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** This is the only game where it completely changes its tone in reminisce of ''Franchise/ResidentEvil''/''Franchise/SilentHill'' in chapter 17 with the introduction of [[spoiler:The Descendants]].

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** This is Later levels of the only game where it completely changes its tone in reminisce of ''Franchise/ResidentEvil''/''Franchise/SilentHill'' in chapter 17 take strong cues from the SurvivalHorror genre, with the introduction of [[spoiler:The Descendants]].Nate being isolated in dark, claustrophobic areas and being hunted down by [[spoiler:zombie-like enemies known as The Descendants]]. No other game has replicated this aesthetic since, though they have taken their own approach to incorporating horror elements.
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** Elena herself is a much more gung-ho and reckless character here than she would be later on. After crash-landing on the island, she heads straight for the Spanish fortress without bothering to regroup with Nate, forcing him to fight through hordes of pirates until he can find her. Later on, it's ''Nate'' who decides to abandon the quest so that they can both make it out alive, while ''Elena'' tries to goad him into continuing, and it's only when she discovers that Sully's alive that Nate is convinced to carry on. From ''VideoGame/Uncharted2'' onwards the dynamic was reversed, with Elena's more recognizable characterization as the voice of reason who pushed back against Nate's recklessness being established and serving as the basis of their development in further games.

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** Elena herself is a much more gung-ho and reckless character here than she would be later on. After crash-landing on the island, she heads straight for the Spanish fortress without bothering to regroup with Nate, forcing him to fight through hordes of pirates until he can find her. Later on, it's ''Nate'' who decides to abandon the quest so that they can both make it out alive, while ''Elena'' tries to goad him into continuing, and it's only when she discovers that Sully's alive that Nate is convinced to carry on. From ''VideoGame/Uncharted2'' onwards ''VideoGame/Uncharted2AmongThieves'' onwards, the dynamic was reversed, with Elena's more recognizable characterization as the voice of reason who pushed back against Nate's recklessness being established and serving as the basis of their development in further games.



** The melee combat mechanics consisted of a combo system (an easier Fast-and-Furious combo and a harder Brutal combo) and no evasion or blocking mechanics; either your combo succeeded in defeating the enemy, or you took damage from their counterattack. ''VideoGame/Uncharted2'' would completely revamp the system and serve as the foundation for melee combat throughout the rest of the series.

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** The melee combat mechanics consisted of a combo system (an easier Fast-and-Furious combo and a harder Brutal combo) and no evasion or blocking mechanics; either your combo succeeded in defeating the enemy, or you took damage from their counterattack. ''VideoGame/Uncharted2'' ''VideoGame/Uncharted2AmongThieves'' would completely revamp the system and serve as the foundation for melee combat throughout the rest of the series.

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Spelling/grammar fix(es), namespace change


''Uncharted: Drake's Fortune'' is the first game in Creator/NaughtyDog's ''{{VideoGame/Uncharted}}'' series. It was originally released on November 19, 2007 for the UsefulNotes/PlayStation3.

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''Uncharted: Drake's Fortune'' is the first game in Creator/NaughtyDog's ''{{VideoGame/Uncharted}}'' series. It was originally released on November 19, 2007 for the UsefulNotes/PlayStation3.
Platform/PlayStation3.



** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and SIXAXIS-based grenade controls. The UsefulNotes/PlayStation4 remaster would remove the latter feature and remap grenades to the analog stick.

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** Gunplay also has some minor differences, such as there being no option to adjust the zoom of a weapon, and SIXAXIS-based grenade controls. The UsefulNotes/PlayStation4 Platform/PlayStation4 remaster would remove the latter feature and remap grenades to the analog stick.



* WhatMeasureIsAMook: Eddy lampshades this, and seemed genuinely upset and concerned about his mens' wellbeing as they were being killed off by Drake [[spoiler: and the descendants]].

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* WhatMeasureIsAMook: Eddy lampshades this, and seemed genuinely upset and concerned about his mens' men's wellbeing as they were being killed off by Drake [[spoiler: and the descendants]].



* ZombieApocalypse: [[spoiler:What took out the Spanish colony and Nazi base on the island, and what Nathan is trying to prevent at the end.]]

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* ZombieApocalypse: [[spoiler:What took out the Spanish colony and Nazi base on the island, and what Nathan is trying to prevent at the end.]]]]
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Plot happens.


* SurprisinglyRealisticOutcome: At one point, Nate speaks in Bahasa Indonesian to trick some guards to open a gate. While he is capable of speaking the language, his non-native accent immediately gives him away.
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Adding sequel to lead.

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The game is followed by ''VideoGame/Uncharted2AmongThieves''.
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** Whenever a piece of treasure is collected, the game goes to the treasure menu to show you what you got. Later games simply shows the artifact to the side without pausing the game.

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** Whenever a piece of treasure is collected, the game goes to the treasure menu to show you what you got. Later games simply shows the artifact to the side without pausing the game. ''Golden Abyss'' However brings this back.
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Added DiffLines:

** This is the only game where it completely changes its tone in reminisce of ''Franchise/ResidentEvil''/''Franchise/SilentHill'' in chapter 17 with the introduction of [[spoiler:The Descendants]].
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Added DiffLines:

** Whenever a piece of treasure is collected, the game goes to the treasure menu to show you what you got. Later games simply shows the artifact to the side without pausing the game.
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None


* GenreShift: In Chapter 17, the game becomes partially [[spoiler:survival-horror, thanks to the poorly-lit Nazi base full of ravenous, psychotic descendants of the Spaniards and Nazis that stumbled upon El Dorado, with a creepy soundtrack and a DifficultySpike to boot]]. This lasts until Chapter 19.

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* GenreShift: In Chapter 17, the game becomes partially [[spoiler:survival-horror, thanks to the poorly-lit Nazi base full of ravenous, psychotic descendants of the Spaniards and Nazis that stumbled upon El Dorado, with a creepy soundtrack and a DifficultySpike significant difficulty to boot]]. This lasts until Chapter 19.

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