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* AmazingTechnicolorWorld: The Sea & Sandbox Update allows you to customize plant colours as well, and in sandbox mode, you can customise which colours will be able to photosynthesise on your planet.

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* AmazingTechnicolorWorld: The Sea & Sandbox Update allows you to customize plant colours as well, and in sandbox mode, you can customise customize which colours will be able to photosynthesise on your planet.planet.
* AnimalsLackAttributes: Animals can be given teats or udders to provide milk to their offspring, but they otherwise lack any genitalia or anuses.
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* NoSuchThingAsDehydration: Downplayed. Plants need the appropriate level of groundwater to survive and will die if placed somewhere that is either too dry or too wet. Animals on the other hand only require food.
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* AlienSky: Planets in sandbox mode can be given a ring, which will lower the ambient temperature along the equator.
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->''Have you ever wondered what life is like on other planets?''

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->''Have ->''"Have you ever wondered what life is like on other planets?''
planets?"''
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->''Have you ever wondered what life is like on other planets?''
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* VegetarianCarnivore: All plankton in the game are classified as algae, meaning that every single filter feeder mouth is classified as at least partially herbivorous even if their real world counterpart was a carnivore.
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* EverythingFades: Plants and algae disappear right after death. Animals on the other hand simulate decomposition by turning into meat and then old meat after a period of time before vanishing.
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* LampreyMouth: The Food & Fire Update added these to go along with the introduction of blood as a food source (though they're also capable of eating live prey if it's small enough.

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* LampreyMouth: The Food & Fire Update added these to go along with the introduction of blood as a food source (though they're also capable of eating live prey if it's small enough.)
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* LampreyMouth: The Food & Fire Update added these to go along with the introduction of blood as a food source (though they're also capable of eating live prey if it's small enough.
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* BioluminescenceIsCool: The Flower Update added the ability to have [[GlowingFlora glowing flowers]] as well as bioluminescent body parts, and they can actually serve a practical purpose beyond just looking cool with certain animal instinct.

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* BioluminescenceIsCool: The Flower Update added the ability to have [[GlowingFlora glowing flowers]] as well as bioluminescent body parts, and parts. With certain instincts, they can actually serve a practical purpose beyond just looking cool with certain animal instinct.cool.
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* WeirdWeather: Seasonal weather patterns in sandbox mode are determined by the player, so it is entirely possible to cause this yourself. You can adjust the temperature, moisture, and wind speed.

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* WeirdWeather: Seasonal weather patterns in sandbox mode are determined by the player, so it is entirely possible to cause this yourself. You can adjust the temperature, moisture, and wind speed.speed, and sea level.
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* ColonyDrop: The Food & Fire Update adds the option for the player to trigger a meteorite impact, which will cause a wildfire in the area surrounding the impact and kick up enough dust to reduce the amount of sunlight plants and algae can take in for a period of time.


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* TheGreatFire: The Food & Fire adds the possibility of wildfires spreading in regions that are hot and dry. Certain plants can also evolve to interact with this by developing fireproof bark or seeds that begin germinating after the blaze to take advantage of the new empty space.
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* ProtectionFromTheElements: Temperature plays a big role in what species can survive where. There are a variety of body parts to assist in specialization, along with several behaviors for riding out more extreme seasons like hibernating/estivating or delaying the next generation from hatching/sprouting until temperatures are more favorable.

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* ProtectionFromTheElements: Temperature plays a big role in what species can survive where. There are a variety of body parts to assist in specialization, along with several behaviors for riding out more extreme seasons like hibernating/estivating hibernation/abscission or delaying the next generation from hatching/sprouting until temperatures are more favorable.
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* ProtectionFromTheElements: Temperature plays a big role in what species can survive where. There are a variety of body parts to assist in specialization, along with several behaviors for riding out more extreme seasons like hibernating/estivating or delaying the next generation from hatching/sprouting until temperatures are more favorable.
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* QuantityVsQuality: The game has a simplified version of r/K selection. While all animals only produce a single offspring at a time, pregnancy/hatching time is derived from a species' size and the amount of complex body parts it has. As a result, more powerful species tend to have much smaller populations because they simply can't reproduces as fast as weaker ones.

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* QuantityVsQuality: The game has a simplified version of r/K selection. While all animals only produce a single offspring at a time, pregnancy/hatching time is derived from a species' size and the amount of complex body parts it has. As a result, more powerful species tend to have much smaller populations because they simply can't reproduces as fast as weaker ones. Later updates would also add more K type parenting options like nest building and carrying young, though just like everything else they increase the time until the offspring are born.
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* QuantityVsQuality: The game has a simplified version of r/K selection. While all animals only produce a single offspring at a time, pregnancy/hatching time is derived from a species' size and the amount of complex body parts it has. As a result, more powerful species tend to have much smaller populations because they simply can't reproduces as fast as weaker ones.
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* LivingGasbag: Downplayed. Plants can evolve fruits with gas pockets in them that hang upwards to entice flying creatures since they have the greatest range of all animals (and thus are the most effective seed dispersers).

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* EyeOnAStalk: As of the Sea and Sandbox update there are no less than five different types of stalked eyes.

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* EyeOnAStalk: As of the Sea and & Sandbox update there are no less than five different types of stalked eyes. eyes.
* FantasticFruitsAndVegetables: As part of the Food & Fire Update's seed overhaul, plants can evolve fruits of various shapes, sizes, colors, and toxicity. There are even fruits that float upwards with internal gasbags to make themselves more readily available to flying seed dispersers.



* PregnantReptile: Both this and {{Whale Egg}}s are completely possible starting with the Fight and Flight Update as how an animal gestates is independent of almost all other factors (save for the animal's size and body parts determining how long until birth).

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* PregnantReptile: Both this and {{Whale Egg}}s are completely possible starting with the Fight and & Flight Update as how an animal gestates is independent of almost all other factors (save for the animal's size and body parts determining how long until birth).



* SwallowedWhole: In earlier versions of the game, predators would simply eat their prey in a single bite. After the Fight and Flight update introduced body sizes, this only applies if there is a significant size difference between them, with all other kills resulting in the dropping of carrion.

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* SwallowedWhole: In earlier versions of the game, predators would simply eat their prey in a single bite. After the Fight and & Flight update introduced body sizes, this only applies if there is a significant size difference between them, with all other kills resulting in the dropping of carrion.



* TooManyMouths: Animals can be given multiple mouth types to allow them to eat different food sources, though with the the Fight and Flight Update adding variable pregnancy times based on the number of and complexity of body parts this is AwesomeButImpractical at best.

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* TooManyMouths: Animals can be given multiple mouth types to allow them to eat different food sources, though with the the Fight and & Flight Update adding variable pregnancy times based on the number of and complexity of body parts this is AwesomeButImpractical at best.best.
* UniversalPoison: Averted. Plants can develop fruits with one of three types of poison at varying levels of concentration. Animals can also only be resistant to a maximum of two poison types at once.
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* MixAndMatchCritters: A lot of body parts are directly inspired by real life animals. So if you want to make something with a shark's snout, bat wings, duck feet, eye stalks, and covered in fur, go right ahead.
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* DireBeast: Animals (and plants) have four different body sizes that they can evolve between, with larger ones having more health and greater lifespans at the cost of longer reproduction times and requiring a lot more energy to survive. In earlier versions of the game, species that grew via random mutation would get the name "Greater [X]" rather than generating a brand new one.

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