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added Whatevermancy

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* {{Whatevermancy}}: Oozemancer is a character class that uses the powers of nature and is inherently AntiMagic.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: The Chief Councillor of the Steam Giants isn't directly elected; the voters choose the competition that the candidates will participate in to decide the Chief. Chief Councillor Tantalos was elected by a contest of fisticuffs. His opposing candidate didn't campaign, but one group campaigned for a Tabletop Wargaming platform. This is generally a negative portrayal and a perversion of how the Atmos Tribe's elections were supposed to go.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The Chief Councillor of the Steam Giants isn't directly elected; the voters choose the competition that the candidates will participate in to decide the Chief. Chief Councillor Tantalos was elected by a contest of fisticuffs. His opposing candidate didn't campaign, but one group campaigned for a Tabletop Wargaming platform. This is generally a negative portrayal and a perversion of how the Atmos Tribe's elections were supposed to go.
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* {{Freemium}}: ''[=ToME 4=]'' is free to download and play, but donating or purchasing the game through Steam grants various perks, such as access to the exclusive Possessor class, the ability to replace your character's sprite with various images or change the appearance of their equipment, an item vault to transfer items between characters, and Exploration Mode, which lets players respawn infinitely, removing most challenge from the game. Unlike most examples of this trope, this is a permanent upgrade, rather than a timed subscription.
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* FantasticFirearms: The orcs have developed "steamtech" guns that utilize a boiler-and-valve system to shoot the very same lead pellets used in slingshots with much more force.

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* HumanSubspecies: The Highers are the purebred descendants of humans who were experimented on by The Conclave during the Age of Allure. They're longer-lived and gifted with great magical potential, but don't advance as quickly as Cornacs and lack their versatility.

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* HumanSubspecies: HumanSubspecies:
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The Highers are the purebred descendants of humans who were experimented on by The the Conclave during the Age of Allure. They're longer-lived and gifted with great magical potential, but don't advance as quickly as Cornacs and lack their versatility.versatility.
** Ogres are a separate race created from human stock by the Conclave, made as soldiers and laborers. They're big and strong, and actually quite intelligent, but their bodies aren't stable without the use of runes to hold them together. Krogs are an ''Ogre'' subspecies, [[spoiler: replacing the runes with infusions and drake blood]].



* PerceptionFilter: Lore-wise, this is a RequiredSecondaryPower of the [[HumanoidAbomination Writhing One]] class from ''Forbidden Cults'' as a HandWave to explain why plot-critical [=NPCs=] arn't running away from you screaming.

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* PerceptionFilter: Lore-wise, this is a RequiredSecondaryPower of the [[HumanoidAbomination Writhing One]] class from ''Forbidden Cults'' as a HandWave to explain why plot-critical [=NPCs=] arn't aren't running away from you screaming.
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Up To Eleven is a defunct trope


** Madness: The HarderThanHard difficulty level. Basically, it's NintendoHard taken UpToEleven and beyond. Compare Insane to Nightmare and apply the result to Insane. At one point it wasn't even considered beatable. Even today, it's so difficult that even given all the knowledge and resourcefulness of the most veteran players, only ''thirty'' Madness wins (out of over 19000 attempts!) were ever recorded since the introduction of this difficulty in 1.1.0 (as of July 2 2015). And of them at least 11 was with a custum race and/or Class which might not count due to being overpowered.

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** Madness: The HarderThanHard difficulty level. Basically, it's NintendoHard taken UpToEleven up to eleven and beyond. Compare Insane to Nightmare and apply the result to Insane. At one point it wasn't even considered beatable. Even today, it's so difficult that even given all the knowledge and resourcefulness of the most veteran players, only ''thirty'' Madness wins (out of over 19000 attempts!) were ever recorded since the introduction of this difficulty in 1.1.0 (as of July 2 2015). And of them at least 11 was with a custum race and/or Class which might not count due to being overpowered.



** Taken UpToEleven if you play with a lot of optional quests. These generate out of level monsters who have either kidnapped a princess or stolen an adventurers sword and you have to hunt down and kill them to proceed to the next level. Warriors and other "physical" classes will find they are unable to even scratch them, but magic using classes will find their attack spells ''are'' effective as spells such as magic missile deal irresistible damage. It's not uncommon for a level one mage to get lucky and get a princess surrounded by powerful but immobile enemies such as blue jellies that are death up close but have no ranged attacks and plinking just one to death with magic missiles can advance them several levels due to way the game handles ExperiencePoints when a monster of a much higher level / out of level for the dungeon is killed. Gaining ten levels from the first group of these is not unheard of.

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** Taken UpToEleven Exaggerated if you play with a lot of optional quests. These generate out of level monsters who have either kidnapped a princess or stolen an adventurers sword and you have to hunt down and kill them to proceed to the next level. Warriors and other "physical" classes will find they are unable to even scratch them, but magic using classes will find their attack spells ''are'' effective as spells such as magic missile deal irresistible damage. It's not uncommon for a level one mage to get lucky and get a princess surrounded by powerful but immobile enemies such as blue jellies that are death up close but have no ranged attacks and plinking just one to death with magic missiles can advance them several levels due to way the game handles ExperiencePoints when a monster of a much higher level / out of level for the dungeon is killed. Gaining ten levels from the first group of these is not unheard of.
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Wrong game - spellblaze is Maj'Eyal - and no, the yaech are also amphibious.


* TokenAquaticRace: The only known aquatic race are the Nalore, an offshoot of the elves who lived on the coasts, and who were apparently wiped out by the Spellblaze.
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* CentralTheme: Fundamentally, this campaign is about {{revenge}}. The CycleOfRevenge between orcs and the other races takes center stage, but even before that, an unappreciated craftsman for the Steam Giants pulls a WhosLaughingNow when the player character rampages through the Tribe's lands, declaring neutrality and offering to sell to the PC. Later, [[spoiler: the Loyalist seeks an insane revenge against all Eyal's races for the Sher'tul's destruction of Amakthel. Finally, after the destruction of the Loyalist, the player character can decide whether to finish off the Steam Giants for their attack on the Kruk Pride, or offer {{forgiveness}}, break the CycleOfRevenge and let the survivors live.]]
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Despite the ''Tales of'' title, it is [[JustForFun/IThoughtItMeant not part]] of the ''VideoGame/TalesSeries''.
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** The Lich prodigy is similar to Rak'Shor's Cunning, but you come back as a lich instead. It's only available to those with necromantic talents.
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* MagicAIsMagicA: In game terms, [[SteamPunk steam]] is another source of power, with its own ManaMeter and quirks. Tinkers build steampower through [[{{Cyborg}} implanted steam generators]] and use it to power their skills and weapons. They also use salves and medical injectors instead of inscriptions, and can craft a variety of technological items. Needless to say, steampower is not arcane, and the Ziguranth have no problem employing tinkers (in runs where they even exist in Maj'Eyal).
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* GrandfatherParadox: [[spoiler: You unlock the Paradox Mage class by getting killed by your future self, triggering a TimeCrash.]]

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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The Orc Pits, presumably due to how {{Squick}}y TheReveal is.
** And almost immediately recreated as an add-on.



* OneBadMother: [[spoiler: Tragic example in the (now-DummiedOut) Orc Breeding Pit. After the Orc Pride was nearly obliterated at the close of the Age of Pyre, the last remaining orcish medical sciences expert came up with the idea of turning a good chunk of the remaining orcish women into comatose baby generators. Which involved imbuing them with blight-corrupted blood, causing them to generate ''multiple'' generative/sexual organs, and produce and bear young at a frankly ridiculous rate. When the clinician put one of the Orc Mothers out of her coma to check on her mental situation, her sheer agony, from both her [[BodyHorror monstrified form]] and the pain of the new generative organs squashing up all her ''other'' organs, [[MyGodWhatHaveIDone brought home the enormity of the act to him]], and he was DrivenToSuicide. The military captain who came to check up on him, sadly, failed to understand what had horrified him--the plan was an astounding success for the Pride, after all. And as for the Mothers' pain...well, [[AndIMustScream a doping infusion should fix that, right?]]]]

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* OneBadMother: [[spoiler: Tragic example in the (now-DummiedOut) (now-unused) Orc Breeding Pit. After the Orc Pride was nearly obliterated at the close of the Age of Pyre, the last remaining orcish medical sciences expert came up with the idea of turning a good chunk of the remaining orcish women into comatose baby generators. Which involved imbuing them with blight-corrupted blood, causing them to generate ''multiple'' generative/sexual organs, and produce and bear young at a frankly ridiculous rate. When the clinician put one of the Orc Mothers out of her coma to check on her mental situation, her sheer agony, from both her [[BodyHorror monstrified form]] and the pain of the new generative organs squashing up all her ''other'' organs, [[MyGodWhatHaveIDone brought home the enormity of the act to him]], and he was DrivenToSuicide. The military captain who came to check up on him, sadly, failed to understand what had horrified him--the plan was an astounding success for the Pride, after all. And as for the Mothers' pain...well, [[AndIMustScream a doping infusion should fix that, right?]]]]
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** ''Forbidden Cults'' added one more, the Hypostasis of Entropy, [[spoiler: Accessed by entering the code found in High Peak in the Occult Egress.]]


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* PlayableEpilogue: [[spoiler: Provided your player character survives the ending]], after you defeat the FinalBoss, you can continue playing, and many players will choose to go after Amatathon, Lianill, or the Hypostatis of Entropy. Alternatively, you can choose to enter the [[EndlessGame Infinite Dungeon]] and continue playing with your character.

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More accurate?


* FinalDeath: There is a rare one shot item called the Blood of Life that will bring you back to life -- once -- if you die; and ultra-high level Necromancy can do this, but other than that, once you die, you're dead.


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* {{Permadeath}}: There is a rare one shot item called the Blood of Life that will bring you back to life -- once -- if you die; and ultra-high level Necromancy can do this, but other than that, once you die, you're dead.
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Not a omnipesent trope


* FinalDeath: Averted in some of the difficulty modes, but those lock out Achievements. Also, unlike most Roguelikes, ''Maj'Eyal'' allows you to immediately restart the game upon death, either as your original character with the same initial stat allocations, or as a new character.

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* PhlebotinumRebel: [[spoiler: Doombringers start by breaking away from their brainwashing when they realize they are about to be used to invade their former home. After killing the demons in their way using their dark powers they return to Eeyal to begin adventuring like everyone else.]]



* PhlebotinumRebel: [[spoiler: Doombringers start by breaking away from their brainwashing when they realize they are about to be used to invade their former home. After killing the demons in their way using their dark powers they return to Eeyal to begin adventuring like everyone else.]]
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* CastFromHitPoints: Corruptors can use a talent to do this temporarily, while Solipsists invert this: their resource bar also doubles as a second health bar, and they take damage to it based on their Solipsism talent.

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* CastFromHitPoints: Corruptors Defilers can use a talent to do this temporarily, while Solipsists invert this: their resource bar also doubles as a second health bar, and with any vim-using talent, provided they take damage to it based on their Solipsism talent.are out of vim. Played with for Cultists of Entropy: Casting certain spells will have them suffer a DamageOverTime effect, but they have talents that manipulate this, such as Entropic Gift, which passes the status onto an enemy.



* PowerOfTheVoid: The Cultist of Entropy class has this motif, being able to create rifts in spacetime that explode, summon black holes to keep foes in place, or even outright remove enemies from the timeline.



* RegeneratingMana: The game has a number of different resources. Stamina and psi points always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.

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* RegeneratingMana: The game has a number of different resources. Stamina Stamina, psi points, and psi points both positive and negativy energy always regenerate on their own, albeit slowly. Mana points, however, only regenerate naturally for certain classes; otherwise, you need to get [[RandomlyDrops lucky with equipment drops]] or rely on the LevelUpFillUp. The other resources don't regenerate; you have to fulfill their particular esoteric requirements to get more of them.
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* LaserBlade: Mindstars, when used for melee, are usually used to create a psionic variant via the Psiblades sustain.



* LuckBasedMission: Invoked with the Wanderer class, introduced in 1.7.4, which starts with, and gains with levels, random talent trees. This means you can either have a very powerful combo, or end up with junk.



** In many different types - about one for each of the (numerous) power types. Arcane Blades channel regular old magic though their melee attacks, Wyrmics use the power of nature to emulate dragons to things like [[BreathWeapon breath fire/sand/ice/lightning]], Reavers use [[BlackMagic corrupting magic]] to strengthen their own bodies, give people diseases and then hack them apart, Sun Paladins sustain themselves through the power of the Sun, Cursed sap their enemies' will to fight with their [[ThePowerOfHate hate]], Temporal Wardens use [[TimeMaster Chronomancy]] to achieve a high-speed, high-mobility combat style, and Mindslayers use PsychicPowers to enhance their abilities and fight with telekinetically-wielded weapons. ''Ashes of Uhr'Rok'' adds Doombringers and Demonologists, who use various demonic energies to empower themselves. With ''Forbidden Cults'', you get Writhing Ones, who turn their off-hands into CombatTentacles.

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** In many different types - about one for each of the (numerous) power types. Arcane Blades channel regular old magic though their melee attacks, Shadowblades use dark magic to conceal themselves and augment their stealth capabilities, Wyrmics use the power of nature to emulate dragons to things like [[BreathWeapon breath fire/sand/ice/lightning]], Reavers use [[BlackMagic corrupting magic]] to strengthen their own bodies, give people diseases and then hack them apart, Sun Paladins sustain themselves through the power of the Sun, Cursed sap their enemies' will to fight with their [[ThePowerOfHate hate]], Temporal Wardens use [[TimeMaster Chronomancy]] to achieve a high-speed, high-mobility combat style, and Mindslayers use PsychicPowers to enhance their abilities and fight with telekinetically-wielded weapons. ''Ashes of Uhr'Rok'' adds Doombringers and Demonologists, who use various demonic energies to empower themselves. With ''Forbidden Cults'', you get Writhing Ones, who turn their off-hands into CombatTentacles.
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Crosswicked new trope.

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* TokenAquaticRace: The only known aquatic race are the Nalore, an offshoot of the elves who lived on the coasts, and who were apparently wiped out by the Spellblaze.
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''Tales of Maj'Eyal'' is a {{Roguelike}} with a long history, stretching back at least 10 years. Originally titled ''[[Literature/DragonridersOfPern Pernband]]'', it was a variant of the classic Roguelike ''VideoGame/{{Angband}}'' with Pern influences -- although all Pern influences were removed following a Cease and Desist letter in the late 90s. It was then renamed ''Tales of Middle Earth'', the various Tolkien elements refined and perfected, and development continued on it off and on for a decade.

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''Tales of Maj'Eyal'' (abbreviated ''TOME'', not to be confused with ''VideoGame/{{TOME}}'') is a {{Roguelike}} with a long history, stretching back at least 10 years. Originally titled ''[[Literature/DragonridersOfPern Pernband]]'', it was a variant of the classic Roguelike ''VideoGame/{{Angband}}'' with Pern influences -- although all Pern influences were removed following a Cease and Desist letter in the late 90s. It was then renamed ''Tales of Middle Earth'', the various Tolkien elements refined and perfected, and development continued on it off and on for a decade.
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* AndNowForSomeoneCompletelyDifferent: A select few quests may have you take control of another character.
** The slaver's game in the hidden compound has you take control of a brawler, with their own set of talents. Clearing this gives you a unique ring, as well as unlocking the [[GoodOldFisticuffs Brawler class]].
** The Dogroth Caldera has a gimmick where you character can fall asleep on an interval, controlling a new character in one of two dreams, with their own goals. Clearing both dreams unlocks the Solipsist class.



* EscortMission: Scattered throughout various dungeons, there are various escorts who need your help to reach a portal somewhere on the level. Succeeding in doing so will allow you to learn a new talent, gain a new talent category, or simply gain a stat boost. Arcane-using escorts can be betrayed to gain a different set of rewards. However, they have [[ArtificialStupidity a tendency to get themselves killed running ahead.]]
** Amusingly played with in the Godfeaster dungeon, wherein you can rescue another adventurer to help you throughout. After clearing said dungeon, the adventurer will ask for a reward, wherein you get to teach them a talent of some kind. Doing this gives you the achievement "Is this how it feels to be an escort mission?"



* TheWormThatWalks: A Writhing One ability let's you summon one of these as a traveling companion, complete with his own inventory equipment slots.

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* TheWormThatWalks: A Writhing One ability let's you summon one of these as a traveling companion, complete with his own inventory equipment slots. Also appears as a rather dangerous enemy.


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* TheVeryDefinitelyFinalDungeon: The High Peak.
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* BoringButPractical:
** Extra inscription slots. While you can get some flashy new skills with a category point, most players tend to spend their first category point on another inscription slot, as infusions and runes are very useful to have.
** In terms of prodigies, Adept is this. It just increases the talent level of all your skills. Compared to dropping meteors, sending enemies flying, etc, this can seem pretty lame. However, it makes you better at everything, as all your talents are effectively increased in power, making you deal and take more damage.



* DiscardAndDraw:
** Joining the Ziguranth counts as this. You gain access to several skills that are effective in shutting down mages (as well as another skill tree if you beat High Tempest Urkis), but lose the ability to cast spells via escorts, and you lose the ability to wear arcane-powered equipment.



* SwordAndFist: The Flexible Combat "prodigy" gives you a free unarmed attack after every strike.

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* SwordAndFist: The Flexible Combat "prodigy" prodigy gives you a free unarmed attack after every strike.



** Writhing Ones ''love'' doing this, devouring and slowly digesting weakened enemies.

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** The "Slow death" talent tree available for the Writhing Ones ''love'' doing One class is all about this, devouring and slowly digesting weakened enemies.


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* TheGunslinger: The gunslinger class is obviously this, though Annihilators and Psyshots are this to an extent as well.


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* LuckilyMyShieldWillProtectMe: Annihilators use a shield alongside their steamgun, and have some talents to enhance said shield. Sawbutchers play with this, as they can block attacks with their saws.


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* TheTurretMaster: Annihilators can be this, having a talent tree themed around placing various turrets.

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* OneUp: Aside from the lives you get in Adventure and Exploration modes, there are a couple of methods to resurrect yourself.
** The Blood of Life will, provided you drink it, allow you to come back from death once.
** The Skeleton race can, provided you maxed out their Re-Assemble talent, [[PullingThemselvesTogether re-assemble themselves after their bodies are destroyed]]. This can only happen once.
** The prodigy Rak'Shor's Cunning can allow you to come back from the dead as a skeleton or ghoul, with 2 points in each of their racial abilities. Counts as CameBackStrong since you gain both the undead's racial abilities while being able to keep your own, but you do lose out on some tools, most notably the ability to use infusions.
** The fanged collar artifact amulet will let you come back from the dead if you die with it on, [[spoiler: but you resurrect as the Parasite race.]]



* AntimagicalFaction: The Ziguranth oppose the use of arcane forces (though not other sources of power).

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* AntimagicalFaction: The Ziguranth oppose the use of arcane forces (though not other sources of power). You can join them, provided you don't have any spells or runes. Oozemancers are this by default.



* EvolvingWeapon: The Spellhunt Remnants are an evolving armor in this case, but the trope still applies: by destroying a magical item of a tier higher than it currently is, it increases in power and tier, gaining more bonuses.



** In many different types - about one for each of the (numerous) power types. Arcane Blades channel regular old magic though their melee attacks, Wyrmics use the power of nature to emulate dragons to things like [[BreathWeapon breath fire/sand/ice/lightning]], Reavers use [[BlackMagic corrupting magic]] to strengthen their own bodies, give people diseases and then hack them apart, Sun Paladins sustain themselves through the power of the Sun, Cursed sap their enemies' will to fight with their [[ThePowerOfHate hate]], Temporal Wardens use [[TimeMaster Chronomancy]] to achieve a high-speed, high-mobility combat style, and Mindslayers use PsychicPowers to enhance their abilities and fight with telekinetically-wielded weapons. With ''Forbidden Cults'', you get Writhing Ones, who turn their off-hands into CombatTentacles.

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** In many different types - about one for each of the (numerous) power types. Arcane Blades channel regular old magic though their melee attacks, Wyrmics use the power of nature to emulate dragons to things like [[BreathWeapon breath fire/sand/ice/lightning]], Reavers use [[BlackMagic corrupting magic]] to strengthen their own bodies, give people diseases and then hack them apart, Sun Paladins sustain themselves through the power of the Sun, Cursed sap their enemies' will to fight with their [[ThePowerOfHate hate]], Temporal Wardens use [[TimeMaster Chronomancy]] to achieve a high-speed, high-mobility combat style, and Mindslayers use PsychicPowers to enhance their abilities and fight with telekinetically-wielded weapons. ''Ashes of Uhr'Rok'' adds Doombringers and Demonologists, who use various demonic energies to empower themselves. With ''Forbidden Cults'', you get Writhing Ones, who turn their off-hands into CombatTentacles.
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* ShoutOut: The name of the final quest is another [[Series/BabylonFive]] reference. This time it's Deconstruction of Falling Stars.

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* ShoutOut: The name of the final quest is another [[Series/BabylonFive]] ''Series/BabylonFive'' reference. This time it's Deconstruction of Falling Stars.
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** Madness: Basically, it's NintendoHard taken UpToEleven and beyond. Compare Insane to Nightmare and apply the result to Insane. It's so difficult that even given all the knowledge and resourcefulness of the most veteran players, only ''thirty'' Madness wins (out of over 19000 attempts!) were ever recorded since the introduction of this difficulty in 1.1.0 (as of July 2 2015). And of them at least 11 was with a custum race and/or Class which might not count due to being overpowered.

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** Madness: The HarderThanHard difficulty level. Basically, it's NintendoHard taken UpToEleven and beyond. Compare Insane to Nightmare and apply the result to Insane. It's At one point it wasn't even considered beatable. Even today, it's so difficult that even given all the knowledge and resourcefulness of the most veteran players, only ''thirty'' Madness wins (out of over 19000 attempts!) were ever recorded since the introduction of this difficulty in 1.1.0 (as of July 2 2015). And of them at least 11 was with a custum race and/or Class which might not count due to being overpowered.
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* CharacterTiers: The monster tiers. You have Critter, which is basically cannon fodder, Normal, which is your average enemy, Elite, which is fairly dangerous and has similar stats to you, Boss, which is a seriously major enemy you need to be prepared for, and Elite Boss, which is limited to the most powerful, important and dangerous characters in the game. Your PC is Elite, by the way. [invoked]

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* CharacterTiers: The Invoked by the monster tiers. You have Critter, which is basically cannon fodder, Normal, which is your average enemy, Elite, which is fairly dangerous and has similar stats to you, Boss, which is a seriously major enemy you need to be prepared for, and Elite Boss, which is limited to the most powerful, important and dangerous characters in the game. Your PC is Elite, by the way. [invoked](Except in the HarderThanHard highest difficulty, which was once thought to be literally unbeatable.)
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Misuse


* YouKeepUsingThatWord: Solipism is the idea that only your own mind exists. The solipist class operates under the Dream Argument, the idea that reality is a dream.
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* TimeTravelTenseTrouble: A unique variant applied to pronouns instead of tense. [[spoiler: When you finish the Temporal Rift by killing the Chronolith Twin and Chronolith Clone the temporal warden is impressed and refers to the [[EldritchAbomination abomination]]]] as both 'it' and 'them' gramatically inconsistently as [[spoiler: they were one being paradoxically existing twice.]]
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removing wiki magic from work apges


However, in 2010 development was restarted after [=DarkGod=] returned, resulting in the 4.x line - a complete rewrite of the game. Moving away from ''Tales of Middle Earth'' to ''Tales Of Maj'Eyal'' to avoid the possibility of a second Cease and Desist letter, as well as making the HighFantasy elements (fireballs and teleportation spells) make more sense, the game is currently going through a development version of WikiMagic.

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However, in 2010 development was restarted after [=DarkGod=] returned, resulting in the 4.x line - a complete rewrite of the game. Moving away from ''Tales of Middle Earth'' to ''Tales Of Maj'Eyal'' to avoid the possibility of a second Cease and Desist letter, as well as making the HighFantasy elements (fireballs and teleportation spells) make more sense, the game is currently going through a development version of WikiMagic.
sense.

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