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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: The bow is one of the most useful and important pieces of equipment in each game. It's often more of a tool than a weapon, especially while using the more special, stealth-related [[TrickArrow trick arrows]]. If a player's good at estimating distance and arrow arcs, he can even achieve a clean OneHitKill by shooting guards in the head or upper part of their body.
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** The Dark Engine (used in TDP and TMA) was first developed for an Arthurian-themed game that never saw the light of day because the swordplay was far too complex, so they gave the complex swordplay to a character who wasn't meant to be good at sword fighting. They made ''Thief'' and the rest is history. ''Thief: Deadly Shadows'' used the [[UsefulNotes/GameEngine Unreal Engine]], so they finally replaced the sword.

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** The Dark Engine (used in TDP and TMA) was first developed for an Arthurian-themed game that never saw the light of day because the swordplay was far too complex, so they gave the complex swordplay to a character who wasn't meant to be good at sword fighting. They made ''Thief'' and the rest is history. ''Thief: Deadly Shadows'' used the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Unreal Engine]], so they finally replaced the sword.
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* ''VideoGame/{{Thief 2014}}'' -- A [[ContinuityReboot reboot of the series]] for the PC, UsefulNotes/{{PS3}}, UsefulNotes/{{PS4}}, UsefulNotes/XBox360, and UsefulNotes/XBoxOne developed by Eidos Montreal. [[http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx Announced in April's issue of Game Informer]] with all manner of shiny screenshots and even a reveal trailer.

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* ''VideoGame/{{Thief 2014}}'' -- A [[ContinuityReboot reboot of the series]] for the PC, UsefulNotes/{{PS3}}, UsefulNotes/{{PS4}}, UsefulNotes/XBox360, Platform/{{PS3}}, Platform/{{PS4}}, Platform/Xbox360, and UsefulNotes/XBoxOne Platform/XboxOne developed by Eidos Montreal. [[http://www.gameinformer.com/b/news/archive/2013/03/05/april-cover-revealed-thief.aspx Announced in April's issue of Game Informer]] with all manner of shiny screenshots and even a reveal trailer.
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* SpiderDrone: The second game has some.

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* SpiderDrone: SpiderTank: The second game has some.
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* MovingTheGoalposts: Multiple missions in each game have cases of the mission objectives changing mid-mission. Usually, this is justified as some development makes the original objective unattainable (such as being told to meet someone for information, getting to said person, and finding they've been murdered). One case that stands out, however, is in the Thief Gold mission "The Opera House". At first, you are trying to find the Water Talisman in the caves under the opera house and also have to get 200 gold worth of loot. You later find out the tablet has already been taken and is being stored somewhere inside the opera house itself, at which point the game ups your quota to 700 gold. While this is probably due to the opera house being likely to have a lot more valuables than a cave it still seems kind of unfair.

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* MovingTheGoalposts: Multiple missions in each game have cases of the mission objectives changing mid-mission. Usually, this is justified as some development makes the original objective unattainable (such as being told to meet someone for information, getting to said person, and finding they've been murdered). One case that stands out, however, is in the Thief Gold mission "The Opera House"."Song of the Caverns". At first, you are trying to find the Water Talisman in the caves under the opera house and also have to get 200 gold worth of loot. You later find out the tablet has already been taken and is being stored somewhere inside the opera house itself, at which point the game ups your quota to 700 gold. While this is probably due to the opera house being likely to have a lot more valuables than a cave it still seems kind of unfair.
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* EverythingsDeaderWithZombies: The first game has a few missions where zombies are the main hazard rather than security guards. They can only be permanently destroyed using holy water and water arrows.

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* EverythingsDeaderWithZombies: Being a LowFantasy setting, zombies do show up in a few missions in the series. The zombies follow a general rule of being slow and dumb, but also rather difficult to fully kill. The first game has a few missions where zombies are the main hazard rather than security guards. They can only be permanently destroyed using While there are multiple ways to destroy them, including holy water water, fire, or explosions, it can sometimes be noisy and water arrows.often use precious resources.
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* NatureVersusTechnology: The franchise has this trope present in the conflict between the two main religions of the city, the Pagans worship nature, chaos, and magic while the [[CrystalDragonJesus Hammerites]] use construction and technology to advance civilization. The {{Big Bad}}s of the first two games have a ContrastingSequelAntagonist relationship with each other from taking these two positions to dangerous extremes. In the first game, [[spoiler:The Trickster, a NatureSpirit the pagans worship as a god]] wants to use a magic ritual to return the city to its natural state, destroying all trace of human civilization, while in the second, [[spoiler:Father Karras]] plans to use a robot army to flood the city with poison gas and wipe out all organic life that doesn't meet his ideals.
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per TRS


[[TheWikiRule The series also has its own]] [[http://thief.wikia.com/wiki/Thief:_The_Dark_Wiki Wiki.]]
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* ClingyMacguffin: [[spoiler:Once again, The Eye (especially after it reappears in the third game). Do you see a pattern here?]]

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* ClingyMacguffin: ClingyMacGuffin: [[spoiler:Once again, The Eye (especially after it reappears in the third game). Do you see a pattern here?]]



* DifficultButAwesome: The gameplay of the series in general, particularly if you choose to play all three games in a StealthRun style as much as possible ([[PacifistRun to the extent of not even knocking out enemies even if you would have the opportunity]]). If you beat a tough mission on Expert level without getting caught and stealing all the loot or getting all the needed information/MacGuffins, you can congratulate yourself - you'll pretty much be ready to handle most stealth games in existence (at least the more flexible ones, without UselessUsefulStealth and FakeDifficulty).

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* DifficultButAwesome: The gameplay of the series in general, particularly if you choose to play all three games in a StealthRun style as much as possible ([[PacifistRun to the extent of not even knocking out enemies even if you would have the opportunity]]). If you beat a tough mission on Expert level without getting caught and stealing all the loot or getting all the needed information/MacGuffins, information/{{MacGuffin}}s, you can congratulate yourself - you'll pretty much be ready to handle most stealth games in existence (at least the more flexible ones, without UselessUsefulStealth and FakeDifficulty).

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