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** The XOR Challenge. Put [=DeeDee's=] AI to 1 and hit Go, and you'll be subjected to Shadow [=DeeDee=] constantly appearing and adding new animatronics to the night. For the entire night. Depending on what animatronics get added - [[NintendoHard and what animatronics you've memorized]] - the XOR Challenge can quickly become this.
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Removed because those characters were removed from the game.


''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion (it's not a mod as it was built from the ground up). As of version 1.6.4, there are 724 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!

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''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion (it's not a mod as it was built from the ground up). As of version 1.6.4, there are 724 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', ''VideoGame/FiveNightsAtCandys'' and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!
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Added an example to Shout Out.

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** String Freddy's description has the "pull the strings and make them ring" line from [[spoiler:Spamton NEO's]] boss fight in ''VideoGame/{{Deltarune}}''.
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** Shadow Springtrap's mechanic references Shade from ''VideoGame/HollowKnight'', as he steals your power and you have to get it back by beating him on the Fury's Rage floor, which is similar to beating Shade to regain Geo, plus their designs greatly resemble each other.
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* DenserAndWackier: V.1.6.4 introduced a lot of characters who have more bizarre or convoluted mechanics that sometimes aren't clearly explained. Some like Jetpack BB and the Skeleton also have gimmicks on the character select screen to make them stand out and look weirder.

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* StylisticSuck: Replacing the cutscenes from ''Ultimate Custom Night'' are a series of joke scenes about Toy Freddy killing Toy Bonnie and then deciding to go off and play video games. There's Japanese voice acting that doesn't match the subtitles, most of the cutscenes are just Toy Freddy sitting at a couch playing a game, and Toy Freddy himself uses the "Chad Toy Freddy" meme model, blatantly looking out of place.

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* StreamerFriendlyMode: There's an option to replace True Sans's theme with a copyright-free song. The game tells you about it if you enter the night with him enabled.
* StylisticSuck: Replacing the cutscenes from ''Ultimate Custom Night'' are a series of joke scenes about Toy Freddy killing Toy Bonnie and then deciding to go off and play video games. There's Japanese voice acting that doesn't match the subtitles, most of the cutscenes are just Toy Freddy sitting at a couch playing a game, and Toy Freddy himself uses the "Chad "Chasad Toy Freddy" meme model, blatantly looking out of place.
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* TimeMaster: A few enemies can make the timer stop until you complete their tasks, while the Negate Rainbow animatronics and Shadow Candy turn back time by an hour if they jumpscare you.
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** Using most of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain any points for finishing the night.

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** Using most of the Survival Kit options will make the game far easier (and with the Protection Vest, almost unloseable), but you won't gain get any points points/coins for finishing the night.



* {{Unperson}}: V.1.6.2 introduced five characters from ''VideoGame/OneNightAtFlumptys''. Due to allegations involving Creator/{{Jonochrome}} being in a relationship with a minor and the games' subsequent removal from the Fazbear Fanverse Initiative, the characters were removed in v.1.6.4 and their mechanics were given to new ones.

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* {{Unperson}}: V.1.6.2 introduced five characters from ''VideoGame/OneNightAtFlumptys''. Due to allegations involving of Creator/{{Jonochrome}} being in a relationship with a minor and the games' subsequent removal from the Fazbear Fanverse Initiative, the characters were removed in v.1.6.4 and their mechanics were given to new ones.

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Added an example. Fixed indentation.


* DecompositeCharacter: Nightmare Freddy originally spawned Freddles on the desk which the player had to get rid of by shining the flashlight, just like in the original game. V.1.5.0 passed that mechanic to the Freddles themselves, while Nightmare Freddy was given a completely different mechanic that makes it necessary to click the alarm clock he's holding instead.

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* DecompositeCharacter: DecompositeCharacter:
**
Nightmare Freddy originally spawned Freddles on the desk which the player had to get rid of by shining the flashlight, just like in the original game. V.1.5.0 passed that mechanic to the Freddles themselves, while Nightmare Freddy was given a completely different mechanic that makes it necessary to click the alarm clock he's holding instead.



* TheDividual: The Cheat Classics all share the same slot and the mechanic of moving to your office randomly. If even one of them gets in, all four heads jumpscare you.

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* TheDividual: TheDividual:
**
The Cheat Classics all share the same slot and the mechanic of moving to your office randomly. If even one of them gets in, all four heads jumpscare you.



* HelpfulMook: The Funny Moment extends the duration of each in-game hour from 45 seconds to 52. While this does give more time for you to fail and significantly increases the chances of a power outage, it also helps deal with animatronics that need to be placated before a specific hour deadline.

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* HelpfulMook: HelpfulMook:
**
The Funny Moment extends the duration of each in-game hour from 45 seconds to 52. While this does give more time for you to fail and significantly increases the chances of a power outage, it also helps deal with animatronics that need to be placated before a specific hour deadline.



** XOR spawns three items which are negative counterparts of existing power-ups, which add 10 degrees to temperature, subtract 2% from power, and subtract 3 Faz-Coins. You have to click on all three before 1 AM to survive.

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** XOR spawns three items which are negative counterparts of existing power-ups, which add 10 degrees to temperature, temperature (though whether this is bad or good depends on the setup), subtract 2% from power, and subtract 3 Faz-Coins. You have to click on all three before 1 AM to survive.



* {{Unperson}}: V.1.6.2 introduced five characters from ''VideoGame/OneNightAtFlumptys''. Due to allegations involving Creator/{{Jonochrome}} being in a relationship with a minor and the games' subsequent removal from the Fazbear Fanverse Initiative, the characters were removed in v.1.6.4 and their mechanics were given to new ones.



* YouAreAlreadyDead: If you run out of power, your demise or passing out due to broken ventilation is inevitable. If you haven't finished all of Tutorial Unit's goals by then, the game just ends because you wouldn't be able to finish them.

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* YouAreAlreadyDead: YouAreAlreadyDead:
**
If you run out of power, your demise or passing out due to broken ventilation is inevitable. If you haven't finished all of Tutorial Unit's goals by then, the game just ends because you wouldn't be able to finish them.them.
** A few animatronic combinations can lead to states where death is inevitable. The Entrepreneur permanently raises the temperature to 120 degrees if you get a bad enough grade, while Firework Freddy's fuse ignites if the office is at 120 degrees and he will kill you if it ignites completely.
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* StylisticSuck: Replacing the cutscenes from ''Ultimate Custom Night'' are a series of joke scenes about Toy Freddy killing Toy Bonnie and then deciding to go off and play video games. There's Japanese voice acting that doesn't match the subtitles, most of the cutscenes are just Toy Freddy sitting at a couch playing a game, and Toy Freddy himself uses the "Chad Toy Freddy" meme model, blatantly looking out of place.
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None

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** Like in the original game, Rockstar Foxy can assist you in a variety of ways even when not selected if you click his parrot, though with a small chance of jumpscaring you, that increases with his AI. He is joined by Shamrock Freddy, who can appear on the cameras and can help if clicked. In addition, Glow Toy Freddy, Beta Foxy, and Lolzhax all have a chance to help you if active, but have a chance to either jumpscare you (in the case of Glow Toy Freddy) or make your night much more difficult (in the case of the other two.)
** In the special mode “Crowd Control Online” viewers can accumulate coins through minigames to influence the nights of the main person playing. One of the functions a player can purchase is the summoning of an exclusive character, Negate Rainbow Dee Dee. When called in, she’ll do the exact opposite of her original counterpart, and remove a character from the night for free!

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* AlternateSelf: There are cases where multiple variations of the same character is listed, and given the size of the franchise and the no-holds-barred nature of this game, it happens a lot. Freddy alone has several of them (Freddy Fazbear, Stuffed Freddy, Backstage Freddy, Stage Freddy, Jumpscare Freddy, Hallucination Freddy, Teaser Freddy, and that's not even getting into stuff like Withered and Adventure versions).

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* AlternateSelf: There are cases where multiple variations of the same character is listed, and given the size of the franchise and the no-holds-barred nature of this game, it happens a lot. Freddy alone has several of them (Freddy Fazbear, Stuffed Freddy, Backstage Freddy, Stage Freddy, Jumpscare Freddy, Hallucination Freddy, Teaser Freddy, and that's not even getting into stuff like Withered and Adventure versions).just the first game).



** Likewise, the Cheatmares all have the same slot, being present in a minimap of the ''4'' house and functioning largely the same as they did in that game as a group.
** Feddy is a reference to a typo present in the “fourth night” achievements of the console ports of the first four games. It consists of Classic Chica, Toy Chica, Phantom Freddy and Nightmare Foxy, the characters in the icons of those achievements. Their mechanic doesn’t reference their collective nature, however; they’ll simply cause a massive power drain until you pull the vent lever four times.



* LoadsAndLoadsOfLoading: Due to the large amount of assets and variables, the game and saving/loading a challenge takes a while to load. The Loading Clock character adds more seconds to the loading time depending on its AI level, even after the night started as normal. Changing the cameras also takes longer if the Internet meter is low.

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* LoadsAndLoadsOfLoading: Due to the large amount of assets and variables, the game and saving/loading a challenge takes a while to load. The Loading Clock character adds more seconds to the loading time depending on its AI level, even after the night started as normal.normal, while Catrina Toy Chica causes a lag spike whenever you use the controlled shock. Changing the cameras also takes longer if the Internet meter is low.
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Might update this page more.

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** Trash and the Gang was originally expanded to include the members missing from the original game. However, they were eventually separated and all five were given unique mechanics, with their original mechanic being given to Withered Trash and the Gang, a fan edited version of the group accidentally used in ''The Freddy Files.''
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Added an example.

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* DeletionAsPunishment: The Forbidden Balls have a 0.1% chance to instantly close the game and delete all save data if you fail to block them. An extremely low chance, sure, but the game does have a Campaign Mode and several unlockables...
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Fixed wording mistake.


* GuideDangIt: Some characters have a description that is only one sentence long. While it generally possible to figure out what they do through trial and error (like how Blacklight Freddy 1B will "kill you before the night begins", but that only means a non-lethal jumpscare at the start and him staying in the office), but some are downright ridiculous and force players to check the wiki (The Dancing One is "grooving" and that means that occasionally, a disco ball will come down, his song will start playing, and the Internet meter will stop, but you can prevent the effect with Silent Ventilation).

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* GuideDangIt: Some characters have a description that is only one sentence long. While it generally possible to figure out what they do through trial and error (like how Blacklight Freddy 1B will "kill you before the night begins", but that only means a non-lethal jumpscare at the start and him staying in the office), but some are downright ridiculous and force players to check the wiki (The Dancing One is "grooving" and that means that occasionally, a disco ball will come down, his song will start playing, and the Internet meter will stop, but you can prevent the effect with Silent Ventilation).

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Added an example.


* DreamMatchGame: Even when compared to the original ''VideoGame/UltimateCustomNight'', this fangame contains so many characters from the franchise with their mechanics meant to serve as either a faithful recreation or something completely invented for gameplay purposes here. The original goes above 50 enemies, here it exceeds 600.

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* DreamMatchGame: Even when compared to the original ''VideoGame/UltimateCustomNight'', this fangame contains so many characters from the franchise with their mechanics meant to serve as either a faithful recreation or something completely invented for gameplay purposes here. The original goes above 50 enemies, here it exceeds 600.700.



* ShoutOut: Viren's head floats in one of the top corners, then he spins in a circle and moves to the opposite corner. This is a reference to the Angry Sun from ''VideoGame/SuperMarioBros3'', which is fitting as he has a sun-like design and relies on how high the temperature is.

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* ShoutOut: ShoutOut:
**
Viren's head floats in one of the top corners, then he spins in a circle and moves to the opposite corner. This is a reference to the Angry Sun from ''VideoGame/SuperMarioBros3'', which is fitting as he has a sun-like design and relies on how high the temperature is.is.
** Blacklight Chica 1B's mechanic references ''VideoGame/AngryBirds'', with you having to launch her head with a slingshot to take down every Pigpatch.

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Added an example.


* GuestFighter: Any characters who appear in the game must come from official ''FNAF'' material (no matter how tenuous the connection may be), but skins for them can come from franchises that don't have it or memes in general. Some of these include Alex the lion from ''WesternAnimation/{{Madagascar}}'', the eponymous characters of ''ComicStrip/{{Garfield}}'', as well as multiple characters from ''VideoGame/{{Minecraft}}'' and ''VideoGame/{{Undertale}}''

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* GuestFighter: Any characters who appear in the game must come from official ''FNAF'' material (no matter how tenuous the connection may be), but skins for them can come from franchises that don't have it or memes in general. Some of these include Alex the lion from ''WesternAnimation/{{Madagascar}}'', the eponymous characters of ''ComicStrip/{{Garfield}}'', as well as multiple characters from ''VideoGame/{{Minecraft}}'' and ''VideoGame/{{Undertale}}''''VideoGame/{{Undertale}}''.
* GuideDangIt: Some characters have a description that is only one sentence long. While it generally possible to figure out what they do through trial and error (like how Blacklight Freddy 1B will "kill you before the night begins", but that only means a non-lethal jumpscare at the start and him staying in the office), but some are downright ridiculous and force players to check the wiki (The Dancing One is "grooving" and that means that occasionally, a disco ball will come down, his song will start playing, and the Internet meter will stop, but you can prevent the effect with Silent Ventilation).
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Added an example.

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* DepartmentOfRedundancyDepartment: The GPS is known as "GPS System" in the game, just like the other systems. Unabbreviated, it would read "Global Positioning System System".
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Added an example.

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* PopQuiz: Blacklight Freddy 4 asks a question related to ''VideoGame/FiveNightsAtFreddys'' trivia every hour. Answering it correctly rewards you with points, but answering incorrectly or not doing so in time takes away points.
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Added an example.

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* PoisonMushroom:
** XOR spawns three items which are negative counterparts of existing power-ups, which add 10 degrees to temperature, subtract 2% from power, and subtract 3 Faz-Coins. You have to click on all three before 1 AM to survive.
** Virtual Blacklight Chica spawns five cupcakes that disable the doors and the fan for a few second after being eaten. All of them have to disappear from the table before the night is over, otherwise you die.

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* NintendoHard: {{Exaggerated}}. If you thought juggling 50+ animatronics was hard, here you have 500+ to choose from. If you set too many at once, the game becomes legitimately unbeatable, and many beatable setups are as hard or harder than the original 50/20.

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* NintendoHard: {{Exaggerated}}. If you thought juggling 50+ animatronics was hard, here you have 500+ 700+ to choose from. If you set too many at once, the game becomes legitimately unbeatable, and many beatable setups are as hard or harder than the original 50/20.


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* ScrewedByTheLawyers: InUniverse. If [[Franchise/SuperMarioBros Plumber Character]] is active, his lawyers will send a Cease and Desist letter. If you have enough Faz-Coins, the rights to the character will be bought automatically, but if you don't, they'll sue you to death.
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Updated for new info.


''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion (it's not a mod as it was built from the ground up). As of version 1.6.3, there are 577 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!

to:

''Ultra Custom Night'' is a ''VideoGame/FiveNightsAtFreddys'' fan game by [=KamilFirma=], originally released in 2020 and meant to take ''VideoGame/UltimateCustomNight'' to its logical conclusion (it's not a mod as it was built from the ground up). As of version 1.6.3, 4, there are 577 724 characters from all games in the franchise, books, teasers, merchandise, as well as several more prominent fan games like ''VideoGame/FiveNightsAtCandys'', ''VideoGame/OneNightAtFlumptys'', and ''VideoGame/{{POPGOES}}''. If that's not enough, then how about characters from Scott's other games like ''VideoGame/TheDesolateHope'' and ''VideoGame/ChipperAndSonsLumberCo'', or even Baldi from ''VideoGame/BaldisBasicsInEducationAndLearning'' and Theodore Peterson from ''VideoGame/HelloNeighbor''? Yeah, if something shows up in even a cameo in ''VideoGame/FiveNightsAtFreddys'' official material, it can get in!



The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 628 characters, while a campaign mode is still in development.

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The game is available on [[https://gamejolt.com/games/ultracustomnight/497721 Game Jolt]]. Version 1.6.4 of the game is available [[https://gamejolt.com/games/ultracustomnightbeta/542052 here]] as open beta which features 628 characters, while a campaign mode is still in development.
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Fixed a typo.


** Two of the returning ower-ups are now much better. Instead of 3 Faz-Coins, you can start with 5, while Battery provides 110% power rather than 102%. That said, this can easily put them in TooAwesomeToUse territory.

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** Two of the returning ower-ups power-ups are now much better. Instead of 3 Faz-Coins, you can start with 5, while Battery provides 110% power rather than 102%. That said, this can easily put them in TooAwesomeToUse territory.

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Fixed a typo. Added an example.


* BalanceBuff: The Shock Panel originally removed 1% power upon every time it's used, just like in the original. This was removed when Robo-Chica WIP and Fully Loaded Rabbit were added in v.1.1.7 as they have to be shocked regularly and the power loss was deemed to be too much. That said, the Controlled Shock on Floor 4 still takes 1% power upon use.

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* BalanceBuff: BalanceBuff:
** Two of the returning ower-ups are now much better. Instead of 3 Faz-Coins, you can start with 5, while Battery provides 110% power rather than 102%. That said, this can easily put them in TooAwesomeToUse territory.
**
The Shock Panel originally removed 1% power upon every time it's used, just like in the original. This was removed when Robo-Chica WIP and Fully Loaded Rabbit were added in v.1.1.7 as they have to be shocked regularly and the power loss was deemed to be too much. That said, the Controlled Shock on Floor 4 still takes 1% power upon use.



* GuessFighter: Any characters who appear in the game must come from official ''FNAF'' material (no matter how tenuous the connection may be), but skins for them can come from franchises that don't have it or memes in general. Some of these include Alex the lion from ''WesternAnimation/{{Madagascar}}'', the eponymous characters of ''ComicStrip/{{Garfield}}'', as well as multiple characters from ''VideoGame/{{Minecraft}}'' and ''VideoGame/{{Undertale}}''

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* GuessFighter: GuestFighter: Any characters who appear in the game must come from official ''FNAF'' material (no matter how tenuous the connection may be), but skins for them can come from franchises that don't have it or memes in general. Some of these include Alex the lion from ''WesternAnimation/{{Madagascar}}'', the eponymous characters of ''ComicStrip/{{Garfield}}'', as well as multiple characters from ''VideoGame/{{Minecraft}}'' and ''VideoGame/{{Undertale}}''
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* GuessFighter: Any characters who appear in the game must come from official ''FNAF'' material (no matter how tenuous the connection may be), but skins for them can come from franchises that don't have it or memes in general. Some of these include Alex the lion from ''WesternAnimation/{{Madagascar}}'', the eponymous characters of ''ComicStrip/{{Garfield}}'', as well as multiple characters from ''VideoGame/{{Minecraft}}'' and ''VideoGame/{{Undertale}}''
Is there an issue? Send a MessageReason:
Added an example.

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* AntiHoarding: If Halloween Bonnie is enabled and your Faz-Coin count ever reaches 31, he will start randomly appearing on cameras and you'll be forced to either look away or get killed. This puts an incentive to actually spend all those coins in the Prize Counter or elsewhere.

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Added an example.


* DreamMatchGame: Even when compared to the original ''VideoGame/UltimateCustomNight'', this fangame contains so many characters from the franchise with their mechanics meant to serve as either a faithful recreation or something completely invented for gameplay purposes here. The original goes above 50 enemies, here it exceeds 600.



* MarathonLevel: Enabling Real Fredbear & Evil [=MatPat=] adds a Tumbler Shrine to the Show Stage. You can donate up to 52 Faz-Coins to it. After the night would normally be over, you're forced to play ''FNAF 4'' gameplay for up to 52 minutes, but each coin shortens the duration by a minute.

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* MarathonLevel: Enabling Real Fredbear & Evil [=MatPat=] adds a Tumbler Shrine to the Show Stage. You can donate up to 52 Faz-Coins to it. After the night would normally be over, you're forced to play ''FNAF 4'' ''VideoGame/FiveNightsAtFreddys4'' gameplay for up to 52 minutes, but each coin shortens the duration by a minute.
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Added an example.

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* {{Nerf}}: When the Lumber Co. camera was first introduced, chopping down a tree would provide one Faz-Coin. V.1.4.4 removed that to stop players from accumulating coins too easily.
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Fixed repetition.


* BalanceBuff: The Shock Panel originally used 1% power upon every time it's used, just like in the original. This was removed when Robo-Chica WIP and Fully Loaded Rabbit were added in v.1.1.7 as they have to be shocked regularly and the power loss was deemed to be too much. That said, the Controlled Shock on Floor 4 still takes 1% power upon use.

to:

* BalanceBuff: The Shock Panel originally used removed 1% power upon every time it's used, just like in the original. This was removed when Robo-Chica WIP and Fully Loaded Rabbit were added in v.1.1.7 as they have to be shocked regularly and the power loss was deemed to be too much. That said, the Controlled Shock on Floor 4 still takes 1% power upon use.
Is there an issue? Send a MessageReason:
Added an example.

Added DiffLines:

* BalanceBuff: The Shock Panel originally used 1% power upon every time it's used, just like in the original. This was removed when Robo-Chica WIP and Fully Loaded Rabbit were added in v.1.1.7 as they have to be shocked regularly and the power loss was deemed to be too much. That said, the Controlled Shock on Floor 4 still takes 1% power upon use.

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