Follow TV Tropes

Following

History VideoGame / TheSapling

Go To

OR

Is there an issue? Send a MessageReason:
None


* BioluminescenceIsCool: The Flower Update added the ability to have glowing flowers as well as bioluminescent body parts, and they can actually serve a practical purpose beyond just looking cool with certain animal instinct.

to:

* BioluminescenceIsCool: The Flower Update added the ability to have [[GlowingFlora glowing flowers flowers]] as well as bioluminescent body parts, and they can actually serve a practical purpose beyond just looking cool with certain animal instinct.
Is there an issue? Send a MessageReason:
None


* StartingUnits: Algae were introduced in the Sea and Sandbox Update to serve this purpose in the scenarios, as they are significantly simpler than plants and animals and thus a lot easier to use for introducing basic gameplay elements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StartingUnits: Algae were introduced in the Sea and Sandbox Update to serve this purpose in the scenarios, as they are significantly simpler than plants and animals and thus a lot easier to use for introducing basic gameplay elements.
Is there an issue? Send a MessageReason:
None


''The Sapling'' is an evolution SimulationGame developed by Wessel Stoop that is currently in early access. Inspired by games such as ''VideoGame/{{Spore}}'', it allows players to create plants and animals that inhabit a virtual ecosystem. There are two gameplay modes:

to:

''The Sapling'' is an evolution SimulationGame developed by Wessel Stoop that is currently in early access. Inspired by games such as ''VideoGame/{{Spore}}'', it allows players to create plants algae, plants, and animals that inhabit a virtual ecosystem. There are two gameplay modes:
Is there an issue? Send a MessageReason:
None


''The Sapling'' is an evolution SimulationGame developed by Wessel Stoop that is currently in early access. Inspired by games such as ''VideoGame/{{Spore}}'', it allows players to create plants and animals to inhabit a virtual ecosystem. There are two gameplay modes:

to:

''The Sapling'' is an evolution SimulationGame developed by Wessel Stoop that is currently in early access. Inspired by games such as ''VideoGame/{{Spore}}'', it allows players to create plants and animals to that inhabit a virtual ecosystem. There are two gameplay modes:



* WeirdWeather: Seasonal weather patterns in sandbox mode are determined by the player, so it is entirely possible to invoke this.

to:

* WeirdWeather: Seasonal weather patterns in sandbox mode are determined by the player, so it is entirely possible to invoke this.cause this yourself. You can adjust the temperature, moisture, and wind speed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LongNeck: As shown in the game's logo, players are fully capable of making animals with giraffe-like necks to more easily reach high up leaves on plants that have evolved bark. In fact, it's entirely possible for a species to have a neck that makes up 5/7 of its body length.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperNotDrowningSkills: Justified. An air breathing animal's ability to remain underwater (or vice versa for water breathers) is determined by their mouth type. Should they have a particularly well suited mouth (or better yet, evolve a blow hole), then an air breather can hold their breath for stretches of time long enough to effectively compete with water breathers for underwater niches. That said, they will eventually need to come up for air, no matter how powerful their lungs are.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EyeOnAStalk: As of the Sea and Sandbox update there are no less than five different types of stalked eyes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TooManyMouths: Animals can be given multiple mouth types to allow them to eat different food sources, though with the the Fight and Flight Update adding variable pregnancy times based on the number of and complexity of body parts this is AwesomeButImpractical at best.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwallowedWhole: In earlier versions of the game, predators would simply eat their prey in a single bite. After the Fight and Flight update introduced body sizes, this only applies if there is a significant size difference between them, with all other kills resulting in the dropping of carrion.
Is there an issue? Send a MessageReason:
None


* NecessaryDrawback: More complex parts and larger body sizes give species more tools to survive, with the tradeoff being that they reproduce at a slower rate. Because of this, it can often be adventurous to lose things that aren't required to survive.

to:

* NecessaryDrawback: More complex parts and larger body sizes give species more tools to survive, with the tradeoff being that they reproduce at a slower rate. Because of this, it can often be adventurous advantageous to lose things that aren't required to survive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NecessaryDrawback: More complex parts and larger body sizes give species more tools to survive, with the tradeoff being that they reproduce at a slower rate. Because of this, it can often be adventurous to lose things that aren't required to survive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeirdWeather: Seasonal weather patterns in sandbox mode are determined by the player, so it is entirely possible to invoke this.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive: Random mutations effect instincts as well as physiology, so it's entirely possible for animal to develop downright suicidal behaviors like actively traveling towards hostile environments or avoiding food sources. Any species that does so without other traits to help compensate for it will very quickly find themselves going extinct.

to:

* TooDumbToLive: Random mutations effect instincts as well as physiology, so it's entirely possible for animal to develop downright suicidal behaviors like actively traveling towards hostile environments or avoiding food sources. Any species that does so without other traits to help compensate for it will very quickly find themselves going extinct. The player can also do this themselves if they really want to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TooDumbToLive: Random mutations effect instincts as well as physiology, so it's entirely possible for animal to develop downright suicidal behaviors like actively traveling towards hostile environments or avoiding food sources. Any species that does so without other traits to help compensate for it will very quickly find themselves going extinct.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MorePredatorsThanPrey: Averted. Predators will never outnumber prey unless players do so deliberately, and the population will eventually stabilize to more realistic levels once left to its own devices.


Added DiffLines:

* StockBeehive: Enclosed wax nests bear a passing resemblance to these due to the low poly nature of the graphics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BinomiumRidiculus: Starting with the Sea and Sandbox Update, default species names are generated from a series of roughly 300 vaguely Latin sounding suffixes with another syllable thrown on the front. Descendant species have a 60% chance of keeping the suffix of their parent species.
Is there an issue? Send a MessageReason:
None


* NoisyNature: Terrestrial animals make quite a bit of noise when out of the water, even when they aren't roaring.

to:

* NoisyNature: Terrestrial animals make quite a bit of noise when out of the water, even when they aren't roaring.calling.

Added: 260

Changed: 259

Is there an issue? Send a MessageReason:
None


* BioluminescenceIsCool: The Flower Update added the ability to have glowing flowers as well as bioluminescent body parts, and they can actually serve a practical purpose beyond just looking cool with certain animal behaviors.
* PregnantReptile: Both this and {{Whale Egg}}s are completely possible as how an animal gestates is independent of almost all other factors (save for the animal's size and number of body parts determining how long until birth).

to:

* BioluminescenceIsCool: The Flower Update added the ability to have glowing flowers as well as bioluminescent body parts, and they can actually serve a practical purpose beyond just looking cool with certain animal behaviors.
instinct.
* NoisyNature: Terrestrial animals make quite a bit of noise when out of the water, even when they aren't roaring.
* PregnantReptile: Both this and {{Whale Egg}}s are completely possible starting with the Fight and Flight Update as how an animal gestates is independent of almost all other factors (save for the animal's size and number of body parts determining how long until birth).
Is there an issue? Send a MessageReason:
None


* ArtisticLicenceBiology: Wessel has admitted in the devlogs that he simplified parts of biology in order to make the game easier to understand. For example, whether an animal can breathe on land or water depends on its mouth, even though not all animals breathe through their mouths.

to:

* ArtisticLicenceBiology: ArtisticLicenseBiology: Wessel has admitted in the devlogs that he simplified parts of biology in order to make the game easier to understand. For example, whether an animal can breathe on land or water depends on its mouth, even though not all animals breathe through their mouths.

Added: 454

Changed: 14

Is there an issue? Send a MessageReason:
None


* AmazingTechnicolorWorld: The sea & sandbox update allows you to customise plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.

to:

* AmazingTechnicolorWorld: The sea Sea & sandbox update Sandbox Update allows you to customise customize plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.



* BioluminescenceIsCool: The Flower Update added the ability to have glowing flowers as well as bioluminescent body parts, and they can actually serve a practical purpose beyond just looking cool with certain animal behaviors.
* PregnantReptile: Both this and {{Whale Egg}}s are completely possible as how an animal gestates is independent of almost all other factors (save for the animal's size and number of body parts determining how long until birth).



* ShoutOut: According to a devlog, the triple tube-shaped eyes added in the sea & sandbox update are a reference to WebVideo/AlienBiospheres.

to:

* ShoutOut: According to a devlog, the triple tube-shaped eyes added in the sea Sea & sandbox update Sandbox Update are a reference to WebVideo/AlienBiospheres.
Is there an issue? Send a MessageReason:
None


* AmazingTechnicolorWorld: The currently-in-beta sea & sandbox update allows you to customise plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.

to:

* AmazingTechnicolorWorld: The currently-in-beta sea & sandbox update allows you to customise plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpeculativeBiology: The game is about creating plants and animals that have to survive in certain environmental conditions. The player can edit their creations, or let the game randomly mutate them in sandbox mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: According to a devlog, the triple tube-shaped eyes added in the sea & sandbox update are a reference to WebVideo/AlienBiospheres.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sapling_header.png]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sapling_header.org/pmwiki/pub/images/the_sapling_header_8.png]]
Is there an issue? Send a MessageReason:
None


->''A game about life and evolution''

to:

->''A [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sapling_header.png]]
[[caption-width-right:350:A
game about life and evolution''
evolution.]]

Added: 37

Changed: 52

Is there an issue? Send a MessageReason:
None


->''A game about life and evolution''



* In scenarios, the player must create organisms that meet certain requirements to complete objectives, and more complex organism parts need to be unlocked.
* In sandbox mode, the player has access to all the parts in the editors from the start, and can turn on random mutations to watch the ecosystem evolve on its own.

to:

* In scenarios, the player must create organisms that meet certain requirements to complete objectives, and each milestone unlocks more complex organism parts need to be unlocked.
parts.
* In sandbox mode, the player has access to all the parts in the organism editors from the start, and can turn on random mutations to watch the ecosystem evolve on its own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProceduralGeneration: When random mutations are turned on in sandbox mode, the game adds pre-existing parts in logical locations onto pre-existing species. Also, the background music during gameplay is made of various parts that play depending on what's happening.
Is there an issue? Send a MessageReason:
None


* AmazingTechnicolourWorld: The currently-in-beta sea & sandbox update allows you to customise plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.

to:

* AmazingTechnicolourWorld: AmazingTechnicolorWorld: The currently-in-beta sea & sandbox update allows you to customise plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Sapling'' is an evolution SimulationGame developed by Wessel Stoop that is currently in early access. Inspired by games such as ''VideoGame/{{Spore}}'', it allows players to create plants and animals to inhabit a virtual ecosystem. There are two gameplay modes:

* In scenarios, the player must create organisms that meet certain requirements to complete objectives, and more complex organism parts need to be unlocked.
* In sandbox mode, the player has access to all the parts in the editors from the start, and can turn on random mutations to watch the ecosystem evolve on its own.

''The Sapling'' has an [[https://thesaplinggame.com/ official website]] and [[https://www.youtube.com/channel/UCDRJbyCWc9cXEbdWWQf8krQ YouTube channel]], and is available on Steam and Itch.io.
----
!! This game contains examples of:
* AmazingTechnicolourWildlife: Your creations can come in any colour from the visible light spectrum and beyond; you get an achievement for colouring an animal infrared or ultraviolet.
* AmazingTechnicolourWorld: The currently-in-beta sea & sandbox update allows you to customise plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.
* ArtisticLicenceBiology: Wessel has admitted in the devlogs that he simplified parts of biology in order to make the game easier to understand. For example, whether an animal can breathe on land or water depends on its mouth, even though not all animals breathe through their mouths.
* RecurringRiff: The music mainly consists of ambience interspersed with variations of the same 12-note riff.
----

Top