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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 1e12 by the endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants (which is further boosted by Human Milestones 71 and 95) and is expected to go above 1e12 1e13 by the endgame.
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From what I've played so far.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 100,000,000 by the endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 100,000,000 1e12 by the endgame.
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** The effects of "Give me a place to stand I wi

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** The effects of "Give me a place to stand and I wiwill move the earth" always have some kind of limit. They are eventually maxed at .08/2.6/.08.
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Added DiffLines:

** The effects of "Give me a place to stand I wi


Added DiffLines:

** "Science is organized knowledge" effect is square-rooted above 10 because it would otherwise decrease from "I think therefore I am"'s cost base too quickly.
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None

Added DiffLines:

* DoubleUnlock: The Humans layer is ''filled'' with these in both Upgrades and Milestones. Several milestones and the later upgrades have partial effects that only take effect after the player reaches certain amounts of Plants, Thoughts, or Humans, essentially making them sub-milestones.
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Made that more accurate.


* OutOfFocus: The Science layer is a crucial part of extreme mode at first, receiving several upgrades and buyables through the first four original game layers. Once you get to Phosphorus however, the game stops giving it new tabs, while Nitrogen Science maxes out rather early beforehand and all the buyables are soon covered thanks to an autobuyer. It eventually comes back with Protein and DNA Science tabs with some new buyable in the latter, but then it becomes almost useless again after starting Token II.

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* OutOfFocus: The Science layer is a crucial part of extreme mode at first, receiving several upgrades and buyables through the first four original game layers. Once you get to Phosphorus however, the game stops giving it new tabs, while Nitrogen Science maxes out rather early beforehand and all the buyables are soon covered thanks to an autobuyer. It eventually comes back with Protein and DNA Science tabs with some new buyable buyables in the latter, but then it becomes almost useless again after starting Token II.



** Effects which are added to milestones in previous layers are written in red.

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** Effects which are added to milestones milestones/upgrades in previous layers are written in red.red. Unlocking Species provides effects written in purple instead.
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Realized that sounds wrong.


* WombLevel: The Organs layer has several organs as part of tabs with mechanics related to them, like a Heart that beats in while making oxygenated blood and beats out while making deoxygenated blood, a Kidneys that filters said blood out depending on which one you have selected at the moment, a Lung that produces Air and can put it in challenges named after parts of the respiratory system to improve its effect, and an Intestine with buyables that produce Energy.

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* WombLevel: The Organs layer has several organs as part of tabs with mechanics related to them, like a Heart that beats in while making oxygenated blood and beats out while making deoxygenated blood, a Kidneys that filters filter said blood out depending on which one you have selected at the moment, a Lung that produces Air and can put it in challenges named after parts of the respiratory system to improve its effect, and an Intestine with buyables that produce Energy.
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Updated.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 10,000,000 by the endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 10,000,000 100,000,000 by the endgame.
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Updated.


* MissingSecret: The Micro tab has seven upgrades, with the last one called Micronutrient bulk buying its ...waves and ...phone buyables and costing 1e500,000 Micro. Nearly al other buyables have upgrades/milestones that bulk buy them and you can easily reach over e500,000,000 Micro, but no matter how long you wait for the resource to accumulate, there is no eighth upgrade that bulk buys ...soft. Eventually, ...phone becomes useless anyway.

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* MissingSecret: The Micro tab has seven upgrades, with the last one called Micronutrient bulk buying its ...waves and ...phone buyables and costing 1e500,000 Micro. Nearly al all other buyables have upgrades/milestones that bulk buy them and you can easily reach over e500,000,000 Micro, but no matter how long you wait for the resource to accumulate, there is no eighth upgrade that bulk buys ...soft. Eventually, ...phone becomes useless and the Stem Cells layer is removed anyway.
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Updated.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 1,000,000 by the endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 44 which makes it 10*Plants and is expected to go above 1,000,000 10,000,000 by the endgame.
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Updated.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 which makes it 9000+Plants and is expected to go above 100000 by the endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 44 which makes it 9000+Plants 10*Plants and is expected to go above 100000 1,000,000 by the endgame.
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None


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 which makes it 9000+Plants and is expected to go above 10,000 by the endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 which makes it 9000+Plants and is expected to go above 10,000 100000 by the endgame.
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It's been getting bigger. Also updated save bank info.


* ExportSave: You can export the 20KB+ save file and paste it into an in-game window. There's also a save bank that lets you import short phrases related to states of progression, working as a PasswordSave of sorts with the different parts of the game it lets you come/return to.

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* ExportSave: You can export the 20KB+ 30KB+ save file and paste it into an in-game window. There's also a save bank that lets you import short phrases related click a button to states of progression, enter a specific progression stage, working as a PasswordSave of sorts with the different parts of the game it lets you come/return to.
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Updated.


* MissingSecret: The Micro tab has seven upgrades, with the last one called Micronutrient bulk buying its ...waves and ...phone buyables and costing 1e500,000 Micro. Nearly al other buyables have upgrades/milestones that bulk buy them and you can easily reach over e500,000,000 Micro, but no matter how long you wait for the resource to accumulate, there is no eighth upgrade that bulk buys ...soft.

to:

* MissingSecret: The Micro tab has seven upgrades, with the last one called Micronutrient bulk buying its ...waves and ...phone buyables and costing 1e500,000 Micro. Nearly al other buyables have upgrades/milestones that bulk buy them and you can easily reach over e500,000,000 Micro, but no matter how long you wait for the resource to accumulate, there is no eighth upgrade that bulk buys ...soft. Eventually, ...phone becomes useless anyway.



* PointOfNoReturn: Certain upgrades or other things make layers which are no longer useful inaccessible for your save file. While some of these can be double subverted as some high-level resets bring layers back but disable them again once you reach a certain point, most of the very early game is gone for good.

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* PointOfNoReturn: Certain upgrades or other things make layers which are no longer useful inaccessible for your save file. While some of these can be double subverted as some high-level resets bring layers back but disable them again once you reach a certain point, most of they eventually stick and the very early game is gone for good.
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Added an example.

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** The Human buyables are quotes from famous philosophers.
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At this point this is getting changed too much.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 which makes it 9000+Plants and is expected to go up to 10406 by v.2.008's endgame.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 which makes it 9000+Plants and is expected to go up to 10406 above 10,000 by v.2.008's the endgame.
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Updated.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to 9600.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, but the main affecting factor in the end is Human Milestone 15 which will ultimately makes it 9000+Plants and is expected to go up to 9600.10406 by v.2.008's endgame.
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Updated for 2.005. Doesn't seem like the buyable cap will be going up now.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to 9600 as of v.2.004.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to 9600 as of v.2.004.9600.



** Human milestone 8 removes the Heart layer.

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** Several Human milestone milestones remove layers that came before them. These include 8 removes the Heart layer.to Heart, 12 to Lung, and 13 to Cell, DNA, and Tissues.
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Updated for 2.004.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to about 9500 as of v.2.000.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to about 9500 9600 as of v.2.000.004.
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None


''The Tree of Life'' is an IdleGame by Creator/{{pg132}} made in UsefulNotes/TheModdingTree and released in 2021. You initially produce Life Points and can reset for Hydrogen. As you collect more of it, you get upgrades and new chemicals to grow stronger. Phase 1 focuses on several chemical elements and letter-based minigames, Phase 2 goes frm lives and more complex chemicals to ecosystems and plants, while Phase 3's theme is humanity. This is potentially the biggest and most ambitious out of all games made in the engine so far, expect to spend more than a week on it.

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''The Tree of Life'' is an IdleGame by Creator/{{pg132}} made in UsefulNotes/TheModdingTree and released in 2021. You initially produce Life Points and can reset for Hydrogen. As you collect more of it, you get upgrades and new chemicals to grow stronger. Phase 1 focuses on several chemical elements and letter-based minigames, Phase 2 goes frm from lives and more complex chemicals to ecosystems and plants, while Phase 3's theme is humanity. This is potentially the biggest and most ambitious out of all games made in the engine so far, expect to spend more than a week on it.
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Rewritten that to be clearer as of the game's current state.


''The Tree of Life'' is an IdleGame by Creator/{{pg132}} made in UsefulNotes/TheModdingTree and released in 2021. You initially produce Life Points and can reset for Hydrogen. As you collect more of it, you get upgrades and new chemicals to grow stronger. Eventually, you move on beyond the initial few layers and start focusing on ones that are based on the body, then you move on to layers based on entire animals, species, and ecosystems. This is potentially the biggest and most ambitious out of all games made in the engine so far, expect to spend more than a week on it.

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''The Tree of Life'' is an IdleGame by Creator/{{pg132}} made in UsefulNotes/TheModdingTree and released in 2021. You initially produce Life Points and can reset for Hydrogen. As you collect more of it, you get upgrades and new chemicals to grow stronger. Eventually, you move Phase 1 focuses on beyond the initial few layers several chemical elements and start focusing on ones that are based on the body, then you move on to layers based on entire animals, species, letter-based minigames, Phase 2 goes frm lives and ecosystems.more complex chemicals to ecosystems and plants, while Phase 3's theme is humanity. This is potentially the biggest and most ambitious out of all games made in the engine so far, expect to spend more than a week on it.
Is there an issue? Send a MessageReason:
Updated for 2.003.


** Multiplier from Humans to Biomass gain is limited to 1e100 and the one to Ecosystem gain is limited to 1e500.

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** Multiplier from Humans to Biomass gain is limited to 1e100 and 1e100, the one to Ecosystem gain is limited to 1e500.1e500, and the rest to 1e1000.



* SerialEscalation: Even more than the other trees. The first few layers are mostly stuff on a molecular level. The midgame focuses on cells, organs, and tissues, basically parts of a single organism. The lategame involves animals and species, though there are also layers based on chromosomes and nucleuses. The endgame has full-on ecosystems. [[https://waitbutwhy.com/wp-content/uploads/2019/10/1.2-emergence-tower-comparison-1.png This]] is what the developer was inspired by when making this game.

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* SerialEscalation: Even more than the other trees. The first few layers are mostly stuff on a molecular level. The midgame focuses on cells, organs, and tissues, and organs, basically parts of a single organism. The lategame involves animals and species, though there are also layers based on chromosomes and nucleuses. The endgame has full-on ecosystems. [[https://waitbutwhy.com/wp-content/uploads/2019/10/1.2-emergence-tower-comparison-1.png This]] is what originally had ecosystems and plants, though at the developer was inspired by when making this game.start of Phase 3 things have moved on to humans instead.
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Expanded the example.

Added DiffLines:

** Human milestone 8 removes the Heart layer.
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Has been updated.


** Multiplier from Humans to Biomass gain is limited to 1e100.

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** Multiplier from Humans to Biomass gain is limited to 1e100.1e100 and the one to Ecosystem gain is limited to 1e500.

Added: 2516

Changed: 600

Is there an issue? Send a MessageReason:
Added some examples after finishing extreme mode. Made other corrections.


* AntiFrustrationFeature: Holding the mouse button while the cursor is placed over upgrades purchases them automatically. This really comes in handy when you have to buy them again after a reset.
* AlphabeticalThemeNaming: The Minigame sidelayer has minigames and points simply named A, B, C, D, and E.



** Nitrogen XXV's effect maxes out at 1e50000.



** The Reduce buyable in Nitrogen Science maxes out at 6.
** Science and Nitrogen Science bonus from Lives caps at 1e10.



* LuckySeven: The Coffee upgrade affects the interval for automatic gambling and costs 1e777 C Points.



* OneSteveLimit: Averted. Both Tokens and the E minigame have buyables called Constant, Linear, and Quadratic.
* OutOfFocus: The Science layer is a crucial part of extreme mode at first, receiving several upgrades and buyables through the first four original game layers. Once you get to Phosphorus however, the game stops giving it new tabs, while Nitrogen Science maxes out rather early beforehand and all the buyables are soon covered thanks to an autobuyer. It eventually comes back with Protein and DNA Science tabs with some new buyable in the latter, but then it becomes almost useless again after starting Token II.



** Some upgrades in the Science layer make obsolete tabs inaccessible. Those include N Sci V to Hydrogen Science, Protein Sci II to Oxygen Science, Protein Sci X to Carbon Science, and Protein Sci XXIX to Nitrogen Science.



** A, B, C, and other letters are variables marked in red, specifically done so to avoid confusion with the corresponding points.

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** A, B, C, and other letters are Layers that rely on specific one-letter variables marked in red, specifically done so use a different color to avoid confusion with the corresponding points.



* ShoutOut: The last five Amino Acids milestones that are exclusive to non-extreme mode are taken from Creator/WilliamShakespeare's Sonnet 106.
* ShownTheirWork: Many upgrades and parts are taken from actual biological terminology. The buyables called "Totipotent" and "Pluripotent" sound like random words related to "Omnipotent" at first, but looking them up reveals those are actual descriptions of cell potency.

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* ShoutOut: ShoutOut:
** Row 9 of Coin upgrades is the opening lines of ''Franchise/StarWars'' films, with "rather near here..." instead of "far, far away..."
**
The last five Amino Acids milestones that are exclusive to non-extreme mode are taken from Creator/WilliamShakespeare's Sonnet 106.
** The Dilation challenge is partially inspired by Time Dilation from ''VideoGame/AntimatterDimensions'', as the changelog for the entry that added an explanation for it states "[go play AD y'all]".
* ShownTheirWork: Many upgrades and parts are taken from actual biological terminology. The Cell buyables called "Totipotent" and "Pluripotent" sound like random words related to "Omnipotent" at first, but looking them up reveals those are actual descriptions of cell potency.potency, while the Science layer is full of scientific terms related to its layers.



** The upgrades for the C minigame are all named after foods that start with the letter "C" (such as chicken, cabbage, cheese, coconut, cod, and cupcake).

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** The upgrades for the C minigame are all named after foods that start with the letter "C" (such as chicken, cabbage, cheese, coconut, cod, and cupcake)."C".
** D minigame buyables are named after car parts.
** Protein buyables are named after RNA molecules.


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** The first three Hydrogen Science buyables are named after properties of hydrogen atoms, while the other three are different ways to measure a minute.
** The three Nitrogen Science buyables use the names of three environmentalist principles: Reduce, Reuse, and Recycle.
** The DNA Science buyables are named after DNA enzymes.
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Just discovered that.


* ShoutOut: The last five Amino Acids milestones are taken from Creator/WilliamShakespeare's Sonnet 106.

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* ShoutOut: The last five Amino Acids milestones that are exclusive to non-extreme mode are taken from Creator/WilliamShakespeare's Sonnet 106.
Is there an issue? Send a MessageReason:
None


* WhamEpisode: The DNA layer. This is the point in the game where the earlier layers Hydrogen, Carbon, and Oxygen (as well as all five minigames) are removed permanently.

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* WhamEpisode: The DNA layer. This is the point in the game where the earlier layers Hydrogen, Carbon, Oxygen, and Oxygen Nitrogen (as well as all five minigames) minigames A to E) are removed permanently.

Added: 332

Changed: 1

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Added an example.


* ChallengeRun: A bunch of layers have challenges where you have to reach a certain resource with a restriction and get a reward for doing so. The Life layer even has challnges where you need to select a number that applies multiple challenges at once (so C72 would apply C7 twice and C2 once), providing respective Gems if you do well enough.

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* ChallengeRun: A bunch of layers have challenges where you have to reach a certain resource with a restriction and get a reward for doing so. The Life layer even has challnges challenges where you need to select a number that applies multiple challenges at once (so C72 would apply C7 twice and C2 once), providing respective Gems if you do well enough.


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** Customizable challenges have slightly different shades depending on what set they're part of, going from red to peach. Once they're maxed, they go from blue to purple. A selected challenge is light green, while a maxed selected challenge is dark green.


Added DiffLines:

* HeartSymbol: The Minigame sidelayer has a classic heart symbol as its icon.
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None

Added DiffLines:

* WhamEpisode: The DNA layer. This is the point in the game where the earlier layers Hydrogen, Carbon, and Oxygen (as well as all five minigames) are removed permanently.

Added: 84

Changed: 10

Is there an issue? Send a MessageReason:
Updated for 2.0.


** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to about 9500 as of v.1.321.1.

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** The level cap for Taxonomy buyables is 400. The Chromosomes III upgrade increases that by 4*(Chromosomes-37), eventually capping at 850. Then the Chromosomes VIII upgrade increases that by 3*Chromosomes, going as high as 1100. Then the Chromosomes 14 milestone increases that further by Chromosomes - 234, up to 1210. Chromosome Milestone 29 then replaces that with 1500+Nucleuses, but Chromosome Milestone 32 reduces that to 1200+Nucleuses. Some other upgrades and Truly Chromosomeless also affect the cap, which will ultimately go up to about 9500 as of v.1.321.1.2.000.
** Multiplier from Humans to Biomass gain is limited to 1e100.


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*** Humans: Snowy mint

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