timer (but not anyone else's).

to:

** Elisa will sell you a second or third healing syringe at a cost of three Moon Meteor Dust each.
** Giving Ariel three Moon Meteor Dust (despite her being unlikely to come close to running out on a standard playthrough) grants you the Elemental Blade, which [[AllYourPowersCombined can apply fire, ice and lightning effects]] to enemies.
** Giving three to Clara (who is also unlikely to run out) grants you the Anima Chip, which doubles the effectiveness of Moon Meteor Dust on Alma's timer (but not anyone else's).else's).
* PurposelyOverpowered: The Corrupted Sword/Axe starts out stronger than most fully-upgraded weapons and gets stronger for every Dark Spawn you kill, and you'll need it for several of the bonus bosses.



* ShoutOut:
** The Spinner and Dual Hookshot both appeared in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and look and operate pretty much exactly the same way.
** Wall jumps being available early on but not tutorialized until later brings to mind ''VideoGame/SuperMetroid'', where Samus could wall-jump natively but the only hint this was possible was some friendly creatures demonstrating the technique.



* VideoGameCaringPotential: Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly [=NPCs=] alive long after they've exhausted any rewards they may receive for doing so.

to:

* VideoGameCaringPotential: VideoGameCaringPotential:
**
Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly [=NPCs=] alive long after they've exhausted any rewards they may receive for doing so.

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* BonusBoss: The prologue has an optional fight with Ancient Guardian Luna if you can find the Ice Grenade beforehand, which [[GuideDangIt also requires]] finding the normal grenades and killing (or evading) a Dark Spawn which is otherwise discouraged in this part of the story.
** [[spoiler: M, the grim reaper android should you refuse her offer of others' time.]]
** [[spoiler: Corrupted Sanctum Guardian, an enhanced version of the crab miniboss that guards one of the clock pieces.]]
** [[spoiler: Raging Anima Essense, an enhanced version of the final boss that the player faces if they've used the Ancient Clock to turn back time.]]
* BossInMookClothing: The large Dark Spawns can kill Alma in 2 hits with their long-ranged slashes and the prologue discourages players from facing them head-on, hiding that they are as vulnerable to counters as any other enemy. When one appears at the end of the prologue, Alma has just enough time to get a counter hit in before [[DualBoss another]] hops in the arena, all but ensuring players still inexperienced with the combat mechanics get the FissionMailed outcome for the fight.

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* BonusBoss: BonusBoss:
**
The prologue has an optional fight with Ancient Guardian Luna if you can find the Ice Grenade beforehand, which [[GuideDangIt also requires]] finding the normal grenades and killing (or evading) a Dark Spawn which is otherwise discouraged in this part of the story.
** [[spoiler: M, [[spoiler:M, the grim reaper android should you refuse her offer of others' time.]]
** [[spoiler: Corrupted [[spoiler:Corrupted Sanctum Guardian, an enhanced version of the crab miniboss that guards one of the clock pieces.]]
** [[spoiler: Raging [[spoiler:Raging Anima Essense, Essence, an enhanced version of the final boss Arthropod King Claudius that the player faces if they've used the Ancient Clock to turn back time.]]
* BossInMookClothing: The large Dark Spawns can kill Alma in 2 two hits with their long-ranged slashes and the prologue discourages players from facing them head-on, hiding that they are as vulnerable to counters as any other enemy. When one appears at the end of the prologue, Alma has just enough time to get a counter hit in before [[DualBoss another]] hops in the arena, all but ensuring players still inexperienced with the combat mechanics get the FissionMailed outcome for the fight.



* CanineCompanion: Alma can bring one of several dogs [[spoiler: or a cat]] along with her which will attack enemies on her behalf. While useful in combat they need to be fed and rested (costing precious time) regularly or they'll eventually leave her.

to:

* CanineCompanion: Alma can bring one of several dogs [[spoiler: or [[spoiler:or a cat]] along with her which will attack enemies on her behalf. While useful in combat they need to be fed and rested (costing precious time) regularly or they'll eventually leave her.



*** [[spoiler: If Raquel and Iris both survive then Iris will interrupt Alma and Raquel's reunion to introduce herself.]]
*** [[spoiler: If the player found Raquel's axe then she'll remark on it.]]
*** [[spoiler: If the player has an animal companion they'll sit on the player's motorcycle while credits roll.]]
* DisproportionateRetribution: [[spoiler: The Anima Essense lashes out at Alma and fully intends to abandon the androids to their fate of going unsighted despite giving life to them, all because of the misdeeds of the humans who at this point are pretty much all corrupted Dark Spawn.]]
* DualBoss: [[spoiler:During the first phase of the final battle Raquel summons clones of the area bosses, two at a time.]]

to:

*** [[spoiler: If [[spoiler:If Raquel and Iris both survive then Iris will interrupt Alma and Raquel's reunion to introduce herself.]]
*** [[spoiler: If [[spoiler:If the player found Raquel's axe then she'll remark on it.]]
*** [[spoiler: If [[spoiler:If the player has an animal companion they'll sit on the player's motorcycle while credits roll.]]
* DisproportionateRetribution: [[spoiler: The [[spoiler:The Anima Essense Essence lashes out at Alma and fully intends to abandon the androids to their fate of going unsighted despite giving life to them, all because of the misdeeds of the humans who at this point are pretty much all corrupted Dark Spawn.]]
* DualBoss: [[spoiler:During the first phase second portion of the final battle Anima Nightmare battle, Raquel summons clones of the area bosses, two at a time.]]



* FireIceLightning: Alma's weapons may have one of these elements, which have different effects on enemies: fire causes DamageOverTime, ice freezes enemies in place, and electricity reduces the target's defense.
** The Elemental Blade available from Ariel combines all three effects in a single weapon.

to:

* FireIceLightning: Alma's weapons may have one of these elements, which have different effects on enemies: fire causes DamageOverTime, ice freezes enemies in place, and electricity reduces the target's defense.
**
defense. The Elemental Blade available from Ariel combines all three effects in a single weapon.



* JerkassGods: [[spoiler:The Anima Essense within the meteor gave life to the androids but now it fully intends to abandon them and seed life elsewhere, condemning them all to going unsighted just because humans abused its gifts. It is eventually persuaded to stay but only after attacking Alma.]]
* JustFrameBonus: two of them, actually; both have a fairly lenient timing window:

to:

* JerkassGods: [[spoiler:The Anima Essense Essence within the meteor gave life to the androids but now it fully intends to abandon them and seed life elsewhere, condemning them all to going unsighted just because humans abused its gifts. It is eventually persuaded to stay but only after attacking Alma.]]
* JustFrameBonus: two Two of them, actually; both have a fairly lenient timing window:



* MercyRewarded: [[spoiler: Refusing M's offer to kill friendly [=NPCs=] for their time and instead defeating her in combat grants you 10 Meteor Dust, a key card that points the way to the golden ending as well as her help escaping the collapsing tower during the ending sequence.]]
* NoHeroDiscount: Despite Alma working to save android-kind Elisa still won't part with an extra healing syringe for less than three Meteor Dust.

to:

* MercyRewarded: [[spoiler: Refusing [[spoiler:Refusing M's offer to kill friendly [=NPCs=] for their time and instead defeating her in combat grants you 10 Meteor Dust, a key card that points the way to the golden ending as well as her help escaping the collapsing tower during the ending sequence.]]
* NoHeroDiscount: NoHeroDiscount:
**
Despite Alma working to save android-kind Elisa still won't part with an extra healing syringe for less than three Meteor Dust.



* SequenceBreaking: The prologue can be finished in [[https://www.youtube.com/watch?v=Lu2VXxPj3ys under 4 minutes]] by collecting the first key and then throwing boxes at platform triggers to head straight to the Arachnid Queen Spinarach fight.
** The game literally has an achievement called "Sequence Breaker" that involves collecting [[spoiler: the high-jump boots by using a hidden pathway to reach a mini-boss early]] during the prologue. It also has a more advanced version, Sequence ''Shatterer'' which requires you to [[spoiler:collect a meteor piece during the prologue]], but this requires information you won't have on your first playthrough.

to:

* SequenceBreaking: SequenceBreaking:
**
The prologue can be finished in [[https://www.youtube.com/watch?v=Lu2VXxPj3ys under 4 minutes]] by collecting the first key and then throwing boxes at platform triggers to head straight to the Arachnid Queen Spinarach fight.
** The game literally has an achievement called "Sequence Breaker" that involves collecting [[spoiler: the [[spoiler:the high-jump boots by using a hidden pathway to reach a mini-boss early]] during the prologue. It also has a more advanced version, Sequence ''Shatterer'' which requires you to [[spoiler:collect a meteor piece during the prologue]], but this requires information you won't have on your first playthrough.



* VideogameCrueltyPotential: Once your time runs low an android resembling the Grim Reaper will offer to kill friendly [=NPCs=] for you and give you their time.

to:

* VideogameCrueltyPotential: TheUnfought: One of the Meteor Shard guardians, [[spoiler:Prometeu, Rider of the Wind]], is already gone by the time Alma arrives at what would've been their boss arena. The Meteor Shard is instead found [[spoiler:high in the sky with Mechanical Eagle Sol]], and due to this [[spoiler:only the other four guardians are fought as part of the Anima Nightmare BossRush]].
* VideoGameCrueltyPotential:
Once your time runs low an android resembling the Grim Reaper will offer to kill friendly [=NPCs=] for you and give you their time.



* VideogameCaringPotential: Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly [=NPCs=] alive long after they've exhausted any rewards they may receive for doing so.

to:

* VideogameCaringPotential: VideoGameCaringPotential: Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly [=NPCs=] alive long after they've exhausted any rewards they may receive for doing so.
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* GuideDangIt:
** The game doesn't explain that you can skim on water with the Spinner, the only in-game hint at this being possible being an achievement.
** The game omits to mention you can pick up and throw random boxes in addition to the puzzle-critical orbs. Knowing this allows you to sequence break parts of the prologue that would otherwise require a gun.
** To trigger the fight with ??? (the grim reaper android) it's not enough to refuse her offer to kill an android for their time, the player has to say yes then choose ??? from the list of contacts, when the inclination of a pacifist player would likely be never to even try that option.
** There is a tutorial explaining how to wall jump and running jump with the High Jump Boots, but it's in an area the player may not reach until late into the game if they follow the recommended path.
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** Additional shopkeeper NPCs can be found in the event that the ones in the village go unsighted, though some of them have more limited stock and won't offer the four-heart friendship rewards the villagers have.

to:

** Additional shopkeeper NPCs [=NPCs=] can be found in the event that the ones in the village go unsighted, though some of them have more limited stock and won't offer the four-heart friendship rewards the villagers have.



* MercyRewarded: [[spoiler: Refusing M's offer to kill friendly NPCs for their time and instead defeating her in combat grants you 10 Meteor Dust, a key card that points the way to the golden ending as well as her help escaping the collapsing tower during the ending sequence.]]

to:

* MercyRewarded: [[spoiler: Refusing M's offer to kill friendly NPCs [=NPCs=] for their time and instead defeating her in combat grants you 10 Meteor Dust, a key card that points the way to the golden ending as well as her help escaping the collapsing tower during the ending sequence.]]



* PowerAtAPrice: Several powerful upgrades are available if the player is willing to part with Meteor Dust that could otherwise be used to keep shorter-lived NPCs alive.

to:

* PowerAtAPrice: Several powerful upgrades are available if the player is willing to part with Meteor Dust that could otherwise be used to keep shorter-lived NPCs [=NPCs=] alive.



* VideogameCrueltyPotential: Once your time runs low an android resembling the Grim Reaper will offer to kill friendly NPCs for you and give you their time.

to:

* VideogameCrueltyPotential: Once your time runs low an android resembling the Grim Reaper will offer to kill friendly NPCs [=NPCs=] for you and give you their time.



* VideogameCaringPotential: Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly NPCs alive long after they've exhausted any rewards they may receive for doing so.

to:

* VideogameCaringPotential: Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly NPCs [=NPCs=] alive long after they've exhausted any rewards they may receive for doing so.
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Moved from YMMV

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* MercyRewarded: [[spoiler: Refusing M's offer to kill friendly NPCs for their time and instead defeating her in combat grants you 10 Meteor Dust, a key card that points the way to the golden ending as well as her help escaping the collapsing tower during the ending sequence.]]
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Run-on


* HumansAreTheRealMonsters: While there are clearly exceptions like Doctor Zepherina the majority of humans in the story are monsters trying to exterminate or regain control of fully-sentient androids. Cutting off the androids from the meteor granting their sentience was just the beginning [[spoiler: the crater tower group captured and mindwiped Morgana, turning her into a weapon to steal anima from her fellow androids, and it's implied they may have been sustaining themselves through cannibalism until their Anima serum turned them into literal monsters, the Dark Spawn.]]

to:

* HumansAreTheRealMonsters: While there are clearly exceptions like Doctor Zepherina the majority of humans in the story are monsters trying to exterminate or regain control of fully-sentient androids. Cutting off the androids from the meteor granting their sentience was just the beginning beginning. [[spoiler: the The crater tower group captured and mindwiped Morgana, turning her into a weapon to steal anima from her fellow androids, and it's implied they may have been sustaining themselves through cannibalism until their Anima serum turned them into literal monsters, the Dark Spawn.]]
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* JustFrameBonus: two of them, actually; both have a fairly lenient timing window:
** Perfect parry where deflecting an enemy attack with the right timing stuns them and allows you to do increased damage. The stun is long enough to charge a spin attack; with the right upgrades the damage is simply obscene.
** VideoGame/GearsOfWar-style reload which instantly refills your gun's magazine. This one has a handy visual cue.
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Moving items to YMMV


* SelfImposedChallenge: The Loner achivement requires the player not to recuit Iris, which will leave them unable to purchase additional chip slots as well as her advice and warnings about nearby Dark Spawn. The Minimalist achivement extends this to also bar you from purchasing any weapon upgrades or additional permanent syringes.



* TheWoobie: [[WoobieSpecies Androids in general qualify.]] They're sentient but know they're destined to lose their minds and become dangerous feral Unsighted. Even when the end comes most meet it with quiet acceptance rather than blaming Alma for not saving them or begging for Meteor Dust.
** Anna the cheery shopkeeper stands out. She has an unrequited crush on Alma and once her anima runs low she regrets that now she'll never get the chance to be happy.

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* DevelopersForesight: Several of the player's actions will be acknowledged by the ending:
** [[spoiler: If Raquel and Iris both survive then Iris will interrupt Alma and Raquel's reunion to introduce herself.]]
** [[spoiler: If the player found Raquel's axe then she'll remark on it.]]
** [[spoiler: If the player has an animal companion they'll sit on the player's motorcycle while credits roll.]]

to:

* DevelopersForesight: DevelopersForesight:
** If the player skips acquiring a sword in the prologue then Iris will give Alma a War Axe instead once she's recruited.
** If the player skips acquiring the Blaster in the prologue by using thrown boxes then it can be purchased in Gear Village to prevent any puzzles from becoming unsolvable.
** If the player has already met Elisa then Alma will tell Vana as much when she comes to advise her to speak to her about an additional syringe.
**
Several of the player's actions will be acknowledged by the ending:
** *** [[spoiler: If Raquel and Iris both survive then Iris will interrupt Alma and Raquel's reunion to introduce herself.]]
** *** [[spoiler: If the player found Raquel's axe then she'll remark on it.]]
** *** [[spoiler: If the player has an animal companion they'll sit on the player's motorcycle while credits roll.]]


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* SelfImposedChallenge: The Loner achivement requires the player not to recuit Iris, which will leave them unable to purchase additional chip slots as well as her advice and warnings about nearby Dark Spawn. The Minimalist achivement extends this to also bar you from purchasing any weapon upgrades or additional permanent syringes.
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None

Added DiffLines:

* DevelopersForesight: Several of the player's actions will be acknowledged by the ending:
** [[spoiler: If Raquel and Iris both survive then Iris will interrupt Alma and Raquel's reunion to introduce herself.]]
** [[spoiler: If the player found Raquel's axe then she'll remark on it.]]
** [[spoiler: If the player has an animal companion they'll sit on the player's motorcycle while credits roll.]]
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None


* BigGood: Doctor Zepherina was a great friend to the androids [[DefectorFromDecadence despite being a human]], built Alma and repaired her after she was damaged during the humans' attack and creation of the Crater Tower. She also sent the Meteor Shards for study, which become key weapons in the fight against the Dark Spawn. Finding her grave is quite a sombre moment.



** [[spoiler: The mysterious grim reaper M qualifies surprisingly. If Alma rejects her offer to kill other androids for their time she expresses that she thought she'd finally found someone who understands her and when asked for her help she implies that killing is all she's able to do. Exploring the crater tower reveals she was once a normal android named Morgana who was captured, mind-wiped and turned into an assassin to collect Anima for the humans.]]
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* BigGood: Doctor Zepherina was a great friend to the androids [[DefectorFromDecadence despite being a human]], built Alma and repaired her after she was damaged during the humans' attack and creation of the Crater Tower. She also sent the Meteor Shards for study, which become key weapons in the fight against the Dark Spawn. Finding her grave is quite a sombre moment.

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* ExpositionFairy: Iris the fairy bot takes this role, providing advice and pointing out powerful enemies. Once you max out her friendship bar she'll gain the confidence to fight and act as an AttackDrone, stunning and dealing minor damage to enemies. She's not mandatory though, the player can opt not to recruit her or allow her time to run out like any other android.



** Giving Ariel three Moon Dust (despite her high time meaning she's unlikely to come close to running out on a standard playthrough) grants you the Elemental Blade, which [[AllYourPowersCombined can apply fire, ice and lightning effects]] to enemies.

to:

** Giving Ariel three Moon Dust (despite her high time meaning she's being unlikely to come close to running out on a standard playthrough) grants you the Elemental Blade, which [[AllYourPowersCombined can apply fire, ice and lightning effects]] to enemies.



* TheWoobie: [[WoobieSpecies Androids in general qualify.]] They're sentient but know their destined to lose their minds and become dangerous feral Unsighted. Even when the end comes most meet it with quiet acceptance rather than blaming Alma for not saving them or begging for Meteor Dust.

to:

* TheWoobie: [[WoobieSpecies Androids in general qualify.]] They're sentient but know their they're destined to lose their minds and become dangerous feral Unsighted. Even when the end comes most meet it with quiet acceptance rather than blaming Alma for not saving them or begging for Meteor Dust.
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None

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* CanineCompanion: Alma can bring one of several dogs [[spoiler: or a cat]] along with her which will attack enemies on her behalf. While useful in combat they need to be fed and rested (costing precious time) regularly or they'll eventually leave her.


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* ImprobablyFemaleCast: The only named human character is Doctor Zepherina and the majority of the humanoid androids the player meets have female appearances and names (Samuel being one of the few exceptions), which becomes slightly disturbing when you recall that the humans created them as a SlaveRace.


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** Denying your dog food or sleep will result in it whining and eventually running away.
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* LoadBearingBoss: In classic Metroid fashion the tower starts to collapse once you defeat the final boss and you have to escape before a timer runs out [[spoiler: with the additional wrinkle that you need to carry Raquel out too, and that M will teleport you out if you befriended her.]]
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** [[spoiler: Raging Anima Essense, an enhanced version of the final boss that the player faces if they've used the Ancient Clock to turn back time.]

to:

** [[spoiler: Raging Anima Essense, an enhanced version of the final boss that the player faces if they've used the Ancient Clock to turn back time.]]]
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** An option to disable the time limit exists for people who would rather take their time exploring.
** Once they assemble the plot coupons the player is given a choice whether to forge a sword or an axe, ensuring that they get an ultimate weapon that fits their playstyle.


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* GunsAreUseless: Guns tend to deal low damage and are better at interrupting enemy attacks. Item descriptions indicate firearms were effective against humans but less so against androids, hence the emphasis on melee combat.

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** Additional shopkeeper NPCs can be found in the event that the ones in the village go unsighted, though some of them have more limited stock and won't offer the four-heart friendship rewards the villagers have.



* DisproportionateRetribution: [[spoiler: The Anima Essense lashes out at Alma and fully intends to abandon the androids to their fate of going unsighted despite giving life to them, all because of the misdeeds of the humans who at this point are pretty much all corrupted Dark Spawn.]]
* DualBoss: [[spoiler:During the first phase of the final battle Raquel summons clones of the area bosses, two at a time.]]



* InfinityMinusOneSword: [[spoiler:When you forge the Meteor Blade, it is corrupted. The only way to purify it and return it to its full strength is to slay Dark Spawns and collect materials from their corpses.]]

to:

* InfinityMinusOneSword: [[spoiler:When you forge the Meteor Blade, it is corrupted. The only way to purify it and return it to its full strength is to slay Dark Spawns and collect materials from their corpses. Played with in that even the incomplete version is still stronger than most weapons.]]
* JerkassGods: [[spoiler:The Anima Essense within the meteor gave life to the androids but now it fully intends to abandon them and seed life elsewhere, condemning them all to going unsighted just because humans abused its gifts. It is eventually persuaded to stay but only after attacking Alma.
]]



** While some items being denied unless you max a villager's friendship makes sense (the game implies they need time to finish building them) there's no reason for Vana not to let you have the Doctor's Gun which is just sitting behind glass.



** The Spinner is useful for puzzles but it also lets you rapidly move across terrain without consuming stamina, allowing you to rapidly traverse areas you've already visited and easily evade enemies.

to:

** The Spinner is useful for puzzles but it also lets you rapidly move across terrain without consuming stamina, even skimming across water, allowing you to rapidly traverse areas you've already visited and easily evade enemies.



** The player can rescue multiple dogs [[spoiler: and a cat]] who will then follow the player and assist them in combat and can be petted and fed by the player. The issue comes in that dogs need to sleep, and letting them rest as much as they need means consuming three hours of time on a semi-regular basis in a game with very tight timelines.

to:

** The player can rescue multiple dogs [[spoiler: and a cat]] who will then follow the player and assist them in combat and can be petted and fed by the player. The issue comes in that dogs If the player wants to keep them around they'll need to sleep, and letting let them rest as much as they need means consuming sleep on a semi-regular basis, which costs three hours of time on a semi-regular basis in a game with very tight timelines.timelines.
* WallJump: The High Jump Boots give you the ability to wall jump, though the game doesn't explain this until you reach the Outpost.
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** [[spoiler: M, the grim reaper android should you refuse her offer of others' time.]]
** [[spoiler: Corrupted Sanctum Guardian, an enhanced version of the crab miniboss that guards one of the clock pieces.]]
** [[spoiler: Raging Anima Essense, an enhanced version of the final boss that the player faces if they've used the Ancient Clock to turn back time.]


Added DiffLines:

* VideogameCrueltyPotential: Once your time runs low an android resembling the Grim Reaper will offer to kill friendly NPCs for you and give you their time.
** You can also kill the animals that appear in the forest and Gear Village.
* VideogameCaringPotential: Meteor Dust is needed to keep the player and their ExpositionFairy alive and can be used to buy a number of very useful items, but many players instead use it to keep friendly NPCs alive long after they've exhausted any rewards they may receive for doing so.
** The player can rescue multiple dogs [[spoiler: and a cat]] who will then follow the player and assist them in combat and can be petted and fed by the player. The issue comes in that dogs need to sleep, and letting them rest as much as they need means consuming three hours of time on a semi-regular basis in a game with very tight timelines.
* TheWoobie: [[WoobieSpecies Androids in general qualify.]] They're sentient but know their destined to lose their minds and become dangerous feral Unsighted. Even when the end comes most meet it with quiet acceptance rather than blaming Alma for not saving them or begging for Meteor Dust.
** Anna the cheery shopkeeper stands out. She has an unrequited crush on Alma and once her anima runs low she regrets that now she'll never get the chance to be happy.
** [[spoiler: The mysterious grim reaper M qualifies surprisingly. If Alma rejects her offer to kill other androids for their time she expresses that she thought she'd finally found someone who understands her and when asked for her help she implies that killing is all she's able to do. Exploring the crater tower reveals she was once a normal android named Morgana who was captured, mind-wiped and turned into an assassin to collect Anima for the humans.]]

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* AwesomeYetPractical:
** The Spinner is useful for puzzles but it also lets you rapidly move across terrain without consuming stamina, allowing you to rapidly traverse areas you've already visited and easily evade enemies.
** The Double Hookshot likewise is incredible useful for navigation and allows you to simply bypass huge numbers of platforming challenges and puzzles once it's unlocked.


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* SimpleYetAwesome:
** The Spinner is useful for puzzles but it also lets you rapidly move across terrain without consuming stamina, allowing you to rapidly traverse areas you've already visited and easily evade enemies.
** The Double Hookshot likewise is incredible useful for navigation and allows you to simply bypass huge numbers of platforming challenges and puzzles once it's unlocked.
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* DealWithTheDevil: The player can ask a grim reaper-styled android to kill an NPC and take their time for themselves.


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* EarlyGameHell: The game is very challenging early on but becomes a lot easier once the player masters the parry system, unlocks more chip slots and acquires some good chips.
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* AdamSmithHatesYourGuts: Clara can extract Meteor Dust from bolts, but it costs 2000 more every time. Unless you're abusing greed chips the cost will rapidly balloon to more than you could ever afford.


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* AntiFrustrationFeatures:
** The player takes no damage from falling into holes/water/lava, making platforming challenges less frustrating.
** Iris reminds the player of any pass codes they have discovered once they reach a relevant area, as well as puzzle hints, warnings about dangerous enemies and reminders when her or Alma's time is running low.
** Time doesn't pass while fishing, and is paused for the player and Iris in the final dungeon meaning they can't run out just as they're reaching the end.
** Map markers make it easy to locate clues for the Aquarium puzzle, Dark Spawn to kill to empower the InfinityPlusOneSword and after the game is completed a treasure chest count can be viewed for each area too.


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* AwesomeYetPractical:
** The Spinner is useful for puzzles but it also lets you rapidly move across terrain without consuming stamina, allowing you to rapidly traverse areas you've already visited and easily evade enemies.
** The Double Hookshot likewise is incredible useful for navigation and allows you to simply bypass huge numbers of platforming challenges and puzzles once it's unlocked.


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** The Elemental Blade available from Ariel combines all three effects in a single weapon.


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* NoHeroDiscount: Despite Alma working to save android-kind Elisa still won't part with an extra healing syringe for less than three Meteor Dust.
** Upgrading weapons multiple times gets exceedingly expensive, and doing it yourself doubles the cost again.


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* PowerAtAPrice: Several powerful upgrades are available if the player is willing to part with Meteor Dust that could otherwise be used to keep shorter-lived NPCs alive.
** Elisa will sell you a second or third healing syringe at a cost of three Moon Dust each.
** Giving Ariel three Moon Dust (despite her high time meaning she's unlikely to come close to running out on a standard playthrough) grants you the Elemental Blade, which [[AllYourPowersCombined can apply fire, ice and lightning effects]] to enemies.
** Giving three to Clara (who is also unlikely to run out) grants you the Anima Chip, which doubles the effectiveness of Moon Dust on Alma's timer (but not anyone else's).

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