Follow TV Tropes

Following

History VideoGame / TheEvilWithin2

Go To

OR

Is there an issue? Send a MessageReason:
None


* SlidingScaleOfAntagonistVileness: [[spoiler: Inverted. The first major villain, Stefano, is a monstrous MadArtist, followed by Father Theodore, who is a cruel and egotistical ManipulativeBastard but also a KnightTemplar who earnestly believes he's building a perfect utopia, and then Myra, who is outright pitiable and only acted the way she did because of Union warping her motherly instincts. Of course, if one counts [[GreaterScopeVillain the Administrator]], it could be a ZigzaggedTrope, as it turns back around again.]]

to:

* SlidingScaleOfAntagonistVileness: [[spoiler: Inverted. The first major villain, Stefano, is a monstrous MadArtist, followed by Father Theodore, who is a cruel and egotistical ManipulativeBastard but also a KnightTemplar [[ObliviouslyEvil who earnestly believes he's building a perfect utopia, utopia]], and then Myra, who is outright pitiable and only acted the way she did because of Union warping her motherly instincts. Of course, if one counts [[GreaterScopeVillain the Administrator]], it could be a ZigzaggedTrope, as it turns back around again.]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* CheckpointStarvation: Taken UpToEleven in "Classic Mode", where the autosave feature has literally been disabled. You are instead allotted 7 chances to save across an unbroken 17-chapter narrative[[note]]technically 8, since you're also given a free "Game Clear" save upon finishing the game[[/note]]. Better hope you didn't squander your saves during the early chapters.

to:

* CheckpointStarvation: Taken UpToEleven Exaggerated in "Classic Mode", where the autosave feature has literally been disabled. You are instead allotted 7 chances to save across an unbroken 17-chapter narrative[[note]]technically 8, since you're also given a free "Game Clear" save upon finishing the game[[/note]]. Better hope you didn't squander your saves during the early chapters.



* NintendoHard: The "Classic Mode" difficulty in a nutshell. Take everything from “Nightmare” mode and turn it UpToEleven. This difficulty is meant to emulate the difficulty from the first game and it certainly shows. 95% of enemies drop nothing when they are killed, ammo and crafting components are very rare, you can save only 7 times throughout the campaign, checkpoints are literally non-existent and Sebastian must [[MinimalistRun complete the entire ordeal without being able to upgrade his abilities or guns]]. However, your reward is the CatharsisFactor prize of [[BottomlessMagazines Infinite Ammo]], which is certainly fun to use even if it is mostly a BraggingRightsReward.

to:

* NintendoHard: The "Classic Mode" difficulty in a nutshell. Take everything from “Nightmare” mode and turn it UpToEleven.up to eleven. This difficulty is meant to emulate the difficulty from the first game and it certainly shows. 95% of enemies drop nothing when they are killed, ammo and crafting components are very rare, you can save only 7 times throughout the campaign, checkpoints are literally non-existent and Sebastian must [[MinimalistRun complete the entire ordeal without being able to upgrade his abilities or guns]]. However, your reward is the CatharsisFactor prize of [[BottomlessMagazines Infinite Ammo]], which is certainly fun to use even if it is mostly a BraggingRightsReward.
Is there an issue? Send a MessageReason:
Dead link; new one in place.


* AwardBaitSong: The [[https://www.youtube.com/watch?v=hId34I6hOQg cover of Duran Duran's "Ordinary World"]] that serves as the game's main theme.

to:

* AwardBaitSong: The [[https://www.youtube.com/watch?v=hId34I6hOQg [[https://youtu.be/eYf-EsadU7I cover of Duran Duran's "Ordinary World"]] that serves as the game's main theme.
Is there an issue? Send a MessageReason:
Direct link.


* SkillTree: Like the first game, you have skills that can be upgraded by taking a visit to Nurse Tatiana. However, the sequel adds a few additional skills to your tree, such as the ability to dodge certain attacks, break out of an enemy's grasp, and improve your stealth.

to:

* SkillTree: SkillScoresAndPerks: Like the first game, you have skills that can be upgraded by taking a visit to Nurse Tatiana. However, the sequel adds a few additional skills to your tree, such as the ability to dodge certain attacks, break out of an enemy's grasp, and improve your stealth.

Added: 212

Removed: 201

Is there an issue? Send a MessageReason:
None


* KnifeNut: One of the new antagonists, Stefano Valentini, is a MadArtist who carves up his victims with a large, serrated dagger that makes Film/CrocodileDundee's Bowie knife look like a butter knife.


Added DiffLines:

* SerratedBladeOfPain: One of the new antagonists, Stefano Valentini, is a MadArtist who carves up his victims with a large, serrated dagger that makes Film/CrocodileDundee's Bowie knife look like a butter knife.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive: Mobius as a whole for [[spoiler:thinking it was a good idea implanting chips directly connected to the STEM into the brains of ALL of their members, making it easy for Myra to wipe them all out in one fell swoop.]]

to:

* TooDumbToLive: Mobius MOBIUS as a whole for [[spoiler:thinking it was a good idea implanting chips directly connected to the STEM into the brains of ALL of their members, making it easy for Myra to wipe them all out in one fell swoop.]]

Added: 1212

Changed: 600

Removed: 950

Is there an issue? Send a MessageReason:
Just now realizing how many tropes are not entirely alphabetized.


* SceneryGorn: As the stem starts to fall apart, we get scenes of mind-bending and downright apocalyptic devastation happening to Union.
* SceneryPorn: The center of Union, where Myra resides, is a huge expanse of snow with the remnants of Union orbiting high above. It's a very striking area, and the string quartet playing in the background allows the player to relax and prepare for the inevitable final battle.



* SidetrackedByTheGoldSaucer: Discussed / acknowledged InUniverse -- if you hit the maximum 100k point prize on the ''Candy Crush''-esque shooting minigame, Sebastion remarks that he should go back to the whole "finding [his] daughter thing".
* SlidingScaleOfAntagonistVileness: [[spoiler: Inverted. The first major villain, Stefano, is a monstrous MadArtist, followed by Father Theodore, who is a cruel and egotistical ManipulativeBastard but also a KnightTemplar who earnestly believes he's building a perfect utopia, and then Myra, who is outright pitiable and only acted the way she did because of Union warping her motherly instincts. Of course, if one counts [[GreaterScopeVillain the Administrator]], it could be a ZigzaggedTrope, as it turns back around again.]]
* SinisterMinister: Another new villain, Father Theodore, is in charge of a ReligionOfEvil within STEM and wants to get his hands on Lily, likely for the same reason Valentini does.



* SceneryGorn: As the stem starts to fall apart, we get scenes of mind-bending and downright apocalyptic devastation happening to Union.
* SceneryPorn: The center of Union, where Myra resides, is a huge expanse of snow with the remnants of Union orbiting high above. It's a very striking area, and the string quartet playing in the background allows the player to relax and prepare for the inevitable final battle.

to:

* SceneryGorn: As SidetrackedByTheGoldSaucer: Discussed / acknowledged InUniverse -- if you hit the stem starts maximum 100k point prize on the ''Candy Crush''-esque shooting minigame, Sebastion remarks that he should go back to fall apart, we the whole "finding [his] daughter thing".
* SinisterMinister: Another new villain, Father Theodore, is in charge of a ReligionOfEvil within STEM and wants to
get scenes his hands on Lily, likely for the same reason Valentini does.
* SkillTree: Like the first game, you have skills that can be upgraded by taking a visit to Nurse Tatiana. However, the sequel adds a few additional skills to your tree, such as the ability to dodge certain attacks, break out
of mind-bending an enemy's grasp, and downright apocalyptic devastation happening to Union.
improve your stealth.
* SceneryPorn: SlidingScaleOfAntagonistVileness: [[spoiler: Inverted. The center of Union, where Myra resides, first major villain, Stefano, is a huge expanse of snow with monstrous MadArtist, followed by Father Theodore, who is a cruel and egotistical ManipulativeBastard but also a KnightTemplar who earnestly believes he's building a perfect utopia, and then Myra, who is outright pitiable and only acted the remnants way she did because of Union orbiting high above. It's a very striking area, and warping her motherly instincts. Of course, if one counts [[GreaterScopeVillain the string quartet playing in the background allows the player to relax and prepare for the inevitable final battle.Administrator]], it could be a ZigzaggedTrope, as it turns back around again.]]
Is there an issue? Send a MessageReason:
None


* AssholeVictim: Turner and Hayes, the two dead Mobius agents who planned to go rogue. Any sympathy one may have had for them vanishes when they agree to gun down a bunch of frightened survivors, simply because it'd be easier than dealing with them if they turned into monsters.

to:

* AssholeVictim: Turner and Hayes, the two dead Mobius agents who planned to go rogue.rogue and met their gristly deaths at the hands of SerialKiller Stefano and HumanoidAbomination Anima, respectively. Any sympathy one may have had for them vanishes when they agree to gun down a bunch of frightened survivors, simply because it'd be easier than dealing with them if they turned into monsters.
Is there an issue? Send a MessageReason:
Dewicked trope


* AdultFear:
** Learning your only child, whom you thought perished in a fire, isn't dead, but is trapped in the same kind of nightmare hellscape you barely escaped from three years ago, likely all by herself and with no idea what's going on or why... How would you react if you were Sebastian?
** [[spoiler: Discovering your wife has been corrupted by the kidnappers of your daughter and is now an insane WoobieDestroyerOfWorlds who hates you has to hurt, too.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** A slightly more minor one but your flashlight doesn't alert any enemies, which is very useful when trying to avoid them in darker areas.
** Unlike the first game, your sprint isn't disabled when your health is below a certain point (though this is compensated by the fact that you don't get to sprint as fast).

to:

** A slightly more minor one but Unlike the first game, enemies aren't alerted by your flashlight doesn't alert any enemies, flashlight, which is very useful when trying to avoid them in darker areas.
** Unlike Also unlike the first game, your sprint isn't is no longer disabled when your health is below a certain point (though this is compensated by the fact that you don't get to sprint as fast).
Is there an issue? Send a MessageReason:
None


* YouHaveResearchedBreathing: Sebastian starts the game with the knowledge on how to perform sneak attacks on unaware enemies from behind, but needs some Green Gel to learn how to sneak attack monsters from cover. He also can throw bottles to distract enemies, but needs a trip to the nurse’s office to figure out how to smash them into someone’s face to escape a grab.

to:

* YouHaveResearchedBreathing: Sebastian starts the game with the knowledge on how to perform sneak attacks on unaware enemies from behind, but needs some Green Gel to learn how to sneak attack monsters from cover. He also can throw bottles to distract enemies, but needs a trip to the nurse’s office to figure out how to smash them into someone’s face to escape a grab.grab (though he has this skill by default if playing on Casual mode).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WideOpenSandbox: Zigzagged. Unlike the first game, which was largely linear, the sequel is more open ended as Sebastian can freely roam around the Union in search of supplies, Residual Memories, equipment upgrades, and optional side events. However, plot related events still take place primarily on fixed paths that leave little in the way of exploration.
Is there an issue? Send a MessageReason:
None


** The full-barreled shotgun can be found in a storage room after finding a key from a fallen Mobius in an alleyway in the Business District. It's pretty much the same as the regular shotgun, but it's longer barrel gives it better range.

to:

** The full-barreled shotgun can be found in a storage room after finding a key from a fallen Mobius in an alleyway in the Business District. It's pretty much the same as the regular shotgun, but it's its longer barrel gives it better range.



** You can actually sneak attack more enemies than you'd think you're able to- in particular, the massive Gluttons that roam around past Chapter 12 can actually be sneak killed, and the Harbingers are also vulnerable to them- but they will take at least four or five, meaning it's not advised.

to:

** You can actually sneak attack more enemies than you'd think you're able to- to-- in particular, the massive Gluttons that roam around past Chapter 12 can actually be sneak killed, and the Harbingers are also vulnerable to them- but they will take at least four or five, meaning it's not advised.



* MeatMoss: Played with; the stringy white substance that can be found wherever [[spoiler:Myra]] has been appears to be cast from the same substance which makes up her body inside [=STEM=].

to:

* MeatMoss: Played with; the stringy white substance that can be found wherever [[spoiler:Myra]] has been appears appearing to be cast from the same substance which makes up her body inside [=STEM=].



* NighInvulnerability: The Invincibility mode added in the 1.05 update makes you to immune to ''almost'' everything, but things that are an instant-death condition on all difficulty levels (getting caught by The Guardian, Anima or a Lament, for example) are still an instant-death condition even when you otherwise can't be killed.

to:

* NighInvulnerability: The Invincibility mode added in the 1.05 update makes you to immune to ''almost'' everything, but things that are an instant-death condition on all difficulty levels (getting caught by The Guardian, Anima or a Lament, for example) are still an instant-death condition even when you otherwise can't be killed.



** Stefano Valentini was an artist who photographed the horrors of war who's eye was lacerated from shrapnel. In Union, Stefano's powers manifest in the form of creating [[StableTimeLoop Stable Time Loops]] to capture the gruesome deaths of his victims with his cameras. He is also able to manifest a massive eye resembling a camera lens that both watches Sebastian for him and attacks on his command.

to:

** Stefano Valentini was an artist who photographed the horrors of war who's whose eye was lacerated from shrapnel. In Union, Stefano's powers manifest in the form of creating [[StableTimeLoop Stable Time Loops]] to capture the gruesome deaths of his victims with his cameras. He is also able to manifest a massive eye resembling a camera lens that both watches Sebastian for him and attacks on his command.



* PoweredByAForsakenChild: Mobius built a second STEM machine, though this time it's powered by using Lily as its core instead of a pyschopath like Ruvik; apparently they only work if the Core is a child or TheSociopath. A file in the game explains that a functioning Core requires a person who has "limitless ego". Which is to say, you view the world around you only in terms of how it can be of benefit to yourself. This is a natural mindset for a very young child who only think of satisfying their own needs, before they develop a sense of self and begin to understand other people as differentiated individuals with their own wants and needs that should also be considered.

to:

* PoweredByAForsakenChild: Mobius built a second STEM machine, though this time it's powered by using Lily as its core instead of a pyschopath psychopath like Ruvik; apparently they only work if the Core is a child or TheSociopath. A file in the game explains that a functioning Core requires a person who has "limitless ego". Which is to say, you view the world around you only in terms of how it can be of benefit to yourself. This is a natural mindset for a very young child who only think of satisfying their own needs, before they develop a sense of self and begin to understand other people as differentiated individuals with their own wants and needs that should also be considered.



* VideoGameFlamethrowersSuck: You can kill Harbingers to get flamethrower fuel tanks and combine them with the Broken Flamethrower you get from [[spoiler: defeating O’Neal]] to make a flamethrower for Sebastian. While it’s coverage is huge, it slows Sebastian’s movement speed to a crawl and chews through ammo so quickly that it’s hardly worth the effort it takes to make it. [[spoiler:[[NotCompletelyUseless It does work pretty well against Laura, should you go to the extra trouble.]]]]

to:

* VideoGameFlamethrowersSuck: You can kill Harbingers to get flamethrower fuel tanks and combine them with the Broken Flamethrower you get from [[spoiler: defeating O’Neal]] to make a flamethrower for Sebastian. While it’s its coverage is huge, it slows Sebastian’s movement speed to a crawl and chews through ammo so quickly that it’s hardly worth the effort it takes to make it. [[spoiler:[[NotCompletelyUseless It does work pretty well against Laura, should you go to the extra trouble.]]]]

Added: 520

Removed: 485

Is there an issue? Send a MessageReason:
None


* InstantWakingSkills: Averted when Sebastian climbs out of the STEM pod in the ending. Trying to get up and walk right after his body has laid motionless for hours on end results in him pitifully sprawling to the ground. [[spoiler: Thankfully, since every possible threat to him had been killed at this point, it's not much of a problem]].



* RealityEnsues:
** It's revealed that Sebastian was left psychologically traumatized from the events of the first game, to the point where he had to seek counseling.
** Hits Sebastian when he climbs out of the STEM pod in the ending. Trying to get up and walk right after his body has laid motionless for hours on end results in him pitifully sprawling to the ground. [[spoiler: Thankfully, since every possible threat to him had been killed at this point, it's not much of a problem]].


Added DiffLines:

* ThereAreNoTherapists: Averted. It's revealed that Sebastian was left psychologically traumatized from the events of the first game, to the point where he had to seek counseling.
Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Tatiana tries to invoke this if Sebastian speaks to her about Stefano. An irritated Seb shuts it down pretty quickly, though, having little patience for her equating Stefano's gruesome murders with his killing in self-defense.

to:

* NotSoDifferent: NotSoDifferentRemark: Tatiana tries to invoke this if Sebastian speaks to her about Stefano. An irritated Seb shuts it down pretty quickly, though, having little patience for her equating Stefano's gruesome murders with his killing in self-defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HomemadeFlamethrower: [[https://theevilwithin.fandom.com/wiki/Harbinger The Harbingers]] carry around large strange and rusty flamethrowers. Sebastian gets [[https://theevilwithin.fandom.com/wiki/Flamethrower one]] in a broken state after fighting the boss of Chapter 11, Sebastian must kill two further Harbingers in free roam out in Union in order to recover parts to repair it.
Is there an issue? Send a MessageReason:
None


* OffscreenTeleportation: To be expected from a game of the Horror genre. [[spoiler: Oddly enough, it's not done by any of the enemies or bosses, but by ''Sebastian himself''.]]

to:

* OffscreenTeleportation: To be expected from a game of the Horror genre. [[spoiler: Oddly enough, it's not done by any of the enemies or bosses, but by ''Sebastian himself''.himself'' during his rematch with the Sadist.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakingTheFourthWall: During the scene where Sebastian tries to convince O'Neal to come with him, the latter refuses. Saying "it's fucking evil out there". Upon which Sebastian replies there's "[[TitleDrop evil within too]]", followed by both of them [[AsideGlance turning their eyes to the player]].
Is there an issue? Send a MessageReason:
None


* PoweredByAForsakenChild: Mobius built a second STEM machine, though this time it's powered by using Lily as its core instead of a pyschopath like Ruvik; apparently they only work if the Core is a child or TheSociopath.

to:

* PoweredByAForsakenChild: Mobius built a second STEM machine, though this time it's powered by using Lily as its core instead of a pyschopath like Ruvik; apparently they only work if the Core is a child or TheSociopath. A file in the game explains that a functioning Core requires a person who has "limitless ego". Which is to say, you view the world around you only in terms of how it can be of benefit to yourself. This is a natural mindset for a very young child who only think of satisfying their own needs, before they develop a sense of self and begin to understand other people as differentiated individuals with their own wants and needs that should also be considered.
Is there an issue? Send a MessageReason:
None


'''Sebastian''': That may be... but there's ''EVIL WITHIN, TOO''...

to:

'''Sebastian''': That may be... but there's ''EVIL WITHIN, TOO''...
there's ''evil within, too''...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrainComputerInterface: Everyone in the Mobius conspiracy has neural chips surgically jammed into their brains so they can remotely access the outer shells of the VR world S.T.E.M., see the world in augmented vision, and identify other agents, among other company perks. [[spoiler:Unfortunately for them, even the chips that don't have bombs in them are neurologically sensitive enough to cause a lethal brain hemorrhage if they are hacked by someone controlling STEM.]] Boom.
Is there an issue? Send a MessageReason:
None


->'''Sebastian''': Are you coming with me or not?\\
'''O'Neal''': I told you I wasn't going to leave this place. It's fucking EVIL out there.\\
'''Sebastian''': That may be... but there's EVIL WITHIN, TOO...

to:

->'''Sebastian''': Are you coming with me or not?\\
'''O'Neal''': I told you I wasn't going to leave this place. It's fucking EVIL out there.\\
'''Sebastian''': That may be... but there's EVIL WITHIN, TOO...
there's ''EVIL WITHIN, TOO''...

Added: 154

Changed: 51

Is there an issue? Send a MessageReason:
None



to:

->'''Sebastian''': Are you coming with me or not?\\
'''O'Neal''': I told you I wasn't going to leave this place. It's fucking EVIL out there.\\
'''Sebastian''': That may be... but there's EVIL WITHIN, TOO...
Is there an issue? Send a MessageReason:
ymmv per TRS


* SequelDifficultyDrop: Survival, the game's "Normal" mode, is easier than the original game's normal mode. Inverted with Nightmare, which is actually [[SequelDifficultySpike harder than the original game's hard mode.]]
Is there an issue? Send a MessageReason:
None


* ContrivedCoincidence: There appears to be no logical connection between Sebastian's daughter being used as the core of a STEM project which started years ago, and that he previously got involved with the STEM built around Ruvik seemingly by pure chance. Kidman lampshades this, as she was keeping tabs on Sebastian for Mobius at the time ''and'' also got drawn into the incident by pure chance.

to:

* ContrivedCoincidence: There appears to be no logical connection between Sebastian's daughter being used as the core of a STEM project which started years ago, and that he previously got involved with the STEM built around Ruvik seemingly by pure chance. By all indications these two are the only STEM machines ''in the entire world''. Kidman lampshades this, as she was keeping tabs on Sebastian for Mobius at the time ''and'' also got drawn into the incident by pure chance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WaxingLyrical: After a good round at the shooting gallery, the following exchange may take place:
-->'''Tatiana:''' You're the best around, detective.
-->'''Sebastian:''' And nothing's ever gonna keep me down.

Added: 469

Changed: 317

Is there an issue? Send a MessageReason:
None


* {{Foreshadowing}}: The first area proper in the game you come across things that [[spoiler: represent the three antagonists in the game]]:

to:

* {{Foreshadowing}}: The first area proper in the game game, you come across things that [[spoiler: represent the three antagonists in the game]]:



* RealityEnsues: Hits Sebastian when he climbs out of the STEM pod in the ending. Trying to get up and walk right after his body has laid motionless for hours on end results in him pitifully sprawling to the ground. [[spoiler: Thankfully, since every possible threat to him had been killed at this point, it's not much of a problem.

to:

* RealityEnsues: RealityEnsues:
** It's revealed that Sebastian was left psychologically traumatized from the events of the first game, to the point where he had to seek counseling.
**
Hits Sebastian when he climbs out of the STEM pod in the ending. Trying to get up and walk right after his body has laid motionless for hours on end results in him pitifully sprawling to the ground. [[spoiler: Thankfully, since every possible threat to him had been killed at this point, it's not much of a problem.problem]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When Sebastian is first introduced to the Administrator, the latter's face is obscured in shadow until he steps into the light, referencing how he was TheFaceless for most of the first game's DLC.

Top