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* CombinationAttack: Mostly ones from the same series, but there have been series crossover combinations.

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* CombinationAttack: Mostly ones from the same series, but there have been series crossover combinations. These attacks overlap with SimpleYetAwesome as they do more damage than the average attack, sometimes cost less in EN and bypasses Support Defending units and barriers.



* SuperMovePortraitAttack: Abused to hell and back when even the most basic attack is precipitated by a cut-in of the pilot.

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* SuperMovePortraitAttack: Abused to hell and back when even the most basic attack is precipitated by a cut-in of the pilot. Pilots may have exclusive cut-ins for certain attacks in their default unit that would otherwise be absent if another pilot were to use the same attack.
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The series is occasionally referred to by English speakers as ''Super Robot Taisen'', the original Japanese name. While some of this usage can be attributed to Japanophilia, the ''scant'' few American releases of the series were specifically titled "Super Robot Taisen" to avoid a trademark conflict with the ''Series/RobotWars'' series. (The {{Irony}} of using an English translation of a Japanese title while using ''rōmaji'' for an English-language title should be noted.) Strangely, "Super Robot Wars" is a Japanese invention: "大戦" (''taisen'') is the actual term used, and the only bit of Japanese in the title. At some point, "Super Robot Wars" began to be used as an alternate "English-language" title in Japan, akin to "Mobile Suit Gundam" and so on. This title has been used for the English-language Asian releases starting with ''Moon Dwellers'', essentially making it the official English title of the series going forward. Starting with 2017's ''VideoGame/SuperRobotWarsV'', English subtitles were included, allowing North American players to finally play the game by importing the Platform/PlayStation4 disc from Asia. The 2021 entry, ''VideoGame/SuperRobotWars30'', will be the first to have an official North American release on Platform/{{Steam}}, on October 27, 2021.

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The series is occasionally referred to by English speakers as ''Super Robot Taisen'', the original Japanese name. While some of this usage can be attributed to Japanophilia, the ''scant'' few American releases of the series were specifically titled "Super Robot Taisen" to avoid a trademark conflict with the ''Series/RobotWars'' series. (The {{Irony}} of using an English translation of a Japanese title while using ''rōmaji'' for an English-language title should be noted.) Strangely, "Super Robot Wars" is a Japanese invention: "大戦" (''taisen'') is the actual term used, and the only bit of Japanese in the title. At some point, "Super Robot Wars" began to be used as an alternate "English-language" title in Japan, akin to "Mobile Suit Gundam" and so on. This title has been used for the English-language Asian releases starting with ''Moon Dwellers'', essentially making it the official English title of the series going forward. Starting with 2017's ''VideoGame/SuperRobotWarsV'', English subtitles were included, allowing North American players to finally play the game by importing the Platform/PlayStation4 disc from Asia. The 2021 entry, ''VideoGame/SuperRobotWars30'', will be was the first to have an official North American release on Platform/{{Steam}}, on October 27, 2021.



** In classic timeline, [[Anime/MobileSuitGundamCharsCounterAttack Quess Paraya]] has her SpoiledBrat personality removed, and instead has her fangirl attitude toward Amuro increased to the max. She try to impress him by bringing very good MS with her upon joining (either Sazabi, Jagd Doga, or both), something you will be appreciate.

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** In classic timeline, [[Anime/MobileSuitGundamCharsCounterAttack Quess Paraya]] has her SpoiledBrat personality removed, and instead has her fangirl attitude toward Amuro increased to the max. She try to impress him by bringing very good MS with her upon joining (either Sazabi, Jagd Doga, or both), something you the player will be appreciate.
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The first ''Super Robot Wars'' was released on the Nintendo UsefulNotes/GameBoy, and featured mecha from ''Anime/MazingerZ'', ''Franchise/{{Gundam}}'' (various series) and ''Manga/GetterRobo'' (referred to as the "[[FanNickname Holy Trinity]]" of the franchise and would star in nearly every game from then on). This game is one of the oldest and most triumphant examples of the MascotRPG genre, a TropeCodifier that would go on to inspire many other StrategyRPG MassiveMultiplayerCrossover outings between other franchises. As the franchise itself grew, more series were added, as well as their characters. Each game would take the storylines of all the series and merge them into one (mostly) coherent whole. This often required some creative interpretation, particularly in the case of ''Gundam'', as characters, mecha and events that took place decades apart in the original stories now occur within a matter of weeks of each other, if not, simultaneously.

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The first ''Super Robot Wars'' was released on the Nintendo UsefulNotes/GameBoy, Platform/GameBoy, and featured mecha from ''Anime/MazingerZ'', ''Franchise/{{Gundam}}'' (various series) and ''Manga/GetterRobo'' (referred to as the "[[FanNickname Holy Trinity]]" of the franchise and would star in nearly every game from then on). This game is one of the oldest and most triumphant examples of the MascotRPG genre, a TropeCodifier that would go on to inspire many other StrategyRPG MassiveMultiplayerCrossover outings between other franchises. As the franchise itself grew, more series were added, as well as their characters. Each game would take the storylines of all the series and merge them into one (mostly) coherent whole. This often required some creative interpretation, particularly in the case of ''Gundam'', as characters, mecha and events that took place decades apart in the original stories now occur within a matter of weeks of each other, if not, simultaneously.



Starting from the second game, entirely new mecha and characters were introduced. These became known as "[[OriginalGeneration Banpresto Originals]]."[[note]]The term would become defunct once the developer was absorbed into Creator/BandaiNamcoEntertainment.[[/note]] In 2002, Banpresto released ''VideoGame/SuperRobotWarsOriginalGeneration'' for the UsefulNotes/GameBoyAdvance, which consisted entirely of the original characters and mecha created for the series over the years; a sequel was released in 2005. Both titles, including SpinOff ''VideoGame/EndlessFrontier'', [[NoExportForYou are the only]] ''Super Robot Wars'' games to be officially released outside of Japan, due to the obvious lack of licensing problems. However, by UsefulNotes/TheNewTens, franchise publisher Creator/BandaiNamcoEntertainment began a new international push via its licensed installments and the realities of modern Internet commerce (see "International Era" folder in [[Recap/SuperRobotWars recap]]).

The series is occasionally referred to by English speakers as ''Super Robot Taisen'', the original Japanese name. While some of this usage can be attributed to Japanophilia, the ''scant'' few American releases of the series were specifically titled "Super Robot Taisen" to avoid a trademark conflict with the ''Series/RobotWars'' series. (The {{Irony}} of using an English translation of a Japanese title while using ''rōmaji'' for an English-language title should be noted.) Strangely, "Super Robot Wars" is a Japanese invention: "大戦" (''taisen'') is the actual term used, and the only bit of Japanese in the title. At some point, "Super Robot Wars" began to be used as an alternate "English-language" title in Japan, akin to "Mobile Suit Gundam" and so on. This title has been used for the English-language Asian releases starting with ''Moon Dwellers'', essentially making it the official English title of the series going forward. Starting with 2017's ''VideoGame/SuperRobotWarsV'', English subtitles were included, allowing North American players to finally play the game by importing the UsefulNotes/PlayStation4 disc from Asia. The 2021 entry, ''VideoGame/SuperRobotWars30'', will be the first to have an official North American release on UsefulNotes/{{Steam}}, on October 27, 2021.

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Starting from the second game, entirely new mecha and characters were introduced. These became known as "[[OriginalGeneration Banpresto Originals]]."[[note]]The term would become defunct once the developer was absorbed into Creator/BandaiNamcoEntertainment.[[/note]] In 2002, Banpresto released ''VideoGame/SuperRobotWarsOriginalGeneration'' for the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, which consisted entirely of the original characters and mecha created for the series over the years; a sequel was released in 2005. Both titles, including SpinOff ''VideoGame/EndlessFrontier'', [[NoExportForYou are the only]] ''Super Robot Wars'' games to be officially released outside of Japan, due to the obvious lack of licensing problems. However, by UsefulNotes/TheNewTens, franchise publisher Creator/BandaiNamcoEntertainment began a new international push via its licensed installments and the realities of modern Internet commerce (see "International Era" folder in [[Recap/SuperRobotWars recap]]).

The series is occasionally referred to by English speakers as ''Super Robot Taisen'', the original Japanese name. While some of this usage can be attributed to Japanophilia, the ''scant'' few American releases of the series were specifically titled "Super Robot Taisen" to avoid a trademark conflict with the ''Series/RobotWars'' series. (The {{Irony}} of using an English translation of a Japanese title while using ''rōmaji'' for an English-language title should be noted.) Strangely, "Super Robot Wars" is a Japanese invention: "大戦" (''taisen'') is the actual term used, and the only bit of Japanese in the title. At some point, "Super Robot Wars" began to be used as an alternate "English-language" title in Japan, akin to "Mobile Suit Gundam" and so on. This title has been used for the English-language Asian releases starting with ''Moon Dwellers'', essentially making it the official English title of the series going forward. Starting with 2017's ''VideoGame/SuperRobotWarsV'', English subtitles were included, allowing North American players to finally play the game by importing the UsefulNotes/PlayStation4 Platform/PlayStation4 disc from Asia. The 2021 entry, ''VideoGame/SuperRobotWars30'', will be the first to have an official North American release on UsefulNotes/{{Steam}}, Platform/{{Steam}}, on October 27, 2021.



** Meanwhile, ''Original Generations'' and its {{Sequel}}s took the road of a smaller "partner-based" system: ''K'', ''L'', and the UsefulNotes/Nintendo3DS games, as well as the ''Third Z'' duology followed suit, whereas ''Z'' had the three-unit based TRI-Battle System.

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** Meanwhile, ''Original Generations'' and its {{Sequel}}s took the road of a smaller "partner-based" system: ''K'', ''L'', and the UsefulNotes/Nintendo3DS Platform/Nintendo3DS games, as well as the ''Third Z'' duology followed suit, whereas ''Z'' had the three-unit based TRI-Battle System.



* LoopholeAbuse: As noted in the "International Era" subfolder above, Bandai Namco used the fact that the [=PlayStation 4=] and Switch have next to no region restrictions to skirt around the prohibitively-expense task of obtaining all North American and European licenses for a Western release. The only thing that a Western fan would have to do that's out of the ordinary is set up a UsefulNotes/PlayStationNetwork account for one of the English-speaking Southeast Asian countries in order to buy DownloadableContent.

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* LoopholeAbuse: As noted in the "International Era" subfolder above, Bandai Namco used the fact that the [=PlayStation 4=] and Switch have next to no region restrictions to skirt around the prohibitively-expense task of obtaining all North American and European licenses for a Western release. The only thing that a Western fan would have to do that's out of the ordinary is set up a UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork account for one of the English-speaking Southeast Asian countries in order to buy DownloadableContent.



* NewWorkRecycledGraphics: A common complaint about the series is that sprites and other assets evolve very slowly between installments. This became obvious with the UsefulNotes/GameboyAdvance and UsefulNotes/NintendoDS installments, which shared many series between the titles.

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* NewWorkRecycledGraphics: A common complaint about the series is that sprites and other assets evolve very slowly between installments. This became obvious with the UsefulNotes/GameboyAdvance Platform/GameboyAdvance and UsefulNotes/NintendoDS Platform/NintendoDS installments, which shared many series between the titles.

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** {{Inverted}} with the "Alert" Spirit Command, allowing 100% evasion from any attack, making it an "Always ''In''accurate Attack" example.

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** {{Inverted}} with the "Alert" Spirit Command, allowing 100% evasion from any attack, making it an "Always ''In''accurate Attack" example. "Alert" takes priority if the user is hit by an opponent with "Strike" activated.


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** Pilots that are mandatory for the next stage are deployed in their default machine and cannot be swapped out. ''Alpha Gaiden'' had an instance where the pilots were auto-deployed but the player was free to choose which machine they use rather than force them to use their default one.

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** Standard attacks such as the beam rifle and beam sabers for units from the ''Gundam'' franchise may not be as flashy as their Super Robot comrades' attacks, but they usually consume less energy for the beam sabers or use ammunition that is high in count for the rifles. They are usually weaker but great to use against hordes of enemies rather than one powerful boss unit. This gets subverted in later games where even beam rifle and saber attacks can receive a "Dynamic Kill", giving them a flashy finishing animation.
** Most "waverider" forms of units trade stronger firepower and flashy animations for more movement and higher mobility compared to their standard form counterpart. In games with a turn limit, the waverider forms are going to be needed to get across the map to fulfill the mission objectives.



* BossDissonance: Done occasionally because boss difficulty isn't necessarily determined by the amount of {{Hit Point}}s or statistics it has, but from its pilot skills, unit abilities and whether or not it can successfully perform a CounterAttack; fighting such an enemy may invariably lead to the next boss being much easier. Take ''Alpha Gaiden'' for example, where the penultimate boss is harder than the FinalBoss, despite being statistically weaker than the latter. This is due to the FinalBoss having limited ammunition for its attacks.

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* BossDissonance: Done occasionally because boss difficulty isn't necessarily determined by the amount of {{Hit Point}}s or statistics it has, but from its pilot skills, unit abilities and whether or not it can successfully perform a CounterAttack; fighting such an enemy may invariably lead to the next boss being much easier. Take ''Alpha Gaiden'' for example, where the penultimate boss is harder than the FinalBoss, despite being statistically weaker than the latter. This is due to the FinalBoss having limited ammunition for its attacks.attacks and being situated close to regenerating tiles that benefit the player.



* ColorCodedArmies: Blue for allies, red for enemies, yellow for neutral/third-party

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* ColorCodedArmies: Blue for allies, red for enemies, yellow for neutral/third-partyneutral/third-party. ''[[VideoGame/SuperRobotWarsJudgment Judgment]]'' has the occasional green portrait used in dialogue only, usually a plot-important character being friendly or helping the heroes but may not necessarily be on their side.



** The universal pilot skill "Counter" gives the user a chance to attack first before an enemy unit during its attacking phase. Its chance of activation, however, depends on the user's skill stat.

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** The universal pilot skill "Counter" gives the user a chance to attack first before an enemy unit during its attacking phase. Its chance of activation, however, depends on the user's skill stat. ''Full Counter'' in later games ''guarantees'' the unit to hit before their opponent does during their enemy's phase.



* DefenselessTransports: Rarely are battleships, the primary allied transport units, incapable of defending itself as most are armed with basic weaponry, but the Tausendfussler-class transport in ''Original Generation'' is the one to truly play this straight.

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* DefenselessTransports: Rarely are battleships, the primary allied transport units, incapable of defending itself as most are armed with basic weaponry, but the Tausendfussler-class transport in ''Original Generation'' is and the one to Ptolemaios in ''Z2 Haikai-hen'' truly play plays this straight.



* DependingOnTheWriter: Read as Depending on the Developer. A unit's abilities and terrain rankings will likely differ throughout the games it appears in.



* GlassCannon: A unit with a poor armor rating, but can dish out high damage via weapon statistics, unit abilities with its pilot(s) having offensive-based skills and/or Spirit Commands are this. Top spot for examples goes to ''Getter Robo'', and is more or less reserved for supers.

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* GlassCannon: A unit with a poor armor rating, but can dish out high damage via weapon statistics, unit abilities with its pilot(s) having offensive-based skills and/or Spirit Commands are this. Top spot for examples goes to ''Getter Robo'', Robo'' and the Tekkaman units, and is more or less reserved for supers.
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** Enemy units that can transform such as the [[Anime/MobileSuitGundamWingEndlessWaltz Taurus]] never transform in battle, even if transforming will give then a terrain benefit.
** In some games, the AI will go for whatever is in range or easiest to hit based on their mobility and will ignore terrain rankings, even if it will do little to no damage. In ''[[VideoGame/SuperRobotWarsAlpha Alpha Gaiden]]'', an offender is the Taurus in Scenario 7 as they can only use beam weaponry and will attack whichever units are closest and has the best chance. Players can place any unit in water and the Taurus will attack it with its beam weaponry, despite only doing 10 damage guaranteed[[note]]Weapons marked with a "B" for beam in all SRW games will only do 10 damage regardless of their power[[/note]].

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