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* BoringButPractical: Units that can use detachable armor/Optional Parts ShedArmorGainSpeed style such as the [[Literature/FullMetalPanic Laevatein with the XL-3 Booster]] and the [[Anime/MobileSuitGundamUnicorn Full Armor Unicorn]]. Their armor gives them a second health bar where shooting them down will purge the armor and restore their HP back to full. Their forms are meant to be temporary where the player uses all the ammunition up and then purge the armor themselves. Nothing stops the player from giving them items to restore ammunition at the start of each turn such as the Hyper Reloader in ''V'' but the player may find their animations lacking and attacks not as strong compared to their ordinary equivalents, finding the armor a good safety net at the cost of not seeing the better animations.
** Averted with some forms as the [[Anime/MobileSuitGundamZZ Full Armor ZZ Gundam]] which still keeps its stellar animations in ''V'' at the cost of not using its G-Fortress form. [[Anime/MobileSuitGundamSEED The Duel Gundam Assault Shroud]] is an interesting example where the Assault Shroud armor cannot be removed in ''Alpha 3'' and ''L'' while in the games it can be removed such as ''J'' and ''W'', its attack animations are the same. The only difference in gameplay is negligibly lower Mobility, higher Armor and trading the Grenade Launcher attack with the Missile Pod and Railgun attack.



* ClownCarBase: Depending on the primary battleship and mecha the player has access to.

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* ClownCarBase: Depending on the primary battleship and mecha the player has access to. Becomes a plot point in ''Advance'' and ''A Portable'' where the [[Anime/MartianSuccessorNadesico Nadesico]] had so many robots in the ship that is designed to only fit the small Aestivalis, none of the robots were able to deploy on time except for Akito's Aestivalis and [[Anime/Daimos Daimos]] as its ability to transform into its Tranzor/truck form allowed it to fit through a small gap.



* CompetitiveBalance: Each of the three franchises introduced in the first ''Super Robot Wars'' has a distinct gameplay niche within the series, creating the template for most other units and series to follow.

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* CompetitiveBalance: Each of the three franchises introduced in the first ''Super Robot Wars'' has a distinct gameplay niche within the series, creating the template for most other units and series to follow. Series-wise, debuting series tend to have special abilities or higher stats compared to returning series but may become nerfed when the then-debuting series returns in a future game.

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* LateCharacterSyndrome: Some characters join extremely late in the game whether it is due to doing so in their respective stories or being a secret that would otherwise be a GameBreaker if they joined earlier. The GameBreaker variant are commonly units that were powerful bosses when fought and still retain a significant portion of their high stats when they join the player's group.

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* LateCharacterSyndrome: Some characters join extremely late in the game whether it is due to doing so in their respective stories or being a secret that would otherwise be a GameBreaker if they joined earlier. The GameBreaker variant are commonly units that were powerful bosses when fought throughout the story and still retain a significant portion of their high stats when they join the player's group.



** ''Z'' notably has units
** The International Era games ''V'', ''X'' and ''T'' averts this if the player either completes secret tasks or plays it straight if they take the "True Ending" route which is usually worded as "Face stronger battles" compared to the "Normal Ending" route which is usually worded as "Take the easy route". The "True Ending" route usually provides some secret characters by default at the cost of joining only a few stages before the end. Obtaining the secrets will avert the trope by gaining access to the late characters much earlier, regardless of the route chosen.

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** ''Z'' notably has units
units join during the final battle of the game.
** The International Era games ''V'', ''X'' and ''T'' averts this if the player either completes secret tasks or plays it straight if they take the "True Ending" route which is usually worded as "Face stronger battles" compared to the "Normal Ending" route which is usually worded as "Take the easy route". The "True Ending" route usually provides some secret characters by default at the cost of joining only a few stages before the end. Obtaining the secrets will avert the trope by gaining access to the late characters much earlier, regardless of the route chosen. The International Era has units obtained later come with more upgrades, allowing the player to need to save less just to upgrade a late-joining unit compared to older games where all units who joined come with zero upgrades.
*** ''[[VideoGame/SuperRobotWarsX X]]'' notably has [[Manga/ShinMazingerZero Mazinger ZERO]] only be available in the "True Ending" route. This was likely intentional compared to ''[[VideoGame/SuperRobotWarsV V]]'' where Mazinger ZERO was available mid-game and would easily be the strongest unit available to the player for the remaining quarter of the game, making the game be a breeze.
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* LateCharacterSyndrome: Some characters join extremely late in the game whether it is due to doing so in their respective stories or being a secret that would otherwise be a GameBreaker if they joined earlier. The GameBreaker variant are commonly units that were powerful bosses when fought and still retain a significant portion of their high stats when they join the player's group.
** Character-wise, one of the big offenders of this is [[Anime/MartianSuccessorNadesico "Prince of Darkness" Akito]] where he is notoriously known to only join permanently around the very end of the game, although recent games such as ''V'' and ''T'' improve this by giving him much earlier access. Similarly, [[Anime/MobileSuitGundamSEED Yzak]] [[Anime/MobileSuitGundamSEEDDestiny Joule]] is usually either a secret or plays the trope straight as he canonically sticks with ZAFT rather than the protagonists until the end of both seasons, albeit for differing reasons. The handheld games ''K'' and ''L'' slightly alleviate this where he is playable much earlier comparatively.
** ''Z'' notably has units
** The International Era games ''V'', ''X'' and ''T'' averts this if the player either completes secret tasks or plays it straight if they take the "True Ending" route which is usually worded as "Face stronger battles" compared to the "Normal Ending" route which is usually worded as "Take the easy route". The "True Ending" route usually provides some secret characters by default at the cost of joining only a few stages before the end. Obtaining the secrets will avert the trope by gaining access to the late characters much earlier, regardless of the route chosen.
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* StockAudioClip: A given considering how many times the same series and characters reprise. The most famous example of stock audio used is Todd Guinness from ''Anime/AuraBattlerDunbine''. Hidemi Osaka, Todd's seiyuu, has only done two voice acting roles with Todd being the more notable one of the two. According to Terada in the 1997 ''Super Robot Wars F'' guidebook, Hidemi Osaka left the public eye that it took six months to find him with the help of private investigators, Shigeru Nakahara and Hirokazu Hiramatsu. Osaka provided the voice clips for ''Super Robot Wars F'' before disappearing from the public eye yet again, these clips still being used to this day whenever ''Aura Battler Dunbine'' appears in a Super Robot Wars game.
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Trope was cut/disambiguated due to cleanup


** Zonders, on the other hand, if finished by the ''[=GaoGaiGar=]'' via its "Hell and Heaven" attack explode just as they did in the series, and it doesn't matter what gets hit by the [[DropTheHammer Goldion Hammer]]: it DisappearsIntoLight.

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** Zonders, on the other hand, if finished by the ''[=GaoGaiGar=]'' via its "Hell and Heaven" attack explode just as they did in the series, and it doesn't matter what gets hit by the [[DropTheHammer Goldion Hammer]]: Hammer: it DisappearsIntoLight.
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Misplaced, moving to the correct tab

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* ActorAllusion
** Plentiful; there are quite a few jokes stemming from characters from different series being played by the same voice actor. One example would be [[Anime/MobileSuitGundam Amuro Ray]] and [[Anime/MobileSuitGundam00 Ribbons Almark]] in ''Saisei-hen'', both voiced by Creator/ToruFuruya.
** ''Anime/SailorMoon'' is especially popular to reference, given Creator/ToruFuruya ([[Anime/SailorMoon Tuxedo Kamen]]) is in most games by virtue of playing Amuro, and Creator/KotonoMitsuishi (Anime/SailorMoon) shows up extremely often as well, most famously as [[Anime/NeonGenesisEvangelion Misato Katsuragi]]. Expect this trope to occur frequently during save-quit intermission dialogue.
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Chained sinkholes.


A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), [[Music/LemonDemon every]] [[Music/TheUltimateShowdownOfUltimateDestiny single]] [[Franchise/PowerRangers Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Theodore Logan]], [[Franchise/StarTrek Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.

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A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), [[Music/LemonDemon every]] [[Music/TheUltimateShowdownOfUltimateDestiny single]] [[Franchise/PowerRangers every single Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Theodore Logan]], [[Franchise/StarTrek Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.
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None


A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), [[Music/LemonDemon every]] [[WebAnimation/TheUltimateShowdownOfUltimateDestiny single]] [[Franchise/PowerRangers Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Theodore Logan]], [[Franchise/StarTrek Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.

to:

A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), [[Music/LemonDemon every]] [[WebAnimation/TheUltimateShowdownOfUltimateDestiny [[Music/TheUltimateShowdownOfUltimateDestiny single]] [[Franchise/PowerRangers Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Theodore Logan]], [[Franchise/StarTrek Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.
Is there an issue? Send a MessageReason:
None


A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), every single [[Franchise/PowerRangers Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Theodore Logan]], [[Franchise/StarTrek Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.

to:

A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), every single [[Music/LemonDemon every]] [[WebAnimation/TheUltimateShowdownOfUltimateDestiny single]] [[Franchise/PowerRangers Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Theodore Logan]], [[Franchise/StarTrek Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.
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* RealRobot: Primarily, if not all the time, [[FragileSpeedster small and agile gunfighters]], with [[EmergencyWeapon occasional melee weapons as emergency backups]], at the expense of HP, attack, and armor. Examples include [[VideoGame/SuperRobotWars4 Huckebein]] and ''Franchise/{{Gundam}}'', the latter being the {{Trope Maker}}.
* SuperRobot: Primarily, if not all the time, [[MightyGlacier massive and powerful melee combatants]], except for the occasional {{Rocket Punch}}es, {{Chest Blaster}}s, and/or {{Eye Beam}}s as long-range backup weapons, at the expense of accuracy and evasion. Examples include [[VideoGame/SuperRobotWars4 Grungust]], ''Anime/MazingerZ'' and ''Anime/GetterRobo'', the latter two also the {{Trope Maker}}s like ''Franchise/{{Gundam}}'' was to real robots.

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* RealRobot: Primarily, if not all the time, [[FragileSpeedster small and agile gunfighters]], with [[EmergencyWeapon occasional melee weapons as emergency backups]], at the expense of HP, attack, and armor. Examples include [[VideoGame/SuperRobotWars4 Huckebein]] and ''Franchise/{{Gundam}}'', Franchise/{{Gundam}}, the latter being the {{Trope Maker}}.
* SuperRobot: Primarily, if not all the time, [[MightyGlacier massive and powerful melee combatants]], except for the occasional {{Rocket Punch}}es, {{Chest Blaster}}s, and/or {{Eye Beam}}s as long-range backup weapons, at the expense of accuracy and evasion. Examples include [[VideoGame/SuperRobotWars4 Grungust]], ''Anime/MazingerZ'' Anime/MazingerZ and ''Anime/GetterRobo'', Anime/GetterRobo, the latter two also the {{Trope Maker}}s like ''Franchise/{{Gundam}}'' was to real robots.
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* AfterCombatRecovery: Played with - this is automatically done for any allied unit destroyed in a scenario in virtually all installments; unfortunately, the games also automatically use credits earned in order to repair them, thus any finances spent on ensuring allied units are repaired will be not be spent on making units better via unit upgrades. The exception are pilots with the "Negotiation" pilot skill[[note]]If a pilot with this skill is sortied into a scenario and does not get their unit destroyed for the stage, all repair costs incurred are reduced to zero[[/note]].

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* AfterCombatRecovery: Played with - this is automatically done for any allied unit destroyed in a scenario in virtually all installments; unfortunately, the some games games also automatically use credits earned in order to repair them, thus any finances spent on ensuring allied units are repaired will be not be spent on making units better via unit upgrades. The exception are pilots with the "Negotiation" pilot skill[[note]]If a pilot with this skill is sortied into a scenario and does not get their unit destroyed for the stage, all repair costs incurred are reduced to zero[[/note]].zero[[/note]] and of course games that lack any cost for repairing units.
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* AfterCombatRecovery: Played with - this is automatically done for any allied unit destroyed in a scenario in virtually all installments; unfortunately, the games also automatically use credits earned in order to repair them, thus any finances spent on ensuring allied units are repaired will be not be spent on making units better via unit upgrades. The exception are pilots with the "Negotiation" pilot skill[[note]]If a pilot with this skill is sortied into a scenario and does not get their unit destroyed for the stage, all repair costs incurred are reduced to zero[[/note]].

to:

* AfterCombatRecovery: Played with - this is automatically done for any allied unit destroyed in a scenario in virtually all installments; unfortunately, the some games games also automatically use credits earned in order to repair them, thus any finances spent on ensuring allied units are repaired will be not be spent on making units better via unit upgrades. The exception are pilots with the "Negotiation" pilot skill[[note]]If a pilot with this skill is sortied into a scenario and does not get their unit destroyed for the stage, all repair costs incurred are reduced to zero[[/note]].zero[[/note]] and of course games that lack any cost for repairing units.
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None


* MonsterCompendium: An "encyclopedia" is available for most console releases, featuring all characters and units, heroic and villainous. Some of these installments will even have sound bytes where characters will say their popular {{Catchphrase}}s from their home series.

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* MonsterCompendium: An "encyclopedia" is available for most console releases, featuring all characters and units, heroic and villainous. Some of these installments will even have sound bytes where characters will say their popular {{Catchphrase}}s [[CharacterCatchphrase catchphrases]] from their home series.
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** ''Anime/MobileSuitGundamF91'' got into ''VideoGame/SuperRobotWars1'' because it was the newest ''Gundam'' series. ''F91'' got into the vast majority of games for the following decade because it was in the first ''Super Robot Wars''. It comes to no surprise that it was among the fastest of the first game's series to fall out of regular use. [[labelnote:To put into perspective...]]Before making a grand return in ''VideoGame/SuperRobotWarsX'' and excluding mobile games, the series was last used around 15 years ago in both ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'' and ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha 2]]'', the former was a remake which reused already made sprites and while the latter brought some never before-seen characters and units, it was mostly as a support to the more expansive ''Crossbone Gundam''.[[/labelnote]]

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** ''Anime/MobileSuitGundamF91'' got into the original ''VideoGame/SuperRobotWars1'' because it was the newest ''Gundam'' series. ''F91'' ''Gundam F91'' got into the vast majority of games for the following decade because it was the franchise almost never dropped the series that were present in the first game. ''F91'' stuck out like a sore thumb, being a late "Universal Century" ''Gundam'' series when ''Super Robot Wars''. It Wars'' heavily leaned on the early UC series, and it comes to no surprise that it was among the fastest of the first game's series to fall out of regular use. [[labelnote:To put into perspective...]]Before making a grand return in ''VideoGame/SuperRobotWarsX'' and excluding mobile games, the series was last used around 15 years ago in both ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'' and ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha 2]]'', the former was a remake which reused already made sprites and while the latter brought some never before-seen characters and units, it was mostly as a support to the more expansive ''Crossbone Gundam''.[[/labelnote]]
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renamed to Clone Angst; ZCE


* CloningBlues: ''Alpha'' loved to use this, then later repeated in ''W''

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A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), every single Franchise/PowerRangers team, [[Literature/{{Redwall}} Matthias and Martin the Warrior]], the [[Film/PacificRim Pan-Pacific Defense Corps]], the [[Series/{{Firefly}} crew of the Serenity]], the [[Literature/WarriorCats Clans]], [[Franchise/StarTrek Starfleet]], and the [[Franchise/StarWars Rebel Alliance]] all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.

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A [[LongRunner long-running]], MassiveMultiplayerCrossover TurnBasedStrategy video game franchise developed by Creator/{{Banpresto}}, ''Super Robot Wars'' is based on almost every HumongousMecha series ever made in Japan, such that the franchise was awarded a Literature/{{Guinness World Record|s}} in 2021 for "the most intellectual property licenses used in a role-playing videogame series". In Western terms, imagine if ComicBook/TheAvengers ([[Series/TheAvengers1960s both teams of that name]]), the Franchise/{{Justice League|of America}}, ComicBook/SpiderMan, the ComicBook/FantasticFour, the ComicBook/XMen, the ComicBook/TeenTitans, the [[Series/DoctorWho Doctor]] (all incarnations), Series/TheATeam, [[Series/{{Sherlock}} Sherlock Holmes]] (and all other incarnations), the Franchise/{{Ghostbusters}} ([[WesternAnimation/FilmationsGhostbusters plus both incarnations of the unrelated Filmation team]]), [[WesternAnimation/HeManAndTheMastersOfTheUniverse1983 He-Man]], [[WesternAnimation/SheRaPrincessOfPower She-Ra]] ([[WesternAnimation/SheRaAndThePrincessesOfPower both incarnations]]), the [[Series/BuffyTheVampireSlayer Scoobies]], [[Franchise/ScoobyDoo Mystery Inc.]], and Franchise/RoboCop fought alongside Franchise/GIJoe, [[WesternAnimation/TheTransformers The Autobots]] ([[Franchise/{{Transformers}} and all subsequent incarnations]]), the [[ComicBook/{{Hellboy}} BPRD]], Series/StargateSG1, Series/{{Battlestar Galactica|2003}} (and [[Series/BattlestarGalactica1978 the original series]]), every single Franchise/PowerRangers team, [[Literature/{{Redwall}} Matthias [[Franchise/PowerRangers Power Ranger]], [[Franchise/BillAndTed Bill S. Preston and Martin the Warrior]], the [[Film/PacificRim Pan-Pacific Defense Corps]], the [[Series/{{Firefly}} crew of the Serenity]], the [[Literature/WarriorCats Clans]], Theodore Logan]], [[Franchise/StarTrek Starfleet]], Spock]], [[Wrestling/DwayneJohnson The Rock]], [[ComicBook/SpiderMan Doc-Ock]], and the [[Franchise/StarWars Rebel Alliance]] Wrestling/HulkHogan all teamed up while injected with industrial levels of weapons-grade {{Hot Blood|ed}}. Now imagine an existential threat it would take to bring them all together, and imagine them ''[[UltimateShowdownOfUltimateDestiny pounding it flat]]''.
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** Older games enforced the GrandfatherClause with regards to the series present in the original ''Super Robot Wars'', often times resulting in things like [[AnachronismStew an adult Amuro Ray using the RX-78-2 Gundam and Benkei Kuruma piloting the standard Getter-3]] to justify having the original ''Mobile Suit Gundam'' and ''Getter Robo'', respectively. Following ''VideoGame/SuperRobotWarsJudgment'', whose cast list excluded every single series present in the first game, the only guarantees are a ''Mazinger'' and ''Gundam'' series (And ''NEO'' pushed the latter about as far as it can get without completely omitting the franchise).

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** Older games enforced the GrandfatherClause with regards to the series present in the original ''Super Robot Wars'', often times resulting in things like [[AnachronismStew an adult Amuro Ray using the RX-78-2 Gundam and Benkei Kuruma piloting the standard Getter-3]] to justify having the original ''Mobile Suit Gundam'' and ''Getter Robo'', respectively. Following ''VideoGame/SuperRobotWarsJudgment'', whose cast list excluded every single series present in the first game, the only guarantees are a ''Mazinger'' and ''Gundam'' series (And (and ''NEO'' pushed the latter about as far as it can get without completely omitting the franchise).
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** Once the games started embracing full animation, and ''especially'' once the series entered the realm of HD animation, units began to lose their lesser-known weapons and transformation modes until they were only left with their most iconic moves and forms. Occasionally, the lesser-known moves are included in the animations of a unit's "official" weapons, while alternate forms might be reduced to a single attacks.

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** Once the games started embracing full animation, and ''especially'' once the series entered the realm of HD animation, units began to lose their lesser-known weapons and transformation modes until they were only left with their most iconic moves and forms. Occasionally, the lesser-known moves are included in the animations of a unit's "official" weapons, while alternate forms might be reduced to a single attacks.



** ''Anime/{{Dancouga|r}}'' is somewhat unique among CombiningMecha anime in that the individual components of the titular robot play a massive role in the early part of the series, with Dancouga not actually forming until about halfway through. Dealing with that many component units is cumbersome in gameplay, not to mention rather time-consuming to animate, which is why almost every game (''4'', ''64'', and ''Alpha'' being exceptions) skip to Dancouga being formed, if not going for an outright PostScriptSeason.

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** ''Anime/{{Dancouga|r}}'' is somewhat unique among CombiningMecha anime in that the individual components of the titular robot play a massive role in the early part of the series, with Dancouga not actually forming until about halfway through. Dealing with that many component units is cumbersome in gameplay, not to mention rather time-consuming to animate, which is why almost every game (''4'', (''4''/''F''/''FF'', ''64'', and ''Alpha'' being exceptions) skip to Dancouga being formed, if not going for an outright PostScriptSeason.

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** Older games enforced the GrandfatherClause with regards to the series present in the original ''Super Robot Wars'', often times resulting in things like [[AnachronismStew an adult Amuro Ray using the RX-78-2 Gundam and Benkei Kuruma piloting the standard Getter-3]] to justify having the original ''Mobile Suit Gundam'' and ''Getter Robo'', respectively. Following ''VideoGame/SuperRobotWarsJudgment'', whose cast list excluded every single series present in the first game, the only guarantees are a ''Mazinger'' and ''Gundam'' series (''NEO'' pushed the latter about as far as it can get without completely omitting the franchise).
** For an example that extends beyond the LimitedAnimation games, Mobile Suits didn't receive fully-proportioned close-up shots in their animations until ''Z2'', more than ten years after they became commonplace for every other series. Licensing costs for the non-SuperDeformed designs were commonly cited as an issue; it's likely not a coincidence that the first game to include them was also one of the first ''Super Robot Wars'' games developed from start to finish under Bandai Namco.

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** Older games enforced the GrandfatherClause with regards to the series present in the original ''Super Robot Wars'', often times resulting in things like [[AnachronismStew an adult Amuro Ray using the RX-78-2 Gundam and Benkei Kuruma piloting the standard Getter-3]] to justify having the original ''Mobile Suit Gundam'' and ''Getter Robo'', respectively. Following ''VideoGame/SuperRobotWarsJudgment'', whose cast list excluded every single series present in the first game, the only guarantees are a ''Mazinger'' and ''Gundam'' series (''NEO'' (And ''NEO'' pushed the latter about as far as it can get without completely omitting the franchise).
** For an example that extends beyond the LimitedAnimation games, Mobile Suits didn't receive fully-proportioned close-up shots in their animations until ''Z2'', more than ten years after they became commonplace for every other series. Licensing costs for the non-SuperDeformed designs were commonly cited as an issue; it's likely not a coincidence that the first game to include them was also one The "Classic" series of the first ''Super Robot Wars'' games developed from start Wars 2'', ''3'', ''EX'', and ''4'' sports inconsistent continuity, with retcons and {{Hand Wave}}s galore resulting in certain plot points being recycled across multiple games. Later multi-game sagas, while not immune to finish under Bandai Namco.the occasional plot hole, feature much more coherent plots.



*** Evangelion pilots have a Synchronization rating unique to them that further modifies their stats, including the strength of their AT Field barrier, and increasing it enough may be required to enable their DeadlyUpgrade SuperMode. The closest cousin to this mechanic, introduced decades after ''Evangelion'' was introduced in ''Super Robot Wars F'', is the Harmonic Rating that pilots from ''Majestic Prince'' have.

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*** Evangelion pilots have a Synchronization rating unique to them that further modifies their stats, including the strength of their AT Field barrier, and increasing it enough may be required to enable their DeadlyUpgrade SuperMode. The closest cousin to this mechanic, introduced decades after ''Evangelion'' was introduced in ''Super Robot Wars F'', is the Harmonic Rating that pilots from ''Majestic Prince'' have.have in ''VideoGame/SuperRobotWars30''.



** Games featuring ''Anime/MartianSuccessorNadesico'' also feature the Gravity Wave system. The Nadesico emits Gravity Waves to units within a certain number of spaces from it, allowing Aestivalis units to automatically refill their EN each turn. However, if an Aestivalis wanders out of the Nadesico's range, it will suffer EN penalties. Like the Evangelions' Umbilical Cable system, this would be highly simplified in newer games. Additionally, ''Nadesico'' typically brings its own unique weapon archetype, Gravity weapons, that interact with barriers differently than Beams or other ranged weapons.
** [[Anime/GearFighterDendoh Dendoh's]] "Final Attack" weapons drain all but 10 of the unit's EN regardless of how full it was. At first, it seems simple enough to work around... except Dendoh has ''another'' unique mechanic where it can only be resupplied by special units from its home series.

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** Games featuring ''Anime/MartianSuccessorNadesico'' also feature the Gravity Wave system. The Nadesico emits Gravity Waves to units within a certain number of spaces from it, allowing Aestivalis units to automatically refill their EN each turn. However, if an Aestivalis wanders out of the Nadesico's range, it will suffer EN penalties. Like the Evangelions' Umbilical Cable system, this would be highly simplified in newer games.games, allowing recharging at any distance so long as the ''Nadesico'' was on the map. Additionally, ''Nadesico'' typically brings its own unique weapon archetype, Gravity weapons, that interact with barriers differently than Beams or other ranged weapons.
** [[Anime/GearFighterDendoh Dendoh's]] "Final Attack" weapons drain all but 10 of the unit's EN regardless of how full it was. At first, it seems was beforehand. That sounds simple enough to work around... except Dendoh has ''another'' unique mechanic where it can only be resupplied by special units from its home series.



** Once the games started embracing full animation, and ''especially'' once the series entered the realm of HD animation, units began to lose their lesser-known weapons and transformation modes until they were only left with their most iconic moves and forms. Occasionally, the lesser-known moves are included in the animations of a unit's "official" weapons.
** ''Anime/GoShogun's'' ultimate move - Go Flasher Special - is not an "attack" at all; instead, it causes enemy machines to become sentient and self-destruct to escape being further used as tools of war. Rather than try to figure out how to make that work in a strategy game, the developers just made Go Flasher Special into a standard finisher. ''[[VideoGame/SuperRobotWarsAlpha Alpha 2]]'' also tries to somewhat salvage the anime's AntiClimax ending by forcing the players to destroy Neo Neros's missiles instead of [=GoShogun=] effortlessly disabling them.

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** Once the games started embracing full animation, and ''especially'' once the series entered the realm of HD animation, units began to lose their lesser-known weapons and transformation modes until they were only left with their most iconic moves and forms. Occasionally, the lesser-known moves are included in the animations of a unit's "official" weapons.
weapons, while alternate forms might be reduced to a single attacks.
** ''Anime/GoShogun's'' ultimate move - Go Flasher Special - ''Super Robot Wars'' is not an "attack" at all; instead, it causes enemy machines forced to become sentient and self-destruct to escape being further used as tools of war. Rather than try to figure out how to make get creative with series that work in a strategy game, the developers just made Go Flasher Special into a standard finisher. don't have climactic final battles and/or [[NonActionBigBad antagonists that actually pilot mecha]]:
***
''[[VideoGame/SuperRobotWarsAlpha Alpha 2]]'' also tries to somewhat salvage the anime's ''Anime/GoShogun's'' AntiClimax ending by forcing the players to destroy Neo Neros's missiles instead of [=GoShogun=] effortlessly disabling them.them as it does in the source material.
*** Since the original ''Anime/ArmoredTrooperVotoms'' anime [[spoiler:doesn't have a climactic final battle and instead ends with Chirico destroying Wiseman on foot]], ''Saisei-hen'' creates a more gameplay-appropriate climax by making the player fight off {{Elite Mook}}s and [[CharacterSelectForcing enforcing a size limit]] to make sure that the player can't bring anything too far above said mooks' weight class.



** Many games retained the [[Anime/NeonGenesisEvangelion Evangelion]] units' need to be tethered to a power supply, completely recharging their energy each turn while being unable to move too far from an allied battleship or specific map location without unplugging. ''Z3'' changed the Umbilical Cable's effect to be a flat 50EN boost per turn without the need to be tethered to anything. This also saves the animators some time, as they previously had to animate plugged and unplugged variations and now can just have the plugs disappear into {{Hammerspace}}.
** The Gravity Wave Antenna system ''Anime/MartianSuccessorNadesico'' also required Aestivalis units to remain within a certain range (typically 3-5 map squares) of the ''Nadesico'' to recharge their energy, though they could operate beyond that range at an additional energy cost. As of ''V'', this was changed to allow recharging at any distance so long as the ''Nadesico'' was on the map.

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** Many games retained ''Anime/{{Dancouga|r}}'' is somewhat unique among CombiningMecha anime in that the [[Anime/NeonGenesisEvangelion Evangelion]] units' need to be tethered to a power supply, completely recharging their energy each turn while being unable to move too far from an allied battleship or specific map location without unplugging. ''Z3'' changed the Umbilical Cable's effect to be a flat 50EN boost per turn without the need to be tethered to anything. This also saves the animators some time, as they previously had to animate plugged and unplugged variations and now can just have the plugs disappear into {{Hammerspace}}.
** The Gravity Wave Antenna system ''Anime/MartianSuccessorNadesico'' also required Aestivalis units to remain within a certain range (typically 3-5 map squares)
individual components of the ''Nadesico'' to recharge their energy, though they could operate beyond titular robot play a massive role in the early part of the series, with Dancouga not actually forming until about halfway through. Dealing with that range many component units is cumbersome in gameplay, not to mention rather time-consuming to animate, which is why almost every game (''4'', ''64'', and ''Alpha'' being exceptions) skip to Dancouga being formed, if not going for an outright PostScriptSeason.
** ''Anime/GoShogun's'' ultimate move - Go Flasher Special - is not an "attack"
at an additional energy cost. As all; instead, it causes enemy machines to become sentient and self-destruct to escape being further used as tools of ''V'', this was changed war. Rather than try to allow recharging at any distance so long as figure out how to make that work in a strategy game, the ''Nadesico'' was on the map.developers just made Go Flasher Special into a standard finisher.



* RecurringElement: Series and mechanics come and go, but there are several traits that are so common among the various entries of the ''Super Robot Wars'' series that it is more notable when they go missing:

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* RecurringElement: Series and mechanics come and go, but there are several traits that are so common among the various entries of the ''Super Robot Wars'' series that it is more notable when they go missing:are absent:
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* MascotRPG: The TropeCodifier, especially for crossovers -- this franchise is to the MascotRPG what VideoGame/SuperSmashBrothers is to the MascotFighter.

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* MascotRPG: The TropeCodifier, especially for crossovers -- this franchise is to the MascotRPG what VideoGame/SuperSmashBrothers ''VideoGame/SuperSmashBros'' is to the MascotFighter.
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** In the 3DS games, ''{{VisualNovel/Demonbane}}'''s Deus Machina and ''Anime/SDGundamGaiden'' units run on magic. While far from the first {{Magitek}} representation in the franchise, their having a ''MP'' gauge instead of the usual EN stat is unique. They cannot be refueled by regular resupply units (nor drained by enemy attacks, for that matter), needing spirits or specific means to recharge. Even more unusual, MP regeneration on Demonbane units is tied to a pilot skill instead of a mech ability.
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** Until ''UX'', which completely {{Defied}} tradition by virtue of using ''Mazinkaiser SKL'' as its only ''Mazinger'' iteration, [[Anime/MazingerZ Koji Kabuto]] appeared in every single installment since the introduction of pilots in ''Super Robot Wars 2'', given that he's one of the most notable HumongousMecha pilots in Japanese fiction.
* TheWorldIsAlwaysDoomed: Don't be surprised if you see [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] deciding that it's a good idea to drop the Axis colony all while there are some AlienInvasion, or [[Anime/MazingerZ Dr. Hell]] is ravaging the world with his army of Kikaiju. That is the state of the world of SRW: Doom always looms the world, but our heroes are HotBlooded enough to make sure it doesn't come to pass.

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** Until ''UX'', which Barring ''UX'',[[note]]Which completely {{Defied}} tradition by virtue of using ''Mazinkaiser SKL'' as its only ''Mazinger'' iteration, iteration,[[/note]] [[Anime/MazingerZ Koji Kabuto]] has appeared in every single mainline installment since the introduction of pilots in ''Super Robot Wars 2'', given that he's one of the most notable HumongousMecha pilots in Japanese fiction.
* TheWorldIsAlwaysDoomed: Don't be surprised if you see [[Anime/MobileSuitGundamCharsCounterattack Char Aznable]] deciding that it's a good idea to drop the Axis colony all while there are some AlienInvasion, or [[Anime/MazingerZ Dr. Hell]] is ravaging the world with his army of Kikaiju. That is the state of the world of SRW: Doom ''SRW'': doom always looms the world, but our heroes are HotBlooded enough to make sure it doesn't come to pass.
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* TeamKids: Played for laughs in one of the official gag manga, where [[Anime/MobileSuitGundamCharsCounterattack Captain Bright Noa]] is treated as the TeamDad by the majority of the combined heroes. In one story, [[Anime/GreatMazinger Tetsuya Tsurugi]] expresses his admiration that just about everyone views Bright as a surrogate father, to which Bright replies that as captain of the Ra Calium, he's naturally AFatherToHisMen. Tetsuya notes that as an orphan, he's never had a father to discipline him properly and asks him to demonstrate his legendary [[GetAHoldOfYourselfMan Bright Slap]]. After a brief moment of confusion, Bright obliges and knocks Tetsuya clean off his feet with a single slap. A RunningGag is how the orphans in the crew often act more childishly around him, due to seeing him as a ParentalSubstitute... even if, like Tetsuya, they're grown adults and veteran soldiers.
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* SparedByTheAdaptation: Many, many characters, either heroic or villainous, usually as a result of FixFic

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* SparedByTheAdaptation: Many, many characters, either heroic or villainous, have been spared from their canonical death, usually as a result of FixFic
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* CompetitiveBalance: Each of the three franchises introduced in the first ''Super Robot Wars'' has a distinct gameplay niche within the series, creating the template for most other units and series to follow.
** Mazinger-type units are {{Stone Wall}}s, tanking hits and dishing out a decent amount of punishment. Without the natural mobility of Mobile Suits or multiple Spirit Command banks of Getter Robo-types, Mazinger-types require careful usage of Spirit Commands when dealing with mobile enemies. These units found themselves on the [[CrutchCharacter unfortunate end]] of early games that devolved into RocketTagGameplay, but benefited greatly from the introduction of the Defense pilot stat that was designed to help balance late-game damage.
** Getter Robo-types are {{Glass Cannon}}s, carrying hard-hitting weapons (to the extent of being able to OneHitKill the final bosses of some games) but folding quickly when hit by anything more powerful than a FragileSpeedster. This tends to be the archetype of choice for units with more than two pilots, with the player expected to balance each pilot's Spirit Command bank to compensate for the unit's lack of mobility and durability. This archetype remains largely unchanged over the years, at worst seeing a slight nerf once bosses' HP no longer had a [[UsefulNotes/PowersOfTwoMinusOne hardware-induced cap]] of 65,535.
** Mobile Suits, the mecha of the ''Gundam'' franchise, are {{Fragile Speedster}}s whose natural mobility allow them to make life difficult for enemies. Spirit Commands augment their already high evasiveness, making them nigh-impossible to shoot down when used correctly. They compensate by having poor attack power, to the extent that most completely lacked {{Finishing Move}}s in earlier games, not to mention limited flexibility when attacking on the player's turn. Still, their fragility combined with their evasiveness [[AIBreaker frequently bamboozled the AI]], prompting the developers to add an "evasion decay" mechanic where each dodge increases the likelihood of hitting the unit. In return, the series began to add AlphaStrike moves to major units in this archetype that lack a canon finishing move, alleviating some of their offensive woes.
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* ViolationOfCommonSense: In some games, using a MAP attack on allies that are capable of repairing themselves is a fast way to level up in the game.

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* ViolationOfCommonSense: In some games, using a MAP attack on allies that are capable of repairing themselves is a fast way to level up in the game. Alternatively, doing so to destroy one of your own battleships is a quick way to intentionally fail the mission so you can carry over the money and pilot kills/PP you gained from it if you don't care about losing Skill Points for that specific mission and want to keep replaying it for grinding purposes.
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* TransformationIsAFreeAction: {{Zigzagged}} - while this is played straight for all transforming units in nearly all installments, combining units will end its turn after forming into a new unit, provided the primary pilot of the combined unit did not attack or move before combination occurs.

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* TransformationIsAFreeAction: {{Zigzagged}} - while this is played straight for all transforming units in nearly all installments, combining units will end its turn after forming into a new unit, provided the primary pilot of the combined unit did not attack or move before combination occurs. Some units can also transform after moving, usually when they unlock their custom bonus.
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*** Evangelion pilots have a Syncronization rating unique to them that further modifies their stats. The closest cousin to this mechanic, introduced decades after ''Evangelion'' was introduced in ''Super Robot Wars F'', is the Harmonic Rating that pilots from ''Majestic Prince'' have.

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*** Evangelion pilots have a Syncronization Synchronization rating unique to them that further modifies their stats.stats, including the strength of their AT Field barrier, and increasing it enough may be required to enable their DeadlyUpgrade SuperMode. The closest cousin to this mechanic, introduced decades after ''Evangelion'' was introduced in ''Super Robot Wars F'', is the Harmonic Rating that pilots from ''Majestic Prince'' have.
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* ExtraTurn: In some of the earlier games, characters who reach a certain level gain the ability to perform two actions on the same turn. This later changed into a pilot skill, though is more or less an enemy-exclusive pilot skill in the modern era. The Spirit Commands "Zeal" and "Enable" can allow the pilot or any ally to do this trope, respectively.

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* ExtraTurn: In some of the earlier games, characters who reach a certain level gain the ability to perform two actions on the same turn. This later changed into a pilot skill, though is more or less an enemy-exclusive pilot skill in the modern era. The Spirit Commands "Zeal" and "Enable" can allow the pilot or any ally to do this trope, respectively. Later games in the series either make this into a passive skill that requires the character who has it to kill an enemy to gain an extra turn while meeting a minimum morale requirement, or make it into an [=ExC=] ability accessible to everyone that requires a set number of [=ExC=] points to use it.
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* EnemyScan: Generally, information about an enemy and its unit's abilities and stats will be seen after trading blows with an allied unit. The "Scan" Spirit Command can reveal this immediately for the lowest possible cost of one Spirit Point, while also reducing enemy evasion rates.

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* EnemyScan: Generally, information about an enemy and its unit's abilities and stats will be seen after trading blows with an allied unit. The "Scan" Spirit Command can reveal this immediately for the lowest possible cost of one Spirit Point, while also reducing enemy evasion rates. Later games which show enemy stats by default change its effect into a debuff that slightly increases the damage the enemy takes and reduces the damage it deals for the rest of the turn.

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