Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The Animal Taxonomy buyables are themed after taxonomic rank classifications.
Is there an issue? Send a MessageReason:
None
Changed line(s) 141 (click to see context) from:
* YearInsideHourOutside: The Iota minigame in the Cells layer has a function that slows down game time by 100x, resulting in 0.01 seconds passing per real second. The purpose is for stopping after specific seconds since point gain is based on seconds passed at prime, even, and/or odd numbers, specifically to give you time to buy the boosters and maximize their effects, but the function will continue outside the minigame for however long you set the timer, slowing down the game heavily until you clear it with a shift-click.
to:
* YearInsideHourOutside: The Iota minigame in the Cells layer has a function that slows down game time by 100x, resulting in 0.01 seconds passing per real second. The purpose is for stopping after specific seconds since point gain is based on seconds passed at prime, even, and/or odd numbers, specifically to give you time to buy the boosters and maximize their effects, buyables while still gaining points, but the function will continue outside the minigame for however long you set the timer, slowing down the game heavily until you clear it with a shift-click.
Is there an issue? Send a MessageReason:
None
Changed line(s) 141 (click to see context) from:
* YearInsideHourOutside: The Iota minigame in the Cells layer has a function that slows down game time by 100x, resulting in 0.01 seconds passing per real second. The purpose is for stopping after specific seconds since point gain is based on seconds passed at prime, even, and/or odd numbers, but the function will continue outside the minigame for however long you set the timer, slowing down the game heavily until you clear it with a shift-click.
to:
* YearInsideHourOutside: The Iota minigame in the Cells layer has a function that slows down game time by 100x, resulting in 0.01 seconds passing per real second. The purpose is for stopping after specific seconds since point gain is based on seconds passed at prime, even, and/or odd numbers, specifically to give you time to buy the boosters and maximize their effects, but the function will continue outside the minigame for however long you set the timer, slowing down the game heavily until you clear it with a shift-click.