please make a 3rd version of games some of us are not able to play 1st person
Hide / Show RepliesPardon, but I think you should ask whoever made the games, rather than here.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanI may be a bit rusty in my memory of the game series, but I think we should have the games in the series have their own pages, much like some others like the Deus Ex series for example.
I now go by Graf von Tirol.Would this be considered a plot hole? A guy doing a video walkthrough mentioned being confused by something in the lost city, if Garrett needs that special key to access the lost city, how did the mages get down there?
Hide / Show RepliesOne could easily suggest that there's more than one way into Karath-Din. The Mechanists found another way in the second game, for example.
I think we need a character sheet. i new and i dont know how to make one
Hide / Show RepliesCreate it at this link. Look around some of the other character pages to get an idea of what to do.
That was the amazing part. Things just keep going.
I haven't played the 2014 game, so I don't know if it contradicts this (or how canonical that should be considered if it does), but under The Magic Goes Away, my own remembrance of the plot element in Thief 3 was that the effect wiped out all existing Keeper glyph magic, clearing the libraries whose accumulated power, handwritten and hidden/locked away/sealed over the decades, granted them their mystic abilities. However, it did nothing to stop more glyphs from being written - while the Keepers were stripped of their current power, forced to scuttle their mostly defenseless holdings and broken as an organization, nothing was blocking them from starting to rebuild to their previous point. The only thing lacking was leadership and will, with Garrett now feeling obligated to provide those.