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Well, not ''officially'' released. It was leaked online, then [[FanTranslation Fan Translated]] into English. The game was actually fairly complete, lacking only some polishing touches for release, but was otherwise quite playable -- a small GameMod fixed even this up, and the ROM is fully playable in emulators.
But the unreleased game did not go to complete commercial waste -- two-thirds of its code was allegedly recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
Storywise, ''2'' directly follows the [[VideoGame/StarFox1 1993 game]], but was the only officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the series' universe.
But the unreleased game did not go to complete commercial waste -- two-thirds of its code was allegedly recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
Storywise, ''2'' directly follows the [[VideoGame/StarFox1 1993 game]], but was the only officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the series' universe.
to:
Well, not ''officially'' released. It was Early and late-development [=ROM=]s in Japanese were leaked online, then [[FanTranslation Fan Translated]] into English. online. The game latter build was actually fairly complete, lacking only some polishing touches for release, but was otherwise quite playable -- the English FanTranslation doubled as a small GameMod fixed even to fix this up, and the ROM is fully playable in emulators.
But theup.
The unreleased game did not go to complete commercial waste -- two-thirds of its code was allegedly recycled for ''VideoGame/StarFox64'', and many of''2'''s its gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked near-final ''Star Fox 2'' ROM was well-received by gamers.
Storywise,''2'' ''Star Fox 2'' directly follows the [[VideoGame/StarFox1 1993 game]], but was the only officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the series' universe.series.
But the
The unreleased game did not go to complete commercial waste -- two-thirds of its code was allegedly recycled for ''VideoGame/StarFox64'', and many of
Storywise,
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* CanonDiscontinuity: It was never officially released, nor was it (arguably) finished.
to:
* CanonDiscontinuity: It Naturally, as it was never officially released, nor was released; however, Dylan Cuthbert verified the existence of Nintendo's fully-completed build (which he claims differs in not-insignificant ways from the oft-emulated near-final), but he believes it (arguably) finished.is still unlikely to see a formal release at this time due to possible legal disputes with the now-defunct Argonaut.
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* NonStandardGameOver: In addition to the normal game over screen after losing both of the pilots selected at the beginning of the game, there was a non-standard one after Corneria took too much damage and fell (disabled in the near-final beta, but enabled in the fan translation).
to:
* NonStandardGameOver: In addition to the normal game over screen after losing both of the pilots selected at the beginning of the game, there was a non-standard one after Corneria took too much damage and fell (disabled in the near-final beta, version, but enabled in the fan translation).
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* SmartBomb: A special weapon that you could find, it comes stock on Fox and Falco's Arwings but they have to be found with the others.
* SpinToDeflectStuff: DoABarrelRoll of course!
* SpinToDeflectStuff: DoABarrelRoll of course!
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* SmartBomb: A special weapon that you could find, it As in other games, this is a consumable weapon. It comes stock on Fox and Falco's Arwings but they have to be found with the others.
* SpinToDeflectStuff:DoABarrelRoll DoABarrelRoll, of course!
* SpinToDeflectStuff:
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* TheSixthRanger: Miyu and Fay. Fara (or "[[{{Expy}} Lady]]") was planned to be in this game and appeared in some earlier alpha versions, but was dropped from the final release.
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* TheSixthRanger: Miyu and Fay. Fara (or "[[{{Expy}} Lady]]") was planned to be in this game and appeared in some earlier alpha versions, but was dropped from the final release.near-final.
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* TransformingMecha: Your ship can rotate its wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the Landmaster. In fact, the Arwing even has underwater capabilities (a capability that wasn't re-done until ''Command'') when in mecha form if you have to attack a missile base on Fortuna, this makes your ship an Arwing, Landmaster and Blue Marine all at the same time. The transformation mechanic was not seen again until ''VideoGame/StarFoxZero''.
to:
* TransformingMecha: Your ship can rotate its wings down and use them as legs when you're on the ground. In StarFox64, ''VideoGame/StarFox64'', the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the Landmaster. In fact, the Arwing even has underwater capabilities (a capability that wasn't re-done until ''Command'') when in mecha form if you have to attack a missile base on Fortuna, this makes your ship an Arwing, Landmaster and Blue Marine Blue-Marine all at the same time. The transformation mechanic was not seen again until ''VideoGame/StarFoxZero''.
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* DownerEnding: Surprisingly averted unlike the first game. Even if you lost a pilot and continued with the partner ship you selected. The game's ending cutscene would still show the Arwing you lost.
to:
* DownerEnding: Surprisingly averted unlike the first game. Even if you lost a pilot and continued with the partner ship you selected. The selected, the game's ending cutscene would still show the Arwing you lost.lost. Played straight, however, by the NonStandardGameOver that shows Corneria's destruction.
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* TransformingMecha: Your ship can rotate its wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the Landmaster.
** In fact, the Arwing even had underwater capabilities (a capability that wasn't re-done until ''Command'') when in mecha form if you had to attack a missile base on Fortuna, this made your ship an Arwing, Landmaster and Blue Marine all at the same time.
** In fact, the Arwing even had underwater capabilities (a capability that wasn't re-done until ''Command'') when in mecha form if you had to attack a missile base on Fortuna, this made your ship an Arwing, Landmaster and Blue Marine all at the same time.
to:
* TransformingMecha: Your ship can rotate its wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the Landmaster.
**Landmaster. In fact, the Arwing even had has underwater capabilities (a capability that wasn't re-done until ''Command'') when in mecha form if you had have to attack a missile base on Fortuna, this made makes your ship an Arwing, Landmaster and Blue Marine all at the same time.time. The transformation mechanic was not seen again until ''VideoGame/StarFoxZero''.
**
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''Star Fox 2'' provides examples of:
to:
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* MightyGlacier: Peppy and Slippy's Arwings are the toughest and their default special weapon is the ability to recharge their shields on command but they are the slowest and take the longest to charge.
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Minor fix; Corneria game over can only be seen in the English patch; IPBM is a name only used in the fan-translation.
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But the unreleased game did not go to complete commercial waste -- two-thirds of its code was alleged recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
to:
But the unreleased game did not go to complete commercial waste -- two-thirds of its code was alleged allegedly recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
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* NonStandardGameOver: There was a normal game over of losing both of the pilots you selected at the beginning of the game, the non-standard one was when you let Corneria take too much damage and fall.
* ProtectionMission: Part of the game involves protecting Corneria from [=IPBMs=], flotillas of fighters and battleships.
* ProtectionMission: Part of the game involves protecting Corneria from [=IPBMs=], flotillas of fighters and battleships.
to:
* NonStandardGameOver: There was a In addition to the normal game over of screen after losing both of the pilots you selected at the beginning of the game, the there was a non-standard one was when you let after Corneria take took too much damage and fall.
fell (disabled in the near-final beta, but enabled in the fan translation).
* ProtectionMission: Part of the game involves protecting Corneria from[=IPBMs=], missiles, flotillas of fighters and battleships.
* ProtectionMission: Part of the game involves protecting Corneria from
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Storywise, ''2'' continues the [[VideoGame/StarFox1 1993 game]]'s {{Canon}}, but was the last officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the game's universe from scratch.
to:
Storywise, ''2'' continues directly follows the [[VideoGame/StarFox1 1993 game]]'s {{Canon}}, game]], but was the last only officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the game's universe from scratch.series' universe.
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* CanonDiscontinuity: It was never officially released, nor was it (arguably) finished.
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But the unreleased game did not go to complete commercial waste -- two-thirds of its code was recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
to:
But the unreleased game did not go to complete commercial waste -- two-thirds of its code was alleged recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
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* ThePsychoRangers: The Star Wolf Team. This would have been the first appearance of them.
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* ThePsychoRangers: The Wolf Team, AKA Star Wolf Team.Wolf. This would have been the first appearance of them.
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* FanTranslation: The only way this game saw a version with English text.
** However, at one point there ''was'' an official English version of this game, as evidenced by Nintendo Power screenshots.
** However, at one point there ''was'' an official English version of this game, as evidenced by Nintendo Power screenshots.
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* DownerEnding: Surprisingly averted unlike the first game game. Even if you lost a pilot and continued with the partner ship you selected. The game's ending cutscene would still show the Arwing you lost.
to:
* DownerEnding: Surprisingly averted unlike the first game game. Even if you lost a pilot and continued with the partner ship you selected. The game's ending cutscene would still show the Arwing you lost.
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** There existed indeed, at one point, an official english version of this game, as evidenced by Nintendo Power screenshots.
to:
** There existed indeed, However, at one point, point there ''was'' an official english English version of this game, as evidenced by Nintendo Power screenshots.
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* DownerEnding: Surprisingly averted unlike the first game game. Even if you lost a pilot and continued with the partner ship you selected. The game's ending cutscene would still show the Arwing you lost.
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* PsychoRangers: The Star Wolf Team. This would have been the first appearance of them.
to:
* PsychoRangers: ThePsychoRangers: The Star Wolf Team. This would have been the first appearance of them.
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* ThePsychoRangers: The Star-Wolf Team. This would have been the first appearance of them.
to:
* ThePsychoRangers: PsychoRangers: The Star-Wolf Star Wolf Team. This would have been the first appearance of them.
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* FragileSpeedster: Fay and Miyu's Arwings are the fastest, come stock with twin blasters and charge the fastest but they have the least shields, this is made up for by their default special weapon being a shield.
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* FragileSpeedster: Fay and Miyu's Arwings are the fastest, come stock with twin blasters and charge the fastest but they have the least shields, this is made up for by their default special weapon being a shield.an InvincibilityPowerup.
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* DoABarrelRoll: It wouldn't be ''StarFox'' without the ability to roll to deflect enemy attacks.
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* SmartBomb: A special weapon that you could find, it comes stock on Fox and Falco's Arwings but they have to be found with the others.
* SpinToDeflectStuff: DoABarrelRoll of course!
* SpinToDeflectStuff: DoABarrelRoll of course!
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* HealThyself: A certain special weapon, one that comes stock on Peppy and Slippy's Arwings, summons a couple of drones that recharge your ship's shields to full every use.
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* FragileSpeedster: Fay and Miyu's Arwings are the fastest, come stock with twin blasters and charge the fastest but they have the least shields, this is made up for by their default special weapon being a shield.
* MightyGlacier: Peppy and Slippy's Arwings are the toughest and their default special weapon is the ability to recharge their shields on command but they are the slowest and take the longest to charge.
* MightyGlacier: Peppy and Slippy's Arwings are the toughest and their default special weapon is the ability to recharge their shields on command but they are the slowest and take the longest to charge.
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* NonStandardGameOver: There was a normal gameover of losing both of the pilots you selected at the beginning of the game, the non-standard one was when you let Corneria take too much damage and fall.
to:
* NonStandardGameOver: There was a normal gameover game over of losing both of the pilots you selected at the beginning of the game, the non-standard one was when you let Corneria take too much damage and fall.
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[[caption-width-right:250:Fox, Falco, Peppy, Slippy, Miyu and Fay.]]
* NonStandardGameOver: There was a normal gameover of losing both of the pilots you selected at the beginning of the game, the non-standard one was when you let Corneria take too much damage and fall.
* ProtectionMission: Part of the game involves protecting Corneria from [=IPBMs=], flotillas of fighters and battleships.
* ProtectionMission: Part of the game involves protecting Corneria from [=IPBMs=], flotillas of fighters and battleships.
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* ThePsychoRangers: The Star-Wolf Team. This would have been the first appearance of them.
to:
** In fact, the Arwing even had underwater capabilities (a capability that wasn't re-done until ''Command'') when in mecha form if you had to attack a missile base on Fortuna, this made your ship an Arwing, Landmaster and Blue Marine all at the same time.
* ThePsychoRangers: The Star-Wolf Team. This would have been the first appearance ofthem.them.
* VariableMix: All over the place, the music would change if you were inside or outside a missile base/battleship, the map screen would change to a more hurried tone if Corneria was taking excessive amounts of damage, etc.
* WaveMotionGun: The battleships carry these, let them get too close to Corneria and they fire off a beam that does tremendous damage to the planet.
* ThePsychoRangers: The Star-Wolf Team. This would have been the first appearance of
* VariableMix: All over the place, the music would change if you were inside or outside a missile base/battleship, the map screen would change to a more hurried tone if Corneria was taking excessive amounts of damage, etc.
* WaveMotionGun: The battleships carry these, let them get too close to Corneria and they fire off a beam that does tremendous damage to the planet.
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* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the Landmaster.
to:
* TransformingMecha: Your ship can rotate it's its wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the Landmaster.
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Changed line(s) 16 (click to see context) from:
* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the land-master.
to:
* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the land-master.Landmaster.
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But the unreleased game did not go to complete commercial waste -- two-thirds of its code was recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was very mixed, the leaked ''Star Fox 2'' ROM was well-received by gamers.
to:
But the unreleased game did not go to complete commercial waste -- two-thirds of its code was recycled for ''VideoGame/StarFox64'', and many of ''2'''s gameplay mechanics were reused for ''VideoGame/StarFoxCommand''. But whereas reaction to ''Command'' was [[BrokenBase very mixed, mixed]], the leaked ''Star Fox 2'' ROM was well-received by gamers.
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Storywise, ''2'' continues the [[VideoGame/StarFox1993 1993 game]]'s {{Canon}}, but was the last officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the game's universe from scratch.
to:
Storywise, ''2'' continues the [[VideoGame/StarFox1993 [[VideoGame/StarFox1 1993 game]]'s {{Canon}}, but was the last officially-developed work to do so. In 1997, ''VideoGame/StarFox64'' [[ContinuityReboot rebooted]] the game's universe from scratch.
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Deleted line(s) 16 (click to see context) :
* {{Vaporware}}: Never officially released. But Dylan Cuthbert will never stop reminding Nintendo that he programmed ''three'' ''VideoGame/StarFox'' titles for them, including this unreleased one. And gamers eventually found a way to play it anyway.
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** There existed indeed, at one point, an official english version of this game, as evidenced by Nintendo Power screenshots.
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* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the land-master.
to:
* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the land-master.land-master.
* ThePsychoRangers: The Star-Wolf Team. This would have been the first appearance of them.
* ThePsychoRangers: The Star-Wolf Team. This would have been the first appearance of them.
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Changed line(s) 15 (click to see context) from:
* {{Vaporware}}: Never officially released. But Dylan Cuthbert will never stop reminding Nintendo that he programmed ''three'' ''VideoGame/StarFox'' titles for them, including this unreleased one. And gamers eventually found a way to play it anyway.
to:
* {{Vaporware}}: Never officially released. But Dylan Cuthbert will never stop reminding Nintendo that he programmed ''three'' ''VideoGame/StarFox'' titles for them, including this unreleased one. And gamers eventually found a way to play it anyway.anyway.
* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the land-master.
* TransformingMecha: Your ship can rotate it's wings down and use them as legs when you're on the ground. In StarFox64, the transformation aspect was removed, and the walking mech became a separate tank-like vehicle, the land-master.